The Secret Of Monkey Island: Special Edition: Passage. Guide and Passage by "The Curse of Monkey Island" Passage of Quest Ship Monkeys

09
may
2008

The Course of Monkey Island (Part 3) - Curse Monkeys Islands (1997)


Year of release: 1997
Genre: Quest
Developer: Lucas Arts
Publisher: Fargus
Publication Type: License
Interface language: English + Russian
Medicine: Not required
Platform: WinXP
System requirements: Windows 95/98 / 2000 / XP
Pentium 200.
32 MB RAM
Description: Gaibrash Tripwood sails into the sea on one of the parks of amusement park.
Unnoticed, he sails to the island of robbery, whose governor is none other than Eline Marley.
The island is just in the siege of the deadly enemy Guibrash - a sequence, which still craves Elin's hands.
Noticing Gaibrash, he orders him to grab and throw it in the bag.
At this time, the patter is going to use its most powerful weapon - the wood cannon's cannon.
But the powerful rollback of Gaibrash's gun makes the sequence to drop the core to the legs, which killed him and sank the ship.
Gybrash is able to flush from a turned off the ship.
Gaibrash meets with Elin, asks her hands and hands a diamond ring, not knowing that it is damned.
Eline turns into a gold statue, and Gibrash has to find the same non-slip ring to remove the curse.
But first, he needs to find a statue of Elin, since she was immediately kidnapped (who leaves the golden statue on the island of pirates?).
In his adventure, Guibrash will be on the island of blood, the island of the skull (which for some reason looks like a duck), and finally
in the lair itself, which collects an army of undead for the capture of the world. He will also meet interesting characters as new
so have already met in previous games.

Extra. Information: Game English, in the archive are Russian subtitles.
Before starting the game, be sure to read the readme!.

01
oct.
2009

Tales of Monkey Island: Chapter 3 Lair of the Leviathan (2009)

Tales of Monkey Island: Chapter 3 - Lair of The Leviathan will offer you along with the main character to survive a unique trip to the intestine of Giant Laminean. In the womb of the inhabitant of sea depths, you will meet many colorful characters, solve a lot of problems, solve dozens of riddles and get answers to questions that have arisen after ...

Year of release: 2009

Developer: TellTale Games

Interface language: English
Platform: PC.
System: Windows XP / Vista
Processor: 2.0 GHz + (3 GHz Pentium 4 or similar)


18
but I
2011

THE MONKEY ISLAND SPECIAL EDITION COLLECTION (2011)

The Monkey Island Special Edition Collection is a disk edition that contains the Secret of Monkey Island Special Edition and Monkey Island 2 Special Edition: Lechuck's Revenge. In both games there are new voiced dialogues, hand-drawn locations and characters, improved control and prompts. Sicvel besides in ...

Year of release: 2011
Genre: Adventure
Developer: Lucasarts.
Publisher: Activision
Publication Type: License

Interface language: English
Platform: PC.
Tablet: Present (R E L O A D E D)
Operating system: Windows XP, Windows Vista, Windows 7


17
jul
2009

THE SECRET OF MONKEY ISLAND SPECIAL EDITION (2009)

New, extended version of the original game. Among features - high-resolution graphics (1920x1080), full voice acting, prompts system, an updated soundtrack performed by a live orchestra, a new interface, two game modes (classic and advanced), between which you can switch at any time.

Year of release: 2009
Genre: Adventure
Developer: TellTale Games
Publisher: Lucasarts Entertainment
Developer website: www.lucasarts.com/games/monkeyisland/
Interface language: English


21
aug.
2009

Tales of Monkey Island: Chapter 2 The Siege of Spinner Cay (2009)

The second episode of the five-particle legend of the island of monkeys. We left Gaibrash at the moment when he had safely escaped from the island of the Falls on the "Screaming Narvala". But nothing finished: his hand is still enchanted, the patter in the human appearance worsels for Ilight, and here the new mysterious and not familiar to us the figure ...

Year of release: 2009
Genre: Adventure / 3D / 3rd Person
Developer: TellTale Games
Publisher: Lucasarts Entertainment
Developer website: www.telltalegames.com/
Interface language: English
Platform: PC -
System: Windows XP / Vista -


08
jul
2009

Tales of Monkey Island: Chapter 1 Launch of the Screaming Narwal (2009)

The first episode of the five long-awaited saga about the adventures of the failed pirate of Hybrash Tripwood! By sending an evil pirate. Pirate to the forefans, Gaibrash Tripwood Nenarkom infected all the caribbeans of black magic Voodoo, as a result of which all pirates are about can turn into terrible zombie monsters. Pursued by a cruel hunter on pirates and ...

Year of release: 2009
Genre: Adventure / 3D / 3rd Person
Developer: TellTale Games
Publisher: Lucasarts Entertainment
Interface language: English


09
dec
2009

Tales of Monkey Island: Chapter 5 Rise Of The Pirate God (2009)

In the fifth chapter, our pirate heroes will have a decisive fight. Will the world of monkeys are saved? Find out it yourself, in the exciting conclusion of the saga.

Year of release: 2009
Genre: Adventure / 3D / 3rd Person
Developer: TellTale Games
Publisher: Lucasarts Entertainment
Developer site: www.telltalegames.com/monkeyisland
Interface language: English
Platform: PC -
System: Windows XP / Vista -
Processor: 2.0 GHz + (3 GHz Pentium 4 or similar) -

Hard Disk: 500 MB


07
jul
2010

Monkey Island 2 Special Edition: Lechuck "S Revenge (2010)

Remake of the cult quest Monkey Island 2: Lechuck "S Revenge. In the game Updated graphics, a rewritten soundtrack, a new prompt system and fully voiced dialogues. How are all pirates hate the guybrush Threepwood. The name of this young reckless and desperate hero causes various associations: he is considered a nicudible Warny, ridiculous m ...

Year of release: 2010
Genre: Adventure
Developer: Lucasarts Entertainment
Publisher: Lucasarts Entertainment
Developer's website: http://www.lucasarts.com/
Interface language: English
Platform: PC.


31
oct.
2009

Tales of Monkey Island: Chapter 4 The Tral and Execution Of Guybrush Threepwood (2009)

In the fourth part of the stories of the island of monkeys, our hero returns to the Falls, but not by his will. What fate awaits mighty pirate?

Year of release: 2009
Genre: Adventure / 3D / 3rd Person
Developer: TellTale Games
Publisher: Lucasarts Entertainment
Developer site: www.telltalegames.com/monkeyisland
Interface language: English
Platform: PC -
System: Windows XP / Vista -
Processor: 2.0 GHz + (3 GHz Pentium 4 or similar) -
Memory: 512 MB - Video Map: 64MB DirectX 8.1- Compatible - Audio Map: DirectX 8.1- Compatible -
Hard Disk: 500 MB


05
apr.
2011

Graphic Adventure "Book Dwarf.chail First" (2010)

The main character of the game - Gnome Hron - comes to the village visit her old (as well as he himself) friend Milberka. What is waiting for him ahead? About this right now! The debut project of the domestic developer-enthusiast is a small Point-end-click quest "with an element of RPG."

Year of release: 2010
Genre: Quest
Developer: Fairy Forest
Publisher: Fairy Forest
Developer website: http://www.fairyforest.com/
Interface language: Russian
Platform: PC XP / Vista / 7 CPU: 1.0 GHZ RAM: 512 MB DirectX: 8.0 or higher


09
but I
2009

Ghost Pirates of Vooju Island (2009)

Adventure in the spirit of the monkey island in the Universe Pirates of the Caribbean. Play will bring already in three characters: Dock Dock, Jane Starling and Blue Belli. All three recently became ghosts and are now looking for the way to rise. Living people do not see this trinity and do not hear, and they cannot move the ghost objects. But, perhaps, there are others ...

Year of release: 2009
Genre: Adventure
Developer: Autumn Moon Entertainment
Publisher: DTP Entertainment AG
Developer site: http://www.ghostpiratesofvoojuisland.com/
Interface language: German + English (text)
Platform: PC OS: Microsoft Windows XP x32 / x64 or Microsoft Windows Vista x32 / x64


30
sen.
2008

Treasure Island: In Search of Pirate Treasure Island (2008)

"Treasure Island" is a fully three-dimensional adventure game created based on Robert Louis Stevenson's novel. All events, characters and places are as close as possible to "books". The game has a huge number of various puzzles: from simple mini-games and combining items to multistage logical tasks. Seventeen years old ...

Year of release: 2008
Genre: Quest
Developer: Radon Labs
Publisher: Akella
Publication Type: License
Interface language: Russian
Tabletka: http: //www.antistarforce.com/load/29-1-0-1098
Platform: PC.


30
sen.
2016

Damned Island: Baragus Mask. Collector's Edition / The Cursed Island: Mask of Baragus. Collector "S Edition (2014)

The famous archaeologist Dr. Gordon Levitsky disappeared along with his group during the study of the infamous "damned island"! He went there in search of a powerful ancient artifact - Baragus masks, which, according to his information, was kept by the unknown tribe of this island. Go along with Cassi - a scholar daughter ...

Year of release: 2014
Genre: I'm looking for, quest
Developer: Todo Games
Publisher: Big Fish Games
Developer website: N / A
Interface language: Russian
Platform: PC.


RAM: 1 GB.


30
sen.
2016

Myths of the Peoples of the World 9: Island of forgotten evil. Collector's Edition / Myths of the World 9: Island of Forgotten Evil. Collector "s Edition (2016)

Before death, your uncle hid a mysterious artifact, which only you can find. However, the ghost of the warrior decided to prevent the search for truth. Will you fail to destroy the Legioneer's curse - or will you yourself become the next victim?

Year of release: 2016
Genre: Quest, Object Search
Developer: Eipix Entertainment
Publisher: Big Fish Games
Developer website: Eipix.com
Interface language: Russian
Platform: PC.
Operating system: Windows XP / VISTA / 7/8/8.1 / 10
Processor: Any, with a frequency of 2 GHz.
RAM: 1 GB.
Video card: any, from 256 MB. Video Motion DIRECTX: 9.0
Audiographer: DirectX compatible free space on a hard disk: 1 GB.


12
sen.
2016

Grim Legends 3. The Dark City / Gloomy Legends 3: Dark City (2016)

Sylvia, the young adept Order of the Hunters for Monsters, follows in the footsteps of the former member of the Order of Gabriel. He stole an artifact containing one of the creatures of Koshmaar evil. Now there are nightmares in the city. Sylvia, together with their mentor, Solomon will have to work pretty to save people, because the dark heritage of the past is much worse than M ...

Year of release: 2016
Genre: I'm looking for, quest
Developer: Artifex Mundi
Publisher: Alawar
Developer site: alawar.ru
Interface language: Russian
Platform: PC - OC: Windows XP / Vista / 7/8 -
Processor: 2.0 GHz and above - RAM: 2048 MB and above - DirectX 9.0 or higher - HDD: 1.01 GB of free space


06
oct.
2012

Secret Materials 3: Archimedes Code / Secret Files 3: The Archimedes Code (2012)

The basis of the SECRET Files series - history about historical riddles and global conspiracies, combining real events and fiction. The first part was devoted to the riddle of the Tungusian meteorite, the second - prophecies of a dangerous sect. Due to criticism, pointing to the insufficient depth of the main characters and some clistension of the plot, for the third hour ...

Year of release: 2012
Genre: Adventure
Developer: Animation Arts
Publisher: Deep Silver
Developer's website: http://www.animationarts.de/
Interface language: Russian
Platform: PC √
Operating System: Windows® XP / Vista ™ / Windows 7 ™ / Windows 8 ™ √
Processor: Pentium® IV - 2 GHz + Single Core √


"Curse of the island of monkeys" - the third part of the famous series "Monkey Island". These adventures are very popular thanks to the stunning humorier and excellent graphics. The action takes place in the Caribbean, on the Pirate Islands. The main hero of the game is resourceful

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"Curse of the island of monkeys" - the third part of the famous series "Monkey Island". These adventures are very popular thanks to the stunning humorier and excellent graphics.

The action takes place in the Caribbean, on the Pirate Islands. The main hero of the game. Responsive Guibrash with the help of tricks constantly saves his beloved Elaine, with which all sorts of trouble regularly happen, and in passing the main villain of the Caribbean, the sinister captain Likukuk.

Mormer will help knowledge of English. Actually, to pass the game by management, minimal knowledge is sufficient, but in this case you will understand why this game takes up the top lines of all charts. It is necessary to listen to (or read) in the dialogs of the characters - and then the whole week of laughter and wonderful mood is guaranteed.

Passage

At the beginning of the game you are invited to choose the level of complexity of the game: normal or "mega-monkey". The usual difficulty level is a trimmed option from "Mega-Monkey" and is slightly reduced by the number of mysteries. We advise you to immediately choose "mega-monkey". Differences between the usual level of complexity and "mega-monkey" are negotiated at the end of each part.

If you want to interrupt the entrance roller, press _ ESC. You can interrupt any monologue in the game, if it seems too long. "Pause" turns on by pressing a space.

The game settings menu can be called at any time by pressing _ F1. You can "save" up to 102 games. "List" books "Preservation" and the choice is made by the mouse.

To use the subject or conversation, you must click on the object (the cursor must be red; the subject's name appears at the bottom of the screen) and not to release the mouse button. A medallion with three images will appear: hands, eyes and parrot, implying appropriate actions (take or use, consider, talk).

Chatting with someone, be sure to speak all themes until the answers start to repeat. In general, during the game you must speak as much as possible. You never know who and when will issue the necessary information.

All items found in the course of the game are placed in the road chest. The trigger view mode is turned on and off by clicking the right mouse button. If the objects in the chest are more than they are placed on the same chest, the arrow appears in the upper part of it. When you click on it, another chest level becomes available. When you need to apply one object along with another (mix, fix, smear, etc.), then clicking on the first item in the chest left-click (a red circuit appears), bring it to another and click again.

To return the selected item, right-click.

If you need to use an object from the chest in the game world, then capturing, put it outside the chest to the edge of the screen.

First stage. The Demise of Pirate Zombie Le Chuck - Pirate Pirate Le'Kuk

You start the game in the thrind of a pirate ship, a precipitating island.

Take from the wall of the rampood and talk with a small pirate. The phrase "Your attempt to become a pirate failed" ("You" Re A Failure As A Pirate. ") Give your conversation to complete, so if you like this witty dialogue, select it at the end.

While Wall beats on the floor in tears, pick up his plastic hook from the floor (Plastic Hook).

It's time to shoot from the gun (the instrument is "hand"). The gun is guided by the mouse movement, click the left button for the shot. You must hit the boats with pirates. It is not difficult, just lower the scope lower. Speaking all boats, look out from the gun over the red arrow, left. Switch to the chest mode and apply a rack to the plastic hook to get a stick with a hook at the end (GAFF).

Listen to the exhaustion of the universal injustice of a floating skull named Murray (Murray). This option is optimal as a dialogue: "Lose Something?" - phrases with the words "doorstop", "bob", "candle", any sarcastic exclamation, "eyeballs", "wear" and "badle".

After that, with a hook with a hook, shivering in the water of shirts (Debris). You will get a skeleton hand (Skeleton ARM) and a saber (Cutlass). For the sake of laughter, offer the skull of the skeleton hand, and then hit the murray with a hook with a hook. Return on the red arrow inside. It's time to get out of here.

Remember Newton's law, according to which each action causes equal strength and oppositely directed opposition? So, armed with knowledge of physics, a saber (cutlass) to destroy the rope (Restraint Rope), which brings the gun to board the vessel and the rollback restricting it, and then strain from the gun ("hand"). After a series of events, they can't influence which you can not, your hero will be in the hold of the treasure.

You can get out from here only through the hole at the top. Pick up the bag (BAG). It is filled with small coins (Wooden Nickels). A diamond ring will be detected under the bag (Ring). Take it. Diamonds are a very useful thing in the farm. Use your diamond on the porthole (porthole) - and the arriving water will raise the gibrash to the hole.

Second phase. The Curse Gets Worse - Curse begins to act

A terrible misfortune has suffered Gaibrash. Giving a ringer girl, he brought an awful curse on Elaine. The entire remaining part of the game will be devoted to her salvation.

Among the glowing debris, pick up the corner (Ember). Then follow one screen to the right, on the red arrow again right - and you go to map mode. Click on the swamp to go there and hold a local witch (Voodoo Lady). No one knows her best how to remove the curse with Elaine. Get up to the bridge and talk to you already familiar to you skull Murrey (you will again meet it in the most unexpected places). After that, go to the destroyed ship (Wrecked Ship), lift the paste from the floor (PASTE) and the pin (PIN), then use the bag with coins on the chewing gum sale machine (Gumball Machine), and you will get a whole package (pack of gum) .

Pull the crocodile in order to cause a witch. Speak with it using all the phrases available to select until they start repeated. Some answers are very important, others are just for entertainment. By the end of the conversation, Guibrash learns that, firstly, it is necessary to get to the bloody island (Blood Island) to get a ring. Secondly, to get to the bloody island, you must find a ship, a team and a map. Thirdly, you must eat Elaine from Pirates Pirates Cove Dunger. Also pay attention to the story about El Polo Dyabolo; It will later be useful.

So, it's time to do the ship searching, teams and cards. First of all you need to dial team .

On the Red Arrow, please choose a witch's broken ship and go to the map of the island. On the map, use the left arrow (there are several ways to enter the city) to get to the city of Palet Polo. Explore the board on the wall (Disclaimer) to the right of the small pirate - the seller of the lemonade. Talk to him and buy lemonade. Did you deceive you? Do not be discouraged, later you will still have the opportunity to repay him the same coin.

Walk to the right and read the signs (Sign) at the entrance to the bay Dunger (pass to the bay bay by shrub). Take the sheet (Flyer), nailed to the wall, and by arrow go to the tavern. You will need to confirm your reservation. So, he needs to get it, and only then return here. Go back to the right and go to the side door of the theater in the arrow (building with the inscription "SPEARE!"). Explore the sticker from the bloody island on the Travel Trunk) in the corner. Then inspect the pirated raincoat on the hanger and take a little dandruff from it (Dandruff). Click ("hand") in the pocket of the raincoat and take the white glove (White Glove). Now take a magic wand (Magic Wand). Applying it to a magic hat (Magic Hat), you will receive a book (Book). In the chest mode, learn the book. This turns out to be a benefit of rebirth. And the dandruff, which you took from the coat, in fact, just lice (LICE).

Climb the stairs. Gybrash will be on the upper gallery with spotlights illuminating the scene. But while there is nothing to do here, so go down, then right and exit the scene. If the dialogues in the game give you pleasure, talk with a pirate (Hideous Pirate) depicting Juliet. Then talk to the actor. The main thing for you is to talk about the bloody island. The actor (he is the director and director of the theater in one person) does not want Guibrash to take part in the production, but you will learn that his panel's agent (Palido) has apartments on a bloody island. And you can find it on the beach of the club "Brimstone Beach" (later Gybrash will have to go there).

Get off the scene to the left and through the dressing room go outside. Go to the right, go down to the communions, go to the Barbery Coast Barber. For the sake of interest, talk to the captain Rottingham (Rottingham). Try to tell him the nasty and frighten it well. Unfortunately, it will not work. Well, he himself forced Gaibrash to lead a dirty game. Take from the chest of lice and put them on a comb (COMB) when the pirate hairdresser will put it on the stool. Goodbye, captain!

Sit into the chair ("hand") to get through and talk about everything with a hairdresser. The topic is especially important about his accession to the team of Guibrash. You will learn that Gaibrash must defeat in the old logging competition (Caber Toss). Do not wait for the end of the haircut and immediately go to the field to try yourself in this competition.

Not lucky ... Now Gybrash must get scissors. They are stuck in the ceiling. Tell me what you want to finish a haircut ("to finish the haircut"), and again sit in the chair ("hand"). Press the lever (handle) at the bottom of the chair - and it will rise. Then take the stone (Paper Weight), sticking the page of the book. The book closes. It will be very upset by Haggis, and he will come out to find a new stone. Three more click on the lever and take scissors (scissors). Gybrash himself dropped the chair. It's time to complete the haircut and talk to other pirates in the room. Go to the collapse pirate (Salty Pirate). It will be introduced as Bill-Shubac (Cutthroat Bill). Talk to him. Ask, whether he continues to pirate. Bill requires gold to consent to join the Gaibash team. Now Gybrush needs to get a candy (jawbreaker) Bill. To do this, hit it on the back ("hand"), and when he coughes, hit again - and the candy will fly out. Pick it up from the floor.

Then chat with the third pirate, Edward (Edward). You can try to sign up in a pirate quartet and sing on a sample of all songs (although it is not necessary). Then use all possible insults to bring Edward from yourself. Would you like to you? Then you hit the pirate with a white glove from your chest - and a duel is inevitable. When you offer to choose a gun, close the medium box cover (Box LID) and take the banjo (banjo) case by choosing it as your weapon. Duel on Banjo will consist of three parts. Each part of the fight, Edward will play, sequentially highlighting certain strings. Your task is to repeat this combination (it is easy, just write down the strings numbers). In the first sequence there will be four strings, in the second - five, in the third - six.

When Edward screames from your success, take from a heap of weapons (Gun Pile, Hand) Pistol (Pistol, again "hand"). The gun will be in the Road Chest Guybrash. Get it, shoot in Banjo (Dueling Banjo) Edward - and here Gaibrash has the first member of the team. Exit the hairdresser and go to the right, to the overgrown pass to the bay Dunger. Use scissors to first cut the magic flower (Mysterious Flower), and then take a break (undergrowth). Remember the effect of chemical influence of the flower (Ipecac flower), later it can be useful.

Gybrash will be on the cliff. A couple of steps forward - and Gaibrache in the stomach of the snake. To get out, lift all things to the left of Gaibrash in the stomach snake. In the chest, take the flower and throw it into a jug with syrup (Syrup). Received Syrup (Ipecac Syrup) Use on the Snake Head (Head of the Snake).

Gibrash at freedom. But now he is suused by the sands. Try to grab about the thickets - but they will not stand, and in the hands of Gaibrash only the reed (Reed) and Schip (Thorn) will remain. Take a look into the chest and use the spike on the cane to make a pea shooter, in short, a pickup tube. Then tie the balls (Balloon) to the stone stolen in the hairdresser. Use the parrot icon to blow on the balls, and then remove the thicket with spike and shove in the balls. Finally, Gibrash in the bay Dunger!

Explore the boat on the shore. It looks quite suitable for swimming, only a hole in board needs to be treated. In the meantime, leave the bay to the right and on the red arrow. When you find yourself on the map of the island, enter Puerto Polo along the center of the center. Look in the chest. There is already a booking confirmation (Reservation Slip) for the tavern. Go there and talk to the host by the captain White Beard (Blondebeard), especially about El Polo Dyabolo and where the captain delivers chicken. Pay attention to the captain's tooth: you need gold. Give a white beard of candy, and when he asks something to chew a chewing gum. The captain will begin to inflate bubbles. Remove the needle (PIN) from the chest and pour the bubble. It burst, and the golden tooth falls to the floor. Pick it up. However, if you now try to get out of the tavern, the owner will stop Gaibash and will select the tooth. So, the tooth should get out of the tavern on its own. To do this, let the chewing gum Gaibrash so that he himself reflect her (the image of the parrot on the pack of gum in the chest). Then tell her to the golden teuba. Use the image of the parrot first on the balloon (Balloon) in the chest to block a bit of helium, and then on a chewing gum with a golden tooth glued to it. The ball will take a tooth from the tavern. Before leaving the tavern, grab a piece of biscuit from a barrel at the entrance, as well as a bowl (Pie Pan) for a cake and a biscuits mold (Biscuit Cutter) from the shelves on the left. Take the biscuit (parrot on "biscuit" in the chest) - and you will find inside the larvae of the flies. Come to the table and put them on a chicken on a plate. Take the club card (Brimstone Beach Club Card), which will be among the bones of what has recently been chicken. Then touch the silent guy at the table (QUIET PATRON). GMM ... Then take a serrated knife sticking out of his back, and leave this glorious place.

Outside, use a bowl in the mud (Mudpuddle) under the drain pipe (Drain Pipe), and the golden tooth in your hands. Before going with the gold obtained to Bill, go to the right and then through the arch on the playing field. It's time to help Gibrash with a log throwing. He does not take power. Take yourself on the hill (Grassy Knoll) and a knife to drink a goat (sawhorse) on which a barrel with rum is installed. When it rolling, bring the glowing corner (Ember) from the chest to the path of the Spilled Roma (Trail of Rum). Boo-Um! - And Gybrash will receive a rubber tree trunk, very similar to the present throwing log. Return to the playing field again and use the Biscuit Cutter form on the second rubber tree (Rubber tree) - a wonderful hole for the hole in the boat.

Now you can go to the hairdresser. Give the Golden Tooth to the Bill Shirt, talk to Haggis and agree to compete once again in the logging of logs (Caber Toss). So, Gaibrash has all three team members. Get out and watch the video.

Now you need to get map . Go from the city to the right of the Red Arrow. On the map of the island, select the beach on the right below (while instead of the name there is a question mark). At the entrance to the club to Gaibrah will begin to pester some kind of guy. Show him a club card and go to the beach. But far Gibrash did not leave: the sand is too hot, and his shoes are leaning. Return to the guy at the entrance and take three towels (Towels): three times one after another. Then plunge them into the ice bucket. Go to the beach again and use towels to make a walkway along the hot sand through the entire beach. Talk to the sunburning person. A conversation about the bloody island is important for you. The rest will say that he has a map of this island, but so just he will not give it away. Take his mug (MUG), as he asked. Once he needs a tan - he will receive him. Open the gate (GATE) and exit the map of the island. On the left arrow, enter the city to the Limonda seller. Replace the mug of a chest on a mug without the bottom (Bottomless Mug), with which Gaibrash was deceived for the first time. Buy lemonade again. When the Little deceiver of Kenny leaves, take a jug from the table (Pitcher) and type paints from dye saules in it (Dye Vats). Go to the right, go back to the island map on the passage to the bay Danjer Cove and again go to the beach. Put the mug without the bottom on the belid puzo and pour the paint there. Beautiful tan.

But how to pick up the card? Remember the guy's words at the entrance about the serving from the tan of the skin? Brutally, but what to do. Go to the entrance to the beach and try to take a bottle of oil (Cooking Oil). Oh, yes this guy is just a courage. Himself asked for trouble. Take a towel (Towel), lower it in a bucket with ice and hit them a guy. Now take the oil, go back to the beach to the paletido, pour it with oil and remove ("hand") from his back the skinned skin with a map of the island. Go from the beach and watch the video.

Now your care is ship . On the map go to the bay Dunger. To get a ship, Gybrash should become great and terrible as ... Giant Chicken El Polo Dyabolo. In the chest, a rubber plug (Rubber Plug) and what happens to the boat in the boat in the chest. Had to a pirate ship and scribble on the deck. Gibrash here is obviously no one pleased: he is thrown overboard. When Gybrash is again in a boat, dispense the board with a knife, climb on the deck again and try to open the door. This time, the monkeys who came up from all sides still to smear the Gaibrassha tar and explore it in the feathers.

When Gybrash is on the shore, leave the bay. Your main goal is a tavern, but for the sake of interest you can enter the hairdresser or the witch's swamp. In the tavern, the conversation will not be very long. Thanks to the courage of the old captain, Guibrash will play a pan - and gets to a pirate ship in the cabin Captain Le Shimp. When phossey stops talking, get a book on a shredding book from the chest (Ventriloquism Book) and use it on the captain.

So, Gybrash received a map with a treasure indication (Treasure Map) and took the ship under its control. Open the right window and jump down (the scaled board still floats there).

The treasure map is actually an instruction for controlling spotlights in the theater. Go there and through the dressing room go to the scene. Then return and climb the stairs to searchlights. Press buttons (Bottons) on the remote control according to the directions on the map (NW is up and left, W - left, SW - down and left, etc.: SE, NW, W, S, E, NE, NE, E, SW). If you are wrong, click on the handle (handle) and start over. Remember the location shoved by spotlights, and go down. Now you need to pull out the actor from the stage, very fascinated with its game. Fooling the cannonballs from the chest near the door with chicken fat (Chicken Grease, it is in your chest). When the kernels and the actor scatter in different directions, go to the scene, take the shovel (Shovel) and start digging.

When this part passes, at the usual level of complexity, it is not necessary to force the Bill to spin by candy; It is not necessary to repair the boat, so there is no paste, nor forms for biscuits; The white glove lies not in the pocket of the raincoat, but hangs out of the sleeve; The captain of the white beard will not search the Gibrash at the exit from the tavern, so there is no bowl; You do not need flies of flies to get a club card; And you do not need to direct the searchlight, it is enough to turn on the light.

Third stage. Three Sheets To The Wind - Three Sheets in the Wind

Rottingham selected the card, but Guibrash still be able to return it.

To stop the singing of pirates and make them start working, you need to tell them the phrase, to which they will not be able to come up with rhyme. Keyword - "Orange".

There is a moment of making an important decision: what captain be Gybrash - an authoritarian captain, a person's person (which leads the battle and risk) or intellectual (reflecting and planning). Paving the answer, you determine the level of complexity of marine battles that are not very complex in any choice.

To start marine wicked, click on the map, which is considered by Haggis, and select an image of the eye.

There are opponents of different strength in the sea. Until you come across a ship, it is marked with a question mark. After "dating", this icon will be changed to the name that determines the strength and skill.

Orange pirates are not terrible. Green - a little scary. Blue - pirates of medium "badness". Brown - enough terrible pirates. White pirates are terrible, and red - very scary.

The latter is the Captain Rottingham ship. He is the strongest enemy, and fight him need to be in the very least.

The cannon sailing vessels are located on sides, it means that you need to keep the nose or the feed of the enemy vessel, turning onto it on board.

After a shot, some time is necessary to recharge guns. Therefore, shoots will not work. Responsible to each shot.

Do not forget to make a correction for the strength and direction of the wind: look at the pirate flag in the corner of the screen.

To control the ship, use the left mouse button or the _ll / _rr arrow. To shoot, apply the right mouse button.

Fucking the enemy, you can grab the captain of the Pirate ship. The fight lies in the exchange of rhymed phrases. The first starts Guibrash. He must say any insult from the proposed options. If the opponent finds an answer to rhyme, it means that he spent a good attack and the right of impact proceeds to it. And if not, it means, luck was on the side of Gaibrash. Fight goes up to three successful attacks.

In battles with Pirates, Gybrash pursues two equally important goals. First, you need to take away all gold at the pirates and buy super-power guns "DestructomaticT-47" on it, which are necessary for victory over the Captain Rottingham ship. Secondly, Gaibrash should learn as much attacking insults and answers to them. These knowledge will be useful in a duel with rotting.

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Often, take the treasure easier than collecting all insults and answers. You can stick to various strategic lines. For example, you can first not think about victories, but only strive to learn as much as possible (preferably all) insults and rhymed answers. And then quickly defeat everyone, buy guns - and forward to a meeting with a rothting.

We bring a list of all insults and corresponding to them answers used by pirates.

EVERY ENEMY I "VE MET I" VE ANNIHILATED! - With your breathe, I "Mr Surely Suffocated.

You "re as repulsive as a monkey in a negligee. - I Look That Much Like Your Fiancee?

I Have Never Seen Such Clumsy Swordplay! - You Would Have, But You Were Always Running Away.

I "LL Hound You Night and Day! - Then Be a Good Dog. Sit! Stay!

Killing You Would be Justifiable Homicide! - Then Killing You Must Be Justifiable Fungicide.

I "LL Skewer You Like A SOW ON BUFFET! - WHEN I" M DONE WITH YOU, YOU "LL BE A BONEELESS FILLET.

Would You Like to Be Buried or Cremated? - With you around, I "D Prefer to Be Fumigated.

WHEN YOUR FATHER FIRST SAW You, He Must Have Been Mortified! - AT Least Mine Can Be Identified.

En Garde! TOUCHE! - Oh That Is So Cliche.

COMING FACE TO FACE WITH ME MUST LEAVE YOU PETRIFIED! - Is That Your Face? I Thought It Was Your Backside.

You can "T Match My Witty Repartee! - I Could If You Would Use some Breath Spray.

I "LL Leave You Devastated, Mutilated and Perforated! - Your Odor Makes Me Aggravated, agited and infuriated.

Throughout The Caribbean, My Great Deeds Are CelebrateDed! - Too Bad They "Re All Fabricated.

You "Re The Ugliest Monster Ever Created. - If you don" T Count All The Ons You "ve dated.

Heaven Preserve Me! You look Like Something That "S Died! - The Only Way You" LL Be Preserved is in Formaldehyde.

I CAN "T REST" TIL You "Ve Been Exterminated! - Then Perhaps You Shald Switch to Decaffeinated.

Marked every new attack and the corresponding answer to him, do not leave a single insult without learning the answer. Each new phrase is added to the vocabulary of Guibrash and later can be used. It is impossible to go to a duel with a rothting, if you have left more than four answers to insults. Fight is underway to five successful attacks. Rottens will use new curses, but suitable answers are already known to Gibrash. Here is the list of possible phrases of Captain Rotting with the corresponding answers:

My Attacks Have Left Entire Islands Depopulated! - With your breathe, I "Mr Surely Suffocated.

You Have the Sex Appeal of A Shar-Pei! - I Look That Much Like Your Fiancee?

I Have Never Lost A Melee! - You Would Have, But You Were Always Running Away.

You "LL FIND I" M Dogged and Relentless To My Prey. - THEN BE A Good Dog. Sit! Stay!

WHEN I "M DONE Your Body Will Be Rotted and Putrefied! - Then Killing You Must Be Justifiable Fungicide.

Your Lips Look Like The Day! - WHEN I "M DONE WITH YOU, YOU" LL BE A BONEELESS FILLET.

I Give You A CHOICE: You Can Be Gutted or Decapitated! - With you around, I "D Prefer to Be Fumigated.

You "RE A DISGRACE TO YUR SPECIES! YOU" RE SO Undignified! - AT Least Mine Can Be Identified.

Your Mother Wears a toupee! - Oh That Is So Cliche.

Never Before Have I Faced Someone So Sissified! - Is That Your Face? I Thought It Was Your Backside.

Nothing Can Stop Me From Blowing You Away! - I COULD IF You Would Use some Breath Spray.

I CAN "T TELL Which of My Traits Have You The Most Intimidated. - Your Odor Makes Me Aggravated, agitated and infuriated.

My skills with a sword are highly venerated. - Too Bad They "Re All Fabricated.

Your Looks Would make Pigs Nauseated! - If you don "T Count All The Ons You" Ve Dated.

Nothing On This Earth Could Save Your Sorry Hide! - The Only Way You "LL Be Preserve IS in Formaldehyde.

Your Stench Would make an Outhouse Cleaner Irritated! - Then Perhaps You Should Switch to Decaffeinated.

By defeating Rottingham, Guibrash will return to himself a map of the bloody island.

Fourth stage. The Bartender, The Thieves, His Aunt and Her Lover - Thieves, Bartender, his aunt and her lover

Go along the right arrow and on the map go to the nearest hill. Consider ("Parrot") the statue of Elaine and Firefly. Then go to the hotel (a large building on the hill). Go through the terrace to the right and explore the big boiler (Cooking Pot) on the stove, the Barbecue and the bulletin board (Billboard) with the posters. Now go to the left through the open door to the bar. Consider the fork (fork) sticking in the cheese (Nacho Cheese). The cheese is melted and the consistency is similar to the resin. Open the door to the back room and log in. Explore the huge monolith of cheese (Gaibrache will take it, but later), take the magnet (refrigerator door) from the door of the refrigerator, read the file (File Cabinet). Exit, go to the fortuneteller (Fortune Teller), consider the sign on her desk, and then talk to her, ask to repay. Repeat the request several times until it lays five cards on the table. The fortune teller will name Gaibrash demon and will not say any more word. Take Tarot Cards and go to the bar. At the left end of the rack, take the recipe book (Recipe Book) and a pillow from the chair (Cushion). Then take the brochure (brochures) behind the back of the sleeper bartender. Try to talk to them. However, it clearly needs to clean the brain. In the chest, examine the book of recipes. To turn the mouse cursor to the right edge of the screen. On the pages8-9 recorded a recipe for a potion capable of clarifying blurred pirate heads. For the preparation of drugs, egg, pepper and wool dog, which bit you.

Later you will raise the second floor of the hotel, but for now go out. Go to the cemetery (cemetery). Pass past the crypt, left over the red arrow. Take the hammer (Mallet) and Chisel (chisel), lying near the grave stone in the center of the screen, and then - the lump of wool (Smelly Dog Hair) at the sleeping old dog. True, she has not been Kusala Gabrush yet. This is fixable. Offer her biscuit with Maggot Infested Biscuit. O-O-OPS! - And all the necessary formalities are observed.

Go to the beach - the place with columns in the harbor on the island map. Go to the right. To get an egg from the nest (EGG), put a pillow (Cushion) on the stones (Rocks) and hit the wood hammer (Rubber Tree). Consider hanging on the post sign (Weathered Sign), go from the beach and go to the lighthouse (Lighthouse) on the map of the island.

Explore the mirror (mirror) there. It is broken. Lantern (Lantern) is also not. Click on the red arrow down to descend from the lighthouse. Go to the mill on the hill. Try to open the door. She is locked. Take the risk to grab the windmill blade. Again failure. Gybrash will have to come back here behind the barrel, but for now, take the pepper (Pepper) from the bush and on the map Go to strange lights (Strange Lights) near the volcano.

In the village Take a piece of Tofu (Block of Tofu). Go to the right and take the drill (auger) and the measuring circle (Measuring CUP). Right and up arrow exit the volcano. Talk to the islander with the lemon mask on the head. He will tell about Guest, whom they are waiting for the ceremony, but which he never saw.

Now go to the hotel. Go to the bar. Before drinking the bartender of a siping potion, go to the back room and with the help of chisels take a piece from a large round cheese. Now go to the bartender and let him first egg, then the wool of the dog and pepper. From a long conversation with him you will learn that his hotel business suffers because of the inaction of the volcano, as well as about Guest, which is never discharged from the hotel. He took the number and constantly locks him. Barman will tell that the ring is located in his family crypt (together aunt bartender), and Diamond - on the island of the skeleton in smugglers.

Ask a bartender of a fruit drink, decorated with a decorative umbrella (Fruity Drink with Umbrella) - and get a mug of a drink and a real umbrella. If the bartender in the process of the conversation has already poured something into a mug of Guibrash and you are not offered a phrase with a request for drinking, then drink poured ("hand"), then again speak with the bartender - and get a drink and umbrella. Take an empty mug for tip (Empty Jar) from the rack. Now climb the stairs, go to the first door and, while in the room, consider the window into the door. Get the hammer from the chest and hit the large nail (Nail), sticking in the wall. Exit the room and explore the fallen portrait. Pick up a nail, remove the portrait from the frame. Try to open the right door. She is locked up, as Barman said. Go back to the bar, take the mirror and go upstairs again. But Bartender will stop Gybrash and will need to return the mirror. To fool the bartender, cut a portrait in the chest, take a mirror from the wall, and insert a portrait in his place. Now go from the hotel to the mill. There, the umbrella is hooked behind the wing of the windmill. Explore the barrel at the top. It is full of bloodwater used for the preparation of Roma. Scroll with an empty mug, taken from the bartender, and leave the mill through the door to the right. Go to the village (Village) of the natives. To take part in their sacred ceremony, Gybrash should look like one of them. Instead of a mask, you can use Tofu: Make it in the chest from "Block of Tofu" with the help of chisel (chisel), wear it ("hand" on the mask right in the chest) and go to the right to the volcano.

Start the conversation with the native of the lemon mask - and he immediately holds Gaibrash to the place of the ceremony. After completing it with a symbolic sacrifice, throw a piece of cheese (Nacho Cheese) into a hot lava. Volcano will revive again, and you can return to the hotel.

Go to the barbecue and put the remaining cheese (Nacho Cheese) to the boiler. Then take the boiler myself (hand) and go to him where Haggis and his comrades repair the ship (ShipWreck). Now Gybrash will be able to take a bottle with lotion (Lotion). Mind into the measuring circle of sea water and go to the hill where the Golden Statue of Elaine remained.

Pour the lotion on the ring with a diamond on the hand of Elaine, and then remove it. It will explode, but the main goal is achieved: you freed the place on your hand for a new ring. Catch a few fireflies (Fireflies). In the chest, do a drill (auger) hole in the lid (JAR LID). If you do not do this, caught fireflies will die from choking. Then a mug with sugar (Jar with Water) Catch a few fireflies and close them with a lid (Hole-Punched Lid) - Now Gaibrash has a lantern (Lantern).

Go to the lighthouse. Replace the broken mirror on the new one, and put the lantern on the location intended for it (Lantern Post). Now the lighthouse works.

Remember the story of the boat shrouded in the fog? Go down to the beach and talk to him. Ask him to take you to the island of the skeleton. He agrees to do it for the compass. In the chest, use a magnet (PIN) on the needle (PIN), and then the magnetized needle - on the plug (Cork) and the resulting design throw in a measuring mug (Measuring Cup), full of sea water. Give the resulting compass to the boatman. But it is too early to go to the island of the skeleton.

Go to the cemetery. There run down the down arrow. Take a look in the gap between the door (The Crack Between The Doors), talk to this gap. Mort will say that it is possible to get into the crypt only the dead.

What to do, you will have to die. Go to the hotel and book a drink. In the chest, use a chisel (chisel) to open a leak-b-clear bottle, then pour its contents into a mug with a grog and drink this hello mixture. (Remember the note to the recipe?) Gybrash will fall into someone. "The End" appears on the screen, your account in the game is the titers of ...

But this is not the end. After all, Gybrash is alive! With the help of chisel (chisel), open the right lower coffin - and Gybrash again with us. Collect all nails from his coffin (coffin nails). Then open the central coffin. From there, the walls will come out and give Gaibrah his business card (Business Card). Return to the hotel and ask the bartender why you were buried not in the same crypt as his aunt. When he says that the crypt is only for family members, try to assure it with your nephew named Wonton. After conversation, climb upstairs and use the wall card to open the right door.

In the room you can explore the wardrobe and bedside table, but it will not give anything. Pull the bed (Bed). She will throw back, and you will see a skeleton with a book. If you immediately take a book, then the bed will rise again. Therefore, first to fix the bed, you need to use everything (I repeat, all!) Nails (Noils) that Gaibrash have. Now you can take and explore the book. This is the story of the Hudsup family. After examining the skeleton, go out of the room. You have to prove that Guibrash is a real bartender relative. To do this, attach what remained from the portrait, on the left door, open it, go to the room and look out in the door window. Having created the impression from Hudsup that his favorite grandfather and Guibrash is "almost one person," descend into the bar and make this deception of the conversation about the history of the Hudsup family (using the book found). Now Gybrash is a recognized Hudsup. It's time to die again, in order to get into a family crypt this time, and in all the way and earn (after all, no one will give Gybrush Diamond Voice). Go to the cemetery to the wall and, giving a golden tooth, insure your life. Return to the hotel in the bar, book a drink, add a pirate rubbish and drink the resulting mixture.

So, Gybrash in the crypt. Try to explore the crack in the ceiling (CRUMBLING HOLE). It is not necessary to pass the game, but if you have seen the previous parts of the series "Monkey Island", seeing you to remind you something.

Go left until you encourage. Talk to him, or rather with her. From the conversation, Guibrash will find out that another person, except for Likuche, who liked Milli, was the hotel's guests, which was never discharged from the room. In addition, Milli must marry, and only after that Gaibraš will receive a ring.

Go to the right, take a lomick in the coffin (Crowbar). But who laughs it? Go around the coffin on the right to approach the cracked wall. Your old familiar Murray can now come in handy. Take it ("hand"). Look in the crack and talk to the mold, try to intimidate it. After the conversation, on the screen with a mort-morter, in the chest, spread the packer of the skeleton hand, and then use it to pick up the lamp (Lantern) Mort. Now, already in the crypt, again in the chest, influence the lantern on Murray. He will pump fear on the mort - and the exit from the crypt is open.

Look for a minute to the wall. Murray will decide to live there, among numerous skeletons, and Guibrash should go to the hotel. Why can't you take money right now? To demand insurance, it is necessary to present a document certifying your death. And since now you are Hudsup, then the certificate of your death (Death Certificate) is located in the family archive (File Cabinet) in the rear room of the hotel. Go there and take the document. But before you go to the wall, you need to find a suitable groom for Mills. Climb on the second floor of the hotel and in the right room with a lomik, select the boards that the hole is clipped (Boarded Hole) in the headboard. Consider the resulting hole (Gaping Hole). She comes out straight on the cemetery. Lomike picker bed, and our friend-skeleton catapults directly into the arms of his beloved. Raise from the floor in the crypt ring and go to the office wall. Give him an insurance policy (Insurance Policy) - he will be forced to pay you a bunch of money (Money), laid on insurance.

Go to the beach and tell you the boat to take you to the island of the skeleton. Gybrash will be on top of the cliff. Talk to the workers' wincing winch (Winch Operator). Let him shut you down. ... Sorry, which did not warn. Gybrash will fall, hit the rock and takes off into the water. Climb on the top of the cliff and ask the lank again so that he put you down. But this time, get ready to make a maneuver in the spirit of Mary Popins: When Gybrash is falling, take ("hand") in the chest of an umbrella (Umbrella) - and Gybrash smoothly plan to enter the cave.

In the cave talk with smugglers. So that they follow you, the first phrase, let you know that you have a lot of money ("SO MUCH MONEY"). Honestly name your name and immediately offer them a deal ("make a deal"): poker game on your money against diamond. After passing, take Tarot Cards in the chest and lay them on the table instead of those that you got. With such a card, Guibrash will easily win, grab the diamond and runs away from smugglers. After a little revenge Lafut, Gybrash will again be on the bloody island. Right go to the hill where Elaine remained. In the chest insert a diamond (Diamond) in the ring (Ring) and put on the ring on the Elaine finger.

The differences between the usual level of complexity for this stage from "Mega-Monkey": the mirror on the lighthouse is in perfect order; Dog Biscuit simplifies the task to be a born dog; Gybrash should not convince the bartender, which looks like Gudsupov; Doors on the mill and in the skeletal room are not locked; The very first drink that will be given to you will be with an umbrella; Bank with shaving cream opens without problems.

Fifth stage. Kiss of the Spider Monkey - Spider Monkey Kiss

Talk to Likuku (if this can be called a conversation). When he leaves, on the screen, at first glance, there is no one. However, the first impression is deceptive. Open the door (door) of the hanging booth. That's what I did with Gaibrus Likuk. When Guibrash comes to the attractions of this insane carnival, he will say that he has a fog in his head ... here it is clearly necessary rubbed, which means you need to find - three ingredient already known to you for its manufacture.

Meringue in pies (Meringue Pies) contains eggs, but the port rat (Wharf Rat) will not allow Gybrush to take the pie. Speak with Dinghy Dog. Ask him about prizes (prizes), and then ask to guess the age of Guibrash ("Guess My Age"). As a prize, you need anchor (Anchor). In the chest, put an anchor in a Pie Pan bowl, then use a canister with shaving foam (Shaving SOAP) on a bowl with an anchor. The resulting fake pie (Fake Pie) Put on the stack of pies near the rat. Let Guibrash ask him to shoot from the gun. The shot will demolish the poor fellow who served the target. Take his place by clicking on the window in the wall (Hole). Rat will shoot - and you have the first component of the potion.

Go to the PSU (Dinghy Dog) and pushing it six times ("hand"). He will get angry and biting Gaibrash - here you have received the second component, dog wool (Dog Hair).

Go to the right to the cart with the inscription "Snow Cones". Take the Pepper Mill from her left edge. Then ask the seller (Soda Jerk) a portion of a simple ice cream (Plain Snow Cone) and alternately use it without a cake (Meringue), a list (Pepper Mill) and Dog Hair, and then eat (image "Parrot") What happened.

At the usual level of difficulty, it is enough just to put anchor on a stack of pies to free up the window in the wall from the living target, and to be bitten, it's enough to push the dog three times.

Sixth stage. Guybrush Kicks Butt Once Again - Guibrash again in the way

Quickly click on the Red Arrow to jump out of the cart on the first stage with monkeys and german tusrot (Herman Toothrot). Take a rope lying on the floor (Fallen Rope) and jump into the passing trolley.

On the second stage, jump out from the trolley again on the red arrow, take the barrel with Rom (KEG O'RUM) and jump into the next cart.

If Likuk is catching up Gaibash, do not be afraid: Gybrash is quite clever to escape. But if you did not have time to take the necessary item or could not jump out of the trolley in time, you will have to return by making a full circle on the attraction.

On the third stage, with a tied Walley, open ("hand") Lantern, blend ("Parrot") Fire and take the ("hand") oil flack (Flack of Oil). Jump first into the trolley, and from it - on the ice scene. Follow the passage up. There to put the barrel with Rom in the hand of a giant monkey. In the chest of the flake with the oil, paint the rope, which then tie to the barrel. Take a list in your hand and go down. Wait for the appearance of Libuk and at the first opportunity to act as a list.

On the usual complexity, the oil flask can be taken immediately, without preliminary action.

1 2 All

Part 1. Three ships.

Go to the Bar Trecking and talk to the pirate by the window, Mancomb Sipgud. Tell him that you dream to become a pirate. Ask where you can find the governor. Instead of the answer, he will tell you the story and send to Esteban, who will tell her to the end. Estaban stands under the chandelier. Ask him about Le Chuck.

Go to the right, behind the curtain. There you will see a group of serious pirates. PRESENT them with their intention to go to the pirates. They will explain that only the one who passed all "three ships" is becoming a pirate: the art of fencing, theft and adventure (i.e. will find a treasure). The pirate must provide evidence of the completion of each of the 3 ships. You can ask them about each of the courts, and you can finish the dialogue.

Open the door to the right of you - the cook will send you much away. Wait for it when he leaves the kitchen, and come. Take a piece of meat from the table and pot. Use meat on a pot with stewed vegetables in the corner. Now pick up a pot with stewed meat.

Open the door leading to the bridge. Nearby landed seagull and starts to peck fish. Complete until the end of the bridge: you will come on a staring bar than you make a lot of noise and scare seagull. Do it several times and pick up the fish. Return to the street going through the kitchen.

For the exit from the bar, see the cartoon: Bob tells Le Chuk that the newly connected Pratish creates problems on the island of contractions. Turn left, go back to ahead reading and go through it to the right. Before you will be the COUNDER COUNDRIO Fight. Places that you can visit are limited to highlighted locations. You need to locate close to the center of the island, called "Progalina". The title hid the circus. Go inside. You will see the fetchini brothers engaged in a hot spore. Wait until they are shifted, and speak with them. They will be killed to test the gun. Agree to the deal - you will pay 478 coins. The brothers will ask if you have a helmet. Answer "Yes" and show the pot. Then Gybrash will fly out of the gun and land exactly on the head. Tell me something to calm the brothers. Get paid. Get out of the circus and return to the map. Go to the city, past the Bar Springki.

At the corner you will notice the guy with a parrot on the shoulder. His name is a citizen of the island of contractions. Chat with him. He sells a treasure map in just 100 coins. Boldly buy it.

Explore the map. At first glance, it will seem that you are deceived, but you just need to know how this map is read. We will come back to the map. Roll to the left - in the distance they will seem three people with a rat. Cut the rat to escape. To relate to it the cursor. Now go to men and tell me: you sorry that the rat escaped, and you yourself are a big lover of rats. Men will share an important story. Enter the first door to the right. Pick rubber chicken. Turn right and get acquainted with the wood witch. Chat with her about everything that is found in the list of dialogs. Then leave her house and go through the arch. From the aller nearby someone will call you. Pass in the alley. Halling you Fester Shaintop. Talk to him and leave the lane. Go to the door to the right - this is the store. You must meet the owner. If it is not, call the bell. Climb the stairs and take the shovel next to the safe. Go down and take a sword from a red chest. Now tell me the shop owner, what you want to buy both things. Do not ask him, on whom you can try the sword. We will come back to this.

Return to the top of the rock and come to the map. Choose the location of the "house" - the place in the right half of the card. Troll will stop you on the bridge. Talk to him and give the fish. (Pay attention to how the troll eats.) Click on the location of the house again. There lives the captain of the crew, training fencing. For the lessons, he takes 30 coins. Touch the door. You will be visited by the captain. Ask him to train you. In a conversation, the captain mentions Karl, fencing wizard. When the captain agrees to give Gaibrah lesson, both will go to the house. See the cartoon with training. You have mastered the fencing. But before to beat Carlo, you will have to learn a couple of insults.

Return to the map. It will appear points noting the position of pirates. You need to fight with them to learn Pirate Brani. Just stand somewhere on the map and wait until the pirate is suitable for you. The picture will change: you will find yourself opposite the pirate a few steps away from it. Tell him to be preparing for death. Fight will begin. The enemy wars you. You must answer. The first few times you can hardly win, but at least learn to swear. Continue to fight pirates until you hear the recognition of your skill: "Wow! Yes, you and with the master, let's handle! " Now you need to find it. Return to the store. Tell me, looking for Master Blade. The owner will answer that he must first visit the craftswoman. As soon as the owner comes out, follow him. When you open the map, you will see that only the location of the benchmark is now highlighted. Follow him to the Logova Master. When the shop will leave, speak with Carla. The long-awaited fight will be tuned. Take yourself with her, as with pirates. The defeated master will give a T-shirt in the testimony of your victory. It is not necessary to return to the pirates in the bar, but if you want, you can praise once again.

Return to the forest. You can go on any road: ultimately you will come across yellow flowers. Now back to the treasure. To begin with, visit the first section of the map in the forest. Look at the map. If the map tells you "back! Two or three-four! ", ignore" 2-3-4 ". Left will be left, right right, but back in this context means "up". Now go on the map. You should be in part of the forest, noticeably different from the other lushes and edges. Go to the right. Somewhere there must be a cherished "x". Drop the treasure and watch the cartoon. Gaibrash digs a shirt. Again, you can visit pirates if you want.

Return to the city, pass by the store to the mansion. Now you need to steal a multiple idol. Dogs will be blocked by the road. Use the yellow petal (sleeping pills) on a pot with meat. From the meat of the dog fell asleep. Open the door and log in. Now open the door next to the vase. Fezter Shaintop will try to arrest you. The fight will be tuned. You will run away, and the fence remains in a trap. Gybrash will come to the conclusion that he needs a hacksaw to open the door. Go out and head to prison. Talk to the prisoner named Otis. Gybrash will refuse to talk to him because of the terrible smell of mouth. Buy Mint Pastille in the store and give them to Otis. Discuss everything with him in the list of dialogs. Give him a repeller. In return, get a carrot cake in which the hacksaw is hidden. Return to the mansion and arouse the hole formed in a fight. The cartoon will follow again: in it, Fester will still grab Gibrash. The enemy will require explanation from you. Choose a meeting with the governor, Elaine Marley. She justifies you. Go out. Shaintop will not calm down in any way: he grabbing you, the sword will steal and throw in the sea with an idol tied to his leg.

Select idol. Gybrash will raise the sword and rises to the sea surface. Updated in the air, you will see a ghost ship that floats to the horizon. The scene will appear aperture. He brought bad news: Le Chuck stole Elaine Marley and sailed to his lair on the island of monkeys. Also Le Chuck left a note. It is necessary to get a ship and collect a team of 3 people. But first, look at the Bar from the Treep. There you will put the sobbing chef. Chat with him about everything. Going out, grab all 5 mugs. Open the card and choose the brightest cluster of the lights - the location is called "Lights". Here you will meet Stan. He will show you ships, including semi-roll vessel. The hero will be stock on this ship. Ask Stan to show the ship. Ask, is it possible to take it on credit. Stan loans do not give - you have to go to the benchmark. Leaving, you will receive from Stan Compass.

Catch with a benchmark. Tell me that you need a loan and summarize that you work. The shopkeeper will suit the safe for the departure. Remember the combination. The store owner wants to find out what you work. You have to confess that you do not have work. The shopkeeper will make a receipt back to the safe. When he returns to the desk, tell me that you are looking for a fencing masters. He will go to Carle again, and you can take a receipt. Put on the lever and pull it.

Again visit Stan. It will be necessary to bargain with him: he wants 10,000 for the ship, and you have only 5,000. Speak with him about additional gear. Dialogue about every gear finish with the words "Yes, I don't need this garbage." Pour Stan and tell me "Stop chatting about extra equipment." If the price fell only to 7300, give up the ship. Stan gives the price to 6300. Offer 5000, and he will agree. Stan will wait for you in the dock with the ship.

The team will consist of Karla, Otis and meat hook (Mithuka). Click on the map on the Location "House of Wizard Fencing". Tell me Carla, that governor stole, and she will join you. Return to the map. Next will follow the cartoon from which it becomes clear that the Fester Shaintop and Le Chuck is one person.

On the map, select Location "Island". The island of the hook can be seen. To get there, connect the chicken with the rope. The house lives the same meat hook. Tell me that Marli has kidnapped, and you type the team for salvation. The hook will agree to join only if you touch the winged devil. Open the small door - the parrot behind it. Touch it - and your hook.

Go to jail to swim with Otis. Otis will agree to help you if it comes to freedom. Go to the Bar Springki. In the kitchen there is a head barrel. Fill the mug. Grog burns a mug, so on the way to prison you will have to transfuse it into new mugs. Take a prison castle with a grogis and come back with Otis to the dock. Having answered the questions of his team, you can finally go to the sea.

Part 2 - Travel.

Open the chest of drawers and look there: the hero will get the old book. This is the Captain Diary. From it you will learn how the captain and Mr. Tuttrot found themselves on the island of monkeys. Take the pen and ink from the table. Exit the room and take the rope staircase. Once at the top, take the flag with a fun Roger, go down and open the hatch. Going away, you will see the door and another hatch. Go down on it. You will find yourself in the storage room. Pick up a long rope; peek into a red chest (there is wine); Check the barrels on the left side of you (powder in them). Return to the hatch, climb upstairs and open the door - you will be in the kitchen. Take a pot from the table. Open the locker to the left of you: Take a box with a cereal and open it; Inside hidden key. Return to Captain's cabin and open the chest found the key. The dresser is a casket. Look inside: the hero will get cinnamon and parchment with Voodoo-spell. Read the spell: it will lead you to the island of monkeys. Go to the kitchen. Cut into a pot: cinnamon, wine, pirate flag, powder, ink, mint candy, rubber chicken, croup. This hellish mix is \u200b\u200byour ticket to the island of monkeys.

After the interlude, you will find the hero sleeping on the floor. Click on the floor - it will make it wake up. Lift to the deck. The island can be seen away, but it is necessary to somehow get to him. You will have to repeat the trick with a cannon. Go down to the storage room and grab a little more powder. Powder to fall asleep in the gearbox guns, and use the rope from the reverse side. Go to the kitchen and adjust on the fire under the pot of the map or T-shirt. Lift to the deck. Fit the wick, put on the pot and pick up the gunner. You will not have time to climb the first time - just descend to the new portion of the gunpowder and try again.

Introduction


This game is converted from a very popular, very funny adventure game (Adventure date) created for PC. You have to play the role of Guybrush Threepwood (GUYBRUSH THREEPWOOD). Teenager who wants to become a pirate. During the game, you will have to face a lot of pirates, fall in love with the beautiful governor of the island and even find a small treasure .. But will you learn the secret of the island of monkeys?

STRATEGY

Part One: Three Tests


The game begins with your meeting with a mile island guard. He will tell you where to start searching, and you will automatically find yourself in the village. Remember where the watchman is located, for you still have to return to it a little later. Go (Walk) to the right to the "SCMM BAR" bar. Open (Open) Door and come in (Walk). Come down (Walk) to the Red Curtain, but before talking (Talk Talk) with pirates (and dog) to laugh slightly.
Behind the curtain you will find three important pirates. Talk (Talk) with them and say: "I want to be a pirate" ("I WAN! TO BE PIRATE".) They will tell you about three trials. Try to shake out of them as much information as possible, then stop the conversation and open (open) the door to the right. The cook will say that it is impossible inside. Oh really? We'll see! Wait when the cook goes to the kitchen, and go from the left edge of the screen. Then go in (Walk).
In the kitchen, take a piece of meat and a pot standing under the table on which meat is laid out. Open (Open) right door and leave. Come on (Walk) to the very edge of the pier and skate the board to move the seagull, then take (Pick Up) fish before the bird returns. You can make it an infinite number of times.
Now leave the Bar "Skim" and Go (Walk) to the left to the watchman (it is on the top of the cliff), then go (Walk) along the path to the right. When a map of Mill island appears, aim to Prelimenne in the middle of the island, then go (Walk) to the left and go to the circus tent.
Obrvi Fettuccini brothers and listen to how they are traded. Then ask: "How much will you pay me?" ("How Much Will You Pay Me?") Agree to their proposal, saying: "Okay, it sounds tempting" ("OK SOUNDS Good") then they will ask if you have a helmet, and you answer: "Of course, I have a helmet "(" Of Course I Have a Helmet ".) Give (Give) Pot to brothers and they will shoot you from the gun. Talk to them, tell me that everything is in order and you can leave.
Go (Walk) back to the path and go back to the village. Go (Walk) to the right of the bar and under the arch to the "Main Street" village. Talk (Talk Talk) with the inhabitant of miles. He will ask about someone named Dai, answer like this: "No, but once I had a hairdresser, whose name was Dominic" ("No. But i Once Had A Barber Named Dominique".) Buy a map that he will suggest. .
Pass (Walk) by a man down the street and open (open) the first door to the right. Walk (Walk) will be inside the store. Take the (Pick Up) chicken lying on the chest, then look at him. Open (Open) Door and leave (Walk) back to the street. Go (Walk then) to the arch under the clock, then go (Walk then) by Alley, where the sound comes from: "TSSS ...-
A man will appear from the alley and ask you a few questions. Answer his questions. You find out that he is a sheriff. When he leaves. Go (Walk then) on the street and open (Open) the door of the store on the right. Enter (Walk) inside.
Take the (Pick Up) shovel and sword and use the (USE) call. Tell the grumpy seller that you want these items (saying: "As for this sword ..." ("About this sword ...") or "As for this shovel ..." ("ABOUT This Shovel .--") ), then tell me: "I want to take it on rental" (I "D Just Like to Browse"). Get out of the store and Go (Walk then) to the watchman, then go (Walk then) to the trail to appear the map. You have already finished collecting items you need. Now it's time to pass three tests)
Completing on the map Go to the house, which stands on the right tip of the island. A stray troll will stop you on the bridge. Give (Give) Troll Fish and he will miss you. When the card appears again, go to the house. Try to open (Open) the door of the house, and a man will speak with you. Say: "Can you teach me?" ("Could You Train Me?"), Then insist on that. What do you have everything you need. When he finally agrees, give him 30 coins (Pieces of Eight) and show him your sword. When he asks. He will hold you inside and spend some energetic (and very exciting) classes with you.
When classes are completed, you need to learn several offensive expressions. Go (Walk) to the path and the map will appear, then go (Walk) to the intersection, which is located to the left of the road. This is the best place to face pirates and get involved in a fight. Continue to fight pirates to assign insults and answers to them. When you learn them. Check them on the list shown below. If you hear the phrase to which you do not know the answer, take advantage of it and you will get an answer. "In the end, the pirates you wanted the top will say that you are experienced enough to fight with the Lady of the Sword. Not yet! Keep to fight to As long as you hear everything. What is given in this list.

Abusive expressions (i) and answers to them (c) for pirates


I: Do you still wear diapers?
C: And what, wanted to borrow?

I: I got this scar on my face in a brutal battle!

I: I can't sit, seeing such arrogance!
C: And what, hemorrhoids again bother you?
I: I once had a dog, so she was smarter than you!
C: Looks like she taught you everything you know.

I: I heard you are a pitiful subleach!
C: But no one has heard anything about you.

I: I talked with monkeys that were polite than you.
C: It is gratifying that you do not forget to communicate with your family.

I: I wipe your blood with my nasal scarf!
C: So you still managed to get a cleaner seat.

I: No one ever seen and see my blood!
C: You run so fast?

I: People fall before me by NIC.

I: Soon you will wear my sword, like a servant!
C: To begin with, stop changing them like a pawn.

I: just no words to describe how disgusting you are.
C: No. there is. You just did not have learned.

I: Your end came, a pitiful coward!
C: I will leave you a small piece.

I: You fight like a shepherd.
C: Not bad. And you look like a cow.

I: You have a manner of beggar.
C: I just try not to be embarrassed in my presence.

I: From one glance at you, I have nausea.
C: Looking at you it seems to me that someone has already done.

I: You are still far from my brain, you are a pitiful idiot!
C: Yes, but you never used them.

When you learn all insults and answers to them, take advantage of the card to come (Walk) to the fork on the road. You will find yourself in the forest. Go (Walk) to the path in the background of the screen, then take (Pick Up) yellow plants when you find in another zone. Now you have to find a commander of a sword. There are two ways. The first is to wander through the forest until you get hop at a deep gorge with a sinking pointer. Push the pointer, pass through the bridge and go to the right, where and you will find the house of the lady of the sword. The second method is that it is necessary to say the owner of the store, what do you want to find a commander of the sword. When he comes out of the store, go behind him, and he will lead you to her house.
Talk (Talk Talk) with a commander of the sword; Tell me that I came to kill her. Fight begins! She uses phrases that you have not heard before. The following is a list of these insults and answers that you need to say:

Insulting expressions and answers for the lady of the sword


I: every word you tell me, stupidity.
C: I just try not to be confused in my presence.

I: If your brother is like you, it is better to sleep with a pig.
C: Looking at you, it seems to me that someone has already done.

I: I hope you have a boat to quickly wash off.
C: And what did you want to lend?

I: I often observe how people like you, die on the floor in taverns? C: Even before they sob the smell from your mouth?

I: I intend to teach you today a small lesson.
C: Would you leave him.

I: I have the courage and skill of the Sword Lady!
C: Yes. But you have never used them.

I: I exhaust the droplets all the blood from your body.
C: Not bad. You stick like a cow.

I: After the last contractions, my hands were taken in blood.
C: I hope it has learned you to roame in the nose.

I: My name is known in every scan of this dirty island.
C: So you work the cleaning lady.

I: Glory about my sword goes throughout the Caribbean Sea!
C: The fact of the matter is that no one has heard anything about you.

I: My language is sharper than any sword.
C: To begin with, cease to wave like a pawn.

I: My most terrible enemies run, barely noticing me!
C: Even before they sob the smell from your mouth?

I; No one saw me laughing so bad as you!
C: You run so fast?

I: Now I know how fools and bastards look like!
C: I am glad to hear that you do not forget to communicate with your family.

I; Only once I met such a pant!
S: It seems that he learned you everything you know.

I: Looks like there are no such techniques that can save you.
C: No, there is. You just never learn them.

I: You are exactly a nail in the ass!
C: What, hemorrhoids bother you again?

When you defeat over the Lady, she will give you a shirt. Look at the Look AT. (By the way, using the Lady's phrases, you can win any duel on swords, although you no longer have to fight.) Go (Walk) through the bridge and go along the trail. When the map appears, go again (Walk then) to the fork.
Once again in the forest, see (Look AT) on the card, which should be indicated where the treasures are stored. "Back" ("Back") means to go (Walk) to the back schedule. "Left" ("Right") and "Right" means to go (WALK) in the appropriate direction. Follow these instructions, and you will find yourself in Preliman. Go (Walk) to the right and use (USE) to the shovel in the place "x". You will find one shirt. Look at the Look AT on it, then go (Walk) to the left, to the forest path (and the card).
Go to the village and come to the store. Do not go to the store, and go (Walk) to the left, through the arch, and see the governor's mansion. Come down (Walk then) to the mansion. But do not approach bloodthirsty dogs. Put (use) Yellow petals on a piece of meat, then give (Give) meat with "seasoning" poodles. Open (Open) Door and Enter (Walk) inside.
Open (Open) Door to the right of the input and logging (Walk). A fight will follow, after which you will have several more objects. Go out (Walk) from the entrance door and come back to the city. Enter (Walk) to prison. (This is the first doorway on the left when you enter the city; Can you guess her on the lattices on the windows?)
Talk (Talk then) with prisoner, then come out out. Open (Open) store door. Enter (Walk) inside and talk (Talk Talk) with the owner. Ask, if he has refreshing mint candies. He will give you a whole pack of Go (Walk) back and go back to prison. Give (Give) mint candies, then ask if he has a file. When he finishes talk, let (Give) he is repellent from rats. In gratitude he will give you a cupcake.
Get out of prison and go (Walk) back to the governor's mansion Login (Walk) inside. Razmomi (Open) Cupcake and find a Food Food (Walk then) to a gaping hole, and you'll get involved in a fight again. You will stop the sheriff and asks what happens. Give him any explanation, and the governor will appear. She will depart him. Talk to her and open the front door when she leaves. Sheriff will stop you again. Answer everything you want, and he will relieve you from the pier! Wow!
When you find it under water, raise (Pick Up) idol. You will automatically take the sword and get back to the pier. Then the watchman will appear and say that the governor is kidnapped. Ask him to tell about it in more detail, and he will give you a note from the evil speck (Lechuck). Look at Look AT.
Come on (Walk) to the Baru "Skim" and enter (Walk) there. Take (Pick Up) all the mugs and come up (Walk then) to the red curtain. Take the (Pick Up) The remaining mugs and talk (TALK then) with the cook. Ask him: "What was served, old alkash?" ("What" s Wrong, Old Sot? ") And ask you where you can buy a ship. Then open (Open) the kitchen door and leave (Walk) out.
All subsequent need to do quickly. Take advantage of (use) one of the mugs to calm the liquid from the barrel, and go to prison. Grog slowly but surely corrosive the mug, so you have to stop several times. To periodically substitute (USE) on it empty mugs. If you dig for a long time and you will not change the mugs, the grog will turn the mug in a romoc of tin and it will break. Then it will be necessary to go back to the bar again, again collect mugs and try everything again.
When you get to prison. Take advantage (USE) with a mug with a grown to destroy the castle and release the prisoner. He will run away as soon as you suggest him to join your team. But do not worry about it.
Going out (Walk) from prison and come back to the watchman, then go (Walk then) on the path by referring to the map Go to the shore in the upper right corner of the island. When you find it there, take advantage (USE) rubber chicken on the rope to get to the island Hook. Open (Open) Door at home and logging (Walk) inside.
Mighty Mithuk will appear and say that he does not like guests. Say: "The governor is kidnapped!" ("The Governor" S Been Kidnapped! "), Then say:" Let's bring together the command together "(" Let "S Get A Crew Together"). Mithuk will want to check you to make sure you can be captain. When it opens all the doors and runs away. Open (Open) Little Door and Talking (Tickle) Bloodthought Winged Demon. Mithuk will agree to join your team.
Take advantage (USE) rubber chicken to return back, then go (Walk then) to the path. Calling with the Card Idy (Walk) to the Lady House of the Sword Talk to her and say: "Governor stolen!" ("The Governor" S Been Kidnapped! ") She will immediately join your team. Go (Walk then) to the path. Calling with the Go card (Walk then) to lights at the bottom of the island (which, in reality, mean the used market Ships Stan).
When Stan finished praising goods, say: "I really don't have so much money" ("I really don" T Have That Much to Spend. ") He will show you the ship" Sea Monkey ". When he finishes, say:" I was actually going to get on credit "(Actually, I Was Hoping to Get One ON Credit.") He will refuse, so tell you that you want to think about it a little more. Before you leave, Stan will give you your card and magnetic compass.
Go (Walk then) to the village, then go (Walk then) to the store. Talk (Talk) with the owner and say: "I am interested in the bill to provide a loan" ("i" m intereted in procuring a note of credit "), then say:" Yes, of course "(" Yes, of Course i do "). The owner will open his safe and will get the bill. Carefully see and remember the combination of numbers on the castle! So that you do not talk about. He will not believe you and put the bill back to the safe. Now say:" I am looking for a myster mile lady "( "I" Looking for the Sword Master of Melle Island "). And the owner of the store will leave.
Go (Walk then) to the safe and take advantage of the combination. (The pull command (Pull) turns the safe handle counterclockwise; the command push (Push) - clockwise.) When the door opens, you automatically take the bill. Return to the market of used ships Stan.
Ask Stan: "UV ... Can I see again the one that cheaper?" Ask Stan: "Well, how much does it cost?" ("WELL, WHAT DO YOU THINK IT" S WORTH? "), Then say:" Forget about it "(" Forget IT "). Stan will beg you for something to decide, say:" Yes. Maybe you are right ... "(" Well, May Be You "Re Right ...") and repeat: "Well, how much does it cost?" ("WELL, WHAT DO YOU THINK IT" S WORTH? "). Then say:" I want to make you a sentence "(" I "d Like to make you an offer"). Choose the phrase: "Good! 5000!" ("All Right! 5000!") And Stan will sell you a ship.
Return to the village. You will meet Stan on the pier, and before you leave, he will give you some literature greet all members of your team as they appear, and go to the island of monkeys!

Part Two: Travel


After the rebeling team decided to go to the Caribbean Sea, go to their cabin. Open (Open) letter box and see (Look AT), which is there. Look at the Look AT on a dusty book to read it, take a pen and ink, then go (Walk then) to the door to go to the deck go (Walk then) to the rope ladder and take off (Pick Up) " Merry Roger, "when you raise at the very top.
Go (Walk then) to the hatch that on the deck of the ship (just above the rebellious team). Go (Walk then) to the door and go into a galley. Take (Pick Up) Boiler and Open (Open) Buffet. Take the (Pick Up) box of oatmeal, open it and get it. Look at the Look AT on it to see that this is a small key.
Go (Walk then) to the stairs and to the hatch to enter the bag of the ship. Open (Open) The chest, standing on the right, and look at the Look AT: You will find a bottle of white wine. Pick up (Pick Up) A huge piece of rope and open (open) barrels on the left to take a little powder. Now come back to the cabin.
Use (USE) the key to open the locker, then open (open) the chest and see (Look AT) there. There you will find a sheet of paper and cinnamon. Look at the paper on a piece of paper to read the recipe, and go (Walk then) on the ship chappow. Open the following items in the boiler: Refreshing mint lollipops, oatmeal, cinnamon, white wine, powder, ink, "cheerful roger" and rubber chicken. Water in the boiler will soon begin to boil, and you lose consciousness.
Walk (Walk) on the deck and find that you are already at the shores of the island of monkeys. Go (Walk then) in the hold and open (Open) Barrels again to take more powder, then go (Walk then) on the deck. Put (USE) powder in a gun and use (use) a huge piece of rope to make a rigine cord from it. Now only remains to set fire to him!
Go to the galley and use the pen to set fire to the flames *? under a boiling boiler. You will get a torch. Return to the deck. Use (use) by this torch to set fire to the cord and quickly use (USE) the boiler. The gun will shoot and throw you on the island.
Part Three: under the island of monkeys
When Herman Tuttrot (German Toothrot) leaves. Go (Walk then) to the jungle to see the map of the monkeys. Go (Walk) to the merger of two rivers in the middle of the island. (This is there. Where the river passes through the mountains.) Go (Walk then) to the trail, that on the other side of the river, and climb on a huge rock. Go (Walk then) to the second chain of tracks to climb on the top of the hill. Still (Push) Rock. You flood the "sea monkey", but do not worry.
Herman will appear on the screen; Talk to him, then go (Walk then) to the trail down. Tanya (Pull) or Push (Push) The primitive picture until it indicates the edge of the screen, then go (Walk then) to the steps and back to the top of the hill. Take (Pick Up) a bunch of stones and put one of them on the edge. Push (push) stone; It will fall into a banana tree growing on the beach. Go (Walk) down to the merger of the rivers and come back to the jungle.
Go (Walk then) to the fort in the left tip of the island (it is on the north side of the crater). Take (Pick Up) a pickle pipe and rope, then push (push) a cannon. When Hermann appears, say: "I saw a monkey here" ("I Saw A Monkey Leaving Here"). Ask Herman question, then finished the conversation. Take (Pick Up) Cannon Core and Powder and Go (Walk) to the jungle.
Go back to the merger of two rivers and take a note under stone. Look at the Look AT on the stone attracted your attention and understand that it is flint. Take advantage (USE) Handful of gunpowder, putting it on the dam, then use (USE) with silicon and cannon core. The dam will explode and the flow of water will suffer to you downstream.
Go (Walk then) to the pond at the very end of the new river and take the (Pick Up) rope in a painfully looking man. Herman will appear; Talk to him or drive it. Then go (Walk then) to the jungle and go (Walk then) to crevice on the south side of the island. Take advantage (USE) with a rope to tie it to the bitch of the tree on the edge of the cleft and go (Walk) down, on the next ledge. Take advantage (USE) with another rope to bind it to a strong funeral and descend (Walk then) to Earth. Take the (Pick Up) of the oars, then take it back in the ropes and go (Walk then) in the jungle then go (Walk then) to the beach from which you started your own path on the island.
Collect (Pick Up) bananas and take advantage of (use) oars when you sit in the boat. Grekety to the right, rich peninsula, and go to the shore in the upper tip of the island. When you go ashore. Go (Walk then) in the jungle and go (Walk then) in the village.
Come on (Walk) to the extreme hut on the left and take the (Pick Up) bananas from the fruit bowl. Try to leave the village, and the cannibals will stop you. Talk to them and offer (Give) to them anything (they refuse). Drink you in the hut for guests. Raise (Pick Up) from the floor skull. Open (Open), lying under it the board, and descend (Walk then) in the opening point to run.
Go (Walk then) to the beach and go (Walk then) to the boat. Grevy to the shore, where there is a banana tree, then go (Walk then) in the jungle. Come on (Walk) to a monkey walking on the north side of the beach. Give (Give) All five bananas monkey and go (Walk then) back to the jungle go (Walk then) to the wasteland on the right side of the island; Monkey will follow you.
On the way, go (Walk) to the right to find two idols. Pulls (Pull) of the left idol behind the nose and go (Walk then) to the goal that will open. The gate will close, but the monkey grab the idol behind the nose. To open them again. Walk (Walk) to the gate and come to the giant monkey head.
Take the (Pick Up) of a small idol, come back to the jungle and go (Walk then) in the village. Go (Walk) to the left to the bowl with fruit, then try to leave and cannibals stop you again. Suggest (Give) to them idol. Go (Walk then) to the hut on the left and go in there. Take a (Pick Up) a device for breaking the bananas and come out (Walk) from the hut. You will see Herman; Give him a device for breaking bananas, and he will give you the key from the monkey head.
Go (Walk then) to your boat and gangs to the shore just west of empty. Go (Walk then) to the forest, then to the wasteland. Then - to the gigantic monkey head. Take advantage (USE) the key to open your head by inserting it in the ear. Return to the boat and gruss to the upper beach, then go (Walk then) in the village. Tell the Aboriginal: "Well. In fact, there is something ..." ("Well, actually, there is someteng ..."), then say: "I'm looking for someone" (I "M Looking Lor Somebody "). Explain more precisely, saying: "I am looking for the 30 dead guys and one girl" (I "M Looking for 30 Dead Guys and One Woman"). Keep talking with the aborigines until they finish the conversation. Give them leaf, and they will give you a navigator's head and a magic necklace.
Sit into the boat and greeted back towards the coast, which is near the wastewhere. Go (Walk then) to the jungle, then go (Walk then) to the wasteland. Enter the gigantic monkey head and go (Walk) to the right until you enter the cave, then use the navigator's head. Go (Walk) through the catacombs, following the direction in which the head looks, until you reach the ship the sequence. Talk (Talk Talk) with a navigator head and tell me: "Please, can I take this necklace?" ("May I Please Have Tht Necklace?"). Go on to ask your head until she agrees to give it to you, then use the necklace to become invisible. Total business.
Go (Walk then) to the ghost ship and open (open) left door, then go (Walk) inside. Take advantage (USE) magnetic compass and key hanging on the wall, then come out (Walk) on the deck. Go (Walk then) to the hatch and go (Walk then) to the passage on the right. Take (Pick Up) Pedo Ghost, lying next to Ghost Chickens, and Go (Walk) back into the passage. Take advantage (USE) Ghost Feather to rinse the feet of sleeping ghost and take a vessel with a grog that he will relieve. But the grog should not!
Go (Walk then) again to the passage to the right and use (use) the key to open the hatch. Go (Walk then) to the hatch and take advantage of the vessel with a grown to pour it on the dish and thereby confuse the ghost rat. Take (Pick Up) Culinary Fat and come back to the deck. Take advantage (USE) Fat ball to lubricate the door to the right, then open it and go. Take the (Pick Up) ghost tools and come back to the deck.
Go (Walk then) to the hatch and then go (Walk then) to the aisle. Take advantage (USE) tools to open the luminous plug (it is under ghost pigs), then see (Look AT) on the crate; You will find a magical wood root there. Now go from the ship and go (Walk then) to the cave. You will find yourself again in the village of cannibals. Win with a three-liter monkey, until the cannibals prepare you from the drug, then go (Walk then) in the jungle.
Return to where the secking ship was. You will find that the ship is there no longer there. Ask the ghost about the ship and about the wedding. When Hermann appears, ask him to take you to Mile Island. It's time for the last disassembly!

Part Last: Gybrash gives a kick


Go (Walk) to the right. You will stop the ghost. Ask him: "Would you like beer, sir?" ("Could I Interest You in Some Root Beer, Sir?") And sprinkle on it the drug. Go (Walk) again right and go into the city. Come down (Walk then) to ominous ghost. Say: "No, but I have a deadly magic beer from the root" ("No, But i do
Have this Deadly Magic root boor ") Go to the arc under the clock, then open the door of the church (building with color stained glass). Enter (Walk) inside. Now do not lose time.
Say: "Stop the wedding ceremony!" ("Stop The Wedding !!") And when the patter will threaten you, say: "Look, that I have!" ("Take this!"). Suddenly the governor appears, confusing all those present. Ask her questions until she leaves, then tell the sequence again: "Look, what I have!" ("Take this!"). Unfortunately, you cannot pull out the bottle, and you get acquainted with a huge sequence fist.
After receiving a few more strikes, you find yourself in the market of used ships Stan. at the car. Manufacturing grog. Narchar rushes for you. When he grabs you, quickly take a bottle with a drug and use (use) it before the prick will have time to hit you again. And then take the Popcorn bag, relax and see the wonderful ending.

NIC93
In short, I will explain from the beginning.
Reward: Strengthened Manovar "Azor", a unique gun "Dowelyant's dream", a unique blade "Scar"

ATTENTION: For a painless passage of quest I recommend to find a powerful flagship (I had a heavy battleship "Shark")

Quest is taken at the head of the coastal fraternity. On the question of why there are so many ships, Wolf Larsen (if you have not yet passed a pirated line) or another chapter (after its passage) inform you that the Spanish squadron appeared on the Cariba, which is headed by Don Pedro de la Encantario, Admiral Spain. Pirates nicknamed this squadron "elusive" and gathered their own against her, led Alan Baxter (it seems that he was called). However, Alan suffered a defeat - recently, in his crazy condition, he brought a man from the jungle in Red Ryasa, and half an hour ago he died from an unknown poison. We decide to distinguish between these sea wolves and defeat the elusive squadron. We go to the tavern and speak with the innkeeper. As strange - the innkeeper does not know how to find this squadron. Funny. We inspect the hall. In the corner itself, a sailor sits near the stairs. We appeal to him, treat it with RUM and find out that he recently entered the battle with his designer as his friend. The Cap-drinker himself was disassembled shamefully, throwing a friend's ship to violence, but he is confident that his friend is still alive and is located in the jungle Espanyola. We are called to find the missing and go to the place.
Looking around in the bay, we go to the next location and see the desired character. However, he is probably apparently under the influence of poison. Suddenly he attacks us, and nothing remains for us how to kill him. Searing the corpse and removing the gun "Dowelyant's dream" from him, we return to Isla Mona and go to that Kope, but he will not recognize us. Loads are lost.
It would seem deadlock. Well, what to do - go to the store! We choose the first or second filament of the dialogue and are generally trying not to handle the owner, especially when he asks whether we have regions. We ask what it is for grass, and then we are called to help it find and we are looking for a man's appearance in the port. This is Dr. Amonaks, which is needed by regration. We promise to help him get a regulation that has a single type in Curaçao and at the same time asking about the poison. So, this poison is Espad, and sells it the same type that has regions! Two hare in one shot! We take a course on Curaçao.
In Curaçao We are looking for a house in the jungle. Inside the house we find the very herbalist, who, judging by the conversation and behavior, alternative orientation. We threaten to kill him and find out that here is about to arrive frigate the elusive squadron for the new part of the poison. With all my legs, we hurry back to the ship, go out into the sea and begin the fight with the very frigate. Note immediately - the fight is not easy. It is advisable to take the ship to the board. After that, an entry about the story of the prisoner's sailor appears in the magazine, who said that in Maria Galant, the captured frigate is waiting for another frigate to attack the English caravan together. But do not rush. First, go back to the grass - we promised to get the regions! At the house we will be waiting for two types of pirated outforthiness. We kill them and go to the house. Ah, was it a security? Well, sorry, they first started. We take the regions and take the course at Maria Galant.
On the uninhabited island we are waiting for an unpleasant surprise - there is no frigate, but Battleship! Anyone, pull the tongue of the sailor. Well, what to do - Shmalim his card on the first number and abortion. Strange - there is no Cap, some sailors. Capturing or sumping the ship, we decide to search bays. What good luck - in one of the bays we find Captain Battleship. Kill him or tell him the whole truth - decide for yourself. In any case, from the conversation with the captain or finding a note on his corpse - we know what we need to Isla Mona, where the sailor escordered from this squadron. In a pirate settlement, the same sailor runs up to us - and he is in Red Ryasa - and says that the squadron is based on the island of Dominica. Raise sails.
Arrival on Dominica unsuccessfully - here is empty! Well, once there was a squadron, it is worth searching the shore. Sit down in the Dominica Bay and we meet with Migesel Nando, which will tell us a very interesting story. From her we learn that now in the squadron there are only two ships - Manovar and Galeon. We decide to return to Isla Mona to find that sailor, which, as it turned out, a spy.
On Isla Monet, we are waiting for a meeting - the remnants of the elusive squadron! Capture Manovar and Top Ticks Galeon. I advise Manovar not to rename - it is better to remember his name in general. Sit into the port and go to the tavern. The man in Red Ryasa disappeared! We go to the shipyard and find out that this type I bought a slut and quietly dumped into Curaçao, while there was an attack. Run as rushing.
In Curaçao, we go to the familiar home of the herbalist. Near him we meet Jose Nando. Well, we still save him promised. So we save - two pirates attacked him. We send a poor fellow on the ship and go to the house where we are painting with a spy. After removing José to Isla Mona, we speak with a Miguel and decide to help them revenge for Jose - this opens a new quest "The abduction of Diego De La Encantario (in search of Eldorado)." You just need to wait five months. Then we go to the head of the brotherhood and we get the scar blade. Quest "The elusive escade" is finished!