Completion of side quests - Whistling Wastes, Western Reach and Empriz du Lyon. Best early on Dragon Age Inquisition where the burial grounds

Computer game in the RPG genre, the third part of the series Dragon age, was developed by the Canadian company BioWare. Published by Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedasa plunges into the abyss of internecine wars and political intrigue. In addition, unusual rifts open in different parts of the world, allowing demons to penetrate Thedas. The protagonist receives a mark and after closing several faults in Temple of the Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Whistling Wastes

At this location, the Inquisitor needs to find out the reason for staying in the Venatori deserts (Sand and Ruins Quest) and after that, find and examine the abandoned tombs and tomb.

Breaks near the bay

Inquisition scouts have noticed an active gap in the area of ​​the camp in the bay, which the Herald must close.


Sand and ruins

The Venatori are found in the Whistling Wastes. The Inquisitor needs to search two hostile camps (near the canyon and north of the bay) in order to find out the reason for Venatori's stay in this area. You need to pay attention to the documents, which will be located in hostile camps (maps are needed to complete the Tomb of Firel).


After receiving the information, the main character must travel to the north of the Wasteland to explore the place that Venatori is called Watchtower... We climb the mountain ridge and capture the next camp, also the main character receives information about the tomb near the statue and the Venatori camp in the east in the mountains.


During the study of the last camp, the Inquisitor discovers a letter for the Venatori masters (after clearing the area and reading the letter, the task will be completed).


Breaks: canyons

After setting up a camp in the canyon, the protagonist will have to close the active breaks in the Veil.


Breaks: Sand Cliffs

After Camping in Sand Cliffs (Quest Sand and ruins, the site for the camp will be discovered during the survey of the Venatori base in the east), the Vestnik will have to close the rifts in the area.


Bone fields

A letter can be found in the Venatori camp in the west of the Whistling Wastes, which contains information about a missing patrol in the Bone Fields. In the designated area, we find an abandoned cart, we clean the area and complete the task.


Breaks: Sun's Nest

Once camp is established on Sun's Nest, the Inquisitor must close the active rifts in the Veil.


Firerel's Tomb

The main characters have to find abandoned in the desert tombs, which will allow maps from the camps of the Red Templars (there are only 5 graves). In order to gain access to the tomb, the Inquisitor must activate in the correct order braziers with a veil of fire, if the wrong sequence is chosen, the main characters are attacked by demons (below are given with quotations of the tablets in the required sequence).


In the grave next to the camp on Sandy Cliffs (at 4 stables), the order of activation of the curtain fire is as follows: 1 - "This is the story of Firel ...", 2 - "koi against the will of his father ...", 3 - "For with the halls were built with pride ... ", 4 -" And with sorrow the halls were built ... ". Further, the Herald enters the tomb and receives a part of the key from the Tomb of Firel.


The procedure for activating the curtain fire in tomb on the Burial grounds(the tomb is located in the Southwest of the Whistling Wastes): 1 - "The sons of Firel erected a monument ...", 2 - "and they worked side by side ...", 3 - "but each ruled in his own way ...", 4 - "And where did one brother fall ...". Once again we get information about the tomb of Fairel and an integral part of the key.


A grave in the canyon (the entrance to the canyon can be found in the corresponding camp): 1 - "After many years, Firel ...", 2 - "And the burden is heavy ...", 3 - "Forced both sons ...", 4 - "and the brothers swore ...".


Passage to the grave in a mountain fortress(at the Nest of the Sun) will be blocked, but there is a workaround (you need to climb the mountain and walk a little south to the Venatori camp). The order is as follows: 1 - "The sun scorched the sandy ocean ...", 2 - "But there was a stone in the sand ...", 3 - "Fayrel took the Stone ...", 4 - "His teig grew and flourished ... ".


The tomb by the statue (located in the north of the Wasteland, under the large statue of the Spike): 1 - "Firel, Perfect ...", 2 - "the enmity that destroyed the teigi ...", 3 - "His own clan ...", 4 - "the upper world ...".


After receiving the components of the key, we go to the east of the Whistling Wastes, near the entrance to the tomb there is a lair dragon(however, it can be bypassed since your opponent is sleeping). The sand scavenger has a vulnerability to cold, is protected from fire magic (otherwise, the dragon's tactics are no different from others). We get a sketch of a rune against demons and complete the task.


This article is part of the Dragon Age: Inquisition Walkthrough series

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varrick, leliana, whistling wastelands, gaps near the bay, sand and ruins, rifts: canyons, rifts: sandy cliffs, bone fields, rifts: nest sun, firerel's tomb

The sixth part of the passage of Dragon Age Inquisition could be called "Dragon Slayer". For the first time I killed a dragon, and not even one, but four at once. Although it is worth noting that the most difficult dragons are yet to come. We will also go over the plot a little. I did not record some episodes: the quests of Serah and Vivienne, the "Brown Bog" area clearing, the collection of fragments, etc. So if something is not in the passage, it does not mean that I missed some moments. But the most important thing in the description, of course, will be.

Storm Coast - Dragon Vinsomer

At the command headquarters, I activate a new task - "Red Templars". An entrance will now open at the westernmost point of the Storm Coast map. Inside, as you might guess from the name, there are templars ... red ... Here you can also find the Black Lotus plant, as well as a locked door (the door requires the "key of the red templar", but where to get it is unknown). We interrupt vrazhin, which are not so many, and we go out to the shore with a boat. This transport can be used to get to the "Dragon Island".

Vinsomer settled on the island. This dragon, despite the 19th level, is a rather formidable enemy due to strong electrical damage. My party of Rogue (Main Persian), Mage (Dorian), Archer (Sir), and Tank (Blackwall) flew rapidly. Of course, Blackwall showed miracles of resilience, but with his damage, it would take a week to kill a dragon. As a result of the confrontation, it was decided to return to this animal later. You need to gain an advantage in the level, craft equipment not only for yourself, but also for your allies, and also pump over the tincture of protection from electricity. Then we will definitely win.

How to Defeat a Dragon - Northern Hunter

There are 10 dragons to be found in Dragon Age Inquisition. If it doesn't work out with Vinsomer or another strong dragon, then you need to find someone easier. A Northern Hunter from Crestwood would do just fine. This dragon also uses electricity magic, but it only has level 13, which is quite capable even without the use of protective potions.

Dragon loot is the best: in addition to weapons, armor and blueprints for crafting, unique items such as dragon iron, rich dragon blood, dragon tooth, dragon membrane (4th level cloth), dragon scales (4th level leather), dragon bone (level 4 metal).

Also in Crestwood are the Assassins Guild Leaders. I just lacked one sign to create a knife for the killer's path. In addition to the signs, you also need a special book, which can be found next to Cole. There should be another in Val Royeaux from the bookseller, but in my case it was not (I bought all the books).

Warden Crestwood, Josephine, Leliana

No, this is not a love triangle, but only a short summary of the content of the video. We try the elder Crestwood, build a relationship with Josephine, consult with Leliana, who for some reason does not like the whole story with Josephine. At the same time, Leliana herself does not want to enter into a vicious relationship. It's a pity, I expected to see a serious showdown between the girls for the Inquisitor! In general, the options are as follows.

Possible Romantic Interests for Female Inquisitors:

Blackwall, Serah, Josephine, Iron Bull

Possible romantic interest for female Inquisitors (only for characters of the Elf race):

Cullen, Solas

Possible Romantic Interests for Male Inquisitors:

Cassandra, Josephine, Dorian and for those who like stronger Iron Bull! OMG.

Forgotten Temple of Dirtamen

Here is a complete passage of the mission "God of Secrets". Collected all the runes and remains. At the end, we perform the ritual, summon and kill the demon, collect the loot from the chest.

Whistling Wastes

The first of several videos of the new large location - The Whistling Wastes. Here I also did almost everything, including the search for the mosaic elements (except for the quest "Notes in the Wasteland"). The main task is to find 5 gnome graves, in each of which take a part of the key. The first grave found at 25 minutes. The main thing is to light torches in the correct order, and there will be happiness.

A map of the area with all the graves can be viewed in the video "Whistling Wastes - Tomb of Firel" (from 30 seconds).

Whistling Wastes - Part 2

We continue the wasteland. I found a shop with weapons and armor, where for just 6100 I bought a very good level 22 helmet for the rogue class - Draska's Helmet. Armor level 44, as well as bonuses for defense and agility.

Whistling Wastes - Part 3

We wander through the night desert, close the gaps, chop down spiders, loot the tombs of the cows, collect a rare plant - the aria of the vandal. It is found in such large numbers only in the Whistling Wastes. Useful for improving potions.

Whistling Wastes - Part 4

I think there is no need to explain what is happening here :)

Whistling Wastes - Part 5

At the 20th minute, the grave, in which I did not immediately notice the door (why in Inquisition the doors of the dwarfs are so narrow?). In general, always try to walk "along the wall" so as not to miss anything.

How to Defeat a Dragon - Sandweeper

Sandweeper is a level 20 fire dragon of the Whistling Wastes. The fight took a quarter of an hour (starts at the 7th minute and ends at the 21st). Quickly enough he took off all his health and relaxed a little, considering that the job was done. But that was a big mistake. At some point, the dragon knocked out everyone except Blackwall and spawned its cubs, which did not allow the Gray Guardian to revive their comrades. The situation became critical when Blackwall had practically no health left. The computer enemy seemed to have acquired a human mind and spitefully poured fire without stopping. The prospect of a quick reboot and the time spent was not at all pleasing, but the battle was still managed to pull out.

Whistling Wastes - Firerel's Tomb

Behind the dragon is the Tomb of Firel, which must be opened with the pieces of the key. But as I said above, I missed one part, so I had to return. In the tomb you can find the "Excellent rune against demons" blueprint.

How to Defeat a Dragon - Ferelden Frostbite

Despite its name, "Frostbite" uses fire magic. This level 12 dragon can be found in the northeast of The Hinterlands (video 2:20).

Varric's story

This video is all about the walkthrough of Varric's quest. We return to Vallamar, kill the bad gnomes, watch the cut-scene. It all took 10 minutes. It took about the same amount of time to upgrade Bianca (Varric's crossbow). In one of the previous parts, I was already in Vallamar. At that time, it was not possible to open the 3rd level of the map. So he will be available only in this mission.

How to Defeat a Dragon - Deep High Dragon

This level 14 dragon can be found in the Western Reach (South). We approach the researcher Frederick and take the quest to lure the dragon. We set traps, we wait, we kill. The Abyssal High Dragon, like the Frostweed, is a fire dragon, so if you plan to go to her early, then it makes sense to stock up on potions of protection from fire.

Arbor wilderness

The coryphaus plans to find and appropriate an ancient elven artifact - Eluvian (later it turns out that he needs a certain Source of Sorrow), and we plan to prevent him. The bottom line is that we run through the forest to the desired marker, you can turn on invisibility and not be distracted at all by the showdown between the templars and the warriors of the Inquisition.

We reach the Mital temple, watch a cut-scene and solve puzzles of the level of the first grade of elementary school - walk on the tiles without stepping twice on one tile. The task is simple, but the implementation is such that sometimes, for some unknown reason, the "double click" still works, so you have to repeat the procedure again.

Temple of Mital and bugs

So, we are still at the elven temple. The main task is to prevent the leader of the red templars, Samson, from reaching the Source first. The commander jumps into some kind of pit and then the first choice appears: jump after him or solve several puzzles with tiles as Morrigan advises. In this case, I took advice and went running on the tiles. I think that you can go through this episode in both ways, but if you do not pass the test of the temple, and immediately go after Samson, then he will most likely get to the source first, which is not very good from the point of view of the plot, besides, I would not have received the achievement " The fruits of pride. " But just in case, in front of the tiles, I decided to make a manual save, which later played a very important role.

The puzzles have been solved and the door to the inner hall is open. I go in and I don't smell any trick. But if I had passed this place not for the first time, I would have known that a cut-scene should be triggered right at the entrance, and battles between the templars and the ancient elves should take place inside the halls. In short, a serious bug happened. I ran all over the temple and even found a waterfall where Samson should be located.

It gets worse. Not understanding the meaning of what was happening, I decided to jump into the waterfall ... And then suddenly I realized that all this time my mind was inside the matrix, and now it is free. Before me is a real, gigantic real world and an open field. With all my might I ran towards the horizon, leaving the Coryphaus and the elves behind. And everything would be fine, everything would be fun, but here the autosave icon in the corner of the screen painted a not very rosy picture of the early completion of the passage. How well I was hand-preserved on the tiles ...

Against elves

I rebooted safely, ran the tiles again and entered the hall. This time the cut-scene is triggered! A pathetic elf with a tree tattoo promises to help defeat the enemy, but after that we must leave the temple and never return here. Morrigan advises to think carefully, since the Source, for which the Coryphaus is hunting, may come in handy ourselves. In the end, I choose the option against the elves - "We may need the source."

In this situation, I get a lot of negative reaction from allies. In the temple you will have to fight both elves and templars. And in the end, Morrigan kills the head elf so that he cannot destroy the Well. The option is not very optimistic, but if such is the price of an important elven artifact, then I am ready to accept it. Just in case, I save in this place and reboot to go through this episode again, but with the support of the elves.

For the elves

The third time I had to run through the tiles. We go into the hall, listen to the elf. I give up my claims to the Source and choose the pro-elven version - “Let's help each other”.

In this case, I get approval from the allies. In the temple, you don't need to fight with anyone at all, since the elven guide will lead you in a different way. At the same time, you can find runes on the walls and chests that are inaccessible when passing against elves. In addition, Morrigan does not kill the elf, since he allows the source to be used. In short, this version is held under the hippie slogan - "Make Love Not War".

The fight with Samson itself, in any case, is very simple. This boss has a 21st level and a very painful blow, but in both cases he aggroed Blackwall's tank, which he cannot inflict damage in principle. We calmly stand aside and watch as Sera cuts arrows into a carcass. On the video it may seem that the fight is difficult, but in fact, I just did not try very hard, since the outcome was known in advance.

Samson's trial

He turned on the recording, as he planned to carry out the first execution and chop off Samson's head with his own hands. I haven’t executed anyone yet, but it was when I decided to do it with a notorious villain that I was not given such an option. But once the video has been recorded, then let it be. That's all for now.

Of course, the game was released quite a long time ago and most have already knocked out all the achievements for the game, however, I think there are people who have not yet done this, so I decided to write a small guide to the achievements. I will not paint all the trophies, because there is simply no point, because they are either light or plot.

Dragon Age Inquisition - the main game includes 52 achievements on the PC and Xbox platforms, while on the PlayStation there are 53 achievements due to the presence of platinum.

1) "As a whole"- Complete an interclass combo with a controlled character in single player.

Personally, I just froze the enemy, and then hit him with a sword and that's it. There are a lot of combinations in the game.

2) "The luminaries of their epoch" - In one playthrough, take all possible companions into the squad.

Note: This achievement is skippable.

You need to find all satellites:

- Cole: After the quest "Defenders of Justice" it will be possible to recruit him.

- Sir: Appears in Val Royeaux on the quest "Friends of Red Jenny"

- Vivien: After the scene with Lucius during the quest "The danger has not passed" in Val Royeaux at the Summer Market, the envoy of the Circle of Mages will appear, after talking with whom you will receive the quest "The Imperial Enchantress". (Also, be careful - Vivien can only be recruited before going to Skyhold.)

- Dorian: Overall in Recruiting Dorian is no different from recruiting Cole, except that you must follow the path of the mages and select the Tempting Whisper quest to meet him. Although even if you choose "Defenders of Justice" - he will still appear in the shelter after completing the quest.

- Blackwall: After returning from Val Royeaux, receive the Lone Guardian quest.

- Iron bull: After a trip to Val Royeaux, the Captain of the Bulls quest will become available.
- Cassandra, Varric and Solas:Join at the very beginning of the game.

3) "Readiness"- Find the Veil Rune.

The curtain runes are runes activated by a special torch (which can only be lit by a magician and it burns with green fire).
As soon as the torch is lit, just explore the nearest territory (usually the runes are located in caves, on the walls), it will not be difficult to find them, they will glow when approaching them with a burning torch.

4) "Liberator"- Liberate three fortresses in one playthrough.

Fortresses can be liberated in the following locations:
- In Crestwood (Caer Bronak Fortress);
- In Empriz du Lyon (Suledin fortress);
- In the Western Limit (Griffin Wings Fortress).

5) "Starsyes bala "- Earn the complete location of the Orlesian court.

Quest "Evil Eyes, Evil Hearts" - It's easier to get this trophy playing as a human, since you will start at 40/100 (in the case of others - 25/100)

The most important thing here is to answer the questions correctly during conversations, especially during a dance with the queen's adviser, to look for hidden documents (we give them to Leliana), as well as coins that we throw into the fountain.

6) "Regalia"- Fully upgrade one throne.

Just complete additional tasks (meaning tasks for the extraction of resources) at the command headquarters and sooner or later you will receive parts.

7) "On fiery wings"- Find a powerful ally to equalize forces.

Easy to miss! During the plot quest "The Fruits of Pride" in the Elven Temple, you will be offered a choice - to drink from the spring yourself or give it to someone else. You need to drink from the source yourself, and then a new location will appear and on it you will need to fight the dragon. (the dragon has a high level of health and level 17, so I advise you to be well equipped, although to defeat him you need to injure him only 50%)

8) "Keymaker" - Get into the heart of the Solasan Temple.

First you need to complete the quest "Collecting the fragments", but this quest is not given immediately. First you need to find at least one shard, for this you need to travel the world and look for the skulls (telescopes in the form of a glowing skull) - eyepieces, then we look into it and mark the sparkling fragments, then collect them.

All Shards: (114 Shards in total).

Hinterlands - 5 ocularums and 22 shards

Stormshore - 4 Eyepieces and 13 Shards

Forbidden Oasis - 4 Eyepieces and 15 Shards

Western limit - 5 ocularums and 14 shards

Sacred Plain - 3 Eyepieces and 16 Shards

Emerald Graves - 2 ocularums and 13 shards

Emprise du Lyon - 2 ocularums and 13 shards

Whistling Wastes - 4 Eyepieces and 8 Shards

"Calm the spirit", "Transfer the cold" and "Conquer the fire", after completing which the main door will open behind which there will be a demon of Pride and after defeating which you will receive a trophy. (don't forget to open the last sarcophagus).

9) Dragon Storm- Kill 10 High Dragons in Single Player.

- Ferelden frostbite - has a 12th level, lives in the interior lands (northeastern corner of the map, north of the camp in the Rebel Queen's ravine).

He loves to summon little dragons to help, which greatly complicate matters.

- Northern hunter - has a level 13, lives in Crestwood (in the Black Marshes in the southeastern corner of the map, south of the camp at the Three Trout farm).

-Abyssal High Dragon " - has a level 14, lives in the Western Reach (in the southwestern part of the location, south of the camp in the Nazer pass)

This dragon cannot be found just like that; in order for her to arrive, you need to complete the quest chain of Frederic de Sero.

-Gamordian Buregon - has 15 level, lives in the Sacred Plains (in Crow Marsh, in the northeastern part of the location), which can be reached by completing the command rate quest "Get access to the Gilannain grove".

- Great Mistral - lives in the Emerald Graves (northern part of the map).

- Vinsomer - has 19 level, lives on the Storm Coast, on the Dragon Island, to get to which it will not work right away. You can get access to it after completing the "Red Waters" quest.

- Sand scavenger - has level 20, lives in the Whistling Wastes (in the eastern part of the location, next to the entrance to Firel's tomb).

- Hyvernal - has 19 level, lives in Empriz du Lyon (Etienne's Ring just behind the Judicael Bridge). To get to the other side, you need to complete the quest at the command headquarters "Restoration of the Judicael Bridge".

- Kiltenzahn - has 21 levels, lives in Empriz du Lyon (in the Ring of Judicael, next after the Ring of Etienne).

- Highland bane b- the most difficult dragon in the game, has 23 levels, lives in Empriz du Lyon (in the Ring of Leontine in the northern part of the Solar Puddles).

First Expansion - "Jaws of Hakkon" - includes 4 achievements.

1) "Pyro" Destroy all winter shards and light all the lights in the old temple.

Here I would advise you to watch a video on the location of the fragments on the Internet, it will be much easier.

2) "Historian"- Uncover the secret of the legendary personality.

Subject achievement.

3) "Popular name"- Impress the Avars of Stonesbear and win their friendship.

Quest "Guests of the Stronghold".

You need to get 5 approvals and the trophy is yours. In general, everything is simple here.

Many will receive approvals after completing story missions, but you will also have to complete additional ones.

Complete the quest "Father's Name" and give the loot to the master of the hunt (required).
- After completing the quest "Trials of Gakkon" also get approval.

Complete the Up and Away quest.
- Complete the quest "In Exile"
- We also complete several tasks at the headquarters of the command, for which they also give approvals.

4) "End of winter" - End the myth of the ancient days.

Subject trophy.

Second addition"Descent" - also includes 4 achievements (I will not describe them, they cannot be missed).

Third expansion "Outsider" - includes 11 achievements, but we will not analyze everything, but only those that can cause difficulties.

1) "Trial of the Hermit"- Kill 10 Big Bears made stronger by a Disservice.

Big bears are found only in the "Emerald Graves" location, we turn on the test and go there. I advise you to look for bears closer to the water, near rivers and on small lawns. I do not advise going north, as trolls already live there and there are almost no bears there.

2) "Trial of the Fool"- With the "Take your time" challenge enabled: reach Skyhold at level 5 or lower.

Complete only story quests, do not read the scrolls, avoid enemies if possible.

3) "Thinking outside the box"- Open all the caches guarded by ancient statues.

Elven Ruins, Forgotten Sanctuary. Here we read the inscription on the stone opposite the statue of the wolf and light the torch at which the statue of the wolf is looking.
- Ruined Library, Scientist's Refuge.
- Located in the deep paths, we are looking for a blockage in front of the eluvian. But keep in mind that you can only get there when you get the Anchor Burst ability, so you will have to return.
- Located in the Darvaarad location, in the research tower. not far from the entrance to the tower on the left. (We light the fire in the following order: Owl, Deer, Dragon)

4) "Coroner"- Find all fit-to-measure clothes.

There are only 4 things that are in the chests. All of them are located at the "Crossroads" location. Here it is better to watch a video about their location, although it will not be difficult to find them yourself.

Also remember that if you load the save and turn on the test, then it will not be activated immediately (Example "Test of the Empress"). You need to leave the location you need and enter it again.

Let's play !!!
I am not an EA employee.

This article will present the walkthrough of side quests in several locations of the role-playing game. Basically, these will be high-level lands, which can be reached after arriving at the Skyhold fortress.

Western limit

This location is for players from level 10 to 14. Upon arrival at the Skyhold fortress, we will have the quest "To the Western Limit". It is necessary to carry out the corresponding operation on the military table, and then go to the Western limit. As soon as you arrive there, the quest will end immediately.

Venatori
This task will be given to you after the first arrival at the location. To continue the mission, you should read the book lying in the starting camp. Then you need to go west and find the damaged carts. A little to the north of them there are two entrances to the cave. Opening should be left, not right. If you want to get there, then you need a magician, since only he is able to create the structure we need. In the dungeon, we kill spiders and read a book that will lie on one of the tables. This will end the quest.
Relic hunt
To open this mission, you need to take on the execution of the operation on the military table called "Crossing the sulfur pits". Then again we go to the Western limit and go to the fortress, located in the northwest of the first camp. We go into the castle and find several venatori, led by Lucanus. We destroy the enemy and rejoice at the completion of the quest.
The heart of the windless ruins

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

This quest is activated immediately after completing the above quest. On the same level, you need to find 5 keys in the form of stones. Their approximate location will be indicated on the map. After we open the doors with a reward.

Mysterious gap
It will start automatically after we visit the Windless Ruins. First you will need to complete the above quests. Next, we can pick up a good staff. Then you should go to the exit, killing all opponents along the way, and close the gap.
Assault on the "Griffin Wings"
It is issued by a researcher standing not far from the camp located in the Nazer Pass. After taking the task, you need to go north to the place that will be indicated on the map. We destroy all the cultists led by Macrinus, and then we announce that the fortress belongs to the Inquisition by raising the appropriate flag. You can first storm the fort, and only then talk to Frederick. In this case, the quest will start and end immediately.
Dragonology

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

Starts automatically after examining the damaged cart and reading the note located south of the starting camp. The researcher we need is located near the camp located in the Nazer Pass. To complete the task, you just need to talk to the scientist.

Frederick's life
To take this quest you need to talk to Frederick. We investigate the level and destroy the members of the White Claws group. From their corpses, it will sometimes be possible to take the supplies needed by the researcher. As soon as we collect the required amount, go back to Frederick and hand them over to him. You can collect these items before talking to the scientist. In this case, you will immediately start and complete the task.
Hunting habits
It is given by Frederick after you complete the previous quest. It is necessary to study the places marked on the map and find the corpses of the gurnes. Their search is carried out by pressing the V key. After finding four corpses, we go back to the quest giver and inform him about our findings.
How to lure a dragon

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

You can get this quest from Frederick after you complete the quest "Frederick's Living". The researcher will instruct you to find the internal organs of the spinefish and the feather from the tail of the phoenix. The location of the animals will be marked on the map. We destroy the monsters and go back to the scientist. The quest will end after a short conversation with him.

Authoritative source
It will appear in your journal immediately after completing the above task. It is necessary to return to the Skyhold fortress and on the military table to take on the decision of the operation called "Translation of the text about dragons." Then we move to the Western Limit location and talk to the researcher. The quest will end.
Break off the "White Claws"
In your journal, it is activated as soon as you complete the mission "Hunting Habits". You should go to the south, where the ruins are located, and neutralize five simple traps. These actions will attract the robbers and their leader. We kill the thugs and go back to Frederick.
Abyssal High Dragon

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

After completing the above tasks, Frederick will be able to take the quest to kill the high dragon. To do this, put the bait we created in the areas marked on the map. We kill the dragon and go back to the scientist to turn in the quest. You can also offer a researcher a job in the Inquisition, thus making him your agent.

On the trail of the church
The mission starts by exploring a low pedestal, which can be found not far from the first camp - you need to go a little west past a couple of damaged carts. It is necessary to "turn on" in turn several similar pedestals, which will be marked on the map. They will lead you to the entrance to the dungeon. It will be closed with a magic barrier. Destroy it and go inside. After that, the quest will end.
Troubles with the darkspawn
You can get this quest in the captured by us "Griffin's Wings" fort from Captain Rylen. After taking the task, a marker will appear on the map. We go to it and on the way we come across a canyon, which is impossible to pass, since it is filled to the top with sending gas. You need to go to the bridge, from which there are only ruins, to open the operation on the military table.

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

We return to the Skyhold fortress, convene a council of war and carry out the task "Find out where the creatures of darkness come from". After we go back to our location and find the once destroyed bridge, which was completely restored by the forces of the Inquisition. We pass along it and find ourselves on the other side of the canyon. We go to Coracavus. We study a new level and destroy all opponents along the way. After a short period of time, two new quests are activated. One of them is performed in the same place where it was issued to us. It is necessary to approach the magician to the partially broken wall, behind which the fire is visible, and click with the mouse on the place where the icon in the form of a small staff is displayed.

After we go along the created path. We approach the locked door and examine the corpse lying nearby. We find the key, unlock the closed door and move on. Along the way, you will have to fight a strong enemy, so prepare in advance for a difficult battle. Then we go outside through the entrance located in the south, and continue our way to the fortress, which will be marked on the map. There we will meet a group of enemies led by Serbius. After killing everyone by the enemy, Serbius will be on the floor with a minimum health scale. You can either leave him for dead or be tried (one of the court options will allow you to make him your agent).

This water tastes funny
The assignment is given by Captain Rylen. You will need to go to the canyon marked on the map and kill one vargest. Everything, the quest is completed.
Fortress and its occupants

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

This mission can be obtained from Knight-Captain Rylen in Fort Griffin's Wings. To complete it, you need to go to the location indicated on the map and kill all the pirates. There is nothing difficult about that.

Emprise du Lyon

To get to this location, you need to perform an operation on the military table called "Timely Intervention". Emprise du Lyon is designed for characters from level 16 to 22. Get ready to face several high dragons.

Infection in Sarnia
This quest will be given to you almost immediately after arriving at this location. You will need to go to the ruined village and talk to a woman named Poulin there. As you can see, the mission is not difficult.
Liberation of Lyon

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

We get it when talking with Poulin. You need to take turns clearing several areas on the map from the templars abusing red lyrium. In these places it will be possible to set up camps for the Inquisition. Once you destroy the last group of villains, the quest will end.

Call me Imshel
If you want to get this task, then you need to talk to a guy named Michelle, who will be standing near the exit from the destroyed settlement. The completion of this mission overlaps with the quest related to the assault on Suledin Castle. During his capture, you are unlikely to miss the demon Imshel. He will try to bargain with you. If you agree to its terms, the boy will die. If you fight the evil one, then Michelle can become your agent. I will note that Imshel is one of the "Unlawful" - a group of the most powerful and ancient demons in the Shadow. You can read more about it here.
Career matters
In the south of Empriz-du-Lyon, south of the sign showing the quest "Salvation among the stones", you can find a hidden letter (we constantly press the V key). After we go to Madame Poulin and talk to her heart to heart. The quest will end there. Then you can judge her for all her sins.
Salvation among the stones

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

This mission begins after successfully completing the Infection in Sarnia and Liberation of Lyon quests. To complete it, you need to go through the places marked on the map and release all the slaves from the cells.

Red invaders
He will appear at you immediately after visiting the camp at the tower. This quest can be completed simultaneously with the above mission. We go to the places marked on the map and destroy all templar lieutenants who are taking red lyrium.
The storming of the fortress Suledin
After completing the task related to the liberation of Lyon, we go west from the last place of deployment of the red templars. Do not forget to take Michel's mission to kill the demon Imshel before starting this quest. We break into the fort and kill all the enemies we meet. Then we raise the flag of the Inquisition.
The enemy will not pass!

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

After capturing the Suledin fortress, we talk with Desjardan and go to the place of the destroyed bridge, located southeast of the camp near the tower. Operation for the war table is activated here. We move to Skyhold and perform the appeared operation.

Letter in a hollow
When freeing slaves, you can meet an infected girl (on the map, she will be marked first with a question, and then with an exclamation mark). Talk to her a little, and then take the note to the hollow, the location of which will be shown on the map.
Mom's ring
In a destroyed settlement in one of the huts, you can find a crying girl who tells us that she lost her mother's ring. Some report that this mission is buggy on the PC version of the game, as the player cannot activate the box with the mouse in any way. If you have the same thing, then try using the F key while on the right side of the girl. After we go to the location marked on the map, and start searching for the ring (key V). Then we go to the woman again and return the jewel to her.

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon
A tortured confession
During the quest related to the release of the slaves, you can find a letter that activates the "Tormented confession" quest. It will appear on the map as an exclamation mark. Once you find the note, take it to Louis to complete the mission.
Tons of ore
We go west from the camp at the tower and we pass the bridge. We stop near the place around which the destroyed buildings are located. Press the V key and start looking for a book to activate this quest. We will be able to continue it only after the reconstruction of the bridge on the military table. After that you will need to go through the bridge, turn left and go down. Then press the V key again to find the item we need and complete the task.
The same coin
After walking a little to the west from the camp at the tower, you can see an exclamation mark on the map. We approach it and find the book near the trees. You need to read it to start a new quest. We go to the area marked on the map, and again look for the book using the V key. We read it, thereby completing the mission.
Nesting

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

This quest can be taken from Desjardan at Fort Suledin. He will give it to us only after repairing the bridge (carried out by choosing the appropriate operation on the military table). The essence of the quest is to destroy the three higher dragons. Their location will be marked on the map.

Valeski's post
If you go to the east of the camp near the tower, then a locked door icon will appear on the map. The key to it can be found on a corpse lying nearby. To do this, press V. It opens the door, and we find a couple of good items. The quest will end there.
Trapper
If you go northwest of the ruined settlement, you can find an island located right in the middle of a lake covered with ice. An exclamation mark will appear on the map indicating the location of the book. We read it, then we go to the place marked with a marker, and we find a note. Mission accomplished.
Safe passage

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

He is also issued by Desjardan after the reconstruction of the bridge. You will need to visit the three areas marked on the map and kill any Templars abusing red lyrium. After we put the banners of the Inquisition to capture the towers.

Whistling Wasteland

This location is for heroes from level 19 to 23. You can get into it after completing a task on the military table called "Stop Venatori Activities in the West." It will cost you twenty influence points.

Sand and ruins
Pointers will appear on the map showing where the Venatori camps are located. We destroy opponents, and then we go to the camp, in which the leader of the cultists is located. We kill him and take away from the table a note from the masters of the Tevenir Empire. It talks about the blueprints of the gnomes hidden in the tomb (refer to the Tomb of Firel quest).
Firerel's Tomb
To open this tomb, you need to find the five components of the mysterious key. Not far from the Four Pillars camp is the entrance to one of the tombs. Standing facing its entrance, you need to light the lamps in a certain order: far left, near right, near left and far right. Inside there will be a mosaic element and a chest, in which one of the parts of the key will lie.

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

Next to the grave in the Canyon near the merchant there will be a second tomb. We light the lamps again in the following order: near to the left, near to the right, far to the right and far to the left. Inside there will be a chest with a part of the key.

We go to the Burials and find the third tomb. We stand facing her and light the lamps: first the left one, then we move back a little, after the right one, and at the end we come directly to the entrance to the tomb. There we will find a mosaic piece and a chest with a part of the key.

The fourth tomb is located at the Nest of the Sun, but its main entrance will be blocked. Therefore, you need to climb up the path, located on the left side of the entrance. Then we find the descent. We go down and find an excerpt from the gnome's diary. There is a rune on the wall just before another descent. Don't miss her. Below we will find a piece of mosaic in the room where there is an elf artifact, which strengthens the veil and prevents the appearance of new faults. We light the lamps again in the following order: far right, near left, near right and far left. Inside there is a chest with a part of a key and a mosaic element.

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

At the Orlesian Colossus (located not far from the upper camp), the fifth tomb is located. Again we light the lamps in the following order: far left, near right, far right, and near left. Here we will find a mosaic piece and a chest with the last part of the key.

Firerel's Tomb can be found in the eastern part of the location. Marked its location on the map. The lair of the highest dragon is also located here. You can kill her or get around. She is sleeping, and therefore there is a chance that the dragon will simply not notice you. In the tomb you will find a drawing of a powerful rune. Everything, the quest is completed.

Bone fields
We go in the direction of the marker on the map. In the designated place we see a cage on wheels. There will be three corpses and many spiders near it. We kill the creeping creatures and take the treasures hidden in the chest. The quest will end there.
Wasteland Notes
Scattered throughout the level are eight diaries describing the Whistling Wastes. They are in the following locations:

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, West Reach and Empriz du Lyon

That's all. I wish you a successful passage!

This trophy can be conveniently combined with killing 10 High Dragons.

When you decide that you want to take care of dragons - go overboard. There are 10 dragons in the game and they can be roughly grouped in the order of their level increase:

  • Those who are afraid of the cold
  • Those who are afraid of spirits
  • Those who are afraid of fire
Accordingly, the Solasen temple has 3 main doors and 1 final door (it will open only after passing through the three main doors). A certain element is hidden behind each door, which gives resistance, belts with protection from n-type damage.

When we entered the temple, we saw 3 main doors and look at them with their faces - know that the door on the right protects from fire, the central door is responsible for the cold, and the door on the left is for the spirits. There are several more doors behind each eddy. The further you advance in the frame element, the more the loot will benefit. Therefore, I advise you not to run from "element to element", but to open the doors consistently.

You can start from level 14-15. Just approach the doors with a large supply of shards, since there is no camp or landmark and you will have to run tediously. And yes, to get the achievement you will need ALL the shards in the game.