What to bet on fv304. Advantages and disadvantages of a top-end car

Back in 1947, employees of the British company Vickers developed a project for a small and fast artillery installation. Six years later, a layout appeared. It is not known why the development of the prototype took so long, which had to be closed - the ACS was considered obsolete, such artillery became ineffective.

What the British failed to do was succeeded by the Wargaming developers - a level 6 self-propelled gun FV304 appeared, which is rightfully considered the fastest and fastest art in WoT. Built on the basis of the LT, the self-propelled gun very quickly reaches a speed of 72 km / h. Most light tanks never dreamed of such speed.

Q.F is installed on the FV304. 4.5IN. HOWITZER with 450 one-time damage, which is also available on Bishop. But on the FV304, the gun is reduced (4.8 seconds) and reloads faster (12 seconds), the short range, however, is preserved. To spoil the nerves of opponents, you will have to travel around the map, looking for a convenient position. Thanks to the parabolic trajectory of the projectiles, your little buns will overtake enemies even when they hide at the base of mountains or in city blocks. The FV304 only fires high-explosive shells, so you don't have to wait for a lot of damage. Armor penetration is 44 mm, spread is 0.7 m.

The ROLLS-ROYCE METEOR M300 engine pleases with its characteristics - 500 l / s and 72 km / h.

After hundreds of battles, it became clear that the optimal equipment for the FV304 is:

  • Howitzer gun rammer;
  • Reinforced aiming drives;
  • Improved ventilation.

A set of optimal equipment: a small first aid kit, a small repair kit and an automatic fire extinguisher.

The arty crew is represented by a commander, gunner, driver and two loaders.

Pros of FV304

A fast-firing, high-precision weapon that quickly converges. Thanks to the landmines that fly every 12 seconds, even the IS3 can be driven to death, constantly pinching off HP and disabling the modules.

Due to the fact that the projectile flies in a parabola, it is very difficult to hide from you, mountains and houses will not help your enemies to hide.

Among other features, it is worth noting excellent horizontal guidance angles, incredible speed, small size of the ACS, thanks to which it is not easy to hit you.

Cons of FV304

Among the shortcomings of the British Tier 6 self-propelled guns, the short range of the gun stands out, because of which you have to constantly move around the map. In addition, weak one-time damage and low penetration. Rough terrain slows down the movement of vehicles.

If you are used to playing large and long-range art, then forget about it when you bring the FV304 Shustrik out of the hangar. From the very beginning of the battle, do not stand at the base, and slowly, hiding behind the towers of allied TTs, move forward, biting opponents with high-explosive shells. Playing on the FV304 will bring you a lot of positive emotions as you wag your opponents' nerves with your small but sharp high-explosive jabs.

In 1947, British engineers and designers from Vickers developed a project for a small and fast self-propelled gun. Six years later, a model was made. It is not known why they worked so long on the creation of the prototype, but by the time it was built, an unpleasant thing became clear: this artillery concept was outdated, and the project had to be closed.

General information.

The FV304 is the fastest, fastest and craziest SPG in the game. It is built on the basis of a light tank, so it accelerates to 72 km / h. Many fireflies never dreamed of such speed. The gun here stands from "Bishop", that is, from level 5 art, but it reduces faster, reloads faster, and still has a short firing range. This means that you have to drive along the map, maneuver, look for a better position. Only in this way you will stably shit from above, with your little buns. You will never be called one-button: standing still and pressing only one mouse button will not work, because this is tantamount to defeat. Due to the parabolic trajectory of the projectile, the enemy, who is halting at the foot of the hill and thinking that he is safe, will be very surprised when you explain to him with a high-explosive popularity that he didn’t hide! The FV304 has a 12 second cooldown. That is, you will shoot like a machine gun. This analogy becomes clearer if we consider that the damage of this art is not very large. However, you must understand that it is not the size of the damage that matters, but its skillful implementation.

Learn more about the main characteristics.

One-time damage - 450 units.

Rate of fire - 4.44 rounds per minute.

Aiming time - 4.8 seconds.

Accuracy spread - 0.7 meters.

Armor penetration - 44 mm.

Engine:

Power - 500 l / s.

The maximum speed is 72.4 km / h.

For self-propelled guns with a closed armored tank, the following devices are relevant:

Howitzer gun rammer.

Reinforced aiming drives.

Improved ventilation.

Equipment:

Small first aid kit, small repair kit and manual fire extinguisher.

Crew.

Commander - Sixth Sense, Combat Brotherhood, Disguise.

Gunner - smooth turret rotation, combat brotherhood, disguise.

The driver-mechanic is a virtuoso, fighting brotherhood, disguise.

Loader - camouflage, combat brotherhood, contactless ammo rack.

Strengths.

High accuracy, rate of fire and good convergence. A flurry of small shells demoralizes the enemy and quickly incapacitates him.

Parabolic trajectory of the projectile. As they say, the enemy must sit in the hangar. Therefore, you will certainly send him there, wherever he is, with the exception of the Moon, Mars and other hard-to-reach places.

Excellent horizontal guidance angles.

Racing speed.

Closed wheelhouse. Allows you to install a "fan", which will increase the performance characteristics of the machine.

Microscopic dimensions. To hit you, you still need to be noticed, and with such small dimensions, it is very difficult to do this.

Weaknesses.

Weak visibility forcing you to roll all over the map in search of the enemy.

Weak one-time damage. It is so weak that it seems like the thrown brick will do much more damage than your projectiles.

Poor cross-country passability.

FV304 combat tactics.

So, you are a small, small bug, which needs to be constantly fingered with its paws in order to get close to the victim and bite it with your small-caliber proboscis. Memorize this rule and repeat it before each press of the button "into battle". Then you are guaranteed success! The classic situation of randomness, when the artists point out their "brownness" - you are not threatened. On the contrary, you will often observe the opposite picture: the allied heavy tanks and PTs did nothing and were bent over like the last "inexperienced players who play for the soul." You are left alone on the battlefield. What to do? Do not panic, just do not eat a sedative: you cannot dull the reaction! Just change position, maneuver and fire, continuing to prove to everyone that the FV304 is the only multi-button art in the game.

5 years and 5 months ago Comments: 22

Description

It is incredibly difficult to play with entry-level vehicles with more advanced vehicles, it is likely that in such a battle you will not inflict significant damage on your opponent.

However, it's not all bad.

Fighting on the FV304 arte, the firing range, which does not exceed 500 meters, can, for example, shoot from heights. Although, there is a high danger of being declassified, since many pieces of equipment have the same viewing range as the firing range.

This type of art is lacking and the high speed of the bullet, so in this case it is impossible to shoot with high quality, ahead of the route of the moving target.

From the above description it may seem that this art is hopeless, but it is not. Experienced tankers skillfully take advantage of "shortcomings" and skillfully throw short-range shells over various obstacles: hills, slides, stones, houses. The FV30 self-propelled gun flies almost vertically at the maximum distance.

Bearing this fact in mind, we can advise novice players to shoot at non-moving cars. You will be pleasantly surprised that a hidden tank will be able to attack behind cover.

In addition, to help you: fast mixing and accuracy... In motion, the circle of scatter becomes very large, therefore, in direct aim mode, it is almost useless to shoot on the move, but there are exceptions.

Average damage This vehicle ranges from 60 to 150 units for Tier 6-8 tanks. If you hit and pierce a thin part of the armor, then the damage will already be 450 units.

When choosing a target, it is best to give preference to tanks that are sideways to you, stern, and always bring your gun to the engine compartment. There is the thinnest armor on top and when the enemy is penetrated, the fire is ensured, thereby still damage and a couple of crits are provided.

The FV304 is one of the most dynamic cars around.

With the help of this mobility, you can easily take comfortable positions, and this is an absolute advantage.

Thanks to these qualities, the self-propelled guns will be able to play a significant role for their team, support heavy tanks, moving behind them.

You can do the same not only when attacking, but also when defending. However, you need to take into account the low speed of rotation of the hull and there is a danger that you will be surrounded by light tanks. In this case, one should not forget about the convenient small dimensions of this technique and use disguise to the full.

Concluding the description, we want to emphasize the positive qualities of this technique. It is dynamic and fast, and its short projectile range is compensated for.

With enough experience and art skills, the FV304 will become indispensable in close combat. Not every self-propelled gun can throw shells over stones and houses, and therefore you should not give up on it.

And who will attribute to what the advantages or vice versa to the disadvantage of weak one-time damage and penetration, but for me it's better a little, but often !!

Research and pumping

The weapon and radio station should remain from the previous level of Bishop.
If at the same time you researched other British vehicles, higher than 6th level, then it will be possible to install a top radio station that was researched on other vehicles. All this can be installed on the stock chassis. To improve the tactical and technical characteristics and install a top-end engine and rammer it is necessary to research the top chassis. Next, we investigate and install the top engine itself. Rolls Royse Meteor M300, it gives a significant boost in dynamics.

I chose the following hardware for the FV304:

Rammer, Reinforced aiming drives, Improved ventilation.

This choice is understandable, as it allows you to improve the rate of fire, aiming and other parameters.

The fan improves the tactical and technical characteristics of the tank. Although not significant, but still. In tandem, this equipment fits very well with tea pudding, which, in combination with the fighting fraternity, will make the gun fire every 9 seconds.

Once again, I note the fact that the dimensions of the FV304 ACS are quite modest. That can allow you to shoot from even the smallest bushes and depressions in the relief of the maps. And you will not have to worry at all that your place of deployment will be revealed. But as already mentioned about its good dynamics of movement, it will not be difficult for you to get away from the enemy and take a different position.

Equipment

I chose only one of them tea pudding as otherwise I do not see the point, all the same, if found, only escape will save the life.

FV304 Crew

I advise you to pump as indicated on all forums, just abandon disguise as it will not be useful on this art sau for the simple reason that it is always in motion !! In general, I pumped the perks in the following order:
Commander: Sixth Sense, Brotherhood of War, Repair
Gunner: Smooth Tower Turn, Brotherhood of War, Sniper
Mekhvod: Virtuoso, Brotherhood of War, King of the Off-Road
Charger # 1:
Charger # 2: Repair, Brotherhood of War, Firefighting

Prepared by: Pilot_An2

1-02-2017, 02:45

Good day to all and welcome to the site! Tankers, today we will get to know a vehicle that absolutely everyone hates except its owners, we are talking about the British Tier 6 Art-SPG - this is FV304 guide.

This unit is fundamentally different from all artillery in our game, this self-propelled gun has a lot of unique features, and in order to understand them, you need to consider in detail FV304 TTX... Of course, everyone is familiar with this machine in absentia, it frayed our nerves and at least for this reason it is important to know everything about it.

TTX FV304

As is usually the case, we will start our review with the fact that our British woman has a very modest margin of safety and a very small viewing radius of 255 meters, which is considered the norm for artillery, but still this is the worst indicator among her classmates.

In the parameters of the survivability of our self-propelled guns there are both frankly weaknesses and significant advantages. Of course, if we talk about weaknesses, then FV304 specifications there are absolutely no reservations. The machine itself is square, nominally, the thickness of its armor is more like cardboard, so that any enemy encountered will always break through you, and the first serious land mine will be sent to the hangar.

As for the bright side of the coin, FV304 tank WoT is the owner of compact dimensions. Thanks to this important quality, we get a high camouflage rate, it is difficult to notice us, and there is always an opportunity to hide behind the nearest stone.

Besides, British Art-ACS FV304 World of Tanks received at its disposal very good driving characteristics, which are expressed in a high maximum speed of movement and a remarkable ratio of horsepower per ton of weight. The only problem is mediocre maneuverability, you just need to always keep in mind.

Cannon

Our armament, at first glance, may seem scanty or even ridiculous for artillery, but in fact this gun is an endless source of trouble for the enemy, whom we have taken into focus.

The bottom line is that FV304 cannon has very small one-time damage, but for the Art-SPG class we have a sky-high rate of fire, thanks to which you can even keep the enemy on the ghusl.

A really serious problem with this self-propelled gun can only be called an extremely weak penetration. At the disposal ACS FV304 WoT there are only land mines, and given that we got the fifth level gun, it has a small caliber, it is not always possible to penetrate even classmates, that is, often you will only inflict a part of your maximum alpha strike.

There is one more very important nuance - British FV304 art It is capable of firing only at a distance of 500 meters, that is, in order to shoot at the enemy, it will be necessary to drive very close, but the trajectory of the projectile is mortar, which allows us to very effectively throw over any obstacles.

In addition to the highest rate of fire, this unit has received excellent accuracy. Spread at FV304 World of Tanks very compact, the mixing speed is amazingly fast and only with stabilization things are bad. By the way, even the horizontal angles are 31 degrees in total, which is very comfortable and allows you to fire in a wide sector.

Advantages and disadvantages

This self-propelled artillery unit is rightfully considered one of the most unique vehicles in its class. Accordingly, she has both a large number of strengths and weight disadvantages. To know all these nuances FV304 WoT, it is worth highlighting them separately.
Pros:
Compact dimensions and good camouflage;
Excellent driving performance;
High rate of fire;
Good aiming accuracy and time;
Very convenient hinged projectile flight path;
Comfortable horizontal guidance angles.
Minuses:
Cardboard armor;
Small margin of safety and visibility;
Weak alpha-strike;
Poor armor penetration parameters;
Small firing range;
Poor maneuverability.

Equipment for FV304

In order to choose the right additional modules for a tank, first of all it is worth looking at the list of its strengths and weaknesses. However, this aspect remains standard for artillery, and here it is worth noting that at the sixth level, only we have a closed wheelhouse, which gives some advantages. Thus, on tank FV304 equipment it is better to put this:
1. - will make our frantic attack speed even faster, due to which we will be able to deal more damage and annoy the enemy even more.
2. - another mandatory module that will allow you to reduce even faster, which means you shoot more accurately.
3. - we have a unique opportunity to improve the performance of the car by 5%, which has a very positive effect on the gameplay.

But for those who value their safety a lot, as well as for those who have not yet managed to pump the disguise perks to their crew, the third item can be replaced with one, which also gives its bonuses and advantages.

Crew training

Another very effective method for improving the standard parameters of a vehicle is crew training. But in view of the fact that the process is not fast, and any mistake will lead not only to a decrease in efficiency in battle, but will also entail even greater expenditures of time, it is better to immediately self-propelled gun FV304 perks study in this order:
Commander (radio operator) -,,,.
Gunner -,,,.
Driver mechanic - , , , .
Charger -,,,.
Charger -,,,.

Equipment for FV304

As for the purchase of consumables, as always, if you have small stocks of silver, you can stop at,,. However, it is worth remembering that we are already very vulnerable to any enemy, it is better to carry on FV304 gear from,,, and replace the last option with.

FV304 tactics

In our hands was a very playful, agile, funny and just crazy artillery, which is a pleasure to play. However, this should not be done thoughtlessly, and some of the nuances are still worth highlighting.

Let's start with the fact that for FV304 tactician and the conduct of combat is very different from all other art, mainly due to the fact that our attack range is very small. So at the beginning of the battle we go to the second line, become behind any obstacle (this is possible thanks to the excellent UVN) and we are reduced to the place from where the enemy will soon appear.

The beauty of playing on Art-ACS FV304 Wo T is that we can shoot for hills, rocks, mountains and even houses, all thanks to the mortar trajectory of the projectile. At the same time, we recharge and reduce ourselves so quickly that you can focus the enemy and not give him life almost constantly.

Of course, you need to understand that due to the weak penetration, you will often do little damage, especially if there is some kind of heavy in the scope. For this reason, playing on SPG FV304 World of Tanks, try to adjust the trajectory of the projectile so as to hit the engine compartments or sides, here the armor is weaker, and there is a chance to make the enemy happy with fire.

Also, remember that FV304 art has excellent mobility. This means that we can be among the first to arrive at the position and must also retreat sharply in case of the slightest danger.

When playing this artillery, you should always be as careful as possible. We are close to the enemy, so there is always a chance to be detected or some firefly can break through to us insolently. Of course, in close combat FV304 tank extremely weak, that is, you cannot let anyone near you, you always need to act carefully and try to provide as much support as possible to your allies.