Half-Life: Blue Shift Walkthrough. Need for speed: shift: guides and walkthroughs Shift walkthrough

Oh, what were the times. Until that time I did not know games with time management when I played TimeShift. There was, of course, a slowdown in the same FEAR or slow motion there in Stranglehold, but to rewind time and stop ... it was cool. after passing, I even put cheats to play around with endless time management. well, almost endless, one way or another, it was impossible to rewind endlessly. but I remember for 5 minutes I stood by the collapsed building and put it back together, that was great.

Hmm ... but for sure, I forgot. Well, well, it was like that. But all the same, TimeShift was especially unusual for me and therefore interesting. So I see, everything is the same. Recently I wanted to shoot CoD MW2, played for 30 minutes, tired. not interested. I am interested in something not ordinary, out of the ordinary, but I have already replayed this a lot and now the games are all similar to what we used to play.

Dishonored also attracted me, the abilities of the GG are interesting, stealth, a lot of all sorts of caches, etc. But I didn’t go through the game, I’m tired, all the caches contain the same items, you get used to the abilities quickly and they become not interesting. I liked MG Rising and did not get bored. despite the fact that there was only one thing that attracted me - cutting, it didn’t bother me.

I want to play here in Singulerity, there are interesting fantastic opportunities, I want to see. And so, for some reason I don’t know games, I haven’t met, with fantastic opportunities. If there is something, tell me.

Cloud_Strife21, I will not name anything straight away)

Singularity, by the way, seems to be an interesting jester and the mechanics of time travel addictive, but all movements are strictly scripted. And those manipulations that go in riddles are too faded against their background.

Well, if you think about it, games using psyker powers. Like Psi-Ops or something like that. I can't imagine anything else, nothing goes into my head> _<

Oh yes, Alpha Prime. This is a joke for you, in which there is the possibility of slowing down ala F.E.A.R. But by itself he is prohodnyakovy (IMHO).

Inversion. The ability to change the battlefield by controlling gravity was declared. I tried to play, but I didn't get to those opportunities and left the game for a better time. (Especially if someone helps me with a co-op).

Marc Ecko "s Getting Up. Feature about drawing graffiti, few games have this. But for an amateur game (IMHO).

Red Faction. The whole series. Well, maybe except for the second game. Oddly enough, but the best option for changing the landscape was in the very first game. In new parts, you can only smoke buildings.

Project: Snowblind. A shooter where the character has the abilities ala Deus Ex. Once a friend recommended it, but I have never launched it.

Splinter Cell Entire series. Stealth stealth stealth. In addition to Conviction (This is a threshing floor of fields with holy water, burn and scatter the ashes where people will never walk).

Binary Domain. Japanese clone of GoW, but so catchy that it went through a bunch of times in a row, which I do not do with every game. The plot is cool and there is an opportunity to give orders by voice. But I used buttons. For ears curl up from my English)

Deep Black and Hydrophobia. Games where there are levels are almost entirely related to water. Deep Black This is generally GoW only about scuba divers (but a prowler IMHO).

Nuclear Dawn. A strategy, but it is possible to play like a shooter, taking control of a unit.

Sсourge: Outbreak and The Sсourge project. The same game, only the first is a new version, and the second is an earlier version. Several heroes. Each has its own ability and the story for each opens separately. Those. ideally, you need to go through 4 times to fully learn the plot.

Viscera Cleanup Detail. Scrubber simulator. You wanted something unusual)

Vivisector. Jester with half-human beasts as opponents. The voice acting was attended by Dzhigurda and mine Goblin, which is already unusual.

In short, I screwed up the comment, it will be necessary, ask around, but later, otherwise I will not stop gushing like that)

Information about the game

Need For Speed: Shift is the name of the 13th part of the popular series of once arcade racing simulators. Why "once upon a time" arcade? Because to call the new game from Slightly Mad Studios "arcade" - the hand does not rise!

Yes, the game has a new developer. After the outright failure of NFS: Undercover, EABlackBox was removed from the series, and its place was taken by the authors of GTLegends, GTR 2 and the yet-to-be-released Ferrari-licensed simulator SlightlyMadStudios.
Like ProStreet, Shift welcomes us to always wear a helmet and fasten your seat belt. This is a hint that the game is moving away from the topic of street racing, and we will once again compete on specialized race tracks. And not on any, but on the most legendary ones, familiar to every motorsport lover! The atmosphere of a real racing holiday reigns everywhere, and the sound of the engines makes the heart beat faster.
The level of realism is simply amazing: from contact with a bump stop, or with another machine, the screen darkens, begins to shake, the image floats ... in no other game has the overload experienced by pilots been conveyed so realistically.
Welcome to the NeedForSpeed ​​World Championship!

Platforms:

PC
Playstation 3
Xbox 360
PlayStation Portable
Nintendo ds
Mobile phones

Release date:

Pages inWiki:

Car fleet Shift'a

1.Aston Martin DBR9

2.Aston Martin DB9

3.Aston Martin V8 Vantage N400

8.Audi TT 3.2 Quattro

10.BMW Z4M coupe

12.BMW M3 E36 "99

14.BMW 135i Coupe

16.Bugatti Veyron 16.4

17.Chevrolet Corvette Z06

18.Chevrolet Cobalt SS

19.Chevrolet Camaro SS (2010)

20 Dodge Challenger Concept "09

21.Dodge Viper SRT10 "09

22 Ford Escort RS Cosworth

2010 24 Falken Tire Ford Mustang GT

25 Ford Mustang Shelby GT500

26.Ford Focus ST

27.Lamborghini Gallardo LP560-4

28.Lamborghini Murcielago LP640

29.Lamborghini Reventon "08

30.Lotus Elise 111R

31.Lotus Exige S

32.Maserati MC12 GT1

35.Mazda RX-7'95

37.Mercedes Benz SLR Mclaren 722 Edition

38.Mercedes Benz SL65 AMG

39. Mitsubishi Lancer Evolution IX MR "06

40.Mitsubishi Lancer Evolution X "08

41. Infiniti G35

42.Koenigsegg CCX

43.Nissan 240SX (S13)

44.Nissan Silvia (S14) "94

45.Nissan Silvia Spec-R (S15) "00

46.Nissan 350Z (Z33)

47.Nissan 370Z (Z34) "09

48.Nissan Skyline 2000 GTR "69

49.Nissan Skyline GT-R (R34)

50.Nissan GT-R (R35) "08

51.Nissan GT-R V-Spec (R35) "10

52. Pagani Zonda F

53. Pagani Zonda R

54 Porsche 911 GT2

55 Porsche 911 GT3 RSR

56 Porsche 911 GT3 RS

57 Porsche Carrera GT

58 Porsche Cayman S

59.Seat Leon Cupra

60.Shelby Mustang Terlingua

61. Toyota Corolla AE86 (Trueno)

62.Honda Civic Si

63.Honda S2000

64. Renault Megane RS

65.Subaru Impreza WRX STi

66.Lexus LF-A Concept

68. Volkswagen Scirocco

1967 Chevrolet Corvette Stingray 427

1967 Shelby GT-500

1969 Dodge Charger R / T

1971 Dodge Challenger R / T

1998 Toyota Supra Mark IV

Soundtrack

List of tracks

  1. Alpental
  2. Autopolis International Racing Course
  3. Ambush canyon
  4. Brands Hatch
  5. Dakota
  6. Eb.isu Circuit
  7. Glendale
  8. Hazyview
  9. Mazda Raceway Laguna Seca
  10. London
  11. Miytomi
  12. Nordschleife
  13. Road america
  14. Rustle Creek
  15. Silverstone
  16. Circuit de Spa Francorchamps
  17. Tokyo
  18. Willow springs

Types of races

Race. n-th number of laps and rivals, the winner is the one who comes to the finish line first.

Competitions of manufacturers. All pilots have the same vehicles provided by the manufacturers. The rest of the rules are the same as in a regular race.

Battle of the machines. This is a real duel. There are two cars to choose from. Choose the one you want to participate in, and the enemy will ride the one that remains. The check-in takes place in two or three stages:
1) At the start, you get a head start. To win, you need to come to the finish line first. But that's not all: the highlight is that you will win the stage ahead of schedule if you can break away from your opponent for 5 seconds; and vice versa: you will lose if the opponent breaks away from you for 5 seconds.
2) At the second stage, the rules are the same, but now your opponent gets a head start.
If you won both stages, you will be awarded a victory, and if both lost, then a defeat.
3) Well, if there was a draw, one victory and one defeat, then there will be a third stage. Nobody gets a handicap; the winner is the one who arrives at the finish line first or comes off for 5 seconds.

Race against the clock. Pilots start with a warm-up lap. The goal is to show the best time for one lap. It is not even necessary to overtake someone.

Hot circle. The most common time trial. You will perform on an empty track, trying to break the record for several laps.

Last Hero. One of the most dynamic modes. At the end of each lap, the last-placed pilot is eliminated.

And finally drift. Drift is a competition in a controlled drift, that is, driving sideways. Drift can take place both on closed circular tracks, and on winding ones in one circle. First of all, you need a special car; the store has a section where only cars designed for drifting are displayed.

Competitions in the game are held according to the following rules: each participant starts separately, the one who scores the most points is the winner.

Team Race(appears only after installing the patch) The competition is held in online modes. The point is simple, the red team is competing with the blue team to win. Maximum number of players
multiplayer online increased from 8 to 12.

Rider profile


So the rider profile ( Driver profile ) is another innovation of this NFS ... Now the computer will track all our actions, and experience will accumulate as we progress through our career, well, since the game has a genre Simulators are not RPGs, then there will be no pumping, but there will be bonuses and the opening of new competitions, and now more about everything.

The system itself means the accumulation of experience points that you will earn in races. The game will also determine your riding style - Accuracy or Aggression. Accordingly, the more aggressive or careful you drive, the more points you get, and the number of points depends on the quality and quantity of actions performed on the race track. along an ideal trajectory ( racing line ) while not touching anyone on overtaking, you get points for accuracy, but if you ram and block everyone, respectively, points for aggression. The number of points also depends on how many times you crossed the finish line.
When you collect a certain number of points, your level of the driver also grows, there are 50 of them in the game.With each new level, all kinds of bonuses will be issued (Cars, money, vinyls, garage spaces, as well as invitations to new competitions)
Even in the game, we will be given certain badges that will serve as trophies. There are hundreds of such icons in the game and they are divided into four categories (Track, Race, Career and Online) and two types (relatively speaking, minor (
Minor) and main (Master ). Each secondary badge earned brings you closer to getting the Main one (there are 27 of them in the game). Badges can be earned by passing tracks, gaining levels, winding kilometers on various cars, taking podiums and so on. If you want to collect them all, then you, of course, have to work hard.

A complete list of the Main icons and their descriptions:

Clean Race ), European circuits: Finish one race on each European circuit in 3rd place or higher, avoiding collisions and exits from the track;

Clean Race Pass, Japan Tracks: Finish one race on each Japanese circuit in 3rd place or higher avoiding collisions and track exits;

Clean Race Pass, US Tracks: Finish one race on each American circuit in 3rd place or higher avoiding collisions and track exits.

Corner Master ), Europe: Speed ​​all corners on each European circuit, following the racing trajectory ( racing line);

Cornering Master Japan: Speed ​​all corners on each Japanese track, following a racing line.

Corner Master USA: Speed ​​all corners on every American track, following a racing line.

Scratch Wizard (Trading Paint ): leave scratches on the cars of opponents, in contact with them;

Clean Overtake ): overtake opponents without touching them;

Dirty Overtake ): Overtake opponents by touching and fighting your way through them;

Drafting ): chase the vehicle in front very close, reducing air resistance to get extra traction when overtaking;

Perfect Launch ): start the race keeping the engine speed in a certain zone until the green indicator comes on;

Difficulty ): improve your skills, come 1st with opponents ( AI ) the highest complexity;

Iron Man ): Get on the podium in several races in a row.

Star Collector ): Earn all available stars in all possible competitions;

Endurance ): Come 1st in all endurance competitions;

Racing Series (Series ): Win 1st place in all stages of all racing series;

Mixed Track ): Finish 1st in all stages of the series in all competitions on mixed tracks;

Winner (Defeat Rivals ): Defeat all opponents in your career in all competitions.

Devotion to a European manufacturer (EU Manufacturer Loyalty ): increase the mileage on European cars;

Devotion to a Japanese manufacturer: Increase your mileage on Japanese cars;

Devotion to the American manufacturer: Increase the mileage on American cars;

Online Domination ): Finish 3rd or higher in online competitions;

Online Europe Champion ): Take 1st place on every European track in a ranked online competition or a time record competition;

Online Japan Champion: Finish 1st on every Japanese circuit in the Online Ranking or Time Record Breaking Challenge.

Online US Champion: Finish 1st on every American circuit in an Online Ranking or Time Record Breaking Challenge.

Online Drift Champion ): Take 1st place on all drift tracks in the online ranked competition;

Duelist (Driver Duel Championship ): Fight online for the very top lines with the best of the best - defend your Title from other contenders.

In conclusion, I will say that in the Driver Profile menu you can see your current level, badges received, victories and losses in your career and how many points are currently earned. On a separate Driver Profile screen, you can check how many experience points you need to get the next level, and also find out in advance what you get with reaching it and the next 50 levels.
Another form of interaction with the Driver Profile is the Race Invitation. When given the chance to participate in this event, you need to choose the type of race: a race to set a time record or just a race.
Although you can choose both of these types independently, regardless of your driving style, the game will recommend the one in which you are strongest. For example, if you are a neat driver, the game will consider it better for you to participate in a race to set a time record than in a regular race.
Online players can also watch your Profile along with you, thereby defining your style, skill and progress in the game.

Difficulty levels


There are four control models in the game: Novice, Amateur, Experienced, and Pro. Their names speak for themselves: what is forgiven for a beginner, for the pros leads to a departure from the track.


Assistance in taxiing and assistance in braking: if you make a mistake when cornering or braking, the game will independently turn the steering wheel in the right direction for better cornering, or will brake the car so that you do not fly off the track. However, it is not clear how this system works. Many players note that if you turn off these systems, it becomes much easier to play. Both of these systems are tied to control models: a beginner cannot turn them off, and they will always work at their maximum; an amateur will not be able to set the value to the maximum, but he will be able to play at the minimum, or turn it off completely; well, experienced and pros will be deprived of the opportunity to turn them on.

All of the following settings are not tied to the management model in any way.

ABS (Anti-lock Braking System) prevents the wheels from locking when braking. The main purpose of the system is to reduce the braking distance of the car and provide controllability during hard braking, and eliminate the possibility of its uncontrolled slip. Roughly speaking: this system significantly simplifies management.

APS (Traction Control System) prevents the drive wheels from slipping. This is especially helpful when starting.

The stabilization system serves to prevent skidding, does not allow you to lose control of the car.

Damage. If you choose only external damage, you will be able to drive safely even after a frontal meeting with the wall, and if you choose full damage, then each accident will affect the driving performance of the car.

Automatic clutch. If you don't have a steering wheel with a clutch pedal, don't even bother turning it off. If there is, then do not try to turn it on!

Transfers. Automatic transmission, or manual.

Technical Issues

Minimum system requirements:

OS: Windows XP / Vista / 7
CPU: 1.6 GHz Intel Core ™ 2 or faster / AMD X2 3800+ or ​​faster
RAM: 1GB (1.5 GB for Vista / Windows 7)

Video card: ATI Radeon X1800 XT 512 MB or higher; NVIDIA GeForce 7800 GT 256 MB or higher; with support for Pixel Shader 3.0 technology
DirectX Version: 9.0c
8x DVD drive

OS: Windows XP / Vista / 7
Processor: Intel Core 2 Duo or AMD 64 X2 5200+ or ​​AMD Phenom
RAM: 2GB (3 GB for Vista / Windows 7)
HDD: 6 GB free hard disk space
Video card: 768 MB (Pixel Shader 3.0, PCIe only) *
DirectX: 9.0c
8x DVD drive
Multiplayer: 512 Kbps or faster

Controller list:

Supported gamepads:


* Keyboard and mouse

PlayStation 3:

* SIXAXIS
* Dualshock

Xbox360:

* Microsoft Xbox 360 Controller

Supported steering wheels:

* Logitech G25 Racing Wheel
* Logitech Formula Force EX
* Logitech Driving Force
* Logitech Driving Force EX
* Logitech Driving Force RX
* Logitech Driving Force Pro
* Logitech MOMO Force
* Logitech MOMO Racing
* Logitech G27 Racing Wheel
* Logitech Driving Force GT

* Thrustmaster RGT ForceFeedback Pro Clutch
* Thrustmaster Ferrari GT Experience
* Thrustmaster Ferrari 43

PlayStation 3:

* Nascar Racing Wheel
* Logitech Driving Force
* Logitech Driving Force EX
* Logitech Driving Force Pro
* Logitech Driving Force GT
* Logitech G25 Racing Wheel

Xbox 360:

* Microsoft Force Feedback Wheel
* Fanatec Porsche 911 Turbo S

Where can I download patches?

How to play online?

Buy a license. Or download patch 1.01 and play through... With setup instructions for Windows XP can be found.

How to write the name of the game profile? How to write an E-mail address- (5 point)

1. Set the default English keyboard layout.

2. Try to write in numbers.

3. You can install the program to auto-change keyboard layoutsPunto Switcher 3.1

4. Press Num lock and enter the numbers below it.

5. Hold alt and click on NumPad "e a combination of numbers ..

I post numerical combinations of all letters of the English alphabet (large and small):

A -65 a -97
B -66 b -98
C -67 c -99
D -68 d -100
E -69 e -101
F -70 f -102
G -71 g -103
H -72 h -104
I -73 i -105
J -74 j -106
K -75 k -107
L -76 l -108
M -77 m -109
N -78 n -110
O -79 o -111
P -80 p -112
Q -81 q -113
R -82 r -114
S -83 s -115
T -84 t -116
U -85 u -117
V -86 v -118
W -87 w -119
X -88 x -120
Y -89 y -121
Z -90 z -122

ALT + 64 = @

From these symbols you can make a name for yourself ...

If none of the methods helped, then you did something wrong.

How do I skip the opening cinematic in the game?

Go to the control panel nvidia.

Where are the saves stored on windows 7?

In the same place as on all other systems, i.e. in the folder "my documents"
Start -> Documents ->
NFS SHIFT

How can you turn off viewers?

Remove draw distance in graphics settings.

How do I skip the pre-race preview?

No solution to this problem has been found at this time.

How to control in the mode of a competition of cars, when two cars of different companies are going to the lift off, I cannot move from the spot?

1. Do not install the patch, and reinstall the game. They also say that you can buy these cars in your personal garage and the bug will disappear (infa not verified) But the easiest way is to go through a duel on another car.


How do I fix the sound problem? The sound is buggy, but the game is not.

1.Remove hardware accelerated sound DxDiag ... To do this, click Start> Run> dxdiag> ok , select the sound tab and move the "slider" in the hardware acceleration level to basic or basic acceleration.

Steering problems Logitech MOMO Racing :

The game does not react to it. What to do?

In the control settings, select a pre-configured configuration of this steering wheel, it seems there is one there. If not, then o choose unknown wheel.

How to adjust the steering wheel so that it is more normal for them to steer, otherwise it almost steers in different directions by itself? It is as if the up button is stuck in the menu, and the accelerator pedal does not work in the game.

The problem with the running menu, (at least for MOMO steering wheels Racing and Vista and Windows 7 ... as in XP I do not know, in it I did not encounter such problems. but in theory, the manipulations are the same) is solved by clearing the calibration ( Clear Calibration Utility ), and Removing the registry folder: HKEY _ CURRENT _ USER System CurrentControlSet Control MediaProperties PrivateProperties Joystick OEM VID _046 D & PID _ CA 03 (for other models of steering wheels, the folder is correspondingly different). Actually, many problems with the steering wheel are solved this way ... In Pro Street, it was possible to return feedback, in the Grid, feedback and sticking of the gas pedal ... etc. And now, in this way, the running menu in the Shift has been corrected ...
So:
1. The steering wheel is on - clear the calibration with
Clear Calibration Utility .
2. Turn off the steering wheel.
3. Start> Run>
regedit > delete the section with the device (for MOMO Racing: VID _046 D & PID _ CA 03, for other models - you need to look ...)
(the next time the steering wheel is connected, the section in the registry is registered by itself, but already with the correct parameters)
4.reboot
5. We connect the steering wheel, calibrate, and ... in theory, running around in the menu stops.
If you do not want to shaman with the registry, you can of course simply use the combined axes in the steering driver settings ... But then, for example, it will not be possible to use "braking with the left foot" (that is, the simultaneous use of both gas and brakes), which is already peculiar management in the Shift, it helps a lot. In the mode of combined axles, it will naturally not work to accelerate and brake at the same time.


Black screen

Try to increase the swap file (1000-4000mb) for this, go to "view system information" this sub-item is located in the upper left corner of the menu of my computer, there we select the tab "advanced"> performance (parameters)> advanced> virtual memory (change)

It would also be a good idea to disable all antivirus programs and firewalls before the game, and remove them in all services (start> control panel> administration> services) because they often block access to the game.

Set compatibility with win 95/98 (right-click on the shift shortcut> properties> general> check the compatibility box. FPS drops are possible, to fix this we put the program CPU control... Launch, select "manual" mode, start the game, minimize, select shift.exe in the list of processes, set 1 + 2 for dual-core, etc.
It can also be configured without otherworldly programs. To do this, start the game, and when it asks you to select a profile, we minimize it and in the process manager set shift.exe to match 2 (3,4) cores. - repeat step 3 at each start.

1. It is necessary to start the game without any cracks through the image of the face.

2. Delete file My Documents> Shift> graphicsconfig.

PhysX Of course, you can only do by adding the PhysXLoader.dll file to the system32 folder

Memory cannot be "read"

General questions about the game


How to make 75% of the trajectory?

You need to go 75% of one circle along the ideal trajectory (go along the green arrow) at the top left of the indicator shows how many percent you have already passed.


I can't go through the task where you need to knock out 4 opponents, how to knock them out at all?

To knock out an opponent, you need to push him off the track, but at the same time do not fly off it yourself. Kicking occurs only on those sections of the track where there is a considerable distance from the road itself to the fence, usually on the outside of the turn. To my surprise, a small distance near the road is also considered a track, approximately equal to the length of the car. You can push your rivals in 2 ways: wait until he slows down and starts turning, and at that moment try to kick him in the side; approach him from behind and push him along the back of the car, so that he would be turned sideways to you and drag him to the turn, the main thing is not to forget to slow down or turn sharply so that he does not fly out with him himself.

How to get a clean circle?

You need to drive the entire route without ever leaving it and without hitting anyone.

How to get into a factory-modified race?

In the store we buy any car with a sign W then go to the tuning menu to buy all possible spare parts for it and press backspace.

I can't use nitrous oxide, which button should I turn it on?

The buttons can be viewed in the control settings, the problem is that in the game it is used almost imperceptibly, it gives a very small increase in speed, here the bet is on realism. You can check it in an elementary way, a nitrogen can is displayed on the screen and if you use nitro it starts to empty.

Please tell me how to exit the game? For some reason, there is no "exit" button in the menu

This button will appear after completing the first races.

I saw a BMW M3 GT2 on many wallpapers and screenshots, but not in bonus cars (opened for levels), I didn't find it in the store ... Is it finally in the game?

Opens after passing the world championship.

Where is the Maserati in the game?

This is the 5th (bonus) level of the car, it cannot be used in a career, it is only for a single race, therefore, before choosing a car, we scroll (by default "9" "0") until we find the necessary sub-item (rental cars) There will also be BMW M3 GT2 , Aston Martin DBR9, Audi R8 LMS, Porsche 911GT3RS.

How to get through your career?

Open and pass the world championship, i.e. you need to collect 280 stars (to open)

Which buttons can be used to rotate the head in the cockpit?

Num (2,4,6,8)

How do I change the cockpit view buttons?

Only with the help of otherworldly programs. For example, a keyboard remap program: KeyboardLayoutManager, MKey, AutoHotKey, RemapKeys.
Create a new profile. Reassign 8, 4, 2, 6 to W, A, S, D. And launch this profile just before the game.

In management, it is natural to change them.

How do you make a perfect turn?

To complete a turn at the master level, you need:
1. Maintain an ideal trajectory (it is better to go straight along it)
2. Drive at approximately average speed for a given turn (but it is best to try as fast as possible)
3. Avoid collisions with rivals and obstacles
4. At the end of the turn (at the exit), move without a skid
P.S. there may still be a series of turns that will be counted as one (there are many of them on the Nordschleife and its excerpts), and a message from the side of precise actions will also be displayed about each counted turn.

How to get level 50?

You need to score 500,000 career points. To do this, it is enough to complete all the races.


The car slows down before corners, how to fix it?

Set the difficulty level higher, or to be more precise, you need to turn off the assistance in taxiing and braking, but at easy levels it does not turn off.

Is it possible to apply appliqués on the hood and trunk?

Yes, you need to press the numbers "6" and "7" in the application selection menu. Look for the top view, there you can paint not only the roof, but also the hood and part of the trunk.

How can I change the color and size of the manufacturers' applications?

Some applications change the size, but the color cannot be changed in any way.

The car constantly skids on turns, can this be fixed?

Enable helpers abs and aps



Perfect trajectory. A very useful thing: it shows which trajectory and at what speed you need to go in order to better accelerate and ideally enter the turn. It has a color code: green - gas to the floor; yellow - release the gas; red - press the brake.
However, you should not always trust her; there are times when it deceives: it remains green, although you need to brake sharply, or it turns red long before the braking point.

A perfect start. While the countdown is running, engage first gear; then by pressing and releasing the gas, achieve the optimal engine speed at the start. When the interface is on, this is signaled by the color of the current transmission indicator: you need it to be green at start. If the interface is disabled, you can learn to navigate by sound.


Battle of the machines. Just try to push the enemy off the track or turn over. This is much easier, because if you even win in power and did not make a single mistake, the enemy can overtake you, and nothing can be done with scripts.

Drift. Initially, it is very difficult to get used to it (unless, of course, you have a gamepad or steering wheel), the controls are simply oversaturated with realism, but you still get used to everything. In order to drift well, you first need to drift a car (you will see a special icon in the store), secondly, go as close as possible to the flashing flags and the side of the road, and thirdly, you need to hold down the gas and quickly, alternately press the buttons to the right and left, when catch the rhythm you will understand how to keep the car in a skid.
The score multiplier is also important. The indicator is at the top of the screen. First of all, this is true for drifting, in which the main thing for victory is the number of points. If you skid for a long time, with short breaks and without pressing restart, you can earn a points multiplier. And as soon as the cherished line is overcome, for some time all subsequent points scored will be multiplied by 2.

Notes (edit)


***
Now you can personally participate in filling and / or improving the FAQ. In the Correction form, write the answer to the question that, in your opinion, should be covered in the FAQ, or correct and supplement the already prepared one - and on the same day it may appear in the document where your authorship will also be indicated.

Before us is the third part of the well-known epic Half-Life - Blue Shift... We played as a scientist (Half-Life), as a Paratrooper - also played (Half-Life - Opposing Force), and now let's play for the one who from time to time helped us in the first two parts - for the Guard of the secret base dressed in a blue bulletproof vest.

So, early in the morning we arrive at the base, although in a slightly different way than the scientific staff. We have a good level of clearance, which is why we work at the 3rd deep level of the base ...

Like the first, this part is included in the plot, which is why we meet both Gordon Freeman and the Man in a Tuxedo. Maybe we meet with the paratrooper, but in this part they behave the same way as in the first one - first they shoot, then they ask questions, if there is anyone left. Usually - no one.

So, we arrive by train on a cable car to the entrance to the base. If you look back, you can see that the same car is catching up with us and the famous Gordon Freeman gets into it. I would like to pull out the pistol and shoot it in order to crush the entire future mess in the bud. But the gun is gone. It's a pity.

When we played the first part, at the beginning, when we were driving in a trailer, we saw a security guard on a narrow platform who pounded on the door with his fist. This is what we are in the third part. They kick us out of the car onto a narrow track, the car leaves, and we knock on the door, which does not want to open - there is a deaf guard standing there. We look sadly as a carriage with Gordon Freeman passes by us, but we cannot shoot him, so we will have to go through all the circles of hell, which he will arrange literally in half an hour.

If you briefly describe the game, then it is characterized by just a couple of words - short and ... weak. Weak !!! There are no powerful enemies, no strong traps either. In short, the game is clearly weaker than the first parts. And this can be seen already from the next section - weapons.


Weapons in the game

If you want to find new types of weapons here, you will be disappointed - not only are there no new types, but also some of the old types have disappeared without a trace.

There are only 2 types of light weapons left. Beretta- 17-round pistol that fires submachine gun cartridges.
Magnum. Returned to us from the first part (disappeared in HL-OF), this pistol retained its 6 rounds and wild lethality. Nothing new was noticed in it, but what is there is just right.

Already known to us Assault Machine and Winchester... There is nothing new in them. But if you installed a Quality Pack, which usually comes with the game on disk in the form of a patch, then the machine is replaced externally by M-16A- a powerful automatic rifle. But in the game nothing of this changes, except that the large dimensions of this machine cover a considerable part of the screen, which did not happen with the old machine.

There is one rocket launcher, also not noticed in anything new. The game is practically useless and underutilized.

Grenades and mines with a manual detonator. Live bugs-mines (my favorites) and wall mines are absent in the game, as they are not needed.

There are no sniper weapons. In total, instead of 17 types of weapons, there are only 7. A sharp decrease in quality ... Alas.


Passing

So, having passed the carriage with Freeman, we continue to hammer on the door. Finally we were heard and the door opens. We pass a short corridor and see a fork. We will not be allowed to the right yet - this is to our workplace, but for a pass we need to put on a bulletproof vest-uniform and get a service weapon in the form of a seventeen-shot Beretta pistol. So we go to the left. Having passed the first left turn (there is absolutely nothing to do there), we pass further.
At the next fork, we first go to the left - there we take a bulletproof vest in the closet. We return, and we go to the right - we need to get a weapon. Going down the elevator, we first go to Armory - to the right, we talk there with the guard in the booth and he gives us a gun. There is a shooting gallery on the left, but there is no need to waste ammo, although there was a poster on one of the walls "Frequent training can save your life." But it is still worth looking into the shooting range - there are several spare clips that will not interfere with us at all. After that we go to the video surveillance room - to the left. There we poke into all three screens on the walls and "use" them - we are shown some parts of the territory, and we see one of the scientists, carrying a cart with a crystal, which Freeman will thrust into the generator. Alas, we can’t change anything, although we would be happy to shout - don’t stick this crap, it will be worse!

We return on the elevator up and to the beginning - now they will let us in further. After long transitions (do not wait for the carriage - it is not provided for such sixes as we are - climb the stairs immediately) we come to the elevator, in which two eggheads in white coats congratulate us on being late and we, having pressed the buttons to the left of the entrance, go down with them.

During the trip, the inevitable happens - Freeman puts the crystal into the generator, everything shakes around. And as they say in the rules for using the elevator - you cannot ride during an earthquake. The cables do not stand, the elevator falls, the scientists are torn to shreds, and we remain conditionally alive, as we lose consciousness.

The bulletproof vest saved us, so when we wake up, we see how the Ultrasound is eating up our less fortunate brother in arms. Having shot these creatures, we continue to crumble all the boxes (some have cartridges) and reach the farthest corner - there is an electrical panel on the wall, which must be shot - a magnetic lock on the door will open and we can go further.

Finding ourselves in a room with spilled acid, we jump across the tables to the other side, dodging the impudent Brainsuckers. We need to go to the right, but the grate is closed and there are red barrels behind it. They cannot be blown up through the bars. We go to the left, up the stairs and from there we shoot at the barrels - they break the grate with an explosion. At the same time, you can talk to a scientist who knows us. By the way - advice: the Pitlette shoots crookedly with secondary fire, but quickly, but if you shoot at point-blank range, then it knocks down well. I soaked the Electroshockers - I quickly ran up to them and fired secondary fire - they didn't even have time to fry me :).

We go down and pass through the gap further, then on a suspended box we move across the abyss (and who dug them up here?). In the next room, on the sparking generator, press the button - the gate opens. We go further to the place where there is a staircase on the right on the wall, cages hang in the air, and on the left there is a remote control with two switches.

We lower the cages so that from a small metal box it is possible to jump onto the left cage (as seen from the remote control), from it - onto the large boxes, and from them - onto the right cage. Then you can jump from it onto the broken off staircase. Advice: During the jump (DURING, not BEFORE the jump - or instead you get a Long jump :) press the "sit down" button - as if we bend our legs and fly to a great height. The cages should hang like the picture on the right.

First we go RIGHT. There is a corridor filled with steam from a broken pipe. But if you look around, then below and above, not far from this place, we will find 2 valves that block this steam, and below there is also a corridor, at the end of which lies a dead scientist with a Winchester - everything is better than a pistol.

Above, we see the already familiar wall drawings - a car healer and a recharging of power armor. And then a cruel bummer awaits us - we can be treated, but we have a regular bulletproof vest, so the nichrome does not charge.

We press the button on the remote control and an elevator with a box of explosives and three Electroshockers arrives at the bottom. ATTENTION!!! IN NO EVENT DO NOT EXPLODE THE BOX !!! We need it later and can ruin the game if we blow it up now.

We return and at the fork at the blades we now go LEFT and climb up the stairs. Jumping into the water, we turn the valve and when the water arrives, we get out of the water. We take the Winchester and cartridges from the dead guard. Let me remind you that the second shot from the Winchester (with two cartridges at once) knocks the Electrocutioner down.

Going further, we see that the bridge breaks under the weight of the fallen stun gun, we jump to the left onto the pipe and go further along it. Actually, you can let the Language pull us up on the other side and pick up the first-aid kits there, but then you still have to go down. By the way, starting from this moment you can't go back - that's why you first need to lower the box with explosives and only then go here. True, it was found that if you jump into the water at the place with the elevator and the box and go against the current, then you can then get out again up at the fork and repeat the walks wherever we want.

After turning on the elevator and going up, we go out to the very platform where our important box of dynamite is. We throw it into the water - it floats away and explodes the blades of the thresher, which would crush us. We jump into the water, swim and when we climb out of the water along the stairs, we see that two paratroopers from above are dumping the body of a guard. It is clear that they will get along with us no better, but there is no choice and we climb the next staircase into the light of day towards the paratroopers.

When we are pushed against the wall, we fight to the last. Well, when still a frail guard can overwhelm a whole herd of commandos? That's right when he has two choices - to die or to kill. I will not say that this is the best idea, but in the game Half-Life - Blue Shift we have no choice. So, we will use my main principle - Live, and help another die :)

So, we climb out of the hatch and SIT IMMEDIATELY. Since right in front of us, next to the truck there are two automatic machine guns behind a concrete shelter. If we crawl up to them while sitting, then we can calmly shoot them without unnecessary losses.

Taking mines and grenades from the car, we open the gates farthest from the car and stomp to the car with the dead guard and scientist. I do not recommend going further along the road - around the bend the soldiers will still close the door in front of our nose, but they will have time to give a couple of bursts and throw a grenade towards us. So near the car with the corpses we knock down the lock on the latticed doors, open the hatch and again we climb into the dungeons. But what to do, fate ... Do not forget, by the way, to pick up a magnum and cartridges near the corpses.

True, there are not many crossings, although brain suckers and spitters live in them. By the way, where there is steam - there, right after the first jet (you can't do anything, you'll have to fry a little) there is a valve that blocks the gas and you can go on normally.

After taking the elevator, we find ourselves in the passages of the basement floor, where there is a descent to a secret laboratory. But alas, it is very secret and we have no access to it. So we will look for someone who will open the door for us, and the elevator to the laboratory is still far away. After walking and shooting a bunch of brain suckers and stun guns, we meet a couple of paratroopers who break down the door to the duty room. Having filled them up, we get ... well, there is someone like that - if you installed a High-Quality Pak, which is, most often, on a disc with Blue Shift, then instead of a short-barreled assault rifle, you will see a powerful M-16A rifle, which, however , does not change anything - and there are the same number of cartridges in the clip, and the power is the same. Well, if nothing was installed, then, as before, an assault rifle.

Well, okay, he is also interested to see, what for they pounded on the door? And there, it turns out, the scientist is sitting. Man, we yell, do you know the password? He tells us for a long time and tediously about a friend who sits far and long and is just about to give the password, as he throws back his hooves. Crap. Let's go look for a friend. Then the door opens and more soldiers are piling on us. Well, with a gun, then we quickly. Having passed along the corridor to the first turn, immediately behind it we see a piece of a sort of dismantled wall. Here we break this disassembled piece - here it is, the elevator! And on the side of the wall is the inscription - Prototype Laboratory, top secret access required. We, alas, do not have this.

So we go to the stairs, bring down the soldiers up there, go out on the first floor and bring down a small detachment there. After that, a soldier appears in the window of the second floor and we, like in a shooting gallery, bring him down. We climb up the garbage and tires - we are on the second floor. After the transitions, we find ourselves in a large hall, where carriages stand and soldiers run. Having filled up the soldiers, we hear a knock from the right carriage. We poke into the side of the car and it opens. There are a couple of scientists. But no matter how much you suffer, one has already died, and the second does not want to go to the basement. So we go further through the door to the right of the carriage with scientists.

There we find ourselves at an even larger station. Having cleaned it, we again hear a knock - what is the habit of soldiers - to lock up scientists? But before that, on the platform we see a large green box with the inscription "50-mm heavy machine gun". We break it with a crowbar. Excellent, I tell you, a piece - the cartridges are immeasurable and the power is wild. After that, we look - on another platform there are two large coils. They are held by small pieces of wood below. We break them (I just throw a grenade there). The coils roll down and open the end of the car. Eggheads also sit in it. But as soon as we poke at the door, we must immediately rush to the machine gun and grab it - the gates in front open and from there the paratroopers climb in a crowd.

The machine gun mows them down like a combine harvester wheat. And if you shoot from hand-held weapons, you can shoot all the cartridges, and health - government what? In short, we filled them up, but all the same - the scientist whom we saved does not want to go to open any. Let's go look further.

On the next square, a tank and soldiers are waiting for us, so at first, without leaning out under the fire of the tank, we will shoot the soldiers. Then, you can run up to the tank, but not too close and throw grenades at it. Then we take a rocket launcher in the truck - a weapon completely useless in further battles.

True, you can immediately jump into the car, grab the rocket launcher and back. But it can hit with a shot from a tank, although not fatally. Then turn off the laser aiming with a secondary shot and jumping out for a second, shoot at the tank. Five rockets - and he is blown to shreds.

By the way, there are boxes to the right of the tank on the platform. Break them and you will see a gap in the next container - a kind of secret with armor and ammunition. The further road will lead us to a dead end, with an automatic machine gun on one side and a platform with boxes on the other. breaking the boxes, we see gas cylinders. We shoot from a pistol at them - they fly and knock out a hole in the gate. You can take a magnum and slowly shoot the soldiers through the hole.

Then we run out and on the left in the booth we activate both switches - the gate opens on the right, where there is a carriage with a locked scientist, which we need - it is he who works in the prototype laboratory and knows the code. But you can't just get into the carriage. We go along it and activate the mini-locomotive, which will drag the car to where we need it.

We go to the scientist ... and we are locked in the carriage - the soldiers imperceptibly crept up and while this idiot hung noodles on our ears, they locked us in the carriage. Horror!

The soldiers quietly locked us in together with a talkative idiot in a white coat. But they did not take into account that this car has a ventilation hatch. And after a long chat, this scientist gives us his hands and we climb up on them. I think the soldiers need to be explained that they did a bad thing by locking us up. After that, we open the door and take the scientist with us.

After that, we stomp forward quite far, just make sure that this fool does not lag behind. As soon as you go down the second staircase (the scientist should also be no more than one staircase further than you - but behind !!!), you must immediately tear further into the basement, before the level transition, otherwise this scientist turns around and runs back. We stomp with him to the elevator and when he also enters the elevator, we go down.

Below we again take it with us (press the button to use on the scientist) and stomp further along the corridor. While this genius opens the armored door, we take our time taking cartridges and armor in the guardhouse opposite.

What a chatterbox !!! For a very long time we listen to what the scientist tells us how and what to do. At this time, you need to go to the right room (he will open the door there himself) and stand in the center of the launch panel, which is to the left of the entrance. After much chatter and manipulation, this scientist activates the teleportation system and throws us out ... into the enemy dimension. There you need to activate and configure the system.

After quite long transitions, jumps, shootings with small creatures (naturally, both Freeman and the Paratrooper came across MUCH more creatures and they were stronger - here we meet a lot of brain suckers, a few stun guns and just a couple or two of spitters) we go out to the square, where there is a pillar system, a cabinet with two tuning dials, and a generator cabinet. On the right side we see a cave. This is where it will be necessary to retreat.

First, we activate the generator, after which the lid of the box with the tuning discs opens and we can turn both discs. When you turn them, then at one of the moments of rotation, a green light comes on for each disk, and when both turn green, the system is activated. Immediately we rush into the cave - creatures of all sorts begin to appear around, however, stronger animals with a paw from their belly will not appear anyway. But in this game (unlike Serious Sam) we don't get paid for corpses, and we still need bullets, so go straight to the cave.

When in the depths of the cave we fill up the stun gun, the ceiling collapses from above, we climb up the stones and along the long passages we return to the place where we came from. The teleport ball is already hanging there and we urgently jump there, otherwise it will go out and we will be missin in action - we will go missing during the mission.

Waking up again on the site, we learn that although the energy generator in the parallel dimension works, but for the local teleport to work, it is necessary to charge the battery. The scientist activates the armored door and we take the elevator down to the charger.

First, we go to the right and through the lattice we see how the emerging stun gun knocks down a guard less fortunate than us. This is where we need to get, but the doors around are closed, and even before that, we need to turn on the energy receivers. We return to the elevator and look to the left - AHA !!! Someone is carving the door from the other side. Well, it plays into our hands!

As soon as the door was cut out, we immediately clear out all the soldiers who are trying to hide from us there. Further running around is not particularly difficult until we come to a place with a corpse, a lever for explosives and a broken wire. If the wire were intact, then the explosion would have knocked down the door. We need to go there, since there is a large pool of acid to the right, and although it is behind it that there are activation levers, we cannot swim across it.

However, you first need to route their barrels through the acid. This is done in three stages - we drain the acid, install the barrels, and pour the acid. So.

There is an iron barrel on the right. We drag and place it between the torn wires. We press the detonator and a good hole is made in the door. We go there, there we first spin the wheel and the acid leaves. Two barrels are at the bottom and two more are on the side. You can go back and throw them to the bottom, and then go to the bottom of this pool and place the barrels. We fill the pool again and go upstairs. We jump over the barrels to the other side. By the way, there is a balcony at the top left, from where it is better to jump off than to go back the way we get to it.

After going to the very end, we activate 2 levers and generators started working in the pool. We go back, we reach the top of the long bridge and activate it - the bridge goes up and we go along it to where we saw the guard and the professor through the lattice.

We are waiting for the dying guard to finish talking and lean back. We open the door and push the battery there, which lies on the floor. We poke the button on the right and the battery charges. We push it back and push it to the same loading place opposite - we activate it and the battery goes up.

We leave to the elevator, on which we got here and go back to the professor.

Now you need to act quickly and in exactly this order: We climb up to the second floor and run along the corridor to the left (in the middle of it there is a pressure equalizer wheel - it does not work yet) and then down - there is a button and a lever behind the glass. After a long chatter, the glass opens and we pull the lever. After that, we urgently rush upstairs - the pressure drops and we need to completely equalize it.

After that, you will have to do the same thing several times - press the red button. Each time a teleport is activated and one of the professors goes into it. We are the last to leave. I do not recommend to linger - the teleport goes out and we die. And at the same time a considerable herd of soldiers comes running.

After the jump, the field is unstable for some time and we are thrown to different places, in one of which we see a couple of soldiers dragging Gordon Freeman unconscious - it turns out that he has more than half of the adventures ahead, and we have everything - too short, but alas and oh - the creators of the mod did not have enough imagination for more.

Nevertheless - we are leaving by car together with three professors. Conclusion - the guard is out of range and kill him no way. Everyone, good luck!

Shift - from English "change, change, shift".

Need for Speed: Shift, scary to think, is the thirteenth game in the series! And if we count the "special editions" of the first and second parts, it is the fifteenth. Solid numbers, and the reputation of the series is solid, albeit peculiar. Will they be acquitted this time? We'll decide now.

In principle, the ordinal number is not so important, it is interesting that, as has been the custom for a long time, each odd part turns out to be very, very interesting, in contrast to the ambiguous even parts. Shift is no exception. Gone are the attempts to make an action movie based on the game, forgotten underground gangs, half-naked Hollywood beauties in every second frame and other husks that intersect with racing simulators insofar as. It's time for speed, nervous tension, tight corners and a huge number of real racing cars.

In Shift, this time the bet is placed not on Hollywood stars, but on a variety of cars and tracks. A strange decision for racing, isn't it?

The starting car is given to you for one race. On it you can earn your first money to buy your own vehicle.

No, of course, what a race without charming ladies before the race! .. But they will appear only to hold the flag or the logo of the race before the start. And no movie scenes! Everything is on an honest schedule.

At the very beginning of the game, your invisible assistant, who, apparently, is also your manager, somehow got hold of a BMW M3 car for a couple of starting races.

First, you will try it in the starting race, which will not give any advantages, it will only help determine your level and driving style. At the end of the test circle, the assistant will offer you a list of game difficulty and controls for approval. You should not take them right away, the test circle is too short, it is better to drive it several times in order to understand the physics of driving. Follow the path shown by the arrows - this is the ideal direction of travel.

It is interesting: the ideal trajectory (if you have not turned it off) helps you complete the track in the shortest possible time. Thanks to the flowers, you can choose the right speed setting. When the arrows are green, calmly add gas, if they turn yellow, release the pedal so as not to fly out of the trajectory. Red corridor - slow down, your speed is too high!

From the hints on the track, the driver, of course, also has a map that displays the current position of the car. It is located in the lower left corner of the screen, but at the same time it is so pale that it is rather difficult to notice it right away. For example, I noticed her only after twenty races. But in vain. A very useful thing!

It is best not to turn off the auxiliary systems of directional stability (ABS, APS) when setting the difficulty of the game; the first cars are prone to drifts, and constantly flying off the track is a loss of points and money. It is also best not to turn off forced braking along the ideal trajectory at first. Before the corners marked in red, the car itself will release the gas. This will help you get used to the physics of the game faster. Starting from the second level, if you want to feel complete control over the car, it is better to disable this function.

After a test drive and determining the optimal parameters, you will have to take part in the first race - all in the same BMW M3. After this competition, the car will have to be returned, and you will have to buy your own vehicle. For winning the first race, you will receive from 23 to 40 thousand dollars, which is enough to buy almost any car of the first level. In addition to money, you will earn up to three stars, which help unlock new stages of the game, and pilot profile points, which increase the personal level of the pilot.

The default settings are optimal for beginner athletes. Further it will be possible to complicate them.

It seems that these "prizes" were invented at the last moment only to add at least something else ... There is no benefit from them.

The main goal is an invitation to the Need for Speed ​​championship. You will gain access to it only after you get enough stars and open the races of all four levels.

Note that even before the end of the first level, I already had access to the third level of competitions and cars. And by the middle of the second I received an invitation to the championship. To do this, it is enough to complete each race with the maximum number of stars, which is not so difficult at the initial levels. But the pilot profile points are awarded almost parallel to the passage of the races. The maximum personal driver level is fifty. Each new personal level you open gives you some kind of promotion, sponsorship money, extra space for your car in the garage, access to new paint for your car, and so on. Every tenth level also gives a prize car that cannot be used in career races, only on quick races out of rating.

Doubtful promotion, to be honest, especially since these cars are just copies of those that can be bought, but with some improvements. Improvements, however, can also be installed for money.


ADVANTAGES LIMITATIONS
Fascination
9
interesting tracks, optimal camera positionssometimes unnecessarily long competitions
Graphics
9
a wonderful picture even on medium-sized video cards of the new generation ...... but on older video cards - alas!
Sound
8
as usual, nothing moreeverything is too "as usual"
Game world
9
new pilot profile system, online modemany "extra" cars on the list, indistinct career
Convenience
7
a large selection of settings, a clear reward systemvery confusing menu

Pilot career

Stars

The main thing in a pilot's career. The more stars you get from each race, the faster you will gain access to new tasks and new levels. In any race, it is possible to earn at least three stars by taking first place. Accordingly, after finishing the second, you get two stars out of three, finishing the third - only one. Most tracks also have side quests, which can be completed to get up to three more stars. You cannot get the same star twice, but you can try to go through the track again to get the rest.

All side quests to earn stars

Before being invited to the World Cup, pdtpls is the most important part of a single player game. After receiving - only for yourself, for the soul.

    Score a certain number of points - two stars are given, the first for the number of points equal to N, the second - for the number of points equal to N, multiplied by two.

    Speed ​​limit - overcome the set speed.

    Slip - perform the specified number of turns with a skid.

    Lap time - beat the specified lap time.

    Trajectory - complete 75 percent of the circle on an ideal trajectory.

    Clean circle - go around the circle without going off the track.

    Drift time (for "drift" races) - stay in a skid for a certain number of seconds.

    Knock out rivals - push a certain number of cars off the track, while remaining within the track.

    Slip time - go through a turn with a skid, staying in it for a certain number of seconds.

    Circle leader - stay in first place for a full circle

    Perfect turns - complete all turns at the master level.

Player Profile Points

Pilot profile points provide small but nice benefits.

They are credited during the race and give the opportunity, in addition to receiving stars, to unlock new personal pilot levels. You can behave on the track both aggressively and accurately, regardless of the driving style, the points are summed up. Usually, the ratio of points of aggression and accuracy is somewhere between one and two and a half. Although if you set a goal for yourself, you can drive the track completely accurately. Completely aggressive is impossible, because, one way or another, you will have to cross the corners and the ideal trajectory. A complete list of rewards for gaining new levels: money, prize cars, extra garage spaces, new paint for cars, new wheels, new body applications and invitations to races outside the storyline.

Here, in fact, is the whole set that opens up step by step on the way to the top of your career. And if for reaching the second level you will receive 15,000 dollars, then for reaching the fiftieth - already two million. However, with a successful career and first places in most races, there will be no shortage of money, there will rather be a problem with free spaces in the garage.

Aggressiveness

    Knocking an opponent off the track - in this case, you yourself must stay within the limits of the track.

    Dirty overtaking - overtake your opponent, hitting him at the same time.

    Slip Stream - hang on the tail of your opponent.

    Push - hitting an enemy car.

    Blocking - do not let the car following you overtake you.

    Head-on collision - collision of two cars on an oncoming course. Quite a rare occurrence in the race.

    Slip - go through a turn with a skid without flying off the track.

Accuracy

    Clean sector - passing part of the route without going beyond its limits and collisions.

    Limiting speed - set the maximum speed on the track.

    Exact trajectory - follow the direction of the ideal trajectory.

    Masterful twist - entering a turn at maximum speed, accurate passage of an ideal trajectory, exit from a turn without skidding.

    Clean overtaking - overtaking an opponent without contact with him and without leaving the track.

It is interesting: in mass start races, try to get the maximum points for aggression first, and when you are out in the lead - drive carefully.

Cars and missions in the game

The game has four levels. Each level has its own class of cars. A lower class can be used at a higher level, on the contrary - in no way. The choice of cars is quite extensive. Prices at the first level range from $ 18,000 to $ 46,000. The price range of the second level is from $ 50,000 to $ 110,000. The third level is from $ 120,000 to $ 300,000. Well, on the fourth, you will have to fork out in the amount of $ 420,000 to $ 1,200,000. Although the cars of the fourth class have one indisputable advantage - they do not need to be modified, they are already in the maximum configuration. But on the improvements of the first three classes will have to spend a tidy sum.

Each of the machines can be modified according to your capabilities. Putting nitrous oxide, lightening the body, installing a new body kit, new wheels, reinforcing the suspension, brakes, and so on - this can be done with any car of the first three classes. "Developing" a first-level car is the longest task. There are three revision levels in total. The second class car of the first stage does not need any revision, just as the car of the third class does not need the first two stages.

Not all cars are suitable for nitrous oxide installation and drift rework. Is it possible to install them on the model you like - see the list of cars. 4WD and RWD cars are not suitable for drifting at all.

It is important: vehicle drive is the key to cornering control. Rear-wheel drive is removed from the skid by throttle release, front-wheel drive - on the contrary, by an increase. Four-wheel drive handles corners better - but at lower speeds. It is desirable to enter a turn on full and rear wheel drive at a constant speed, without braking or accelerating. Coping with an all-wheel drive skid is very difficult.

This is what the car looks like in "from the store".

And so - a car that has undergone factory revision and "cosmetic" tuning of the exterior.

Well, the most important improvement that can be put on a car is a factory one. If, when buying a car, you see a "W" icon next to it, it means that the car has a complete revision kit from the factory. True, it is not cheap at all. For example, the installation of such a kit on a first class car will cost $ 150,000, the second - $ 250,000, the third - $ 350,000. And this is not all the waste, because such an addition can only be put on a fully "developed" machine. The final cost of a first class car is often more than ten times the initial price!

Take the Honda S2000, a $ 35,000 first-class car. After installing a complete set of three levels and improving the cab and body, the price rose to $ 371,000. Well, after the factory revision - right up to $ 521,000! But, for example, the factory revision of a third-level car worth $ 300,000 ultimately rises to $ 912,000.

It is important: You can sell the purchased car for exactly the same amount that you spent on it, all installed add-ons are also taken into account when selling. The only thing that can suffer is nitrous oxide during factory revision. Apparently, the plant believes that such a serious work on the car is incompatible with "street" improvements. The won cars cannot be sold.

Level 1

Cars

There is, perhaps, no definite leader among these cars, there are only obvious outsiders. In terms of handling, I liked the Chevrolet Cobalt SS and Ford Escort RS Cosworth the most. Well, if you buy your first car, win a couple of races, earn money, then sell it and buy a Nissan 350Z, then you will definitely be out of competition. True, it is not subject to factory revision, but it is excellent for drifting. However, I know people whose favorite car was Toyota Corolla GTS for three levels in a row.

Competitions

    Race Coalition - competition in your personal car, several laps on the track. At the next levels, this type of competition is excluded from the general tasks, it is found only in mixed competitions. The maximum number of stars is 25.

    - several identical cars of the same make compete with each other. The race takes place in duel mode and continues until two wins. The car is issued before the start. Limited to Tier 1 vehicles. The maximum number of stars is 20.

    Duel is a competition of pilots. To win, you either need to break away from your opponent for more than five seconds (it is believed that in this case you will no longer be able to catch up), or come to the finish line first.

    It is interesting: rivals are capable of mistakes! If you hang on the tail of the car in front for a long time, the pilot's nerves may not stand it, and he will make a mistake at the entrance to the turn, taking off from the track!

    Time Attack (race against time) - competition in your personal car, the number of laps on the track is limited to three minutes. After this time has elapsed, the last lap starts. The winner is the one with the best lap time of all time. As well as the "race" class, in the next levels it is excluded from the general tasks and occurs only in mixed competitions. The maximum number of stars is 24.

A simple race or race against the clock takes place on the same track. A series of races (or a series of races against the clock) consists of several tracks within a single competition. An additional amount is paid for winning all tracks in the series, usually equal to the amount for winning one track.

As you reach new pilot levels, invite races will open for you. These are not required tasks, but a good chance to make good money at the lowest levels. Quite often, already at the first level, invitations to competitions come in cars of the second and even third levels. The races themselves consist of different types of competitions, which have already been described above and will be listed below, however, a new type will be added that is not in the usual career - knockout race... The action takes place on small tracks, and with each lap the last arriving person leaves the race.

Level 2

Starting from this level, you should have more than enough money to buy two or three cars with their subsequent serious revision at the factory. You can replenish the garage with cars both for the soul with an external revision, and for sports.

Cars

The ambitions of the Porsche Cayman S are a little incomprehensible: the car is more expensive than any other in this class, but it does not handle very well compared to the same Nissan Skyline GT-R ... And this handsome man cannot be finished at the factory, while the Skyline is easy. For lovers of aesthetic pleasure, as well as American-made cars, I will advise you to buy a Ford Shelby GT500 and carry out its complete factory revision. Based on the Ford Mustang, the "charged" version with a branded cobra on the door is one of the best cars in terms of weight-to-power ratio. 540 "horses" with less than two tons of weight - an excellent indicator!

Yes, and such a car in the factory body kit will be controlled very well, quite enough for competitions with cars of the third level.

Competitions

    Mixed Event - consists of a series of simple races and races against the clock in your personal car level 1 or 2. If you take prizes on the podium in each of the races, a prize competition with a strong opponent will open in a duel format. The maximum number of stars is 39.

    Drift - one of the most spectacular types of competitions. You need to beat the accumulated points of the enemy, sending the car to slide. The car is issued before the start. The maximum number of stars is 24.

    Nice, impressive, but disastrously inconvenient to pass on the keyboard !!!

    In truth, drifting is one of the hardest elements in the game. How many bones were washed to the developers on this occasion - do not count! And all due to the fact that on the track you constantly need to dose the gas "at half the pedal travel." How to do it on the keyboard ?! In general, your humble servant honestly tried to pass the game without a steering wheel and pedals, but after a couple of three wasted hours I went to buy a steering wheel. So what to do? You need to go through the game, although before that I was strenuously proving to everyone that the steering wheel is not at all necessary if you just want to enjoy the game and do not belong to professional racers.

    Car Battle - a duel between two cars of the second level. The car is issued before the start. The maximum number of stars is 18.

    Mixed Series (competition: mixed series) - take place in your own car and consist of racing, time trial and drift. If there is a prize place in each of the competitions, an additional competition opens with the strongest rider, which takes place in a duel format. The maximum number of stars is 57.

    USA Series (competition: USA) - racing on your car, but only of American production. Consist of simple races and races against the clock. Based on the results of the prizes in all competitions, a prize race opens with an aggressive opponent in a duel format. The maximum number of stars is 39.

    Japan Series (competition: Japan) - racing in your car. The limitation is a Japanese-made car. They consist of drifting and racing against the clock. When winning prizes in all competitions, you will have a duel with a strong opponent from this series. The maximum number of stars is 39.

    Europe Series (competition: Europe) - the same as the two previous series, limited to a European assembly car, consisting of racing and drifting. The prize for the prizes is a duel with a strong rival of the given series. The maximum number of stars is 39.

Level 3

Cars

The third level is the level of luxury. The entire fleet of Arab sheikhs, the beloved James Bond brand and the pride of American muscle car manufacturers - everything is here. Unfortunately, only a few of them are subject to factory revision.

Lamborghini Murcielago LP640 with the possibility of factory revision is, of course, strong! And this is the car with the highest rating in the class "in stock" version!

True, it was not without a fly in the ointment - four-wheel drive. Lovers of monodrive will most likely be upset by this, but they also have a place to roam. Nissan GT-R, Dodge Viper, Chevrolet Corvette - all can be upgraded at the factory. Personally, in terms of handling, I really liked the fully charged Chevrolet Corvette Z06. But Mercedes-Benz SL65 in tuning from AMG - frankly disappointed with its insufficient cornering control and sluggish acceleration dynamics, so when you get to the battle of cars with the participation of this car - remember these lines.

Competitions

It is rather difficult to identify the car after the finish ...

    Mixed Track - competitions on your car. A long series of time trial and simple races. For places on the podium on all tracks - a duel with an opponent. The maximum number of stars is 76.

    Car Battle - the same as on the second level, but for cars of the third level. The maximum number of stars is 12.

    Manufacturer Competition - the conditions are the same as at the first level. One of the differences is the limitation to cars of level 3. The maximum number of stars is 24.

    USA vs. Europe (American vs European cars) - race against time, simple races, series of simple races and races against time. As in the rest of the confrontations between the countries - rather long races, but victories on them bring good earnings. The maximum number of stars is 48.

    Japan vs. USA (Japanese vs American cars) - Time Trial, Drift, Time Trial Series, Drift Series. The maximum number of stars is 47.

    Europe vs. Japan (European vs Japanese cars) - simple race, drift, simple race series, drift series. The maximum number of stars is 48.

    Endurance (endurance racing) - the longest competition in the game. The total length is from 15 to 70 kilometers. There are only five tracks in the series, the prize for winning each of them is a duel with an opponent. The maximum number of stars is 33.

    The Endurance series is rightfully considered the most exhausting of a career. Three laps along the famous long Nordschleife is another gift. At the same time, the opponents are very, very strong even at low difficulty levels. well and thirty circles on a five-hundred-meter track in the form of an eight-figure Hazyview Eight, and in a few minutes, turn into a mess of cars! Not only is it so crowded there, but also the track intersects in the center.

Level 4

Cars

At this level, you can buy yourself a real racing car, a "supercar". They are not subject to any modifications. True, prices bite.

Cars of the third and fourth levels are a combination of luxury and speed. This is the very subtle line, crossing which the driver will have to abandon the expensive interior trim with dinosaur leather and metal melted from the remains of the Terminator, and sit in the cabin, from which all unnecessary things have been removed for the sake of Her Majesty Speed. And if the third level is still a little before features, then the fourth is a small step per to hell. Where a herd of 1000 horses and Spartan conditions are not considered to be something out of the ordinary. Well, maybe a little bit of phoenix skin on the dashboard. And the stitching of sports seats from silkworm threads brought from China several centuries ago. But no more!

The podium of the final races as a display of the level of the fourth class cars.

The Bugatti Veyron is currently the most powerful vehicle on earth that is allowed to travel on public roads. True, the game indicates the power of 1000 hp, but I will allow myself to correct - 1001 hp. The designers set themselves the task of breaking the psychological mark of one thousand horsepower, and they succeeded. However, the engine had to be made appropriate - 16.4 liters! These are two buckets, by the way. The second car is the Pagani Zonda R. It has a quarter less power than the Bugatti, but its weight is 678 kilograms less! In terms of weight-to-power ratio, 1.89 (Bugatti) to 1.61 (Pagani) wins the Zonda R.

Such a difference in numbers is a huge gap! Sometimes the case is decided by hundredths, but here the gap is more than two tenths. And the Pagani Zonda R is rear-wheel drive, while the Bugatti is full. This is also reflected in the game. Almost any race in which these two cars participate ends up with either a Pagani or a Bugatti. Much more often the first. Imbalanced, so to speak.

Competitions

    Manufacturer Competition - the conditions are the same as at the first and third levels. One of the differences is the limitation to cars of level 4. The maximum number of stars is 24.

    Car Battle - the same as on the third level, but for the cars of the fourth level. The maximum number of stars is 12.

    Works Competition - your personal car, the level is unlimited. The competition consists of two races and three series of races. If you win on all tracks, you will have access to a duel with a strong opponent. The maximum number of stars is 81.

    It is important: the remaining duels will take place with a really strong opponent who practically does not allow himself to make mistakes. In this case, there are two options - either try to knock out the opponent at one of the first turns and thus break away from him for the regular five seconds, or try to go through the entire track as accurately as possible, catching up with the opponent closer to the end of the track.

    Supercars Competition (competition of cars of the fourth class) - the rules are the same as in the competition of factory-modified cars, as well as the duel - the reward for places on the podium. The maximum number of stars is 81.

    Manufacturer Competition - this time you will not be given a car, in order to earn stars and points, you will have to provide the car to start yourself. The class and level of refinement of the car is not important. The competition consists of five races. You will need cars of Posche, Lamborghini, Aston Martin, BMW, Nissan brands. The maximum number of stars is 30.

    Works vs. Supercars Championship - consists of two races and three series of races. Takes place on your car. The maximum number of stars is 78.


Well, that's all, all the series of races are left behind, the necessary experience has been gained, your favorite cars have been determined, there is money, the garage is packed to capacity ... It's time to move to the top league - NFS World Tour.

NFS World Tour

There will be no new cars here, the main task at this stage is to get to the NFS World Championship. To do this, you need to go through two series of races USA and World. In fact, there is nothing new in these races, even the difficulty is not high, we managed to pass them all on the first try. I will not deny that in the previous stages, some races had to be started over more than a dozen times.

    NFS Live: USA Series (American Series) - any of your cars of 1-4 levels, a series of races on four tracks with five laps each. The maximum number of stars is 20.

    NFS Live: World Series (World Series) - the rules are the same as in the American series. The only difference is that the series consists of five runs, five laps on four tracks and one full lap on the Nordschleife. The maximum number of stars is 25.

    NFS World Championship - the last race in the storyline. A simple five-lap race. Quite an easy track, rivals are not more difficult than in the previous levels, in general, no difficulties arise. It is not even clear why there was so much pathos. The maximum number of stars is 6.

After the final credits of the game went, to be honest, it seemed to me that something was not given to me. Or I overlooked something. Somehow everything turned out crumpled ... No, in no way is it bad, but it was the feeling of incompleteness that haunted me. It is clear that this strange career construction was partly to blame, but there was still something else.

A little later, I realized what was the matter. In a multiplayer game.

Having run over a lot with virtual rivals, now you can easily go to the competition with real rivals. What, in fact, am I going to do as soon as this text is finished. Well, maybe not quite right away, first I'll earn the remaining stars. True, why do I need them now, I don’t know yet, apparently for self-affirmation ...

A few words about the soundtrack ... Of course, basically on the track you need to listen to the sound of the engine so that you can navigate it to change gears. But where in the modern world without a high-quality soundtrack! I remember this has always been a hallmark of the Need for Speed ​​games. This time Electronic Arts included in the list of songs, among which there were even The Prodigy, the Russian group TOKIO with the song "Catch Up". Well, let's be happy for the guys. Quite a dynamic song, quite in the spirit of the game. And on the whole, everything turned out as expected. Nothing superfluous, the ear does not hurt. And even if it did cut, nothing prevents you from turning off the music and enjoying the juicy sound of the engine and the squeal of tires. But for me personally, the best game in the series in terms of music is still NFS: Underground 2.

Although the taste and color of all markers are different ...

But a large number of cars is not only a plus, but in some ways a minus of the game. If earlier each of a relatively small set of cars was unique in its own way, now it is quite difficult to feel the difference between them. Undoubtedly, there are absolute leaders, as well as absolute outsiders - but now it often boils down to the fact that “ I have a Pagani Zonda R and ten other cars in full body kit, which are simply beautiful».

On the net, some have already called the game a simulator - yet this is not so. Rather, "arcade racing with simulator elements." Yes, precise chassis and steering settings are present (although many will not even get into these settings), a body kit system, improved engine and suspension characteristics, and so on are also present. If desired, each player can customize the control so that it looks very similar to a real car, and it will not be easy to drive it on the track. But the car, even when controlled with the steering wheel (and not on the keyboard), behaves a little "arcade". So the title "simulator" is clearly not deserved by the game.

On the other hand, do we need it? A little bit of simplicity hasn't bothered anyone yet. Would we like Shift if we had to get used to the controls within a week or two?

Guides - Need for Speed ​​SHIFT Guide & Walkthrough

Need for Speed: Shift, scary to think, is the thirteenth game in the series! And if we count the "special editions" of the first and second parts, it is the fifteenth. Solid numbers, and the reputation of the series is solid, albeit peculiar. Will they be acquitted this time?

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Manuals

Shift - from English "change, change, shift".

Need for Speed: Shift, scary to think, is the thirteenth game in the series! And if we count the "special editions" of the first and second parts, it is the fifteenth. Solid numbers, and the reputation of the series is solid, albeit peculiar. Will they be acquitted this time? We'll decide now.

In principle, the ordinal number is not so important, it is interesting that, as has been the custom for a long time, each odd part turns out to be very, very interesting, in contrast to the ambiguous even parts. Shift is no exception. Gone are the attempts to make an action movie based on the game, forgotten underground gangs, half-naked Hollywood beauties in every second frame and other husks that intersect with racing simulators insofar as. It's time for speed, nervous tension, tight corners and a huge number of real racing cars.

No, of course, what a race without charming ladies before the race! .. But they will appear only to hold the flag or the logo of the race before the start. And no movie scenes! Everything is on an honest schedule.

At the very beginning of the game, your invisible assistant, who, apparently, is also your manager, somehow got hold of a BMW M3 car for a couple of starting races.

First, you will try it in the starting race, which will not give any advantages, it will only help determine your level and driving style. At the end of the test circle, the assistant will offer you a list of game difficulty and controls for approval. You should not take them right away, the test circle is too short, it is better to drive it several times in order to understand the physics of driving. Follow the path shown by the arrows - this is the ideal direction of travel.

It is interesting: the ideal trajectory (if you have not turned it off) helps you complete the track in the shortest possible time. Thanks to the flowers, you can choose the right speed setting. When the arrows are green, calmly add gas, if they turn yellow, release the pedal so as not to fly out of the trajectory. Red corridor - slow down, your speed is too high!

From the hints on the track, the driver, of course, also has a map that displays the current position of the car. It is located in the lower left corner of the screen, but at the same time it is so pale that it is rather difficult to notice it right away. For example, I noticed her only after twenty races. But in vain. A very useful thing!

It is best not to turn off the auxiliary systems of directional stability (ABS, APS) when setting the difficulty of the game; the first cars are prone to drifts, and constantly flying off the track is a loss of points and money. It is also best not to turn off forced braking along the ideal trajectory at first. Before the corners marked in red, the car itself will release the gas. This will help you get used to the physics of the game faster. Starting from the second level, if you want to feel complete control over the car, it is better to disable this function.

After a test drive and determining the optimal parameters, you will have to take part in the first race - all in the same BMW M3. After this competition, the car will have to be returned, and you will have to buy your own vehicle. For winning the first race, you will receive from 23 to 40 thousand dollars, which is enough to buy almost any car of the first level. In addition to money, you will earn up to three stars, which help unlock new stages of the game, and pilot profile points, which increase the personal level of the pilot.

The main goal is an invitation to the Need for Speed ​​championship. You will gain access to it only after you get enough stars and open races of all four levels. .

Note that even before the end of the first level, I already had access to the third level of competitions and cars. And by the middle of the second I received an invitation to the championship. To do this, it is enough to complete each race with the maximum number of stars, which is not so difficult at the initial levels. But the pilot profile points are awarded almost parallel to the passage of the races. The maximum personal driver level is fifty. Each new personal level you open gives you some kind of promotion, sponsorship money, extra space for your car in the garage, access to new paint for your car, and so on. Every tenth level also gives a prize car that cannot be used in career races, only on quick races out of rating.

Doubtful promotion, to be honest, especially since these cars are just copies of those that can be bought, but with some improvements. Improvements, however, can also be installed for money.

Pilot career

Stars

The main thing in a pilot's career. The more stars you get from each race, the faster you will gain access to new tasks and new levels. In any race, it is possible to earn at least three stars by taking first place. Accordingly, after finishing the second, you get two stars out of three, finishing the third - only one. Most tracks also have side quests, which can be completed to get up to three more stars. You cannot get the same star twice, but you can try to go through the track again to get the rest.

All side quests to earn stars

Score a certain number of points- two stars are given, the first for the number of points equal to N, the second - for the number of points equal to N, multiplied by two.

Speed ​​limit- overcome the set speed.

Slip - perform the specified number of skid turns.

Lap time- beat the specified lap time.

Trajectory - go 75 percent of the circle on an ideal trajectory.

Clean circle- go around the circle without going off the track.

Drift time (for "drift" races)- stay in a skid for a certain number of seconds.

Knock out rivals- push a certain number of cars off the track, while remaining within the track.

Slip time - skid a turn, staying in it for a certain number of seconds.

Circle leader- stay in first place for a full circle

Perfect turns- complete all turns at the master level.

Player Profile Points

They are credited during the race and give the opportunity, in addition to receiving stars, to unlock new personal pilot levels. You can behave on the track both aggressively and accurately, regardless of the driving style, the points are summed up. Usually, the ratio of points of aggression and accuracy is somewhere between one and two and a half. Although if you set a goal for yourself, you can drive the track completely accurately. Completely aggressive is impossible, because, one way or another, you will have to cross the corners and the ideal trajectory. A complete list of rewards for gaining new levels: money, prize cars, extra garage spaces, new paint for cars, new wheels, new body applications and invitations to races outside the storyline.

Here, in fact, is the whole set that opens up step by step on the way to the top of your career. And if for reaching the second level you will receive 15,000 dollars, then for reaching the fiftieth level - already two million. However, with a successful career and first places in most races, there will be no shortage of money, there will rather be a problem with free spaces in the garage.

Aggressiveness

Knocking an opponent off the track- in this case, you yourself must stay within the limits of the track.

Dirty overtaking - overtake your opponent, hitting him at the same time.

Slip Stream - hang on your opponent's tail.

Push- hitting an enemy car.

Blocking- do not let the car following you overtake you.

Head-on collision - collision of two cars on an oncoming course. Quite a rare occurrence in the race.

Slip- go through a turn with a skid without flying off the track.

Accuracy

Clean sector- passing part of the route without going beyond its limits and collisions.

Limiting speed- set the maximum speed on the track.

Exact trajectory- follow the direction of the ideal trajectory.

Masterful twist- entering a turn at maximum speed, accurate passage of an ideal trajectory, exit from a turn without skidding.

Clean overtaking- overtaking an opponent without contact with him and without leaving the track.

It is interesting: in mass start races, try to get the maximum points for aggression first, and when you are out in the lead - drive carefully.

Cars and missions in the game

The game has four levels. Each level has its own class of cars. A lower class can be used at a higher level, on the contrary - in no way. The choice of cars is quite extensive. Prices at the first level range from $ 18,000 to $ 46,000. The price range of the second level is from $ 50,000 to $ 110,000. The third level is from $ 120,000 to $ 300,000. Well, on the fourth, you will have to fork out in the amount of $ 420,000 to $ 1,200,000. Although the cars of the fourth class have one indisputable advantage - they do not need to be modified, they are already in the maximum configuration. But on the improvements of the first three classes will have to spend a tidy sum.

Each of the machines can be modified according to your capabilities. Putting nitrous oxide, lightening the body, installing a new body kit, new wheels, reinforcing the suspension, brakes, and so on - this can be done with any car of the first three classes. "Developing" a first-level car is the longest task. There are three revision levels in total. The second class car of the first stage does not need any revision, just as the car of the third class does not need the first two stages.

Not all cars are suitable for nitrous oxide installation and drift rework. Is it possible to install them on the model you like - see the list of cars. 4WD and RWD cars are not suitable for drifting at all.

It is important: vehicle drive is the key to cornering control. Rear-wheel drive is removed from the skid by throttle release, front-wheel drive - on the contrary, by an increase. Four-wheel drive handles corners better - but at lower speeds. It is desirable to enter a turn on full and rear wheel drive at a constant speed, without braking or accelerating. Coping with an all-wheel drive skid is very difficult.

Well, the most important improvement that can be put on a car is a factory one. If, when buying a car, you see a "W" icon next to it, it means that the car has a complete revision kit from the factory. True, it is not cheap at all. For example, the installation of such a kit on a first class car will cost $ 150,000, the second - $ 250,000, the third - $ 350,000. And this is not all the waste, because such an addition can only be put on a fully "developed" machine. The final cost of a first class car is often more than ten times the initial price!

Take the Honda S2000, a $ 35,000 first-class car. After installing a complete set of three levels and improving the cab and body, the price rose to $ 371,000. Well, after the factory revision - right up to $ 521,000! But, for example, the factory revision of a third-level car worth $ 300,000 ultimately rises to $ 912,000.

It is important: You can sell the purchased car for exactly the same amount that you spent on it, all installed add-ons are also taken into account when selling. The only thing that can suffer is nitrous oxide during factory revision. Apparently, the plant believes that such a serious work on the car is incompatible with "street" improvements. The won cars cannot be sold.

Level 1

Cars

Production: Europe

Weight: 1 810 kg

Drive: full

Price: $ 42,000

BMW 135i Coupe

Production: Europe

Weight: 1 533 kg

Drive: rear

Price: $ 35,000

Ford Escort RS Cosworth

Production: Europe

Weight: 1 360 kg

Drive: full

Price: $ 22,000

Honda civic si

Production: Japan

Weight: 1 309 kg

Drive: front

Price: $ 21,000

Available upgrades: nitrous oxide

Infiniti G35 (V35)

Production: Japan

Weight: 1 550 kg

Drive: rear

Price: 44000 $

Available upgrades: nitrous oxide, drift

Mazda RX-8

Production: Japan

Weight: 1 392 kg

Drive: rear

Price: $ 27,000

Nissan 240SX (S13)

Production: Japan

Weight: 1 224 kg

Drive: rear

Price: $ 18,000

Available upgrades: nitrous oxide, drift

Nissan Skyline 2000GT-R (C10)

Production: Japan

Weight: 1 100 kg

Drive: rear

Price: $ 18,000

Available upgrades: nitrous oxide, factory revision

SCION tC

Production: America

Weight: 1 318 kg

Drive: front

Price: $ 20,000

Available upgrades: nitrous oxide

Toyota Corolla GTS (AE86)

Production: Japan

Weight: 880 kg

Drive: rear

Price: $ 18,000

Available upgrades: nitrous oxide, factory revision, drift

Volkswagen Sirocco

Production: Europe

Weight: 1 350 kg

Drive: front

Price: $ 27,000

Available upgrades: nitrous oxide, factory revision

There is, perhaps, no definite leader among these cars, there are only obvious outsiders. In terms of handling, I liked the Chevrolet Cobalt SS and Ford Escort RS Cosworth the most. Well, if you buy your first car, win a couple of races, earn money, then sell it and buy a Nissan 350Z, then you will definitely be out of competition. True, it is not subject to factory revision, but it is excellent for drifting. However, I know people whose favorite car was Toyota Corolla GTS for three levels in a row.

Competitions

Race Coalition- competition in your personal car, several laps on the track. At the next levels, this type of competition is excluded from the general tasks, it is found only in mixed competitions. The maximum number of stars is 25.

- several identical cars of the same make compete with each other. The race takes place in duel mode and continues until two wins. The car is issued before the start. Limited to Tier 1 vehicles. The maximum number of stars is 20.

Duel is a competition of pilots. To win, you either need to break away from your opponent for more than five seconds (it is believed that in this case you will no longer be able to catch up), or come to the finish line first.

It is interesting: rivals are capable of mistakes! If you hang on the tail of the car in front for a long time, the pilot's nerves may not stand it, and he will make a mistake at the entrance to the turn, taking off from the track!

Time Attack (race against time)- competition in your personal car, the number of laps on the track is limited to three minutes. After this time has elapsed, the last lap starts. The winner is the one with the best lap time of all time. As well as the "race" class, in the next levels it is excluded from the general tasks and occurs only in mixed competitions. The maximum number of stars is 24.

A simple race or race against the clock takes place on the same track. A series of races (or a series of races against the clock) consists of several tracks within a single competition. An additional amount is paid for winning all tracks in the series, usually equal to the amount for winning one track.

As you reach new pilot levels, invite races will open for you. These are not required tasks, but a good chance to make good money at the lowest levels. Quite often, already at the first level, invitations to competitions come in cars of the second and even third levels. The races themselves consist of different types of competitions, which have already been described above and will be listed below, however, a new type will be added that is not in the usual career - knockout race... The action takes place on small tracks, and with each lap the last arriving person leaves the race.

Level 2

Starting from this level, you should have more than enough money to buy two or three cars with their subsequent serious revision at the factory. You can replenish the garage with cars both for the soul with an external revision, and for sports.

Cars

BMW M3 E36

Production: Europe

Weight: 1 460 kg

Drive: rear

Price: $ 50,000

Available upgrades: nitrous oxide, factory revision, drift

BMW M3 E92

Production: Europe

Weight: 1 680 kg

Drive: rear

Price: $ 80,000

Available upgrades: nitrous oxide

Chevrolet Camaro SS

Production: America

Weight: 1 705 kg

Drive: rear

Price: $ 85,000

Available upgrades: nitrous oxide, factory revision

Ford Shelby GT500

Production: America

Weight: 1 780 kg

Drive: rear

Price: $ 90,000

Available upgrades: nitrous oxide, factory revision, drift

Mazda RX-7

Production: Japan

Weight: 1 260 kg

Drive: rear

Price: $ 65,000

Available upgrades: nitrous oxide, factory revision, drift

Mitsubishi Lance Evolution

Production: Japan

Weight: 1 520 kg

Drive: full

Price: $ 55,000

Available upgrades: nitrous oxide, factory revision

Nissan Silvia spec.R AERO (S15)

Production: Japan

Weight: 1 240 kg

Drive: rear

Price: $ 55,000

Available upgrades: nitrous oxide, factory revision, drift

Porsche cayman s

Production: Europe

Weight: 1 340 kg

Drive: rear

Price: $ 110,000

Available upgrades: nitrous oxide

The ambitions of the Porsche Cayman S are a little incomprehensible: the car is more expensive than any other in this class, but it does not handle very well compared to the same Nissan Skyline GT-R ... And this handsome man cannot be finished at the factory, while the Skyline is easy. For lovers of aesthetic pleasure, as well as American-made cars, I will advise you to buy a Ford Shelby GT500 and carry out its complete factory revision. Based on the Ford Mustang, the "charged" version with a branded cobra on the door is one of the best cars in terms of weight-to-power ratio. 540 "horses" with less than two tons of weight - an excellent indicator!

Yes, and such a car in the factory body kit will be controlled very well, quite enough for competitions with cars of the third level.

Competitions

Mixed Event- consists of a series of simple races and races against the clock in your personal car level 1 or 2. If you take prizes on the podium in each of the races, a prize competition with a strong opponent will open in a duel format. The maximum number of stars is 39.

Drift - one of the most spectacular types of competitions. You need to beat the accumulated points of the enemy, sending the car to slide. The car is issued before the start. The maximum number of stars is 24.

In truth, drifting is one of the hardest elements in the game. How many bones were washed to the developers on this occasion - do not count! And all due to the fact that on the track you constantly need to dose the gas "at half the pedal travel." How to do it on the keyboard ?! In general, your humble servant honestly tried to pass the game without a steering wheel and pedals, but after a couple of three wasted hours I went to buy a steering wheel. So what to do? You need to go through the game, although before that I was strenuously proving to everyone that the steering wheel is not at all necessary if you just want to enjoy the game and do not belong to professional racers.

Car Battle- a duel between two cars of the second level. The car is issued before the start. The maximum number of stars is 18.

Mixed Series (competition: mixed series)- take place in your own car and consist of racing, time trial and drift. If there is a prize place in each of the competitions, an additional competition opens with the strongest rider, which takes place in a duel format. The maximum number of stars is 57.

USA Series (competition: USA)- racing on your car, but only of American production. Consist of simple races and races against the clock. Based on the results of the prizes in all competitions, a prize race opens with an aggressive opponent in a duel format. The maximum number of stars is 39.

Japan Series (competition: Japan)- racing in your car. The limitation is a Japanese-made car. They consist of drifting and racing against the clock. When winning prizes in all competitions, you will have a duel with a strong opponent from this series. The maximum number of stars is 39.

Europe Series (competition: Europe)- the same as the two previous series, limited to a European assembly car, consisting of racing and drift. The prize for the prizes is a duel with a strong rival of the given series. The maximum number of stars is 39.

Level 3

Cars

The third level is the level of luxury. The entire fleet of Arab sheikhs, the beloved James Bond brand and the pride of American muscle car manufacturers - everything is here. Unfortunately, only a few of them are subject to factory revision.

Aston Martin V8 Vantage N400

Production: Europe

Weight: 1 630 kg

Drive: rear

Price: $ 130,000

Available upgrades: no

Chevrolet Corvette Z06

Production: Europe

Weight: 1 420 kg

Drive: rear

Price: $ 210,000

Available upgrades: factory revision

Production: America

Weight: 1 570 kg

Drive: rear

Price: $ 220,000

Available upgrades: no

Lamborghini Murcielago LP640

Production: Europe

Weight: 1 650 kg

Drive: full

Price: $ 300,000

Available improvements: factory revision.

Mercedes-Benz SL65 AMG

Production: Europe

Weight: 1 867 kg

Drive: rear

Price: $ 140,000

Available upgrades: no

Nissan GT-R specV (R35)

Production: Japan

Weight: 1 675 kg

Drive: full

Price: $ 225,000

Available upgrades: no

Porsche 911 GT3 RS

Production: Europe

Weight: 1 325 kg

Drive: rear

Price: $ 160,000

Available upgrades: no

Lamborghini Murcielago LP640 with the possibility of factory revision is, of course, strong! And this is the car with the highest rating in the class "in stock" version!

True, it was not without a fly in the ointment - four-wheel drive. Lovers of monodrive will most likely be upset by this, but they also have a place to roam. Nissan GT-R, Dodge Viper, Chevrolet Corvette - all can be upgraded at the factory. Personally, in terms of handling, I really liked the fully charged Chevrolet Corvette Z06. But Mercedes-Benz SL65 in tuning from AMG - frankly disappointed with its insufficient cornering control and sluggish acceleration dynamics, so when you get to the battle of cars with the participation of this car - remember these lines.

Competitions

Mixed Track- competition in your car. A long series of time trial and simple races. For places on the podium on all tracks - a duel with an opponent. The maximum number of stars is 76.

Car Battle- the same as on the second level, but for cars of the third level. The maximum number of stars is 12.

Manufacturer Competition - the conditions are the same as at the first level. One of the differences is the limitation to cars of level 3. The maximum number of stars is 24.

USA vs. Europe (American vs European cars)- race against time, simple races, series of simple races and races against time. As in the rest of the confrontations between the countries - rather long races, but victories on them bring good earnings. The maximum number of stars is 48.

Japan vs. USA (Japanese vs American cars)- Time Trial, Drift, Time Trial Series, Drift Series. The maximum number of stars is 47.

Europe vs. Japan (European vs Japanese cars)- simple race, drift, simple race series, drift series. The maximum number of stars is 48.

Endurance (endurance racing)- the longest competition in the game. The total length is from 15 to 70 kilometers. There are only five tracks in the series, the prize for winning each of them is a duel with an opponent. The maximum number of stars is 33.

The Endurance series is rightfully considered the most exhausting of a career. Three laps along the famous long Nordschleife is another gift. At the same time, the opponents are very, very strong even at low difficulty levels. well and thirty circles on a five-hundred-meter track in the form of an eight-figure Hazyview Eight, and in a few minutes, turn into a mess of cars! Not only is it so crowded there, but also the track intersects in the center.

Level 4

Cars

At this level, you can buy yourself a real racing car, a "supercar". They are not subject to any modifications. True, prices bite.

Cars of the third and fourth levels are a combination of luxury and speed. This is the very subtle line, crossing which the driver will have to abandon the expensive interior trim with dinosaur leather and metal melted from the remains of the Terminator, and sit in the cabin, from which all unnecessary things have been removed for the sake of Her Majesty Speed. And if the third level is still a little before features, then the fourth is a small step per to hell. Where a herd of 1000 horses and Spartan conditions are not considered to be something out of the ordinary. Well, maybe a little bit of phoenix skin on the dashboard. And the stitching of sports seats from silkworm threads brought from China several centuries ago. But no more!

Koenigsegg CCX

Production: Europe

Weight: 1 300 kg

Drive: rear

Price: $ 1,000,000

Available upgrades: no

2007 Lexus LF-A Concept

Production: Japan

Weight: 1 520 kg

Drive: rear

Price: 420,000 $

Available upgrades: no

Mercedes-Benz SLR McLaren 722 Edition

Production: Europe

Weight: 1 768 kg

Drive: rear

Price: $ 500,000

Available upgrades: no

Pagani zonda r

Production: Europe

Weight: 1 210 kg

Drive: rear

Price: $ 1,100,000

Available upgrades: no

The Bugatti Veyron is currently the most powerful vehicle on earth that is allowed to travel on public roads. True, the game indicates the power of 1000 hp, but I will allow myself to correct - 1001 hp. The designers set themselves the task of breaking the psychological mark of one thousand horsepower, and they succeeded. However, the engine had to be made appropriate - 16.4 liters! These are two buckets, by the way. The second car is the Pagani Zonda R. It has a quarter less power than the Bugatti, but its weight is 678 kilograms less! In terms of weight-to-power ratio, 1.89 (Bugatti) to 1.61 (Pagani) wins the Zonda R.

Such a difference in numbers is a huge gap! Sometimes the case is decided by hundredths, but here the gap is more than two tenths. And the Pagani Zonda R is rear-wheel drive, while the Bugatti is full. This is also reflected in the game. Almost any race in which these two cars participate ends up with either a Pagani or a Bugatti. Much more often the first. Imbalanced, so to speak.

Competitions

Manufacturer Competition- conditions are the same as for the first and third levels. Among the differences is the limitation to cars of level 4. The maximum number of stars is 24.

Car Battle- the same as on the third level, but for the cars of the fourth level. The maximum number of stars is 12.

Works Competition- your personal car, the level is unlimited. The competition consists of two races and three series of races. If you win on all tracks, you will have access to a duel with a strong opponent. The maximum number of stars is 81.

It is important: the remaining duels will take place with a really strong opponent who practically does not allow himself to make mistakes. In this case, there are two options - either try to knock out the opponent at one of the first turns and thus break away from him for the regular five seconds, or try to go through the entire track as accurately as possible, catching up with the opponent closer to the end of the track.

Supercars Competition (competition of cars of the fourth class)- the rules are the same as for the competition of factory-modified cars, as well as the duel - the reward for places on the podium. The maximum number of stars is 81.

Manufacturer Competition - this time you will not be given a car, in order to earn stars and points, you will have to provide the car to start yourself. The class and level of refinement of the car is not important. The competition consists of five races. You will need cars of Posche, Lamborghini, Aston Martin, BMW, Nissan brands. The maximum number of stars is 30.

Works vs. Supercars Championship- consists of two races and three series of races. Takes place on your car. The maximum number of stars is 78.

Well, that's all, all the series of races are left behind, the necessary experience has been gained, your favorite cars have been determined, there is money, the garage is packed to capacity ... It's time to move to the top league - NFS World Tour.

NFS World Tour

There will be no new cars here, the main task at this stage is to get to the NFS World Championship. To do this, you need to go through two series of races USA and World. In fact, there is nothing new in these races, even the difficulty is not high, we managed to pass them all on the first try. I will not deny that in the previous stages, some races had to be started over more than a dozen times.

NFS Live: USA Series (American Series)- any of your cars of 1-4 levels, a series of races on four tracks with five laps each. The maximum number of stars is 20.

NFS Live: World Series (World Series)- the rules are the same as in the American series. The only difference is that the series consists of five runs, five laps on four tracks and one full lap on the Nordschleife. The maximum number of stars is 25.

NFS World Championship- the last race in the storyline. A simple five-lap race. Quite an easy track, rivals are not more difficult than in the previous levels, in general, no difficulties arise. It is not even clear why there was so much pathos. The maximum number of stars is 6.


After the final credits of the game went, to be honest, it seemed to me that something was not given to me. Or I overlooked something. Somehow everything turned out crumpled ... No, in no way is it bad, but it was the feeling of incompleteness that haunted me. It is clear that this strange career construction was partly to blame, but there was still something else.

A little later, I realized what was the matter. In a multiplayer game.

Having run over a lot with virtual rivals, now you can easily go to the competition with real rivals. What, in fact, am I going to do as soon as this text is finished. Well, maybe not quite right away, first I'll earn the remaining stars. True, why do I need them now, I don’t know yet, apparently for self-affirmation ...

A few words about the soundtrack ... Of course, basically on the track you need to listen to the sound of the engine so that you can navigate it to change gears. But where in the modern world without a high-quality soundtrack! I remember this has always been a hallmark of the Need for Speed ​​games. This time Electronic Arts included in the list of songs, among which there were even The Prodigy, the Russian group TOKIO with the song "Catch Up". Well, let's be happy for the guys. Quite a dynamic song, quite in the spirit of the game. And on the whole, everything turned out as expected. Nothing superfluous, the ear does not hurt. And even if it did cut, nothing prevents you from turning off the music and enjoying the juicy sound of the engine and the squeal of tires. But for me personally, the best game in the series in terms of music is still NFS: Underground 2.

Although the taste and color of all markers are different ...

But a large number of cars is not only a plus, but in some ways a minus of the game. If earlier each of a relatively small set of cars was unique in its own way, now it is quite difficult to feel the difference between them. Undoubtedly, there are absolute leaders, as well as absolute outsiders - but now it often boils down to the fact that “ I have a Pagani Zonda R and ten other cars in full body kit, which are simply beautiful».

On the net, some have already called the game a simulator - yet this is not so. Rather, "arcade racing with simulator elements." Yes, precise chassis and steering settings are present (although many will not even get into these settings), a body kit system, improved engine and suspension characteristics, and so on are also present. If desired, each player can customize the control so that it looks very similar to a real car, and it will not be easy to drive it on the track. But the car, even when controlled with the steering wheel (and not on the keyboard), behaves a little "arcade". So the title "simulator" is clearly not deserved by the game.

On the other hand, do we need it? A little bit of simplicity hasn't bothered anyone yet. Would we like Shift if we had to get used to the controls within a week or two?