Secrets of Skyrim. Secrets of Skyrim What is Sovngarde in Skyrim

BECOME THE SUPREME KING OF SKYRIM

To start the quest, talk to Surgus in Markarth's Anthill.
- The objectives of the quest are for information only, they will not be shown as completed. But that doesn't mean the quest isn't working. Just follow the requirements and then talk to Surgus.
To become the High King, you must:
1. Have 50,000 gold.
2. Enlist the support of 20 supporters.
3. Meet any of the following requirements:
- Kill Ulfric
- Kill Elisif
OR
- Marry Elisif or marry Ulfric.
OR
- Enlist the support of 40 supporters instead of 20.

To enlist the support of supporters, talk to someone with whom you have a high relationship after starting the quest. A dialog box will appear that will allow you to ask for support.
- After this is done, return to Surgus and he will make you High King.
Warning: The Marriage system works, but the game still does not consider either Ulfric or Elisif as spouses after marriage. Thus, you can marry them and become the High King, but they will not act as consorts.

PLAY THE SUPREME KING OF SKYRIM

When you become High King, you will have many new features and benefits! Namely:
- Random people will come up to you, greet you and recognize you as the High King.
- If you are arrested, you can use a new line in the dialogue.
As High King, you can order people to:
- Bow to you / dance for you.
- Give you all their property.
- Make you fall in love and become a potential candidate for marriage (regardless of gender).
- Instantly kill your victim Tu "with your mind.
- And many many others!
Useful spells:
- Summon Trapdoor to Highreach: Summons a trapdoor that connects your current location to Highreach.
- Summon Trade Chest: Summons a chest with which you can sell items. You will receive gold for items when you return to Highreach.
- Teleport to Highreach: Using the spell will take you to Highreach. The second use of the spell will return you to the previous place.
- Teleport to Rangers: Teleports you to your Rangers. Go and join them on patrol!
- Teleportation to spouse: transports you to your spouse.
- All spells added by this mod are in Highreach Castle near the throne.
Useful things:
- Chameleon Carapace
- Travel Boots
- All bonus items are in the market square.

PROMOTION SYSTEM

1. High Council of Skyrim:
- You can assist the people of your High Council.
- The members of the Supreme Council will live in the castle.
Head of Administration:
- collects taxes.
- can summon Rangers or your spouse to Highreach.
- can summon the Jarls to meet in Highreach.
Supreme Scientist:
- Teaches hard-to-learn skills (once a day).
- Can turn off additional dialogs like "Are you important?" and "(Check)"
Archmage:
- Provides a shop where you can buy all kinds of potions.
Lord Commander:
- The leader of your army.
- Soldiers can be purchased from him.
Master Blacksmith:
- Sells pre-upgraded weapons.
- During the day will work in a forge near the center of Highreach.

2. Bodyguard of the High King:
- You can hire anyone as a bodyguard.
- Bodyguards can level up.
Perk training:
- Your bodyguards, rangers and army members can learn perks.
- Training perks cost around 1000-2000 gold.
List of perks:
- One-handed weapon master - 50% bonus to damage with one-handed weapons.
- Master of two-handed weapons - 100% bonus to damage with two-handed weapons.
- Armor Master - 100% Armor Bonus.
- Master Archer - 100% bonus to damage from bow attacks.
- Arcane Ward - 50% immunity to magic damage.
- Dragon Heart - adds 500 health points.
- Unique Bodyguards in Highreach:
Hansa Who-Can't-See:
- 30 level.
- Permanently invisible.
- May offer to become invisible again after combat / activating objects.
- Located in the Extraordinary Horker Tavern.
Umber:
- 80th level.
- A powerful bodyguard with a unique outfit (cost ~ 32,000 gold).
- Located in the tavern.
Ysgramor:
- 50 level.
- Owns a unique version of Wootrad, which, with a power attack, throws opponents into the air.
- Located in Sovngarde (can be accessed through the portal opposite the Captive Dragon).
Jurgen Windcaller:
- 50 level.
- Knows all the screams.
- Located in Sovngarde.
Ulfric Petrel:
- level 20
- Uses shouts in battle.
- If he was killed, then his spirit will appear in Sovngarde.

3. Army of Highreach:
- Personal army of the High King.
- Can be managed as a whole.
- Soldiers can be equipped individually.
- Soldiers can level up.
- They live in the barracks.
- The Lord Commander and Heroes of Skyrim are part of the army and will follow the commands of the army.
Highreach Soldier:
- Can be bought from the Lord Commander for 1500 gold for one.
- You can buy 5 soldiers at once for 7500 gold.
- Their level will be equal to yours.
- Can be equipped individually.
Hero of Skyrim:
- You can choose the Hero of Skyrim.
- You can have up to 5 heroes.
- Heroes will live in your barracks and train near your castle.

4. Rangers of Highreach:
- Unlike the army that follows the High King or remains in the barracks, the Rangers will patrol Skyrim.
- Will fight against the bandits and monsters they face.
“The head of administration can, on your order, return them to Highreach.
Ranger Captain:
- You can choose a Ranger Captain.
- You can have up to 5 Pathfinders.

5. Citizens of Highreach:
Citizen:
- You can choose an NPC as a Citizen of Highreach.
“They will live, work and sleep in Highreach.
- Up to 30 citizens.
Know:
- you can choose an NPC as a Skyrim noble.
- They will live in the castle.
- You can have up to 5 nobles.

And much, much more!

PUNISHMENT SYSTEM

You can punish anyone in various ways:
1. Execution:
- You can punish an NPC by publicly executing him.
2. Deprivation of liberty:
- You can send someone to jail.
“The prisoners will remain in Highreach Prison.
3. Bonded labor:
- You can get people to work in the Aar-gol mine.
4. Arena:
- You can send people to the Gladiator Arena ("Frost Arena").
- You can send two people to fight in the arena. *

* To send two people to fight, select one as "Gladiator" and the other as "Challenger".

A new location on the Skyrim map, located near the entrance to the warehouse of the Eastern Empire Company.
- Has 20 citizens of its own, including bards.
- Use "coc aahighreachcenter" in the console if you want to teleport here.
Highreach Trade Chests:
- Located throughout Highreach.
- You can put things in them that will be sold in a moment, after a while a messenger will run up and give you gold for these things, but take a commission of 20%.
- You can summon the Trade Chest anywhere using a new spell. He can be found near the throne in Highreach Castle.

Highreach has:
1. Castle of the High King:
“You and your council members live here.
- People eat and sleep inside.
- Adds Jagged Crown, new spellbooks and imperial clothing for the player.
2. Treasury:
- This is where you can store your gold reserves.
- Contains many high value gold bars that can be traded if you are in need of money.
3. Prison:
- The key is on the table in the guard room.
- There will be prisoners, planted by you, you can also release them.
4. "Extraordinary Horker" (Tavern):
- There is an innkeeper who sells drinks and food.
- Contains a brewery.
5. Mine Aar-gol:
- You can punish up to 5 people by making them work forever in the mine.
- They can be released through dialogue.
- Contains expensive gold ore.
6. Place of execution:
- Here you can punish someone by publicly executing him.
7. Armory:
- Contains more mannequins, chests, display cases and racks for armor and weapons.
8. Brothel:
- The entrance is located under the hatch.
- Contains an abundant amount of ingredients needed to prepare skooma.
- You can now chase High Quality Skooma (1 nightshade, 1 moon sugar).
- "High quality skooma" is a strong drug.
9. Frosty arena:
- Contains buttons with which you can summon certain creatures.
- Contains a button that can be used to summon a gladiator.
- Contains a door that leads to the base of the arena (If you want to clear the arena).
10. Manor of Companions:
- Unused house with 13 sleeping places (6 double beds):
- Reserved for your companions.
11. Embassy:
“There’s an Elsweyr ambassador to whom you can sell large amounts of skooma for cash, just talk to her.
- There is a Thalmor ambassador here who starts the "War with the Thalmor" quest.
- The Thalmor Ambassador can conclude / terminate a peace treaty.
- The Thalmor Ambassador can reset the battlefields (i.e., you can start the fight with the Thalmor again).
12. Hatches:
- A special hatch that can be created anywhere in Tamriel!
- Adds a new spell "Summon Trapdoor to Highreach", which links your current location to Highreach.
- The book of spells is located near the throne in Highreach Castle.
13. Barracks:
- There is a vendor here who sells armor and weapons.
- Soldiers purchased from your Lord Commander will remain here.
14. Catacombs:
- Located near the Armory.
“Highreach soldiers who died in battle will be buried here.
15. Spirit of the Forge:
- If you click on the "Activate the spirit of the forge" button, then a filled great stone of souls will be put in your luggage (this will take you 600 gold).
16. Portal to Sovngarde:
- Teleports you to the halls of Sovngarde.
- A new area that does not conflict with Sovngarde, which is found in the main quest.
17. Market:
- Contains a huge amount of food and ingredients.
- You can cook here.
18. Hot springs:
- A new area where citizens will come and know.
19. Farm:
- Contains harvested crops of any kind.

WAR WITH TALMOR

Can be triggered by talking to the Thalmor Ambassador.
- You can conclude a peace treaty with an ambassador who will stop all attacks (costs 10,000 gold).
1. A chance meeting with the Thalmor:
- There is a small chance that the Thalmor will attack Whiterun, Markarth, Windhelm, Solitude or Riften while you are there.
- Each killed Thalmor reduces the powers of the Thalmor.
2. Thalmor Military Embassy:
- If you started a war with the Thalmor, then the Thalmor embassy will be renamed to the Thalmor military embassy.
- Will have a commander, and if you kill him, it will significantly reduce the number of Thalmor soldiers (somewhere between 50-300!).
- This is a rather difficult location for high-level characters, Thalmor is provided here as an elite with a level of at least 70!
3. Places of battle with Thalmor:
- 4 battlefields with Thalmor will appear in Skyrim.
- Location: Not far from Whiterun, not far from Stendarr's Signal Tower, not far from Cairn Kholdir, not far from the Shadow Tower Set AAIsHighKing to 1 - Instantly make you High King.
Set AAKingExtra to 0 - disable the "Are you important?" (I recommend using it right away).

Sovngarde in Skyrim is the afterlife of the Nordic people, where their ever-feasting gods and heroes are located. We have to get there during the execution of story missions, along the way we will meet many interesting characters there.

Since Sovngarde itself is a very interesting location for research, getting into it is a priority task for many. What do I need to do?

First of all, having started the game, move along the storyline, going through all sorts of quests leading to the goal, you will reach the stage when you will be given the call of the Dragon and the Draco fighter.

When you master these screams, in the course of the story you will go to the location Dragon's Reach, there you will need to prepare a trap for the dragon Odawinga. When he appears, lure him with a cry Dragon's Call inside the premises of the Dragon's Reach.

Our goal is to drag him into the main hall, where the Dragon Slayer cry will come to our rescue - its activation will lead to the collar that hangs from the ceiling falling on the enemy.

Now the dragon will no longer be able to resist - it's time to talk. Convince him to serve you and tell you where to find the entrance to Sovngarde. When you receive information, free the former enemy, ask him to help get to Sovngarde.

When you find yourself at a new location with the help of a dragon, find the Skuldafn temple there, but you just won't be able to enter, you will have to get rid of the guards. When you do this, go inside, at the gate there will be a puzzle with stones, they need to be rotated so that the images on them correspond to the images on the wall.

Then press the lever, the door will open, behind which you will have to fight against the spiders - after getting rid of them, run further to the next gate, where there will be stones again. They need to be arranged in this order: whale, eagle, snake. Then you can continue on your way.

Having reached the third gate, remove the guards and place stones in this order: wolf, butterfly, dragon. After passing through them, proceed to the portal, where you will soon meet the dragon priest Nakrin.

He must be defeated, after which the body must be searched in order to pick up the staff and mask that he no longer needs. Together with the staff, you will approach the portal, which will send you directly to Sovngarde.

Once in Sovngarde in the story, you will no longer be able to return to this location. This is if in honest ways, but with the help of the code you can move there again. To do this, press the "~" key, than call the console.

You need to register coc Sovngarde01 in the console, but not everything is smooth here either - you can only move inside Sovngarde's premises, but if you go out into the street, your protagonist will die.

So that he can run there and not die, you will need to enter another command in the console - coc Skuldafn01. Once in the temple, jump into the portal, and then move to Sovngarde. There is no escape route through the portal; you will have to return again using the code.

Reopen the console and write the command coc whiterun, which will take you to the place where you started your journey.

Those who have been brave in life go here to the Hall of Fame to feast, fight and sing forever. It is here that Dovahkiin kills Alduin the Eater of Worlds.

Sovngarde is a plan within Aetherius that valiant Nords embark on after death. This land is rich and fertile, it is simply buried in greenery. Statues of fallen heroes are scattered around. At the top of the central hill, you can find the Word Wall, covered with rubble. The most significant site in Sovngarde is the Hall of Fame, also known as the Shore Hall. It is a huge building where the dead drink, feast and sing endlessly. To get to the hall, you first need to defeat the guardian of the gate of Tsun, and then walk over the skeleton of a whale over a bottomless abyss. Lycanthropic sufferers don't get here after death. To get here, you do not need to fight for something specific, you just need to fight valiantly. Therefore, both Imperial soldiers and Stormcloaks can be found here.

Although these are the halls of the dead, the living can get here if they have a way to get out. Dragonborn enters Sovngarde through a portal created by the dragon priest Nakrin at the top of the Temple of Skuldafn. During Dovahkiin's visit, most of Sovngarde is covered in fog, and Alduin soars in the skies, attacking unfortunate victims and consuming their souls. Dragonborn goes through the entire Sovngarde, enters the Hall of Fame, finds there three ancient heroes who once defeated Alduin and converges with him in the last battle.

Passage of the seventeenth task of the main storyline of Skyrim.

The path of a hero led us to Sovngarde, the abode of heroes awaiting the final battle. Do you feel the analogy? True, Sovngarde is nothing but Valhalla, where the souls of warriors find their peace. In anticipation of the last battle, the battle of the Gods, Ragnarok, they feast in Odin's palace. However, the influence of Norse mythology on The Elder Scrolls 5: Skyrim is hard to deny, and is felt in every element of this northern Nord province. After completing the last task The World-Eater's Eyrie, the passage of which, please read on the site, we are on the threshold of a sparkling portal. And ahead of us are wonderful views of Sovingard, and, of course, the battle with Alduin. As before - there is no turning back, it will be possible to return only after the final victory over the leader of all dragons, the harbinger of the death of the world, the gloomy Alduin.


We admire the beautiful views of Sovngarde: flashes of the northern lights, reflections of light on various grass and low-growing trees, distant mountain peaks beckon with their whiteness. You feel that you have left the already fabulous world of Nirn and found yourself in the grip of the divine world of Sovngarde. I literally don't want to continue to carry out any Skyrim task, but simply admire the picturesque views of a fictional, fairy-tale world. Most of all, the sky amazes with its beauty, with its dome of the color of dark blue covering us with our heads.

But here we find ourselves in a strange fog, and visibility is significantly reduced, so that not only the beautiful beauty of the sky of the Sovngarde world is not visible, but also the objects that are in the immediate vicinity of the hero. A passer-by, a deceased soul, explains to us what the matter is. The fact is that the souls of the fallen heroes cannot find their way to the Hall of Valor (Hall of Courage), which Alduin uses, devouring these very souls. The Eater of Worlds himself sent such a dense fog to this valley, and, feeding on the souls of dead heroes, he strengthens his own power and strength. After a short wandering in the fog, repeating the feat of a brave thorny animal from the Soviet cartoon of the same name, we find the entrance to the Hall of Valor. In the case of a pathological wandering, despite the fact that it is enough to move straight along the path, you can use the Clairvoyance spell, an effective and cheap means of the hero, replacing the navigator in the car. environment.

Upon closer inspection, it was not the gate of the Hall of Valor, but a kind of checkpoint to the Hall of Courage. Fortunately for us, there is a person with whom we can talk, his name is Tsun. In addition to a useful conversation, during which we will introduce ourselves to Tsun and tell about the purpose of our journey, we will have a duel with him. Naturally, a training battle, as a result of which we will not cause serious harm to the brave barbarian, although he is able to kill us. It is quite easy to inflict the necessary damage on Tsun, as well as to lie down from the blow of his powerful ax. The idea is simple, but it takes some trickery and dexterity. If your hero, like mine, is not too strong in close combat, then you need to call an assistant, for example, an atronach. While the Nord, waving a huge ax, deals with the creature from the Oblivion plane, in the meantime we attack him, preferably remotely: with magic and arrows. The most important advice from the site when fighting the barbarian Tsun, guarding the entrance to the Hall of Valor, is not to get hit by him. For one may well be enough, and drinking strengthening tinctures is laziness, because there is still a protracted battle with Alduin.

From a conversation with Ysgramor, the local leader of the great feast, we learn that not all heroes remain serene when, on their territory, the Eater of Worlds, Alduin, devours the souls of heroes with impunity. So we have to talk to three great heroes who agree to help us in the battle with the main dragon.


Only after catching up with this trio, we understand that we have already seen them, and it was from them that we learned the Dragonrend cry in the mission in the passage of Skyrim to the site. Alas, but the conversation does not work out - as soon as we approach the heroes, they, waving their weapons, with cheerful war cries, run to battle with Alduin. So we have no choice but to follow them. However, if you wish, you can explore the Hall of Valor at your pleasure, they will wait for you later. However, remember that you cannot sneak and steal in the Hall of Courage, which does not allow the etiquette of the Nords and the TES 5 game itself. So we go after the brave heroes of the past who managed to defeat Alduin in their time. The Sovngarde quest, meanwhile, is considered completed, and the final battle with Alduin and the last quest of the main plot of The Elder Scrolls 5: Skyrim begins, but read about it in another article on arbse.

Words of power

In total, in the game you can learn a certain number of words of power, or, as they are also called, screams, more precisely - twenty plus four more screams when DLS is connected. Some of them learn in the course of completing quests, others have to be searched all over Skyrim. But we will make it a little easier for you by informing that there are words of power in only two types of locations, is a Nordic ruin and a lair of dragons.

List of words of power;

  1. ruthless force
  2. disembodiment,
  3. Durnevir's challenge,
  4. sucking out vital energy,
  5. thunder call
  6. harmony kin,
  7. voice cast,
  8. thunder call
  9. dragon slayer,
  10. friendship with animals
  11. time dilation,
  12. the call of the dragon
  13. call of valor,
  14. fright,
  15. ice form,
  16. frosty breath
  17. fiery breath,
  18. the rupture of the soul,
  19. disarmament,
  20. death sentence,
  21. rapid leap,
  22. clear sky,
  23. whisper of aura,
  24. elemental rage.

A little secret: if you shout in cities and towns without harming anyone, you can, unexpectedly for you, wait for a messenger with a "letter from a friend" indicating the next place of power.

Dragon priest masks.

There are nine masks of dragon priests in total, but with the addition of "The Elder Scrolls V: Dragonborn", the number of masks increases to twelve.

After collecting eight basic masks and putting on a wooden mask located in the sanctuary of Bromyunar in Labyrinthian, you can travel back to the past, where the most powerful - the ninth mask of the dragon priests - Konarik is located. To get it, you will need to place the eight other masks you found earlier on the pedestal. After that you can pick up the masks from the stand, but if you do not do this in the past, they will simply disappear, and you will come back only with the Konarik mask.

List of dragon priest masks

  • Wooden mask - with the help of the remaining eight collected masks, he takes him to the past. It does nothing by itself. (the sanctuary of Bromjunar in the Labyrinthian. Present).
  • Vokun. Alteration, sorcery, and illusion spells consume 20% less magic. (Ruins of the high gates).
  • Hevnorak. With its help, you are not threatened with illness and poisoning. (Valthum).
  • Ragot. It will increase the reserve of strength by as much as seventy units. (Forelhost).
  • Nakrin. Restoration and destruction spells consume 20% less magic, plus it gives an additional 50 units of magic reserve. (Skuldafn).
  • Otar. Resistance to electricity, fire and cold is increased by 30%. (Ragnwald).
  • Wolsung. Grants water breathing, increases payload by 20, and makes prices a whopping 20% ​​better. (Wolskigge).
  • Morokei. Restores magic 100% faster. (Labyrinthian).
  • Krosis. Increases alchemy, hacking and shooting by 20%. (Double-headed peak).
  • Konarik. When the health level is dangerously low, the mask not only gives a chance to heal the wearer, but also to deal damage to nearby enemies. In addition, she, rarely, but calls for help from a ghostly dragon priest. (the sanctuary of Bromjunar in the Labyrinthian. Past).

Now let's move on to the masks of the dragon priests from the expansion:

  • Azidal. Fire damage is increased by 25%, and fire resistance is increased by 50 points. (Kurgan Kolbjorn).
  • Dukan. Adds 50 units of resistance to cold and increases damage from it by 25%. (Kurgan of the White Ridge).
  • Zakrisosh. Plus 25% electricity damage and 50% electricity resistance. (Barrow Bloodskal).
  • Mirak. Increases the supply of magical powers. The power of the spells depends on your level. (Apocrypha).

By the way, you can improve your masks at the workbench, but for this you need to develop two abilities in the Blacksmithing skill - Daedric Armor and Wizard Blacksmith.

Daedra artifacts.

In total, sixteen artifacts of Daedric princes can be found in Skyrim, completing the quest from each of them during the course of the action. At the same time, in three cases out of sixteen, you are given a choice of one of two artifact options as a reward for the completed task.

List of Daedric artifacts.

  • Mace of Molagbal. It can be obtained for completing the quest "House of Horrors" in Markarth. Deals damage in 25 units of magic and stamina, and also sets a trap of souls.
  • Star of Azura. In fact, it is a great reusable soul stone. You can get it by visiting the sanctuary of Azura, and completing the quest "Black Star", giving the artifact to the priestess of Azura - Arania.
  • Black Star. You will receive it if you complete the "Black Star" quest by choosing the side of the magician Nelasar. This artifact is an endless black stone of souls, and unlike its light brother, it contains only human souls.
  • Wabbajack. The most controversial artifact of all, using it you never know what will happen. He can corny put to death with fire, lightning or cold, squeeze all the vital forces out of the opponent, turn him into anyone; from chicken to bear. You can get it by completing the quest "Mad Mind" in the Blue Palace of Solitude.
  • Razor of Mehrunes. You will receive this artifact for completing the quest "Shards of Past Glory". To start it, you must visit the museum in Dawnstar. It gives a small chance to instantly kill the enemy.
  • Volendrung. You can get it for the "Cursed Tribe" quest. It is a two-handed hammer capable of absorbing 50 units of the enemy's strength.
  • Mask of Clavicus Vile. Gives an additional 10 units to the skill of eloquence, accelerates the regeneration of magic by 5% and will make prices more profitable by as much as 20%. You can get it by completing the quest "The dog is a friend of the Daedra", but only if you leave the dog alive.
  • Ax of Sorrow. If in the course of the quest "The dog is a friend of the Daedra", you still decide to kill the dog, then instead of a mask you will receive an ax of sorrow, which can take 20 units of the enemy's strength from the enemy.
  • Oghma Infinium. This Daedric artifact appears before us in the form of a book, opening which you can choose one of three specialties: a thief (the path of the shadow), a magician (the path of magic) or a warrior (the path of power) and, in accordance with the chosen path, the artifact will add 5 units to each skill in this category. You can get it by completing the task "Beyond the Ordinary".
  • Rose Sanguine. Awarded for completing the quest "An Unforgettable Night", from the Daedric Prince Sanguine. Grants the ability to summon a dremora to his aid.
  • Savior's Skin. It increases resistance to poison by 50 points, as well as resistance to magic by 15 points. You can get it by completing the Call of the Moon quest. But only if you kill the werewolf.
  • Hircine's ring. You will receive this artifact if, during the "Call of the Moon" quest, you protect the werewolf from the hunters. The ring allows you to transform into a werewolf once a day. In addition, the werewolf you saved from the hunters will become your companion.
  • The Light of Dawn. Granted by the Daedric Lord Meridia for completing The Dawn of Dawn quest. Deals fire damage in 10 units, when killing undead, causes an explosion, though not always.
  • Spell Breaker. Creates a magical amulet that absorbs up to fifty units of enemy magic. You can get it after completing the task "The only cure".
  • Ebony Blade. This is not an ordinary artifact in the form of a two-handed sword, capable of absorbing the enemy's health from 10 to 30 units. As soon as you get this blade, you can improve its characteristics by killing your friends. Two kills and health absorption increases by 4 units, so to improve the blade to the maximum, you need 10 kills of friends. You can get it after completing the "The door that whispers" quest.
  • Ebony mail. Granted after completing the Call of Boethiah quest. Despite the fact that ebony armor belongs to heavy armor, its wearer moves silently, and unwary opponents who come too close receive small, 5 units, poison damage.
  • Namira's ring. It gives the hero the opportunity to increase his health and increase his recovery rate by eating corpses, and also increases his stamina by 50 units. You can get it by completing the "Taste of Death" quest.
  • Skull of corruption. You get it after completing the "The Walking Nightmare" quest. It allows you to steal dreams, thereby increasing the enchantment of the staff to a certain level, that is, the damage from it will range from 20 to 50 units.
  • Skeleton key. In essence, this artifact is an eternal master key.

A small note: not all of the above listed artifacts are taken into account in character statistics and affect the achievement of achievements. It is an ax of sorrow and a skeletal key.