Beyond the trund passing Skyrim. Passage of quests "Skyrima": disgusting the abyss or "beyond the trund" Skyrim task write a dictionary

In the game "Skyrim" there are hundreds of quests, and many of them deliver a lot of chairs. Indeed, in some tasks will have to not only fight, but also to use the smelting and logic. In this small guide, you will learn how to write a dictionary in Skyrim. And this task will have to be performed during the quest "beyond the trund".

Home Quest

The task "beyond the ordinary" to your hero will issue septimia segonia. This magiched life dwells in a small cave located in the north of Winterhold Magic College. And you will get to him during the fulfillment of the task of the main storyline "Ancient Knowledge".

After the conversation and the story about the dragon scroll septimia will give your hero a confrontation, he will ask for his knowledge. So the quest "Behind the Miden" will begin, during which you will need to write a dictionary in Skyrimme

Task passage

Your path lies in the ancient darker ruins - Alftan. Before you go to this location, stocking potions and good weapons, because inside there will be a lot of opponents. In addition, Alpatda should not take companions who know how to resurrect the dead. Otherwise they will damage the bodies, and they will need to be needed in further passage.

Before you write a dictionary in Skyrim, you will have to get into the black limit. And for this you have to fully pass the corridors of Alpostanda, sising by Falmers and other creations of the coumen, for example, centurions. Yes, and black limit is unsafe place. But there are many useful and valuable things. For example, you can find not only weapons, potions, armor and precious stones, but also deposits of minerals, from which you can snapar a lot of souls. So do not forget to look around.

Before you write a dictionary in Skyrim, you will have to get to the Mzarkk Tower. And this fortress is at the most distant end of the black limit. Well at least to get into it is easy, because there are no secret mechanisms at the entrance.

How to write a dictionary in Skyrim?

Inside the Mzarkk Tower you will find an equalization. And this strange mechanism, with proper interaction, will help mined a dragon scroll (valuable artifact "Skyrima") and write a dictionary. Okulatory buttons should be pressed in a specific order. But before you interact with the mechanism, put the dictionary on a special stand. To do this, simply interact with it.

How to write a dictionary in Skyrim:

  1. Interact with the second right button four times, withstanding small pauses between presses.
  2. Double-activate the open third key.
  3. Press once on the left left left button.

After that, the eyepiece will come into effect and access the ancient scroll. But before leaving the location, do not forget to pick up a filled dictionary from the stand. Otherwise, you will have to come back behind it, because without this subject, it is impossible to continue the passage of the quest "by the face of ordinary".

Completion of the task

Return to Septimia and give a filled dictionary. Now the magician will ask you to assemble the blood samples of the BOSMER, Alther, Dranmers, Orsimer and Falmer. To do this, simply go back to Alpotten and collect all the necessary materials from the missing Sulla Resting Expedition.

Go back to the post septimia and return to him the extractor. The magician will open the dormant puzzle, but instead of the "heart of God" he will find the Book of Fuephy Infinium. Septimia will disappear, and at the output will speak Hermeus Mora. Daederic Prince will offer you to get a reward for passing a task, thanks to which you can pump five skills to choose from.

Details: Septimia Segonia
Location: Post Septimia Segonia, Alftan, black limit
Related Quest: Ancient Knowledge
Reward: Fue Infinium (+5 All skills of war / thief / magician), ancient scroll (needed to pass the main storyline).
ID: DA04


We go to the location "Post Septimia Segonia":


Go down, speak with septimia:


We learn about the ancient scroll. He asks us to fill out the dwelling dictionary, which is what the location of the scroll will tell us.

h directs us to Alparthad.


At first, difficulties may arise with the input of the dungeon.

The entrance is below, under the snow. It is highlighted by a marker. To the entrance leads the bridge, I think you should notice it.

Alpotand itself is divided into three main locations.

Closer to the end of the dungeon you will be waiting for the dwell centurion.


Do not forget to take the key from it.


After Centurion, we will see the scene in which two can not get out of the ruins, fearing the blow to the back.


We help them figure out (we kill not interfere).

What is interesting, both have unique things:


At least, I have never met such things anywhere. If you found Tarch bloodthirsty about somewhere, write about it in the comments.

Activate the dwelling mechanism serving the lock.


Go down on the stairs that appeared in the black limit.


In the house opposite the entrance, you can take the scarlet root of Nurne, which activates the task "Return to the roots"

We go on the marker to the "Mzrak Tower". Unfortunately, the black limit is too big location and I can not show you the road.

We go to the book of Mzrak, we go in a straight line, we get into the room like an oculatoria.


We rise to the "control panel"

Now we need to fill in the dictionary.

To begin, put the dictionary on the stand:


We open two right buttons.


Click on them until the dictionary starts glowing:


After that, the third button opens:


Click it up to the stop. Also with the next button.

After this procedure, the dictionary will fill and acquire blue:

Video

Because This moment causes many difficulties, we decided to record a video:



Do not forget to pick it up from the stand.

Also do not forget the ancient scroll, which we needed by the main storyline.


The exit from the tower is right under the "Consolidation".


After we rose to the surface, do not forget to activate the lever, opening the door to the elevator.


We go back to septimia, we give him the dictionary.

He asks us to collect the blood of the elves.

We need blood: Orc, Bosmer, Danmer, Altmer and Falmer.

At the exit from the burgogs of septimia, we will be waiting for the Daendrian Prince.


It does not matter what you answer him, so do not bother.

So, the orc can be found in any orcular village, but there they are quests and strong.

Archer from Riverwood is a bosmer. Danter is full of full in Winterhold, but for each of them you can get a huge fine.

Therefore, we go to the location of the "camp of pure springs".


There we will find the highest elf. It is at the end of the dungeon, on spikes.


In the dungeon itself, the orcs and bosmers will most likely meet, as well as with some probability and dunmer. In my case, there were representatives of all these species.

To collect blood, you need to click e and choose the item "Collect Blood"

(If you did not find them there, you can always kill someone from the city)

Falmers can be found in the location of the Liaza Lyzer Location:


As soon as we collected the blood of all creatures, we go back to septimia.

We speak with him, after which it opens the door to the cube.

Attention! After the septimia ran inside the cube and approached the pedestal, he must die (a daederic prince must kill septimia). But for some reason it stays standing. Do not be afraid and kill it.


Be careful and not take from the corpse of septimia quest items, which can then be thrown out.


After death, septimia take the book and go to the exit.


We will meet Daedra again, but it will not say anything to us.

P.S.

They say, it is possible to return to Alparthad, where there are corpses of the Orc, the BOSMER, DANERMER, Almer and Falmer, lying in order, and if you return there immediately, then the enemies will not be there.

OGMA Infinium is used at reading. You can choose one of three ways, and you can postpone "for later." These are these three ways:

  • Path of power +5 to all skills (blacksmith, block, archer, one-handed, two-handed, heavy armor)
  • The path shadow +5 to all skills (hacking, light armor, secrecy, theft, speech, alchemy)
  • Path of magic +5 to all skills (illusion, witchcraft, destruction, restoration, enchantment, change)

This quest is associated with the task of the main plot "Ancient Knowledge", you need to find an ancient scroll and charge the couleman. To do this, you will need a special device that is located in the dwelling ruins of Alparthad. In the ruins you will meet with a strange scientist, which will give the dwelling sphere necessary to open a passage to the main dormant city. After you put the dwelling sphere with a hole, the staircase leads the black limit.

The black limit is a huge and beautiful Location. At first, visit the alchemist's hut. In this house you can task the collection of 30 red roots Nurne, which can be found only in the black limit, you also get this task when I find the first scarlet root Nirne. From a black limit, many outputs leading to other darker ruins only need to also activate the input in which the sphere in the desired mechanism. In order to charge the coumanized dictionary, head to the Mzarkk tower marked with a marker on the map. There is a huge mechanism. Put the cubic-dictionary to the pedestal to the right of the control panel.

Click on the left button four times, as a result, this cube will reveal and making an affordable left button on the left. Click on it twice that it will open another button to be pressed once. The cube is painted in blue, a capsule with an ancient scroll opens in the center of the hall. Take a ready-made cubic dictionary, an ancient scroll and go to the septimia cigonium.

Returning to hermit, he will ask to get the blood of representatives of the five races, mixing their septimia, hopes to obtain a composition resembling blood of the coumen. Need blood of Altmer, Falmer, Bosmer, Danmer and Orc. For this septimia will give you a special device for collecting blood. To collect blood, you need to fight with representatives of these races. Best if it is bandits. You can do this in the central city binds of the black limit, where many Falmers and their slaves of urgent races. In addition, Falmer's blood in many coumen ruins or investigating the murders on the Ineev Lighthouse. The blood of the Altmer can be taken from Talmorsky patrol or during the liberation of the Thorald of the gray mane from the captivity, the blood of the BOSMER, performing the task of Daedron Periate, the orcs and dancer join the gang. How want to get out of the cave, the yield will block a strange and vile creature with tentacles, which is the embodiment of Hermeus Mora, who will offer you to go on his side at the end to kill septimia.

Returning to septimia with all blood samples, you will be witnesses to the ritual that opens the strange dormant mechanism in the cave. Into the septimia, which as soon as it opens the Book of OGMA Infinum, will fall out. If you read it, you can choose:

♦ Path of power: an increase of five units to weapons, shooting, blocking, heavy armor and blacksmithing.

♦ The path of shadow: an increase in five units of hacking, secrecy, pocket theft, alchemy, eloquence and light armor.

♦ The path of magic: an increase in five units of destruction skills, witchcraft, recovery, illusion, changes and enchantment.

And again, you will appear frozen embodiment of Hermeus. Regardless of what you decide, you will have to meet with him, reading black books.

The dictionary in Skyrim needs to be written in one of the quests in which you will ask you to make a character named Septimia. You need to fill in the dictionary, so that the quest can understand how to use an ancient scroll and all its strength.

It is for this that we will go to the coumen ruins of Alpotten, where you need to fill out a dictionary, because of which the whole cheese boron.

An empty dictionary will give us segonia together with a confrontation after a rather protracted conversation. The tuning sphere will stay with him from Dovakin and after the quest.

Immediately it is worth saying - before you go to Alftan, make sure that you did not have a companion, which will use the necromancer (revitalization spell), otherwise it will resort the corpses to us. It is necessary that all the bodies lie in their places, which is extremely important for subsequent passage.

Once in Alpotanda, make sure that the place is literally teeming by Falmers, and some more creations of the coumen, including centurions.

Already after the first passing of these ruins, Dovakin will be able after traveling through them into the black limit - a large underground city of the dwemer, located directly under the alpostan.

You can also find an elevator that will give the opportunity to quickly go and leave the black limit. Currently, through the black limit on the quest marker, you will see what they reached the underground elevator, which goes somewhere up directly through the cave.

In the black limit, you can penetrate through three coumening locations - Alftan, Mzinutheft or Raldbthar, because it is not at all urgently to break at the destination exactly through the first location, as septimia segonium recommended.

In any case, the entrance will be opened by the sphere issued by the latter, because it is logical to draw conclusions that before the quest "by the trundy" penetrate into the black limit will not be released.

The local dungeons are very spacious, but they are deprived of difficult hard riddles, unless there are any traps and locked doors.

The most complex lever, for example, is looking for so - the lattice will find below, and the lever opening it is the opposite from above. At the same time, be careful, a dwell centurion awaits you behind the traveler bars.

In the event that your character owns a bow well, climb back to the lever, all the same centurion will not be able to climb there. And already from the top position it is very convenient to fire a defenseless opponent from Luke.

Having coped, with the help of a spiral staircase, rise to the control panel of the dwelling mechanism and the duke for the dictionary, then set the dictionary in its place.

After you have to decipher the code on this tool, which is the most difficult task at this stage of this quest.

To decrypt, press the second button on the right, this will lead to the fact that the dictionary will open, and after the third button right is applied. Press it until the light from the upper lenses is directed to the sphere.

After that, the fourth button will light up - click on it, a scroll will appear, take it, after which it will only take the filled dictionary. After receiving the first, and the second, it is possible and you need to go back to septimia in his post.

If you go through all quests from Daedra's princes, then you will definitely get acquainted with Hermeus Mora. This character takes effects of an incomprehensible substance - disgusting abyss. In Skyrima, it can be met when the quest "beyond the ordinary". On how to take and execute this task, it will be in a small review.

Start adventure

To activate the quest "Beyond the trundess", go to the post of septimia segon. This location is located north to get here. You can also closely when passing the storyline during the task of the "ancient scroll".

Inside the cave you will meet a crazy magician who studies an incomprehensible couman cube. Septimia will ask to help him open an object. So the task "beyond the ordinary" will begin, at the end of which you will meet the disgusting abyss in Skyrim.

Cresting

Take a confrontation and empty dictionary from the septimia, and go to Alparthad. This location is located in the south-west of Winterhold. You will get inside the cave through the entrance, hidden under the snow below the tower. The rope bridge leads to it, so focus on this object.

In Alpotanda itself is unsafe, since this place was chosen by Falmers. In addition, there are quite a few dormant traps in location, spiders, spiders. But there is and what to get used, so do not forget to inspect the county in search of chests. At the end of the dungeon you are waiting for a battle with a centurion.

After the victory over the enemy, take the key from his body and go to the elevator. Near him you will see two arguing characters. They will have to "figure out", so do not break and attack first. Inspect the body, because they have really unique things. Activate and go to the black limit.

Your path lies with the Mzarkk tower, but on the way to her there are a lot of interesting and dangerous, so if not against new adventures, then be sure to examine the neighborhood. Inside the room you will find an equalization. Lift to the control panel and place an empty dictionary on the stand. After that, two right buttons will open. Click on the right and activated by the third. Interact with it while light from lenses will not go to the sphere. The fourth button will open, activate it and take the ancient scroll and the completed dictionary.

Completion of Quest

Return to septimia. Madman asks to find all kinds and give an extractor. At the exit from the cave, you first meet the disgusting abyss in Skyrim. Talk to the character and go in search of blood. You can collect all samples at once in Alpottanda. To do this, find the dead expedition of Sulla Trebatius.

With the collected blood, come back to the crazy Magu and give the extractor. The character will open the dormant puzzle and run into the cube. Inside is an ancient book - Fue Infinium. Instead of the heart of God, Septimia will find death, because as soon as you enter the room inside the room, the character will disappear in a bright outbreak of light. After that, the disgusting abyss of Skyrima will speak with you.

Awards

Offer to read the book, and choose a path that adds 5 units to some skills. This will be a reward for from the disgusting abyss in Skyrim. What Daedra answers depends on what skills you want to pump:

  • "Power Power" develops blacksmithing, shooting, blocking, one-handed and two-handed weapons and heavy armor.
  • The "way of shadow" will increase the skill of hacking, light armor, secrecy, pocket theft, alchemy and eloquence.
  • "The Path of Magic" pumps the ability of illusion, witchcraft, destruction, restoration, change, enchantment.

Note that it is impossible to raise the skills above 100 units. So choose the skills that are less damped.

Bugs "Skyrim": the disgusting abyss does not speak

In the game, errors associated with the passage of the quest "beyond the trundess" occur. And often gamers face what an error occurs - septimia stands near the book and does not speak. With disgusting abyss in Skyrim, respectively, it is also impossible to communicate at the end and the quest is not completed. In this case, try to kill segon yourself.

If it does not help, then upload previous saving. After disconnect all active tasks and order a partner if it is, waiting near the door. Do not rush to go inside the septimia in front, but give the character to be indoors alone 2-3 seconds. These actions are enough to fix the bug and complete the task.