Lucius how to clean your teeth. Passage of Lucius game. Passage Lucius. Bonus subjects

We watch the video. Today in the family holiday # the sixth birthday of Lucius. Restless mom instructs the maid to wash the dishes and put the boy to sleep no later than ten in the evening. Click # blank #, with the edge of the table we select the castle. So far, I hide it, by pressing the right mouse button. Close the refrigerator door, press the right mouse button again and click on the door. Thus, we will send it and then use the switch to the left to make the temperature unbearably cold. Now you can go to bed.

In a dream, we communicate with the Father, Lucifer, and pick up a gift from it from it # notebook. We open the inventory (e), open a notebook and click on the name on the left. Mary's maid we killed, now you need to hide the castle, so that no one suspects us. We take from the table lamp and batteries. We open the inventory, we switch using the mouse wheel on the batteries, press the PCM, switch to the lantern and press the PCM again. Thus, we combined items.

Waking up, open the map. It shows the house and the right way to goal. Still, we live in a mansion, and here you certainly have a dozen rooms. Go down, click on the castle on the door and put it in your pocket. The next morning arrives the police and detective McGaffin.

We open the inventory by clicking on the left side. Gin # Father's colleague, he often visits us and at the same time smokes in the living room, which is why Lucius has a headache. Go down to Gin. In the room in front of the staircase, where the master is underway with a desk lamp, we will pick up a screwdriver. We will take care to Gin on the right and point the sight on the match on the table. When Gina's look will not look at this side, we take the matches. I hide them in your pocket, so that Jin did not see. Get to the kitchen and use a screwdriver on the gas stove.

Lucifer will teach use the ability of # Texienez #. Choose it by pressing the # 2 button. Move the machine to hold the LKM. Then simultaneously holding the LKM and PKM, put the machine into the box. Movements must be smooth, otherwise nothing will work. The time of use of the ability is limited by a scale in the lower left corner. We carry the sight on the cup and hold the LKM, we carry out the same action from the radio.

Let's go down and get to the bathroom. Here is a cleaner Aivor, which is constantly in a state of intoxication. From the table I will pick a pencil and write on a notebook # to repair the piano #. From the toolbox to take three keys. Quickly go into the living room and apply the key to the piano. After us, Ivor will arrive and start repairing. Now we can choose # telecinez # and use it on a musical instrument.

Go down the stairs and immediately turn into the room on the right. Here the butcher is running Jed, you need to somehow use it. In the corner lie boxes with meat, we will take them to the refrigerator in the kitchen. The behavior indicator will be 40% after that. Let's go back to the room and throw all the typewriter on the floor in the box. Then the indicator will increase by another 50% and will amount to 90%. In the room, the butcher, I hide behind the boxes to the right of the table and apply # Texicenez # on a burning light bulb. Jed will ask to bring him a replacement that we find in the first room as soon as we climb the stairs, i.e. From the bedside tables, where the cleaner was previously cleaned the lamp. We will give the light bulb to the butcher and follow how he climbed the meat grinder. Using # Telekinosis #, cumulative blades through the control panel.

Focusing on the map, get to the head of the maids Agnes. The servant of Judi must bring her food. Let's go to the winery on the first floor and ascertain the look at the floor on the PEA rats. So far, we will not be able to take it, so we will return to your room.

Waking up at night, we go to the corridor and notice that my mother is not sleeping yet, and if she sees us, it will certainly put to sleep. We pass through the door, we turn into the room on the left and quickly hiding in a small room in the corner. After waiting a bit, we will leave the room and go down the stairs to the living room. Let's go to the end, go out into the street. On the other side we see McGaffin. We will take care of the back, telecisenez displaced the night lamp. Now enter the house and take the poison from the back. Do not forget to hide it by pressing PKM. Outlou, we run into the kitchen and poison sandwiches in the basket.

We get the ability to # control over the mind #. Click # 3 #, click on the mannequin and quickly on the subject on the floor on the left.

The first thing from the toy shelf will take a reddish water bottle. Fill it with liquid in any of the toilets marked on the WC card. Focusing on the map, get to the ethlist's festive table. Again will go out on the street, to the left of the central doors there is a switch for garlands. We use it to attract the attention of the butler. Near the post we use a bottle of water. When Elister falls, with the # Telekinosis #, we attract down the icicle right above the sacrifice.

We will get to the maid of jovita. She asked to convey uncle if we encounter him that she wanted to talk to him. Let's go down the stairs, go to the other side and climb up. In the grandfather's room, from the shelf with the help of # Telekinis # to draw a camera, and we will take the film from the table. Connect them in inventory.

Let's go down and move on to the other side. Let's go under the staircase in the room serving. In one of them, they caress Uncle Tom and Susan for indecent matter. Fix it to the film. Jovite is probably # will be treated with a piquant shot. Put it on the table in her room, which is located next door. Then open the locker on the right and navigate the rat poison and the lock. Jusite in a state of hysteria will run to the balcony, and we proceed for her. We use on the maid # control over the mind # and quickly click on the railing of the balcony.

Let's go to Uncle Tom's room, which has been drinking for several days. From the grandfather's room, where we previously took the camera, take the map, which marks a secret room. I will get to the garage and go down to the wine cellar.

The curtain hides the shelf with wines, in the very edge of the right there is a passage for which there is a door leading to the premises for sacrifice. From the table will pick up deadly poison. Let's go back to the room to the uncle and enter a small wardrobe room. We will select a bottle and connect it with poison. We put it on the bed while Tom is distracted by drinking.

Lucifer will teach us a new ability # # memory loss #. It will be useful when we find us. We in the reserve will be only a few seconds to have time to apply this skill.

Let's go to the courtyard, where we will meet the gardener Antonio. We will select the stone near the fountain in the center. We will install it approximately in the middle of the gardener's route. When the lawn mower will stall, having rummaged for the stone, the gardener will try to repair it. We will take care of the back and apply # Texienez # on the lawn mower. Antonio miraculously managed to jump from sharp blades. We use # Control over the mind # on the gardener and on the lawn mower, thereby forcing him to shove his head to sharp blades.

In the meantime, the family of Veges was collected on the basis of the death of deaths and in particular Tom. The journalist entered the house and tried to identify information, but instead he got a bottle on his head from the grandfather. We get a new skill # # ignition #. Click # 5 # and holding the LKM. We guide the sight on the mannequin and let go of the button.

At night, Grandfather Gabriel comes to us and asks to go down to the secret room. Coming out of the room, we will turn right and find yourself on the balcony. Let's go straight to the end, we interact with the antenna telecision. Follow my mother down, turn left and go down even lower. We move to the right, get into the garage and, accordingly, in the wine cellar. Gilt the candlesticks around the victim. We pick up the rope with the side wall and connect the sacrifice. From the side shelf we take three bowls and set them next to the candlesticks. Take away from there the same fourth bowl, which turned out to be broken. You need to get to the study room in the eastern wing and pick up glue from the table.

Connect glue and broken bowl, install it in the appropriate place. Now everything is ready, from the box, where there was a grandfather earlier, I will take the dagger and pierce Gabriel. A chained journalist Wayne is freed and begins to turn the crosses. In no case can not be faced with him, otherwise the game will be over. Click # 5 # and hit the fiery balls to journalism when it starts to approach, and be sure to turn the crosses.

We will get to the study room where the personal teacher James is waiting for us. Show him signs with numbers on the table in order # 3, 1, 2. Then he will ask to get a textbook on biology, show him any of the books. Let's go to the office of the Father, which is near. He will ask to bring him a document that we will find in their mother's room opposite our. To the right of the bed with the bedside tables will select paper and key. Take their father, we open his safe and get a gun out of it. Code # 6 6 19 66. From the table locker, we will take the cartridges and combine them with the revolver. Let's return to the study room, put a charged pistol on the edge of the table. Apply the ability # Control over the mind # on the teacher and gun.

In the corridor we will meet the maid of Susan, which is engaged in linen. Let's go down to the first floor and go right and get into the lounge room. Opening the cover of the washing machine, with the top left shelf by putting the iron with the # Telekinis # and send it into the car. Close the lid and watch the effect. The maid will go to the bath on the third floor and prohibit the door, and before that we need to get there and turn the cross on the wall. We enter the room to the right, with the wall we will take the poster and look through the hole. Telekiev is grabbing a hairdryer and throw it into the bath.

Let's go down to the garage, and our next goal will be the driver Michael. As in the past task, put the iron into the washing machine. From the territory of the Maids will take the audio cassette from the box in the corridor and bring it to Michael. From the table we will pick up a rag with a solvent. Connect in inventory and put on the table. We use # Control over the mind # on Michael and a dipped rag. Let's go back to Will's mechanics, apply control panels on it to the left # control panels. We bring the car in the garage using # Telekinis #.
The detective is caught by mechanics to the rack, and himself goes to his assistant. Quickly enter the garage, we use the # telecinez # on the canister cap on the top shelf. Then click # 5 # and face the sacrifice.

American crazy.

I will get from the garden to the garage and go towards the wine cellar. We do not go down the stairs, and from the shelves on the left we will take the fuse. Deploy, insert the fuse in the electric boards. We return to the mother, let's go into a small building. Insert the wire from the device into the outlet. From the bottom shelves we select nails, and from the table # nail gun. We charge the pistol with nails and fill with air, interacting with the device. We put the pistol on the right of Nancy. When the father appears, you quickly use the # control over the mind # and click on the gun.

The end is already here.

We move with the help of # Telekinosis. Small marble heads. We do so that the policeman fired on them and hit the crosses. When they all be inverted, we grab the biggest on the right and send it to the fan in the center from above.

Quickly press # 5 # and fiery clots hit priests. Having finished with them, a father with a fire extinguisher will appear. Lubricate it under a slightly converged column next to the staircase and hit fire. It will begin to actively extinguish the area around him, and we at this time with the column # Texienez #. We look at the final roller.

Hells cold.

We watch the video. Today in the family holiday - the sixth birthday of Lucius. Restless mom instructs the maid to wash the dishes and put the boy to sleep no later than ten in the evening. We press the "space", from the edge of the table we select the lock. So far, I hide it, by pressing the right mouse button. Close the refrigerator door, press the right mouse button again and click on the door. Thus, we will send it and then use the switch to the left to make the temperature unbearably cold. Now you can go to bed.

In a dream we communicate with your father, Lucifer, and select a gift from it from the table - a notebook. We open the inventory (e), open a notebook and click on the name on the left. Mary's maid we killed, now you need to hide the castle, so that no one suspects us. We take from the table lamp and batteries. We open the inventory, we switch using the mouse wheel on the batteries, press the PCM, switch to the lantern and press the PCM again. Thus, we combined items.

Waking up, open the map. It shows the house and the right way to goal. Still, we live in a mansion, and here you certainly have a dozen rooms. Go down, click on the castle on the door and put it in your pocket. The next morning arrives the police and detective McGaffin.

Smoking kills.

We open the inventory by clicking on the left side. Jin - Father's colleague, he often visits us and at the same time smokes in the living room, which is why Lucius has a headache. Go down to Gin. In the room in front of the staircase, where the master is underway with a desk lamp, we will pick up a screwdriver. We will take care to Gin on the right and point the sight on the match on the table. When Gina's look will not look at this side, we take the matches. I hide them in your pocket, so that Jin did not see. Get to the kitchen and use a screwdriver on the gas stove.

Lucifer will teach the ability of Texienez. Choose it by pressing the "2" button. Move the machine to hold the LKM. Then simultaneously holding the LKM and PKM, put the machine into the box. Movements must be smooth, otherwise nothing will work. The time of use of the ability is limited by a scale in the lower left corner. We carry the sight on the cup and hold the LKM, we carry out the same action from the radio.

Mood-death.

Let's go down and get to the bathroom. Here is a cleaner Aivor, which is constantly in a state of intoxication. From the table will pick a pencil and write on the notebook "Consider the piano". From the toolbox to take three keys. Quickly go into the living room and apply the key to the piano. After us, Ivor will arrive and start repairing. Now we can choose "Telekiniz" and use it on a musical instrument.

Sharp blade.

Go down the stairs and immediately turn into the room on the right. Here the butcher is running Jed, you need to somehow use it. In the corner lie boxes with meat, we will take them to the refrigerator in the kitchen. The behavior indicator will be 40% after that. Let's go back to the room and throw all the typewriter on the floor in the box. Then the indicator will increase by another 50% and will amount to 90%. In the room, the butcher, hide behind the boxes to the right of the table and apply "telecinez" on the burning light bulb. Jed will ask to bring him a replacement that we find in the first room as soon as we climb the stairs, i.e. From the bedside tables, where the cleaner was previously cleaned the lamp. We will give the light bulb to the butcher and follow how he climbed the meat grinder. With the help of "Telekinza", refer to the blade through the control panel.

Healthy nutrition.

Focusing on the map, get to the head of the maids Agnes. The servant of Judi must bring her food. Let's go to the winery on the first floor and ascertain the look at the floor on the PEA rats. So far, we will not be able to take it, so we will return to your room.

Waking up at night, we go to the corridor and notice that my mother is not sleeping yet, and if she sees us, it will certainly put to sleep. We pass through the door, we turn into the room on the left and quickly hiding in a small room in the corner. After waiting a bit, we will leave the room and go down the stairs to the living room. Let's go to the end, go out into the street. On the other side we see McGaffin. We will take care of the back, telecisenez displaced the night lamp. Now enter the house and take the poison from the back. Do not forget to hide it by pressing PKM. Outlou, we run into the kitchen and poison sandwiches in the basket.

We get the ability to "control over the mind." We press the button "3", click on the mannequin and quickly on the object on the floor on the left.

Slip on holiday.

The first thing from the toy shelf will take a reddish water bottle. Fill it with liquid in any of the toilets marked on the WC card. Focusing on the map, get to the ethlist's festive table. Again will go out on the street, to the left of the central doors there is a switch for garlands. We use it to attract the attention of the butler. Near the post we use a bottle of water. When Elister falls, with the help of "Telekinza" attract down the icicle right above the victim's head.

Fatal relationships.

We will get to the maid of jovita. She asked to convey uncle if we encounter him that she wanted to talk to him. Let's go down the stairs, go to the other side and climb up. In the room of the grandfather, with the shelves with the help of "Telekinza" by attraction of the camera, and we will take the film from the table. Connect them in inventory.

Let's go down and move on to the other side. Let's go under the staircase in the room serving. In one of them, they caress Uncle Tom and Susan for indecent matter. Fix it to the film. Judi will surely "get ready" to the piquant image. Put it on the table in her room, which is located next door. Then open the locker on the right and navigate the rat poison and the lock. Jusite in a state of hysteria will run to the balcony, and we proceed for her. We use on the maid "Control over the mind" and quickly click on the railing of the balcony.

The mind will not stand it.

Let's go to Uncle Tom's room, which has been drinking for several days. From the grandfather's room, where we previously took the camera, take the map, which marks a secret room. I will get to the garage and go down to the wine cellar.

The curtain hides the shelf with wines, in the very edge of the right there is a passage for which there is a door leading to the premises for sacrifice. From the table will pick up deadly poison. Let's go back to the room to the uncle and enter a small wardrobe room. We will select a bottle and connect it with poison. We put it on the bed while Tom is distracted by drinking.

Lucifer will teach us a new ability - "memory loss". It will be useful when we find us. We in the reserve will be only a few seconds to have time to apply this skill.

The neighbor grass is greener, but we have a redest.

Let's go to the courtyard, where we will meet the gardener Antonio. We will select the stone near the fountain in the center. We will install it approximately in the middle of the gardener's route. When the lawn mower will stall, having rummaged for the stone, the gardener will try to repair it. We will take care of the back and apply "Telekiniz" on the lawn mower. Antonio miraculously managed to jump from sharp blades. We use "control over the mind" on the gardener and on the lawn mower, thereby forcing him to shove his head under sharp blades.

In the meantime, the family of Veges was collected on the basis of the death of deaths and in particular Tom. The journalist entered the house and tried to identify information, but instead he got a bottle on his head from the grandfather. We get a new skill - "ignition". Press "5" and hold the LKM. We guide the sight on the mannequin and let go of the button.

Betrayal.

At night, Grandfather Gabriel comes to us and asks to go down to the secret room. Coming out of the room, we will turn right and find yourself on the balcony. Let's go straight to the end, we interact with the antenna telecision. Follow my mother down, turn left and go down even lower. We move to the right, get into the garage and, accordingly, in the wine cellar. Gilt the candlesticks around the victim. We pick up the rope with the side wall and connect the sacrifice. From the side shelf we take three bowls and set them next to the candlesticks. Take away from there the same fourth bowl, which turned out to be broken. You need to get to the study room in the eastern wing and pick up glue from the table.

Connect glue and broken bowl, install it in the appropriate place. Now everything is ready, from the box, where there was a grandfather earlier, I will take the dagger and pierce Gabriel. A chained journalist Wayne is freed and begins to turn the crosses. In no case can not be faced with him, otherwise the game will be over. We press "5" and amaze journalism with fiery balls when it starts to approach, and be sure to turn the crosses.

Training shot.

We will get to the study room where the personal teacher James is waiting for us. Show him signs with numbers on the table in order - 3, 1, 2. Then he will ask to get a textbook on biology, show him any of the books. Let's go to the office of the Father, which is near. He will ask to bring him a document that we will find in their mother's room opposite our. To the right of the bed with the bedside tables will select paper and key. Take their father, we open his safe and get a gun out of it. Code - 6 6 19 66. From the cabinet of the table, we will take the cartridges and combine them with the revolver. Let's return to the study room, put a charged pistol on the edge of the table. Apply the ability to "control over the mind" on the teacher and gun.

Curious volume.

In the corridor we will meet the maid of Susan, which is engaged in linen. Let's go down to the first floor and go right and get into the lounge room. We open the cover of the washing machine, with the upper left shelf with the iron with the help of "Telekinza" and send it to the car. Close the lid and watch the effect. The maid will go to the bath on the third floor and prohibit the door, and before that we need to get there and turn the cross on the wall. We enter the room to the right, with the wall we will take the poster and look through the hole. Telekiev is grabbing a hairdryer and throw it into the bath.

Overdose by exhaust gases.

Let's go down to the garage, and our next goal will be the driver Michael. As in the past task, put the iron into the washing machine. From the territory of the Maids will take the audio cassette from the box in the corridor and bring it to Michael. From the table we will pick up a rag with a solvent. Connect in inventory and put on the table. We use "control over mind" on Michael and a moistened rag. Let's go back to Will's mechanics, apply on it and control panel to the left "control over the mind". We start the car in the garage using "Telekinza".

The detective is caught by mechanics to the rack, and himself goes to his assistant. Quickly enter the garage, we use "Telekiev" on the canister cap on the top shelf. Then click "5" and the fire is struck by the victim.

American crazy.

I will get from the garden to the garage and go towards the wine cellar. We do not go down the stairs, and from the shelves on the left we will take the fuse. Deploy, insert the fuse in the electric boards. We return to the mother, let's go into a small building. Insert the wire from the device into the outlet. From the bottom shelves we select nails, and from the table - a nail gun. We charge the pistol with nails and fill with air, interacting with the device. We put the pistol on the right of Nancy. When the father appears, we quickly use "control over the mind" on it and click on the gun.

The end is already here.

Move with the help of "Telekins" small marble heads. We do so that the policeman fired on them and hit the crosses. When they all be inverted, we grab the biggest on the right and send it to the fan in the center from above.

Quickly press "5" and fiery bunches are striking priests. Having finished with them, a father with a fire extinguisher will appear. Lubricate it under a slightly converged column next to the staircase and hit fire. It will begin to actively extinguish the area around him, and at this time the column "Telekinosis" at this time. We look at the final roller.

Chapter 1. June 6, 1972. Hells cold
After the roller, press the gap to start learning. Take the castle from the table by pressing the LKM. Press PCM to hide the lock. Go to the door and close it, after selecting the mouse (yellow Cant appears around it). Take in the hands of the castle (PCM), go to the short and apply the lock to it (LKM). Now translate the cursor to the thermostat to the left of the door and click on it. See the video.
Later, in Lucius's room
Go to the table and take a notebook. Open inventory, select a notebook, press the name Mary. Then close the inventory of PCM, and take a flashlight and batteries from the table. Open the inventory and align the flashlight with batteries. After listening to the end of a Lucifer's monologue, Lucius will be in the room one. If you do not see you hard, then use a flashlight. Go to the shelf to the left of the door and take the bottle. Get out of the room, open the map where it will be shown where you need to go. Turn left and go straight along the corridor, to left and until the end of the corridor. Open the door on the right, enter the corridor and to the first pass to the left. You will find yourself in the living room. Take from the rack by the wall opposite the light bulb in the box and a screwdriver. Go to the door in the right wall, open it and get on the stairs. Go down and open the door on the left. Immediately when enter, turn right and open the door to the right. You will get into the kitchen. Pass to the end of the room to the door of the refrigerator and remove the lock from it. Lucius will have the second ability - telecinez. See the video.

Chapter 2. July 12, 1972 Smoking kills
See the video. Sometimes after him in the game there is a glitch - Lucius stuck on the shoulders in the floor. To avoid or fix it, you need to collect the above items (bottle, light bulb and a screwdriver) in the first chapter) and in order not to take matches from the far end of the dining room, before you reach the castle. The second option: Do not take anything and immediately go to the castle, if the glitch is repeated, then only collect the above items. (Thank you lenta. For the tip to the passage of glitch).
Lucius will wake up in his room. You need to get rid of the second victim - Gina, Father's partner. Open the map to know where to go.
Get the same way as at night, through the living room, until you reach the dining room. Go forward and turn right to see Gina. See the video.
Now go to Gin, and when he stops looking at Lucius, take matches from the table next to him. Now Gina has nothing to bribe and he goes into the kitchen to the stove. Wait until Gin leaves, go to the kitchen, select a screwdriver in the inventory (it will reflect in the lower left corner). Click on the PCM stove, and the "Hand with Gears" cursor will appear. Press LKM to apply a screwdriver to the stove. Wait until Jin returns to the kitchen, and watch the video.
Night
A real father - Lucifer will come to Lucius again. He will teach you to use telekinesis. Select this ability by pressing the number 2 on the keyboard, and try to raise the green machine that appears near the chest, closing the LKM. Then clamp both keys and move the machine to the box that appears. Now hover the casour over the cup and press both mouse keys - the cup will break. In the same way, turn on the radio that will appear beyond the box. Listen to the Lucifer's monologue and go to the next chapter.

Chapter 3. August 4, 1972 Mood - Death
Go like before, in the dining room and enter through double doors to the left in another corridor. Turn left and go to the door to the bathroom on the first floor. Come to the cleaner near the toilet bowl and watch the video. Wait until it cries and take two wrench and one key from his box on the floor near the toilet bowl. Then next to the table Take a pencil and apply to the notebook. Lucius will add a "Consider Piano" to the list.
Get out of the bathroom and go to the dining room. Apply a 1/2 inches key to the piano. Wait until the cleaner is suitable for it and lean. Go to the front of the piano (where there is a cleaner), turn on telecinez and use on the piano (just clamp both mouse keys).
See the video.

Chapter 4. September 11, 1972 A sharp blade
Open a diary, you have a task - remove in the room. Go to the chest and fold into it the machines that lie next to (using the skill or telecision skills). Then pick up two cars at the wall on the right, near the teddy bear.
Work will be done if the behavior will reach 50%.
Enter the room opposite the lucius room. The maid will suggest him to say hello to the butcher Jead and say that he is in the refrigerator.
Now again go down to the dining room. Mother will give you a task to clean your teeth.
Exit the dining room and go on the door opposite to the refrigerator. Come to the butcher, watch the video. He will ask you to help move the box with meat.
Brush your teeth
To brush your teeth, climb again to the second floor, go through the living room, go out and turn left, then along the corridor. Open the door at the end of the corridor, and then the door on the left (you can find the bathroom on the map, it is indicated by the letters WC). Enter the bathroom, go to the sink and take the brush on the left. Apply it to the crane, and the task will be executed.
Move the box with meat
To task the butcher, take the box with meat to the left of the entrance to the refrigerator and take them to the kitchen in the refrigerator (where the maid died).
After performing all tasks, you will receive a gift - a spiritual board. Climb into your room and click on the table. She will give you tips to fulfill the main tasks - killings.
Return to the refrigerator, stand up to the right of the butcher's desk and use telecinez on the lamp for his back to break it. The butcher will ask to bring him a light bulb. If you did not take a light bulb from the living room in the first chapter, then go back and take it from the table opposite the door. Give the bulb to the butcher. When it climbs on the table with a saw to change it, use telecinez to the button of the cutting table.
See the video.

Chapter 5. October 15, 1972 Healthy Nutrition
You can see the hint for the next task on the spiritual board.
Get out of the nursery and go to the bedroom on the contrary. Exit it across the opposite door, then open the first door on the left and go down the stairs. Go straight along the corridor to another staircase, climb on it, open the door, enter the corridor, turn left and enter the first door on the left.
Go to Maid Agnes - this is your next victim. After the roller, another maid will enter the room, which will bring Agnes. Travelers for Jovita, she goes down to the bedroom, will come a little there, and then go to the kitchen. Pay attention to the bread at the rack with which Jovite takes food.
Wandering around the house, you could meet Lucius's mother, which will give him a task to endure the garbage and find her earrings.
Take out the trash
In the kitchen, open the bedside table and take the package from the bucket. Go to the dining room, go to the courtyard through the glass door. Go to the right, and then ahead to the shed with instruments. Follow past the shed and see two containers near the closed lattice. Open the container, throw a bag to the ground and with the help of a telekinease put it inside. Sign in the barn and take from the bottom shelf to the left nails for the gun and the nail gun itself on the shelf to the right of the door. Align the gun with nails (for the 16 chapter, it is not necessary).
Return to the house and go through the wing where Agnes is located. Entering the corridor, turn right, open the door to the right, enter the room (it is marked on the map a glass, figure and an asterisk in the corner). There you will find grandfather Lucius. Go to the easiest of its cabinet, take a photo paper on the end of the cabinet, and from the shelf the camera (not necessarily, it is useful for 7 chapters). Align them together. Take from bedside tables additional map. Go to the door at the end of the room (on the 1 + 1 map) and get into the classroom. Go to the teacher to spend the lesson, then open the desk and get super-challenges from it (for chapter 10, it is better to take before).
Return to the grandfather's room, meet a mother that will ask to find her earrings.
Help alistaer
Get out of the grandfather's room to the corridor, where the door is to the classroom. Go through the corridor to the end and open the door opposite the bookshelf. Go down the stairs and go to the storage room behind the bar. Find there Alistair, who will ask him to bring him a bottle of wine. Pay attention to the rat poison on the floor, next to the mister with the bait. Until you can take it.
Exit the storage room through the opening to the right, you will find yourself in a bar. You need to get into the storage that is behind the garage. Get out of the room through glass doors to the courtyard. Go to the right to double glass doors of the main building, enter inside, in the hall go to the right and open the door. You will find yourself in the laundry, open the door to the right and get into the garage. Go on the door to the right. Go next to the second place, take the fuse on the 30a (for the 16 chapter, not necessary). Find the staircase in the middle and go down.
Complete the tunnel and log in to the wine cellar. You need to find wine in 1933. Inspect the rack in the middle of the end and see that the top plate on the left is converted. She will lie on the floor. Walk the rack from the left side and with the help of Telekinosis take a bottle on the upper shelf. It differs from the rest and the only one that can be taken. The bottle does not break, even if you fall.
Take it alistaer.
Find earrings
Return to the corridor between the right and left wing (as you went to Agnes) and enter the opening under the stairs. In the left wing, the female servants live here, in the right - male. Also there is a foundation bureau, go along the corridor and take a cassette from the box. Earrings are in the first room opposite the entrance. Take them from the table and take your mother.
Go to your room.
Night
Lucius will wake up among the night to steal the rat poison.
Get out of the room and go to the left to the door in the corridor with the living room. You will be shown the video that Lucius's mother is not sleeping. If you are caught, you will have to start an episode first (night). Enter the living room and hide in the storage room to the right, closing the door behind you. Wait a bit until you hear the steps and creak of the opened door. Go out and go to the door on the stairs. Go down and enter the dining room, running from there to the exit to the courtyard (through which garbage was taken away).
Go on the left side of the shadow of the house, go around the central building and go to the right wing. The door to the right wing is a policeman and smokes. Come on a sufficient distance (better not to run) to break the flashlight over the head of the corop. Hide behind the tree, and then go slowly to the bushes. Use the telecision to the lamp, wait until the cop will hit, and go beyond the tree. Now the kope will go away and will smoke there, but inspected on the sides. You must quickly run to the door and open it. Try not to step on the dreamed areas of the land under the windows, because they cause noise.
Enter the door, go to the right, go to the bar with the bar and take the rat poison.
Morning
Go to the kitchen and apply the rat poison to the bread on the rack ahead of the right. See the video. Lucius will receive a new ability - control over the mind.
Night
Lucifer again guesters Lucius to teach his new ability.
Choose the ability to "control the mind" by pressing the 3. Apply it to a dark figure by closing the LKM. Now make a person raise the object from the carpet. Click on it LKM, and then quickly move the cursor and click on the item.

Chapter 6. December 24, 1972. Slip the holiday
See the video. You need to remove the butler alistar, who went for wine.
If you have not yet taken an empty bottle from Lucius's room, then take it from the regiments at the door.
Through the parents' bedroom, leave the corridor and go down the stairs into the corridor between the right and left wing. Go along the corridor and exit through the door to the right in the lobby. Go down to the first floor to the entrance door and go through the door under the stairs into the right wing. You will find yourself in the laundry, go through the door to the right and find yourself in another corridor. Go to the glass doors into the courtyard and exit (on the map this route is indicated). Turn left and go to the wing with the bar, where the poison was taken on the eve. Come to Alistaer.
Now exit this wing and go to the opposite, in the dining room where the whole family gathered. Go to the door to the right (if you look from the entrance from the street), and then in the bathroom on the first floor (the door to the left), where the dead cleaner was. Apply a bottle to the crane with water and return to the courtyard.
Go to the entrance to the central building and note that there is a socket that feeds the garland. Look at the visor over the door and see a big icicle on it. Stand up under the icicle and take a bottle of water in your hands. There should be an active point with an arrow. Apply a bottle to it. Now pull the fork of the garland from the outlet and wait for Alistair. When it comes to the ice stain, it will fall. Apply Telekiev to icicle above it. See the video.

Chapter 7. January 3, 1973 Fatal Relations
In this chapter you need to get rid of the maid of jovita. By the way, now the door to the forbidden room, which is marked with a question mark, open. You can go there and inspect the Underground Studio Uncle Tom.
Get out of the room and enter the parents' bedroom. Jovite must be there. Go to her to schedule a goal. Let's follow Jovita and she will lead you to a wing for women's servants, in his room. Pass on the corridor and see scattered things. Open the door, next to which lies a big pile (the penultimate) and see there Uncle Tom and the second maid. Do not enter the room, otherwise you will have to start the chapter first.
You need a camera to take pictures. If you already have a charged camera, open the door, take it in your hands and stand up, without entering the room. Move the camera on a couple on the bed (they must be highlighted with a yellow circuit) and press LKM. If everything is right, then the photo will be in your inventory.
If you did not take the camera from the grandfather's room, then descending at Jovit in the corridor between the right and left wing, go to the opposite wing, climb the stairs, open the door and enter the edge door to the right. Go through the room to the end, the corner and take the film from the table at the table (and with it and the card), and get the camera from the shelf with the help of telekinease. Align the camera and film. Now go to the room with a couple and apply the camera as described above.
Enter the Jusite's room and put a photo on the table (take it in your hands and an active point will appear on the table). Now you need to throw Jobite evidence to be accused of some of the crimes. Take into the hands of a jar with a rat poison and put it in the right tabletop of the table (an active point with an exclamation mark appears). Put the castle there. Wait until Judite returns to the room and see a photo. She runs out of the room, follow her. Climb the stairs to the top, go to the parents' bedroom and exit the side of the balcony through the door. There you will set the crying Jusite. Apply to her the ability to control, bring the cursor to it and pressing the LKM, and then by the railing of the balcony and also by pressing the LKM. See the video.

Chapter 8. On January 23, 1973, the mind will not stand it
On the map Go to Uncle Tom's room - in the corridor with the living room, then the second door to the left at the end of the corridor. Sign in to that he drinks. Go to the storage room in his room and take a bottle there. Read the diary, Lucius will remember the map that I took from my grandfather (if you did not take the map, re-read the passage to 5 or 7 chapter). Inspect the card in the inventory, and you will see that a secret door is in the wine cellar.
Go to the dining room and go through the door to the corridor. There you can meet the mother, which will give the task to collect underwear and attribute to the laundry. Enter another corridor through the door to the right and go to the laundry, through the second door on the left. There you will see the chauffeur and the maid. The driver will ask to find the lost cassette of his group.
Shoft magazine
Go to the wing for servants, to the room Susan. Opposite it will be the foundation bureau. Take the cassette from it and take the shoe.
Enter the garage and go to the mechanics. He will ask to bring him a moth.
Mount
Go to the door leading to the wine cellar, steal the keys on the hook on the left wall, enter the second grille on the right and take the right to the mount. The door flashes, and you will not be able to go out. Apply keys to it (if you did not take the keys immediately, draw them to yourself with the help of telekinease). Take the Mechanics Mount.
Linen
In the rooms you could see scattered panties and socks that Lucius can lift, but can not put in the inventory. You have to find these things (10% of homework is given for each) and attributed to one of two baskets standing in the laundry room at the window: left - for white linen, right - for color. Just throw the laundry to the basket that Lucius keeps in his hands, and get the percentage of homework. It does not have to do if you have already received all bonus items.
After that, you will win the third award - bike. Go to your room if you want to consider it. By bike, you can quickly move around the house, without pushing the run key, but its control is more difficult.
Chamber of Secrets
Go down to the wine cellar and go for the slope on the far wall opposite the entrance. Go forward and open the door. Go through the tunnel and open another door. You will get into the ritual room. Take a bottle with poison from the table in the right far corner. Align her with a bottle of wine, which was taken in the storage room of Tom. On the right wall, not far from the table, there is a niche, enter there and pay attention to the casket. Try to open it, but it is locked.
Return to Tom's Room. Take a bottle with poisoned wine. When Tom turns, put the bottle on the bed next to it (a mark with an exclamation mark will appear). See the video.
Night
Lucifer will teach lucius to wash memory. Press the 4 key, Move the cursor on the figure and click LKM. Everything needs to be done quickly.

CHAPTER 9. On March 20, 1973, the sore grass is greener, but we have a red
Go through the dining room into the courtyard and left, to the shed. There you will meet the gardener Antonio, your future sacrifice. Raise the stone from the ground, they are scattered around, for example, on the site near the fountain. Follow the trajectory of Antonio's movement and put a stone in the middle of his path (or simply go around him with a stone in your hand until a mark appears with an exclamation mark). The lawn mower breaks and Antonio will get over her. Stand up behind him and apply Texienez to the lawn mower. Antonio will avoid contact with knives. Go to it from behind the back closer and select the ability to control. Click on Antonio, and then on the lawn mower and see the video.
Night
Lucifer will come to teach Lucius with a new ability. Press the 5 key to select the ignition. Hold and hold the LKM until the fireball is formed. Then move the cursor anywhere and release it. Lucifer will offer to kill a mannequin. Act also, draw strength, hover the cursor on the mannequin and release. The mannequin has a life scale, it will decrease with every blow. Kill the mannequin and watch the video.

Chapter 10. On April 1, 1973, betrayal
Grandfather woke Lucius among the night and asked to descend into a secret room.
Get out of the room and go to the right to the door to the balcony. Get out and go to the left to the door to the parents' bedroom. Look through the door, the mother sits on the left in the chair. To distract it, apply telecinez to the antenna, right behind the balcony. Watch the window as a mother will come out of the room. When she enters the door on the contrary, enter the bedroom. Go out through the door in which the mother came out (from the balcony door to the right), then the door on the contrary and go down the stairs. Go under the staircase in the wing for servants and go to the Jovite room. Listen to the dialogues, Susan and the policeman will walk along the corridor. Another option is to open the door to the Jusite room and hide behind it. Susan with a flashlight will pass by and will not notice you, and you will have the opportunity to look into the corridor.
If you did not take superciles
When you see that servants with lanterns entered the door, run to the stairs at the other end of the corridor. Open the door to the right wing and turn right. Enter the grandfather's room. There may be a policeman with a lantern, but it can be hidden for furniture. Exit the grandfather's room to the opposite door and enter the class (the door opposite). Open the desk and take the glue. Return back to the corridor between the wings.
Note: Now you can use the ability to wash the memory. If the servants or a policeman see you, press the button 4, look at the cursor onto a person and press the LKM. The amount of application is limited, 6 times.
In the corridor, go to any of the doors (first open and check that there is no one there) and go to the lobby. Go down and go to the door under the staircase on the right (if you look from the stairs, and not from the entrance door, on the map the right wing). You will get into the laundry, go to the garage (door opposite). From the garage, to the utility room on the right, from there to the wine cellar, and in the secret room. See the video. Grandfather will ask Lucius to prepare everything for the ritual.
Squeezes begged the unemployed candles in front of the altar on both sides. Now go to the shelves on the left side (if you look from the door) and take four bowls from them. One of the cups is broken, aligning it with glue. Set the bowls on the four sides of the altar, setting them into the niches on the floor with the corresponding symbols (the symbol on the bowl must match the symbol in the niche, a marker with an exclamation mark will appear). Remove from the wall on the left (where the shelves with bowls, but closer to the door) belt, and apply it to the attachments on the altar on which a journalist lies. The grandfather will come out of Niche and stand near the altar. Enter the niche, open the casket and get a ritual knife from it. Apply it to my grandfather. See the video.

Chapter 11. Fire Oven
Using the constituent skill, you need to kill the journalist Wain. He will chase you on the room, swinging the knife and turn the crosses to deprive the lucius of power. Immediately at the start, release a fireball or two to it, if he did not have time to run up. Do not let it approach too close, otherwise he will kill Lucius. Strategy Such: While Wane runs and turns the crosses, he will not attack Lucius. Stand up near the inverted Cross and release a ball in Wain, when he runs out, go out and run to turn the crosses, turning everything, again attack the wain with the balls until it turns them back. Wane will die after 4 labels. Turn all the crosses so that Lucius can get strength and watch the video.

Chapter 12. On 25 May 1973. Educational shot
Go on the map to the right wing, in the classroom. Your new victim is a James teacher. Come to him to start the lesson.
Mathematics
Take the card from the table with the right answers and give them to the teacher, after he tasks the question. Answers: 3,1,2.
Then the teacher will propose to engage in biology and will ask him to give him a book. Take a book from the desk and give the teacher. He will go to the regiments to seek a book on biology. Exit the corridor, go through to its end and exit through the opening on the gallery. Turn left and go ahead to another open opening, go to a small room, open the door there on the right and get into your father's office (or go forward to the closed door, is indicated by a notebook with a handle). Father will ask to bring him the documents that lie in the bedroom on the bedside table. Go to the parents' bedroom and on the bedside table to the right of the bed take the documents. Lucius will notice the key, take it too. Go to the door of the bedroom and inspect the bedside table on which there is a TV. The middle box on the left will be closed. Apply the key to it, open the box and inspect the note. Lucius will record the numbers specified on it.
Return to the Father's office and give him documents. Father will come out of the cabinet, go to the safe. Type a combination on it: 6-6-19-66 (Lucius's birth date), turning the disk with the mouse. At each correct digit, press the LKM and light bulbs below will light up green. If you are mistaken, you will have to start all over again.
Discover the safe and get a gun out of it. It is not charged. Open the locker on the left in the Father's Table and take the cartridges. Align them with a gun. Return to the classroom. Stand behind the teacher's back and take the gun in your hands. In no case, do not shoot the teacher, because you have to start the chapter first. Put it on the table using an active point. Now select the mind control, click on the teacher, then quickly run up to the place where the gun lies, and click on it. See the video.

Chapter 13. June 1, 1973. Curious Tom
On the map, go across the parents' room in the corridor, then left and in the bathroom on the second floor. There you will meet the maid Susan, which will be your new victim. Susan may not be in the bathroom, but it will go all the time between the laundry and the bathroom. Turn the cross in the bathroom so that Lucius can use telekinesis there, and go to the laundry (in the corridor between the wings, from there to the lobby, the door under the stairs on the right).
Turn over and there is a cross opposite the washing machine. With the help of telekinez, make the iron from the shelf above the washing machine. Open the typewriter and telecisenez Send the iron inside (or first open, and then reset the iron teleknees there). Close the machine. She will break and Susan will not be able to wash, but will go to take a shower.
Go to the bathroom and enter the Uncle Tom cinema, which is located near (on the map room with a question mark). Begin the edge of the green poster on the left wall and see the hole behind it. Take a look there and see the bathroom. Now wait until Susan comes there - you will be shown a video with a bathroom closed door. Take a look again into the hole in the wall, apply telecinez to the hair dryer on the sink and drag it into the bath. See the video.

Chapter 14. June 6, 1973 Overdose Gas
Go to the garage through the laundry. Approach Michael, the shoe to designate it as a goal. Go to the laundry and break the washing machine again, as in the case of Susan (throw iron into it). Will Mechanic will come out of the garage.
Go to Michael, who listens to music (you had to give him a cassette before) and take on the table behind him the can with a solvent and a rag on the table near the driver. Align a rag with a solvent. Go to the laundry, pay attention to the ventilation control panel to the left of washing machines, on the wall. Using the control skill, make Will Turn off the ventilation (key 3, LKM on Will and on the panel). Return to the garage. Put the cloth on the table behind Michael (active point will appear). With the help of control over the mind, make Michael take a rag. He will breathe the solvent and will lose consciousness. Now apply telecinez to the car and watch the video.

Chapter 15. The Lord of the Hell Flame, I urge you ...
Cop chained Will with handcuffs in the garage. Go there, open the canister over the head of Will, and then burn it with the help of fiery skills. See the video.

Chapter 16. American Crazy
Now Introduced the Mother of Lucius. Sign in the barn nearby, take from the bottom shelf on the left nails for the gun and the gun itself on the shelf to the right of the door (if they did not do it before). Align the gun with nails.
Now go to the garage, go to the utility room on the right, then in the second room near the entrance to the wine cellar and take the fuse on the shelf. Return back to the first room of the utility room and apply the fuse to the shield on the wall. You will see a short roller about how the lights turned on in the barn. Return to the courtyard and log in to the barn. Turn on the compressor to the network using a socket. Then apply a gun to it. Go to the courtyard, go for a shop so that the mother does not see you, take a gun in your hands and put it on the ground (the active point between the barn and the bench on which mother sits). Wait for the Father, he will go from home. When approaching it, immediately turn on the skill of control over the mind, select your father and gun on Earth. See the video.

Chapter 17. Eliminate Terens
Lucius will stay in a room with a policeman. Crosses hang around the perimeter of the room, they reduce the ability of Lucius. Apply Telekiev to a porcelain bust near the cross on the right. Cop will shoot in the cross, and it will disappear. Now to the next Bust to the left, then to one more left, until any cross will remain. Now apply telecinez to a large statist table on the left, and then to the fan on the ceiling. See the video.

Chapter 18. The end is here
Lucius rose a house, but the father and two priests returned there.
Priests
Priests will attack Lucius.
Strategy: Choose a fiery skill and run forward, but, without reaching an inverted table on the floor, otherwise die, and release the ball in the priests. If you do not get, they will kill Lucius. As soon as they hit, run out of the room and run along the hall in the laundry. Start, wait priests and beat them with a fiery ball. If you get, run again in the hall and in the room where the battle began. Do not let the priests too close, otherwise they will immediately kill Lucius. I advise you to hit both at once, because if the priests are divided, one of them will be the second to catch up with Lucius. In this case, get the extra circle and they will be united again. Run and attack fire until both priests die (if they hit their heads, a life scale appears).
See the video.
Father
Now the father with a fire extinguisher chases you. Pay attention to the bold column between the staircase and the room on the right (where you started the battle with priests). Run from my father, from time to time attacking his fiery balls. Be careful if the Father kills Lucius, you will have to start the chapter again (with priests). Lump it under the column and hit. While the father will extinguish itself, switch to telecinez and apply it to the column (Lucius should have a complete power scale).
See the final roller.
The game is passed.

See Prologue about the birth of Lucius.

After the roller, press the gap to start learning. Take the castle from the table by pressing the LKM. Press PCM to hide the lock. Go to the door and close it, after selecting the mouse (yellow Cant appears around it). Take in the hands of the castle (PCM), go to the short and apply the lock to it (LKM). Now translate the cursor to the thermostat to the left of the door and click on it. See the video.
Later, in Lucius's room
Go to the table and take a notebook. Open inventory, select a notebook, press the name Mary. Then close the inventory of PCM, and take a flashlight and batteries from the table. Open the inventory and align the flashlight with batteries. After listening to the end of a Lucifer's monologue, Lucius will be in the room one. If you do not see you hard, then use a flashlight. Go to the shelf to the left of the door and take the bottle. Get out of the room, open the map where it will be shown where you need to go. Turn left and go straight along the corridor, to left and until the end of the corridor. Open the door on the right, enter the corridor and to the first pass to the left. You will find yourself in the living room. Take from the rack by the wall opposite the light bulb in the box and a screwdriver. Go to the door in the right wall, open it and get on the stairs. Go down and open the door on the left. Immediately when enter, turn right and open the door to the right. You will get into the kitchen. Pass to the end of the room to the door of the refrigerator and remove the lock from it. Lucius will have the second ability - telecinez. See the video.

See the video. Sometimes after him in the game there is a glitch - Lucius stuck on the shoulders in the floor. To avoid or fix it, you need to collect the above items (bottle, light bulb and a screwdriver) in the first chapter) and in order not to take matches from the far end of the dining room, before you reach the castle. The second option: Do not take anything and immediately go to the castle, if the glitch is repeated, then only collect the above items. (Thanks Lenta for the tip to the passage of the glitch).
Lucius will wake up in his room. You need to get rid of the second victim - Gina, Father's partner. Open the map to know where to go.
Get the same way as at night, through the living room, until you reach the dining room. Go forward and turn right to see Gina. See the video.
Now go to Gin, and when he stops looking at Lucius, take matches from the table next to him. Now Gina has nothing to bribe and he goes into the kitchen to the stove. Wait until Gin leaves, go to the kitchen, select a screwdriver in the inventory (it will reflect in the lower left corner). Click on the PCM stove, and the "Hand with Gears" cursor will appear. Press LKM to apply a screwdriver to the stove. Wait until Jin returns to the kitchen, and watch the video.
Night
A real father - Lucifer will come to Lucius again. He will teach you to use telekinesis. Select this ability by pressing the number 2 on the keyboard, and try to raise the green machine that appears near the chest, closing the LKM. Then clamp both keys and move the machine to the box that appears. Now hover the casour over the cup and press both mouse keys - the cup will break. In the same way, turn on the radio that will appear beyond the box. Listen to the Lucifer's monologue and go to the next chapter.

Go like before, in the dining room and enter through double doors to the left in another corridor. Turn left and go to the door to the bathroom on the first floor. Come to the cleaner near the toilet bowl and watch the video. Wait until it cries and take two wrench and one key from his box on the floor near the toilet bowl. Then next to the table Take a pencil and apply to the notebook. Lucius will add a "Consider Piano" to the list.
Get out of the bathroom and go to the dining room. Apply a 1/2 inches key to the piano. Wait until the cleaner is suitable for it and lean. Go to the front of the piano (where there is a cleaner), turn on telecinez and use on the piano (just clamp both mouse keys).

Open a diary, you have a task - remove in the room. Go to the chest and fold into it the machines that lie next to (using the skill or telecision skills). Then pick up two cars at the wall on the right, near the teddy bear.
Work will be done if the behavior will reach 50%.
Enter the room opposite the lucius room. The maid will suggest him to say hello to the butcher Jead and say that he is in the refrigerator.
Now again go down to the dining room. Mother will give you a task to clean your teeth.
Exit the dining room and go on the door opposite to the refrigerator. Come to the butcher, watch the video. He will ask you to help move the box with meat.
Brush your teeth
To brush your teeth, climb again to the second floor, go through the living room, go out and turn left, then along the corridor. Open the door at the end of the corridor, and then the door on the left (you can find the bathroom on the map, it is indicated by the letters WC). Enter the bathroom, go to the sink and take the brush on the left. Apply it to the crane, and the task will be executed.
Move the box with meat
To task the butcher, take the box with meat to the left of the entrance to the refrigerator and take them to the kitchen in the refrigerator (where the maid died).
After performing all tasks, you will receive a gift - a spiritual board. Climb into your room and click on the table. She will give you tips to fulfill the main tasks - killings.
Return to the refrigerator, stand up to the right of the butcher's desk and use telecinez on the lamp for his back to break it. The butcher will ask to bring him a light bulb. If you did not take a light bulb from the living room in the first chapter, then go back and take it from the table opposite the door. Give the bulb to the butcher. When it climbs on the table with a saw to change it, use telecinez to the button of the cutting table.

You can see the hint for the next task on the spiritual board.
Get out of the nursery and go to the bedroom on the contrary. Exit it across the opposite door, then open the first door on the left and go down the stairs. Go straight along the corridor to another staircase, climb on it, open the door, enter the corridor, turn left and enter the first door on the left.
Go to Maid Agnes - this is your next victim. After the roller, another maid will enter the room, which will bring Agnes. Travelers for Jovita, she goes down to the bedroom, will come a little there, and then go to the kitchen. Pay attention to the bread at the rack with which Jovite takes food.
Wandering around the house, you could meet Lucius's mother, which will give him a task to endure the garbage and find her earrings.
Take out the trash
In the kitchen, open the bedside table and take the package from the bucket. Go to the dining room, go to the courtyard through the glass door. Go to the right, and then ahead to the shed with instruments. Follow past the shed and see two containers near the closed lattice. Open the container, throw a bag to the ground and with the help of a telekinease put it inside. Sign in the barn and take from the bottom shelf to the left nails for the gun and the nail gun itself on the shelf to the right of the door. Align the gun with nails (for the 16 chapter, it is not necessary).
Return to the house and go through the wing where Agnes is located. Entering the corridor, turn right, open the door to the right, enter the room (it is marked on the map a glass, figure and an asterisk in the corner). There you will find grandfather Lucius. Go to the easiest of its cabinet, take a photo paper on the end of the cabinet, and from the shelf the camera (not necessarily, it is useful for 7 chapters). Align them together. Take an extra card from the bedside tables. Go to the door at the end of the room (on the 1 + 1 map) and get into the classroom. Go to the teacher to spend the lesson, then open the desk and get super-challenges from it (for chapter 10, it is better to take before).
Return to the grandfather's room, meet a mother that will ask to find her earrings.
Help alistaer
Get out of the grandfather's room to the corridor, where the door is to the classroom. Go through the corridor to the end and open the door opposite the bookshelf. Go down the stairs and go to the storage room behind the bar. Find there Alistair, who will ask him to bring him a bottle of wine. Pay attention to the rat poison on the floor, next to the mister with the bait. Until you can take it.
Exit the storage room through the opening to the right, you will find yourself in a bar. You need to get into the storage that is behind the garage. Get out of the room through glass doors to the courtyard. Go to the right to double glass doors of the main building, enter inside, in the hall go to the right and open the door. You will find yourself in the laundry, open the door to the right and get into the garage. Go on the door to the right. Go next to the second place, take the fuse on the 30a (for the 16 chapter, not necessary). Find the staircase in the middle and go down.
Complete the tunnel and log in to the wine cellar. You need to find wine in 1933. Inspect the rack in the middle of the end and see that the top plate on the left is converted. She will lie on the floor. Walk the rack from the left side and with the help of Telekinosis take a bottle on the upper shelf. It differs from the rest and the only one that can be taken. The bottle does not break, even if you fall.
Take it alistaer.
Find earrings
Return to the corridor between the right and left wing (as you went to Agnes) and enter the opening under the stairs. In the left wing, the female servants live here, in the right - male. Also there is a foundation bureau, go along the corridor and take a cassette from the box. Earrings are in the first room opposite the entrance. Take them from the table and take your mother.
Go to your room.
Night
Lucius will wake up among the night to steal the rat poison.
Get out of the room and go to the left to the door in the corridor with the living room. You will be shown the video that Lucius's mother is not sleeping. If you are caught, you will have to start an episode first (night). Enter the living room and hide in the storage room to the right, closing the door behind you. Wait a bit until you hear the steps and creak of the opened door. Go out and go to the door on the stairs. Go down and enter the dining room, running from there to the exit to the courtyard (through which garbage was taken away).
Go on the left side of the shadow of the house, go around the central building and go to the right wing. The door to the right wing is a policeman and smokes. Come on a sufficient distance (better not to run) to break the flashlight over the head of the corop. Hide behind the tree, and then go slowly to the bushes. Use the telecision to the lamp, wait until the cop will hit, and go beyond the tree. Now the kope will go away and will smoke there, but inspected on the sides. You must quickly run to the door and open it. Try not to step on the dreamed areas of the land under the windows, because they cause noise.
Enter the door, go to the right, go to the bar with the bar and take the rat poison.
Morning
Go to the kitchen and apply the rat poison to the bread on the rack ahead of the right. See the video. Lucius will receive a new ability - control over the mind.
Night
Lucifer again guesters Lucius to teach his new ability.
Choose the ability to "control the mind" by pressing the 3. Apply it to a dark figure by closing the LKM. Now make a person raise the object from the carpet. Click on it LKM, and then quickly move the cursor and click on the item.

See the video. You need to remove the butler alistar, who went for wine.
If you have not yet taken an empty bottle from Lucius's room, then take it from the regiments at the door.
Through the parents' bedroom, leave the corridor and go down the stairs into the corridor between the right and left wing. Go along the corridor and exit through the door to the right in the lobby. Go down to the first floor to the entrance door and go through the door under the stairs into the right wing. You will find yourself in the laundry, go through the door to the right and find yourself in another corridor. Go to the glass doors into the courtyard and exit (on the map this route is indicated). Turn left and go to the wing with the bar, where the poison was taken on the eve. Come to Alistaer.
Now exit this wing and go to the opposite, in the dining room where the whole family gathered. Go to the door to the right (if you look from the entrance from the street), and then in the bathroom on the first floor (the door to the left), where the dead cleaner was. Apply a bottle to the crane with water and return to the courtyard.
Go to the entrance to the central building and note that there is a socket that feeds the garland. Look at the visor over the door and see a big icicle on it. Stand up under the icicle and take a bottle of water in your hands. There should be an active point with an arrow. Apply a bottle to it. Now pull the fork of the garland from the outlet and wait for Alistair. When it comes to the ice stain, it will fall. Apply Telekiev to icicle above it. See the video.

In this chapter you need to get rid of the maid of jovita. By the way, now the door to the forbidden room, which is marked with a question mark, open. You can go there and inspect the Underground Studio Uncle Tom.
Get out of the room and enter the parents' bedroom. Jovite must be there. Go to her to schedule a goal. Let's follow Jovita and she will lead you to a wing for women's servants, in his room. Pass on the corridor and see scattered things. Open the door, next to which lies a big pile (the penultimate) and see there Uncle Tom and the second maid. Do not enter the room, otherwise you will have to start the chapter first.
You need a camera to take pictures. If you already have a charged camera, open the door, take it in your hands and stand up, without entering the room. Move the camera on a couple on the bed (they must be highlighted with a yellow circuit) and press LKM. If everything is right, then the photo will be in your inventory.
If you did not take the camera from the grandfather's room, then descending at Jovit in the corridor between the right and left wing, go to the opposite wing, climb the stairs, open the door and enter the edge door to the right. Go through the room to the end, the corner and take the film from the table at the table (and with it and the card), and get the camera from the shelf with the help of telekinease. Align the camera and film. Now go to the room with a couple and apply the camera as described above.
Enter the Jusite's room and put a photo on the table (take it in your hands and an active point will appear on the table). Now you need to throw Jobite evidence to be accused of some of the crimes. Take into the hands of a jar with a rat poison and put it in the right tabletop of the table (an active point with an exclamation mark appears). Put the castle there. Wait until Judite returns to the room and see a photo. She runs out of the room, follow her. Climb the stairs to the top, go to the parents' bedroom and exit the side of the balcony through the door. There you will set the crying Jusite. Apply to her the ability to control, bring the cursor to it and pressing the LKM, and then by the railing of the balcony and also by pressing the LKM. See the video.

On the map Go to Uncle Tom's room - in the corridor with the living room, then the second door on the left at the end of the corridor. Sign in to that he drinks. Go to the storage room in his room and take a bottle there. Read the diary, Lucius will remember the map that I took from my grandfather (if you did not take the map, re-read the passage to 5 or 7 chapter). Inspect the card in the inventory, and you will see that a secret door is in the wine cellar.
Go to the dining room and go through the door to the corridor. There you can meet the mother, which will give the task to collect underwear and attribute to the laundry. Enter another corridor through the door to the right and go to the laundry, through the second door on the left. There you will see the chauffeur and the maid. The driver will ask to find the lost cassette of his group.
Shoft magazine
Go to the wing for servants, to the room Susan. Opposite it will be the foundation bureau. Take the cassette from it and take the shoe.
Enter the garage and go to the mechanics. He will ask to bring him a moth.
Mount
Go to the door leading to the wine cellar, steal the keys on the hook on the left wall, enter the second grille on the right and take the right to the mount. The door flashes, and you will not be able to go out. Apply keys to it (if you did not take the keys immediately, draw them to yourself with the help of telekinease). Take the Mechanics Mount.
Linen
In the rooms you could see scattered panties and socks that Lucius can lift, but can not put in the inventory. You have to find these things (10% of homework is given for each) and attributed to one of two baskets standing in the laundry room at the window: left - for white linen, right - for color. Just throw the laundry to the basket that Lucius keeps in his hands, and get the percentage of homework. It does not have to do if you have already received all bonus items.
After that, you will win the third award - bike. Go to your room if you want to consider it. By bike, you can quickly move around the house, without pushing the run key, but its control is more difficult.
Chamber of Secrets
Go down to the wine cellar and go for the slope on the far wall opposite the entrance. Go forward and open the door. Go through the tunnel and open another door. You will get into the ritual room. Take a bottle with poison from the table in the right far corner. Align her with a bottle of wine, which was taken in the storage room of Tom. On the right wall, not far from the table, there is a niche, enter there and pay attention to the casket. Try to open it, but it is locked.
Return to Tom's Room. Take a bottle with poisoned wine. When Tom turns, put the bottle on the bed next to it (a mark with an exclamation mark will appear). See the video.
Night
Lucifer will teach lucius to wash memory. Press the 4 key, Move the cursor on the figure and click LKM. Everything needs to be done quickly.

Go through the dining room into the courtyard and left, to the shed. There you will meet the gardener Antonio, your future sacrifice. Raise the stone from the ground, they are scattered around, for example, on the site near the fountain. Follow the trajectory of Antonio's movement and put a stone in the middle of his path (or simply go around him with a stone in your hand until a mark appears with an exclamation mark). The lawn mower breaks and Antonio will get over her. Stand up behind him and apply Texienez to the lawn mower. Antonio will avoid contact with knives. Go to it from behind the back closer and select the ability to control. Click on Antonio, and then on the lawn mower and see the video.
Night
Lucifer will come to teach Lucius with a new ability. Press the 5 key to select the ignition. Hold and hold the LKM until the fireball is formed. Then move the cursor anywhere and release it. Lucifer will offer to kill a mannequin. Act also, draw strength, hover the cursor on the mannequin and release. The mannequin has a life scale, it will decrease with every blow. Kill the mannequin and watch the video.

Grandfather woke Lucius among the night and asked to descend into a secret room.
Get out of the room and go to the right to the door to the balcony. Get out and go to the left to the door to the parents' bedroom. Look through the door, the mother sits on the left in the chair. To distract it, apply telecinez to the antenna, right behind the balcony. Watch the window as a mother will come out of the room. When she enters the door on the contrary, enter the bedroom. Go out through the door in which the mother came out (from the balcony door to the right), then the door on the contrary and go down the stairs. Go under the staircase in the wing for servants and go to the Jovite room. Listen to the dialogues, Susan and the policeman will walk along the corridor. Another option is to open the door to the Jusite room and hide behind it. Susan with a flashlight will pass by and will not notice you, and you will have the opportunity to look into the corridor.
If you did not take superciles
When you see that servants with lanterns entered the door, run to the stairs at the other end of the corridor. Open the door to the right wing and turn right. Enter the grandfather's room. There may be a policeman with a lantern, but it can be hidden for furniture. Exit the grandfather's room to the opposite door and enter the class (the door opposite). Open the desk and take the glue. Return back to the corridor between the wings.
Note: Now you can use the ability to wash the memory. If the servants or a policeman see you, press the button 4, look at the cursor onto a person and press the LKM. The amount of application is limited, 6 times.
In the corridor, go to any of the doors (first open and check that there is no one there) and go to the lobby. Go down and go to the door under the staircase on the right (if you look from the stairs, and not from the entrance door, on the map the right wing). You will get into the laundry, go to the garage (door opposite). From the garage, to the utility room on the right, from there to the wine cellar, and in the secret room. See the video. Grandfather will ask Lucius to prepare everything for the ritual.
Squeezes begged the unemployed candles in front of the altar on both sides. Now go to the shelves on the left side (if you look from the door) and take four bowls from them. One of the cups is broken, aligning it with glue. Set the bowls on the four sides of the altar, setting them into the niches on the floor with the corresponding symbols (the symbol on the bowl must match the symbol in the niche, a marker with an exclamation mark will appear). Remove from the wall on the left (where the shelves with bowls, but closer to the door) belt, and apply it to the attachments on the altar on which a journalist lies. The grandfather will come out of Niche and stand near the altar. Enter the niche, open the casket and get a ritual knife from it. Apply it to my grandfather. See the video.

Chapter 11. Fire Oven

Using the constituent skill, you need to kill the journalist Wain. He will chase you on the room, swinging the knife and turn the crosses to deprive the lucius of power. Immediately at the start, release a fireball or two to it, if he did not have time to run up. Do not let it approach too close, otherwise he will kill Lucius. Strategy Such: While Wane runs and turns the crosses, he will not attack Lucius. Stand up near the inverted Cross and release a ball in Wain, when he runs out, go out and run to turn the crosses, turning everything, again attack the wain with the balls until it turns them back. Wane will die after 4 labels. Turn all the crosses so that Lucius can get strength and watch the video.

Go on the map to the right wing, in the classroom. Your new victim is a James teacher. Come to him to start the lesson.
Mathematics
Take the card from the table with the right answers and give them to the teacher, after he tasks the question. Answers: 3,1,2.
Then the teacher will propose to engage in biology and will ask him to give him a book. Take a book from the desk and give the teacher. He will go to the regiments to seek a book on biology. Exit the corridor, go through to its end and exit through the opening on the gallery. Turn left and go ahead to another open opening, go to a small room, open the door there on the right and get into your father's office (or go forward to the closed door, is indicated by a notebook with a handle). Father will ask to bring him the documents that lie in the bedroom on the bedside table. Go to the parents' bedroom and on the bedside table to the right of the bed take the documents. Lucius will notice the key, take it too. Go to the door of the bedroom and inspect the bedside table on which there is a TV. The middle box on the left will be closed. Apply the key to it, open the box and inspect the note. Lucius will record the numbers specified on it.
Return to the Father's office and give him documents. Father will come out of the cabinet, go to the safe. Type a combination on it: 6-6-19-66 (Lucius's birth date), turning the disk with the mouse. At each correct digit, press the LKM and light bulbs below will light up green. If you are mistaken, you will have to start all over again.
Discover the safe and get a gun out of it. It is not charged. Open the locker on the left in the Father's Table and take the cartridges. Align them with a gun. Return to the classroom. Stand behind the teacher's back and take the gun in your hands. In no case, do not shoot the teacher, because you have to start the chapter first. Put it on the table using an active point. Now select the mind control, click on the teacher, then quickly run up to the place where the gun lies, and click on it. See the video.

On the map, go across the parents' room in the corridor, then left and in the bathroom on the second floor. There you will meet the maid Susan, which will be your new victim. Susan may not be in the bathroom, but it will go all the time between the laundry and the bathroom. Turn the cross in the bathroom so that Lucius can use telekinesis there, and go to the laundry (in the corridor between the wings, from there to the lobby, the door under the stairs on the right).
Turn over and there is a cross opposite the washing machine. With the help of telekinez, make the iron from the shelf above the washing machine. Open the typewriter and telecisenez Send the iron inside (or first open, and then reset the iron teleknees there). Close the machine. She will break and Susan will not be able to wash, but will go to take a shower.
Go to the bathroom and enter the Uncle Tom cinema, which is located near (on the map room with a question mark). Begin the edge of the green poster on the left wall and see the hole behind it. Take a look there and see the bathroom. Now wait until Susan comes there - you will be shown a video with a bathroom closed door. Take a look again into the hole in the wall, apply telecinez to the hair dryer on the sink and drag it into the bath.

Go to the garage through the laundry. Approach Michael, the shoe to designate it as a goal. Go to the laundry and break the washing machine again, as in the case of Susan (throw iron into it). Will Mechanic will come out of the garage.
Go to Michael, who listens to music (you had to give him a cassette before) and take on the table behind him the can with a solvent and a rag on the table near the driver. Align a rag with a solvent. Go to the laundry, pay attention to the ventilation control panel to the left of washing machines, on the wall. Using the control skill, make Will Turn off the ventilation (key 3, LKM on Will and on the panel). Return to the garage. Put the cloth on the table behind Michael (active point will appear). With the help of control over the mind, make Michael take a rag. He will breathe the solvent and will lose consciousness. Now apply telecinez to the car and watch the video.

Chapter 15. The Lord of the Hell Flame, I urge you ...

Cop chained Will with handcuffs in the garage. Go there, open the canister over the head of Will, and then burn it with the help of fiery skills. See the video.

Chapter 16. American Crazy

Now Introduced the Mother of Lucius. Sign in the barn nearby, take from the bottom shelf on the left nails for the gun and the gun itself on the shelf to the right of the door (if they did not do it before). Align the gun with nails.
Now go to the garage, go to the utility room on the right, then in the second room near the entrance to the wine cellar and take the fuse on the shelf. Return back to the first room of the utility room and apply the fuse to the shield on the wall. You will see a short roller about how the lights turned on in the barn. Return to the courtyard and log in to the barn. Turn on the compressor to the network using a socket. Then apply a gun to it. Go to the courtyard, go for a shop so that the mother does not see you, take a gun in your hands and put it on the ground (the active point between the barn and the bench on which mother sits). Wait for the Father, he will go from home. When approaching it, immediately turn on the skill of control over the mind, select your father and gun on Earth. See the video.

Chapter 17. Eliminate Terens

Lucius will stay in a room with a policeman. Crosses hang around the perimeter of the room, they reduce the ability of Lucius. Apply Telekiev to a porcelain bust near the cross on the right. Cop will shoot in the cross, and it will disappear. Now to the next Bust to the left, then to one more left, until any cross will remain. Now apply telecinez to a large statist table on the left, and then to the fan on the ceiling. See the video.

Lucius rose a house, but the father and two priests returned there.
Priests
Priests will attack Lucius.
Strategy: Choose a fiery skill and run forward, but, without reaching an inverted table on the floor, otherwise die, and release the ball in the priests. If you do not get, they will kill Lucius. As soon as they hit, run out of the room and run along the hall in the laundry. Start, wait priests and beat them with a fiery ball. If you get, run again in the hall and in the room where the battle began. Do not let the priests too close, otherwise they will immediately kill Lucius. I advise you to hit both at once, because if the priests are divided, one of them will be the second to catch up with Lucius. In this case, get the extra circle and they will be united again. Run and attack fire until both priests die (if they hit their heads, a life scale appears).
See the video.
Father
Now the father with a fire extinguisher chases you. Pay attention to the bold column between the staircase and the room on the right (where you started the battle with priests). Run from my father, from time to time attacking his fiery balls. Be careful if the Father kills Lucius, you will have to start the chapter again (with priests).Lump it under the column and hit. While the father will extinguish itself, switch to telecinez and apply it to the column (Lucius should have a complete power scale).
See the final roller.
The game is passed.

Hells cold.

We watch the video. Today in the family holiday - the sixth birthday of Lucius. Restless mom instructs the maid to wash the dishes and put the boy to sleep no later than ten in the evening. We press the "space", from the edge of the table we select the lock. So far, I hide it, by pressing the right mouse button. Close the refrigerator door, press the right mouse button again and click on the door. Thus, we will send it and then use the switch to the left to make the temperature unbearably cold. Now you can go to bed.

In a dream we communicate with your father, Lucifer, and select a gift from it from the table - a notebook. We open the inventory (e), open a notebook and click on the name on the left. Mary's maid we killed, now you need to hide the castle, so that no one suspects us. We take from the table lamp and batteries. We open the inventory, we switch using the mouse wheel on the batteries, press the PCM, switch to the lantern and press the PCM again. Thus, we combined items.

Waking up, open the map. It shows the house and the right way to goal. Still, we live in a mansion, and here you certainly have a dozen rooms. Go down, click on the castle on the door and put it in your pocket. The next morning arrives the police and detective McGaffin.

Smoking kills.

We open the inventory by clicking on the left side. Jin - Father's colleague, he often visits us and at the same time smokes in the living room, which is why Lucius has a headache. Go down to Gin. In the room in front of the staircase, where the master is underway with a desk lamp, we will pick up a screwdriver. We will take care to Gin on the right and point the sight on the match on the table. When Gina's look will not look at this side, we take the matches. I hide them in your pocket, so that Jin did not see. Get to the kitchen and use a screwdriver on the gas stove.

Lucifer will teach the ability of Texienez. Choose it by pressing the "2" button. Move the machine to hold the LKM. Then simultaneously holding the LKM and PKM, put the machine into the box. Movements must be smooth, otherwise nothing will work. The time of use of the ability is limited by a scale in the lower left corner. We carry the sight on the cup and hold the LKM, we carry out the same action from the radio.

Mood-death.

Let's go down and get to the bathroom. Here is a cleaner Aivor, which is constantly in a state of intoxication. From the table will pick a pencil and write on the notebook "Consider the piano". From the toolbox to take three keys. Quickly go into the living room and apply the key to the piano. After us, Ivor will arrive and start repairing. Now we can choose "Telekiniz" and use it on a musical instrument.

Sharp blade.

Go down the stairs and immediately turn into the room on the right. Here the butcher is running Jed, you need to somehow use it. In the corner lie boxes with meat, we will take them to the refrigerator in the kitchen. The behavior indicator will be 40% after that. Let's go back to the room and throw all the typewriter on the floor in the box. Then the indicator will increase by another 50% and will amount to 90%. In the room, the butcher, hide behind the boxes to the right of the table and apply "telecinez" on the burning light bulb. Jed will ask to bring him a replacement that we find in the first room as soon as we climb the stairs, i.e. From the bedside tables, where the cleaner was previously cleaned the lamp. We will give the light bulb to the butcher and follow how he climbed the meat grinder. With the help of "Telekinza", refer to the blade through the control panel.

Healthy nutrition.

Focusing on the map, get to the head of the maids Agnes. The servant of Judi must bring her food. Let's go to the winery on the first floor and ascertain the look at the floor on the PEA rats. So far, we will not be able to take it, so we will return to your room.

Waking up at night, we go to the corridor and notice that my mother is not sleeping yet, and if she sees us, it will certainly put to sleep. We pass through the door, we turn into the room on the left and quickly hiding in a small room in the corner. After waiting a bit, we will leave the room and go down the stairs to the living room. Let's go to the end, go out into the street. On the other side we see McGaffin. We will take care of the back, telecisenez displaced the night lamp. Now enter the house and take the poison from the back. Do not forget to hide it by pressing PKM. Outlou, we run into the kitchen and poison sandwiches in the basket.

We get the ability to "control over the mind." We press the button "3", click on the mannequin and quickly on the object on the floor on the left.

Slip on holiday.

The first thing from the toy shelf will take a reddish water bottle. Fill it with liquid in any of the toilets marked on the WC card. Focusing on the map, get to the ethlist's festive table. Again will go out on the street, to the left of the central doors there is a switch for garlands. We use it to attract the attention of the butler. Near the post we use a bottle of water. When Elister falls, with the help of "Telekinza" attract down the icicle right above the victim's head.

Fatal relationships.

We will get to the maid of jovita. She asked to convey uncle if we encounter him that she wanted to talk to him. Let's go down the stairs, go to the other side and climb up. In the room of the grandfather, with the shelves with the help of "Telekinza" by attraction of the camera, and we will take the film from the table. Connect them in inventory.

Let's go down and move on to the other side. Let's go under the staircase in the room serving. In one of them, they caress Uncle Tom and Susan for indecent matter. Fix it to the film. Judi will surely "get ready" to the piquant image. Put it on the table in her room, which is located next door. Then open the locker on the right and navigate the rat poison and the lock. Jusite in a state of hysteria will run to the balcony, and we proceed for her. We use on the maid "Control over the mind" and quickly click on the railing of the balcony.

The mind will not stand it.

Let's go to Uncle Tom's room, which has been drinking for several days. From the grandfather's room, where we previously took the camera, take the map, which marks a secret room. I will get to the garage and go down to the wine cellar.

The curtain hides the shelf with wines, in the very edge of the right there is a passage for which there is a door leading to the premises for sacrifice. From the table will pick up deadly poison. Let's go back to the room to the uncle and enter a small wardrobe room. We will select a bottle and connect it with poison. We put it on the bed while Tom is distracted by drinking.

Lucifer will teach us a new ability - "memory loss". It will be useful when we find us. We in the reserve will be only a few seconds to have time to apply this skill.

The neighbor grass is greener, but we have a redest.

Let's go to the courtyard, where we will meet the gardener Antonio. We will select the stone near the fountain in the center. We will install it approximately in the middle of the gardener's route. When the lawn mower will stall, having rummaged for the stone, the gardener will try to repair it. We will take care of the back and apply "Telekiniz" on the lawn mower. Antonio miraculously managed to jump from sharp blades. We use "control over the mind" on the gardener and on the lawn mower, thereby forcing him to shove his head under sharp blades.

In the meantime, the family of Veges was collected on the basis of the death of deaths and in particular Tom. The journalist entered the house and tried to identify information, but instead he got a bottle on his head from the grandfather. We get a new skill - "ignition". Press "5" and hold the LKM. We guide the sight on the mannequin and let go of the button.

Betrayal.

At night, Grandfather Gabriel comes to us and asks to go down to the secret room. Coming out of the room, we will turn right and find yourself on the balcony. Let's go straight to the end, we interact with the antenna telecision. Follow my mother down, turn left and go down even lower. We move to the right, get into the garage and, accordingly, in the wine cellar. Gilt the candlesticks around the victim. We pick up the rope with the side wall and connect the sacrifice. From the side shelf we take three bowls and set them next to the candlesticks. Take away from there the same fourth bowl, which turned out to be broken. You need to get to the study room in the eastern wing and pick up glue from the table.

Connect glue and broken bowl, install it in the appropriate place. Now everything is ready, from the box, where there was a grandfather earlier, I will take the dagger and pierce Gabriel. A chained journalist Wayne is freed and begins to turn the crosses. In no case can not be faced with him, otherwise the game will be over. We press "5" and amaze journalism with fiery balls when it starts to approach, and be sure to turn the crosses.

Training shot.

We will get to the study room where the personal teacher James is waiting for us. Show him signs with numbers on the table in order - 3, 1, 2. Then he will ask to get a textbook on biology, show him any of the books. Let's go to the office of the Father, which is near. He will ask to bring him a document that we will find in their mother's room opposite our. To the right of the bed with the bedside tables will select paper and key. Take their father, we open his safe and get a gun out of it. Code - 6 6 19 66. From the cabinet of the table, we will take the cartridges and combine them with the revolver. Let's return to the study room, put a charged pistol on the edge of the table. Apply the ability to "control over the mind" on the teacher and gun.

Curious volume.

In the corridor we will meet the maid of Susan, which is engaged in linen. Let's go down to the first floor and go right and get into the lounge room. We open the cover of the washing machine, with the upper left shelf with the iron with the help of "Telekinza" and send it to the car. Close the lid and watch the effect. The maid will go to the bath on the third floor and prohibit the door, and before that we need to get there and turn the cross on the wall. We enter the room to the right, with the wall we will take the poster and look through the hole. Telekiev is grabbing a hairdryer and throw it into the bath.

Overdose by exhaust gases.

Let's go down to the garage, and our next goal will be the driver Michael. As in the past task, put the iron into the washing machine. From the territory of the Maids will take the audio cassette from the box in the corridor and bring it to Michael. From the table we will pick up a rag with a solvent. Connect in inventory and put on the table. We use "control over mind" on Michael and a moistened rag. Let's go back to Will's mechanics, apply on it and control panel to the left "control over the mind". We start the car in the garage using "Telekinza".

The detective is caught by mechanics to the rack, and himself goes to his assistant. Quickly enter the garage, we use "Telekiev" on the canister cap on the top shelf. Then click "5" and the fire is struck by the victim.

American crazy.

I will get from the garden to the garage and go towards the wine cellar. We do not go down the stairs, and from the shelves on the left we will take the fuse. Deploy, insert the fuse in the electric boards. We return to the mother, let's go into a small building. Insert the wire from the device into the outlet. From the bottom shelves we select nails, and from the table - a nail gun. We charge the pistol with nails and fill with air, interacting with the device. We put the pistol on the right of Nancy. When the father appears, we quickly use "control over the mind" on it and click on the gun.

The end is already here.

Move with the help of "Telekins" small marble heads. We do so that the policeman fired on them and hit the crosses. When they all be inverted, we grab the biggest on the right and send it to the fan in the center from above.

Quickly press "5" and fiery bunches are striking priests. Having finished with them, a father with a fire extinguisher will appear. Lubricate it under a slightly converged column next to the staircase and hit fire. It will begin to actively extinguish the area around him, and at this time the column "Telekinosis" at this time. We look at the final roller.