Landmarks in the inner lands card. Dragon Age: Inquisition - Passage: Internal Earths - Navalous Quests. Dreams about stone


Dragon Age: Inquisition came out on November 18, 2014, but now I decided to finally make a description of the passage. Although the game got back on the day of release, then recorded about 7 hours of gameplay, filled video on YouTube in closed access and everything ...

Did not hook. Boring, template, linear, with quests straight from World of Warcraft. Kill 10 bears, 15 rams, open the soves on the map and TD and TP. Inquisition does not have the atmosphere of the Ferlanden world, which was in the original Dragon Age: Origins.

Perhaps an interesting plot here? She, no. Fault, demons, collect the army of like-minded people, as well as gays and blacks. The classic of recent years from BioWare. Well, then the beauty of the nex gene means? She, no such. Graphically the game looks not to say so bad, but because of your linearity, here, for example, there is not even such a familiar thing as a change of day and night. Skyrim (2011 exit) without mods looks better in my opinion. With mods, it is generally out of competition.

Unfortunately, BioWare is experiencing a crisis of ideas and apparently talented people. After Mega-successful Mass Effect 2 in 2010, Studio Stamps Frank Haltur:

Dragon Age II - I think the comments are superfluous

Star Wars: The Old Republic - WOW Facelifting with lasers, although they promised a revolution in the MMRPG

Mass Effect 3 - With Drew Carpishis After Mass Effect 2, the story of Shepard flew under the slope

Today from BioWare, the studio that has created Baldur "S Gate, Neverwinter Nights, Star Wars: Kotor, Mass Effect and Dragon Age, little left. Founders have long earned their millions and moved away from affairs. Will the upcoming Mass Effect 4 be broken Negative trend? I would not really expect for it, but I want to believe that the developers will get to release a project worthy of the BioWare brand.

Let's go back to the passage of Dragon Age: Inquisition. Despite such an entry, I can't say that Inquisition is a bad game, rather she just did not meet expectations, out of ten points I am ready to give her six and a half. And if it were not for the name BioWare in developers, then all seven.

Heavenly anger

So, the beginning. The tie of history was everyone known for the trailer, which came out before the release of the game itself - we get the role of the favorite, surviving after the magical explosion, which created the gap. Break essentially this portal in the shadow, from which in the civilized world is climbing any evil, aka demons. The value of the hero is a special magical label, with which you can close the gaps that appeared with the Bressh. After the standard class selection procedure (I chose a "robber") and creating the appearance of your character go on the road.

First of all, you need to get to the rupture with Cassandra. It acts as a convention, which is not surprising. After all, after the explosion, no one except the main character remains alive, so it is not trusted at least to him. Put forward.

On the way, we select two satellites: the gnome-robber of Warric Tetras and the Elven Mage of Solax.

We close the first gap and go back to the camp. Here is the first meeting with the Supreme Chancellor of the Church and Character Dragon Age: Origins - Leliana.

The following task is to go to the temple on the mountain path. By the way, it was possible to choose, in addition to the mountain range, the option of passing directly with soldiers. On the road, as usual we understand with ghosts and small horrors.

Get to the temple. There is already a rite of sacrifice. We interrupt the procedure and coming into battle with the first boss - the pride demon. Tactics are very simple - we close the break in the curtain and beat the enemy while he has no armor. If necessary, repeat.

Inquisition

In this part, the formation of the new political force of Ferlden is the Inquisition. And some more planning and choice. For example, it is necessary to determine where the Inquisition in the person of the main character and its satellites will quit its mainforces. The choice of directions is spent influence points. After a short meditation, we go to the exploration of internal lands. Here, near Redcliff, the mother was last seen the mother of Giselle, it is necessary to protect it (which will provide support from the Church), and at the same time to bring order in the vicinity. In addition, the Redclifer Trainer Dennet can provide horses for the inquisition.

The main tasks of location:

Grip - negotiate with Dennet about horses

Danger did not minimize - eliminate dangers at the crossroads

Rales in subsenst - close 2 gaps in the curtain

Holding internal lands - split 6 camps

In addition, there are many additional missions, such as "Blood Brothers"; collecting fragments; Collecting 10 carbus carcasses to feed refugees, etc. In this video, only the beginning of the passage of internal lands.

Internal land

In this video, the continuation of the passage of internal lands. Stripping the territory, collecting fragments, breakdown camps, character routing and earning influence points. There is no advance in the plot of promotion, but he opened an interesting Bago-tactic. From a long distance, the enemy does not react to the magician and he can make a methodically to shoot a sacrifice from the staff.

Spread the effect of the Inquisition

As I said, Inquisition in the level of the gameplay monotonicity can shut down some MMO for the belt, so believe it or not, but in this part I continue to collect fragments, roots, barres, and also put the camp and close the veil. Slightly diluted with third-party quests. So the widow of Maduro in the task "farmer-apostate" asks to return the husband's ring, which temples killed by mistake.

In the middle of the video found some kind of sect in the dilapidated fort ("Winter Tower"). In the advantages of the game, you can record the fact that each significant structure / terrain has its own history or description. And this place. If you wish, you can read the entry called "Laornana Link".

By the way, you can find Hindel. In one of the additional quests "Shallow Breath", the husband of the sick refugee asks to find their son Hindel to help make a healing potion.

But most importantly close the local gap. It is surprising that people quietly live almost next to the portal from which the demons can go. Not all gaps are equally just closed, as some guard higher-level enemies, but with this our party has coped. After the case is done, you need to talk to the preacher Anais. She will thank the hero and suggest their help inquisition. You can choose from several options: help refugees, collect information or simply spreading news about the inquisition. Great, our party is growing!

Explore internal land

What happens in this part? That's right, collecting roots, bars, fragments etc. And I also try to open all the available camps (fast movement works through them) so that it is convenient to move around the whole map. Also returned the ring, which wrote about in the previous chapter and closed several more side quests. I do not describe here in detail all tasks, because in Inquisition there is a system of markers and no difficulties when passing should not occur. Treasure cards periodically come across, but there were never this kind of charada and in other games.

In this part I first encountered ducts, and if we speak Russian, then the dungeons. In most games, underground spaces are well covered. Recall the same Skyrim, in which under the ground was visible better than on the surface at night. Although this can be explained by luminous mushrooms and crystals. In Inquisition, the dungeon lights varies from weakly illuminated to absolutely dark. Here you can use torches or special waters - the magic source of light, with which not only visibility is improved, but the runes can be found on the walls.

Bearing

In this part there are a lot of booties, the bears in the forests of Inquisition will graze whole flocks apparently. Chase them, cut and frozen, and they all climb and climb. Bear Wakkhanalia ends somewhere for 40 minutes. Here for the first time I found an Astrarium, such a small device, with the help of which the constellation is necessary. This mini-game is at least more interesting than monotonous battles with beggar battalions. Next I got to the traders of Dennet. As you probably do not remember, Dennet, or rather his horse needs inquisition. But just so farmer with animals does not dispel, as you usually need to perform several instructions.

Where Druffalo wanders

Without bears, it did not cost here, but the main thing - I found and cleaned the camp of the temples, and also fulfilled the task "where Druffalo wanders." The essence is to find a mule and spend it back to the farm.

Danger did not minimize

Close all gaps in the inner lands at a time failed. As I said, some gaps guard more complex opponents, and that the passage returned a little in the command of the command. Shot a little, I studied the "home" surroundings.

Then we go to a new location - Val Ruayo, in order to establish contacts with another large sect - the church. Scene cat scene somewhere for 30 minutes of video. From her you can find out that there was a split inside the church. The Order of the Temples - the militarized wing of the church - now, apparently, is an independent force with which it will have to separately negotiate support. However, these guys are tuned to the Inquisition at all are not very friendly and called our party movement of heretics.

Already gathered to leave, but arrow appears with a message. The execution of this quest will add to the group of a new satellite - Siru (class "Robber"). And almost after a couple of meters, the Messenger of the Maggie Circle gives an invitation from Wivienge (Class "Mag"). It can also be brought to the team.

Vivien and Sir.

Here, the task of red Jenny (search for red things) and in general research tree Ruayo, which is completely small for the city. In fact, except for a couple of traders no one. One unusual merchant sells, as he assures, something is very valuable (10,000 gold), but it does not say that it is. Perhaps this is the main attraction of location.

It is worth it to note that in Dragon Age: Inquisition is incredibly long levels of levels. Even loading the most tiny terrain can take a few minutes! There is a suspicion that this is due to the DRM Denuvo used. In any case, this alignment is not good anywhere.

So, for example, I went to the Afro-Negro Clavetka Vivien. There was not even no location, only the cat-scene lasting 4 minutes. At the same time, it loaded 4 minutes! I looked at soap kinzo and get another 4 and a half minutes of the boot screen !!! Total quarter of an hour did not even have any gameplay. Tears roll when I remember Skyrim with his huge seamless world, and the downloads occupied 10-15 seconds, during which all sorts of 3D figures from the world of Tamriel could be considered.

Redcliffe

In this video we return to the intersection and inland lands. Only this time the bears and the roots do not touch, but we go on the plot task to the Redcliff to talk with the magicians and enlist their support. Namely, we need a great magician of Fiona. The meeting should take place in the tavern "Seagull and Lighthouse".

He arrived at the place, but only again everything went not according to plan and the next portion of domestic political disassembly is issued, in which it is necessary to deal. In short, the magician of Fiona, at the meeting, says that it was not going to negotiate about any union with the Inquisition, and at all he left no message about the meeting, and free magicians already sworn at the loyalty to the tevinter empire. In addition, she now has no effect on magicians, as Magister Gerion Aleksius became the head of the Order. Yeah, now more or less clear. The Tevinnets put their "Yanukovych" in the face of this alexium. So now I need either to negotiate with him, or to dismiss it and put a more loyal inquisition of a person, the same Fiona. Negotiations did not take place, but we received an anonymous note "Come to Church. You are in danger. "

Further more interesting ... In the church, we help the mysterious Maga to close the gap. This mage is the name of Dorian and he apparently gay, and part-time was still a student of Aleksius. In general, the sorcerer wants to help us stop Alexius, since the former mentor uses dangerous magic. Here Felix appears, the son of Alexius. And it reports that his father entered the sect of supporters of Tevintera domination called "Ventortor" and he will do everything to stop the Inquisition. At the same time, Felix and Dorian seem to associate relations by no means a platonic nature ... go. Observing in these stirs. In short, I advise you to watch the video to finally not get lost in the cruciation of the plot.

Quest will begin after you find a letter on the body of a dead gnome in a small cave southeast of the original camp. We go to the place indicated on the map and face a magic barrier closing the entrance to the cave. To destroy it, you need to attack it "opposite" magic (in this case, the barrier is ice), so we take a fiery staff and shoot them on the barrier. Inside, we understand with the enemies and go to the deeper of the cave. There we find the core of the Red Larium.

Farmer-apostate

In the south of the initial camp, you can find a lonely hut. We go inside and talk to a widow of Maur. She will ask to find a ring that the temples took, killing her husband. We go to the place marked on the map and interrupt all the temples, and from the body of one of them we take the ring that returns Maure.

Love will wait

In the south-east of the initial camp, in the gorge, we find a letter on the woman's corpse. It follows from it that she was heading for his beloved in the settlement, in which there are followers of a certain cult ("Linnana reference"). We go to the area marked on the map. Having passed through the gate, we go right and climb the stairs. We find Beranda and inform that his beloved Velll died. In gratitude, this nobleman can join the inquisition.

Slava Bezdar Andrasthe

Talk to Anais at the entrance to the settlement of the cult ("Loin Lornana"). She doubts that you are not the same / one for whom you are issued. We go to the most distant part and go down to a small cave, where we close the break. We return back to Anais, which will offer several options for how the sect can help the Inquisition.

Unusual duet

Quest take away from the scout, which is worth norther from the camp on the gnome pass. We go south, to the marked area and as quickly as possible we kill the temples. Depending on whether Ritts died or not, we repeat the concerned intelligence.

Amulet beloved

In the south-west of the camp on the gnome pass, the hill find the body of the temple from which they select an amulet. We refer to his beloved of this temple - the sorcerer Elder. She will stand near the altar in the north of the intersection (where we met the mother of Giselle).

Shallow breathing

In one of the huts near the crossroads, we encounter a refugee that asks to find the potion for his hard sick wife. We go to the settlement of the followers of the cult ("Loin Lornan"). Having passed through the gate, we go to the left, to the tower, and climb the vertical stairs. We tell all Hintelo, he gives the desired potion, which we refugee.

Flour of hunger

We speak with a hunter at the crossroads. He will ask to bring the meat of the rams. To fulfill the quest, kill the rams and collect lamb with their bodies. When you draw 10 pieces, come back to the hunter.

Blood Brothers

In the hut near the initial camp, you can find a note in which the Temmer calls his brother to the fight. Go to the specified place in the north and move there all.

Apostates in the witch forest

The quest begins when you find a letter in the hut in the north of the intersection. Go west to ice formations sticking out of the ground. Next, we find a cave, the entrance to which is closed by a fiery barrier. We use a staff attacked by cold. Inside killing all enemies.

Tempera in the west

The quest is not a clear place at the quest, because The right letter can be found anywhere on the corpse of the temple you killed. We go west to a broken bridge, then south. There you will find the camp of the temples. As soon as everyone kill them, the task will be counted

Grip

The fact that we can provide horses will learn from the offsor at the crossroads. We go to the specified area and talk to the jigger of Dennet. He will not want to offer his help inquisition until you do two quests that are automatically activated: "Safety for farmers" and "trouble with wolves". After executing the specified quests, return to the grip. However, immediately, before performing these two tasks, you can take a personal horse near the Dennet's home.

Conscientious underground

You need to search the corpse on a hill tagged by the "Tempeaker on fire", which is located southeast of the camp on the gnome pass. Go to the hut marked on the map. As soon as you open the door, a great horror will appear. After his murder go into the hut and inspect the chest.

Playing with fire

From the corpse in the south-west of the top lake, we select a letter in which it is said that you need to get around the statue clockwise three times. At the same time it is necessary to be very close to it. The statue is south. As soon as you do as it is written in the letter, "grandfather" will appear, or rather the dead man. Kill him, and the quest is over.

In the saddle

After fulfilling the quest "Trainer" you need to talk to the cervical, which is worth or sits near the stables, not far from the house of Dennet. You need to participate in horse racing. The necessary places will be marked by two pillars, between which it is necessary to drive, and the blue fire will burn nearby. Also, points will be shown on the mini card. The upper right corner will indicate the time for which you need to drive a distance. In total, three circles will be offered, after which the quest will be completed.

Mercenari fortress

Talking with a corporal near the intersection, go to the specified location on the map. There will be a fortress (the magnifice of the manor). To complete the quest, it is enough to just find this place, you can even kill anyone inside.

Unsuccessful delivery

After reading the letter, which you can find the north-west of the broken bridge, go to the specified area of \u200b\u200bthe north of the camp near the Redclifful Farms. We use the [V] key to find the desired object.

Where Druffalo wanders

The quest will begin if we read the ad on the fence east of the house of the detour of Dennet. We go to the gorge shown on the map. There see the missing animal. Killing wolves who attacked him, return on foot back. Watch the dawfalo followed by you. After you are heading Druffi to the Pon, report it to the owner.

Clage Bergrita

To start a task, you need to find a letter to the west of the house of the detour Dennet, on the rock (focus on an exclamation mark on the map). Then we go to the specified area in the south and kill three large gray bears. We take claws from them. It is not necessary to give them to anyone, and this task is considered complete.

Return conditions

After reading the letter found on a dead body to the west of a broken bridge. Go to the marked area on the map, south of the "magical assistant". There are activating the altar and we deal with the desired demon.

Robbers: East Road

It begins if we talk to the recruit Beltta, standing northeastern from the intersection, at the gate. Next, we go to the area shown on the map east of the intersection and kill the gangsters there. After that, we return to the recruit and pass the quest.

Measures against marauders

To start the task, you need to find a letter in the hut near the camp near the Redcliffe Farms. Then go to the cave marked on the map (it also performs one of the stages of the quest "Trouble with Wolves"). We climb on top level and pass to the farthest corner. There will be a big wooden box. Natively, and the quest will be completed.

Trouble with wolves

After a conversation with a handlebar, go to his wife Elea. She works in the garden nearby. After we go to the specified area, in the cave, where we kill wolves and a demon. After returning to Elea.

Safety for farmers

After a conversation with a handlebar, we go to the house located northeast of the house of Dennet. There we speak with a bron. Then, visit the three places on the map shown on the map and celebrate them. Then we return to the shelter and perform there on the table command setting the task "Watchtower for farmers". Then we return to the brother and complete the task.

Horses for the Inquisition

After performing quests "trouble with wolves" and "safety for farmers", we return to the grip of Dennet and ask him to provide horses for the Inquisition. Also, if you have a team of Cassandra, you can recruit it.

Application for puzzle boxes

The task gives the intensity as soon as you arrive in the inner lands. To complete the quest, you need to collect 3 dragon stones, 5 obsidians, 5 lamb skin and 1 crystal grace. Find all the components except obsidian, you can simply travel around the location in the inner lands. To collect the desired amount of obsidian, you need to either wait until it falls out of enemies or is found in the chest, or go to the northeast, to the location with a dragon, where it can be found in large quantities. To complete the quest, assemble the box on the table of the Intendant.

Healing DLA

Asking the officer at the crossroads, you can find out that refugees need a healer, and that it can be found in the village of Redcliff. In the village you can get only after the plot quest. Focusing on the marker, go to the right hut and persuade the healer's elf help refugees (take Cassandra or Solax with them). You can also take three quests, asking her, whether there is a shortage of herbs: "normal treatment", "improved treatment" and "rare treatment".

Normal treatment

Begins after a conversation with a healer in the village of Redcliff. She will say that she lacks some of her herbs, and she all noted in the list on the table nearby. We read a note and collect the necessary herbs (2 spindlers and 4 elven roots). We give them a healer and complete the quest.

Improved treatment

After passing the quest "Ordinary Treatment" and is performed similarly: you need to bring a healer 1 Royal Elfi root and 6 elven roots.

Rare treatment

It takes after the quest "Improved Treatment" and is performed similarly: it is necessary to bring a healer of 2 crystal grace and 5 spindlers.

Spirit of Lake

He is taken from a narrower in the village of Redcliff. We go to the point specified on the map and put the bloody lotus on the yellow bowl. The quest will be fulfilled, and you will give a sword as a reward.

Flowers for Senna

We speak with a widower, standing by the lake in the village of Redcliff. We go to the grave, focusing on the marker on the map and put the flowers. Then we return back to the widow and pass the quest.

Ballad of Lord Wrestley

We speak with one-eyed Jimmy in the village of Rarcliff. He will ask to return his unique ram. We go to the marked area on the map and looking for a brightly colored red-yellow ram. There are two options for developing events. The first: run up to the Baran and run a little behind him. Then Lord Worstley will agree to return. We go to one-eyed Jimmy and complete the quest with a conversation with him. Second version: Kill the ram. Then it will turn into ... You will see who. We kill him again and tell all Jimmy.

Big troubles

Quest starts when you find the key in the fortress of mercenaries (the magnifying house) on the balcony on the top floor. Then we go to the secret shelter of the Charter at the top lake, the entrance to which is covered with a waterfall and is located on a small hill. Unlock the door using the key found and get inside. Having passed through the bridge, climb up the steps and go to the right to the very end. There will be a staircase down. Going away, we kill all the enemies, and then open the door next to the stairs, according to which we just descended. They kill everyone again, including leader of bandits. On this quest will be completed.

Valammar storage

The quest starts after you select a mechanism (looks like a big gear), lying on the table in the room where the leader of the bandits in Quest "Big troubles" was located. Another part of the mechanism is on the other edge of the abyss. We leave out of the room and go straight along the bridge and then in the locked room on the right. In order to open the door to the room, the detachment should be a robber. Then we return again to the room, where there was a leader of the bandits in Quest "Big trouble." Install the gears in highlighted places on both sides of the door. Open the door. To do this, clamp [PKM] on the lever and hold while the hero does not let himself go. Then we do the same with the second lever. As soon as the door opens, the task will be completed. Inside, we kill enemies and taking Lout.

Business relationship

The letter to the trigger will serve as a letter found on the body of the temple (lies near the hut North-west camp near the sunset, where there is still a battle on the Quest "Blood Brothers"). After that, we go to the village of Redcliffe and find there Tanner destroyed in church apparers (standing next to the church). We speak with her and choose what will happen next to it. You can recruit as an agent.

Relationships: Internal Earth

First you need to get into the cave of old Simeon, which is located west of the camp in the forest in the southwest of the inner lands. It also has a gap. Passing in the opposite her entrance is an end, you will see an exclamation mark on the map. Having passed to him along a narrow slot in the mountain, find the letter on the body of the hunter to be put in the mailbox. His location will be marked on the map. Having done this, the quest will end.

Letter from Beloved

In the north-west, there is a camp in the nizin. In it on the table (highlighted by an exclamation mark on the map) lies with a letter. After reading it, we learn that it is necessary to attribute some Felandaris to the tree next to the stone lady. Felandaris is a plant that does not grow in the inner lands, but it can be found in Empriz-du Lyon. The location of the altar, where the plant should be attributed, marked on the map. After putting Felandaris in front of the statue, a ghost will appear, which should be killed, and the quest will end.

In the power of the elements

The task is taken from the Vitla recruit, standing west of the intersection. It should be seen as 5 regions marked on the map. In the right places there are drawers, barrels bags, etc. Between them highlights the place to install an invisiation banner. After we note the location of all the caches, we return to the recruit of Vitla and we hand over the task.

Dreams about stone

Quest is activated after we read the letter found in the left house. This house is north of the crossroads in the area of \u200b\u200bthe Redcliff Road. From the letter, learn that his author decided to hide in the cave somewhere in the hills. Focusing on the marker on the map We go to the area of \u200b\u200bthe Gnomego Pass in search of the cave. (The execution of this task can be combined with three other quests: "Not to the vein", "in the power of the elements", "in red tones"). Having found a cave, we find the magic barrier closing in it. With the help of the magician and the staff (fiery) destroy the barrier. We enter inside and face not very friendly by a well-minded apostate and his assistants. After their destruction, the quest will be completed.

Astrariums in Dragon Age: Inquisition are the relics of the ancient Tevinister sect that existed in the Dadrastian times, which united masters who wanted to destroy the Magiserium - the governing body of the Empire. Members of the Order wanted to return the old orders when all the providers ruled. Traces of their activities were found throughout Tevinter, mainly in border lands. There they conducted secret meetings and equipped cache with treasures, to discover which it was possible only with the help of the knowledge of the ancient astronomy. Over time, astronomy has lost their own importance, and the secrets associated with it and remained unclaimed. Many of these relics were found and destroyed by Andrashani sects at the beginning of the century of the Supreme Priestess. Particularly accepted by members of the Order of Family Vole, as they believed that the Astrariums fasten the veil, and if they destroy them, the end of the world would come. These were the ancient sects: the true motives of their actions have never understood the end.

In some large locations in Dragon Age: Inquisition, three Astrarium are located, which, when activated on a global map, form correct and irregular triangles. They are usually located on the hills and are clearly visible from a long distance due to their unusual form (Iron Globe). To solve a puzzle, it is necessary to properly connect the stars with lines, as shown on the tip in the lower right corner of the screen, not forgetting that some stars false and lines should not be repeated. If part of the stars from the constellation is not visible, you should scroll through the picture by holding the left mouse button and making movement in the desired side. After the first puzzle, you can learn an exemplary location of the remaining two Astrarium, if you re-activate the globe with the [F] key: the beam will indicate the right direction of movement. If you solve a puzzle with three constellations and connect the two, the Astrarium will reveal the location of the cache (the marker appears on the global map). The procedure for solving riddles is not important.

Collect a complete collection of Astrariums in Dragon Age: Inquisition can be both during the main plot and after the victory over the Crimean. Locations with Astrariums are always available after the study on the Table of Command in Skyhold (some studies need to be carried out twice). Unlike the echolarms of the Astrariums, they do not disappear from the global location card after solving the puzzles.

The location of the Astrariums in the inner lands in Dragon Age: Inquisition:

  1. (CONSTELLATION JUDEX) - At the foot of the mountain southeast of the invisian camp in the suburbs in the eastern part of the location.
  2. (CONSTELLATION DRACONIS) - on the top of the hill in the hafteros more often, between the inquisition camp in the forest and a broken bridge, in the western location. Lifting on the hill begins on the side of the Camp of the Inquisition.
  3. (CONSTELLATION PERAQUIALUS) - on the hill north of the Redcliff Farms in the northwestern part of the location.
  4. Picky location - In the chest in a secret room in the refuge of the magician between the camp of the Inquisition on the upper lake and the rarecliffe (the "apostate in the witch forest"). The magic barrier is broken by a cook with a cold effect.
  5. : Snake blade (a rare dagger) - 180 UVS, 70 damage, + 2% attack, + 14% bonus for critical damage, when hitting 5% a chance to poison the enemy.

The location of Astrarium on the storm coast in Dragon Age: Inquisition:

  1. (Constellation Servani) - on the edge of the cliff over the shore of the sea, next to two caves, on the territory of the hessarian camp in the northern part of the location, east of the Landmark "Morrinova Height".
  2. (CONSTELLATION FERVENIAL) - on top of granite blocks to the east of Morrinova height reference point in the northwestern part of the location.
  3. (Constellation Bellitanus) - on a hill next to the "Stone Tree" landmark in the central part of the location, east of the Camp of the Inquisition in a small bay.
  4. Picky location - In the chest in the cave south of the third Astrarium.
  5. Award for the Ripping of Astrarium: Red-Crossing perfection (onions unique) - 93 UVS, 82 damage, + 8% bonus for damage against defense, + 3% chance of a critical strike, + 9% dexterity, chance 10% call "sacrifice" that appreciates 50% damage from Weapons.

Location of Astrariums in Emerald Mogilas in Dragon Age: Inquisition:

  1. (Constellation Solium) - on the edge of the cliff south of the Camp of the Inquisition in the territory of the stone in the central part of the location.
  2. (CONSTELLATION ELUVIA) \u200b\u200b- on a hill on the territory of the nettle pass between the guidelines "watchman" and "conductor" in the southeastern part of the location.
  3. (CONSTELLATION EQUINOR) - At the foot of the mountains in more often the forest south-west of the settlement of Argonov Lachuga in the western part of the location.
  4. Picky location - In the chest in the cave at the end of the passage to the south of the settlement of Argonov Lachuga in the western part of the location.
  5. Award for the Ripping of Astrarium: To meet death (unique staff) - 75 UVS, 46 damage from cold, +9 Will power, +10 Building, +12 Cunning, when hitting 1% of maximum health.

The location of Astrariums in the Western Location in Dragon Age: Inquisition:

  1. (CONSTELLATION FENRIR) - on the site in the ruins of the prison to the north-west of the entrance to the Koraracavus in the northern part of the location (the task of "troubles with the darkness of darkness").
  2. (Constellation Satinalis) - on the site in the Fort Echo in the northeastern part of the location.
  3. (CONSTELLATION TOTH) - In the corner tower of the fortress of griffonov, wings in the western part of the location.
  4. Picky location - In the chest in an underground cavity in the semicircle, east of the Camp of the Inquisition on the rocky ridge, in the southern part of the location.
  5. Award for the Ripping of Astrarium: Canceled Charger Ring (Light Unique Armor) - + 3% Protection against Magic, +3 Magic, +6 Will Power, + 21% Resistance to Spirit Magic, + 14% cold resistance, + 5% concentration for each enemy in radius 8 meters.

The location of Astrariums in Rattle in Dragon Age: Inquisition:

  1. (CONSTELLATION KIOS) - on the site of the Glenmorgan Mine north of the Camp of the Inquisition at the farm three trouts in the eastern part of the location.
  2. (CONSTELLATION SILENTIR) - Hydren hut Judith on the territory of the estate estate in the southern part of the location (the task "naturalist").
  3. (Constellation Tenebrium) - on the site north of the fishing hut on the plain in the western unit of location, access to the plain opens through the plot after the water is designed through the dam.
  4. Picky location - In the chest in the cave on the rocky slope to the west of the inquisition camp at the farm three trouts in the eastern part of the location.
  5. Award for the Ripping of Astrarium: Excellent fire protection belt - + 30% resistance to fire.