Dragon age is a whistling wasteland. Passage of Dragon Age: Inquisition. Whistling Wastelands. Break off the "White Claws"

A description of the location, as well as maps of the area with astrariums, eyepieces, fragments of mosaics and much more, can be viewed on the corresponding page:

You can get to the location after completing the task "Stop Venatori in the West" at the command headquarters for 20 influence points.

Fairel's Tomb

So, we need to collect five parts of the key. Focus on the blue caves on the map above.

Near the camp "Four Pillars". It is necessary to light on the columns with fragments of text four lamps with a curtain fire in a certain sequence. Facing the entrance to the tomb - far left, near right, near left, far right. Inside we find a fragment of the mosaic, in the chest there is a part of the key.

Grave in the Canyon with a merchant. We light the lamps in the order that corresponds to the meaning of the story embossed on the columns (which is written: near left, near right, far right, far left). Take part of the key from the chest.

At the Burials, we light the lamps according to the same principle, facing the tomb, left, then a little back, then right, then closer to the tomb. Inside we find a fragment of the mosaic, in the chest there is a part of the key.

At the Nest of the Sun, the main entrance is blocked, we go up the road to the left of the entrance to the top. There will be a descent. Inside is part of a dwarven diary. Before descending below on the wall we sketch a rune. Further down. Don't miss the piece of the mosaic in the room with the elven artifact (fortifying the veil). We go to the tomb (far right, near left, near right, far left). Inside we find a fragment of the mosaic, in the chest there is a part of the key.

The fifth tomb is at the Orlesian Colossus near the upper camp. We light the lamps: far left, near right, far right, near left. Inside we find a fragment of the mosaic, in the chest there is a part of the key.

The tomb of Fairel itself is located in the east of the map. There is also the dragon's lair, while he sleeps, you can bypass it. Pick up the drawing of the rune and this is the end of the mission.

Sand and ruins

We search the Venatori camps, which are indicated by markers. We focus on the green dots on the map above. After clearing the camp with the leader, we take from the table a letter to the masters, in which they talk about some dwarven blueprints that they are looking for in a dwarf tomb (Firel's Tomb quest).

Dragon Age has such a resounding name for a reason - the most interesting and memorable creatures in this game are undoubtedly dragons. In the first part of the game, Flemeth, the High Dragon on the Top of the Mountain and the Archdemon are remembered, besides them there were also smaller dragons. In the second part, there was one high dragon at all. The battles with these creatures were interesting and exciting, but in the third part it looks like a boss from some MMORPG.

One appearance somewhere in the distance of a dragon is already an unforgettable sight, so high quality it is done (in contrast to everything else). The behavior of the dragon and in general everything that is connected with it is somehow made vividly and realistic - they will let us know in advance where the dragon's lair is, we will understand about its approach by the mighty flapping of its wings, but finally, the dragon cubs will convince us of the correctness of the path.

Yes, you can go to the dragon and die from one blow, or you can go too late and carry this lizard into the lung. When the difficulty and level coincide with the required, then the battle itself becomes really interesting. The dragon does not just bite and flap its wings, it kicks with its hind legs, hits its tail, bounces off too violent attacks, and sometimes uses its special abilities.

In the game Dragon Age: Inquisition, we will be given as many as 10 High Dragons to be torn apart. For their genocide, you can get a lot of influence points, experience and loot (purple things are poured from the dragons, and not one at a time, but several). When fighting dragons, you should remember that sometimes they will bomb from the air with their breath, when they hit, causing a lot of damage, and not necessarily it will be fire. It is quite easy to dodge a flying projectile ... the character we are playing for, but our narrow-minded comrades-in-arms will come under fire all the time.

All flying lizards can use the whirlwind ability (they begin to flap their wings and suck the whole group towards themselves). At the same time, the dragon does not inflict much damage, but it spoils the location pretty much, it is better to retreat away with your light-dressed damagers. Let's say the archer has a wonderful bounce. In close combat, the dragon can bite painfully, paw or kick a cunning hero in the back, do not forget about the tail, which the dragon also does not disdain to use. In addition, when the dragon's health is brought to a certain state, this very dragon can fly into the air, cut in protection or use its other ability, depending on the type of dragon.

You can also attack individual parts of the dragon, but directing the damage of the entire group to a certain point is quite problematic. Despite this, by cutting out a limb, the dragon will lose part of its maneuvers, despite the fact that its general life will also decrease,

Types of dragons

Ferelden frostbite

Level 12
Where to find: Hinterlands, go from the camp near Zakatny to the northeast into the passage between the rocks.
Element and Resilience: Fire
Vulnerability: Cold

Tips: Frosty uses a massive stun for a short time, summons cubs coming from different directions (I lured them out and shot them with a bow). It periodically takes off, arranging a bombardment with fire over a large area, it is difficult to dodge this, because the earth will burn decently in time. If you really get bogged down, then it is better to go downstairs, where there will be more space. The dragon has no defense, so when landing, we take out a trifle and plant everything we can. Also, the dragon will sit on the ledges, where archers and magicians will come in handy, but upon completion it will sit on a large ledge in the north. The biggest danger is fire bombardment and small dragons, but if you dress against the fire, take the magicians' staffs on the ice and take out the little things in time, then the dragon is quite light.

Northern hunter

Level 13
Where to find: Crestwood, southwest of Three Trout Farm Camp. On the way, you will meet a manor at the top of the slope - from there you can see the ruins in which the dragon lives.

Vulnerability: Spirit Magic

Tips: Attacks the Northern Hunter with lightning. There is no defense, it does not fly away. Distinctive ability: knows how to create an electric "storm" on the field, which is attached to each of the party members and acts for some time, periodically activating the "chain lightning".

Abyssal High Dragon

Level 14
Where to find: West End, Southwest. To call this beast, you need to complete the quest of the dragon master Frederick, who stands not far from the camp at the Nazer pass. Having dealt with the bandits, we will have to find the Tevinter tome about dragons (this lies in the Windless Ruins in the left room on a pedestal). After translating the tome, you will need to place the bait on the plateau south of the camp and the dragon will come to get acquainted.
Element and Resilience: Fire
Vulnerability: Cold

Tips: The dragon loves her fiery breath very much and is not going to fly away from you anywhere. Sometimes she uses defense, but is generally inactive.

Gamordian Buregon

Level 15
Where to find: Sacred Plain, head north-east. To open the passage to the desired area, you need to complete the operation in the rate for clearing the passage. The dragon lives and enjoys life in the farthest part of the swamps.
Release and resilience: Electricity
Vulnerability: Spirit Magic

Tips: She loves to throw electric bombs, and if it hits the water, little damage will be done to you, even if you are standing at a sufficient distance from it, but in the same body of water (laws of physics about electrical conductivity, yeah). It also flies into the air at least three times in order to try to "fry" you with a current from a distance with bombs. Does not use defense.

Great Mistral

Level 17
Where to find: Emerald Graves, go north from the camp in Stonezhuti to the cliff (landmark - a large white tree and ruins)
Release and Resilience: Cold
Vulnerability: Fire

Tips: Mistral is a fan of flying. Ice bombs will fly at us from above, but they will not damage so much to be very much afraid of them, and small cubs will not attack us, so you can run a little. He uses defense, although rarely. Ice breath is especially dangerous, which can easily kill a dead archer, as well as a fairly simple dragon.

Vinsomer

Level 17
Where to find: Stormshore, first of all you need to storm the fortress of Darwin's Estuary in the west. There will be a boat at the far dock, which will take you to Dragon Isle.
Release and resilience: Electricity
Vulnerability: Spirit Magic

Tips: Often cuts in defense and generally behaves quite mobile. He does not like to fly, there is no mass stunning either, instead there are electric bombs and breathing. Knows how to create an electric storm on the field.

Sand mourner

Level 20
Where to find: Whistling Wastes, west of the Sand Cliffs camp. The dragon sleeps peacefully in front of the entrance to Fairel's tomb. If you are completing a quest, then such an attraction will be difficult to miss.
Element and Resilience: Fire
Vulnerability: Cold

Tips: The dragon does not fly away, but behaves very mobile. He actively cuts in defense and often summons cubs. Applies fire breath and sets the area on fire with bombs.

Hyvernal

Level 19
Where to find: Emprise du Lyon, west. The area becomes available after the completion of the operation at the headquarters of the command to restore the destroyed bridge - to the west of the camp at the Tower. In addition, the commandant of the fortress gives the task of killing three dragons (if you have already cleared it from Imshel and the red templars). Hyvernal lives on the summit of the first of the three Colosseums.
Release and Resilience: Cold
Vulnerability: Fire

Tips: Often uses Blizzard's massive AoE attack that freezes and deals damage over time. Takes off at least 3 times, freezing with breath on descent. Does not use defense, no cubs.

Kaltenzan

Level 21
Where to find: Emprise du Lyon, the second colosseum.
Release and Resilience: Cold
Vulnerability: Fire
Tips: Has a fairly strong mass attack, summons at least two cubs. Flies away several times and uses defense.

Highlands Ruiner

Level 23
Where to find: Emprise du Lyon, the third colosseum.
Element and Resilience: Fire
Vulnerability: Cold
Tips: This dragon knows how to massively set fire to an area, before starting, circles are drawn on the ground. Even if you managed to run away from the affected area, you can be overtaken by her cubs, so be careful. The Mountain Bane is the most powerful dragon in the game. Cuts in defense. Do not forget to change your clothes, because unlike the previous two, this dragon is fiery.

Dragon Age: Inquisition - All About Dragons was last modified: January 12th, 2015 by admin

Computer game in the genre of RPG, the third part of the series Dragon age, was developed by the Canadian company BioWare. Published by Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedasa plunges into the abyss of internecine wars and political intrigue. In addition, unusual rifts open in different parts of the world, allowing demons to penetrate Thedas. The protagonist receives a mark and after closing several faults in Temple of the Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Whistling Wastes

At this location, the Inquisitor needs to find out the reason for staying in the Venatori deserts (Sand and Ruins Quest) and after that, find and examine the abandoned tombs and tomb.

Breaks near the bay

Inquisition scouts have noticed an active gap in the area of ​​the camp in the bay, which the Herald must close.


Sand and ruins

The Venatori are found in the Whistling Wastes. The Inquisitor needs to search two hostile camps (near the canyon and north of the bay) in order to find out the reason for Venatori's stay in this area. You need to pay attention to the documents, which will be located in hostile camps (maps are needed to complete the Tomb of Firel).


After receiving the information, the main character must travel to the north of the Wasteland to explore the place that Venatori is called Watchtower... We climb the mountain ridge and capture the next camp, also the main character receives information about the tomb near the statue and the Venatori camp in the east in the mountains.


During the study of the last camp, the Inquisitor discovers a letter for the Venatori masters (after clearing the area and reading the letter, the task will be completed).


Breaks: canyons

After setting up a camp in the canyon, the protagonist will have to close the active breaks in the Veil.


Breaks: Sand Cliffs

After Camping in Sand Cliffs (Quest Sand and ruins, the site for the camp will be discovered during the survey of the Venatori base in the east), the Vestnik will have to close the gaps in the area.


Bone fields

A letter can be found in the Venatori camp in the west of the Whistling Wastes, which contains information about a missing patrol in the Bone Fields. In the designated area, we find an abandoned cart, we clean the area and complete the task.


Breaks: Sun's Nest

Once camp is established on Sun's Nest, the Inquisitor must close the active rifts in the Veil.


Fairel's Tomb

The main characters have to find abandoned in the desert tombs, which will allow maps from the camps of the Red Templars (there are only 5 graves). In order to gain access to the tomb, the Inquisitor must activate in the correct order braziers with a veil of fire, if the wrong sequence is chosen, the main characters are attacked by demons (below are given with quotations of the tablets in the required sequence).


In the grave next to the camp on Sand Cliffs (at 4 stables), the order of activation of the curtain fire is as follows: 1 - "This is the story of Firel ...", 2 - "koi against the will of his father ...", 3 - "For with the halls were built with pride ... ", 4 -" And with sorrow the halls were built ... ". Further, the Herald enters the tomb and receives a part of the key from the Tomb of Firel.


The procedure for activating the curtain fire in tomb on the Burial grounds(the tomb is located in the Southwest of the Whistling Wastes): 1 - "The sons of Firel erected a monument ...", 2 - "and they worked side by side ...", 3 - "but each ruled in his own way ...", 4 - "And where did one brother fall ...". Once again we get information about the tomb of Fairel and an integral part of the key.


A grave in the canyon (the entrance to the canyon can be found in the corresponding camp): 1 - "After many years, Firel ...", 2 - "And the burden is heavy ...", 3 - "Forced both sons ...", 4 - "and the brothers swore ...".


Passage to the grave in a mountain fortress(at the Nest of the Sun) will be blocked, but there is a workaround (you need to climb the mountain and walk a little south to the Venatori camp). The order is as follows: 1 - "The sun scorched the sandy ocean ...", 2 - "But there was a stone in the sand ...", 3 - "Fayrel took the Stone ...", 4 - "His teig grew and flourished ... ".


The tomb near the statue (located in the north of the Wasteland, under the large statue of the Spike): 1 - "Firel, Perfect ...", 2 - "the enmity that destroyed the teigi ...", 3 - "His own clan ...", 4 - "the upper world ...".


After receiving the key parts, we go to the east of the Whistling Wastes, near the entrance to the tomb there is a lair dragon(however, it can be bypassed since your opponent is sleeping). The sand scavenger has a vulnerability to cold, is protected from fire magic (otherwise, the dragon's tactics are no different from others). We get a sketch of a rune against demons and complete the task.


This article is part of the Dragon Age: Inquisition Walkthrough series

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varrick, leliana, whistling wastelands, gaps near the bay, sand and ruins, rifts: canyons, rifts: sandy cliffs, bone fields, rifts: nest sun, firerel's tomb

Firerel's Tomb in Dragon Age: Inquisition is rightfully one of the largest treasure hunt quests. The player will have to sweat a lot and explore almost the entire location of the Whistling Wasteland to reach the end.

How do I get the assignment?

You will receive it when you first come to the location - the task is essentially given by Harding when he hands you the first map of the tomb.

Passing

Get all five cards to enter the tombs and get the key to the main tomb. Here are the locations of the cards:

  • The first will be given by Scout Harding and it leads to the Tomb of the Four Pillars;
  • The second can be found in the Venatori camp near the sawmill and will lead to the Tomb in the Canyon;
  • The third lies in the Venatori camp, which is at the bottom of the canyon and leads to the Tomb on the Burial grounds;
  • The fourth is in the camp at the Nest of the Sun and will send the player to the Tomb by the Statue;
  • The fifth can be found inside the Tomb on the Graves and will lead to the Tomb at the Nest of the Sun;

To get the keys in the tombs, you need to perform a curtain fire ritual - you have to read the inscriptions of the narrative about the dwarfs and then light torches near them in the correct order, otherwise after each unsuccessful attempt, groups of demons will appear around.

Correct phrase order

  • Four Pillars

This is Firel's story, Perfect among the Perfect, the father of two sons,
koi, not respecting the will of their father, because of stupid words and stupid pride fought.
These halls were built with pride - to honor the life of the father and leave sorrow here.
And halls were built with sorrow - in memory of the brother of the past.

  • Tomb in the Canyon

Many years passed, and Firel, the greatest of the Perfect, could not bear the burden of life.
It was heavy, and he called his sons to his bed.
He made both of them swear that everyone would take care of their brother,
and the brothers swore, and mourned for their father that he returned to the Stone later.

  • Tomb in the Graves

The sons of Fairel erected monuments to their father, and locked up his greatest creations,
and they worked side by side for some time. Each ruled with half a teig,
but each ruled in its own way. Disputes between them were born, and it turned out from the words of a hot duel,
And one brother fell, and the other was left alone, with an ax stained in his hand.

  • Tomb by the Statue

Firell, the Perfect, fled from the enmity that genius had spawned him,
the enmity that destroyed the teigi, split the houses, gave weapons to the clans against the clans of others.
His own clan and his two sons rose to the surface after him,
to the upper world, in order to escape from the war that engulfed their home.

  • Tomb at the Sun's Nest

The sun scorched the sandy ocean
but a solid Stone in the sand was waiting for him.
Firerel built from the same Stone as beautifully as in the teig of the depths.
His sons helped him, and his teig flourished.

Completing the quest

Now, you can go to the final stage of the quest - the Tomb of Firell itself. It is indicated on the map attached above in the article. Right there, along the way, the player can meet one of the dragons named Sandweeper and either attack him, or ignore and move on. By the way, on our website you can read an article and how to defeat them.

Reward

During the assignment, you can get:

  • 10,000 experience;
  • 2,000 influences;
  • 3 units of strength;
  • 7 pieces of the Sacrifice mosaic (one piece in each tomb and even two in one);
  • Two Superior Runes (the interaction of curtain fire and runes on the wall in the Sun's Nest and Firerel's Tomb);
  • Various high quality items from armor to weapons.