Rusty rot minefields. A number of Easter eggs have been discovered in Mad Max. Passage of the quest "Where the smoke is"

Secrets of passing the game Mad Max:

  1. When attacking an enemy camp, you first need to examine it through binoculars to find out where the guard towers and other defensive structures are located. When starting an attack, your first priority is to end them before the alarm scale is reached. Even if they have already opened fire on you, do not pay attention to them until you follow this advice. In some camps, there is a "gorlan" in the guard. This villain, at the sight of you, raises the alarm, and the inhabitants of the camp fall into a battle rage. Therefore, he, too, needs to be paid attention to one of the first.
  2. The Scarecrow is a statue that increases the threat level in a given area. When you destroy the first of them, you can pick up a crowbar among the debris. Be sure to get to know the wasteland dwellers. They can give the hero a lot of valuable information. Moreover, for each acquaintance you will receive 50 details. And if you kill a friend, then another 50.
  3. As the game progresses, Max will have to fly in a hot air balloon. When you go up, you need to carefully examine the surrounding area. In this case, the surveyed area will be mapped.
  4. In Mad Max, the hero will often encounter sandstorms. Once inside, you will see boxes and all kinds of rubbish flying by. If you pick up the box with a harpoon, you can get valuable items out of it. It is possible to travel outside the map. Once in a sandstorm here, there is a chance to get unique items. For example, Magnum Opus. But do not get carried away too much - there is no water outside the map, and flying debris can damage the car.
  5. If you study the nailer, you can open doors and containers. When you see a flock of birds circling in place, go there. Under them there are corpses, the larvae of which Max can eat.

Where can I find rare cars in Mad Max?

  • Goldtusk - She is located in the Jeet area, and more specifically in the Dry Wind location. We find a small camp of the enemy and interrupt the mortal existence of its inhabitants. Then we rob. You will find this car in one of the garages.
  • Mad chariot- This car can be found in the mission of Hope Ghosts of the Past. The entrance to the tunnel is located at the bottom edge of the map, approximately in the middle.
  • The Raven - Complete the Rustle Dazzle quest. The task is given by the Screamer in Gaztown. It can be found at the top of the stairs.
  • Krootyshka - This machine is located in the Gutgash's territory in the location of the Pale Moon. At the bottom right is the camp of enemies. Wipe it out and find this car.
  • Twelve - She can be found by completing Hope's quest. She is underground, in an abandoned tunnel. There is a large puddle of viscous liquid in front of the tunnel entrance. This area is under the control of Red Eye, Rusty Rot Settlement. Dune Vessel Carner. Complete the quest Exodus. The quest is given by Little Red Eye.


Found a list of funny easter eggs in the game that are references to a number of other games. As the site became known, the developers decided to mention in their project such games as Dying light , Hitman and Just cause .

Game references

Hitman

Fans of the Hitman series may remember the key art for one of the games, where Agent 47 is about to throw a working toaster into a full bathroom, where a rubber duck is floating peacefully. Command Avalanche Studios decided to fantasize about what happened next. In the Dunes location, you can stumble upon a small room with a bathtub and two corpses, including a bald man and a duck floating in the bathroom.

Just cause

Fans of Just Cause can find a skeleton hanging from a parachute on one of the pillars. In his hand you can see the hallmark of the series - a hook attached to a car. How this horrific tragedy came about is anyone's guess, but obviously the developers did not forget to mention their Mad Max action series.

Dying light

A container with a typical mark on it appeared from Dying Light. In a zombie survival game, players were periodically dropped food from the air with a painted bow. The same container can be found in the Reek Hills location.

Shadow of the colossus

The game also contains an unusual reference to the action-adventure game for PlayStation 2 called Shadow of the Colossus. You can find a lizard restoring health in the "Dunes" location.

Movie references

Airplane from the movie "Mad Max 3: Under the Dome of Thunder"

According to the site, the developers have also replenished the game with other Easter eggs from the films " Crazy Max". In the Dunes location, you can find the remains of an airplane with dummies, which is a reference to the movie Mad Max 3: Under the Dome of Thunder.

Dog food from the movie "Mad Max 2"

In the movie "Mad Max 2" the main character did not hesitate to eat Dinkin-Di canned dog food. The exact same canned food can be found throughout the game world.

Armored train from the movie "Mad Max: Fury Road"

In the location "Rot and Rust" they also found an armored train from the movie "Mad Max: Fury Road".

Film "Airplane"

The developers also decided to mention the 1980 film "Airplane" in the game. This time, the easter egg is hiding in the speech of one of the NPCs. Mad Max, at the end of the dialogue, asks not to name him Shirley, just like the hero of the film.

Other Easter eggs

Australia map

In an unusual way, the developers left a reference to Australia, where the action of the game and the entire series as a whole takes place. In the first location in the Woman's Hideout, the light falls into the room so that a spot in the shape of Australia remains on the wall.

Christmas tree

The developers did not forget to add a festive New Year atmosphere to the game. Despite the desert and the apocalypse, you can find a Christmas tree in the game, which is neatly planted in the "Dunes" location.

The creators of the game version of "Mad Max" managed to convey well the atmosphere of constant danger emanating from the wasteland - any wrong move or decision can be the last for the protagonist. For example, it is enough to get into a small area with mines in order to immediately discard the skates. For this reason, we decided to prepare a guide for finding and clearing all minefields in Mad Max.

General information

A minefield is a small area of ​​land containing several powerful explosive charges hidden underground and reacting to any movement. You will not be able to find minefields using viewpoints. The location of these dangerous zones is revealed to the main character only when he is in the immediate vicinity of them.

If you set out to find all the minefields in Mad Max, then we advise you to sit on the Tinsmith's Buggy and take the dog Dinky-Dee with you, which can be found almost in the first chapter of the game. The fact is that this cute dog is able to smell mines and indicate their exact location from a considerable distance.

As for Buggy, you will have access to this vehicle after completing one of the wasteland missions, called "Dinky-Di".

How to find minefields in Mad Max?

Get into your iron clunker (Buggy) and start carefully monitoring your dog's behavior. Your woolen companion will bark and growl if it senses a minefield nearby. In addition, he will turn his nose towards the dangerous piece of land.

You need to immediately go in the direction the dog is pointing, but do not step on the gas too much, otherwise you can start writing a will, as you will need it. Once you reach a minefield a sufficient distance, it will appear on your minimap and will be marked with a small red circle.

You can also find a dangerous zone in a practical way - to run into it while traveling through the wasteland. True, this method will require many reboots from you, since the main character is unlikely to be able to withstand a direct collision of a bomb with his face.

Clearing a Minefield in Mad Max

Here again you will need to help your dog. Having found a minefield with Dinky-Di, you should go up to it and start examining it. The dog will continue to bark and point its nose at nearby explosive charges.

When in the danger zone, act as carefully as possible, otherwise you can easily take off into the air. As soon as there is only a couple of meters left to the mine, the dog will change its barking, and a red icon will appear above the explosives, allowing you to defuse the bomb.

Note: it is worth knowing that safe mine clearance in Mad Max is possible only with the use of Dinky-Di's abilities, that is, without her, you will most likely take off again.

After defusing all charges in the minefield, the danger zone icon will disappear from the map. In addition, there will be a decrease in the level of threat of the Chlem - you will be sent a message about this.

Maps with the location of all minefields

If you are too lazy to look for minefields on your own in Mad Max, then we advise you to simply look at the maps on which all dangerous areas are marked. True, this still does not relieve you of the need to de-mine them.

General information:

Difficulty of achievements: 6/10

Offline: 48 (XONE: 920, PS4: 2, 5, 41)

Online: 1 (XONE: 80), 2 (PS4: 1, 1)

Estimated time to receive 1000 or: 80+ hours

Minimum number of playthroughs: 1

Achievements to miss: No

Does difficulty affect the achievement of achievements: No information

Non-knockout / buggy achievement: 1 ("No Brainer")

Introduction:

Mad Max is an open-world third-person action adventure based on the Mad Max film series. The game was developed by Avalanche Studios and published by Warner Bros. The game has a very big emphasis on car battles and everything connected with them, and Max himself sits at the wheel.

The game begins with the fact that the hero is beaten, his clothes, supplies, a car and everything else are stolen. A little later, Max regains consciousness and finds a humpbacked mechanic who will help him create a “Masterpiece”, and he will begin to take revenge on his offenders.

Step 1: Completing all missions and collecting items in statistics

Complete all story and side missions, as well as explore all the loot spots that come your way.

Completing the story and side missions should be your top priority at this stage. Many things and abilities are unlocked after completing these very missions. To make it easier in the second step, I advise you to explore all the profit spots at 100%, disarm all mines, break stuffed animals, and so on. I also advise you to build an armory and maggot farm as early as possible in each fortress in order to replenish ammo and health each time you enter a friendly fortress. Improve the ability as early as possible, with the help of which you will receive more scrap from the loot.

  • Golden Boy
  • The Saint
  • Fresh Air / Take off!

Step 2: Upgrade Strongholds and Explore All Scrap Points

At this stage, you should visit all the vantage points, and then focus on improving the allied fortresses (Jeet, Gutgash, Red Eye). Thanks to this, each time you enter an allied fortress, you will replenish fuel, ammunition, etc.

Also, every time you enter the fortress, you will receive scrap that allies managed to collect, this will help you unlock the achievement for accumulating 10,000 units of scrap.

As soon as you are done with the improvements to the fortresses, immediately proceed to the 100% survey of the scavenging point. At the same time, collect enough scrap to fully improve all of Max's skills.

In this step, you should unlock the following achievements:

  • Doing Jeet a Big Favor /BigserviceJitu
  • Doing Gutgash a Big Favor /BigserviceGut cutter
  • Doing Pink Eye a Big Favor /BigserviceRed-eyed
  • The Constructionist /Greatconstructor
  • Just Rewards /Fairreward
  • Scrap Collector /Collectorferrous metal
  • Maximum

Step 3: Clear all threats in each region and complete all objectives in all camps

At this stage, you should focus on clearing out enemy camps and 100% exploring those same camps. On your way to the camp, make sure you take out all the snipers, shoot down every scarecrow, and clear the minefield. I would advise you to start with Jeet territory, and then smoothly move on to others.

After that, you can see the list of the remaining tests and go to carry them out.

In this step, you should unlock the following achievements:

  • Road Warrior
  • Bomb Specialist / Miner
  • No Brainer
  • Blockhead / Motorist

Step 4: Archangels, Death Races and Non-Recurring Challenges

At this stage, you should have enough parts to build each Archangel, so start knocking out the achievements associated with these cars, and don't forget about the challenges for the Archangels.

Hopefully you have completed most of the challenges by this step, so just head over to the menu and knock out the rest.

In this step, you should unlock the following achievements:

  • Running Wild / Racer
  • The Guardian
  • The Messenger
  • The Exiled

Step 5:Stripping

The easiest step. You just need to complete the remaining achievements if you haven't completed them earlier:

If you are playing on PlayStation 4, you will also receive the achievement “”.

Halls of Valhalla

Get all the prizes.

If you are playing on the PlayStation 4, then you will unlock this achievement by getting everyone else.

Everything Lost Again

Complete Act 01.

Wasteland of Opportunities

Complete Act 02.

This is a story-driven achievement, you can't miss it.

Digging a Deeper Hole

Complete Act 03.

This is a story-driven achievement, you can't miss it.

Power in the Machine

Complete Act 04.

This is a story-driven achievement, you can't miss it.

Downward Spiral Reawakening

Complete Act 05.

This is a story-driven achievement, you can't miss it.

Slight Distraction / Step to the side

Complete the Wasteland Dinky Dee mission.

This is a side quest given by the Mechanic. You must return to his former hideout and pick up the dog and Buggy from there. You will not miss this quest, as it will be displayed on the map and in the Jita fortress.

Stop and Smell the Roses

Complete all Wasteland Quests.

These are side quests and there are not many of them. You will not miss them, the game itself will push you towards them. List of side quests:

    Dinky Dee

    Thirst for gunpowder

    Ashes to ashes

    Underground train

    Belly of the beast

    In my time

    Daily bread

    Playing with fire

    Sign of the gods

    Ghosts of the past

    Exodus

    Shot in the dark

    Funnel

    Key work

    Diversionary maneuver

    There is no smoke without fire

Golden Boy

Get the next level of fame.

You will get this achievement almost at the start of the game.

Road Warrior

Reach the Road Warrior glory level.

In order to unlock this achievement, you need to get the last glory level for Max. Fame points are awarded for completing quests, clearing camps, and so on. You will receive this achievement at the end of the game anyway.

The Quick Driver

Complete Death Bomb Race.

As you progress through the storyline, you will unlock new types of races. As soon as you open this race, go to the Raven and go through it.

The Smart Driver

Complete Death Race.

Cm. " The Quick Driver /Quickracer

The Skilled Driver

Complete Mortal Race on the barrel track.

You will receive this achievement during the game, when you play the race on the Archangel called "Speed ​​Demon". Shoot down at least one barrel and after the end of the race the achievement will be yours.

Running Wild / Racer

Complete at least one ride in each of the Death Race locations.

You will discover the locations of the Death Race as you progress through the game and explore the Wasteland. I advise you to take on the achievement after the end of the game. All you need to do is come to the place and complete these races.

The Saint

Complete Death Race on the Archangel.

As you progress through the story, you will have an Archangel-type vehicle. Drive to the place, choose a race and complete it.

The Guardian

Successfully complete one Death Race on each Archangel.

Simply complete all 15 Death Races on each Archangel.

Cm. " The Saint”.

The Messenger

Complete one Death Race with a Legendary score on each Archangel.

A very long achievement. First you need to get access to the creation of an archangel (different types of cars), and then from the necessary spare parts to assemble this archangel, then go to the point of the race and pass the track as quickly as possible.

The Exiled

Defeat one enemy vehicle on each archangel.

First, we create archangels, and then we leave and destroy one enemy vehicle, after that we change the archangel to another and repeat the operation until the achievement is obtained.

Start of Something Good

Eliminate all threats in Jeet's territory.

Cm. " Spreading the Word /Goodnews”.

Keep Up the Good Work

Eliminate all threats in the Gutgash's territory.

Cm. " Spreading the Word /Goodnews”.

Spreading the Word

Eliminate all threats in the Red Eye area.

It is necessary to clear the entire territory from enemies, convoys, scarecrows, mines, occupy all camps, and so on. After that, you will receive the achievement.

Jeet Thrives

Reduce the threat level in the Lighthouse Plain around Jeet Fortress to 0.

Cm. " Pink Eye Thrives”.

Gutgash Thrives

Reduce the threat in the Scorching Moon region around Gutgash Hold to 0.

Cm. " Pink Eye Thrives”.

Pink Eye Thrives

Reduce the Threat Level in the Laces around Red Eye Keep to 0.

We completely clear the territory of everything enemy (bases, snipers, convoys, scarecrows, and so on).

Daddy Wants a New Grill

Collect all the hood decorations.

The decoration is a trophy from the leader of the convoy, which we can get when destroying this very convoy. There are 13 of them in total, and by collecting all of them, you will receive an achievement.

A Thousand Words

Collect all the relics of the past.

A very long achievement in terms of collection. You need to collect all the old photographs with signatures in the Wasteland. Please be patient!

Quench Their Thirst

Give water to the wanderer.

As you progress through the game, you will be able to meet a squad of wanderers with a “drop of water” icon over their heads. Share the water from the flask and the achievement is yours.

Fresh Air / Take off!

Jump on the “Masterpiece” from the trampoline in the Wasteland.

Get it at the very beginning of the game when you drive the car.

Maximum Air / Longest flight

Spend at least 4 seconds in the air in your car and do not die on landing.

First, fully pump the armor, then look for the highest point in the Wasteland, accelerate and jump.

Doing Jeet a Big Favor

Complete two projects at Jeetha Fortress.

Cm. "."

Doing Gutgash a Big Favor

Complete two projects at Gutgash Hold.

Cm. " Doing Pink Eye a Big Favor.”

Doing Pink Eye a Big Favor

Complete two projects at Red Eye Fortress.

You will get access to the projects of the fortress as you progress through the game. After that, collect the necessary parts that are scattered across the Wasteland, and then return to the fortress and build it. After completing two projects, the achievement will be yours.

The Constructionist

Complete all projects in all strongholds.

Collect the necessary parts for each project and fortress, and then build. A very long time achievement.

Just Rewards

Collect 5000 Scrap.

Cm. " Scrap Collector /Collectorferrous metal”.

Scrap Collector

Collect 10,000 Scrap.

It is necessary to accumulate, that is, scrap should be on the player's account and not be wasted. At the end of the game, you should receive. A couple of tips for grabbing scrap: grab scrap trucks, go out during a storm for trophies and you will be happy.

On the Road to Nowhere

Drive 1,300 body lengths.

Get in half an hour of play.

The Bigger they are ... / The larger the wardrobe ...

Destroy the leader's camp.

The leader's camp is different in that, in addition to the usual enemies and obstacles, there will also be a leader with a huge sledgehammer, from which it is better to dodge and beat him in the back, accumulating a rage mode. After killing the boss, the camp will be considered destroyed.

Razing Legend

Destroy all Chlem camps.

We clear the entire Wasteland map from red camps and the achievement will be yours.

Wasteland Chef / Wasteland Kitchen

Eat a serving of maggots.

They are worms. Get it as you progress through the game. Maggots can be found in corpses. Disgusting food, of course, but Max doesn't have to be picky if he wants to live.

Up, Up and Away

Fly in a hot air balloon at every aerial reconnaissance point.

You will find the locations of all balls as you progress through the game. After that, you clean the place and sit in the ball. Sometimes the balloon will have to be filled with gasoline, which will lie nearby in cans.

Bomb Specialist / Miner

Deactivate all minefields.

First you need to complete the Dinky Dee Wasteland side quest, in which you will find the Tinsmith Dog bugs. I advise you to knock out this achievement after completing the game, when you will find all the locations of the mines and will just roll to the points and defuse the mines.

No Brainer

Destroy all the scarecrows.

Here I think everything is clear. For some scarecrows, you will have to pump a harpoon. All Gaztown Scarecrows require a level 6 harpoon upgrade.

Sniper Suppressor

Kill all of the Chlem snipers.

Regular snipers do not count. Only those who sit on the towers and are marked with a red crosshair icon are counted.

Rust is the New Black

Collect all body colors.

To do this, you will need to destroy all bases of the leaders. For defeating one leader, they give one body color that matches the killed leader. There are 6 body colors in total.

Blockhead / Motorist

Get the best V6 and V8 engines.

A wasteful achievement. The prices for the V6 are even more or less normal, but the improvement of the V8 will have to fork out a lot.

Just Walk Away

Walk 650 body lengths.

Story achievement, get it as you progress through the game. Can be completed in 1-2 hours.

Looked Everywhere

Search all scavenging spots.

There are a lot of them, so please be patient. I advise you to check the place of scavenging immediately, if you pass next to it, so that later you do not return a second time.

Explosions Are Not Enough

Complete all side objectives in all camps.

The goals are different. Destroy emblems or the like. As soon as you find yourself in the camp, then look at the goals of this camp, and then completely ransack it.

Maximum

Upgrade all of Max's abilities to the maximum.

To do this, you need to pump the character in all parameters (shotguns, fighting skills, and so on). After that, you will receive the achievement.

Up to the Task / Proven Hero

Complete all non-repetitive challenges.

You can see the tests themselves in the main menu of the game. There are more than a hundred of them. It is worth noting that you do not need to complete challenges that always say “Completed 0 times” to achieve this achievement. They don't count towards achievement. As for the unrepeatable challenges, most of them are quite simple and you can get some by accident by doing something else. Although there are those on which you should start working as early as possible. I advise you not to clear all the camps and convoys at the beginning of the game, but leave it at the end of the game, and then a fully pumped hero will be happy to go through all this and complete the remaining tests.

Traveling through the Wasteland, from time to time you will come across people who will give you additional tasks. We will try to write and describe the passage of each mission in the Wasteland. If you are stuck at any stage of the game, then our walkthrough of the Wasteland quests will help you deal with incomprehensible moments.

Wasteland Quests

Passage of quest / Camp "Rook Nest Transfer"

Location: Location "Pale Moon"

Some may not know, but a secret passage can lead you inside this camp, but no matter how you get inside, you will need to kill the sniper first. As soon as you kill this vile creature, go to the eastern part. When you find yourself in a dead end, turn your attention to the crack, as it will be possible to pass through it. After going inside, kill the sniper on the other side of this camp and then go to the yellow paint that will be on the ground. This way you can find the cable car. You will need a rope in order to get further. Move to the northern part to the ledge. There will be a canister - take it. Taking the canister, destroy the first tank and lower it down. Once at the bottom, head northwest. You will get to a group of enemies and Gorlan, so after defeating everyone, continue to move on. Head southwest. Don't forget to collect scrap along the way. Get to the valve on the right side so that you can turn it and thereby cut off the gas so that the fire from the chimney stops coming out.

There is a ladder at the back of the flame. There are maggots on the left side of the stairs, so if you gobble them, then restore your health. In any case, go up the stairs and turn your attention upstairs (left side). There will be a crowbar, so collect it. On the right side there is a locked gate, and a little further in front, a cage. Walk around the cell to the left and find the entrance. Collect the next scrap inside. After that, go to the gate, knock them out and go into the room. You will stumble upon a source of water, so replenish your health and fill your flask with water. There will be a crowbar on the left side. At this point, you need to move strictly to the left and to the very end. At the end there will be a canister of fuel, and there will be a relic of the past. There will be a staircase in front of the relic. The second tank will also be located nearby, so set fire to the can and destroy the tank. There will be another crowbar on the left side.

Go to the eastern part of the camp. Walk through the large container. Collect cartridges for your sniper rifle, take a sharpener and another can of fuel. On the left is the entrance, and there is a crowbar and a Chlem emblem. After breaking the emblem, take the fuel and go back, having previously passed back through the container. As soon as you return to the previous part of the camp, go to the right side. Soon you will get to the already new container. Look to the left, you will see a crowbar, so collect it and then go around the standing container on the left side. You soon reach a new group of enemies and Gorlan. But before you approach them, look to the left, because there will be a few more sniper cartridges and one more sharpening. To easily destroy most of the enemies, use the fuel canister.

Get down below and head east. Soon you will come across scrap - collect it. After that, look back to the eastern part. So you will see two roads, among which one will lead to the southeast, and the other to the northeast. There you will find barrels of oil, which are located between the roads. To get started, move up the steps where you can find a can of fuel. Move up the stairs, and then, after going upstairs, turn right side. Go forward until you reach the first left turn. Go through the container, turn left and there you will find another canister with fuel.

Go back and go to the fork where the barrels were. At this point, set fire to the canister and throw it into the barrels to make them explode. And you need to do this away from the place, as you can get blown up.

Now it's time to move down in a southeast direction to find the rest of the scrap and the last Chem emblem, which will be on the left side. As soon as you go further in the northeast direction, then pay your attention to the fact that on the right side it will be necessary to throw again a can of fuel into the last tank. As soon as the tank explodes, move on and at the very end of the path you will find several supplies with fuel (near the grate with yellow locks). Breaking open locks and destroying the last supplies of the enemy, the passage of the camp comes to an end and statistics will appear on your screen.

Walkthrough / Camp "Havoc Point"

Location: Location "Lacing".

So, first in this camp, you need to kill the sniper, who will be located at the very edge of this camp. And by the way, it's best to remove it with a long range shot. After killing him, go around the outer analogue of the barrier and make your way to the central gate. On them, as you already know, you can shoot from a harpoon. Then drive back and pull out. As soon as you pull out the gate, you can immediately see Gorlan in front, which you can take off with the same harpoon or sniper rifle. If you have no desire to tinker with these gates, then go to the right side, where you can find a crack, thanks to which you will find yourself on the territory of this camp.

As soon as you find yourself in the territory of this camp, then a couple of enemies will immediately attack you, and this will be the first of three attacking waves. To begin with, we recommend that you kill enemies who have thunder sticks with them, as they will throw them at a distance and interfere very much, even to the point of death. In addition, try to fend off the attack of each enemy when an icon appears over your head.

After breaking the bones of all enemies, collect all the thunder-sticks and use them on opponents that you will have to face in the next wave. It is best to fight them at a distance, use a shotgun or thunder sticks. But if the enemies are close, then it is better to use your fists. By the way, do not forget that barrels with oil are located nearby, and you can easily blow up the barrels and smash the skulls of a couple of enemies. As soon as the fight comes to an end, go forward to the large container and turn to the right side behind it to get to the next container. There you will find some more scrap. If you go across the road, you can find a couple more useful ammunition.

In addition, do not forget that there are emblems of the Chem, without which you will not be able to complete the clearing of the camp by 100%. You can find the first Slam emblem near the rack with thunder-sticks. The counter will be located slightly to the right of you. The rest of the Emblems of the Chem are simply impossible to miss. In particular, they will be located on top. After destroying all the emblems of the Chem, take thunder-sticks in order to destroy the oil pumps. Inside the container in the right corner, you can find more scrap. In addition, there will also be a spring with water. After searching, head back to the main square and check the corner on the left side for some more crowbar and a new rack of thunder sticks.

It's time to head back to the northern part of the camp and climb the stairs next door. There you will find a couple of bullets. Now go back already back to the entrance and find another ladder, which should be located near the container. Climb these stairs and find yourself in a new place. Besides the fact that you will find a couple of useful ammunition at the top, you will also find a part of the project for the fortress (on the right side). There will also be a crowbar on the left side, so don't miss it. As you continue to move on, be careful, as you will come across the last Emblem of the Chlem along the way. Now you just have to go down the cable car path and get into your car. At this stage, the camp is cleared and statistics will appear. If you were careful, then the cleanup will be 100% done.

Walkthrough / Camp "Grave Bridge"

Location: Location "Lacing".

When inspecting this camp, be careful, as it is very important to mark Gorlan and the two snipers sitting here. Before you get inside, it is imperative to kill these three targets. The best way to get to the camp is from the western part. Near the bridge there will be an entrance inside, and on a small area there will be an enemy, whom you should also kill first. After killing him, go further and climb the stairs higher. As soon as you find yourself in the main part of the camp, turn to the left and move to the area with the stairs. Going down the stairs below, you immediately have to face a group of enemies who will already be waiting for you there. Having dealt with them, find the destroyed bus. The bus is located northwest of your current location. Inside, you can grab a couple of useful ammunition.

Go back, after going up the stairs. Take a close look at the area, as there is scrap and supplies that are required for the platform in the northwest part. Move down and find the other half of the bus. Once found, go to the other side to find and destroy the Skeleton emblem that is inside. Head back down to the large area and you can find the crowbar box. After collecting the crowbar, go back to the bus and exit through the doors that are located a little to the north. Ahead, right in front of you, there will be an enemy who will also throw dangerous bombs at you. You better deal with him as quickly as possible.

Below, a little to the south, there are doors - destroy them. After going further, go left. Once you find the second part of the bus, go around it from the north side. Inside the bus you will find another Chem emblem. After destroying the emblem, go near the stairs and find a small object in the eastern part. Here you will also find two containers, inside of which there will be a scrap. Having collected everything that was just there, move back up the stairs - that is, in the southeast direction from the place in which you are now.

As soon as you climb the other stairs, which is located to the left, then at the top, first of all, collect the crowbar. Next, destroy the mechanism to lower another half of the bus to the ground. Thus, another part of the camp will open up for you. Get down now back down and go inside the bus. Inside, you will stumble upon a couple of enemies, including Gorlan, so, breaking all the bones, go down even lower, but already in the southwest direction from your current location. There you will find more scrap. After passing in a circle, move to a small structure, where you will find a couple more useful ammunition and a source of water.

Go back to where you came from here. There already move eastward, where you can find some food to restore health. Go upstairs and there, on the left side, if you carefully examine everything, you will find a relic of the past. Keep moving on. You will soon come across an open road on the right hand side. Going further, get on the bus next door (which is located on your right side) and carefully examine everything, because there will be a crowbar. After searching this place, go out through the doors and immediately destroy the Chlem emblem on the way out. Climb up the stairs. The last Emblem of the Chest will be out of your reach, but you can shoot it with your shotgun. By doing this, the camp will be 100% completed.

Passage of quest / camp "Bonecrusher"

Location: Lighthouse Plain location

Drive your car to the central gate. Having approached, launch the harpoon at the sniper, which is located a little lower. After killing the sniper, drive even closer to the gate and turn to the right side - there should be a weak point in this side (the top of the hill). Having found a weak point, use your harpoon again. After destroying the gate, get off the wheelbarrow and go inside the "Bonecrusher" camp.

As soon as Max crawls through the gap, turn to the left and go forward. As soon as there is the first turn to the right, turn. If you walked correctly, then on the right side there will be a canister with fuel, but for now you should not touch it, just remember this place. Although, if you are not ready for a fight, then take it and set it on fire, then throw it at the enemies, which is located in the southern part of this place.

In any case, as soon as you deal with the enemies, go up to the platform and collect the Shotgun Ammo that are lying around. Now go back down and turn there, to the left side, where you will stumble upon a group of enemies. Having dealt with all, turn to the right. If you are attentive, you will see that a passage leads from here to a new area of ​​this camp. There, by the way, you will find the emblem of the Chem. After finding the emblem, leave this room and go to the right side to another enemy. Having broken all the bones for him, climb higher using the ladder. Turn to the right and take food here. At the end of your path, turn left and go in a circle to collect all the scrap lying here.

Do not rush to leave here, as, having turned around, you need to walk further and clear the rest of the camp. As soon as you cross the bridge (which is located on the right), enter the room ahead. Here you will find the second Emblem of the Chem. After destroying this crap, go to the room on the left side and collect all the scrap there. After collecting the crowbar, go into the room on the right side - there is a water source. After filling the flask and replenishing your health, go along the main route again. Roll to the left as soon as possible. On the right there will be two cans of gasoline, and if you go around the corner, then you will also notice the hanging Gorlan along with other enemies. Having defeated all the enemies in any way convenient for you (you can even use a canister), go to the gate on the right side of the previously living Gorlan. The next room will be located nearby, so, going inside, you will find some more scrap.

Go back now to the previously living Gorlan and turn your attention to the left side - there is a gate that you can knock out. After passing the gate, turn left. Go to the very end of this corridor in order to find a crowbar at the end and one more - the third emblem of the Chem. After that, go back and go along the bridge. Kill all enemies along the way. Turn to the left and you will come across a crowbar again. After the search, go to the right side to the source with water. Refill your flask. Having done this, again continue to advance further along the camp and, in the end, you will face a new group of enemies.

After going over the ribs of the next enemies, continue to move on until you come across an oil pump. Looking carefully to the left, look for a room in the farthest part of this camp. It is in this room that you can find a relic of the past. By the way, on the outer wall of this room, on the left side, is the last emblem of the Chlem. In any case, you have to get to the oil pump. Once there, turn your camera in a northwest direction - there will be a platform with a crane and a glowing connector. You need to destroy the connector, then turn to the right side and find the ladder. Having found the ladder, hit it and go down to the lower part of the camp. But do not rush to leave this place so quickly. Walk again to the oil pump and look carefully to the left - there is another room on that side. Go through the doors - there you can find a canister along with a crowbar. After that, leave this room and set fire to the canister - it must be thrown into the oil pump. As a result, an explosion occurs, and the passage of the camp is completed at this point.

Passage of quest / camp "Tyrant's Beach"

Passage of quest / camp "Gas station"


Location: Lighthouse Plain location

We recommend that you look through binoculars right away, as it is necessary to inspect in advance those places where the enemies are sitting. The first step is to find a sniper, since he is responsible for tracking down potential threats - that is, you. In addition, as expected, Gorlan will be at the enemy base. There is also a sling with a hammer, which is responsible for the approaches to the camp and throws an incendiary mixture, and the flame that forms very quickly spreads across the territory, but this defense model is effective only at short distances, so this is your advantage. Not without a fiery pipe.

Go and get in your car. So, first of all, take off the sniper. You can see a convenient position in the screenshot above.

After killing the sniper, it's time to take on Gorlan as well. The place from where it is as easy to shoot as the sniper is not very far away. You need to drive a little down and forward, then aim and take it off. He hangs as if everything was done in order to be shot from this place: not a single object that could interfere with the murder. See the screenshot above for a comfortable position.

After you have the inscription "You eliminated Gorlan", it's time to take on the next target, which will be a turret with a sling. You won't have to drive off anywhere, stand still and just turn the other way. The screenshot above will help you.

After destroying the main defensive forces of the enemy, boldly move through the oil swamp to the next turret, while not being exposed to attack. Having approached closer, hook the tower on the harpoon and rather pull. As a result, the last defensive tower falls. There was only a fiery pipe, the tank of which is located behind the fortress, so, having driven back a little, grab onto it with a harpoon and - "The defensive lines are destroyed."

Now you can start storming this place. The camp will contain: emblems - 4; scrap - 7. Be careful and don't miss anything. They are not too secretly hidden, so there will be no difficulties with the search. Upon arrival inside, you have to fight with the remaining soldiers of this camp, but there is nothing difficult. To kill the leader of this place, you need to climb to the very top. Upstairs you find the nasty Gazva Grip. Since this person is the Boss, he will have a large health bar, so start shooting him. In a fight with him, try to just dodge more and, perhaps, that's all - he is very clumsy. Better to lure him to the barrels, step back and shoot at the barrels. As a result, you fry his nasty ass.

As soon as you defeat him, he will be the last obstacle on the way to capture the base. After killing the leader and collecting all the items that were there, the passage of this place will be 100% complete.

By the way, in the same place there will be a wheelbarrow loaded with scrap, so if you take it and deliver it to the base, you can get a decent amount of metal. And when you get into this car, you will find yourself disguised for Chlem's henchmen. You have to deliver a wheelbarrow with a crowbar to the Jita fortress, so go there quickly.

Passage of quest / camp "Edge"

Location: Lighthouse Plain location

After taking this task, immediately look through binoculars. Your target is opposite the girl who gave the task. As the hero himself claims: "Easy prey." Anyway, go to that place. You can see the additional tasks of this place and the reward in the screenshot, which weighs a little higher.

First of all, let's eliminate Gorlan. To do this, stand on the right side of the entrance. There is a beautiful place - a ledge. Standing in this place, you will see Gorlan without any obstacles, respectively, you can calmly shoot him from your huge sniper rifle.

Then drive up to the rock that is located nearby - there is a secret stone path that will allow you to get inside. Having made your way into enemy territory, you will find yourself in the "Camp with oil pumps". This place contains: relic of the past - 1; emblem - 4; scrap - 8; details: scouts - 1. So, once inside, no one even notices your arrival, therefore, having attacked, you immediately take advantage over the enemy due to the element of surprise.

Having defeated all enemies. Pay attention to the booth on the left side - knock out the doors and go across the bridge. You can find the detail for the project inside this base, going a little deeper. It is in a box, which you first have to break first. The found part will serve to create the "Scouts" project. Be extremely careful, as there will be crowbars and emblems throughout the database. You can only get one of the emblems with a boom stick. By the way, it is also better to destroy the oil pump with a boom stick. If you found everything in this place and broke the bones of all enemies, then the "Edge" will be completed by 100%. There is nothing difficult in the search for emblems, relics and scrap, you just need to be careful - remember this.

After you clear this place, the threat level on the territory of the Jita fortress will be lowered, and the allies will occupy the camp.

Passage of the quest "Dinky-Di"


Gives out: Tinsmith;

Reward: Safe search for high-explosive and minefields;

Tasks:"Get to the Tinsman's hideout", "Put the dog in the buggy", "Go to Jeet's fortress", "Build a dog's place."

After taking on the task of rescuing the dog, you will have a sub-task "Get to the Tinsman's hideout", so if you are going to complete this task, then it's time to go rather on the road. After reaching the hideout, go to the Tinsmith's buggy. You will also find a dog near the car, so put it in the car and return back to the fortress. The dog is useful in that it allows you to find mines, and by defusing mines, you will find useful items and lower the threat level in the territory on which you are.

You can immediately go to defuse mines (which we recommend to you) together with the dog, thereby lowering the threat level. The first three mines can be found near the Tinsman's ruined hideout. You can find out exactly where the mines are in the screenshot. There will be three of them in this marked place, so be careful.

You can also identify the next minefield in this area by looking at the screenshot above. There will still be three mines, so just be careful and watch which way the dog barks.

Now you can safely return to the Jita fortress, since all the mines have been defused and the dog is not needed yet. Upon arrival at the indicated place, you will only have to make a place for the dog near the wheelbarrow. By the way, as far as mines are concerned, you can leave them alone, since this is not an obligatory part of the assignment. After rescuing the dog, you can immediately go to Jeet's fortress and complete the task. We only showed the places where the mines are located.

Passage of the quest "In the belly of Buzzard"

Gives out: Imprisoned girls in Gutgash's fortress;

Reward: Unlocking an upgrade for the maximum volume of a sniper rifle;

Tasks:“Go to the northern tunnel”, “Get to the combat device”, “Search the combat device”.

As soon as you take the task, immediately head to the tunnel in the north. As soon as you find yourself near it, drive inside and from the right side, inside, you can notice the containers. The container, which will be in the middle, you can hack - this is your first goal. In addition, do not forget to carefully examine the tunnel, as here you can find many useful things. In any case, after opening the container, you have to move to the entrance, which will be surrounded by thorns.

After reaching this place, get out of your car and go through the entrance that is in front of you. At some point, you have to go up the stairs, which is located on the left. Move along the containers that will be at the top. You have to go forward until you reach the site from the opposite side. Going down below (along the next staircase), go to the open area on the right.

It is in this place that you will meet your first enemies. Having broken their jaw for all of them, go a little further in the south direction - here, on a small hill, you can find a crowbar. There will be a little more scrap to the left of the wheelbarrow - collect it. In addition, you can also find scrap in the corner to the north. And by the way, do not forget about the wheelbarrow, because if you want it to be in your collection, it will have to be driven to the fortress.

Once you get back here, the first thing to do is hack the container. Moving further along the tunnel, on the right side you can collect scrap, and a little further you have to deal with the enemies. The further road is linear and enemies will periodically attack you along the way, so just go ahead and break the bones of all ill-wishers. Somewhere in the middle of this location there will be another crowbar, so don't miss it.

At the very end there will be another container - crack it and continue moving on. There is also a crowbar on the left, so don't miss it. Almost at the very end, you have to get to the crashed bus. You can go up the ramp on the left side of the bus itself. Once you are on the opposite side, watch out for two more crowbar spots (which are located immediately in front of the rig). The drilling rig that will be here, you will need to go around so that you eventually get to its back. There will be an improvement somewhere near the rear installation, so do not miss it, because on assignment it is exactly what you need

Passage of the quest "Ironclad Faith"

Gives out: Gut cutter;

Reward: Unlocks improved armor.

You can take this task in the Gutgash's fortress from Gutgash himself. As soon as you take the task, open the map and find the desired key point. It will be located in the eastern part of the map. As soon as you point to a key destination, you will see the words "Eastern Tunnels". For convenience, you can mark this place on your map, and then go to your destination. As soon as you get to the right place, then pay attention to the fact that there is a gorge on the side. Having squeezed through it, move into the very depths, along the way collecting scrap and other useful things. Soon you find yourself in the right tunnel. Go to the grate, to which your marker will point to you. To gain access inside, you need to break the lock - do it.

Once at the crossroads, immediately turn to the left and go around the bombs very carefully. You must definitely get to the dead end at your point. There you have to ram the gate. After destroying the gate, get out of the car and move on on your two. After reaching the container, deal with the enemies and hack, in the end, the container itself. There will also be enemies inside the container, so deal with them. Having broken the skulls of all enemies, go through the container and go to the control point on the map.

Continue further down the tunnel, deeper. Having reached the trailer, you will have to find a wheelbarrow and take out this "body". After passing by the trailer, go forward. Try to carefully dodge all the obstacles until you get out of this tunnel on the other side. Once in the fresh air, call the Tinsmith, who will drive a wheelbarrow to you. On the wheelbarrow, go inside and go back to the trailer. When you reach the trailer, start pushing it using the ram. In general, soon steel will finally be found. You just have to go down to the trailer and shoot from your flare gun. At this stage of the passage, the task is considered completed.

Passage of the quest "Sign of the Gods"

Gives out: Gut cutter;

Reward: a large amount of scrap.

You can take the quest in the Gutgash's fortress. After talking with him, you are given the task of finding an idol for him, in which the Gut Gutter believes. He believes that this idol will be able to raise morale in his hideout among the soldiers. Well, get out of this fortress and open your map. On the map, look for a marker that matches your assignment (it will be located a little to the west of your current location). The wall will be located between the territory of the Red Eye and the Gutgash himself.

In general, move to the marked place. Upon arrival, you have to find the entrance to the place, which is marked on the map. In addition, a green strip will appear on your map, which will be responsible for the correct direction. As soon as you get to the indicated place, then shoot from your harpoon at the gates that lie on the ground and pull them to the side. Pulling back the iron plate, go down and move forward along the tunnel. You need to get to the locked grate, which you might have seen earlier. There will be a lock on the grate - break it. Having broken the lock, go downstairs and from there give a sign for the Gutgash, after which the task will be completed.

Passage of the task "Playing with fire"

Gives out: Jeet;

Reward: The project of armor in the Temple of Frytyura and the fortress of Krasnoglazka.

So, the task is taken from Jeet, who will ask you to find one fuel truck for him. To do this, open your map and select a marker corresponding to the task on its territory. The marker will be located slightly north of your current location. Leave a mark and go there.

Moving to this point, at some point you will stumble upon a convoy. When you come across a convoy, you will be allowed to destroy absolutely any car except the one that carries fuel. Once you manage to take control of the car with fuel, return back to Jeet's fortress. Once you arrive before him and talk to him, you will have a new goal. Walk to the marked person and talk to him.

Soon, you have another goal. It is located a little to the north, and directly above your current position. Go inside the marked tunnel, then get to the indicated place, get out of the car and watch how the explosion soon occurs. At this stage of the passage, the task is considered completed.

Passage of the task "Ghosts of the past"

Gives out: Captive girl in Gutgash's fortress;

Reward: The Crazy Chariot vehicle will appear.

When you come up to a girl with a small child, who will still be locked in a cage, you learn something interesting from them. Soon you get the task to go to the grave of the racer. This place will be located in the southernmost part of the map. We recommend that you mark this place in general and only then go there.

Having reached the right place, it turns out that the passage to the right place is closed. So you have to use your harpoon to pull the large beams towards you and eventually pull them out. Having cleared the passage inside, go inside the cave. By the way, do not forget to turn on your flashlight to make it easier to fight enemies and collect scrap, which you will find here as you progress. As soon as you go down a little lower, you will find the "Crazy Chariot". But you are in no hurry to run to her. To get started, go to the corridor, which is on the left side of the "Crazy Chariot" and collect scrap there. In addition, right there you can find a couple of gasoline cans. After filling the car with this fuel, take an additional canister, throw it in the trunk and get into the car. Further along the tunnels get out of this cave. Once in the fresh air, first of all, mark the fortress of the Gutgash, and then get to where you can complete this task.

Passing the quest "Burn them all"

Gives out: Deep fat;

Reward: new improvement.

Get to the indicated point, which will be located in the Deep Fat hideout. There you will learn new information. As soon as you receive a new instruction, then go to the new indicated point. You have to get to the burning mountain and carefully study the location from that place. Opening the map, find the key destination (northwest side, almost the very top of the map) and get to this place.

A fire will burn in the northern part of the mountains. You will need to look through binoculars at that exact location. When you find it, go there in your car. Moving through the gorge, you have to fight off enemies from time to time.

As soon as you get to the desired checkpoint, you have to find a certain Architect along with his minions. Having dealt with a group of enemies, make your way to the fire. When meeting with the Architect, the first thing to consider is that he will swing his hammer very strongly. At this time, it is better to be attentive and try to dodge every time.

First of all, we recommend that you deal with ordinary enemies, and only after that you move on to deal with the Architect. As soon as he lunges, you will have to attack. By the way, do not forget to use melee weapons, which will drop out from ordinary opponents. And keep in mind that after each successful attack, the Architect's minions will appear, who will have to be killed again and again. When the Boss has less than half of the lives left, then ordinary enemies will stop unexpectedly appearing, and you can deal with the Architect without any problems. As soon as you win, then go to the flaming signal light and shoot near it with your rocket launcher to give a sign to Deep Fry. At this stage, the passage of the task will be completed.

Passage of the task "Shot in the dark"

Gives out: Hope;

Reward: New upgrade "Big Mom".

You can take the task in the Friedura fortress. You can take the task either after you saved Glory, or before she was saved. Either way, turn your back to Fryer and climb the steps on the left side towards Hope.

Once you leave the car, move to the hatch, which will be in the southeast part of your current location. Having opened the map, find a control point that will correspond to your assignment.

Going down to the indicated hatch, you will find yourself in one of the subway cars. Move forward until you find the metro station you need. After reaching the station, leave the trailer and pick up two pieces of scrap near the car in front. There will be another crowbar on the right side. There will also be a carriage - go inside. There will be a box inside, and there will be an improvement inside the box. As soon as you find this part, the task will be considered completed.

Passage of the task "Rustle Dazzle"

Gives out: Screamer;

Reward: The Raven car will appear.

After talking with the Screamer, which is located in the city of Gaztown, you get a task and you can get into a car to get out of this place. Once in the Wasteland, you have to go to the northwest side and get there to the control point. You can also look at the map.

So, finding yourself near the destroyed eatery, you have to get into a car with large columns. As soon as you get into it, then you are immediately attacked. Now you have to return to Gaztown on this wheelbarrow. You also have the opportunity not to kill anyone, but just use the acceleration and go forward. It is enough that you just break away from the pursuers. As soon as you arrive in Gaztown, you are immediately rewarded.

Walkthrough "Beat To Quarter"

Gives out: Gut cutter;

Reward: New improvement.

After talking with the Gutgash in his fortress, go to the marked person who is in the same place. You will have to chat with him about the assignment. After talking, get down from here to your car and leave the fortress. You have to reflect the attack. The task is not too difficult, since it is enough to go to the marked point and destroy all the equipment. Then go to the next point and stop the attack. As soon as you destroy all the enemy cars, the task will be completed.

Passage of the quest "Where the smoke is"

Gives out: Deep fat;

Reward: New upgrade "Fear Thunderbolt".

You can take the task from Frytur - that is, in his fortress. After talking with him and taking the task, jump into the car and leave this fortress. As soon as you find yourself in the Wasteland, open the map and find the key point. It will be located near Gaztown. In general, put a marker and go there.

As soon as you are near the key point, then enter the city. Inside, run to the right place to find the passage to the slums. To the new destination, you will only be able to get through the tunnels. At some point, the path forward will block the flow of flame. To get rid of the fire, you need to go back a little and twist the yellow valve. As a result, the gas will stop flowing, respectively, the fire will also. After reaching the key point, turn the valve on the first doors, and then on the second. After that, you have to find two more valves. In the end, you are asked to find a way out of this place. So as soon as you get out on the street, the task goes into the "Completed" status.

Passing the quest "Exodus"

Gives out: Red-eyed;

Reward: You will receive a new car "Dune Vessel Carrier"

So, first you need to talk to Red-Eye in her fortress. After that, sitting in a wheelbarrow with cargo pipes and boards, you have to go south from your current location to the specified point. Having opened the map, you can put a mark at the control point for yourself. In any case, drive to the key destination.

Your task will be updated the moment you are in the western part of your current position. You will again need to turn on your card and put the appropriate mark. Having reached the key point, your task will be completed.

Passage of the task "Thirst for Gunpowder"


Gives out: Jeet;

Reward: Project "Arsenal" in the Jita fortress (the ability to replenish their supplies);

Tasks:"Enter the cave", "Kill the slavers", "Talk to the prisoners", "Free".

Immediately, it is better to use fast travel to get to the observation deck, and from there be closer to the marker. Having reached the right place, go into the cave and immediately kill the sniper who sits on the left. After that, make your way through the small hole, which is located a little further. After making your way, climb higher along the wall to the room next door.

Moving further along the cave, along the way you will meet two enemies (they will meet you at the crossroads). There will be two more opponents on the right side. In addition, there will be food and scrap near them. Having dealt with all the enemies here, move on to the extent that you will not stumble upon another group of enemies. After killing everyone, move along the path that leads down. After squeezing through another crack in the wall, jump down.

Once you get to the very end, you get to your goal. In addition, there will also be ordinary opponents, so first of all it is better to deal with them and only after that, talk to a person who is sitting alone in a cage. By freeing him from captivity, you complete this quest.

By the way, if you need to replenish your water supplies or replenish your health, then go to the western part of this room - there will be a water source. You should get out of this place not by the same way that you got here, but by going to the right side in this room. Along the way, you can not only find a couple more places with a crowbar, but also enemies, so be careful. And be extremely careful, as there will be bear traps in this place.

Passage of the quest "Ashes to ashes"


Gives out: Jeet;

Tasks:“Find the first source of saltpeter and mark”, “Find a volcanic crater and mark”, “Find the second source of saltpeter and mark”.

You have to drive through the marked points that will appear on your map. And you also have to mark three key points. One of the three points will be located in the far western part of the Wasteland. When you hover over the blue dots on the map, you will get a message telling you what this dot refers to. As soon as you go around all three points, and they are marked with a signal flare, the task is over.

Passing the task "Working with a key"


Gives out: Tinsmith;

Reward: Improvement "Holy Key".

To take this quest, you first need to talk to the Tinsmith. He will begin to tell you about how he lived in Gaztown. After this conversation, you can leave the hideout and head north. There will be an entrance to the left of the Gaztown sign. After shooting at the gates, break them out. After you rip out the gate, drive inside and turn on your flashlight. Go down the stairs that will be located here. When you find yourself at the very bottom, then curl up to the left. After going a little further, at some point enemies will attack you, so deal with them and continue to move along the corridor, along the way dealing with the rest of the enemies. When you find yourself at the control point, then carefully examine everything, as there is somewhere a relic of the past. In the end, after defeating the enemy, take the well-deserved improvement and come back. This will complete the task.

Passing the quest "Daily Bread"


Gives out: Red-eyed;

Reward: Maggot farm project in Krasnoglazki fortress.

First, leave this place, having previously sat in your car. So, there are two key places to visit. The first place will be “Church with a Cross”. Having opened the map, move to the right side to find a marker of this place. After finding and clicking on this place, fold your map and move eastward. Stand in the indicated place and shoot from your rocket launcher.

Reopen the map and mark the second point for yourself, and then move towards it. After firing your flare gun a second time, enemies will appear, so kill them. A new point will appear on the map. On assignment, you have to get to a secret warehouse.

When moving towards the indicated target, take out the binoculars. Which is at Max, and carefully study the location. You need to look carefully, since you must find burning pipes on the horizon - this place will be Gaztown. A little to the right of it there will be a red flare. Gaztown will be located north of your point. In front of the city, look for a dome of a church with a cross in the sands. When you hover the cursor over this place, then Max will start a replica, and he will say something. In addition, you will also have a control point, so you just have to proceed to it and go down there.

Further down the stairs, jump onto the platform so that you find yourself inside an abandoned building. There will be places with a crowbar on the left and right sides, so take a look at everything here. Moving further, turn the corner to the left. There you will find another crowbar and a box that you have to break open. If you go back to the altar and look forward, then you will notice another box, while in order to notice it, you will need to stand with your back to the place through which you got here. In addition, a relic of the past will be lying near the same altar on the right side. Moving along the aisle (around the bend to the right), the steps lead you to the very bottom. Along the way, do not forget to inspect everything and collect scrap.

Soon you stumble upon a passage blocked by pieces of wood. You have to pick up a canister with fuel, which lies on the left side (or right), set it on fire and throw it into the very blocked passage. Immediately after the explosion, the road will be clear. Move on and as soon as you find yourself at the intersection, go to the right side to find another box and crowbar. Going down (already on another staircase), pick up the canister and use it to clear your way again further. Soon you get to the supply warehouse, and at this stage of the walkthrough a cut-scene will start.

To replenish your health, you can eat a little of this food. In any case, you need to go upstairs and give a signal for Red Eye. Returning back, you suddenly hear some people talking. Deal with enemies and get out the same way, and then shoot from your signal rocket.

Passage of the task "In due time"


Gives out: Red-eyed;

Reward: You will receive a relic of the past, which will point you to the cache where you will find the tires.

As soon as you talk to Red-Eye in her fortress, you will receive this quest. First, leave the shelter and then open your map. Celebrate Camp Tirana northeast of you. Go to this place. Upon reaching, your task is updated, and you receive a new task "Kill Gazva Grip". In order to meet this enemy, you first have to capture the camp.

As for the Boss himself, the fight with him is no different, he is the same as all the previous ones. As soon as you defeat this freak, the camp will be captured and the statistics of capture and clearing will appear on your screen. Now, after the victory, it's time to go to the new marker. Climb the stairs, which will be located on the outside of the camp and, having climbed up, destroy the Emblem of the Chem. Immediately there will be a rope near it, along which you can go down to the house next door. Having done this, go up to the roof. To do this, first you need to get out of here not by steps, but by a yellow staircase that leads to a hole. By the way, the rope will be stretched through the same hole. As soon as you rise, then turn to the right side and run upstairs rather. Now you need to fire the flare gun for your mission to be refreshed. After that, go back to Red Eye and get your reward for successfully completing the task.

Pipes Heap Death Race Walkthrough

If you take part in deadly races, then you will receive “Griffins” badges as a reward, as well as new cars for your collection, but the passage of these tasks is only at your discretion, so you decide whether to pass them or not.

In order to start this task, go up to the "Crow" and talk to him. After the cutscene passes, you are prompted to choose a car and start the game. The first available vehicle will be the Gunner, so let's go to battle. A timer will appear at the very top and you have to meet the time allotted for the race. As soon as control passes into your hands, drive to the right side, while mowing part of the road and drive to full. If you constantly drive and make sure that the car does not skid, then you will be in the lead. It is impossible to write exactly how you need to go, because there are no normal landmarks in the Wasteland. Just drive to the badge ahead and watch the road. The icon will be black and white.

If you arrived first, then you will have an inscription, which we have a little higher.