Dragon Age Home Registration Code. Cheat codes on Dragon Age Origins (PC). Passage of Dragon Age: Origins

Codes for Dragon Age Origins play an important role, as they provide practically limitless opportunities. True, not everyone knows how to use them and what are the functional sets of characters to obtain a positive effect. We will try to understand the situation, provide instructions for creating a platform for use of codes and note the most useful options.

How to use codes in the game?

How to enter Dragon Age Origins codes? To do this, you will need to fulfill a number of mandatory actions:

  • To begin with, I set the game itself.
  • Then go to the following address: My documents / BioWare / Dragon Age.
  • Open the setting file using a notepad.
  • We are looking for the following information: OpenConsole_0 \u003d Keyboard :: Button_x.
  • Instead of point, you specify any key convenient to you (we recommend using U).
  • Now go to the game folder and create a shortcut for daorigins.exe.
  • Press the right mouse button on the created file and rename. We leave the initial name unchanged and add -EnabledeveloperConsole via space.
  • Run the game using this file and boldly use the new console using the U key (or any other button that you specified together x) and enter the code. After that, it remains only to click on ENTER.

Carefully fulfill all the recommendations presented, and then everything will turn out. Try not to hurry, it depends on this to use the codes in general.

Change class and appearance

After the base for the codes is created, it remains to consider the available Cheat codes of Dragon Age Origins. And first of all, we will analyze the opportunity to change the appearance and class of the character:

The code Available feature
chargen 1. Opens the pump screen and allows you to change the characteristics of your own way.
wizard N. Creates a first-class magician
rogue N. Opens access to the robber
appearance N. Reach access to the toolkit to change the appearance of the character
wizardx N. Access to powerful sorcerer
roguex N. Creates a traid
shale N. Retracted the main character in Sheil
chargen 0. Provides the opportunity to transfer your hero to a new script or the beginning of the game
warrior N. Regulates the set of abilities and makes warrior from character
dogX N. Turns the character in ps mabari
warriorx N. Changes the character under the universal warrior

Carefully use these possibilities in order not to make an imbalance and not losing the main character. It is better to practice codes on your other characters.

Manipulations with experience and parameters

Now consider the available codes on the characteristics in Dragon Age Origins. They look like this:

The code Available feature
aDDXP N. Allows you to get any number of experience.
levelParty N. Gives a maximum level
removetaalent N. Activates any ability regardless of the character
zZ_ADD_SKILLS3. Gives 3 points for pumping
dBG_SetAttrib X N. Temporarily increases a maximum of any parameter of the hero
zz_addapproval [Name] n Provides maximum level of approval
zz_app_debug. Automatically adjusts the confidence of the characters to the main hero
zZ_SUPERCRIT. Adds 1000 health and endurance
addTalent N. Provides access to spells of any class
cheat Provides a temporary protection for 100 and armor for 30 units
cheater. Instantly opens all achievements

Thanks to the specified cheats, you can easily manipulate the parameters of the heroes and adjust them for personal needs. It is worth remembering that a similar process makes violations in the Balance of the gameplay.

Increase capital and open the map

Dragon Age Origins codes are similarly able to replenish your fixed capital. To do this, it will be enough to use the following options:

The code Available feature
zz_party_addgifts. Gives out all available gifts
zZ_JUMP_AROUND. Teleports at a random point on the map
zz_givearmor Gives the legendary armor of the Legion
zz_createrunes. Provides stock by spontaneous runes
zZ_UPGRADE Opens a cry for free installation Runes in weapons
zz_starmetal_sword. Equipment Hero Sword Star Fang
zZ_SET_TRAP Implements stock traps
zz_EConomizer. Removes all objects from the hero
zZ_MONEY N. Increases the stock of coins
zz_reveal_map Makes accessible to review the map
zz_talk_nearest Moves the heroes to the nearest NPC

Thanks to these codes, you can provide a favorable gameplay and significantly increase the initial capital. It remains only to think over their proper use and apply available options for their pleasure.

Save the life of heroes

We could not miss the Dragon Age Origins codes, which are intended to manipulate the condition and health of the heroes. Look such cheats as follows:

Despite the small collection of these codes, they can save you in a difficult situation. In addition, they will serve as an excellent basis for testing opportunities and studying enemies.

We destroy enemies

Do not forget about Dragon Age Origins codes, which will allow you to get rid of the opponent or get an advantage over it. Options are completely standard:

Codes for "Awakening"

The last point of our ferris is the Dragon Age Origins codes: awakening. They are not so much, but they provide a favorable gameplay and can only be used within the framework of this DLC:

The code Available feature
runscript AddXP H. Provides glasses for development
runscript ZZ_MONEY2 H. Supplies characters 10 000 silver
runscript PC_Immortal Makes the hero is irreparable and invincible
runscript zz_gxa_addapproval 1 x Issues the required number of location points
runscript Ai Off Deactivates II
runscript Ai ON. Activates AI
runscript Chargen. Makes an accessible character creation window to change appearance
runscript KillallHostiles. Destroys all enemies for once
runscript HealPlayer. Replenishes all indicators: health, mana and endurance
runscript Character. Provides access to all characters

Now you have information regarding cheats for the largest addition of the game. It remains only to study them carefully - and you can apply available options.

Thanks to the codes, you will provide a "airbag" during passage. It will be enough to carefully study all the available directions, try to use the advantage and just seek a good result.

With the help of the console, as you know, you can not only clean, but also correct some of the bugs of the game, recruit content, increase the likelihood of the fallout of the useful lute and so on.

Setting console

To run the console, do the following:

In the "My Documents \\ Bioware \\ Dragon Age \\ Settings \\" folder, open the "keybindings.ini" file using a notepad. Find the string in it: "OpenConsole_0 \u003d Keyboard :: Button_x" and change x on any key not activated in the gameplay - This key you will open the console during the game.

Save the file.

Run the game with the -EnabledeveloperConsole parameter.

To do this, in the label to the launch of the game, add it after quotes.

Example: "C: \\ Games \\ Dragon Age \\ Bin_ship \\ Daorigins.exe" -enabledeveloperConsole. If the game is installed elsewhere, then pull out the file "daorigins.exe" from there.

During the game, you can use the selected key to call the console, after which you enter the following cheat codes:

!!! Note: The console may not be displayed visually, and to enter codes will have to blind

Small mod fix this problem: mod "visible console"

Chit codes

runscript AddXP [Number] - Get the specified number of experience units

runscript ZZ_MONEY [Number] - Get the amount of copper

runscript PC_Immortal - invulnerability

runscript zz_addparty<имя> - Add to NPC

runscript AI OFF - Disable Artificial Intelligence

runscript AI ON - Enable Artificial Intelligence

runscript SELECTPARTY - Team Selection Window

runscript Chargen - Character Generation Window

runscript PC_Immortal - Player can not be killed

runscript KillallHostiles - kill all enemies

runscript ZZ_ADDAPPROVAL X YY - Add Comrade Reputation (X - Name YY - Number)

runscript zz_addparty - increase the quantity limit in the team

runscript HealPlayer - Recovery for Player / Team

runscript ZZ_DROPPARTY - Remove the current command

runscript ZZ_TALK_NEAREST - Talk with the nearest NPC

runscript ZZ_PRE_STRATEGY - Teleportation to the Duncana Cost in Ostor

runScript ZZ_PRE_DEMO2 - Teleportation in Ostor

runscript AddTalent [Number] - Add Talent / Spell for Character

runscript RemovetaLent [Number] - Remove the specified Add Talent / Spell

runscript BowlingForferelden - Catch up the enemy and create a shield around yourself

runscript Wizard - Transform at 2 Magic Level

runscript Rogue - Transform in level 2 strollers

WarripT Warrior - Transform in level 2 warrior

runscript Cheater - All achievements

runscript ZZ_PARTY_ADDGIFTS - Gifts for all team members

runscript ZZ_CLI_DEBUG - Go to the end of the plot in the castle Redcliff

runscript ZZ_JUMP_AROUND - Teleportation in an arbitrary point on the map

runscript zz_reveal_map - open the entire map

runscript Injury Remparty - remove all damage from the team

runscript Injury Remall - remove all your damage

runscript ZZ_CIR_DEBUG - Run Debug Helper Script Circle Of Magi

runscript ZZ_ORZ_DEBUG - Run Debughelper Script Paragon Ofher Kind

runscript ZZ_PRE_DEBUG - Run Debug Helper Script Prelude

runscript ZZ_URN_DEBUG - Run Script URN OF SACRED ASHES

runscript Restore - Restore Manu and Stamina Current Character

runscript ZZ_SUPERCRIT Player is to install for the main character of the value of strength and endurance 50 and mana and steel 1000.

runscript Appearance [Number] - change the appearance of the character

runscript ai abilities - selected enemies can not use

special abilities on / off.

runscript RemovetaLent [Number] - Remove the specified talent from the Profony of the Character

Use these characters codes with cheat codes "Runscript ZZ_ADDPARTY" and "RunScript ZZ_ADDAPPROVAL"

Character names:

Cheats using the ArtMoney program:

With this program, you can edit any numeric values \u200b\u200bencountered in the game. We are interested in paramount, such as the number of experience, characteristics, glasses, skills, skill glasses, skills and money. For the search for we needed values, it is used or a search for all (standard), or, for those who want to save time, search "your choice", choosing The value "with point of 4 bytes" and "with a point of 8 bytes" for all values \u200b\u200bother than money, for money are in the category of addresses "whole 4 bytes".

In order for us to find and adjust the values \u200b\u200bwe need is required to start accumulating their definite amount, because For 100% of the search you need at least 3 addresses.

Hacking method on items:

1. Run the game

2. We start a new game or load saving.

3. Get the required number of levels without using the points obtained.

For example, we obtain level 2, which is equal to 6 free features.

4. Hide the game (pressing +)

5. Run Artmoney

6. In the "Process Choice" line find Dragon Age

7. We press the "Search" button, in the "Type" line, select "All (Standard)", in the "Value" line 6, Next, "OK", wait when the search is over, click on the "OK" in the search box.

8. We restore the game window

9. We spend 1 (one) point Characteristics for the increase, for example, forces

10. We hide the game

11. Press the "Cut" button and change the value of 6 to the value 5. OK. Are looking for.

12. After the end of the screening, we return to the game and spend another point characteristics.

13. We hide the game, then select the value 4 and the left table remains 3 addresses, two with a type "with a point of 4 bytes" and one type "with a point 8 bytes", click on the green arrow in the middle of the program window and when the addresses will be transferred from Left tables in the right - change the value 4 on, for example, 50

14. We return to the game, we spend one point characteristics and see that we have 49 free points.

The same procedure for points of skill, skills and experience.

In the case of money, in view of the fact that in the game they are divided into 3 categories of coins (gold, silver and copper) should be proceeding from the fact that 1 gold coin \u003d 100 silver, 1 silver \u003d 100 copper. It means that for hacking the number of money equal to 50 silver and 20 copper, it is necessary to use the search for the number 5020 (five thousand twenty) and detects to the appearance of 1 (one) address of the "whole 4 byte" type, which is wakebned.

!!! Note: Administrative rights may be required to install the program on Win7.

Remember that the game with cheat codes becomes completely uninteresting, if only you do not worry exclusively plugs.

The correction of bugs with the help of the console is usually described in posts dedicated to the passage of location or plot in which this bug is found.

From the famous bugs, you can call the launch of the quest "intention of Jovana", the personal quests of Wellane and Sigruun, the transfer of the set of blackblade, and others.

Dragon Age: Using embedded codes

Dragon Age: Using embedded codes

As always - sincerely your ^ _ ^

In this article, you will find all the secret cheats and codes that will help you in the passage of the game Dragon Age: Origins.

Where to enter codes in the game Dragon Age:

1. Run the game with the -ENABLEDEVELOPERCONSOLE parameter.

2. Add in a label to the launch of the game, add after quotes, for example, "C: \\ Games \\ Dragon Age \\ Bin_Ship \\ Daorigins.exe" -enabledeveloperconsole

3. Open the "keybindings.ini" file in the "My Documents \\ BioWare \\ Dragon Age \\ Settings \\" folder.

4. Find the string: "OpenConsole_0 \u003d Keyboard :: Button_ X."

5. Change x on any key not activated in the gameplay.

6. Save the file. Now during the game you can use the selected key to call the console to enter the following commands:

List of all codes in the game Dragon Age:

runscript AddXP [###] - Add ### experience

runscript ZZ_MONEY [###] - Add ### copper coins (1000 copper \u003d 1 Golden)

runscript PC_Immortal - Immortal

runscript zz_addpartyn nameNPC - Add to NPC (name list below)

runscript AI OFF - Disable Ai

runscript SelectParty - Party Selection Screen

runscript Chargen - Character Generation Screen

runscript KillallHostiles - kill all enemies

runscript ZZ_ADDAPPROVAL X YY - Add Reputation in NPC (X - Name, YY - Number)

runscript zz_addparty - allows you to increase the party limit

runscript HealPlayer - cure player / party

runscript ZZ_DROPPARTY - Remove the current batch

runscript ZZ_TALK_NEAREST - Talk with the nearest NPC

runscript zz_pre_strategy - Teleport Player and Party to Fireplace Duncan in Ostay

runscript ZZ_PRE_DemO2 - Teleport Player and Party in Ostor

runscript AddTalent [##] - Add Skills or Spell Player (## - Number)

runscript RemovetaAnt [##] - remove the specified talent or spell from the player profile (## - number)

runscript BowlingForferelden - discard the enemy and form a shield around the player

runscript Wizard - will turn into the magician 2 docking

runscript Rogue - will turn into a stragging of the 2nd level

runscript Warrior - will turn into a warrior 2nd level

runscript Cheater - All achievements

runscript ZZ_PARTY_ADDGIFTS - Gifts Party Members

runscript zz_cli_debug - Promote to the end in the castle rakelif

runscript ZZ_JUMP_AROUND - teleport in an arbitrary point of the card

runscript zz_reveal_map - open the entire map

Use with RunScript zz_addapproval and runscript zz_addparty commands, after which you enter the appropriate room facing the name of the character.

Cheats using the ArtMoney program:

Using Artmoney, you can get any numeric characteristics in the game.

To search for the values \u200b\u200bwe need, either the search for all (standard), or, for those who want to save time, search "your choice", choosing the value "C point 4" and "with a point 8 bytes" for all values \u200b\u200bother than money for money The money is in the category of addresses "whole 4 bytes." In order for us to find and adjust the values \u200b\u200bwe need is required to start accumulating their definite amount, because For 100% of the search you need at least 3 addresses. Hacking method on items:

1. Run the game

2. We start a new game or load saving.

3. Get the required number of levels without using the points obtained. For example, we obtain level 2, which is equal to 6 free features.

4. Hide the game (pressing +)

5. Run Artmoney 6. In the "Select Process" line find Dragon Age

7. Press the "Search" button, in the "Type" type "type" All (standard) ", in the" Value "line 6, Next," OK "button, wait when the search is over, click on the" OK "in the search box.

8. We restore the game window

9. We spend 1 (one) point Characteristics for the increase, for example, forces

10. We hide the game

11. Press the "Cut" button and change the value of 6 to the value 5. OK. Are looking for.

12. After the end of the screening, we return to the game and spend another point characteristics.

13. We hide the game, then select the value 4 and the left table remains 3 addresses, two with a type "with a point of 4 bytes" and one type "with a point of 8 bytes", click on the green arrow in the middle of the program window and when the addresses will be transferred from Left tables in the right - change the value 4 on, for example, 50

14. We return to the game, we spend one point characteristics and see that we have 49 free points.

The same procedure for points of skill, skills and experience. In the case of money, in view of the fact that in the game they are divided into 3 categories of coins (gold, silver and copper) should be proceeding from the fact that 1 gold coin \u003d 100 silver, 1 silver \u003d 100 copper. It means that for hacking a number of money equal to 50 silver and 20 copper, it is necessary to use the search for the number 5020 (five thousand twenty) and detects to the appearance of 1 (one) address of the type of "whole 4 bytes", which is wake-up. When we raise (say) level 1, we can make how many skills have plenty for power, dexterity or magic and so on. True, sacrificing one of the characteristics.

So. With increasing, we get 3 points of skills. Suppose if we play for a warrior, then I don't need magic. We add these three points to magic and click to reset (the button that allows you to change your choice for 3 points) But then on the magic we cut another 3 points and in the amount we already have 6. Then, press further ... an increase is no longer Long. And thus we repeat the procedure only not with 3 points and with the 6th. On 2 levele, you can achieve strength, dexterity, tricks, the power of the will and the physique of 100 and above units, which greatly simplifies the game.

If you become useful to you, click the "Tell Friends" button.

In the "My Documents \\ Bioware \\ Dragon Age \\ Settings \\" folder, open the "keybindings.ini" file using a notepad. Find a string in it: "OpenConsole_0 \u003d Keyboard :: Button_x" and change x on any key not activated in the gameplay . This key you will open the console during the game. Save the file. Run the game with the -EnabledeveloperConsole parameter. For this, in the label to the launch of the game, add it after quotes.

Example, "C: \\ Games \\ Dragon Age \\ Bin_SHIP \\ Daorigins.exe" -EnableDeveloperConsole During the game, you can use the selected key to call the console, after which you enter the following cheat codes:

runscript AddXP [Number] - Get the specified number of experience units

runscript ZZ_MONEY [Number] - Get the amount of copper

runscript PC_Immortal - invulnerability

runscript zz_addparty<имя> - Add to NPC

runscript AI OFF - Disable Artificial Intelligence

runscript AI ON - Enable Artificial Intelligence

runscript SELECTPARTY - Team Selection Window

runscript Chargen - Character Generation Window

runscript PC_Immortal - Player can not be killed RunScript

killallHostiles - kill all the enemies runscript

zZ_ADDAPPROVAL X YY - add a comrade reputation (X - name yy - count.)

runscript zz_addparty - increase the quantity limit in the team

runscript HealPlayer - Recovery for Player / Team

runscript ZZ_DROPPARTY - Remove the current command

runscript ZZ_TALK_NEAREST - Talk with the nearest NPC

runscript ZZ_PRE_STRATEGY - Teleportation to Duncan "S Fire In Ostagar

runscript ZZ_PRE_DEMO2 - Teleportation to Ostagar.

runscript AddTalent [Number] - Add Talent / Spell for Character

runscript RemovetaLent [Number] - Remove the specified talent / Spell

runscript BowlingForferelden - Catch up the enemy and create a shield around yourself

runscript Wizard - Transform at 2 Magic Level

runscript Rogue - Transform in level 2 strollers

WarripT Warrior - Transform in level 2 warrior

runscript Cheater - All Runscript Achievements

zz_party_addgifts - gifts for all team members

runscript zz_cli_debug - Go to the end in the castle rakelif

runscript ZZ_JUMP_AROUND - Teleportation in an arbitrary point on the map

runscript zz_reveal_map - open the entire map

runscript Injury Remparty - remove all damage from the team

runscript Injury Remall - remove all your damage

runscript ZZ_CIR_DEBUG - Run Debug Helper Script Circle Of Magi

runscript ZZ_ORZ_DEBUG - Run Debughelper Script Paragon Ofher

KindRunScript ZZ_PRE_DEBUG - Run Debug Helper Script PreluderunScript

zZ_URN_DEBUG - Run the URN OF SACRED script

Ashes Runscript Restore - Restore Manu and Stamina Current Character

runscript ZZ_SUPERCRIT Player is to install for the main character of the value of strength and endurance 50 and mana and steel 1000.

runscript Appearance [Number] - change the appearance of the character

runscript ai abilities - conscious enemies cannot use special abilities on / off.

runscript RemovetaLent [Number] - Remove the specified talent from the Profony of the Character

Character names:

Use these characters codes with cheat codes "Runscript ZZ_ADDPARTY" and "RunScript ZZ_ADDAPPROVAL" 1 - Alistair 3 - Morrigan 4 - Wynne 5 - Shale 6 - Sten 7 - Zevran 9 - Leliana 11 - Self

Cheats using the ArtMoney program:

With this program, you can edit any numeric values \u200b\u200bencountered in the game, we are interested in paramount, such as the number of experience, glasses characteristics, skills glasses, skills of skills and money. To search for the values \u200b\u200bwe need, either the search for all (standard), or, for those who want to save time, search "your choice", choosing the value "C point 4" and "with a point 8 bytes" for all values \u200b\u200bother than money for money The money is in the category of addresses "whole 4 bytes." In order for us to find and adjust the values \u200b\u200bwe need is required to start accumulating their definite amount, because For 100% of the search you need at least 3 addresses. Hacking method on items: 1. Run the game 2. We start a new game or load saving. 3. Get the required number of levels without using the points obtained. For example, we obtain level 2, which is 6 free features. Characteristics 4. Hide the game (pressing +) 5. Start Artmoney 6. In the "Process Selection" line, we find Dragon Age 7. Press the "Search" button, in the "Type" button "Select" All (standard) ", in the" Value "line, set 6, then the" OK "button, wait when the search is running out, press" OK "in the search box. 8. We restore the game window 9. We spend 1 (one) point. Characteristics on the increase, for example, forces 10. We hide the game 11. Press the "Crane" button and change the value of 6 to 5. OK. Are looking for. 12. After the end of the screening, we return to the game and spend another point. Characteristics 13. We hide the game, then we pull the value 4 and the left table remains 3 addresses, two with the type "with a point of 4 bytes" and one type "with a point 8 bytes" , Click on the green arrow in the middle of the program window and when the addresses will be transferred from the left table to the right - change the value 4 on, for example, 50 14. We return to the game, we spend one point in the characteristics and we see that we have 49 free points. The same procedure for points of skill, skills and experience. In the case of money, in view of the fact that in the game they are divided into 3 categories of coins (gold, silver and copper) should be proceeding from the fact that 1 gold coin \u003d 100 silver, 1 silver \u003d 100 copper. It means that for hacking a number of money equal to 50 silver and 20 copper, it is necessary to use the search for the number 5020 (five thousand twenty) and detects to the appearance of 1 (one) address of the type of "whole 4 bytes", which is wake-up. When we raise (say) level 1, we can make how many skills have plenty for power, dexterity or magic and so on. True, sacrificing one of the characteristics. So. With increasing, we get 3 points of skills. Suppose if we play for a warrior, then I don't need magic. We add these three points to magic and click to reset (the button that allows you to change your choice for 3 points) But then on the magic we cut another 3 points and in the amount we already have 6. Then, press further ... an increase is no longer Long. And thus we repeat the procedure only not with 3 points and with the 6th. On 2 levele, you can achieve strength, dexterity, tricks, the power of the will and the physique of 100 and above units, which greatly simplifies the game.

zik12.
In the codes, there, Artmani here it will hardly help, since the number is invariably and to find it a lot of time to find it, it will be easier to find or drive from the sailing to raise the level or start the game first ...
Now I will try to tell how to break the game for beginners ... And let me curse those who think that cheats are evil and are not worthy of a good player, I don't care about such an opinion, everyone himself has the right to decide how to play it ... but to the case ... :)
The backpack breaks up as a search for a whole 4-byte, From the very beginning of the game, look for 70, in principle it is enough to make 3-4 emptyings, but it is better not to steer the brain, but to make at least 5 pieces, in Ostagar before the merchant you make another, the last screening (the numbers will wove the sea, this is normal. ..) And buy a backpack, now leave the merchant now number 80, and you will be happy in the form of any number that you want ... I have enough of 8,000, but this is a lot of principle, for the whole game it will be problematic to score a backpack to failure .. . Yes, and do not think about the merchants after hacking a backpack to buy additional backpacks, when buying such a thing, the size of the backpack is reset to 125 ... when you transfer 800+ things it was not observed, no brakes, nor glitches or bias of saves.
Characteristics (and skills too) It is better not to break, it is a hemorrh yet, it's easier to break the number of glasses that we give to these characteristics (skills) ... You can break the glasses of anything when creating Persians ... In the artimania, we choose the search 4-byte with a point and begin to distribute glasses, for normal operation, there are enough 3 points (you can of course and 2 can well do) make a couple of counting numbers 3 (this is if you have 3 points on the distribution) with an interval, then distribute one point without Differences Where and do the numbers of numbers 2, if only 2 values \u200b\u200bremained as a result of screening, then rejoice, if more, we enter the game and distribute another point, in the artmania, we pull the number 1 and you now have 2 values \u200b\u200b(4 bytes with point), here are their as much as they change the number not more than 99., if desired, the value can be freezed to constantly not leave the game ... Now we enter the game and see ... about God You have not changed my meaning ... That's hell ... many will immediately say that they were attacked ... no ... distribute the remaining point and go into the game, as not strange, but plusing near the Persian Icons did not disappear, We click on it again and we see that we have at least 98 points (this is if you have not frozen the number if it is frozen, it will be 99), now we distribute them wherever it wants if the number is not freezed, then every time you have to go out to correct it, but notice , the game distributes only the number of points that you had at the entrance to the lifting of the characteristics, even if the number is frozen, then you will need to allocate the points in portions ... I don't know about the restrictions on the distribution, but you can definitely put up to 800, I no longer set , at the same time, the game does not fly, neither begins to brake terribly, Ie, the game goes as well as it went to hacking, in any case for 9 hours of the game there was nothing that was not able to go to the end because of the fact that with stats equal to 800 in the game It's just nothing to do, the enemies are almost one of the silence, even at the highest level of difficulty there is no need for compatiencers, even against the crowd of the people or dragons, but someone can like it ...