Here is the tank test 9 20. Test server World of Tanks download. I can't login, although the server seems to be running

Updated (20-09-2019 09:38): third test 1.6.1


The test server in World of Tanks 1.6.1 is a regular server where new maps, features, tanks and other game innovations are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

The third general test is open!

What is a test server and why is it needed?

Test server- this is the repository where the copy is stored and reproduced, but with some changes. Of course, before you make any changes to the game, you first need to test them.
The first ones see the changes in the WOT development staff, after which they give access to super-testers. If there are any shortcomings, then they are corrected and the version of the new client is tested already under load. They "upload" a test version of the client to the backup server and open access to everyone. Again, the development staff is looking for bugs and shortcomings. After - they fix and "roll out" the new version of the client.

How to get to the WOT test server

To get to the test server, you need to download a special installer 1.6.1 or install Wargaming Game Center. Then run it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to go! We click on the shortcut of the test client and go to the login and login page. We go under our nickname and password, and choose one of the two test servers.

Features test. Server

  • Each player is credited with 20,000 gold, 100,000,000 free experience, 100,000,000 silver at a time.
  • Everything that you earn and buy on the test server will never go to the main one.

What's new in 1.6.1?

  • the ability to change the nation;
  • 11 new styles;
  • changes in ranked battles.

Multinationality


The picture above shows the first multinational T-34-85 Rudy tank, which will be added to all testers in the hangar.

What is multinationality?
A new feature in the game World of Tanks, which allows a Polish crew to land on the T-34-85 Rudy.

Important! We can only change the crew in the hangar, it will be impossible to do this in battle.

Why is this needed?

In order to pump the crew of different nations on the same car. If players like the idea, the developers promised to add more multinational tanks to the game.

You can download the new version of World of Tanks through the launcher or via a direct link on the official website. The Supertest will be available for download on September 14th, with the first Public Test starting on September 21st.

Release dates for update 9.20.1

Update phase 9.20.1
release date
Development of a plan for the release of update 9.20.1 12 September 2017
Publication of the announcement on the World of Tanks website 13 September 2017
Update 9.20.1 release date for supertest 14 September 2017
Beta testing of patch 9.20.1 September 18, 2017
General test update 9.20.1 21 september 2017
Second general test of update 9.20.1 5 october 2017
Update 9.20.1 release date for World of Tanks 17 october 2017

As you can see from the release schedule for World of Tanks 9.20.1, testing of changes in the supertest, closed beta test and open public test in two stages will continue throughout September and the first half of October.

Changes to vehicles in update 9.20.1

  • XM551 Sheridan,
  • Rheinmetall Panzerwagen,
  • T-100 LT,
  • T71, Type 59,
  • Challenger,
  • FV4004 Conway,
  • FV4005 Stage II,
  • Centurion Mk. I,
  • Centurion Mk. 7/1,
  • FV4202,
  • Caernarvon,
  • Conqueror.

Also update 9.20.1 will introduce such changes.

  • Several tank models will be converted to HD.
  • The mechanism for selecting vehicles for creating battles will be revised. VBR will recruit tanks in a new way.

Replacing FV215b with Super Conqueror

One of the main changes in the update will be the transfer of the British Tier 10 FV215b heavy tank to promotional tanks. Instead, Super Conqueror will appear in World of Tanks 9.20.1 at level 10 of the British heavy tank branch. We told you about the replacement of FV215b with Super Conqueror in World of Tanks plans for 2017. As you can see, the plan has been implemented.

How to replace FV215b with Super Conqueror

Important information: If you already have the FV215b tank in your hangar, then during the release of update 9.20.1 you will have a Super Conqueror tank at level 10, which you will receive for free.

The crew of the FV215b tank will be landed in the barracks and prepared for the Super Conqueror. Camouflage, equipment, consumables, emblems, inscriptions and shells will be moved to the warehouse, where you can use them in the future. Below are the characteristics of the Super Conqueror tank.

The next World of Tanks update is expected in the fall of 2017. Naturally, it will not do without edits for researched vehicles, AP or NERFs for tanks. Also, maybe new LBZ 2.0 will finally be announced, or maybe not. More detailed information about the update and the patch will be gradually filled. For the release dates of update 9.20.1, the numbers will be indicated in this article.

When will the World of Tanks 9.20.1 update come out?

1. Replacement of FV215b in update 0.9.20.1 World of Tanks and transfer to special vehicles! Details
2. New Personal rating and Hall of Fame in update 9.20.1 Details

3. Change of vehicle reservation:

4. Changes in LBZ in 9.20.1 WoT

In the new patch, we have reworked the LBZ. And this is not only changes in conditions, with adjustments for difficulty or changed conditions of the "random" - we made a new, user-friendly interface and revised the mechanics of completing task chains.

A little about the interface: the entry point to personal combat missions will be changed, now it will be in the hangar header, a new Campaign tab will appear between Tasks and Achievements (the name is not final and may change).
- In the hangar, the LBZ are placed in a separate button.
- The main menu of the LBZ has also been redesigned. Now the interface displays the required order of execution of Operations and Combat missions.
- New interface for selecting an operation, where you can see the progress of the operation. The progress of missions can now be monitored on a specially created tactical map. This screenshot shows the completion of all 15 BRs with honors.

// New mechanics for completing combat missions: there are no more award sheets. Now, for completing the final BZ from the branch, you will receive a tank module, and for completing with honors, you will also receive an order form.

"Modules" are needed to get the award tank - you completed all five chains of BZ and got the tank. But the "Order Form" is more interesting, because it allows you to skip completing any combat mission. That's right - if you are stuck on a task, you can now skip it, if you previously managed to complete any final KB with honors and get the main reward for it. Including the final combat mission, but to skip it, you will need as many as 4 order forms. A little more complicated, but worth it. By the way, you can then overfulfill the task and get the "Order Form" back, it is reusable. Also, "Order forms" are accumulated and transferred to the next operation, ie. over time, as you accumulate, you can skip the execution of not one chain of knowledge base, but several. If the "Order Forms" are enough, of course.
The progress of completing the LBZ, of course, is carried out, and after the release of the update, you will receive "Order Forms" for all completed final BZ with honors - provided that you did not miss the final Combat missions. And a reward for fulfilling the main conditions of the missed final Combat missions. For example, if you have completed Operation StugIV and Operation T-28 HTC by skipping the SPG chains, we will award you a reward for the basic conditions. But these are two additional tankers, by the way.

- Revised conditions of combat missions: video will be added later.
- Other changes: But that's not all. We've added a lot of new things: new rewards, revised the mechanics of recruiting female tankers (now you don't need to get it to start performing the next operations), and so on.

When is patch 9.20.1 coming out? ● What awaits us in it? by JOVE

Large-scale update of the first campaign of Personal combat missions "Long-awaited reinforcements"

The essence of the changes

  • The visual and audio components of personal combat missions have been completely reworked.
  • Added brand new and unique rewards.
  • Revised mission conditions so that the main reward for an operation is always relevant to the player.
  • Added "Order Forms", which will greatly facilitate the implementation of personal combat missions.
  • You can learn about the changes in personal combat missions from a special video available right in the game.

Interface and sound

- Redesigned all interfaces of personal combat missions:

1. The entry point to personal combat missions has been changed: now it is located on the upper panel of the Hangar under the button "To battle!" and is called "Campaigns";
2. Added the "General Staff" screen with a map of all operations;
3. The operations screen has been completely redesigned: now it is a geographic map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Added operation statistics: now you know how many credits you can still earn.

- Added new music score:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive musical accompaniment: the more tasks are completed within one branch, the more intense the music.

A new way to get reward vehicles

"Award sheets" have been removed, replaced by "Components" of the machine:

1. To get a reward vehicle for an operation, you need to collect all 5 components: hull, chassis, gun, power plant and radio station;
2. Each component has its own branch of tasks in the operation:
a) Powerplant - a branch of tasks for light tanks;
b) Suspension - a branch of tasks for medium tanks;
c) Hull (+ turret or wheelhouse) - a branch of tasks for heavy tanks;
d) Weapon - mission tree for tank destroyers;
e) Radio station - a branch of tasks for ACS.
3. To get the component, you need to complete the final fifteenth task in the corresponding branch.

Order forms

Added a new entity "Order Forms":

1. To earn an order form, you must complete any final task of any branch with honors;
2. Forms of the order can be laid (that is, applied) in any task. Thus:
a) The selected task will be automatically considered completed without distinction;
b) You will receive a reward for the main conditions of the problem;
c) The spent order form will remain included in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the pledged order form, it is necessary to complete the task in which it is pledged, with honors. This way you get your order form back and can reuse it.
4. The number of order forms required to be included in the tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.

To summarize, order forms can be used to skip difficult or uninteresting tasks. And most importantly, you can add order forms to the final fifteenth task in the branch, even if you have not completed the previous 14 tasks yet. This way, you can instantly get the 5th missing vehicle component by completing 4 challenge branches with honors.

New awards

1. Added a new reward - stripes:
a) In each operation, you can earn 2 stripes:
* A badge of the II degree is issued simultaneously with the receipt of the award car;
* I grade badge is awarded for completing with honors all 75 tasks of a particular operation.
b) For completing all tasks in all operations, you will receive a special unique badge "Champion of the I Campaign"
2. Added a new reward - camouflage schemes:
a) In each operation, you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage patterns for a reward vehicle is issued for completing all 75 missions of the operation;
* The same set of schemes is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 missions with honors.

Changing the conditions of tasks

The objectives in each operation have been revised to make the main award more relevant. For example, now all missions from Operation StuG IV can be completed on Tier V vehicles, from Operation T28 Heavy Tank Concept - at Tier VII, and so on. At the same time, the restrictions on participation have not changed. You can complete the tasks of any operation, even at Tier X.

We also made additional conditions more varied in the final fifteenth tasks of each branch. This is due to the fact that the additional reward for the tasks completing the branches has become more valuable: now there are Order Forms there.

Note! If, according to the condition of the task, you need, for example, to detect 5 vehicles in a battle, and you have found 7 - obviously, the task will be successfully completed. This rule is true for all numeric conditions.

Booms and medals

Starting from 9.20.1, when receiving a medal from the Epic Achievements and Battle Heroes categories, the player will receive additional bonuses. Bonds will not be awarded for cumulative medals. The number of bonds is not final and can be changed.

Improvements for the "Training Ground" mode
Changes:

      • Disabled irrelevant options in the context menus of the vehicle upgrade windows, Research Tree, and vehicle carousel.
      • Balanced rewards (credits and experience) for victories and defeats when passing the Training Ground.
      • The accrual of rewards for completing the Training Range is now displayed in the notification center.
      • Added a notification to players that they will not receive a reward when replaying the Training Grounds.
      • Crew recruitment window has been made more informative.

Fixes:

      • Fixed errors of incorrect display of some interface elements in color blindness mode.
      • Fixed errors in saving and restoring player settings when entering and exiting the Training Range (vehicle panel and scopes).
      • Fixed errors of incorrect rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
      • Fixed a rare error of incorrect display of the "Skip training" button.
      • The results of battles in the mode have been removed from the notification center.
      • Fixed display of the EULA license window when restarting the game client.
      • Descriptions of vehicle characteristics in the Training Range loading screens are now correct.
      • Music in battle, Hangar and in the final cinematic of the Training Range no longer overlaps with each other.
      • Added descriptions of rewards to the victory screen.
      • Fixed bugs in the behavior of bots.
      • Fixed errors in displaying map borders.

Alteration of game models of equipment in HD quality

Technique translated in HD:

  1. T-34-3
  2. Batignolles-Châtillon 155 mle. 58
  3. Batignolles-Châtillon 155 mle. 55
  4. Vickers Medium Mk. I
  5. Valentine
  6. Vickers Medium Mk. II
  7. Churchill I
  8. Valentine at
  9. STB-1
  10. Valentine II
  11. Object 416
  12. T-150
  13. KV-4
  14. T-44-122

Migrating to Wwise 2017.1.1
The transition to the new version Wwise 2017.1.1 has been made, which will expand the possibilities for further audio improvements.

Balancing Technique Changes

Great Britain

Replacement of equipment:
* FV215b replaced on Super Conqueror

Changing the parameters of military equipment:

Caernarvon
* Changed the name of the second tower from Centurion Action X * to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 ammo for the Centurion 32-pdr. The basic performance characteristics of the weapon are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread at 100 m 0.34
Reload time 6.5 sec.
aiming time 2.3 s.

damage 280
penetration 220 mm
speed 878 m / s

damage 280
penetration 252 mm
speed 1098 m / s

damage 370
penetration 47 mm
speed 878 m / s

* Removed OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret *
* Removed OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret *






* The carrying capacity of the FV221A suspension has been changed from 63,000 kg. up to 64,000 kg.
* Dispersion on the move with the FV221 suspension increased by 12%
* Dispersion on the move with the FV221A suspension increased by 14%
* Dispersion on hull traverse of the FV221 suspension increased by 12%
* Dispersion on hull traverse of the FV221A suspension increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII on traverse of the Centurion 32-pdr turret increased by 25%
* Turret traverse speed Centurion Mk. II changed from 30 deg / s to 26 deg / s
* Traverse speed of the Centurion 32-pdr turret changed from 36 deg / s to 30 deg / s

* Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II gun from 15 degrees to 18 degrees
* Depression angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II gun from -8 degrees to -10 degrees

Conqueror
* Changed the name of the first tower from Centurion Action X ** to Conqueror Mk. II
* Changed the name of the second tower from the Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 ammo for the Conqueror Mk. II. The basic performance characteristics of the weapon are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread at 100 m 0.33
reload time 5.9 s.
aiming time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 ammo for the Conqueror Mk. II ABP. The basic performance characteristics of the weapon are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread at 100 m 0.33
reload time 5.9 s.
aiming time 2.1 s.
* Added the APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m / s
* Added the APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m / s
* Added the HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m / s
* Removed OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret **
* Removed OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret **
* Removed OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk. II
* Removed OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk. II
* Removed the AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed the APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed the HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed the AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed the APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed the HE Mk. 3 for OQF 20-pdr Gun Type B Barrel

* Loading capacity of the Conqueror Mk. I suspension from 65004 kg up to 65504 kg.
* Reload time of the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed Conqueror Mk. II changed from 36 deg / s to 30 deg / s
* Turret traverse speed Conqueror Mk. II ABP changed from 34 deg / s to 32 deg / s
* Increased armor of the turret and hull

FV215b transferred to special machines
Tank cost changed from 6,100,000 credits to 5 gold

Centurion Mk. I
* Increased tower armor

Centurion Mk. 7/1
* Increased tower armor

Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo for the Avenger turret. The basic performance characteristics of the weapon are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread at 100 m 0.35
reload time 7.8 s.
aiming time 2 s.
* Added the APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m / s
* Added the APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m / s
* Added the HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m / s

* Changed the traverse speed of the Challenger turret from 14 deg / s to 16 deg / s
* Traverse speed of the Avenger turret changed from 16 deg / s to 18 deg / s

FV4202
* Increased tower armor
* The power of the Rolls-Royce Meteorite 202B engine has been changed from 510 hp. up to 650 hp

Charioteer
* Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 degrees to -9 degrees
* Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 degrees to -9 degrees
* Depression angle of 105 mm AT Gun L7 changed from -5 degrees to -10 degrees

FV4004 Conway
* Added gun B.L. 5.5-in. AT Gun with 30 ammo for the FV4004 Conway turret. The basic performance characteristics of the weapon are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread at 100 m 0.38
Reload time 14.4 s.
aiming time 2.4 s.
* Added the AP Mk. 1 for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m / s
* Added the HE Mk. 1T for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m / s
* Added the HESH Mk. 1 for B.L. 5.5-in. AT Gun
damage 770
penetration 200 mm
speed 850 m / s

* Traverse speed of the FV4004 Conway turret changed from 16 deg / s to 18 deg / s
* Changed the depression angle of the 120 mm AT Gun L1A1 in the FV4004 Conway turret from -5 degrees to -10 degrees

FV4005 Stage II
* Added Rolls-Royce Griffon engine. Basic performance characteristics of the engine are as follows:
power 950 HP
fire chance 20%

* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun on turret traverse of the FV4005 Stage II turret decreased by 12%
* Traverse speed of FV4005 Stage II turret changed from 12 deg / s to 16 deg / s
* Changed the depression angle of the 183 mm L4 gun for the FV4005 Stage II turret from -5 degrees to -10 degrees
* The angles of the horizontal guidance of the 183 mm L4 gun in the FV4005 Stage II turret changed from 45 degrees to 90 degrees in both directions
* Changed the ammo rack capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 shells
* Maximum forward speed changed from 35 km / h to 50 km / h
* Maximum reverse speed changed from 12 km / h to 15 km / h

Centurion action x
* Increased tower armor

Germany


Kanonenjagdpanzer 105

Rheinmetall Panzerwagen
* Dispersion during movement of the Rheinmetall Panzerwagen suspension decreased by 22%
* Decreased dispersion on hull traverse of the Rheinmetall Panzerwagen suspension by 22%
* The dispersion of the 105 mm Kanone gun when turning the turret is reduced by 17%
* Reload time of gun 105 mm Kanone changed from 10 sec. up to 9 sec.
* Aiming time of 105 mm Kanone gun changed from 1.9 sec. up to 1.6 sec.
* Projectile Damage Exp. APDS for the 105 mm Kanone gun from 360 to 320
* Projectile Damage Exp. HE for the 105 mm Kanone gun from 440 to 420
* Projectile Damage Exp. HEAT for the 105 mm Kanone gun from 360 to 320
* Ammunition increased from 30 to 35 shells

China

Type 59
* Dispersion on the move of the Type 59 suspension decreased by 22%
* Dispersion on hull traverse of the Type 59 suspension decreased by 22%
* The dispersion of the 100 mm Type 59 gun on turret traverse decreased by 25%
* Aiming time of gun 100 mm Type 59 changed from 2.9 sec. up to 2.3 sec.

T-34-3
* Aiming time of the 122 mm D-25TA gun changed from 3.4 sec. up to 2.9 sec.
* Changed the depression angle of the 122 mm D-25TA gun from 0 degrees to -4 degrees
* Increased armor of the hull and turret

59-Patton
* Changed penetration of the AP M318 shell for 90 mm Gun M41 from 190 mm to 212 mm

WZ-132-1
* Ammunition increased from 36 to 40 shells

USSR

Added a car for testing by supertesters:
M4A2 Sherman Loza

T-100 LT
* Reload time of gun 100 mm T-100 has been changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells

USA

Added technique:

T71 CMCD
M48A5 Patton (new model instead of M48A1 Patton) XM551 Sheridan
* Projectile Damage Exp. APDS for the 105 mm Lightweight Gun turret from 360 to 390
* Projectile Damage Exp. HE for the 105 mm Lightweight Gun gun from 440 to 480
* Projectile Damage Exp. HEAT for the 105 mm Lightweight Gun turret from 360 to 390
* The ammo rack capacity of the 105 mm Lightweight Gun in the AR / AAV XM551 Sheridan turret has been increased from 37 to 42 M41 Walker Bulldog
* Removed 76 mm Gun T91E5 with 60 ammo from the M41 turret
* Removed 76 mm Gun T91E5 with 72 ammo from the M41A1 turret
* Removed the HVAP-DS-T M331A2 shell for 76 mm Gun T91E5
* Removed the HE M352 shell for 76 mm Gun T91E5
* Removed HEAT-T M496 shell for 76 mm Gun T91E5

France

Bat.-Châtillon 155 55
* Weight of Bat.-Châtillon 155 55 changed from 46.33 t. To 33.99 t.
* Loading capacity of the Batignolles-Châtillon 155 mle. 55 gun from 47000 kg up to 35,000 kg.
* Loading capacity of the Batignolles-Châtillon 155 mle. 56 gun from 50,000 kg up to 38,000 kg.
* The power of the SOFAM 12 GS / A engine has been changed from 810 hp. up to 630 HP
* The power of the SOFAM 12 GS engine has been changed from 770 hp. up to 600 hp
* Weakened armor of the hull and turret

AMX 13 105
* Damage inflicted by the OCC-105 D. 1504 shell changed from 360 to 390
* Damage inflicted by the projectile OE-105-Mle. 60 D. 1504, changed from 440 to 480
* Damage inflicted by the OFL-105 D. 1504 shell changed from 360 to 390
* Ammunition increased from 30 to 33 shells

From 9.20.1, winning medals of the Epic Achievements and Battle Hero categories, the player will receive additional bonuses. Please note: Bonds will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for the grand battle

The following changes have been made to the "General Battle" battle type:

  1. The message about victory or defeat in a battle has been changed.
    Added a new type of message about victory or defeat in battle to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When the battle ends after capturing the base, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This change has been applied to all Random Battles, Ranked Battles, and Grand Battles.
  2. Updated tooltips for rewards, which describe the various conditions for obtaining. In a standard battle, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    Added border markers to the top panel to improve readability.

Improvements for the "Training Ground" mode

Changes:

  • Disabled irrelevant options in the context menus of the vehicle upgrade windows, research tree, and vehicle carousel.
  • Balanced rewards (credits and experience) for victories and defeats when passing the training ground.
  • The accrual of rewards for completing the training ground is now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when replaying the training ground.
  • The crew recruitment window has become more informative.

Fixes:

  • Fixed a bug where some interface elements in color blind mode were displayed incorrectly.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and scopes), when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare error of incorrect display of the "Skip training" button.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • The description of vehicle characteristics in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added descriptions of rewards to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed errors in displaying map borders.
New game models in HD quality
Vehicle changes
  • Changed the name of the second tower from Centurion Action X * to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the Centurion 32-pdr tower. The projectile speed of the new top gun is 878/1098/878 m / s, the projectile speed of the old top gun is 1020/1275/1020 m / s. The basic performance characteristics of the weapon are as follows:
    • elevation angle 18 degrees;
    • declination angle –10 degrees;
    • spread of 0.34 m per 100 m;
    • reload time 6.5 s;
    • aiming time 2.3 s.
    • damage 280 HP;
    • penetration 220 mm.
    • damage 280 HP;
    • penetration 252 mm.
    • damage 370 HP;
    • penetration 47 mm.
  • Removed OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type B Barrel with 60 ammo. from the Centurion Action X tower *.
  • Changed the load capacity of the FV221A suspension from 63,000 to 64,000 kg.
  • Dispersion during movement of the FV221 suspension increased by 12%.
  • Dispersion during movement of the FV221A suspension increased by 14%.
  • Dispersion on hull traverse of the FV221 suspension increased by 12%.
  • Dispersion on hull traverse of the FV221A suspension increased by 14%.
  • Dispersion for the OQF 17-pdr Gun Mk. VII on traverse of the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed Centurion Mk. II gun from 30 to 26 deg / s
  • Traverse speed of the Centurion 32-pdr turret changed from 36 to 30 deg / s
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II gun from 15 degrees to 18 degrees
  • Depression angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees
  • Changed the name of the first turret from Centurion Action X ** to Conqueror Mk. II.
  • Changed the name of the second tower from the Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the tower of the Conqueror Mk. II. The basic performance characteristics of the weapon are as follows:
    • elevation angle 15 degrees;
    • declination angle –7 degrees;
    • spread of 0.33 m per 100 m;
    • reload time 5.9 s;
    • aiming time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the tower of the Conqueror Mk. II ABP. The basic performance characteristics of the weapon are as follows:
    • elevation angle 15 degrees;
    • declination angle –7 degrees;
    • spread of 0.33 m per 100 m;
    • reload time 5.9 s;
    • aiming time 2.1 s.
  • Added the APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 220 mm;
    • speed 878 m / s.
  • Added the APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 252 mm;
    • speed 1098 m / s.
  • Added the HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 HP;
    • penetration 47 mm;
    • speed 878 m / s.
  • Removed OQF 20-pdr Gun Type A Barrel with 65 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type B Barrel with 65 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type A Barrel with 65 ammo. from the tower of the Conqueror Mk. II.
  • Removed OQF 20-pdr Gun Type B Barrel with 65 ammo. from the tower of the Conqueror Mk. II.
  • Removed the AP Mk. 1 for OQF 20-pdr Gun Type A Barrel.
  • Removed the APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed the HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed the AP Mk. 1 for OQF 20-pdr Gun Type B Barrel.
  • Removed the APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed the HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Suspension capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg
  • Reload time of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to 11.3 s
  • The traverse speed of the Conqueror Mk. II gun from 36 to 30 deg / s
  • The traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg / s
  • Increased armor of the turret and hull.
  • Increased the armor of the tower.
  • Increased the armor of the tower.
  • Added OQF 32-pdr AT Gun Mk. II with an ammunition capacity of 30 units. to the Avenger tower. The basic performance characteristics of the weapon are as follows:
    • elevation angle 20 degrees;
    • declination angle –10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread of 0.35 m per 100 m;
    • reload time 7.8 s;
    • aiming time 2 s.
  • Added the APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 220 mm;
    • speed 878 m / s.
  • Added the APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 252 mm;
    • speed 1098 m / s.
  • Added the HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 HP;
    • penetration 47 mm;
    • speed 878 m / s.
  • Changed the traverse speed of the Challenger turret from 14 to 16 deg / s.
  • Traverse speed of the Avenger turret changed from 16 to 18 deg / s.
  • Increased the armor of the tower.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp with.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 to -9 degrees
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 to -9 degrees
  • Depression angle of 105 mm AT Gun L7 changed from -5 to -10 degrees.
  • Added B.L. 5.5-in. AT Gun with an ammunition capacity of 30 units. into the FV4004 Conway tower. The basic performance characteristics of the weapon are as follows:
    • elevation angle 10 degrees;
    • declination angle –10 degrees;
    • horizontal guidance angles –90 and 90 degrees;
    • spread of 0.38 m per 100 m;
    • reload time 14.4 s;
    • aiming time 2.4 s.
  • Added the AP Mk. 1 for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 HP;
    • penetration 260 mm;
    • speed 850 m / s.
  • Added the HE Mk. 1T for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 HP;
    • penetration 70 mm;
    • speed 850 m / s.
  • Added the HESH Mk. 1 for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 HP;
    • penetration 200 mm;
    • speed 850 m / s.
  • Traverse speed of the FV4004 Conway turret changed from 16 to 18 deg / s.
  • Depression angle of 120 mm AT Gun L1A1 for FV4004 Conway turret changed from -5 to -10 degrees.
  • Added Rolls-Royce Griffon engine. Basic performance characteristics of the engine are as follows:
    • power 950 hp with.;
    • fire chance 20%.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Dispersion on turret traverse of the FV4005 Stage II gun 183 mm L4 decreased by 12%.
  • Traverse speed of the FV4005 Stage II turret changed from 12 to 16 deg / s.
  • Depression angle of the 183 mm L4 gun for the FV4005 Stage II turret changed from -5 to -10 degrees.
  • The traverse angles of the 183 mm L4 gun in the FV4005 Stage II turret changed from 45 to 90 degrees in both directions.
  • Changed the ammo rack capacity of the 183 mm L4 gun for the FV4005 Stage II turret from 12 to 20 shells
  • Maximum forward speed changed from 35 to 50 km / h
  • Maximum reverse speed changed from 12 to 15 km / h
  • Increased the armor of the tower.

Added a car for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • Decreased dispersion during movement of the Rheinmetall Panzerwagen suspension by 22%.
  • Decreased dispersion on hull traverse of the Rheinmetall Panzerwagen suspension by 22%.
  • Dispersion on turret traverse for 105 mm Kanone decreased by 17%.
  • Reload time for 105 mm Kanone changed from 10 s to 9 s
  • Aiming time of the 105 mm Kanone gun changed from 1.9 s to 1.6 s
  • Projectile Damage Exp. APDS gun 105 mm Kanone gun from 360 to 320
  • Projectile Damage Exp. HE gun for the 105 mm Kanone gun from 440 to 420
  • Projectile Damage Exp. HEAT for the 105 mm Kanone gun from 360 to 320
  • The ammo rack capacity was increased from 30 to 35 shells.
  • Decreased dispersion on the move for the Type 59 suspension by 22%.
  • Dispersion on hull traverse of the Type 59 suspension decreased by 22%.
  • Dispersion on turret traverse of the 100 mm Type 59 gun decreased by 25%.
  • Aiming time of the 100 mm Type 59 gun changed from 2.9 s to 2.3 s

Update 9.20.1 is approaching its official release and we are starting a new series of general tests. Participate in testing and evaluate the changes that developers have worked on recently. Here's what's available on the shared test server:

  • Rebalancing of Tier X light tanks, as well as British and US vehicles.
  • Reworked personal combat missions with a new interface and mechanics to complete them faster.
  • An additional reward for high efficiency in battle - new ways to get Bonds.

The changes can be found in detail in recent publications:

How to get on the general test?

Booms and medals

From 9.20.1, winning medals of the Epic Achievements and Battle Hero categories, the player will receive additional bonuses. Please note: Bonds will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for the grand battle

The following changes have been made to the "General Battle" battle type:

  1. The message about victory or defeat in a battle has been changed.
    Added a new type of message about victory or defeat in battle to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When the battle ends after capturing the base, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This change has been applied to all Random Battles, Ranked Battles, and Grand Battles.
  2. Updated tooltips for rewards, which describe the various conditions for obtaining. In a standard battle, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    Added border markers to the top panel to improve readability.

Improvements for the "Training Ground" mode

Changes:

  • Disabled irrelevant options in the context menus of the vehicle upgrade windows, research tree, and vehicle carousel.
  • Balanced rewards (credits and experience) for victories and defeats when passing the training ground.
  • The accrual of rewards for completing the training ground is now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when replaying the training ground.
  • The crew recruitment window has become more informative.

Fixes:

  • Fixed a bug where some interface elements in color blind mode were displayed incorrectly.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and scopes), when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare error of incorrect display of the "Skip training" button.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • The description of vehicle characteristics in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added descriptions of rewards to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed errors in displaying map borders.

New game models in HD quality

Sound

We have upgraded to the new version Wwise 2017.1.1, which will expand the scope for further audio enhancements.

Vehicle changes

  • Changed the name of the second tower from Centurion Action X * to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the Centurion 32-pdr tower. The projectile speed of the new top gun is 878/1098/878 m / s, the projectile speed of the old top gun is 1020/1275/1020 m / s. The basic performance characteristics of the weapon are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread of 0.34 m per 100 m;
    • reload time 6.5 s;
    • aiming time 2.3 s.
    • damage 280 HP;
    • penetration 220 mm.
    • damage 280 HP;
    • penetration 252 mm.
    • damage 370 HP;
    • penetration 47 mm.
  • Removed OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type B Barrel with 60 ammo. from the Centurion Action X tower *.
  • Changed the load capacity of the FV221A suspension from 63,000 to 64,000 kg.
  • Dispersion during movement of the FV221 suspension increased by 12%.
  • Dispersion during movement of the FV221A suspension increased by 14%.
  • Dispersion on hull traverse of the FV221 suspension increased by 12%.
  • Dispersion on hull traverse of the FV221A suspension increased by 14%.
  • Dispersion for the OQF 17-pdr Gun Mk. VII on traverse of the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed Centurion Mk. II gun from 30 to 26 deg / s
  • Traverse speed of the Centurion 32-pdr turret changed from 36 to 30 deg / s
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II gun from 15 degrees to 18 degrees
  • Depression angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II gun from -8 to -10 degrees
  • Changed the name of the first turret from Centurion Action X ** to Conqueror Mk. II.
  • Changed the name of the second tower from the Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the tower of the Conqueror Mk. II. The basic performance characteristics of the weapon are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread of 0.33 m per 100 m;
    • reload time 5.9 s;
    • aiming time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with an ammunition capacity of 50 units. into the tower of the Conqueror Mk. II ABP. The basic performance characteristics of the weapon are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread of 0.33 m per 100 m;
    • reload time 5.9 s;
    • aiming time 2.1 s.
  • Added the APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 220 mm;
    • speed 878 m / s.
  • Added the APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 252 mm;
    • speed 1098 m / s.
  • Added the HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 HP;
    • penetration 47 mm;
    • speed 878 m / s.
  • Removed OQF 20-pdr Gun Type A Barrel with 65 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type B Barrel with 65 ammo. from the Centurion Action X tower *.
  • Removed OQF 20-pdr Gun Type A Barrel with 65 ammo. from the tower of the Conqueror Mk. II.
  • Removed OQF 20-pdr Gun Type B Barrel with 65 ammo. from the tower of the Conqueror Mk. II.
  • Removed the AP Mk. 1 for OQF 20-pdr Gun Type A Barrel.
  • Removed the APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed the HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed the AP Mk. 1 for OQF 20-pdr Gun Type B Barrel.
  • Removed the APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed the HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Suspension capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg
  • Reload time of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to 11.3 s
  • The traverse speed of the Conqueror Mk. II gun from 36 to 30 deg / s
  • The traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg / s
  • Increased armor of the turret and hull.
  • Increased the armor of the tower.
  • Increased the armor of the tower.
  • Added OQF 32-pdr AT Gun Mk. II with an ammunition capacity of 30 units. to the Avenger tower. The basic performance characteristics of the weapon are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread of 0.35 m per 100 m;
    • reload time 7.8 s;
    • aiming time 2 s.
  • Added the APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 220 mm;
    • speed 878 m / s.
  • Added the APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 HP;
    • penetration 252 mm;
    • speed 1098 m / s.
  • Added the HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 HP;
    • penetration 47 mm;
    • speed 878 m / s.
  • Changed the traverse speed of the Challenger turret from 14 to 16 deg / s.
  • Traverse speed of the Avenger turret changed from 16 to 18 deg / s.
  • Increased the armor of the tower.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp with.
  • Depression angle for OQF 20-pdr AT Gun Type A Barrel changed from -5 degrees to -9 degrees
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 degrees to -9 degrees
  • Depression angle of 105 mm AT Gun L7 changed from -5 to -10 degrees
  • Added B.L. 5.5-in. AT Gun with an ammunition capacity of 30 units. into the FV4004 Conway tower. The basic performance characteristics of the weapon are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread of 0.38 m per 100 m;
    • reload time 14.4 s;
    • aiming time 2.4 s.
  • Added the AP Mk. 1 for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 HP;
    • penetration 260 mm;
    • speed 850 m / s.
  • Added the HE Mk. 1T for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 HP;
    • penetration 70 mm;
    • speed 850 m / s.
  • Added the HESH Mk. 1 for B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 HP;
    • penetration 200 mm;
    • speed 850 m / s.
  • Traverse speed of the FV4004 Conway turret changed from 16 to 18 deg / s.
  • Depression angle of 120 mm AT Gun L1A1 for FV4004 Conway turret changed from -5 to -10 degrees
  • Added Rolls-Royce Griffon engine. Basic performance characteristics of the engine are as follows:
    • power 950 hp with.;
    • fire chance 20%.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Dispersion on turret traverse of the FV4005 Stage II gun 183 mm L4 decreased by 12%.
  • Traverse speed of the FV4005 Stage II turret changed from 12 to 16 deg / s.
  • Changed the depression angle of the 183 mm L4 gun for the FV4005 Stage II turret from -5 degrees to -10 degrees
  • The traverse angles of the 183 mm L4 gun in the FV4005 Stage II turret changed from 45 to 90 degrees in both directions.
  • Changed the ammo rack capacity of the 183 mm L4 gun for the FV4005 Stage II turret from 12 to 20 shells
  • Maximum forward speed changed from 35 to 50 km / h
  • Maximum reverse speed changed from 12 to 15 km / h
  • Increased the armor of the tower.

Added a car for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • Decreased dispersion during movement of the Rheinmetall Panzerwagen suspension by 22%.
  • Decreased dispersion on hull traverse of the Rheinmetall Panzerwagen suspension by 22%.
  • Dispersion on turret traverse for 105 mm Kanone decreased by 17%.
  • Reload time for 105 mm Kanone changed from 10 s to 9 s
  • Aiming time of the 105 mm Kanone gun changed from 1.9 s to 1.6 s
  • Projectile Damage Exp. APDS gun 105 mm Kanone gun from 360 to 320
  • Projectile Damage Exp. HE gun for the 105 mm Kanone gun from 440 to 420
  • Projectile Damage Exp. HEAT for the 105 mm Kanone gun from 360 to 320
  • The ammo rack capacity was increased from 30 to 35 shells.