How to complete the game Aaron Crane. Pictures come to life. Aaron Crane: Pictures Come to Life - Free Download Game Aaron Crane Walkthrough

Here's a complete walkthrough guide for Aaron Crane: Paintings Come Alive Walkthrough.
If you still have questions about how to complete the game "Aaron Crane. Pictures come to life" - write on the forum.

Part I
* all pictures are enlarged by clicking on them
Pick up the note (A) from the ground and read: "This portal will help you travel to the next location.".
Turn left.
Take an orange pebble(In and shovel(WITH).

Follow the arrow to the right 2 times.
Take green pebble(D) and part of the bridge 1(E).
Walk right again.
Use the shovel near two stones to dig out the purple pebble(F).
Return to the door, left twice.
Examine the layout of the stones on the fence.
Examine the rock in the sand under the diagram. Lay out the found stones in accordance with the scheme (after solving, close this place by clicking the cross in the upper right corner).

The chain on the door will disappear, go forward to the portal.
Take part of the bridge and rope.

Back out and then turn right 2 times towards the house.
Hook the rope onto the hook on the roof of the house.
Climb to the roof to the dovecote. Take part of the bridge 2(M) and coal(L).

Go down from the roof and follow the arrow to the left 3 times to the stream.
Install by the stream first 2 parts of the bridge(railing) and then the rest part of the bridge.
Go across the bridge.
Take crowbar(Oh) and valve(R).

Go to the house.
Use crowbar to rip off three nailed boards.
Open the door and enter the house.
Examine the dresser in the lower right corner.
Take from the bowl bread... Open the pot lid and take nuts.

Go outside and climb the rope to the roof.
Give back bread pigeon, and when he starts to eat - take away key.

Go downstairs and enter the house.
Key open the drawer in the upper left corner. Take away wrench.
Turn the lever (near the wrench) - the door of the bedside table will open, take statue.

Leave the house and go to the bridge.
Install statue near the fountain - on the other side of the stream will appear empty vial... Cross the bridge and take it.
Click on the fountain - it will turn and lilac water will pour out of it. Bring to the stream empty vial, To obtain full vial.

Follow the arrow to the right 2 times to the dry pond.
Slide over the tube (A) nuts and then attach valve... Fasten the valve wrench.
The pond will fill with water.
Click on the fish 3 times and take away stick(IN).

Go back to the house.
Hit with a stick into a gong - it will turn over.
Examine it for a mini-game.
Rotate the rings until you complete the drawing.
Two letters will appear under the gong - K and M.

Examine the dresser in the lower right corner.
Examine the top drawer with the code.
A puzzle will open.
In the center, put the letters that you saw under the gong - K and M. And on the sides of these letters - objects starting with these letters (dagger and key; mask and mouse).
Take from the opened box lighter.

Put coal into the brazier in the corner of the room (I) and light the fire with lighters.
Empty the contents full bubble into the brazier.
Examine the painting (J) and assemble the puzzle.
After the solution, the symbols of the zodiac signs will appear on the wall - Gemini, Scorpio and Libra.

Go to the portal and zoom in.
Set the arrows so that they point to the desired zodiac signs: Gemini, Scorpio and Libra.
Click on the portal.

Part II

Follow the arrow to the right 2 times to the crocodile pool.
Take leash with ate (A).
Return to the gate, open it and go to the house.
Throw leash on the dog (B).
Take button(C) and mirror(D).

Return to the crocodile pool.
Insert into the round groove button and click it.
Take away light bulb.

Return to the house, go to the door and turn left.
Insert light bulb into the lantern.
Throw the basket off the bench and take glove.
Use glove to remove the stuck in the bench knife.

Walk left to the penguin.
With a knife cut the pumpkin and take the second mirror.

Return to the crocodile pool.
Place the mirrors in the recesses on the edge of the pool and turn them so that the beam of light falls on the crocodile.
Take away coin(M) out of the mouth.

Return to the gate.
Insert coin into the slot on the mailbox.
Click on the mailbox to play a mini-game. Click on the pictures below and on the coin and select the images in the bottom row that match the meaning of the images in the top row.
After solving, take from the opened box piece of puzzle(R).

Go to the crocodile pool and turn left through the arched passage (Q).
Insert into the recess on the door piece of puzzle(R). Come inside.

Take lever arm(U) and glasses(T).
The girl will ask you to bring her a rod.

Go to the penguin and put on it glasses.
Take from the penguin's beak puzzle piece 1.

Exit the gate and turn right to the painting on the wall.
Use knife in the picture, and then zoom in on it and collect the puzzle.

Insert lever arm into the hole behind the painting (X) and click on it.
Pick up the fallen statue piece of puzzle 2(Y).
Return to the house and zoom in on the front door. Insert round 2 puzzle pieces into empty slots. Click on the door to open a puzzle.
Swap the discs according to the color of the arrows. Click on the arrows to rotate the discs and restore the pattern.

After completing the mini-game, enter the house.
Examine the candle beside the ottoman for a puzzle. Turn the rings to complete the pattern.

The stone door will rise, and the statue behind it will ask you to bring her a mace.
Take from the shelf on the left rag.

Go to the penguin.
Give it to him rag to wipe off misted glasses.
After that, the penguin will show you the way with a wing - go in this direction to the portal.
Take away mace.

Return to the house.
Give back mace statue in a dark niche. In return, you will receive wand.

Go to the girl's tower.
Give it to the girl wand and she will "draw" the signs of the zodiac on the wall: Gemini, Sagittarius, Aries.

Go to the portal for the penguin.
Just like last time, place the necessary signs and click on them.
Go to the portal.


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If you are far over twenty, and you are not interested in all sorts of shooting games and collecting treasures, then the next offer from our game portal should definitely please you. In this game you will have to use your brains well and find the only correct solution. This novelty is designed specifically for those for whom high intelligence is much preferable to being able to quickly press keys and buttons.

Aaron's father is an artist who paints strange images from his subconscious. A month ago, he disappeared, and now Aaron finds an unknown address in one of his paintings. Thinking that it might have something to do with the disappearance, he decides to visit the place. When he gets there, he enters a gloomy corridor and sees his father's reflection in one of the doors. Suddenly the reflection breaks and the door opens ... Aaron finds himself in a fantastic world of paintings that have come to life. Help Aaron find his father and unravel the secrets of his paintings.

Features of the game:

  • Exciting plot
  • Realistic graphics
  • Many locations
  • Various

We offer full instructions for the passage of the game "Aaron Crane: Paintings Come Alive Walkthrough".
If you still have questions about how to complete the game "Aaron Crane. Pictures come to life" - write on the forum.

Part III
* all pictures are enlarged by clicking on them
Pull up the curtain and take away piece of puzzle(BUT).

Go left.
Examine the small table and take from the bench bandage(IN).
Move aside the curtain - behind it the bees fly over the barrel of honey, come back here later.
Open the book on the table (D).
Close this place (by clicking on the cross in the upper right corner) and turn left.

Take from the locker empty vial(E) and a tube of blue magic paint(F).
Go back to the leopard and rewind his leg bandage.
Place the puzzle piece in the circular indentation on the door (H) and click on it to open a mini-game.
Arrange the chips according to the center pattern.

Through the opened door you leave to the precipice.
Take piece of puzzle(J).
Go back through the door to the house and then turn left 2 times.
Install piece of puzzle into the niche on the wooden door for a puzzle (K).
Move the pieces to free the lock hole.

Open the door and go inside.
Hover over the girl with the mouse - she will ask you to brew a potion from the venom of a blue snake and honey.
Take away stairs against the wall to the left.

Exit the castle to the cliff.
Put stairs to the cliff near the bridge and go down along it.

Go to the tower.
Drop by the tower and take empty bowler(S).
Pour out blue paint on a snake - it turns blue.
Bring empty vial to the blue snake to collect poison from it.
Receive full vial.

Move forward to the portal.
Take handle(T).
Return to the castle.
Through a round opening in the wall, curtained with a curtain, go into the bedroom.
Place handle on the floor hatch door (U) and take forceps(V).

Go to the room with the girl.
Use forceps to pull out of the blazing fireplace key.

Return to the tower.
Key open the chest and take scissors.

Go to the bridge.
Use empty bowler to draw water from the stream (Y). Receive pot of water.
Scissors cut from the bush rose(Z).

Return to the castle and go to the barrel of honey (for this you need to bring the small table closer).
Put rose into the vase (A) on the table and the bees will fly from the barrel to the flower.
Take from the cup empty spoon(IN).
Substitute empty spoon dripping honey (C) - get spoon with honey.

Go to the room with the girl.
Put pot of water into the fire and throw snake venom at it from full bubble and honey with spoons with honey(D).
Take the girl from the hands mug(E).
Scoop up mug from the pot - get full mug.
Give back full mug girl.
When the girl turns into a bat and flies away - click on her chair to knock it over.
Take away piece of puzzle(F).

Return to the bedroom.
Place piece of puzzle into the picture on the wall.
Click on the painting to activate a puzzle.
Swap the tiles to restore the picture. After the decision, take away torch.

Go back to the room where the girl was and set it on fire torch from the fire. Receive torch with fire(I).
Go to the bedroom entrance.
Use torch with fire to burn all the cobwebs above the door (J).
Remember the zodiac signs that appeared on the wall behind the cobwebs: bull, ibex, crab (cancer).

Exit the castle, go towards the tower, and then even further to the portal.

Go to the portal.

Part VI

Tip over the trash can.
Pick up candy(A) and handle(IN).
In the lower left corner, take generator wheel(WITH).
Place handle onto the manhole cover (D).
Click on the hatch cover to activate a puzzle.
Find 3 tiles with different patterns - so that all 9 symbols are present on these three squares.

Through the opened door, go down into the hatch, and then even lower, to the door.
Slide the lid of the trash can to find puzzle piece 1(F).
Turn left, in the corner take piece of puzzle 2(G) and from the table felt-tip pen(H).
Move 2 times to the right and remove from the chain piece of puzzle 3(I).

Follow the arrow to the left to return to the door.
Insert 3 puzzle pieces in the door. A mini-game will open. Twist the rings to collect the pattern.

Enter the room with the elephant through the opened door.
Give it to the elephant candy.
The elephant will decrease in size - take a small one elephant.
Insert the figurine elephant into the picture and put the puzzle together.

After collecting the picture, you will find yourself in a room with a white zebra.
Use felt-tip pen to paint the zebra with stripes (N).
Pick up off the floor empty bucket(O).
Give it up empty bucket into the mirror and take shard of mirror.

Exit the room through the door on the right side and head up the stairs.
Use shard of mirror to cut the ropes on the curtain (Q).
Part the curtains and take valve(R).
Follow the arrows down and to the left - you will find yourself in a room with a sink.
Return valve in place and then substitute empty bucket under running water.
Receive full bucket.

Go to the room with the zebra.
Use water from full bucket in the hot sun on the wall.
Take away Sun (1).
Return to the sink room.
Hang on the left hook (2) full bucket.
Take from container wheel (3).
Install wheel on the waste container (4).
Click on the container so that it rolls to the side.
The hatch cover will open under the container.
Insert into its recess Sun (5).
Click on the cover to open it and find wing (6).

Climb to the very top and go out into the street.
Give it to Mechanical Grasshopper wing.
In return, take from his paw candy.
He will also inform you that he does not have enough energy to fly.

Go to the room with the zebra.
Give to the zebra candy, after which it will decrease in size.
Take away the little zebra.

Return to the street, to the portal.
Put the figurine down zebras on the unfinished drawing and take away gear.

Go down through the hatch, then down again and to the right, to the doors with the mechanism.
Insert gear onto the left door (A) and go into the generator room.

Insert generator wheel in the side of the mechanism (B).
Examine the control panel (C) to activate a puzzle.
Let's arrange the chips that fit the meaning of the central chips: on the left is the village, on the right is the city.

After completing the mini-game, take sponge(F), and from under the chameleon's foot - batteries.
Climb to the portal and give batteries mechanical grasshopper (G).
Grasshopper will fly away, take away valve(H).

Return to the generator room.
Examine the oven on the left and put it back. valve(I).
A door with multi-colored stones will open - put it there sponge(J).
Receive magic sponge.
Go to the green board that was hidden behind the curtains.
Use magic sponge on the symbols on the board to find the symbols you need: crab, fish, archer.

Go outside to the portal.
Just like last time, place the necessary signs and click on them.
Go to the portal.

* all pictures are enlarged by clicking on them
Here's a complete walkthrough guide for Aaron Crane: Paintings Come Alive Walkthrough.
If you still have questions about how to complete the game "Aaron Crane. Pictures come to life" - write on the forum.

Part V

Follow the arrow to the left to the waterfall.
Raise near the cliff a rock (1).
Walk 2 times to the right and climb the mountain.
Take net(2) and wire cutters (3).

Return to the waterfall.
Examine the waterfall.
Use net to fish out of the water piece of puzzle (4).
Insert piece of puzzle into the disk (5) on the rock and click on it to activate a puzzle.
Find pairs of identical symbols.

After completing the mini-game, a passage will open in the rock.
Move it closer and take axe and duct tape.

Nippers get out of the log nails, and then ax chop this log. Take away boards.

Walk right 2 times to the dinosaur.
Use duct tape to fix a broken hammer.
Take yourself a hammer(BUT).
Return to the boat.
Put on the hole in the boat nails then insert nails and hammer them hammer(IN).
Take away from the bow of the boat beetle(WITH).

Go to the dinosaur and give it to him beetle(D).
When the dinosaur disappears - pick up the fallen horn(E).
Follow the arrow to the right to the portal and take Lifebuoy(F).

Go to the boat.
Throw in the boat Lifebuoy (G) and click on the boat to sail towards the island.
Catch out of the water stick(H).
Use stick to unwind the rope ladder (I).
Climb this ladder upstairs.

Take sword handle.

Return to the waterfall (click on the boat to return to the shore) and zoom in on it.
Combine sword handle with a blade and take away the whole sword.

Return to the island.
Give to the left statue sword, after which the tears of the statues will extinguish the fire on the road.
Examine the bowl.

Insert into the bowl horn(N).
Click on the bowl for a mini-game. Rotate the discs to complete the pattern.

Take from the opened bowl knife(P), and for the cup take stairs(Q).
Move forward.
Use stairs on the abyss - you get a bridge (R). Walk on it.

Turn left and take the second a rock(S).
Swim to the shore by boat, go left, and then climb the mountain to the dragon.
Place two stones into the grooves on the ground.
Click on the stones to unfold them.
When the inscriptions on the stones turn red, the dragon will fly away (the inscriptions on the stones should look towards the dragon).

Take a boat trip to the island.
Approach the tower, open the gate (1) and go inside.
Turn left.
With a knife cut off piece of cheese (2).
Return to the street to the tower entrance.
Give back piece of cheese mouse (3) and remove from its tail key (4).

Cross the boat to the shore.
Go to the portal.
Key open the round box and take eye.

Return by boat to the island and go to the tower.
Give back eye imp.
When figyp; as the imp disappears - zoom in on the picture behind him and collect the entire image.


After solving the puzzle, take button (9).
Exit the tower and go left.
Insert button into the puzzle on the wall (10).
Click on the puzzle.
Arrange the same symbols in rhombuses, and then place them so that the drawing is opposite the color that suits it (frog - green; fire - red; snowflake - pale blue).
To swap the circles, click on the button in the center.


After passing the mini-game, click on the lever.
Virgo, Capricorn, Libra.

Cross the boat to the shore and go to the portal.
Just like last time, place the necessary signs and click on them.
Go to the portal.

Part VI

Take near the fountain a bench(BUT).
Examine the potted flowers (B).
Click on the largest pot (C) to move it to the side and find seed(D).
From the bushes on the right, get wheel(E).

Turn left towards the ferret.
Put a bench wood grain (H).
Click on the ferret (I) to remove it from the tree.
Take key from the paws of the animal and take it back a bench.
Zoom into the wall of the house behind the tree on which the ferret was sitting.
Remove from the vase umbrella(F).
Use umbrella on the branches of a tree to discover empty bucket(G).

Turn right along the arrow to the non-working fountain.
Use empty bucket to scoop earth from the fountain. Receive full bucket land. Take from the cleaned out fountain piece of puzzle(TO).
Examine the potted flowers against the wall. Insert into the groove on the column (L) piece of puzzle and take it from the opened cache statue(M).

Move left.
Plant in a piece of loose earth seed(N). Fall asleep it out full bucket earth.
Put statue on the pedestal (O) and press the lever (P) - a cloud will fly in and water the ground.
In place of the seed will grow carrot- take it.

Follow the arrow to the right 2 times.
Install wheel on the cart (R).
Will appear harness(S) - Take it.
Dress harness on the donkey and give him carrot.

The donkey with the cart will go away; pick up the MATCHES from the ground (V).
Move right to the portal.
Zoom into the portal and find bubble(W), valve 1(Y) and piece of puzzle(NS).

Place piece of puzzle into the round hole in front of the doors (A).
Click on it to activate a mini-game. Move the rings until you have complete the drawing (B).
The hatch will open - take from it valve 2(WITH).
Key open the lock on the gate and go inside (D).

Put on the table a bench(E).
Click on the chandelier to lower it a little.
Use MATCHES to light the candles on the chandelier.
Take away magic powder from the chandelier (G) and shovel under the table (F).
Examine the painting (H) and assemble the puzzle. After the decision, take away valve 3.


Go to the fountain.
Use shovel to dig out the ground near the fountain (K). Put there 3 valves.
A puzzle will open. Turn the valves to match the colors on the wall. Turn the lower valve with the right button, and swap the valves with the left button.

The fountain will work - throw it magic powder .
Take empty vial and scoop water from the fountain. Receive full vial.
Go to the portal.
Splash water from full bubble on the dark part of the wall above (N).
Signs will appear on the wall, remember them: lion, virgin, fish.

Place the arrows of the portal on the necessary signs and click on these signs.

Now you have all the mirror shards, collect the puzzle.

Congratulations! You have completed Aaron Crane. Pictures Come to Life.


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