What will be better put on the tank. WORLD OF TANKS: SAU - description, tips and what equipment to install. Filling tanks CO2.

Equipment - An important element of the picking equipment for improving some of its characteristics under certain needs of the player and the style of his game. Properly selected equipment will reduce the negative effect of the shortcomings of the combat vehicle and / or strengthen its advantages.

Description of equipment

All equipment in the game is divided into removable and complex. Removable equipment can be moved from one tank to another without special restrictions (the tank must be repaired). In turn, the complex equipment can be returned to the warehouse only by paying 10 gold. On 1 cu You can remove 25 units of complex equipment.

Removable equipment

Removable equipment is an "economy package": stereotrub + box with tools + camouflage network. This configuration is very convenient for those who experience the lack of loans or does not want to rearrange complex equipment for gold on the passing tanks. In any case, the hardware slots should never be left empty - they can always be closed with a pipe, drawer or network if you have. You never know how the fight goes. Perhaps a timely detection of the enemy or a second bonus to repair will save the life of your tank or help you to win in hard battle.

Stereoscopic telescope

Effect: + 25% to a radius of a review from a fixed tank.

Description: One of the most useful types of equipment. 25% Bonus for review is very impressive, and sometimes decisive. A tank or self-propeller, who noticed the enemy first, has a huge tactical advantage. As a rule, this is the right to the first shot or the opportunity for various maneuvers (a change of position, retreat, turn to the enemy armor). In addition, a good review is beneficial in the financial plan: if the tank sees further, he rarely shoots on someone else's light, on the contrary, it shines the allies, thereby earning loans - as a result, the piggy bank goes all income from his tune and part of income from a shot Allies.

Stereotrub works only in a stationary position, so active game lovers usually prefer an alternative - enlightened optics. However, in fact, even high-speed tanks can extract the tremendous benefit from the use of stereotrub. It can be a passive light for allies or careful progress from shelter to shelter: they got to the bush - they looked around if there were no danger, moving on.

Of course, the greatest benefit from stereotrubs will feel sowing PT-SAU, such as Ferdinand, ISU-152, Jagdpanther and others. The pipe will allow them to discover the enemy at the limit of visibility first, to shoot and leave the shelter to recharge.

For blind cars with 260-330 reviews (HETZER, SU-152, SAU-40 and others), stereotrub can become a real chopstick, especially at the end of the battle when you need to drag. With a stereo tube, even a weak tank is able to fight off several opponents traveling under the flame one by one, or to bring the fire of friendly artillery.

The pipe should not be used on the melee tanks, such as MAUS, E-100, IS-7, kV-5 and others. In addition, on the technique with a review 390+, the effect of the pipe will be excessive at a limit of visibility in its illumination of 445 meters. Of course, in this case, the tank receives a bonus to democating opponents, but still rational on such machines to use optics.

Verdict: The stereotrub is simply foley at the Gaubic Sau and on the Middle Fight Technique. For combat vehicles with a review 390 and more efficiently using enlightened optics. For all other, this type of equipment is recommended for use. For most ambideous snipers and lovers of passive light tactics, put surely.

Toolbox

Effect: + 25% to repair speed.

Description: This type of equipment is useful on that technique that something often criticized. First of all, these are caterpillars and an instrument. In this regard, the box will bring the greatest benefit on heavy melee tanks with a high margin of strength (E-100, E-75, T32, KV-5, IP-3 and others) - they often have to either become a rhombus or to dance the body, making it difficult to enemy aiming. In such cases, the projectile often flies into the caterpillar. American TT and PT-SAU, such as T29, T32, T30 usually play through the tower and often get the crit guns several times for the fight. In addition, superboraded machines, such as MAUS, often suffer from cristes of the gun - desperately piercing their armor enemies below the level like to go to the Fugas and spoil our life, breaking the main caliber. Acceleration of repair will be useful for PT-SAU - enemies are often deliberately knocking off the caterpillar to enter the flank and rear helpless self-propeller. Often, the caterpillar breaks down and broken by the Fugas artillery. Timely repair will allow to get away from subsequent shells that are broken "after".

It is important to remember that the effect of the box is folded with the "repair" skill, pumped from the crew. Moreover, without repair, the box will be practically useless. Another thing is when the repair swings, but has not yet reached 100% and this case is the most common reason for installing a drawer with tools. That is, when pumping repair at the crew on some TT or st, we put the box. When the repair is completely (or almost completely), it is pumped from all tankers, we change the box to some other useful equipment. It should be borne in mind that the time of repair of modules from different cars is different. For example, in German VK3601 (H) with 100% repair, a shot down caterpillar is repaired for 7 seconds. Setting the box helps reduce this time up to 5 seconds.

In general, the recommendations on the use of the box are the same as on the use of repair skills. Where repair goes first skill (and this is most of the equipment in the game), there and the box will be useful. And where we put a repair of 3-4 skills, there and the box will not be especially useful. Among such machines, it is possible to note LT and ST to 5 levels, as well as all the Gaubic Sau. The reason lies in the fact that for tanks with a small margin of strength stop under the fire due to the loss of the caterpillar, as a rule, leads to fast death. The caterpillar simply does not have time to be repaired (both with a box and without) and it is more expedient to use Remkomplekt.

Verdict: Box with tools Useful type of equipment. Recommended for TT, ST and PT-SAU from 5 level, whose carriages swing repairs. Most useful for heavy tanks with plenty of HP. It is removed for free, so it can be useful as a temporary measure for tanks, on which the necessary equipment has not yet been purchased.

Masking Network

Effect: Significantly reduces the visibility of the stationary machine.

Description: Unlike the "Masking" skill, the network is useful not only for unauthorized cars - the bonus for imperceptibility is fixed. Nevertheless, occupy the precious slot equipment to the camouflage network should be where it is really necessary in the bundle with the skill "masking".

The network in combination with stereo tube can be useful for passive light: a light tank with disguise, the network and stereotrub is driving in a bush near the path of movement of enemies and leads the fire of the Allies, remaining unnoticed. In addition, nothing prevents the use of similar tactics on PT-SAU: until a certain moment, we will shine allies, and when the enemy comes closely, open fire yourself.

The grid can be useful and on SAU, if enemy light broke through it. If the lase is not going directly at you, but is engaged in search at a certain distance, it will be more useful to get lost, hiding the network, and not try to destroy the enemy yourself, thereby revealing its position. Even if the help is to wait for now, good disguise gives the chance to let the enemies closer and make a more prepared shot.

Verdict: Useful type of equipment. Recommended for light tanks, PT-SAU and SAU, whose carriages are swinging camouflage. The greatest benefit will bring to lovers of a cautious game and sniper tactics well-dismantled in the mechanic masking and detection in the game.

Complex equipment

All the following equipment can be dismantled with equipment only for 10.

Resselon

Effect: -10% by charging time.

Description: It will not be an exaggeration to call this type of equipment most useful in the game. On the one hand, it improves the most important combat characteristics of the tank - rapidity. On the other hand, a gain of 10% is very significant. It is thanks to these two factors, the rate has gained tremendous popularity among the players. It is used almost on all tanks and self-propellas, where it is possible to install it and is turned on in everything, even the most specific assemblies.

The rate is very important for SAU and tanks with a long reloading, as the longer the time of charging, the notice of the benefits of this type of equipment. It should be remembered that the rate is not installed on technique with a drum or cassette mechanism for charging.

Tanks with a very high recharge rate, such as, for example, Cherchil III can do without an order. Their rapidity of the already very high. Moreover, shooting speed in such tanks exceeds the speed of the instrument. That is, when shooting on medium and distant distances, the rate of fire is excessive and has to either artificially slow down the shooting pace, clicking on the gay less often, or shoot without complete information, watering the enemy with hurricane, but not accurate fire. At the same time, in the near distance, when accuracy has little value, the extra shares of the second between the shots can solve the outcome of the confrontation.

Verdict: Very useful type of equipment. Recommended for installation on all combat vehicles. An exception can be machines with very high rapidity, where the mixing of the sight does not have time for recharging.

Reinforced sticking drives

Effect: + 10% to speed information.

Description: This type of equipment is best suitable for cars shooting from place. In other cases, it is preferable to put a stabilizer vertical tip, which will be discussed a little later. Acceleration information is important for those who have long, and this is, first of all, all SAU - for them, the use of a ligament rate + drives is an axiom. Significant benefit from reinforced actuators, owners of Soviet equipment: On most Soviet guns, minimize and accuracy leave to desire the best and the actuators will be very useful. The Germans, Americans and British will be more suitable for the stabilizer, since they have the speed of information, the guns are high and the actuators will not give a tangible effect.

The actuators will be fully appropriate on the drum and cassette tanks, as they are not raised by the rate.

Verdict: Useful type of equipment. The second most popular after the rate. Masthev for artillery, tanks and PT-SAU with long information.

Stabilizer vertical pressing

Effect: -20% to scatter when moving and turning the tower.

Description: Contrary to popular belief, this useful type of equipment is important not only for those who like to shoot in motion. Even an appearance sniper can feel the positive effect of the stabilizer, because when choosing a goal and switching from one purpose to another, you have to constantly turn the tower. The smaller the initial spread will be, the minor circle will begin with reduction, which means it will take less time. In addition, an unprepared shot (shot without information) will be more accurate.

The same applies to the shooting in motion. Of course, a tank shooting on the go will get a bonus. But do not forget that the bonus from the stabilizer will also receive the tank that he stopped for a shot. That is, with a sharp stop, the mixing of the sight will begin from a smaller circle.

As already mentioned above, the stabilizer is best suitable for tanks with high speed information. However, it will also be useful for other machines. In most builds a bunch of chest + stabilizer or rate + reinforced actuators are the main. Spores flashed only around the third slot for equipment.

Verdict: Very useful type of equipment. Recommended for installation on all combat vehicles. A vertical vertex stabilizer provides a faster mixing in the absolute majority of cases rather than reinforced vending drives.

Enlightened optics

Effect: + 10% to the radius of the review.

Description: On the importance of such a parameter as a review, it was said in the section about the stereotrub. Optics gives a smaller bonus, but it acts constantly, and not only after stopping. In connection with this, optics are needed for those who actively act on the battlefield. First of all, it is medium and lung tanks. The latter will not hurt to install both optics and stereotrube. This allows you to combine the tactics of active light with passive. Optics are also an excellent choice for combat vehicles with a review from 390 meters. We see far and constantly.

Verdict: Useful type of equipment. Important for lung tanks. Otherwise, an excellent choice for most combat vehicles on a par with a rate and stabilizer.

Improved ventilation

Effect: + 5% to all skills of the entire crew.

Description: Around the ventilation (or "valve", as the players are abbreviated), as well as the similar skill of the crew "Combat fraternity", there is a lot of disputes. Who sets the valve to all their combat vehicles (except for self-propeller with open cuts, where there are no problems with circulation air), someone applies selectively, someone does not use at all.

For a start, let's see what exactly the ventilation is influenced by: the review, the speed of the instrument and turning the tower, the accuracy of the gun, the speed of recharging, overclocking, the rotation speed, the range, and all additional skills, such as repair and disguise. It looks good - almost all the characteristics of the tank are improved. Next question: How do they improve? And here it lies the main catch: 5% to the main skirm of the crew is about 2-2.5% to the real TTX machines. In essence, this is a meager additive, not noticeable in battle. Experiments were conducted: the difference in charging the drum at AMX 13-90 with a valve and without a second second, Type 59 - 0.15 seconds! This difference is invisible for human perception and is also eaten by such technical factors as ping and response time.

Such experiments were carried out repeatedly, their results can be found on the forum. Thus, people claiming that they put ventilation and "improved everything!", As well as describing in detail how their tanks began to quickly ride, accurately and quickly shoot, are under the placebo effect, that is, self-sustaining.

However, the effect of ventilation can be strengthened by pumping the skill "Combat fraternity" and using premium consumables (improved diet, chocolate, etc.). In this case, you can achieve a really noticeable improvement in the indicators.

Ventilation can serve its service on low-level tanks: there are often no other useful types of equipment, such as the rate. In addition, for light tanks, ventilation is cheap.

In addition, ventilation can be used to reduce the negative effect of a non-grain crew. For example, a new 75% or retrained 90% crew will cope with its duties better if fresh air will flow into the interior of the combat vehicle. When tankers reach 100% of the main specialty ventilation can be replaced with other equipment.

Verdict: The benefits of using improved ventilation controversial. On the one hand, almost all the parameters of the machine are improved; On the other hand, the gain itself is insignificant. Ventilation makes sense to use only in a bundle with the "combat brotherhood" from the crew and gold consumables, as well as when there is no other alternative.

Antioxcine Stern.

Effect: From 15% to 50% to absorption of damage from explosions and taran, as well as the protection of the crew from injuries.

Description: To begin with, we understand the first indicator. Absorption is absorption, that is, in a simple language, the podbo reduces the damage from collisions and the gets of fragant-burglar shells. The additive is serious enough, there is a reason to think about installing this module for some machines. Logic suggests that the reduction of damage from fugas and collisions will be useful for those who often tall opponents and for whom who are often shooting in fugas. Under these conditions, heavy tanks are falling, such as E-100, MAUS, IP-7, KV-5, KV-4 and some others. All these are cars with a large mass and an excellent ram, and the gain from the very beginning of them for them is the maximum (50% for super-suite podbo). Speaking of Taran, you can also remember E-50 and E-50 AUSF. M is a great benefit on them, although this layout is an extraordinary, rather fan. Excellent effect can be obtained when the "Master of Taran" is combined and pumping "Master of Taran".

As for the protection of crew members, then this is a very serious argument in favor of installing the approach. Personal experience has shown that on tanks with a well-protected crew, such as E-100, the installation of the beam gives almost 100% protection against injuries. In addition to the obvious benefit, it also allows you to replace the first-aid kit to another consumator.

It is also important to note that the podbo itself has a large mass: from 250 kg to 1.5 tons, depending on the class. He weights the car, but the ram from this becomes more powerful.

Verdict: Pigeon is useful on heavy tanks with strong armor and a powerful taran.

Reinforced springs

Effect: + 10% for lifting capacity and increased strength running.

Description: Reinforced spring / torsions / suspension / Balancars / Springs / Washers Belville - All this is essentially one type of equipment for different types of equipment. Immediately need a reservation: This type of equipment does not improve the driving quality of the combat vehicle, only the lifting capacity and strength of the tracks. If everything is clear with the strength of the caterpillars (the less often they fly, the better), then the increase in the lifting capacity is worth saying separately.

This type of equipment is mainly used on stock machines. On most tanks, the top tower or tools cannot be installed without prior replacement. Sometimes the desired powerful tool is already open, but the stock chassis does not allow it to be installed, but there is no new running experience. In order not to suffer on the stock tank several dozen battles before opening the chassis, the springs can be installed (or their analogue). They will allow you to install the necessary modules and equipment without a new chassis. This, in turn, will increase the combat effectiveness of the tank and fill the experience in the running will be easier. After the study and installation of the chassis, the springs can be replaced by something more useful.

Verdict: The use of this type of equipment is limited to stock equipment that lacks lifting capacity, as well as light tanks playing on tactics "Active Light".

Wet smoking

Effect: + 50% of the strength of the wake.

Description: All that you need to know here is that the wet wet can only be needed on those machines where she often detonates. It is detonates, and not damaged, although it is often interrelated. Like the skill "non-contact beaged", this equipment will not save from damage to the BC (before the yellow state).

When your absolutely whole tank is undermined by one shock, you are experiencing a storm of negative emotions, so well remember such moments. However, if you think about, such situations happen quite rarely. Is it worth spending a slot for the equipment for them - everyone does the choice itself.

Verdict: This type of equipment will be useful on tanks whose BC is detonated most often. These include: IS-3, Type 59, T-44, less often T110E5 and IS-7. For the rest of the techniques of the explosion of the BC are single.

Filling tanks CO2.

Effect: + 50% to fuel tank strength.

Description: Damage to the tanks before the yellow state does not carry negative effects. Damage to the red state leads to a fire. Thus, this type of equipment can be useful on machines susceptible to frequent fires due to hits in the tanks (but not in the engine or transmission).

The usefulness of this type of equipment is in doubt. From one fire usually saves a fire extinguisher. Two fires for the battle is a rarity. In addition, reliable 100% tank protection equipment does not give. If the enemy is aiming for tanks, no carbonate gas will save the car, only gives odds in 1-2 hit.

Verdict: A highly specialized type of equipment. From cars where tanks are often burning can be remembered by kV-1, kV-1c, kV-3 and T-62a. Yes, and then in most cases cuts out the fire extinguisher.

Filter cycllo

Effect: + 50% to engine strength.

Description: The cyclone filter is installed only on Soviet tanks. In most cases, the best protection of the engine is not to turn to the enemy by the feed. In general, the situation is the same as with a wet wet, and filling in CO2 tanks. It seems to be useful, but there is always something more useful.

There is one only reservation. Some players use the "Cyclone + filter + twisted engine revolve", assuming that the filter will help drive longer on high speed. However, in fact it is not. The reason lies in the fact that the regulator removes non-separate glasses from the engine, but percentages of strength.

Verdict: Specialized type of equipment. In most cases, it is inferior to other more necessary equipment.

Additional primrates

Effect: + 10% of the passability of weak soils, + 5% of medium soils.

Description: Specialized type of equipment, is available only for some, not the most common German machines.

Most of the soils in the game are average, so the increase for passability is relevant. That's just the bonus itself is 5% not very big and it is unlikely to be noticeable. However, it can be strengthened by pumping me the skill of the "king of off-road". However, even in this case, the tank will not ride the swamps as on asphalt. One way or another, difficult areas are better to avoid.

Verdict: Specialized type of equipment. It is installed on a small amount of tanks. Given the utility to other types of equipment. As a result, it does not find widespread use among players.

Build equipment

This section lists the most common types of equipment assemblies, are given general recommendations for their use. More detailed equipment guidelines for each tank can be found in the articles on the technique of wiki.

"Wasry Universal"

The most common assembly. The focus is on the increase in combat characteristics and review. This assembly is ideal for almost all heavy and especially medium level 8-10 tanks.

"Alternative Universal"

This assembly is suitable for experienced crews with 3-4 additional specialties. Bunch Ventilation + Martial Brotherhood + Radio Hand + Eagle eye gives an increase to the review, equal to optics. At the same time, the ventilation bonus and combat fraternity slightly increases other tank characteristics.

"Drummer"

This assembly is recommended for installation on tanks with a charging machine. If the crew does not have a combat fraternity, then ventilation is more expedient to replace with reinforced vending actuators, since the effect of the valve in this case will be practically not noticeable.

"Sniper"

Universal assembly for most PT-SAU and lovers of a cautious game on tanks with an insufficient review, long information and recharge, such as T34, kV-1c, Arl44 and others.

"Freight"

This assembly is suitable for tanks and PT-SAU with a high overview and rapid information. For example, Tortoise, Jagdtiger 8.8, COMET and others.

"Artillerist"

Standard assembly for SAU. For large high-level SAU, the network should be replaced with optics (sometimes it helps at the end of the battle) or a piping (a little saves from the ross and the taran of inexperienced fireflies).

"Firefly"

Standard assembly for a lightweight, alternating active light with passive. For a larger way to passive light, ventilation can be replaced by a camouflage network.

"Sand King"

Selection for tanks and PT-SAU 1-5 levels.

  • Newbie: Equipment is expensive and at the beginning of the game loans not enough for him. This is a normal situation. For several nights games you can reach 5 levels. Tanks and PT-SAU at this level have a high profitability, so it makes sense to stay on them and pofarmit loans. Acquisition of a standard set (stereotrub + camping network + toolbox) will facilitate your further game.
  • The game regularly holds shares, including 50% discount on all equipment. During the stock, procure the equipment of the future, it allows you to save huge funds.
  • Do not forget to shoot equipment before selling technology.
  • Please note that the stabilizer and wet wet can be two types, podbo and ventilation - three, cheerful - four, and springs - twenty! When buying equipment through the store, be careful: Make sure you buy what you need.
  • Remove the equipment from those machines that do not play. This will cost cheaper than to acquire a new one.
  • The use of ventilation without a combat fraternity from the crew is not recommended. The gain is too small.
  • Reinforced springs and their analogues do not affect the running quality of the combat vehicle.

If you play a "world of tanks", then for you it is unlikely to be a secret that the presence of an expensive tank is not enough to succeed on the battlefield. You need to be able to correctly develop your car, skillfully pick it up, as well as understand its advantages and disadvantages to fight, destroy opponents and stay alive. For each of the machines there are their strategies that may be more or less successful. Naturally, everything is largely depends on the player himself - to manage many tanks you need a lot of practices and skills. But still, without the right development, any tank even in the most skillful hands will be inffective. For example, you can take the Soviet heavy tank IP-3, which is very popular with the players of the "Peace of Tanks". This machine has a fairly high speed and big firing power, but you can not even imagine what threat it will represent if it is properly equipped. So, what equipment to put on IS-3 so that this tank becomes something incredible?

Tool

Already the initial tool with which the model is sold in the store can please a novice fan of tanks. Pretty high armor breaking, not bad damage, big rapidity - all this makes even the stock IS-3 powerful tank. But what equipment to put on IP-3 so that it becomes even better? You can start with a decrease in caliber to 100 millimeters, but at the same time the D-10T will add to the rapidness, it will not get the biggest scatter, and most importantly - the time of information on this tank will be given a possible minimum. But this is not the most optimal tool, instead you can put D-25T - here the rapidity increases only a bit, but the damage and caliber are not falling so critically. But the best tool for this tank is the BL-9, this gun increases the punching ability, rapidity, and minimizes the spreading spread. So, everything is clear here - it's time to deal next with what equipment to put on IS-3.

Selection of Tower

Stock Tank tank gives him only 175 millimeters of frontal armor. If you decide to leave it, then you will have to think firmly about what equipment to put on the IS-3, as you have to compensate for such a thickness of the armor. It is quite difficult to make it, therefore it is better to purchase an improved tower at which the thickness of armor will increase to 250 millimeters, and besides, another twenty meters of the review radius will be added. However, the speed of rotation of the tower falls slightly, but it is easier to compensate for the almost whole centimeter of the armor. If you look at the original TANK IS-3, the photo will make you impressive - it was a powerful car that forced the enemies to terrible. In skillful hands in the "world of tanks" IP-3 also enlightened fear on opponents.

Should I change the engine?

The original IC-3 engine is also good enough, but it is still worth replacing it. With a new version, the engine power will increase by fifty horsepower, which will allow him to add in speed. The IS-3 tank, whose photo is already forced to imbued with respect for it, initially quite fast for the heavy model, but with a new engine it becomes even more dangerous. Moreover, three percent is reduced by the likelihood of fire, and the weight of this motor is also less than fifty kilograms. In the game "The World of Tanks" IP-3 is a threat in any closure, but if it is properly and maximized it, then anyone will not last.

Installing a new chassis

Stock Communication is the name of the tank itself, but it can be replaced with a new one, to the labeling of which the letter M. But what does it give? It is not necessary to change it first, but it is still necessary to change it, because in the game "The world of tanks" IP-3 can boast of its grief. The new chassis will allow him to carry on three tons more, which can positively affect the outcome of any fight. Moreover, the car becomes more turning, as its rotation speed increases that an important role can also play in battle. Overview of the IC-3 tank is shown so far that in the maximum configuration it becomes more and more frightened. What will give him a change of radio?

Possible radio receivers

A stock radio receiver is not particularly impressive - it works only at a distance of 440 meters. That is, if you are too far from comrades, I will not help you think about the enemies, the notions are not displayed on the radars of your associates, and you will have to fight yourself. Therefore, it is very important that you change the radio to a better model. At the ninth level, you can install the radio that will transmit a signal by more than 600 meters, and on the tent you will have a chance to maximize this aspect of your tank, as you will find a model with a link range of 730 meters. Then team work will be implemented at the highest level. WORLD OF TANKS is a game that requires interaction between comrades. And if you go into battle as a group of single tanks, then you will be much more difficult to win than if you fought a close team in which the maximum understanding reigns.

Installation of additional equipment

As you know, each tank has three slots to install there with some useful objects that benefit in battle. Given the fact that you need to make an emphasis on fire power, you can choose a rather interesting kit. First, install the rate that increases the rapidity of the gun, which is very important if you did not decide to stop on the gun d-10t. Then be sure to use reinforced drives, as they guarantee acceleration information, which is one of the weakest places of your car. Do not forget about ventilation, since the crew play a big role in this car, and without ventilation it will not be so effective. Installation of additional equipment is not a universal process, that is, it is impossible to say that the above-mentioned set is one hundred percent wins. You need to look in circumstances, because equipment options exists abundantly, and you will be from what to choose.

Tank advantages

So, IP-3 is a model that can be used for both defense and attack, but it looks best of all in the role of high-speed support, preferably with flanks. Among the main advantages that can be noted from this tank, there is a wonderful booking that you can do even better. But still most importantly, it is the power of the gun and high speed. Also worth not to forget about the good turning of this tank, which gives him more freedom of action on the battlefield.

Disadvantages of tank

However, it is worth saying. That IS-3 has and certain disadvantages with which you have to be reckoned. For example, many complain about low review range. The biggest problem is-3 is, naturally, the speed of information. However, this you can normalize with the help of enhanced drives and experienced and skillful control of the machine. Otherwise, this tank is more than good, and with proper development becomes a magnificent attacking power of support, with which you have to be considered any opponent. IC-3 may impose a battle and alone, but it looks best when there are more powerful tanks, as well as light models - in general, in a group offset.

Equipment - An important element of the picking equipment for improving some of its characteristics under certain needs of the player and the style of his game. Properly selected equipment will reduce the negative effect of the shortcomings of the combat vehicle and / or strengthen its advantages.

Description of equipment

All equipment in the game is divided into removable and complex. Removable equipment can be moved from one tank to another without special restrictions (the tank must be repaired). In turn, the complex equipment can be returned to the warehouse only by paying 10 gold. On 1 cu You can remove 25 units of complex equipment.

Removable equipment

Removable equipment is an "economy package": stereotrub + box with tools + camouflage network. This configuration is very convenient for those who experience the lack of loans or does not want to rearrange complex equipment for gold on the passing tanks. In any case, the hardware slots should never be left empty - they can always be closed with a pipe, drawer or network if you have. You never know how the fight goes. Perhaps a timely detection of the enemy or a second bonus to repair will save the life of your tank or help you to win in hard battle.

Stereoscopic telescope

Effect: + 25% to a radius of a review from a fixed tank.

Description: One of the most useful types of equipment. 25% Bonus for review is very impressive, and sometimes decisive. A tank or self-propeller, who noticed the enemy first, has a huge tactical advantage. As a rule, this is the right to the first shot or the opportunity for various maneuvers (a change of position, retreat, turn to the enemy armor). In addition, a good review is beneficial in the financial plan: if the tank sees further, he rarely shoots on someone else's light, on the contrary, it shines the allies, thereby earning loans - as a result, the piggy bank goes all income from his tune and part of income from a shot Allies.

Stereotrub works only in a stationary position, so active game lovers usually prefer an alternative - enlightened optics. However, in fact, even high-speed tanks can extract the tremendous benefit from the use of stereotrub. It can be a passive light for allies or careful progress from shelter to shelter: they got to the bush - they looked around if there were no danger, moving on.

Of course, the greatest benefit from stereotrubs will feel sowing PT-SAU, such as Ferdinand, ISU-152, Jagdpanther and others. The pipe will allow them to discover the enemy at the limit of visibility first, to shoot and leave the shelter to recharge.

For blind cars with 260-330 reviews (HETZER, SU-152, SAU-40 and others), stereotrub can become a real chopstick, especially at the end of the battle when you need to drag. With a stereo tube, even a weak tank is able to fight off several opponents traveling under the flame one by one, or to bring the fire of friendly artillery.

The pipe should not be used on the melee tanks, such as MAUS, E-100, IS-7, kV-5 and others. In addition, on the technique with a review 390+, the effect of the pipe will be excessive at a limit of visibility in its illumination of 445 meters. Of course, in this case, the tank receives a bonus to democating opponents, but still rational on such machines to use optics.

Verdict: The stereotrub is simply foley at the Gaubic Sau and on the Middle Fight Technique. For combat vehicles with a review 390 and more efficiently using enlightened optics. For all other, this type of equipment is recommended for use. For most ambideous snipers and lovers of passive light tactics, put surely.

Toolbox

Effect: + 25% to repair speed.

Description: This type of equipment is useful on that technique that something often criticized. First of all, these are caterpillars and an instrument. In this regard, the box will bring the greatest benefit on heavy melee tanks with a high margin of strength (E-100, E-75, T32, KV-5, IP-3 and others) - they often have to either become a rhombus or to dance the body, making it difficult to enemy aiming. In such cases, the projectile often flies into the caterpillar. American TT and PT-SAU, such as T29, T32, T30 usually play through the tower and often get the crit guns several times for the fight. In addition, superboraded machines, such as MAUS, often suffer from cristes of the gun - desperately piercing their armor enemies below the level like to go to the Fugas and spoil our life, breaking the main caliber. Acceleration of repair will be useful for PT-SAU - enemies are often deliberately knocking off the caterpillar to enter the flank and rear helpless self-propeller. Often, the caterpillar breaks down and broken by the Fugas artillery. Timely repair will allow to get away from subsequent shells that are broken "after".

It is important to remember that the effect of the box is folded with the "repair" skill, pumped from the crew. Moreover, without repair, the box will be practically useless. Another thing is when the repair swings, but has not yet reached 100% and this case is the most common reason for installing a drawer with tools. That is, when pumping repair at the crew on some TT or st, we put the box. When the repair is completely (or almost completely), it is pumped from all tankers, we change the box to some other useful equipment. It should be borne in mind that the time of repair of modules from different cars is different. For example, in German VK3601 (H) with 100% repair, a shot down caterpillar is repaired for 7 seconds. Setting the box helps reduce this time up to 5 seconds.

In general, the recommendations on the use of the box are the same as on the use of repair skills. Where repair goes first skill (and this is most of the equipment in the game), there and the box will be useful. And where we put a repair of 3-4 skills, there and the box will not be especially useful. Among such machines, it is possible to note LT and ST to 5 levels, as well as all the Gaubic Sau. The reason lies in the fact that for tanks with a small margin of strength stop under the fire due to the loss of the caterpillar, as a rule, leads to fast death. The caterpillar simply does not have time to be repaired (both with a box and without) and it is more expedient to use Remkomplekt.

Verdict: Box with tools Useful type of equipment. Recommended for TT, ST and PT-SAU from 5 level, whose carriages swing repairs. Most useful for heavy tanks with plenty of HP. It is removed for free, so it can be useful as a temporary measure for tanks, on which the necessary equipment has not yet been purchased.

Masking Network

Effect: Significantly reduces the visibility of the stationary machine.

Description: Unlike the "Masking" skill, the network is useful not only for unauthorized cars - the bonus for imperceptibility is fixed. Nevertheless, occupy the precious slot equipment to the camouflage network should be where it is really necessary in the bundle with the skill "masking".

The network in combination with stereo tube can be useful for passive light: a light tank with disguise, the network and stereotrub is driving in a bush near the path of movement of enemies and leads the fire of the Allies, remaining unnoticed. In addition, nothing prevents the use of similar tactics on PT-SAU: until a certain moment, we will shine allies, and when the enemy comes closely, open fire yourself.

The grid can be useful and on SAU, if enemy light broke through it. If the lase is not going directly at you, but is engaged in search at a certain distance, it will be more useful to get lost, hiding the network, and not try to destroy the enemy yourself, thereby revealing its position. Even if the help is to wait for now, good disguise gives the chance to let the enemies closer and make a more prepared shot.

Verdict: Useful type of equipment. Recommended for light tanks, PT-SAU and SAU, whose carriages are swinging camouflage. The greatest benefit will bring to lovers of a cautious game and sniper tactics well-dismantled in the mechanic masking and detection in the game.

Complex equipment

All the following equipment can be dismantled with equipment only for 10.

Resselon

Effect: -10% by charging time.

Description: It will not be an exaggeration to call this type of equipment most useful in the game. On the one hand, it improves the most important combat characteristics of the tank - rapidity. On the other hand, a gain of 10% is very significant. It is thanks to these two factors, the rate has gained tremendous popularity among the players. It is used almost on all tanks and self-propellas, where it is possible to install it and is turned on in everything, even the most specific assemblies.

The rate is very important for SAU and tanks with a long reloading, as the longer the time of charging, the notice of the benefits of this type of equipment. It should be remembered that the rate is not installed on technique with a drum or cassette mechanism for charging.

Tanks with a very high recharge rate, such as, for example, Cherchil III can do without an order. Their rapidity of the already very high. Moreover, shooting speed in such tanks exceeds the speed of the instrument. That is, when shooting on medium and distant distances, the rate of fire is excessive and has to either artificially slow down the shooting pace, clicking on the gay less often, or shoot without complete information, watering the enemy with hurricane, but not accurate fire. At the same time, in the near distance, when accuracy has little value, the extra shares of the second between the shots can solve the outcome of the confrontation.

Verdict: Very useful type of equipment. Recommended for installation on all combat vehicles. An exception can be machines with very high rapidity, where the mixing of the sight does not have time for recharging.

Reinforced sticking drives

Effect: + 10% to speed information.

Description: This type of equipment is best suitable for cars shooting from place. In other cases, it is preferable to put a stabilizer vertical tip, which will be discussed a little later. Acceleration information is important for those who have long, and this is, first of all, all SAU - for them, the use of a ligament rate + drives is an axiom. Significant benefit from reinforced actuators, owners of Soviet equipment: On most Soviet guns, minimize and accuracy leave to desire the best and the actuators will be very useful. The Germans, Americans and British will be more suitable for the stabilizer, since they have the speed of information, the guns are high and the actuators will not give a tangible effect.

The actuators will be fully appropriate on the drum and cassette tanks, as they are not raised by the rate.

Verdict: Useful type of equipment. The second most popular after the rate. Masthev for artillery, tanks and PT-SAU with long information.

Stabilizer vertical pressing

Effect: -20% to scatter when moving and turning the tower.

Description: Contrary to popular belief, this useful type of equipment is important not only for those who like to shoot in motion. Even an appearance sniper can feel the positive effect of the stabilizer, because when choosing a goal and switching from one purpose to another, you have to constantly turn the tower. The smaller the initial spread will be, the minor circle will begin with reduction, which means it will take less time. In addition, an unprepared shot (shot without information) will be more accurate.

The same applies to the shooting in motion. Of course, a tank shooting on the go will get a bonus. But do not forget that the bonus from the stabilizer will also receive the tank that he stopped for a shot. That is, with a sharp stop, the mixing of the sight will begin from a smaller circle.

As already mentioned above, the stabilizer is best suitable for tanks with high speed information. However, it will also be useful for other machines. In most builds a bunch of chest + stabilizer or rate + reinforced actuators are the main. Spores flashed only around the third slot for equipment.

Verdict: Very useful type of equipment. Recommended for installation on all combat vehicles. A vertical vertex stabilizer provides a faster mixing in the absolute majority of cases rather than reinforced vending drives.

Enlightened optics

Effect: + 10% to the radius of the review.

Description: On the importance of such a parameter as a review, it was said in the section about the stereotrub. Optics gives a smaller bonus, but it acts constantly, and not only after stopping. In connection with this, optics are needed for those who actively act on the battlefield. First of all, it is medium and lung tanks. The latter will not hurt to install both optics and stereotrube. This allows you to combine the tactics of active light with passive. Optics are also an excellent choice for combat vehicles with a review from 390 meters. We see far and constantly.

Verdict: Useful type of equipment. Important for lung tanks. Otherwise, an excellent choice for most combat vehicles on a par with a rate and stabilizer.

Improved ventilation

Effect: + 5% to all skills of the entire crew.

Description: Around the ventilation (or "valve", as the players are abbreviated), as well as the similar skill of the crew "Combat fraternity", there is a lot of disputes. Who sets the valve to all their combat vehicles (except for self-propeller with open cuts, where there are no problems with circulation air), someone applies selectively, someone does not use at all.

For a start, let's see what exactly the ventilation is influenced by: the review, the speed of the instrument and turning the tower, the accuracy of the gun, the speed of recharging, overclocking, the rotation speed, the range, and all additional skills, such as repair and disguise. It looks good - almost all the characteristics of the tank are improved. Next question: How do they improve? And here it lies the main catch: 5% to the main skirm of the crew is about 2-2.5% to the real TTX machines. In essence, this is a meager additive, not noticeable in battle. Experiments were conducted: the difference in charging the drum at AMX 13-90 with a valve and without a second second, Type 59 - 0.15 seconds! This difference is invisible for human perception and is also eaten by such technical factors as ping and response time.

Such experiments were carried out repeatedly, their results can be found on the forum. Thus, people claiming that they put ventilation and "improved everything!", As well as describing in detail how their tanks began to quickly ride, accurately and quickly shoot, are under the placebo effect, that is, self-sustaining.

However, the effect of ventilation can be strengthened by pumping the skill "Combat fraternity" and using premium consumables (improved diet, chocolate, etc.). In this case, you can achieve a really noticeable improvement in the indicators.

Ventilation can serve its service on low-level tanks: there are often no other useful types of equipment, such as the rate. In addition, for light tanks, ventilation is cheap.

In addition, ventilation can be used to reduce the negative effect of a non-grain crew. For example, a new 75% or retrained 90% crew will cope with its duties better if fresh air will flow into the interior of the combat vehicle. When tankers reach 100% of the main specialty ventilation can be replaced with other equipment.

Verdict: The benefits of using improved ventilation controversial. On the one hand, almost all the parameters of the machine are improved; On the other hand, the gain itself is insignificant. Ventilation makes sense to use only in a bundle with the "combat brotherhood" from the crew and gold consumables, as well as when there is no other alternative.

Antioxcine Stern.

Effect: From 15% to 50% to absorption of damage from explosions and taran, as well as the protection of the crew from injuries.

Description: To begin with, we understand the first indicator. Absorption is absorption, that is, in a simple language, the podbo reduces the damage from collisions and the gets of fragant-burglar shells. The additive is serious enough, there is a reason to think about installing this module for some machines. Logic suggests that the reduction of damage from fugas and collisions will be useful for those who often tall opponents and for whom who are often shooting in fugas. Under these conditions, heavy tanks are falling, such as E-100, MAUS, IP-7, KV-5, KV-4 and some others. All these are cars with a large mass and an excellent ram, and the gain from the very beginning of them for them is the maximum (50% for super-suite podbo). Speaking of Taran, you can also remember E-50 and E-50 AUSF. M is a great benefit on them, although this layout is an extraordinary, rather fan. Excellent effect can be obtained when the "Master of Taran" is combined and pumping "Master of Taran".

As for the protection of crew members, then this is a very serious argument in favor of installing the approach. Personal experience has shown that on tanks with a well-protected crew, such as E-100, the installation of the beam gives almost 100% protection against injuries. In addition to the obvious benefit, it also allows you to replace the first-aid kit to another consumator.

It is also important to note that the podbo itself has a large mass: from 250 kg to 1.5 tons, depending on the class. He weights the car, but the ram from this becomes more powerful.

Verdict: Pigeon is useful on heavy tanks with strong armor and a powerful taran.

Reinforced springs

Effect: + 10% for lifting capacity and increased strength running.

Description: Reinforced spring / torsions / suspension / Balancars / Springs / Washers Belville - All this is essentially one type of equipment for different types of equipment. Immediately need a reservation: This type of equipment does not improve the driving quality of the combat vehicle, only the lifting capacity and strength of the tracks. If everything is clear with the strength of the caterpillars (the less often they fly, the better), then the increase in the lifting capacity is worth saying separately.

This type of equipment is mainly used on stock machines. On most tanks, the top tower or tools cannot be installed without prior replacement. Sometimes the desired powerful tool is already open, but the stock chassis does not allow it to be installed, but there is no new running experience. In order not to suffer on the stock tank several dozen battles before opening the chassis, the springs can be installed (or their analogue). They will allow you to install the necessary modules and equipment without a new chassis. This, in turn, will increase the combat effectiveness of the tank and fill the experience in the running will be easier. After the study and installation of the chassis, the springs can be replaced by something more useful.

Verdict: The use of this type of equipment is limited to stock equipment that lacks lifting capacity, as well as light tanks playing on tactics "Active Light".

Wet smoking

Effect: + 50% of the strength of the wake.

Description: All that you need to know here is that the wet wet can only be needed on those machines where she often detonates. It is detonates, and not damaged, although it is often interrelated. Like the skill "non-contact beaged", this equipment will not save from damage to the BC (before the yellow state).

When your absolutely whole tank is undermined by one shock, you are experiencing a storm of negative emotions, so well remember such moments. However, if you think about, such situations happen quite rarely. Is it worth spending a slot for the equipment for them - everyone does the choice itself.

Verdict: This type of equipment will be useful on tanks whose BC is detonated most often. These include: IS-3, Type 59, T-44, less often T110E5 and IS-7. For the rest of the techniques of the explosion of the BC are single.

Filling tanks CO2.

Effect: + 50% to fuel tank strength.

Description: Damage to the tanks before the yellow state does not carry negative effects. Damage to the red state leads to a fire. Thus, this type of equipment can be useful on machines susceptible to frequent fires due to hits in the tanks (but not in the engine or transmission).

The usefulness of this type of equipment is in doubt. From one fire usually saves a fire extinguisher. Two fires for the battle is a rarity. In addition, reliable 100% tank protection equipment does not give. If the enemy is aiming for tanks, no carbonate gas will save the car, only gives odds in 1-2 hit.

Verdict: A highly specialized type of equipment. From cars where tanks are often burning can be remembered by kV-1, kV-1c, kV-3 and T-62a. Yes, and then in most cases cuts out the fire extinguisher.

Filter cycllo

Effect: + 50% to engine strength.

Description: The cyclone filter is installed only on Soviet tanks. In most cases, the best protection of the engine is not to turn to the enemy by the feed. In general, the situation is the same as with a wet wet, and filling in CO2 tanks. It seems to be useful, but there is always something more useful.

There is one only reservation. Some players use the "Cyclone + filter + twisted engine revolve", assuming that the filter will help drive longer on high speed. However, in fact it is not. The reason lies in the fact that the regulator removes non-separate glasses from the engine, but percentages of strength.

Verdict: Specialized type of equipment. In most cases, it is inferior to other more necessary equipment.

Additional primrates

Effect: + 10% of the passability of weak soils, + 5% of medium soils.

Description: Specialized type of equipment, is available only for some, not the most common German machines.

Most of the soils in the game are average, so the increase for passability is relevant. That's just the bonus itself is 5% not very big and it is unlikely to be noticeable. However, it can be strengthened by pumping me the skill of the "king of off-road". However, even in this case, the tank will not ride the swamps as on asphalt. One way or another, difficult areas are better to avoid.

Verdict: Specialized type of equipment. It is installed on a small amount of tanks. Given the utility to other types of equipment. As a result, it does not find widespread use among players.

Build equipment

This section lists the most common types of equipment assemblies, are given general recommendations for their use. More detailed equipment guidelines for each tank can be found in the articles on the technique of wiki.

"Wasry Universal"

The most common assembly. The focus is on the increase in combat characteristics and review. This assembly is ideal for almost all heavy and especially medium level 8-10 tanks.

"Alternative Universal"

This assembly is suitable for experienced crews with 3-4 additional specialties. Bunch Ventilation + Martial Brotherhood + Radio Hand + Eagle eye gives an increase to the review, equal to optics. At the same time, the ventilation bonus and combat fraternity slightly increases other tank characteristics.

"Drummer"

This assembly is recommended for installation on tanks with a charging machine. If the crew does not have a combat fraternity, then ventilation is more expedient to replace with reinforced vending actuators, since the effect of the valve in this case will be practically not noticeable.

"Sniper"

Universal assembly for most PT-SAU and lovers of a cautious game on tanks with an insufficient review, long information and recharge, such as T34, kV-1c, Arl44 and others.

"Freight"

This assembly is suitable for tanks and PT-SAU with a high overview and rapid information. For example, Tortoise, Jagdtiger 8.8, COMET and others.

"Artillerist"

Standard assembly for SAU. For large high-level SAU, the network should be replaced with optics (sometimes it helps at the end of the battle) or a piping (a little saves from the ross and the taran of inexperienced fireflies).

"Firefly"

Standard assembly for a lightweight, alternating active light with passive. For a larger way to passive light, ventilation can be replaced by a camouflage network.

"Sand King"

Selection for tanks and PT-SAU 1-5 levels.

  • Newbie: Equipment is expensive and at the beginning of the game loans not enough for him. This is a normal situation. For several nights games you can reach 5 levels. Tanks and PT-SAU at this level have a high profitability, so it makes sense to stay on them and pofarmit loans. Acquisition of a standard set (stereotrub + camping network + toolbox) will facilitate your further game.
  • The game regularly holds shares, including 50% discount on all equipment. During the stock, procure the equipment of the future, it allows you to save huge funds.
  • Do not forget to shoot equipment before selling technology.
  • Please note that the stabilizer and wet wet can be two types, podbo and ventilation - three, cheerful - four, and springs - twenty! When buying equipment through the store, be careful: Make sure you buy what you need.
  • Remove the equipment from those machines that do not play. This will cost cheaper than to acquire a new one.
  • The use of ventilation without a combat fraternity from the crew is not recommended. The gain is too small.
  • Reinforced springs and their analogues do not affect the running quality of the combat vehicle.

Bones (currency in World of Tanks) is very long and for many it will take several rank seasons to buy their first module (advanced equipment). And here it is extremely important not to guess with the purchase and for what tank to choose equipment.

We also pay attention to the removal of improved equipment will require 200 bons. Consider all available modules ascending usefulness.

Act: Increases repair speed by 40%.

Cost: 3 000 BONON

Treaty of purchase: -5 /10

Here is one important nuance: a couple of patches back the equipment has become "difficult." That is, now this useless rubbish for 200 bones is removed.For utility in the case of 99% of tanks, even "ordinary" equipment will be useful.From 1 to 10, the feasibility and profitability of such a purchase are about the same as at the reappearance of cigar from $ 100 bills.

It is worth buying if you hate these damn victories and adore overcome pain on all tanks. BDSM shorter ...

An example of application: T110E3. With a late crew and gold remedle.

Example of proper use: Leave it "on the store shelf."

Act:Enhance the speed of information by 12.5%.
Cost: 5 000 Bonov.

Treaty of purchase: 2 /10

The whole essence of the module is simply n and to the hour. A quarter is better than ordinary drives, but here there is one thing - the usual drives also give a penny and inferior to most modules are extremely moved by newcomers.

Act: Increases a radius of a review by 12.5%, but not more than 445 m.
Cost: 4 000 BONON

Treaty of purchase: 5 /10

Tanks are generally a game about review. The universal module is put on any tank, in this whole essence. At some not to put "ventilation" because of the open logging, many are not put in Stub. Well, the cost below 1000 Bon will not be superfluous.

Act: Reduces recharge time by 12.5%.
Cost: 5 000 Bonov.

Treaty of purchase:6 /10

Well, everything is obvious, the DPM thing is good and pleasant. Let the game with this module may be less effective than with jounted optics, but definitely beware and more pleasant. Ideally will go on tanks without explicit weaknesses that need to be compensated to somehow.

An example of application: Most greatly looks at two tanks from the off town.

1) The strongest universal of the game is the Divine (well, except that you are blind, only TSSS!)

2) Aggressor with superlast, selection of bold, fast: T-62 / Object 140

A complex of stabilization equipment

Act: Reduces the spread when driving and when turning the tower by 25%.
Cost: 5 000 Bonov.

Treaty of purchase: 9 /10

The module itself in the game is strong and a little imbalance, and doubly hard it becomes drummers. (! The stabilizer strongly affects the information after the shot!)

And if you are a lover of strong drums that do not have time to learn for the CD Pulk - this is 100% your choice! The following tanks with superlast are an example of the epic random breakdown of the knee, try not able to break away!
Bat.-Chatillon 25 T
T57 Heavy Tank.

T54E1

other. This module multiplies the pleasure of fast drums on 3. The author of the article nailed the cloud of bones to the instructions on the Stub - how to tear off here? !!

Act: Increases the level of ownership by the main specialty, as well as all the skills and skills of the crew members by 7.5%.
Cost: 5 000 Bonov.

Treaty of purchase: 9 /10

Simply a cheat module. It gives extremely much: DPM, Stub, accuracy, maneuverability, disguise repair (peppers), review. Thanks to the department of Muzrauza for the fact that the numbers for the modules were taken from the ceiling, an ambulance hand!

It has only 1 disadvantage: not put on the tanks with open logging.Extremely hard integrated BAU of all parameters (do not forget that besides the parameters in the hangar, there are still a bunch of hidden tanks).Objectively, the object for breaking random.

Equipment - systems, aggregates and nodes, allowing to improve the characteristics of the tank. It may be simple (removable) or complex (unknown).

Removable equipment can be moved from one machine to another, or to the warehouse for free. In order to dismort the complex equipment, it is necessary to pay 10 gold units.

Simple equipment

Effect: + 25% to a radius of a review from a fixed tank.

Description: One of the most useful types of equipment. 25% Bonus for review is very impressive, and sometimes decisive. A tank or self-propeller, who noticed the enemy first, has a huge tactical advantage. As a rule, this is the right to the first shot or the opportunity for various maneuvers (a change of position, retreat, turn to the enemy armor). In addition, a good review is beneficial in the financial plan: if the tank sees further, he rarely shoots on someone else's light, on the contrary, it shines the allies, thereby earning loans - as a result, the piggy bank goes all income from his tune and part of income from a shot Allies.

Stereotrub works only in a stationary position, so active game lovers usually prefer an alternative - enlightened optics. However, in fact, even high-speed tanks can extract the tremendous benefit from the use of stereotrub. It can be a passive light for allies or careful progress from shelter to shelter: they got to the bush - they looked around if there were no danger, moving on.

Of course, the greatest benefit from stereotrubs will feel sowing PT-SAU, such as Ferdinand, ISU-152, Jagdpanther and others. The pipe will allow them to discover the enemy at the limit of visibility first, to shoot and leave the shelter to recharge.

For blind cars with 260-330 reviews (HETZER, SU-152, SAU-40 and others), stereotrub can become a real chopstick, especially at the end of the battle when you need to drag. With a stereo tube, even a weak tank is able to fight off several opponents traveling under the flame one by one, or to bring the fire of friendly artillery.

The pipe should not be used on the melee tanks, such as MAUS, E-100, IS-7, kV-5 and others. In addition, on the technique with a review 390+, the effect of the pipe will be excessive at a limit of visibility in its illumination of 445 meters. Of course, in this case, the tank receives a bonus to democating opponents, but still rational on such machines to use optics.

Verdict: The stereotrub is simply combined on the Gaubic Sau and on the Middle Fight Technique. For combat vehicles with a review 390 and more efficiently using enlightened optics. For all other, this type of equipment is recommended for use. For most ambideous snipers and lovers of passive light tactics, put surely.

Masking network.

Effect: Significantly reduces the visibility of the fixed machine.

Description: Unlike the "masking" skill, the network is useful not only for low-cost cars - a bonus for imperceptibility is fixed. Nevertheless, occupy the precious slot equipment to the camouflage network should be where it is really necessary in the bundle with the skill "masking".

The network in combination with stereo tube can be useful for passive light: a light tank with disguise, the network and stereotrub is driving in a bush near the path of movement of enemies and leads the fire of the Allies, remaining unnoticed. In addition, nothing prevents the use of similar tactics on PT-SAU: until a certain moment, we will shine allies, and when the enemy comes closely, open fire yourself.

The grid can be useful and on SAU, if enemy light broke through it. If the lase is not going directly at you, but is engaged in search at a certain distance, it will be more useful to get lost, hiding the network, and not try to destroy the enemy yourself, thereby revealing its position. Even if the help is to wait for now, good disguise gives the chance to let the enemies closer and make a more prepared shot.

Verdict: Useful type of equipment. Recommended for light tanks, PT-SAU and SAU, whose carriages are swinging camouflage. The greatest benefit will bring to lovers of a cautious game and sniper tactics well-dismantled in the mechanic masking and detection in the game.

Toolbox.

Effect: + 25% to repair speed.

Description: This type of equipment is useful on that technique that something often criticized. First of all, these are caterpillars and an instrument. In this regard, the box will bring the greatest benefit on heavy melee tanks with a high margin of strength (E-100, E-75, T32, KV-5, IP-3 and others) - they often have to either become a rhombus or to dance the body, making it difficult to enemy aiming. In such cases, the projectile often flies into the caterpillar. American TT and PT-SAU, such as T29, T32, T30 usually play through the tower and often get the crit guns several times for the fight. In addition, superboraded machines, such as MAUS, often suffer from cristes of the gun - desperately piercing their armor enemies below the level like to go to the Fugas and spoil our life, breaking the main caliber. Acceleration of repair will be useful for PT-SAU - enemies are often deliberately knocking off the caterpillar to enter the flank and rear helpless self-propeller. Often, the caterpillar breaks down and broken by the Fugas artillery. Timely repair will allow to get away from subsequent shells that are broken "after".

It is important to remember that the effect of the box is folded with the "repair" skill, pumped from the crew. Moreover, without repair, the box will be practically useless. Another thing is when the repair swings, but has not yet reached 100% and this case is the most common reason for installing a drawer with tools. That is, when pumping repair at the crew on some TT or st, we put the box. When the repair is completely (or almost completely), it is pumped from all tankers, we change the box to some other useful equipment. It should be borne in mind that the time of repair of modules from different cars is different. For example, in German VK3601 (H) with 100% repair, a shot down caterpillar is repaired for 7 seconds. Setting the box helps reduce this time up to 5 seconds.

In general, the recommendations on the use of the box are the same as on the use of repair skills. Where repair goes first skill (and this is most of the equipment in the game), there and the box will be useful. And where we put a repair of 3-4 skills, there and the box will not be especially useful. Among such machines, it is possible to note LT and ST to 5 levels, as well as all the Gaubic Sau. The reason lies in the fact that for tanks with a small margin of strength stop under the fire due to the loss of the caterpillar, as a rule, leads to fast death. The caterpillar simply does not have time to be repaired (both with a box and without) and it is more expedient to use Remkomplekt.

Verdict: Box with tools Useful type of equipment. Recommended for TT, ST and PT-SAU from 5 level, whose carriages swing repairs. Most useful for heavy tanks with plenty of HP. It is removed for free, so it can be useful as a temporary measure for tanks, on which the necessary equipment has not yet been purchased.

Complex equipment

Resistor - Reduces the time of charging (recharging) tools by 10%. Not available for tanks with a charging machine (drum), except 59-16.

Improved ventilation - adds 5% to the level of ownership of the main specialty and additional skills of all crew members (does not affect the skills). Not available for technique with open logging.

Strengthened entry drives - increases the speed of 10%.

The vertical vertical stabilizer - reduces the spread when driving and turning the tower by 20%.

Enlightened optics - adds 10% to the radius of the review, but not more than 500 m. Exceeding this value increases the quality of the review, that is, disguised opponents will be discovered earlier. When sharing with stereo tube, bonuses are not summed up, a larger is used (that is, the pipe works in a state of rest, optics in motion).

Antioxcine subboings - increases the absorption of damage from explosions and taran by 20, 25, 30 or 50%. The action applies to the explosion of the shells that did not break through the tank or the "covered" tank.

Springs - increases by 10% carrying capacity of the chassis and adds 30% to the strength of the chassis.

"Wet" wet-containing - increases the amount of HP alert by 50%. Thus, it becomes more difficult to damage it and, accordingly, blow up.

The filter "Cyclone" - increases the engine strength by 50%. It makes no sense to put this equipment for sharing with equipment twisted revolutions, since the latter removes not a fixed number of engine strength points, and percentages of strength. Installed only on Soviet tanks.

Filling the CO2 tanks - increases the strength of the tanks by 50%. Available only for tanks 6-10 levels.

Additional primrates - increases by 10% permeability on weak soils and 5% - by middle soils.

Video