Corsairs each of their quests ship documents. Passing "every one" (quests). The passage of the game "Corsairs: to each one". "Dutch Gambit", different options for passing

"Corsairs" is one of the few games of domestic production that has gained world fame. Many players rated the idea and how well the adventures were worked with, with whom they had to face. However, it is worth noting the last game of the series, the named "every one" is a kind of climax, the meeting of all the best, which was in the previous parts, and place it within one. As a result, a very interesting project was turned out, which would allow you to try yourself as a brave pirate, which you need to boil the sea and oceans, perform tasks, fight both on land and on the water. And all this happens in the open world, that is, no one binds you to a specific plot - you can swim into any part of the world in any particular moment. You can earn money from trading, you can pirate and rob ships - no one limits you, so you can do what you consider it necessary. Well, life is incredibly saturated here. Unfortunately, it will not work for it - everyone will have to know independently, but here's quests that you can get during your trip, you can describe.

There is in the game and add-ons, such as "Corsairs: each of its own - calaise", the passage of which is not necessary to consider, because not everyone may want to acquire DLC. The same applies to other additions. Here will not be considered by DLC as "Corsairs: each of its own - Gwik", the passage will only be concerned with the basic game, so the quests added to the game by loadable content can not be signed.

"Rum for Barmen", "Call Girl" and "Return the manuscript of Saint Pierre's priest"

The first quests that you get in the game world are unlikely to present any difficulty for you. You do not need anything supernatural, special weapons or unusual ships, so you can safely be taken for them. Passage can take tens of you, even hundreds of hours, because life is leisurely here, and if you want to enjoy it, you can not hurry. But if you take the quest, such as "rum for bartender", you bring yourself to the completion of the game. So, in this quest you will have to meet with real ghosts that will travel on a no less real ship. And just with them you will need to pick up rum. To do this, first find out the password that you will need to tell the captain of the ghost ship, and then meet with the leaders themselves. Having said the password, you confirm your identity and get the rum that you need to deliver Barmen.

The passage of "each of its own" can be different - it depends on the essence of the quest: in some cases you will have to be taken for business instantly, and in some you can not hurry. For example, as in Quest "Call", where you need to order a special woman of easy behavior for one high-ranking person. You will need to find out information about the desired girlfriend from the pore, and you will understand that it will be possible to pick it up only for an hour, from eleven to twelve in the evening. But but on any day, so you can not rush.

But the quest "Return the manuscript of the Saint Pierre priest" you need to do as soon as possible, but it is simple. You will need to just deliver a manuscript from one church to another, but at the same time you have to prove that your thoughts are not dirty.

"Warehouse Worker", "Stolen Jewelry" and "Cannibals"

The passage of "each of their" will be periodically surprised you, as you will offer to perform quite unusual tasks. For example, a "warehouse worker" is a quest consisting of two parts. You will give it a seller in the store, which has a valuable employee - a warehouse worker. You will have to find it. It is clear that there are no temporary restrictions, but you can immediately go to the jungle and find a pirated village, in one of the shops of which will work the missing employee. It does not want to return, so go back and inform the news trader. On this, the first part will end, but you can immediately start the second. The merchant needs a replacement, and in the pirate town you will find it. By paying a certain amount, agree to review the candidates, and if you take up, when you wake up, see the three pirates in the tavern, which expressed a desire to get a job. Select one of them, and send to the city. When you come back next time, the merchant will say that you have led a great employee. For what generously will be awarded.

But there is in the game and less confusing quests, such as "stolen jewelry". When you wander through the jungle, the scene will unfold in front of you - the two natives will run away in an unknown direction. You can break through them, but it will not give anything - the passage of "each one" requires a deeper approach. Better go there, from where they fled, and there will be a corpse. Look at it - you will find earrings. They can be quite expensive to sell, but is it worth it? Again, think about what will be better for you, and ask the residents to whom these jewels can belong. It turns out that these are earrings stolen by the governor's wife, who generously rewards you for finding.

If you want to brake, then you need to take the quest "Cannibals" - it can be found from one of the inhabitants of the post next to the city. He will tell you that his friend alone is going to go save his daughter from the aborigine paws. Join him and go to the shelter of cannibals - there you will have to play, but when you handle it, it turns out that the daughter of your partner is alive. And you will find another hostage, which can also be saved. As a result, you will be awarded a partner and a saved hostage.

"Burdy Gascon" - a story quest

After executing these tasks, you will be available to the story quest "The burden of Gasconza", which you can perform, but it will take quite a lot of time. So get ready for this and start. Your goal is to buy a ship, collect the team and go to Guadeloud. In the project of quests that do not relate to the storyline will periodically help you move to the final. Naturally, you should not hurry with it, but still it should be understood that the game has a logical end to which you should come in the end. After buying a ship, you will need to go to the tavern, where you can collect the team at once - there is one sailor, who is ready to offer you whole forty hands, but only if you take everyone at once and fulfill its conditions. They are pretty simple - it is necessary that the ship was a suitable atmosphere, food and medicines. You can buy everything in just a little to simply meet the requirements, but that's not all. You need a navigator, and he is in custody, as he owed a large amount of money to the usurist. Go to it and find out what you can do to give this amount. Immediately you will receive a side quest "Spanish Engineer", as you have to save the comrade of the Roshchik kidnapped by pirates. At first you can try to persuade the latter to give the engineer, but as a result they will still have to kill - in the game "Corsairs: each of its own" the passage of quests is often reduced to this. Then you will spend a hand-to-hand fight with the Spaniard itself, who does not want to believe that you came to save him. We will defeat it and lead to the city, but avoid the guards. When you bring the engineer to the usurist, the latter will give you a receipt that the debt is repaid - they should be attributed to you in prison, so that the navigator is released, and the quest "Guadeloupe" activated.

"Guadeloupe", "Caribbean morals" and "dishonest competitor"

This is one of the most difficult quests, here you will be waiting for the danger at each angle. The passage of it may require you a big skill and dexterity in handling both with your character and with a ship where you will be saved. You need to sail in the guadel, where a multi-level task will begin. At first it will be necessary to talk to one person who will send you further. There you will learn about the stolen the collection of the Sabel, which you need to return, but you will not find it without the help of a native resident who entered into prison. It can be redeeming for big money, but there is nothing to do - you can only argue with the commandant and knock down a bit. Freeing the Indian, you can equip an expedition, but at the same time you will need to fulfill one job that the Quest "Caribbean Mragi" will give. Again, you will be hazardous at each angle, the passage is unlikely to seem easy. As part of this task, you will need to first deliver cargo of the guns, sailing past the enemy port, then get important information, honeying to this beggar, and then intercept an enemy ship with a load from the gunpowder. It will not be easy, so tune in to a serious way. Well, the next quest is, mostly running with instructions. The "dishonest competitor" in the end turns out to be a smuggler, which prevents the local merchant. Agree on the meeting and arrange a warm welcome - it is not necessary to kill it, since for your life he will pay a decent amount.

"The burden of the Gasconus. CONTINUED", as well as "Girl in the jungle" and "the path of the Dutch West Indian company"

The passage of the game "Corsairs: Each of his" moves forward, and this will be alarmed about it that you can continue the quest "Burden Gascon". But first try to get the task of the "Maiden in the jungle" - for this you only need to travel through the jungle, until you see how the girl runs away from three men. She will ask you for help, told that the father wants to give it for one person, and she loves her completely different. In any case, let's tell men that you yourself deliver her father to her father, and then decide - let go of it and make a good deed or to take to your father and get a reward. After that, you can take for the "burden of Gascon". To do this, you need to return to Martinique and talk to your friend Michel, imprisoned. He will offer you several options for the development of events, which will give the launch of Quest "The Way of the Dutch West-India Company". The passage of the head "Corsairs: every one" is branched here, since Michelle offers you three different options for achieving the goal. The first is accession to the West Indian company, the second is to enter into the ranks of the British Army, and the third is membership in a secret organization.

"Dutch Gambit", different options for passing

It will be very difficult here in detail to describe the passage, as it branches and can go the most different ways. This is one of the most interesting parts of the game "Corsairs: to each one". The passage of the "Dutch Gambit", the quest that will lead you to the goals of interest and Michel goals will take a long time. You will need to perform a large number of instructions, deal with dangerous opponents and fulfill complex orders. You can even say, in some places you have to look under each stone, the passage of this chain of quests may well require it. Whatever way you choose, the result will still be one-only - you will perform all tasks and get enough money to free the Michel.

"Million for Michel", "Pirate Saga" and "Aclaus Hunt"

Check if you have a million - after all, it is just so much that Michel be on freedom. Of course, the amount is just a huge, and it will be terribly sorry to part with her, but this is still your best friend. And the most important thing is the key character in the plot of the game, so do not skimp. However, in the part "Corsary 3: each of its" passage is not such a simple, so that it is all limited. It turns out that the money for the redemption of Michel is not enough - you need to fulfill what he promised, but did not. To find out what we are talking about, talking to Michel himself, find out a terrible secret - you have something impossible. Your goal is to capture and overthrow the local government! But the island has a full-fledged fleet, how do you cope with that? Here you will learn that among the pirates there are those whom the government on the island is also not satisfied.

It's time to move to Quest "Pirate Saga". In it you have to find all influential pirates who will be ready to connect their strength with you to storm the crook. But one, the most important pirate, you do not count - the legendary shark. You will have to spend quite a long time, but, alas, all your attempts will be in vain - shark disappeared, without leaving traces. But in the quest "Pirates: each of its" passage is simply can't go to a dead end, so you just need to dare to other things.

"Return of Barona", "Island of justice" and "immersion"

From this point on, real wonders will begin in the game. You will need to find a shaman that manufactures special medallions that allow you to open access to the mysterious island of justice. Naturally, you will need to fulfill quite a lot of instructions and wait a couple of months before the medallions will be ready, but it really is worth it. Only then can you continue the movement in the game "Corsairs". Each passage of "Island of Justice" may seem difficult, as this is a turning point in the game. After all, on this incredible island, you will still find a shark, and he will agree to join you, but for this you need will be a ship, which, unfortunately, not. And all this quest will rotate around attempts to get a ship for shark.

As for the task of "immersion", then miracles will continue. The passage of the game "Everyone" will take a completely unusual turn - you will have to go down the water to discover there an ancient city of Maya. These are such unexpected scene delights waiting for you in this wonderful game.

An isolation is close ...

So, the passage of the game "Corsairs: each of its" is approaching its logical conclusion. You have to fulfill a number of side and plot quests to free Micheles, seize the island of Tortuga, and also see many more different wonders associated with Maya. The pastime for this game can not be called boring, also the project is not tightened - you yourself decide how long you will play. You can walk exclusively by quests of the storyline, and you can perform all third-party instructions and travel around the world. Naturally, it does not cover this passage "Corsary: \u200b\u200beach of its" ships, sabers, guns, ammunition and many other aspects that do not belong to the very plot directly. It is necessary to study it yourself, and you are guaranteed to get a lot of pleasure from the process.

The final

As a result, everything will be reduced to the search for an ancient relic - Maya masks. And, unfortunately, not only you will look for her - your "million" brother Michel also wants wealth, betraying you and practically killing. But here you can take revenge. First you have to fight the Indians, and then with the Michel himself, who is the main boss in the game. With every minute, everything will become more difficult, since you will already fight at once with everyone, including with my brother. Well, everything will end, naturally, your victory - if you have a real artifact in your hands, then you will need to finish Michel, and then the final video will start. But the game does not end up - you get the opportunity to further boil the expanses of the oceans - to pirate, trade, live, and, of course, to pass those quests that did not have time earlier.

Literally in a few seconds, a calm breeze turns into a destructive squall. Clear sky becomes formidable due to a multitude of clouds. Rain and lightning streams are eructed. Suddenly, because of the horizon on the torn sails, a church is shown horror, a nightmare on the waves. He carries the death of everything alive. This is a ghost ship.

In the empty labyrinths of the abandoned temple, many terrible guards who are called upon by the angry God of the death of Yum Simil. The powerful ancient artifact must be returned to the Dead Kingdom. Then the Caribbean archipelago will get rid of the unclean who wants war.

  • Mystical Macrock will take at least 6 game hours;
  • The newest unique military galleon is a class of grade 1;
  • New unique cold weapons - Katana;
  • New unique firearms - two-chain pistols;
  • New unique armor - lamp costume.

Do not be afraid of undead. Brave will be able to overcome everything! You will have to find three artifacts and return the jade skull into place.

Attention! This quest is available only in the case of DLC shopping in the Steam Store!

Conditions for receiving a quest: Dutch Gazbit must be successfully completed. If you have passed the "Dutch Gazbit" for Gwik, or a secret organization, then it is necessary to sell the skull of Portuguese. Must Mount Time - Approximately 4 months after the completion of the Gambit. Game version - 1.1.3 and above. Otherwise, you may have all sorts of glitches.

Reward: Military Galloon "Flying Heart", two-charged pistol, lamp costume, a potion from Shaman, Katana.

How can I get a quest? For this there are three ways:

  1. Buy a strange amulet in the pool in the city
  2. Remove the strange amulet from the body of the killed Indian in the jungle
  3. Lay a strange amulet in the chest, which is in the cabin of the captain of an aborted ship.

To start the passage of Corsary: \u200b\u200beach its own - caleachis in one profile can be obtained by a "strange amulet" in any way. All the same, he will fall into your hands.


So, you have on the hands of a "strange amulet". It is necessary to find out what its purpose consists. Who can give a hint? Naturally - Lighthouse Careers. They can also give orders for amulets. Visit Three Lighthouses - Santiago, Guadeloupe, Cartagena. One caretaker in any case will tell me how the amulet on the caribbean appeared and that Charles is already a third person who shows this thing.

However, how to use the amulet, can only know one person. This is the Chaman Indians of Caribbean. The tribe lives on Dominica. Do not share, Indian Ababa is not talking to anyone. So that he began to communicate with you, he needs to be presented. And he accepts only firearms. This is not a simple pistol, but a real builder Musket, or the Fleet Carabiner.

When it gets something suitable, go to the Dominica. In the depths of the jungle, find the village of Caribbean. In the same house you will find Shaman, talk to him. When he finds out his amulet, then get to find two others. Corsary's passage: Each its own - calaise continues.

Do not think that you will be easy! As soon as you go out into the aquatorium of the island, the strongest storm will begin. To meet your ship, the ghost ship is surrounded! By the way, he will not shoot. When only your ships come closely, the ghost will begin the board. You need to deal with skeletons on the ghost Quartinese and go to the captain's cabin.

In the cabin Captain "Kalablen"


Do not try to hammer the captain-undead. He is all on the drum! After some time, he will stop and start a conversation. The captain will say that he has been immortalized with the team. He attacked because he needs a strange amulete that you own.

Well, again, start fighting him. As a result, you fall unconscious. You will come on the shore of Dominica. As for health, he is on the minus. You will run up the sailor from your vessel, or a girl if you managed to pass a pirate saga. From the conversation you know that your team was able to draw your body from the ship. But your vessel was flooded with only one volley.

Corsary's passage: Each its own - calaise continues. By the way, the sailors managed to also pick up your chest from the cabin, so things remained safely. Talk, go back to Shaman and learn how "Kalablen" appeared on the Caribbean, why did amulets and how to deal with him.

As for fighting, it is easy - it is necessary to find two missing amulet, as well as jade skull Yum Siemil. He is now at Joquim Merriman. Well, you have to take it. But first it is necessary to find the remaining amulets before the captain-undead. Shaman will give advice to find a fast ship, which will get away from "Kalablen".

Tip: Such ships like "Mirazh", "Maifeng", Valkyrie can get away from the ghost ship. However, you regret them, or for some reason you cannot come on them. Pay attention to the ships of small classes, but not trading.

Corsary's passage: each its own - Kalablen. Return to the Lighthouse's caretaker, which told about the amulet. Ask him about two other amulets. Rather, who can own them.

So, you need a hunter from Belize, Fergus Hooper, Jack Jackson from Barbados. It is only known about him that his ship is called "half-semi-semi-semi-bellows". In fact, the name is "Garpia"!

Barbados

In the port control, you need to ask about Jack Jackson. When asked, what is the name of Hebek him, answer that "Garpia". You will be answered that this captain is now in the service of the Dutch West Indian company. There it should be sought there. Go to Curacao. In the office of the Gwy, what trading sales licenses will learn that your Jackson is regularly engaged in Port Roiylen and Phillipsburg. Lay the desired ship on this route, send a boat to Shebek.

You will learn that Jackson keeps an amulet in a beacon chest that on Barbados. So that's why the captain-undead could get it! However, Jackson cannot go with you to Barbados. He has a contract. Therefore, for the passage of Corsary: \u200b\u200bI will buy a key to the chest for each Kaleuchi. It costs 500 dangles. Return to Barbados, sit down on the lighthouse. In the chest you will find a strange amulet, as well as a two-chain pistol and another little thing. Deliver Shaman Amulet, since you are now hunting "Kalablen".


Belize

In Belize, learn that your hunter will arrive at no earlier than through the top three. In addition, it will be in the interval from 6 to 9 pm. Wait for him. He may appear in a week. Ask, in general, about amulet.

He would gladly gave the amulet, but only his local bandits robbed him. In short, the amulet is stolen with other sheer things. Go to the prison commandant, but there you will not know anything except that the bandits have in the city of assistants. We'll have to take up white itself.

Plan on the houses. So in one you find suspiciously type. Kill it, a hotel is a good body and find an interesting note. Wait for midnight, blow in the jungle. In the next location, the gangsters per city gates will be met. Give a note, get an invitation to work. This is a robbery of a merchant.

For the passage of Corsary: \u200b\u200beach his own - Kalables you must agree and help them. At the next dialog, get another invitation to work. It is accomplished in three days. You will also learn that the gang is located near the cave. On the other day, also at midnight, go to the cave, there will be scroon. Lay the amulet, lamp costume and another rubbish. Two gangsters will discover you. You will have to kill them and go to Shaman, surprising along the way from "Kalablen".

Tip: If we give two Bandyukov Commandant, then three days later get a reward for the capture of the villains.

Jade Skull

So, you need through Yum Siemil. At the moment he has Joacima Merriman. Blow to Willemstad. There, the Portuguese shot the room. Do not rush anywhere on the pier. A monk will run for you and say that Merriman disappeared. Also disappeared the hostess of the house in which he filmed housing. Plus, the oddities happen at night there. However, the soldiers did not find anything.

Naturally, you will have to figure out what. Corsary's passage: Each its own - calaise continues. When midnight comes, go to the house, which is opposite the residence. You need to rise to the second floor. The monk did not deceive! Above the chest near the bed will raise enough thick smoke. After that, the skeleton holding an ax will appear in the room! When you arrange with the undead, a highlight of the corpse. You will understand that this is the household. Yes, after all, Merriman is very dangerous tip!

Go to church, negotiate the priests. From him you will learn that Joquim is a former nobleman. Now it is a terrible sorcerer. In Havana, the groats of citizens were noticed, as well as the attacks on the side of undead. Well, go to Cuba. Here you have to go to church. From the local monk learn that all the undead is in the jungle in the cave. The passage before this place is guarded by the Musketeer.

Blow into the jungle. In the location before the cave itself, talk with the Musketeer. He will miss you. With the further passage of Corsary: \u200b\u200beach its own - the calaimage is needed by all skeletons like at the entrance, and in the very cave kill. As soon as the last cave skeleton falls to the floor, the smoke will begin from her angle. Here it will appear Chavinavi. Those who are passing for Richard Gambit immediately recognize the Twarugu. Kill him, go back to the monk. He will express gratitude. All this is great, but you did not find Merriman. By the way, he is somewhere next to!

Nobody saw him in the city. We'll have to look for him. On the cemetery, you take a caulier. Put on it, then learn that Joquim sits in a crypt and quietly robes the bodies from the cemetery. Take the key, blow beyond the skull. Go to the crypt, pass by the coffins, go to the door.

You ended up in the cave with near the grottoes. Everywhere you need to clean the skeletons, find Merriman. You will find in the room in which the throne. Take it off with him, watch the transformation of a person nasty undead. At first, be offended by Chavinavi, after the warrior-jaguar, as well as Joquim, which joined him. When Marriman fell, Chavinavi will die himself. Nativeate the corpse of the Portuguese subject. Take the nephritic skull from him. Do not forget to search for a cave, take an Easter chest. Continue the passage of Corsara: each its own - Kalablen.


It is time to go to Dominica. Now there are oddity - if the amulets attracted the ghost ship so much, then the jade skull is not at all interested in him. When you come to Shaman, listen to the story. It is necessary to listen carefully, as it is important! After taking two amulet. Regardless of whether the amulets are dressed or not, they are just a month. For this period you should find the island with the temple of Yum Siemil. There and leave the skull.

Tip: If you are passed by a pirate saga, then the coordinates of the island will learn from Nataniel Hawk. Well, if not, then you need a center of the notorious Bermuda triangle. His vertices are Sint Martin, Antigua, St. Christopher. Get ready to conduct serious fights, both on land and on the sea.

So, you found Chael-Roa. On it you must leave the skull of Yum Siemil. Go to the depths of the island where the temple is visible. Climb to the top, come in. When you reach three passes, you need to choose the average. Climb the stairs. Next, you need to navigate on the Svet Sun sign. Focus on the sun, on the way killing skeletons, as well as Chavintsev. When when Corsary passages: to open the door to each of its own - Kalablen, get into the room in which teleports. Go to the right of them. Next will be the road only one. All teleports are faithful. After entering the last teleport, you will be in the sanctuary. There will be a leader Chavinavi.


Tip: The leader will begin to fall asleep. The answers to them were in the story of Shaman, who had to listen carefully! If the answers are incorrect, at least one of them, then the leader will attack you. If you do not allow errors, you will get the leopard warrior skins.


At the end of the conversation with the leader, go to the statue that the other side of the sanctuary. Put the jade skull. When you leave the temple, you need to go to the sea. In the water area you are already waiting for the Galeon of the Military "Flying Heart". It has already a death team led by the captain. Take the former ghost on boarding, scream all who will fall. On the way, it is necessary to search skeletons on which interesting amulets can be. The cabin will be a battle with captain. After - conversation. At the end of the conversation, kill it. From the body, remove the first strange amulet. In one of the chests will find Katan. There will be 5,000 dowel in the other. They will not take them, so do not try in vain.


Here it is, the soul of the "Kalablen" ... ours!

Do you think that the passage of Corsara: Each of its own - Kalablen has been completed? It was not here! You need to go back to Shaman, give him amulets. You will get a task - deliver 15 mangaros. It will prepare the potion for you. You can immediately bring him everything. You can, as you find - five. As a result, you will receive three potions: endurance potion, reaction potion and a potion to choose from. As soon as you get potions, say goodbye to Shaman, who will go to comprehend the wisdom of his ancestors.

"Corsairs: each one!" review


Flibuster series of games Corsary Known by his hardcore and diversity. Another game in this series, developed by the studio BlackMark Studio. based on games Corsairs: the city of lost ships (for which they previously released a modification Adventure Tales.), promises to show the player all the delights of pirated life to the finest things. Corsairs: each one! - A sort of "game from the distant past," here they do not try to take the player with excellent graphics or entertainment, there are an emphasis on a common atmosphere, flavor, interesting and thoughtful tasks.

Sea romance


This time we will travel in the role of Charles de Mora come from France. This is a womanizer and "Major", absolutely not disassembled in the naval. On Caribbeans, he sailed at the request of his father to find his brother Michel de Montpe. After a few weeks of long swimming, the sickness and mosquitoes, our hero still gets to the island of Martinique. After listening to rumors and asking people, he still finds his brother ... In prison. As it turns out, he is accused of an exorbitant waste of money of the Maltese Order. It can be released from prison only for a huge amount - a million peso! And guess who will have to earn so much money? I do not easily get a ship and several people in the team, on the advice of my brother, Charles departs in Guadelupe in search of a certain entrepreneur Fadey, who owed the round sum of Michel. So our sea adventures begin.

The scene line itself consists of several main quests, from the outcome of which the ending depends. But you can and calmly go into free swimming, earning money, industriallying peaceful trading or piracy. Side tasks are full and are full and distributed almost on every corner, which will mostly spend time on the caribbean. In free swimming boredom will be found no soon. There are repetitive orders, as, say, to bring an important person to the right point of destination, to deliver the cargo, sinking a certain ship and so on, but there are also unique tasks.

Prepare a piece of paper and handle! The magazine in the game although it contains a pretty colorful description of each task, but do not wait for you to tell you where to go what and how to do, moreover, on the map you will not see any marker. Need to find a person? Ask people. Need to say password? Remember yourself, because it was certainly reported to you earlier, and in the journal such information is not stored. Passwords need to be introduced personally, they are randomly generated, as well as the meeting place. In this game, the dialogues need to really read, and not shed.

On land and sea


Looking around on land in one of the ports, a player can walk around the city, look into the restaurant, where you can cross the party in the "point" or poker on the bones (it's not hugging like a fraction of luck), visit the brothel, buy the necessary gear in the local shop, dial the team , Perform various orders. Particularly like on the islands will not give, rarely, which jungle behind the walls of cities consist more than a pair of three paths, but it can be found in the natives, to stretch or enter into battle with them. New locations are present, but they are relatively few.

The character acquired several new slots for equipment. There are various magical (and not very) amulets that give the owner with good abilities. Alchemy was added, thanks to which you can create the necessary amulets, potions, ammunition, chests, and a lot more.

The combat system in the game has been updated a little, although the speakers in it are still at a minimum and it looks scary. There are a lot of weapons, and the tactic of the battle with each of them is different. For example, a heavy executioner causes more damage, but it is slower in blocks and strokes, and the rapiers are much faster in the attack, but they apply less damage. But often everything comes down to leaving in the block and timely conducting counterattack. It is necessary to look at what weapon from the enemy, because to skip a penetrating blow to a cheap ax and good rapiir - not the same thing. All weapons have a balance and its most favorable blows. Fully redesigned firearms: if we used to shoot bullets, and only now, now almost any pistols can be charged and injured immediately the crowd of enemies. Muskets, paper cartridges, various ammunition (let's say, bombs) and the like.

Of course, the marine part in the game is much more interesting, and it looks like it is much more beautiful than the gameplay on land. The game has about fifty different ships separated by prestigiousness into several classes, each of the ships of which has its advantages and cons. When moving to the sea and in battle, the smallest details are taken into account - the wind, the area and the type of sails, the total weight of the ship and so on.

Caribbeans live their lives and besides us in the sea there are many ships for which you can attack and who can attack us. All enemies in the sea are quite clever. If we are pursued by the merchant, then he will beat his bookpeople on your sail and leave, and if you catch up, it reloads the booth and give a volley to the emphasis. The result can be completely unexpected. Pirates in the sea act where the impudent and aggressive. Meeting of enemies in the sea during a storm, most likely, almost instantly will lead to the shipment of your ship to the bottom.

To get the maximum profit from enemy ships, they need to take on boarding. The battle on the enemy ship now consists of three stages: first you, side by side with your team, destroy the opponent's team on the deck, then in the hold, and all this is a fight one on one in the cabin cabin. Captured people can be released with the world, and send to themselves to slavery, which will affect your karma.

An extremely important parameter responsible for the combat capability of your team is morality. All pirates love money, so sometimes your team may require a salary, its failure will lead to a decrease in the level of morality. Also significant this parameter can be increased, having a priest's deck, or full Roma barrels in the hold. The team with a low level of morality is most likely to raise the riot on the ship, and to pacify it peacefully unlikely to succeed.

The overall impression of the game very much spoils her old engine, sad graphics and instability of the game: periodically drives and hangs. As already mentioned, the game attracts with its atmosphere and attention to detail. The sound in the game is also not bad: each NPC addresses the phrases to the main character, and on the background there is unobtrusive, pleasant for rumor, music.

Verdict


Generally, Corsairs: each one! - This is the most believable simulator of pirate life and the most authentic simulator of marine battles. In addition, it is a truly hardcore RPG with an interesting plot, a huge variety of many of its elements, but with all these advantages, some of its shortcomings will scare very much. And for those who do not constitute obstacles, the game will be a real pleasure for many tens of hours. Nevertheless, in my opinion, the game came out a little not at one time and for 2012 it looks at all properly. We will wait for the new part of the game, but already on a new engine.

Evaluation: It is worth noting that to play a similar plan to give any particular assessment is quite difficult, as for different types of players, the game will appear in its own way.
6/10 for "casual" players. Most will scare up old graphics, high complexity of passing even at the initial stage of the game and an ancient engine, but those who can pass through it will receive their inimitable experience and pleasure from the game.
9/10 for "hardcore" and fans of the series. Familiar with the series players will be able to find in CXmany expected innovations and changes. In essence, it's all the same City of lost shipsBut a little transformed for the better.

Accompanied the merchant to Torchuga, more precisely to his lighthouse, and he gave me the plans of his competitor, another merchant, whose superior was hammered by the Red Tree. He said that in two weeks he will have to appear on the island of Cayman to replenish the reserves of drinking water. I thanked for the information and did not throw anger on the former companion, instead I moved to the port of cortays and exchanged my Lugger on a slut, which was a little better than mine and could accommodate 15 people more, not to mention a more roomy high, additional guns more High caliber. I did not load my ship, because my sailors were not too good canonira, and I myself, not too much, so, I took 6 pound guns (on a lugger of 3 pounds), loaded the ship gunpowder and shells, Provint He took enough to travel to Caymans and another margin on the days of the ship's waiting. I didn't get too loaded the ship and made a bet on speed and maneuverability, for the battle had to be accustomed to me against the flute, which was supposed to learn from a mahogany tree, began to be a battle against clumsy heavyweight.

The sleeper of dreams about the mountain of gold and glory, I sent my ship towards Cayman. On the way, pirates and patrols of the Spaniards met, but they could never catch up with my swallow. Arriving on the island, for three days before, I decided to inspect it on the subject of profit, and other hunters, like me. As soon as she landed ashore, they immediately ran the sailors. It was seen that they did not eat for several days and were very happy to see my ship. They asked for me to serve, but I didn't have a sailor in the tavern, I didn't have a place for them. Well, I did not leave them on the island with empty hands and the stomach. I ordered my sailors to highlight them a boat, medicines and a provisional. It would be enough for them to get to the crowded banks of Cuba, and he himself went deep into the island. After several hours of search, I found in the cave. It was an empty chest, and in the cave itself there was a disgusting atmosphere - smelled of curse, so I hurried to leave her faster with my bodyguard. After examining the whole island, I returned back to the ship. Those sailors have already bothered, apparently they decided to try happiness and try to surrend to the mainland or to Cuba. Good luck in it.

I ordered to disguise the ship and began to wait for that merchant. Three days later he appeared on his flute under the French flag. About this, his "friend" forgot to mention, so I ordered to change my french flag on a fun Roger and headed for a meeting to Fleut. My slut cut the waves as if a hot oil knife and after half an hour could already be seen the surprised person of the merchant to my cheap binoculars. On the Flute deck began to run sailors, having silent each other. Salaga, I thought.

The fight was a few hours. My slut danced near the big and clumsy elephant and Jalil in the most vulnerable parts. I didn't have a little porch, for I did not want to overload my ship, so I first fired on the crew of the ship. Let them and salad, but there were three of them, and maybe even in four more of us. Do not risk. So the stocks of the boot, and the flute crew decreased noticeably, and his sails were injured, now he was still nervous. I did not give this grief to the captain to deploy my ship to me on the board, constantly adjusted his board to his stern and led fire from all five 6-foot guns. Well, that's porch ended in the truma.

My sailors remained only 30 out of 59, what a pity that not all of them can see that gold that I will receive for the goods, which lies in the thrush of the flute, if it really is there. But it was not to retreat where, and it was stupid - we took up the weapons and went to the board. For each of our sailor, there were three enemy, and this is given the fact that we fired them with the creek so long that would have enough for casting a large bell.

How many deaths. Of all the sailors, only four squeezed out, and then three of them were very injured. It was impossible to allow the rest of the rest in vain and armed, I and my Indian friend, descended in the trum, where we were waiting for another ten French sailors. Their number against our skill. I made the right choice that I saved this Indian from the gallows. The victory was left for us, and I was to meet with their captain. The merchant was not agreed, and I wanted to offer him to surrender and swim further, with my remaining sailors or captured. He thought he could defeat me and obstruct his people to slavery - what, it would be on his conscience.

And the merchant did not deceive. Thym flute was completely clogged with a red tree. For several hours we overloaded the goods in the bag of our ship, and after they headed back to the cortem. The opposite is quite calm, and the wind is nice. The risk justified himself and I earned fifty thousand pesos, of which Ten thousand went to repair my swallow, set of a new team and replenishment of stocks. Aarrhhh, nice was a day!

And he exists! Open the inventory faster, find the pottery of the kaman, select it and click on the "Take" button. You have cured. There are two more potions. Before you a huge crab - win it. Nativeate the corpse and take a big pearl (necessarily!). Go through the door and send you captured. Talk to Chad Kapper, take the machete. To prove that you are not from the Rivados tribe, you need to kill this machete set into a sorcerer. Go down the stairs, talk to the sorcerer. His name is chimiset. He says that these pirates specifically sent you to kill the chemicaliset, because a strong curse falls for the murder of shamans. Agree to help the Chimiseta, ask what he offers. Find a metal scrap in the room lying on the floor, go to the chest in the corner. As soon as you come to the chest close together with scrap, this chest will open. Remove all available items from the chest. Quickly press the F2 key to catch the saber, gun and armor. Kill feeding pirates, including Chad. Most likely, three pirates will fall down, so behind the fourth pirate with the musket you will have to go upstairs. When everyone takes, then you will be chemiset. He will tell that there are two clans on the island - Narvala and Rivados. Rivados is a peaceful clan, but narrowly fighting with them all the time. Shark, Stephen Dodson, whom we are looking for, is now the head of the island of justice. He does not apply to Narvalas, nor to Rivados. But Chad built a conspiracy against him, in order to kill shark. Narllai accurate tooth on shark for what it is he who is involved in the death of Alan. In fact, he killed by Chad and the Chimiset is a witness of this. Therefore, Chad and could not let go of the chemicaliset, and to kill the shaman, his hand did not rise because of the curse threatening him.



Let's talk to the chimiset, a hotel is aimed at the bottom of the Cadle at the bottom, then find and remove keys from the corpse of the chest. Take away different things, including the entry of the murder of Alan. Get out of the cabins on the deck. So, you can either jump into the water (on the left side), or on the wooden bars to move to the Galeon "Esmirald". On Essyrald, inside there is a merchant, just through the upper deck you can go to the commander who passes into the territory of Narvalov. Go to this upper deck, but turn left to Gallia Gallone. Here is the church (below, in the trunk, you need to enter the door to the right). Through the doors on the left you can get into the abandoned cabins. Follow and follow, make a couple of steps forward and the right hand will be the door to the streets of the city. Go there, blame back and run to the ship's nose. Left will be a board leading to the next ship. Go there, go down to the deck, jumping from the nose, and on the bridge on the right side (in the middle of the deck) go to Warsype San Augustine. Left will be the door - go to her, the pirate will say that the admiral is waiting for you. Enter the inside and talk to Stephen Dodson, shark. So, he would gladly float with you, whether you have a ship. But there is no ship. You need to find the statue of the Cukulkan and get back on it back. Then sail here on the ship and pick up shark. But to find this island on the ship, you need a logocation that shark will give you after you calculate Chad's comrades, kill them, or lead to the sharper yourself.

We start the investigation, but first ask sharks all questions. Ask back confiscated things. Climb upstairs and get things from the chest. Go out, go back to a nearby ship. Go to the ship standing with it in parallel. There is still an Indian on it. The nose of the ship is worth a Dyuburn man - this is one of the clan Rivados. Come to him, he will say that he was warned that you could be skipped to the ships of their clan. Follow the wooden bridge, next to a man, on the ship Rivados. Go left. You are on Pinas "Fury". Go straight, enter the door and go through the other door to the street. She is in the other end of the truma, on the same tier. Go to the ship. The door guarded by the half-lit-old Indian leads to Eddie and Chimiseta. Chimiset will tell that the statue was on the ship of San Kheronimo, but he sank. As Chimi says, it is not far from the Narvalov ship called Phoenix. San Heeronimo ship lies deep on the day, and the woven huge crabs brunt to him. Ask about the preparing attempt on the admiral. Cimiset will tell that Shark does not leave his ship. The only thing - in the evenings he likes to walk along the deck. The deck is clearly visible from the nose of the ship of Santa Florentina and from the ship Rivados, Fury, if climbing the surviving Marse platform on the mast. But it is necessary to get a high-precision long-range weapon. First you need to look for a person who has such a weapon. You will also learn about the White Boy - he often walks around the city, it happens in the tavern, a store, or just on the street. Learn it easy to white hair.

Ask Eddie if he knows Nathan Hawk. He will say that he does not know this, and if he is, then Narlov has. Return to the next ship, Pinas Fury. Log in to it. So, the door leads to the top deck of Pinas, from where you came here. In the middle of this tier there is another door leading to the street. Exit through it and find yourself on the aft of Pinas. There is a staircase leading to the Marse platform, which Cimiset spoke about. It is so note that you know this place. From Fury Return to the ship preceding the territory of Rivados. Go to the far part of the ship, the right will be a stepladder, with which you can go to the next ship. So make. This is Galeon Eva. Go to the left, through the arch, the bridge will be in the nose. Navigate to another ship. At the end of the ship is a person who transmits the password to the ships of Narvalov. On the same ship, in the truma there is a store. To get into it, stand up on the main deck, find the Store sign and go through the door next to it.

Go down - you are in the store. Here will be the same white boy. Talk to first with the seller, ask about long-range weapons. He will say that you are already the third who asks him over the past two weeks. He will report that the Hunter Adolf Barbier comes to him, who tried to put a hunting fitting on sale with an eye. This is what you are looking for! Barbie asked huge money, so the seller refused. Now the fitting at the Barbiea himself. Most often, Barbie can be seen in Sancho tavern, because The hunter loves to make a rome of Roma in the evenings. Find out that the two who asked the weapon was called Mary Casper and Marcello named Cyclops. Also Adolf was interested in Giuseppe Fazio. Talk to the White Boy. He will ask for some white bead. Ask the merchant what this boy says. The merchant will say that he calls a big pearl white bead. You should have found it on a large corpus. Give the Ole the existing pearl and find out a lot of interesting news. Remember how you need to knock on the door of the trim, where Nathan is located. So, first, Nathan is alive, but sick. He saved Ole. Nathan is now on the ship Fernando, which is far from the city. You can get there only by water. Secondly, the statue of the Cukulkan is not so deep. Some Henrik, living in the Mary Narvalov, knows how to walk along the bottom. He is a good man friend Ole. Therefore, he can teach you to walk along the bottom.

So, with the words of Akula, you learned that someone Giuseppe Fazio, who, by the way, was interested in long-range weapons, is a diplomat of the island and can know passwords to access two enemy clans. His cabin is located on the frigate Carolina. Go there. You can get there. Return to the Akula ship, go to the wooden bridge, removing from this ship. Left will be a board leading to another ship without sides. This is Fregat Carolina. Enter the inside, talk to Giuseppe. Ask a password from the Narvalov clan. You need to pay 50 dowel. I did not have such a sum.

Return to the deck of Carolina, jump from the board using the steps on the left. Enjoy the right, past the courts of narrains, and see the outstanding ship Fernando. Enlighten it from the stern (left part) and take it on it. Touch the door as Ole said. In my case, the knock was such a Tuk-Tuk-Pause-Tuk-Tuk. Talk to Nathan, he will suggest to tell the story of the original part of the game (even videos will be). I advise you to view, or if not played, then it is better to play in this amazing game! We will continue. For some reason, despite the fact that in our inventory there are two more potions of Kamanchi, your hero will not give them to Nathan, but will tell that he expects returning it to the ship. After that, you will take Hawk and shark from this damned place. Swim back, pick up sharks on the left side of the bridge, because There is a board to go to the ship.

Follow the tavern. To do this, go to Brig Santa Florentina (from this brig, you get to the ships of Rivados), look directly on the black guard, transmitting people to the ships of Rivados only by password, turn left and see the transition to other ships. Go to the next ship. This ship is called Karavel Fleon. This is where the tavern is located. Turn left, climb the stairs and see the tavern sign. Enter the inside, ask the tavenger about Barbie. Also learn about Mary and Cycle. Mary is the wife of the late Alan. Against the background of rumors that the admiral killed him, she has a big reason to take revenge on Sharley. Cyclopsy is a former warrior hated by pirates. As for Barbie, in the last days he was not in the tavern. The last time he was sitting with Giuseppe Fazio, they had left the tavern in a friendly, there was no quarrel.

Go to Carolina and talk with Fazio in his cabin. He will say that Barbie returned him a debt and took the fitting, which was a deposit. Also Barbie bought himself a cabin on Santa Florentine. Fazio stressed that Barbie is always wound around the city and is at home only in the evening. Remember that one of the good points for the shot is the nose part of Santa Florentina? Perhaps that Adolf ordered the murder of Admiral. We need to come to Adolf in the evening. Because the time to rewind through ENTER will not be released, go to the tavern and ask for wines to pass the time. Time rewinds 4 hours ahead. Go to Brig Santa Florentina, enter one of the two doors, which are located in the same part of the ship. Talk to Adolf, it will have to kill him. Do it. Native body and find a letter. From the letter it becomes clear that Adolf acted not one. But not the fact that he is a killer. The only option is to hide the corpse, stay in the cabin of Adolf and see who will come here at night. Go to the tavern, sleep until night, go back to the cabin Santa Florentina and wait for midnight. You can, for example, make several paper cartridges. 8 cartridges are made approximately half an hour. This is me, note. Marcello Cyclops and Mary will come here. You have to kill both after the conversation. Further, aim is the corpse of Mary and find a letter from Chad. Go to the tavern, permanently over the morning and go back to the shark. Tell us about what happened. He will give you 500 dangles, as well as the logice of the island to find it on the ship.

Addition! It seems that the map is no longer needed. BUT! Remember, Kartographer José Dios asked to get some evidence to him and he would generously thanked you for them. Buy a map at the Starripom Shark, on the top tier, Dios will be delighted! The same card can be sold for 17,000 pesos of the island's merchant (while the exchange of 100 dangles is 10,000 pesos).

Go to Giuseppe Fazio to Carolina and buy a password for 50 dwarfs to Narvalov's ships. I had "Alakantara". Do not write it - it will be in the journal. Remember just in case passwords change in certain numbers of each month, the weekly seventh, fourteenth, twenty-first and twenty-eighth numbers. Go to the ship with the store, for him to move to the vessel narrova. Write a password manually and click on ENTER. You will be at Brig San Gabriel. It is here that Henrik. Enter the long door, in the middle of the cabins, find another door signed as the streets of the city. But you will find yourself on the top of the nasal part of the ship. Find the door to the cabin here and log in. You will get to Henrik. Chat with him, in order to repair a diving suit, you need to find 10 pieces of some metal.

Search for platinum is needed in the chests on the ships of the Rivados clan. But all the chests are locked. In their unlocking, a white boy will help you again. He has keys and give them to Ole for 5 large pearls. With pearls, too, a problem ... But she is solved! On the ships, Indian is walking - he can buy pearls. Indian can be both on the surface and inside the ships, for example, in the tavern. Finding an Indian, first ask how he got on the island and what he does. Only then in the menu of the dialogs will appear the choice of products Indian. It should be noted that immediately these goods may not be. Those. It can only sell 3 large pearls. It will be necessary to wait 4 days (just spending the night in the tavern) so that the goods update. Having bought 5 pearls, go to the Ole and exchange them through the menu of dialogs for a set of bars. Ole needs to wait in the store. If Ole is not, then go to the tavern, order a bottle of wine. Wait for the protagonist getting time and starts time, then return to the store. Ole will probably be there. If you give Ole 5 more pearls, then it will give you an unusual key. Go to Tartarus, where you saved the chemicals. Enter the inside and go down to the cameras. To the left of the Camiset Camera there is a small door. Go to her - it will open. Enter the inside and see the skeleton, chained chains to the wall, as well as the chest. In the chest a lot of interesting things, including another old key.

So, the laysteries you. Come on the ships of Rivados, Admiral and find the desired number of platinum pieces in the chests. They need not less than 11 pieces! Also, some of these pieces can be found in the fault of the Fernando ship, where Nathan Hawk is sitting. To do this, you need to float the ship from the other side. Here you will find 3 platinum pieces. Keep looking for ... not found? Go to the Rivados ship called Velasco. You can get through the ship with a tavern. Stand on the upper deck. There are two doors here. One of them is the left boards, which you got here. Sign in exactly there. The chest rushes immediately. But in this chest except for a utility platinum, there is no platinum. Already want to leave the cabins? Do not hurry! Walk wooden square boxes on the left and find the second chest. There are already five platinum pieces and hidden. Finally, the last three platinum pieces can be found on the Akula ship. Go there, enter the door and on the tier, where the shark sits, right in the opposite part from it in the corner, find the chest. Here and hid three last platinum pieces. Follow the Henrik and give him all the ingots. You need to return in 5 days.

So make. Return in 5 days (overnight in the tavern) to Henrik, first, if you need to seek the new password of Narvalov in Fazio. Talk to Henrik, he did not have enough platinum on the plates and you need another 4 piece. Go to the ship Tartarus, where you saved the chemicaliset. Next to the cage where the chemicals was a small door. Go to her and that will open. Enter the inside and see the skeleton hanging on the wall, and next to the chest. Discover the chest with the ole key, get out of there first five (you can and four) pieces of platinum. Next, you can pick up 1000 dangles and other values. Go again to Henrik and transmit to that four pieces of platinum. The mechanic will ask to return the day after tomorrow, by 10 am. So do, spending two days in the tavern. Talk to the mechanic, he will give you instructions. First, the air reserve is enough for 400 seconds. Secondly, more than one dive per day will not work. Thirdly, after diving it will be necessary to return the suit mechanics for refueling with oxygen.