Test server world of tanks play. World of Tanks test server download. New soundtrack for the game

The shared test server is stopped.

When we started working on the new graphics engine, HD maps and new sounds, we set a goal for ourselves - to create such graphics and sound in the game so that when you enter the battle, you would just be stunned and say: this is incredible! This game can't be eight years old!

Today this moment has come. You can literally immerse yourself in exciting battles in realistic terrain thanks to updated HD maps, atmospheric sounds of the environment and original music themes. And that is not all. We not only bring you a new gaming experience in World of Tanks 1.0, but we also invite you to be a part of these grand changes.

In this article, we will talk about what will be tested at this stage, what will be added in the near future, and what you can expect when the update is released to the main servers in March. Go!

A new level of realism in the game

Before exploring the update itself, let's take a moment to understand where the game we all love so much is now. More than seven years have passed since the release of "Tanks". The gameplay remains consistent (thanks in large part to your ongoing support and feedback), with hundreds of battles taking place on the servers every second. But is the game's graphics up to date? Hardly. World of Tanks looks like a 2010 game. Unfortunately this is the case.

Over the years, we have worked hard to bring the graphics in line with modern standards. The development team has improved the game's appearance several times, from switching to a new graphics rendering with realistic shading and lighting models, to introducing the Audiokinetic Wwise sound engine. However, technology evolved faster than we could accommodate it, and BigWorld's engine simply couldn't keep up. For this reason, we moved the development of the client's engine inside the company and created a solution that meets the needs of the game - the Core engine. It will change the look of the game using modern technologies for processing and rendering graphical content, and will provide a sufficient basis for further development of graphics to keep up with technology.

It took us three years to develop and optimize Core. Another year was spent reworking the maps, recreating the game content from scratch. And now we are finally ready to submit it for testing.

Why are we focusing on graphics?

In fact, work is in full swing on all fronts. We are working on a situation with low-cost premium vehicles, several new nations in the game and new modes. Not to mention a few maps that require a complete overhaul and those awaiting HD translation.

We also know how long you have been waiting for new cards, and now we are actively working on expanding their list.

A number of completely new game locations have gone through several stages of the supertest over the past year, and we are processing your feedback. We will move from "project design" to balancing and finalizing Minsk, Studzianka and the new Asian map, which were recently supertest. Although these maps will not be released in Update 1.0, we will cover them in a series of overview articles.

As you can see, we are moving forward in all directions, but it is the new graphics and sound that we are already ready to present to you. This does not mean that we have interrupted work on other key aspects or that we are stopping further work on graphics. Rather, on the contrary, they take the gaming experience to the next level and lay the technical foundation for further improvements.

Graphics settings

With the transition of the game to the new engine, the graphics settings will be reset to their default state. For this reason, you will probably notice the graphics and performance changes when you log into the game for the first time. Follow this guide to change the settings and update the driver to keep things the same.


Graphics settings interface may change by the time of 1.0 release

If you play at medium settings, you may need to go to low or minimum settings. Don't worry, it won't affect your frame rate. When it comes to picture quality, you will notice how much more realism and detail increase even at low settings. We've worked hard to optimize stability and frame rates, reduce memory usage, and free up resources to enable additional effects. So you can enjoy the new graphics and sound even on medium and low-end computers, and high-performance computers will allow you to experience all the innovations in full.

Do you want to see everything for yourself? You can do this with enCore. This program will allow you to test your system and see how the 1.0 update works on it.

Attention to detail

Recreating the original World of Tanks game with improved graphics has been challenging and we have asked you for help on numerous occasions. The new graphics went through a series of iterations and focus tests. Thousands of players have helped with the final setup of HD maps in the Sandbox. And now we come to the final and most important stage of the game rework.

Music, atmosphere, significant balancing edits to a number of maps, complete visual reworking of all game locations, destructible objects and effects - World of Tanks looks in a new way. Basically, it's good old gameplay superimposed on a completely new game world. And like any other game on the eve of such an important update, World of Tanks requires more than a series of regular supertests and general tests.

For this reason, we are running a beta test:

  • It will allow us to test new content in chunks, keeping a close eye on performance and your perception of changes.
  • It is open to everyone, so we can collect enough feedback to make the necessary edits.

Why add new content in stages, why not submit everything at once?

The last thing we need is hasty and disordered testing, and a sequential scheme provides a more focused approach. By adding game content in stages, we can test it in a controlled environment, identify problems and fix them on the fly.

Also, waiting for a regular update to download and install is not very convenient. Now imagine how long it will take to install almost three dozen HD cards, new music at a time.

We'll be taking a similar approach when we release Update 1.0. You can pre-download it and enter the game when the time comes, without delays or long hours of waiting.

The first stage of the beta test

Below is a summary of the graphical and audio enhancements you can start learning today:

29 maps in HD-quality: The transition to the new Core engine led to a complete redesign of the graphics, in which each object was recreated using new technology. As you get closer to your subject, you can count the leaves on the trees and see how they differ from each other in shade, size and shape. The space outside the map now appears to be limitless. The technology of displaying the surfaces of land and water has changed, providing depth and atmosphere of the places where the battle takes place. You can control your car, victoriously destroying small objects thanks to the use of Havok technology (wait!). Photorealistic sky and moving clouds will create a dynamic feeling on the maps. And global illumination technology will add harmony to the picture, accurately simulating how light is reflected from different surfaces and refracted between them.

All this needs to be seen with your own eyes, and right now you can take a look at the screenshots of HD maps in the gallery below. Enjoy, or better yet, log into the game to enjoy the new graphics, technologies and effects with your own eyes.

Balance improvements for a number of maps: Most HD cards did not require major balance improvements and offered roughly the same gameplay, only with high quality graphics. However, "Erlenberg", "Kharkov", "Steppes", "Ruinberg" and "Fisherman's Bay" had a noticeable imbalance. We have made significant changes to them in order to avoid "stalling", to ensure equal chances for teams to capture key areas and an interesting gameplay for all types of vehicles. Over the next few weeks, we will talk about the changes and how they should correct the imbalance that has arisen. Now it's your turn to test them again and tell us if the changes worked. If not, we will continue to make corrections until everything is as it should be.

Four original musical themes: The first phase of the beta test mainly focuses on graphics. However, we could not resist not giving you the opportunity to hear new music. In the future, each map will receive its own composition with a unique loading screen theme, a dynamic theme that will evolve and change depending on the events on the battlefield, as well as a final theme for the post-battle statistics screen. By the way, the latter will directly depend on the outcome of the battle with unique music for victory, draw and defeat.

Environment Sounds: all environment sounds are reworked to make each map more realistic. Now you will literally hear the world around you, into which the sounds of battle burst. Shots and explosions will sound different in the forest, in the village and among city buildings. Sounds will echo off the mountains and echo through the fields. What you hear will depend on where you are, where the shot was fired from, and what obstacles the sound has in the way. Just like in life! Even shots will become more realistic: Listen, and you will notice that each projectile has its own sound.

Changelog version 1.0

Cards

List of cards redesigned in HD quality due to the transition to the new graphics engine Core:

New graphics engine Core

  • Globally improved image quality at any settings.
  • Completely redesigned and optimized lighting.
  • All buildings have been redrawn in a new quality.
  • The landscape, water and all vegetation have been redesigned in a new quality.
  • All objects have high resolution textures applied.
  • Reworked the destruction system using the Havok® Destruction technology (works only on the following graphics settings "High", "Maximum" and "Ultra").
  • Added the effects of vehicles getting wet when driving into water (and drying in the sun), as well as pollution and dust.
  • Added a clearer display of the tank suspension operation when overcoming various obstacles.
  • On all maps, the display of the terrain behind the "red line" has been redone: now the game location is visually perceived to be much more spacious and wider. At the same time, the boundaries of the playing area remain the same.
  • The terrain tessellation function is connected (partly at the maximum settings and fully at the "Ultra" settings).
  • Reworked track marks on different surfaces. Also added realistic traces of skids and pushing through various types of soil.
  • Added procedural generation of grass and bushes, which reduces the load on the computer.
  • Now all vegetation reacts to the behavior of your car: grass and foliage sways when shooting, grass is crushed from movement on it, etc. Please note: this innovation does not unmask your car in any way, since this animation is visible only to you.
  • Added new water treatment system with geometric waves (tessellation) and SSR (Screen Space Reflection) for modeling reflections in water.
  • The natural model of the behavior of water from contact with it: when crossing a water obstacle, the car "drives a wave", the hit of shells in the water causes the circles on the water to diverge, ripples, etc.
  • For each map, a completely new sky has been created, animation of the movement of clouds has been added.
  • Added full support for DirectX® 11.
  • Performance and memory consumption have been significantly optimized.
  • Improved armor hit marks (decals).
  • Smoke and various effects now cast shadows.

Optimization

Optimized game performance, memory consumption, CPU and GPU load.

New soundtrack for the game

A conceptually new soundtrack for the game has been introduced. A total of more than 180 musical compositions have been created, which now have a clear regional affiliation to the map on which the battle is to be, is, or has ended. Also, the music now interactively interacts with the player and develops based on the events on the battlefield.

So far, on the general test, we use only 4 musical themes, multiplied on all cards. With the release of Update 1.0, each map will have its own unique music set, which includes:

  • main theme for the loading screen of the map;
  • two combat interactive tracks based on the main theme, capable of sounding almost endlessly and without repeating in the arrangement thanks to the capabilities of the sound engine;
  • three final themes for the battle results screen: victory, draw and defeat.

Musical logic also changes depending on the type of battle, it differs in random battle, ranked battle and general battle. In clan or team battles, where voice communication is critical, the battle music does not play, so as not to create additional interference in the audio channel.

Changes to ambient sounds

  • The sounds of the environment and nature have been completely redesigned individually for each map. Nature now sounds rich and natural, while the voice acting has a unique character, depending on the terrain on the map. The sounds emitted by your vehicles (shots, explosions, clanking of trucks, etc.) now change depending on what kind of terrain the battle is taking place on: in mountains, wooded areas, in rural or urban areas, in an open field etc. the same sounds will sound differently.
  • Run the installer, which will download and install the 1.0 test version of the client (8.73 GB for the SD version and 15.4 GB for the HD version). When you start the installer, it will automatically offer to install the test client in a separate folder on your computer; you can also specify the installation directory yourself.
  • If you have the previous test version (9.22_test2) installed, then when you start the general test launcher, it will be updated: 5.36 GB for the SD version and 7.49 GB for the HD version.
  • Please note: Installing to a folder containing legacy test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (MSK) on February 4, 2018 can take part in the test.

We also inform you that during testing 1.0 on test servers, scheduled maintenance will be carried out (25 minutes per server):

  • First server - 05:00 (Moscow time)
  • Second server - 05:30 (Moscow time)
  • Third server - 06:00 (Moscow time)
  • Note! The test server is subject to the same rules as the main game server, and therefore, penalties for violating these rules apply in accordance with the License Agreement.
  • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is from the official portal of the game. By downloading the game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as for their content) on third-party resources.

Join beta testing to work shoulder to shoulder with developers, find and solve problems, and help us prepare the update for the release!

Very soon, players will have a new patch - 9.20, which means a lot of innovations. Traditionally, before the release of a patch, developers run a test server, with which everyone can see and try all the changes without any impact on their own statistics.

The test server is downloaded as a separate client, where, like on your main client, you need to enter the details of the current account, under which you will test the update.

The test version of the game exists so that players can try out the future patch and, if possible, notice all the errors and bugs so that the developers can fix them before the patch is released.

How to become a World of Tanks 0.9.20 tester?

Everything is quite simple here - you just need to download the installer of the test client on the official website of the game or from our website (link at the end of the article), wait for the installation and log in under your name.

By the way, every player who got on the test server gets to use 20k gold, 100m free XP and silver per account so that everyone can try any tank in the game. After the test server closes, all gold, experience and money will disappear, and the account statistics will remain the same - the test does not affect it at all, it works like a separate game.

What changes will be in the new patch 0.9.20?

The most important update will be a branch of new Swedish tanks: a mixed and full-fledged branch of tank destroyers with unique vehicles at the top tiers. Many Tier VIII pre-tanks will be up-loaded. The rules of three and two calibers will be redone. Eleven tanks will receive new and colorful HD models.

Female voice acting WoT

Patch 9.18 video preview

Updated (20-09-2019 09:38): third test 1.6.1


The test server in World of Tanks 1.6.1 is a regular server where new maps, features, tanks and other game innovations are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

The third general test is open!

What is a test server and why is it needed?

Test server- this is the repository where the copy is stored and reproduced, but with some changes. Of course, before you make any changes to the game, you first need to test them.
The first ones see the changes in the WOT development staff, after which they give access to super-testers. If there are any shortcomings, then they are corrected and the version of the new client is tested already under load. They "upload" a test version of the client to the backup server and open access to everyone. Again, the development staff is looking for bugs and shortcomings. After - they fix and "roll out" the new version of the client.

How to get to the WOT test server

To get to the test server, you need to download a special installer 1.6.1 or install Wargaming Game Center. Then run it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to go! We click on the shortcut of the test client and go to the login and login page. We go under our nickname and password, and choose one of the two test servers.

Features test. Server

  • Each player is credited with 20,000 gold, 100,000,000 free experience, 100,000,000 silver at a time.
  • Everything that you earn and buy on the test server will never go to the main one.

What's new in 1.6.1?

  • the ability to change the nation;
  • 11 new styles;
  • changes in ranked battles.

Multinationality


The picture above shows the first multinational T-34-85 Rudy tank, which will be added to all testers in the hangar.

What is multinationality?
A new feature in the game World of Tanks, which allows a Polish crew to land on the T-34-85 Rudy.

Important! We can only change the crew in the hangar, it will be impossible to do this in battle.

Why is this needed?

In order to pump the crew of different nations on the same car. If players like the idea, the developers promised to add more multinational tanks to the game.

When it is time to run a public test, an appropriate announcement will be published on the World of Tanks website. Shortly after, the developers will release a test version of the client. This can be downloaded by following. Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.

Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and the research that you have completed will be the same. However, please note:

  • The test account is completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your play account.
  • Financial transactions are not possible on the test server and payments will not be accepted.
  • Depending on the needs of the test, your test account may be credited with gold, credits and / or experience.

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice or you will face the usual in the same way as you would on the official game server.

All test accounts will receive a one-time credit of:

  • 100,000,000
  • 100,000,000
  • 20,000

The rate at which you gain credits and experience will not be increased for the test unless stated otherwise in the appropriate announcement.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out all the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. These threads are divided into two categories: bug reports and general feedback about the test version ... The appropriate links will be provided in the respective announcement. The community managers will collect up all your responses on the thread and send them to the developers.

The sort of feedback we are particularly interested in includes:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn’t function well, then please tell us.
  • Anything you particularly like? Do you love the new stats for a previously underpowered vehicle? Confirm to the developers that the community is now satisfied with that feature, letting them focus on other new improvements.

How to Join the Public Test

In order to join a test, please follow these instructions:

  1. Download the test client installer (the link will be provided in the announcement)
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer.
  3. Run the new copy of the game. The launcher will download all the additional data (the amount of data may vary).
  4. Log in and start playing. Remember to post your feedback in the appropriate forum threads.

Please be aware of the following:

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you’ll be placed into a queue.

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: every EVEN day of the month. Average duration will be around 25 minutes.
  • Second Periphery: every ODD day of the month. Average duration will be around 25 minutes.
  • Central Database: every day. Average duration will be around 2 or 3 minutes.

The test server may be subject to unscheduled restarts and maintenance.

IMPORTANT: Please remember that it is a test server. This means that you may encounter bugs and temporary features. Everything in the test version could change before the final release.

To participate in the trial of innovations in your favorite game, you need to download the test server World of Tanks 0.9.18 and 0.9.19. All updates that are planned to be added to the game are tested on it, and you can directly participate in this.

Any innovations, before getting into the main client, are valid for some time on the test server. There, a small number of testers check their performance and look for bugs. This business is voluntary and unpaid, but it also has its advantages. You will be the first to know about what the vast majority of players will see only in the future. At the same time, you will learn this not in words, but in deeds. And when this content appears on the main server, you will already be aware of all its features and get an advantage.

When playing on the WoT test server from the official site, you can test any technique from the game that you do not have access to. This will help you understand whether the desired tank is right for you or is it worth saving up for something else.

Or maybe you just want to help Wargaming improve his brainchild. In any case, a new account will be created for you, a certain amount of money and pumping points will be credited. And then everything is the same - take part in battles, buy new tanks and upgrade them. There will be no connection to the main account. Yes, you can play here only at a certain time. So don't miss this opportunity and find out in practice what World of Tanks will look like in the near future.

Video review of the game on the test server for WoT

Screenshots from the game on the WoT test server


System requirements

OS: Windows 10/7/8 / XP / Vista
Processor: Intel or AMD
RAM: 1 Gb
HDD: 19 Gb
Video card: NVIDIA GeForce 6800 or AMD HD 2400 XT (256 MB)
Genre: MMO
Release date: 2016
Publisher: Wargaming
Platform: PC
Edition type: test server
Interface language: Russian (RUS) / English (ENG)
Medicine: not required
Size: 4 Mb