What to do if the test server is running. FAQ: Public test server. Why is it needed

The purpose of the test server is to check new releases, as well as search for bugs in a comfortable environment for testers. Crystals earned on the test server, items purchased there and any other in-game values ​​will never be transferred to your account on the main server.

Invites

If there is no mass testing on the test server, then the entrance is limited to invites. Only one person can enter by invitation - the one to whom the invite was issued.

An invite is issued only by developers.
To receive an invite, neither your password nor your mail is required.
The administration never distributes invites to players who are not included in the group of testers and candidates for testers. If a large number of players are needed on the test server, open testing (mass tests) will begin.

Mass tests

Sometimes a large number of concurrent users are required to check a release. In this case, the test server is open to everyone.
Mass tests are usually reported on the game's forum. Follow the news.

Test Server Codes

  • "/ Addcry 500000" adds 500 thousand crystals to the current account on the test server;
  • "/ Addscore 1400000" gives the title of Generalissimo to the current account.
  • The codes must be entered in the game chat on the test server.
Commands do not work on main servers. If you try to use these commands anywhere other than the test server, you may receive a warning or a ban.

Communication culture

The rules of behavior and play on the test server are no different from the rules on the main servers.

How to get to the test server

The real test server "Tanki Online" is located at http://test.tankionline.com
Other addresses that are offered are scams to get your account!
You can also get to the test server through the Standalone Flash Player. Links for each server are listed below.

Q: What is a public test server (PTS)?
BUT: Public test server - a play space independent of the general server, where updates are installed for mass testing.

Q: Who can get on PTS?
BUT: Any player with a character of at least level 40 can get on the test server.

Q: How many people can be on the OB van at the same time? Is it overcrowded?
BUT: The maximum number of players on the server at the same time is 1000 people. If the server is full, you will be queued.

Q: Do I need to create a special account for testing?
BUT: No no need.

Q: Do I need a special client for testing and where can I get it?
BUT: Yes I need it. To access the PTS you need a special version of the Game Center. It must be installed over the installed IC client (having previously disabled it). After that, in the "My Games" section, you will see a new project - Warface PTS. Install it, otherwise you won't be able to access the test server.

Q: When does PTS work?
BUT: The test server is turned on as needed — for example, to examine the contents of an update. The time of its activation / deactivation is reported in the news on the site.

Q: Do PTS accounts affect characters on the shared server and vice versa?
BUT: Characters on the PTS are duplicates of the character on the main server at the time of copying. Progress on the test server is not saved after the end of the testing phase and does not affect the shared server account in any way. It is necessary to copy a character at each new stage of testing.

Q: I can't see the test Warface in the Game Center, what should I do?
BUT:
You may be using a regular Game Center. Please download a special (test) IC, the link to which is in your personal account.

Q: The character I want to copy has the "Inactive" status. What to do?
A:
This means that this character has not been played for a long time. You just need to go to the main game server for them, and then start copying.

Q: Where can I report found bugs?
BUT: You can leave your bug report in. Please be careful and follow the error reporting rules when filling out the form.

Q: Technical support does not accept my bug reports on the TCP!
BUT: Everything is correct. You should report your progress on the TCP and errors found in a special section of the forum. Customer Support only accepts messages related to the shared server.

Q: I made a deposit on the main server, but the credits were not copied to the TCP. Why did this happen?
A:
There is a slight delay in updating the profiles when they are migrated to the test server. Copy the character about an hour after completing the last actions with the account so that all changes are transferred to the PTS.

Q: Will there be some kind of reward for participating in testing?
BUT: Playing on the test server, you will be the first to get access to the content of the update, which will be seen by everyone only after a few days. This alone is already a big plus. For especially active testers who regularly submit bug reports, special forum titles can be added.

The PTS is intended only for research into the upcoming update, and cannot accommodate all players without exception. However, anyone can get to the server, subject to the availability of free seats.

Updated (20-09-2019 09:38): third test 1.6.1


The test server in World of Tanks 1.6.1 is a regular server where new maps, features, tanks and other game innovations are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

The third general test is open!

What is a test server and why is it needed?

Test server- this is the repository where the copy is stored and reproduced, but with some changes. Of course, before you make any changes to the game, you first need to test them.
The first ones see the changes in the WOT development staff, after which they give access to super-testers. If there are flaws, then they are corrected and the version of the new client is tested already under load. They "upload" a test version of the client to the backup server and open access to everyone. Again, the development staff is looking for bugs and shortcomings. After - they fix and "roll out" a new version of the client.

How to get to the WOT test server

To get to the test server, you need to download a special installer 1.6.1 or install Wargaming Game Center. Then launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to go! We click on the shortcut of the test client and go to the login and login page. We go under our nickname and password, and choose one of the two test servers.

Features test. Server

  • Each player is credited with 20,000 gold, 100,000,000 free experience, 100,000,000 silver at a time.
  • Everything that you earn and buy on the test server will never go to the main one.

What's new in 1.6.1?

  • the ability to change the nation;
  • 11 new styles;
  • changes in ranked battles.

Multinationality


The picture above shows the first multinational T-34-85 Rudy tank, which will be added to all testers in the hangar.

What is multinationality?
A new feature in the game World of Tanks, which allows a Polish crew to land on the T-34-85 Rudy.

Important! We can only change the crew in the hangar, it will be impossible to do this in battle.

Why is this needed?

In order to pump the crew of different nations on the same car. If players like the idea, the developers promised to add more multinational tanks to the game.

Good form for any addition to a multiplayer game is preliminary debugging in a narrow circle of people - supertesters or the like. The World of Tanks project has taken a slightly different path - before the release of any update, it is tested for quite a long time on a separate server, which anyone can get to. So today we will consider what a World of Tanks test server is and what features should be taken into account when playing on it.

The opening of the test server is announced several weeks after the announcement of an update. After opening, anyone can download the world of tanks client (test client) and install it. Attention - the test and production clients of the game are completely independent applications and must be installed in different folders. It will not work when downloading the test client to upload only the patch files - you need the whole game as a whole, so be prepared to provide the necessary space on the hard drive. After the test client is installed, you can launch it and start testing World of Tanks for new products. What you need to know first of all - take pity on your nerves and time, do not try to go to the test server in the first few days after opening it. A place in the queue in the second ten thousand and a few hours of waiting are guaranteed to you (provided that you do not throw it at the end of the queue again). On the third or fourth day, you can safely go in and play.

You should log in with your personal data - you do not need to create a new account. Accordingly, your nickname will also be saved in the game, only with the addition of a small prefix indicating that you are on the test server. The main "feature" of this server is that in addition to the possibility of acquaintance with the novelties of the game, the test server World of

Tanks gives you the opportunity to ride almost any car. When you first log into your test account, they list:

100,000,000 silver;
100,000,000 Free XP
20,000 gold.

Accordingly, you decided to upgrade Soviet medium tanks, and you don't know what to expect on top-end tanks (the forum and VODs are a good thing, but I want to touch it myself). Go to the test server, open all the tanks you need for free experience, redeem them and calmly test this or that sample. Another situation - buying a prem-tank - nobody wants to shell out real money for a pig in a poke. The test server allows you to evaluate one or another premium device, after which it will be much easier to choose a car.
The second important point that must be taken into account is that 100 million silver burns everyone's pockets, therefore, on the test server, fully researched top-end configurations of cars, pumped to the eyebrows with the most expensive consumables and ammunition, go into battle. Everyone is shooting "Gold" on the test server, so this should be taken into account when evaluating a particular tank model.

The next point is that most players are eager to play on top-end vehicles, so there may be problems with finding partners at levels 5-7. The World of Tanks test server is international - you can meet representatives of all clusters from European to Asian.
After some time, the second version of the test server will be available - you can safely delete the first one and start downloading a new one. This usually happens a couple of weeks before the update is released. If it is content (new tanks or maps), then usually two stages are enough, in other cases (as was the case with the introduction of physics) there is also a third stage of testing.
After the release of the official update, the test server does not close automatically, but continues to exist for about a week. The news of its closure usually appears on the portal and in the game client's launcher.

Update 9.20.1 is approaching its official release and we are starting a new series of general tests. Participate in testing and evaluate the changes that developers have worked on recently. Here's what's available on the shared test server:

  • Rebalancing of Tier X light tanks, as well as British and US vehicles.
  • Reworked personal combat missions with a new interface and mechanics to complete them faster.
  • An additional reward for high efficiency in battle - new ways to get Bonds.

The changes can be found in detail in recent publications:

How to get on the general test?

Booms and medals

From 9.20.1, winning medals of the Epic Achievements and Battle Hero categories, the player will receive additional bonuses. Please note: Bonds will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for the grand battle

The following changes have been made to the "General Battle" battle type:

  1. The message about victory or defeat in a battle has been changed.
    Added a new type of message about victory or defeat in battle to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When the battle ends after capturing the base, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This change has been applied to all Random Battles, Ranked Battles, and Grand Battles.
  2. Updated tooltips for rewards, which describe the various conditions for obtaining. In a standard battle, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    Added border markers to the top panel to improve readability.

Improvements for the "Training Ground" mode

Changes:

  • Disabled irrelevant options in the context menus of vehicle upgrade windows, research tree, and vehicle carousel.
  • Balanced rewards (credits and experience) for victories and defeats when passing the training ground.
  • The accrual of rewards for completing the training ground is now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when replaying the training ground.
  • The crew recruitment window has become more informative.

Fixes:

  • Fixed a bug where some interface elements in color blind mode were displayed incorrectly.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and scopes), when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare error of incorrect display of the "Skip training" button.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • The description of vehicle characteristics in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added descriptions of rewards to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed errors in displaying map borders.

New game models in HD quality

Sound

We have upgraded to the new version Wwise 2017.1.1, which will expand the scope for further audio enhancements.

Vehicle changes

  • Changed the name of the second tower from Centurion Action X * to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the Centurion 32-pdr tower. The projectile speed of the new top gun is 878/1098/878 m / s, the projectile speed of the old top gun is 1020/1275/1020 m / s. The basic performance characteristics of the weapon are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread of 0.34 m per 100 m;
    • reload time 6.5 s;
    • aiming time 2.3 s.
    • damage 280 HP;
    • penetration 220 mm.
    • damage 280 HP;
    • penetration 252 mm.
    • damage 370 HP;
    • penetration 47 mm.
  • Removed OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type B Barrel with 60 ammo. from the Centurion Action X tower *.
  • Changed the load capacity of the FV221A suspension from 63,000 to 64,000 kg.
  • Dispersion during movement of the FV221 suspension increased by 12%.
  • Dispersion during movement of the FV221A suspension increased by 14%.
  • Dispersion on hull traverse of the FV221 suspension increased by 12%.
  • Dispersion on hull traverse of the FV221A suspension increased by 14%.
  • Dispersion for the OQF 17-pdr Gun Mk. VII on traverse of the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed Centurion Mk. II gun from 30 to 26 deg / s
  • Traverse speed of the Centurion 32-pdr turret changed from 36 to 30 deg / s
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II gun from 15 degrees to 18 degrees
  • Depression angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II gun from -8 to -10 degrees
  • Changed the name of the first turret from Centurion Action X ** to Conqueror Mk. II.
  • Changed the name of the second tower from the Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the tower of the Conqueror Mk. II. The basic performance characteristics of the weapon are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread of 0.33 m per 100 m;
    • reload time 5.9 s;
    • aiming time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the tower of the Conqueror Mk. II ABP. The basic performance characteristics of the weapon are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread of 0.33 m per 100 m;
    • reload time 5.9 s;
    • aiming time 2.1 s.
  • Added the APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 220 mm;
    • speed 878 m / s.
  • Added the APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 252 mm;
    • speed 1098 m / s.
  • Added the HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 HP;
    • penetration 47 mm;
    • speed 878 m / s.
  • Removed OQF 20-pdr Gun Type A Barrel with 65 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type B Barrel with 65 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type A Barrel with 65 ammo. from the tower of the Conqueror Mk. II.
  • Removed OQF 20-pdr Gun Type B Barrel with 65 ammo. from the tower of the Conqueror Mk. II.
  • Removed the AP Mk. 1 for OQF 20-pdr Gun Type A Barrel.
  • Removed the APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed the HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed the AP Mk. 1 for OQF 20-pdr Gun Type B Barrel.
  • Removed the APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed the HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Suspension capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg
  • Reload time of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to 11.3 s
  • The traverse speed of the Conqueror Mk. II gun from 36 to 30 deg / s
  • The traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg / s
  • Increased armor of the turret and hull.
  • Increased tower armor.
  • Increased tower armor.
  • Added OQF 32-pdr AT Gun Mk. II with an ammunition capacity of 30 units. into the Avenger tower. The basic performance characteristics of the weapon are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread of 0.35 m per 100 m;
    • reload time 7.8 s;
    • aiming time 2 s.
  • Added the APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 220 mm;
    • speed 878 m / s.
  • Added the APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 252 mm;
    • speed 1098 m / s.
  • Added the HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 HP;
    • penetration 47 mm;
    • speed 878 m / s.
  • Changed the traverse speed of the Challenger turret from 14 to 16 deg / s.
  • Traverse speed of the Avenger turret changed from 16 to 18 deg / s.
  • Increased tower armor.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp with.
  • Depression angle for OQF 20-pdr AT Gun Type A Barrel changed from -5 degrees to -9 degrees
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 degrees to -9 degrees
  • Depression angle of 105 mm AT Gun L7 changed from -5 to -10 degrees
  • Added B.L. 5.5-in. AT Gun with an ammunition capacity of 30 units. into the FV4004 Conway tower. The basic performance characteristics of the weapon are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread of 0.38 m per 100 m;
    • reload time 14.4 s;
    • aiming time 2.4 s.
  • Added the AP Mk. 1 for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 HP;
    • penetration 260 mm;
    • speed 850 m / s.
  • Added the HE Mk. 1T for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 HP;
    • penetration 70 mm;
    • speed 850 m / s.
  • Added the HESH Mk. 1 for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 HP;
    • penetration 200 mm;
    • speed 850 m / s.
  • Traverse speed of the FV4004 Conway turret changed from 16 to 18 deg / s.
  • Depression angle of 120 mm AT Gun L1A1 for FV4004 Conway turret changed from -5 to -10 degrees
  • Added Rolls-Royce Griffon engine. Basic performance characteristics of the engine are as follows:
    • power 950 hp with.;
    • fire chance 20%.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Dispersion on turret traverse of the FV4005 Stage II gun 183 mm L4 decreased by 12%.
  • Traverse speed of the FV4005 Stage II turret changed from 12 to 16 deg / s.
  • Changed the depression angle of the 183 mm L4 gun for the FV4005 Stage II turret from -5 degrees to -10 degrees
  • The traverse angles of the 183 mm L4 gun in the FV4005 Stage II turret changed from 45 to 90 degrees in both directions.
  • Changed the ammo rack capacity of the 183 mm L4 gun for the FV4005 Stage II turret from 12 to 20 shells
  • Maximum forward speed changed from 35 to 50 km / h
  • Maximum reverse speed changed from 12 to 15 km / h
  • Increased tower armor.

Added a car for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • Decreased dispersion during movement of the Rheinmetall Panzerwagen suspension by 22%.
  • Decreased dispersion on hull traverse of the Rheinmetall Panzerwagen suspension by 22%.
  • Dispersion on turret traverse for 105 mm Kanone decreased by 17%.
  • Reload time for 105 mm Kanone changed from 10 s to 9 s
  • Aiming time of the 105 mm Kanone gun changed from 1.9 s to 1.6 s
  • Projectile Damage Exp. APDS gun 105 mm Kanone gun from 360 to 320
  • Projectile Damage Exp. HE gun for the 105 mm Kanone gun from 440 to 420
  • Projectile Damage Exp. HEAT for the 105 mm Kanone gun from 360 to 320
  • The ammo rack capacity was increased from 30 to 35 shells.