Passage - Forest Bresilian - Dragon Age: Inquisition - Tedas Legends. Justice in Zakolek

Immend to the territory of the Bresilian forest after entering the territory of the Bnessilian forest, the Patrol of the Elves-Doli will be stopped. They conduct you spend the custodian, which is crushing to admit that I would be glad to help with gray guards, but - alas! - Currently can not do this. And the reason is that the elves are in a state of war with local werewolves, many of them are already infected. And there is absolutely no salvation from this curse ... well, except for someone who, by the kindness of spiritual, do not mind to risk his life, will go to the Bresilian forest and kill Wolf Verefang (White Fang), from which this curse began.

The Larkend is in the ruins in the southern part of the Eastern Forest, but so simply you do not get there - the magic fog every time wraps you back when you enter it, and another path leading to ruins is not.

Remove the effect of fog in two ways:

  • Run the quest of the Great Oak, which is located in the Western Forest, and return to him stolen acorn. Acorn is at the crazy hermit in the Eastern Forest, and it can either kill it (but it is a pretty strong magician), or peacefully remove acorn on something interesting for the old man. For example, he will gladly take a scarf Danail, Amulet Atriana or a book received from Kammena.
  • Agree to the offer of hermit to kill the Great Oak.
  • In both cases, you will receive an item that allows you to no interference to pass through the protective fog.

    Razvalein you will have to fight with a group of iswolves led by their leader in the SVFTranster (Runner). However, as soon as you remove almost all the lives, how white wolf jumps on you and take advantage of this to escape. Follow them on the first tier of the ruins.

    The staircase leading to the Larkend is very close to the entrance, but at the moment it is closed, so you will have to look around. Go to the southwest part of the map. This tier is quite small, so, having scored on the road from several spiders, you will soon find yourself in front of a relatively spacious hall, on the floor of which you will see several corpses. Send ahead of the robber, if you have in the group - the floor in this room is littered by traps. When you find yourself in about the middle of the hall, his inhabitant will joyfully welcome you - dragon. Fortunately, this is a small dragon, but nevertheless it can be quite dangerous - tactics, of course, depends entirely from the group and your personal preferences, but one of the safest ways is to keep it in constant paralysis or freezing. After his death, you will inherieve dragon treasures - a very impressive pile of a wide variety of thing, which lies a little further.

    The dragon was the guard of the stairs to the lower tier, so now you can freely go further.

    The second tier of the ruins is more of the first and enemies (mostly undead) is quite numerous on it. Especially they like to pounce on you almost from nowhere, getting out of all possible slots, including for your back. Be careful.

    In the huge hall in the south-western part of the ruins of you on the stairs you will welcome you a few skeletons. Observe them and go further - and you will see a witch horror (Arcane Horror). It has a bad habit to teleport all over the hall from the end to the end and also causes himself to help additional skeletons. The safest way to end with it is to just shoot it out of the onions from the stairs, periodically to do - in this case it does not move from the place and the skeletons does not cause. (If you have inventory arrows Andrasta, then you can end with him without receiving the slightest damage.)

    Having understood with horror and skeletons sitting in the side rooms, you will finally find an alternative entrance to a shelter of a weakened to the north of the hall with horror.

    Werewolves will pounce on you literally a few steps after the entrance, but after you figure it out with the first two groups, they will throw off the White Flag and offer you to spend you to some kind of forest hostess for peace negotiations. Take their offer or not - Your business. If you accept it, then you are spent towards the hostess of the forest, which will tell you the adultery history of the occurrence of the curse and will ask for a casualties. If you agree, you will find a stained on the first tier of the ruins.

    The initial negotiations of the root and keeper will not end, and you will have to choose, on whose side to get up in the upcoming battle. If you choose a root, then get the approval of Alistair.

    The battle may be serious or not very depending on your level and the composition of your group. If you kill Verefang, then the tail will consolidate you in the upcoming war with the dissection of darkness. If you defeat the cut, you can persuade him to sacrifice themselves and remove the curse with a short - in this case, the support of the elves will borne Lana

    Alternatively, you can convince the owner of the forest to destroy all elves, including a stannaya, as revenge for the deed. In this case, the support in the war you will receive from the iswort. If you are webcam this option, you will not be able to complete the non-sales quests of the elves (if any of them still remain unfulfilled).

    It's quite a black option: get up on the side of the cut, kill all the iswolf, and then finish it and his own. In this case, you will still get support from elves, as they suggest that it is cut in battle with theft.

    If you persuade the reason to remove the curse with a root, then deserve Leliana's approval.

    Navalny Quests

    Camp of Doli

    This quest gives you atras. Danayla's wife seems to be killed after the battle with a short, but Atraces suspects that the keeper Crane told him a lie and in fact Danayla did not died from the Russian Academy of Sciences, but turned into a werewolf. You can promise him to learn the truth.

    Danile you will find in the Eastern Forest near the northern exit. A poor woman is in fact now the waswolf, and will ask you to kill her, giving you before this scarf for atras.

    You can not help Danile. If you refuse to kill her, she will attack you and as a result will die. Return to the atras. You can execute Danail's request and lie that she died from RAS or tell him the truth (in both cases you can give him a scarf as an additional proof of your truthfulness). One way or another, as a reward, you will receive an amulet with + 4% to the magic resistance.

    If you are satisfying the atras, then deserve the approval of Leliana (+3).


    The gunsmith Varatorin will incorporate that it is no longer released by the members of the clan into the forest, and therefore they cannot replenish the stocks of special material - iron cortex, which is very good for the manufacture of both weapons and armor. You can promise Varautan to find this Cour, as you still have to go to the woods on the task of the stained.

    Corra You can find in the Western Forest in a fallen tree near the northern passage to the eastern part of the forest. She is guarded by a wild sill - obsessed tree, which will come to life if you approach it too much.

    If you guess Coru Varatorna, then he will make you from her or a long bow with excellent damage against animals and not bad - against non-love, or middle armor with +25 to endurance. Alternatively, you can refuse the award in general - in this case, Varatorin is able to take at least an amulet (gives a high increase to sustainability against natural damage, i.e. nucleus).


    Young elf cammen will share with you with your personal problems if you are a Doli Elf. If you are not, then you will have to use belief / threat to deal with it. The problem of Kammen is that his Gain's girl rejects his courting, as he is not a full hunter. Cammen and will be happy to go hunting, but it is impossible, since the keeper Crane forbade the clan members to go to the forest from fear before the weapons.

    Solutions of the problem here can be a lot. You can convince the hein to take a chamber as it either or convince the cammen to take the skin of the wolf from you (if you do not have the skins, then you can get it in the Bresilian forest). You can also prevent them from being together, convincing one of them that the other hates him (however, why do you need to do it? Is that for clean angry in nature.) You can seduce the gay yourself and tell about this camman who will run away from grief Looks.

    If you somehow reduce the geyine and cammen, then lose 5 points of influence with Morrigan, but we will get the approval of Liliana (+5). If you seduce the hein, then Lillian does not like it too (-3).

    As a reward for the quest you will receive from the book by the book "Legend Ilorana". He will give you a book only if you either cut it with the gee, or at least not broke their relationship forever (that is, talked to her, but did not achieve anything).


    One of the Galls (elegant oneegeod-like creatures, whom the values \u200b\u200bare used instead of horses, although they treat them with much more reverence) is clearly unhealthy, and Elora, Gall's dressing chair, is concerned that it can be infected with the poison of the Darkness of Darkness. You can explore Gaul yourself using survival skill. To calm the Gaul, you need at least two points in this skill - and this time you are not considered the skills of satellites in this quest. If you manage to calm her, then Elora learns what is the problem, and your quest will be completed. If you prefer to go on the "evil" path, you can lie Elore that Galla is mortally sick and will not live for a long time, and it is better to kill her from mercy. If Elora believes you, you will receive a galli horn as a reward - from her Varatory can make an amulet with + 10 to mental protection. (If she does not believe you, it will no longer talk to you.)

    From the first assistant table, Lanai, you can learn a little about the history of the Doli elves (and get the appropriate entry in your code).

    Sarenel (rather aggressive elf, especially if you are not a valley yourself) will tell you the stories about the past elves, as well as what he knows about the shorten, which will give you new entries in the Code.

    Varatorin sells an unlimited amount of dead and elven root, as well as a poisonous extract.

    A little north of Varatorna is a chest in which you will find a love letter (required for the quest "Interested Persons" in deserim).

    Western Bresilian Forest

    In the center of the map, near the tombstone, you will find the wounded Elf Daigan. In addition to how good is your GG, you can attribute it to the elves camp, cure and send to the camp, kill or just rob. If you cured or delivered it to the camp, then when you next conversation, he will give you sapphire as a reward for salvation.


    If you have already activated the quest for the Magician treasure in the eastern part of the forest or ruins, then go to the center of the map to the marked grave. If you disturb the security signs, then a rheorent with several skeletons will jump out of it (including skeletal magicians).


    Next to the grave of Rennant is a place of force, which you need to activate on the task of the magic guild.


    When you finish a conversation with a great oak, you will attack a few wild Silvanov.

    South of the Great Oak is an abandoned camp. If you examine it, then the whole group will plunge into sleep, and the shadow will attack you. Usually, only one team member turned out to be unjeited to fight the shadow (although sometimes it happens that others wake up).

    If after survey all the items you have chosen the option "We need to go faster from here" instead of staying and checking, what is the case or to succumb to relax, the shadow will not appear at all.

    The shadow is not such a complex opponent, even for one character, especially since it happens the magician - worst that after the awakening of the rest of the associates, they all get injuries.

    If you won the battle with the shadow, the camp will disappear, and there will be several skeletons and a chest in its place, from which the Doli gloves can be taken - a "special" gift for Zearan.

    East Bresilian forest

    In this part of the forest you will find two graves - one at the very north card, another in the south. If you disturb the security signs, then the rhenenette and several skeletons will be rebelled. By killing Revenant, you will find part of the heavy jaggernaut's heavy armor on it and get a quest for its complete collection. In total, in this set four parts. Two, as already mentioned, are located in the eastern part of the forest, one - in Western, in the grave in the center of the map, and one lies in the sarcophagus on the Nizhny Yarusa Ruins - to get to it, you need to execute the Elfi Ritual. Your quest will be completed when you collect all four parts.

    If you went to the Bresilian forest at an early stage and the rhennants are too strong for you, try the tactics of flight - if you even drive all opponents for you, they will still stretch along the road and (perhaps) will not attack you with all the scope. It is also nice to sow on a rhennant for something holding like a power field - then you can divide with his assistants, and even then go to them by yourself without being distracted by all sorts of little things. In extreme cases, you can always return to this quest later, with the best outfit and weapons.


    If you have already received a quest regret, it is not far from the crazy hermit, you will find Aneyrin (see Details in Quests of Comraders).


    If you have already received this quest on the tasks of magicians, then you will find Malefikov in the Nordic ruins near the grave of rhennisants. (For details, see the quests Mages.)

    In the ruins in the north-central part of the card, two ribbons will be pounce.

    A crazy hermit besides the stomach you need, it will offer you to push the helmet from him (the ancient elf helmet, part of a very good set) and a book (gives an entry in the code). Here are some things that are of interest to him: Danayla Sharf, Amulet Atriana, a book obtained from Kammena.

    Ruins

    First tier

    In the north and south of the entrance there are two fake brick walls - if you come up close enough, you will see that they actually are secret doors. Each of them sits in an ambush a couple of skeletons. In the chest in the south room you will find a love letter that you need for the quest "Services to interested parties" in deserim.

    (Another small secret room is behind the fake wall a little further, opposite the staircase leading in the Larkend. Although there is nothing particularly interesting there.)


    Second tier

    In the spacious hall you will see the ghost of the Elf boy. It doesn't matter what you say to him - as a result, the ghost will run away, and the whole horde of skeletons will appear around you. Depending on the level of your group, they may not imagine a big threat to you, but if you have problems with them - you can always quickly retreat as much as possible, it is best to enter the tier itself - then there is a good chance that you are Only part of the walking dead followers will follow, and to kill it will be much easier.

    In a small room to the south of this hall you will find a clay plate and a scroll with a description of an ancient ritual. Go further and at the first crossroad turn to the north. You will find yourself in the hall in which you should take this ritual. Carefully read the scroll, we study the sign and repeat the instructions exactly:


    1. Take Kuvshin

    2. We recruit water into it.

    3. We put it on the altar.

    4. Pray.

    5. Drink a sip of water from the jug.

    6. Pour the remnants of water from the jug into the pool.

    (Keep in mind that if you have not yet found a scroll and a sign, you can't do anything with the altar. The ritual can only be done after their detection.)

    If you play all the manipulations correctly, then the former previously locked north door will open. You will first find a couple of skeletons first - nothing is especially terrible - and the ghost of the elf. As in the case of a boy, it is completely no matter what exactly you will tell her - everything will end the battle with shadows, including the shadow of the elf. All three are elite. After the battle, you will find the Armor of Jaggernaut's armor in the sarcophagus, which are part of the quest for the collection of Sketch Juggernaut.


    Next from the hall with a ritual intersection, you will find the trinity of the skeletons, but do not relax: as soon as you deal with them, a much more serious ambush from a dozen opponents will immediately look like, and some of them appear for your back. After you are shared with them, go to the southern room, where you will find the altar and phylactery. Touch the Philaktherity, and you will understand that in it for many centuries there is a spirit of the elven magician. The Spirit will offer you to free it, caught in return to the training of specialization "Combat Mag" (allows the magicians to carry armor and actively participate in hand-to-hand battles, if you develop the entire branch). You can also just free the spirit, I do not ask anything in return. You will not receive a specialization then (you can try this option when re-passing, as it is already open), but your actions will approve Alişer (+2).

    The lair is iswolved

    In the southeastern room you will find "vintage texts" with a scroll of Banastor - one of the five scrolls you need for the quests of magicians.

    In the southwestern room you will find "Black Flacon". This is one of the six bottles causing rhennisant if you break it.

    "Thieves" tasks:

    1. Price of flooring - 50 silver coins. Steps a bag with precious stones at the maid in green. It will appear at trading trays after receiving the quest.
    2. The price of the flooring is 1 gold. Steep the sword from sulfur Nancy, which is located in the shop "Tedas's Dicks". You can steal the sword, not only just pulling it from her pocket, but also using other skills - for example, the belief or knowledge of herbs. To apply them, you need to talk to her and convince her that you are a merchant (then she will remove the armor and weapons to try out your goods) or that she is sick and needs help - then she can dispel for inspection and you can not only pick up the sword, But also sell her medicines for a couple of gold.
    3. The price of the flooring is 3 gold. You probably have already noticed in the shopping rows two chests that cannot be discovered without a key. Performing this task just give you the desired key. It is in the pocket of a certain Tilver, who walks in the northern part of denerime, accompanied by two guards. You can use the skill to hide and steal the key imperceptibly or talk with Tilver and steal the key in the conversation process (for this you need a high belief). You can distract the guards with the help of the boy-messenger standing nearby, if you pay him a few silver coins - in this case you will have the best chance to dry up Tilweru.
    4. The price of the flooring is 6 gold. Decorate the Crown of Logain at Seneshal, which is located in the tavern "Frontalist nobleman." If the guards notice you at the entrance, you can apply a threat and will leave, and you can pick up the crown at the Senezhal. You can also ask for help from waitresses and either send guards a large amount of drinking (so that they fall asleep) or poison their drinks (if you have sufficient knowledge of poisons). Alternatively, if you are noticeable, you can just kill everyone and pick up the crown from the Saneshal corpse.

    Testing Voronov

    These quests will be available only after your meeting with Zevran. You left him alive or not, no value.

    Talk with a certain master Ignacio from shopping rows and he will assure you that at the moment does not need your services. However, after a while, a messenger boy will bring you a note with an invitation to a meeting with the master of Ignacio in the tavern "Frontalist nobleman." There Ignacio will reveal himself as a representative of the Organization "Antivan Ravens". You do not need to agree on his proposal. If you refuse, Ignacio will delete and will no longer appear. You can and kill it if you want. However, the fulfillment of quests of Voronov will help you in a story quest "Meeting of Lands" when voting - although it is not a prerequisite for its success.

    1. Read the leaflet on the wall at the gate to the elfinage about a certain organization that supports gray guards, and go to the "Pearl". Lead to the locked door and as a password answer "Griffons will explode again." After that, talk to the Mercenaries of Logaine and override them. If you have already killed them before getting a job, just tell Ignacio about it - and you still get a reward.
    2. Go to the new location that appears on you on the world map and overload all the kunari mercenaries from the Kadan-Fe organization.
    3. Go to the Royal Palace in Orsammar and kill the Ambassador Gainley. If you accepted the side of Belen, then the rooms you need will be available to you immediately after the audience with Belen, if you took the side of Harramont - you will have to wait for his coronation. The ambassador clearly awaits attacks, since it will be numerous bodyguards.
    4. Go to the place of meeting with the people of Earla Hou, who stole the son of one high-ranking face to transfer them to the redemption and get a bunch back. The redemption will turn the battle between you and the people of Hou, and after you you will not find any traces of the alleged hostage. When you return to Ignacio, he will assure you that everything went, as was conceived - you were a distracting maneuver, and the boy was saved and delivered to the Father, which is very grateful to you.

    * Spell combinations
    * Where to find? .. Products
    * Characters for group: Where to get, favorite gifts
    * Receipt of specializations
    * Getting the best magic gloves and one of the best one-handed swords
    * Wade armor from dragon skins
    * Seth Jaggernaut
    * How to get the bridge?
    * How to open the door of the jug (in the ruins of the Bresilian forest)
    * Quest - Call Science / Summoning Sciences (the one in the tower of magicians)
    * How to cause a dragon asylum to fight?
    * What advantages to characteristics give every race in Dragon Age: Origins?
    * How is the development of characters?
    * How to make spectacular finishing strikes that were shown in the rollers?
    * How to hack castles?
    * I miss the potions of life. What to do?
    * What to do with magic runes?
    * In Corcari's Debries there is a task: "Missionary". How to execute it?
    * In Corcari's Debry, there is a task "Testament". How to execute it?
    * Urn sacred dust

    Combinations of spells

    Grease Fire (Grease Fire)
    Dirt (Grease) + Fireball (Fireball)

    Flame Quencher
    Grease Fire + Blizzard (Blizzard)

    Storm of the Century (Storm of the Century)
    Magic Power (Spell Might) + Blizzard + Storm (Tempest)

    Smoking
    The goal is frozen by a spell in a stone (Petrify) or a icy grip (Winter's Grasp) or Cone Cone (COne of Cold) + Crete weapon or crushing dunna (Stonefist)

    Elert Explosion (Paralysis Explosion)
    Runa repulsion (Glyph of Repulsion) on top of the runes paralysis (Glyph of Paralysis), the role of the role does not play.

    Nightmare Sleep (Nightmare)
    Sleeping (Sleep) + Horror (Horror)

    Inflammation (ShockWave)
    Power field (force field) + crushing dunna (crushing prison)

    Improved Resurrection (Advanced Reanimation)
    Magic Power (Spell Might) + Revival of the Dead (Animate Dead)

    Cloud Couple (Improved Drain)
    Vulnerability HEX (Vulnerability HEX) + Draw Life (DRAIN LIFE) or Mana Exhaustion (Drain Mana)

    Entropic Death (Entropic Death)
    DEATH HEX + DEATH HEX + DEATH CLOUD)

    Correction

    Where to find? .. Products

    Runes (Grandmaster)
    Deep Roads, Ruck's Store (Grandmaster Cold Iron Rune)
    Denerim Market, Cesar After The Landsmeet (Grandmaster Dweomer Rune) // Trading Quarter Delnerim, after the Land Meeting
    Denerim Market, Gorim, After The Landsmeet (Grandmaster Silverite Rune) // Trading Quarter Delnerima, burning after lands meeting
    Denerim Market, Wonders of thetedas After The Landsmeet (Grandmaster Flame Rune) // Trading Quarter Delnerima, Tedas Wonders after lands meeting
    Denerim Market, Wonders of thetedas After The Landsmeet (Grandmaster Paralyze Rune) // Denasim Shopping Quarter, Tedas Wonders after lands meeting
    Frostback Mountains, Faryn (Grandmaster Silverite Rune) // Frosty Mountains, Farin
    Party Camp, Bodahn's Wares (Grandmaster Frost Rune) // Camp, Boddan Feddick
    Party Camp, Bodahn's Wares (Grandmaster Lightning Rune) // Camp, Boddan Feddick
    Party Camp, Bodahn's Wares (Grandmaster Slow Rune) // Camp, Boddan Feddick
    Redcliffe, Owen (Grandmaster Hale Rune) // Rarcliff, Owen

    Books (add glasses skills, abilities or attributes)
    Tower of Circle, Intensdunt (Magic Development Book)
    Doli camp, Varatn (book about skills and different)
    Doli camp, Varatorn (a bunch of fatal vessel)
    Trade Quarter Denomem, Miracles of Tedas after the lands meeting (a book about magical development)
    Elfinage, Alarite's shop (book about skills and different)
    Refuge, rustic shop (big book about fatal vessel)
    Ozammar community halls, Garin (Physical Development Book)
    Orsammar communal halls, Lennar (a deadly vessel book)
    Camp, Boddan Feddick (Book of Magic Development)
    Camp, Boddan Feddick (book on physical development)
    Random meeting, Gnome Trader (book about skills and different)

    Backpacks (increase inventory)
    Tower of Circle, Intendant
    Doli camp, Varatorn
    Trading Quarter Delmanima, burning after the assembly of land
    Ostor, intennant
    Camp, Boddan Feddick

    Endless goods from merchants
    Elfi root, death root and animal poison - Varatory from the camps of the Doli (Forest Painting Bresilian).
    Dust Lirima - the intensity in the tower of the circle.
    Dexted reagent - Bodan Feddick in the camp and Alimar on the Alimar market in a dusty city (ORZAMMAR).
    The launch mechanism is Alimar in the Alimar market in a dusty city (ORZAMMAR).
    Flaski - Figor in the goods of a bar in the community halls (ORZAMMAMMAR), an interpreter from the "bustled nobleman" (Delmanim) and Bodan Feddick in the camp.
    Reagent for sublimation and concentrating reagent - an interpreter from the "bustled nobleman" (Delmanim) and Bodan Feddick in the camp.
    Stones of Life and Deep Mushrooms - Hands (Ruck) - Teig Ortan (Ortan Thaig), Orsammar (Orzammar)

    Correction

    Characters for group: Where to take, favorite gifts

    Alistair - will join Ostagar || Figurines, Rune Stones, Duncan Shield and Mother Amulet
    Morrigan - joins after Ostagar || Jewelry
    Martial dog Mabari - at the lottering if the quest in Ostayar || bones
    Leliana - in lottering || Andrasta symbols, silver sword
    Walls - in lottering || Portraits, Totem and your sword
    ZEVRAN - After the lottering, a random meeting after the joining of the Doli elves, dwarves or magicians || Gold and silver bars, gloves and boots
    Ogren - after lottering, in Ozammar || Dwarf loves to drink \u003d))
    Winn - after lottering, in the circle tower || Printed publications
    Sheila - (in addition to the game) After the lottering, make a quest from premium content || gems
    Logain McA-Tir - in Denerime || cards
    Correction

    Receipt of specializations

    Robbers:
    The killer - teaches Zevman with sufficient respect. You can buy a book in Elfinza.
    Duelist - teaches Isabella (Captain Pirate Kornez) stands in the brothel of Denerima.
    Bard - teaches Leliana with sufficient respect. You can buy a book in deserim.
    Pathfinder - bought in the basic camp.

    Mages:
    Combat Mag - During the quest for the murder of a Werewolf in the elven ruins. Find an amulet, pass the light quest and hiking you.
    Spiritual leaky - teaches Winn with sufficient respect. Sale in the store Mages Deromereim.
    Werewolf - teaches Morrigan with sufficient respect. You can buy from Varatna (at the Doli).
    A magician of blood - after the rescue of Rarcliff from the attack from the castle, in the castle during the battle in the shade with the demon, talk to the demon and he will teach.

    Wars:
    Vityaz - After finding urn, Earl Eamon will offer a reward, part of this award is specially Vityaz.
    Berserk - teaches Ogren if there is sufficient respect. The second option is to buy at the gnome in deserim.
    Ripper - teaches the colngry (this kind of fanatics leader) during the passage of the quest * Urn Pracha *
    Temple - teaches Alistaq with sufficient respect. You can buy in the basic camp.
    Correction

    Getting the best magic gloves and one of the best one-handed swords

    1. Find the adventure corpse in the destroyed temple, during the Quest of Urn Prach (South West Corridor).
    2. Find the adventure corpse in Bnessilian lower ruins (southern room with fire traps).
    3. In Ozammar, go to the tavern and talk to the adventurence.
    4. Return to Dencherim and go to the dirty rear alley.
    5. Open the door to the left, say with a man and kill Galahaga for your award.
    Correction

    Wide Armor of Dragon Skur

    1. Go here (Dragon Cave Where Fanatics Tuck)

    2. Kill the cologma and a horn from him.
    3. We run to the top of the mountain and the denim.
    4. Kill the highest dragon and take another 1 skin.
    5. We go to Dencherim to the Blacksmith and give 3 skins (Ideally pay to pay, since the last armor will be better).
    6. We leave the city and go.
    7. Take the armor.
    8. Repeat (pay a little more) and give the last 3 ordinary skins.
    9. We come out again and enter.
    10. Choose and give the slope of the highest dragon.
    11. Voila! Seth mild, heavy or massive (let you choose) Veida's armor from the dragon skins you have.
    Correction

    Set of Jaggernaut

    1 Subject: Lower level of elven ruins (input through the ruins of the isortic). Perform a ritual for the opening of the door (there is in fact "E) and in the grave will lie part of the set.
    2 Item: gravestone in the eastern Bnessilian forest, after passing the magic barrier, on the way to the ruins of turning.
    3 Item: tombstone in the Western Bnessilian Forest, next to the place where you are tired of the faces.
    4 subject: tombstone in the Bnessilian forest (immediately how to leave the camps of the Dolians, where there is an oak stychoplet)
    Correction

    How to get a bridge?

    1 - The first compatarius is put on the figure 1
    2 - The second compatarius is put on the figure 2
    3 - The third compatarius is put on the figure 3
    4 - Conduct GG on the bridge to the end
    5 - Conduct the oppiators from point 2 to point 5
    6 - Conduct the oppiators from point 1 to point 6
    7 - Conduct the GG on the bridge ahead
    8 - Conduct the oppiators from point 3 to point 8
    9 - Conduct the oppiators from the point 5 to the point 9
    10 - Conduct GG to the end
    Correction

    How to open the door of the jug (in the ruins of the Bresilian forest)

    Take and pour water in a jug
    Put on altar
    Pray
    Hind a sip of water
    Pick up and pour out the rest in the fountain. (To fulfill, you need to find a note about the ritual)
    Correction

    Quest - Summoning Science / Summoning Sciences (the one that is in the tower of magicians)

    Find one or both half of the book in the library, then start calling. The first three challenges to hold in accordance with the code. The fourth call contains the sequence of all three lessons (with the exception of the flame call) and the "Summoning the Fourth" is completed with cabinets. Arl Foreshadow will appear, which can be drowned and get a note for the code.

    The first call: a call of the call, a reference book of spiritual figures, the call of the first.
    SECOND CHOICE: SUPPORT OF A CRIVE, THE UNUSEASTING PROFESSION OF RODERCOM, MAG GORVIS, CHOICE OF THE SECOND.
    The third call: Aviation Forew, Large Bestiary of Elvorn, a place for threading tables, etherial, Magician Gorvis, Novice Amulet, Calling the Third.
    Fourth Call: Fallet Call, Handbook of Spirituals, Unusual Profession Rodercoma, Magician Gorvish, Big Bestiary Elvorn, Place for Table Threads, Spiritarum Eterioleis, Magician Gorvish, Amulet Novice, Calling Fourth, Pocket Theft on Harl.
    Correction

    How to cause a dragon asylum to fight?

    You can only call it if you refused to desecrate the urn with ashes. Then the collegiate attacks you and the horn of the cologma will be discovered on his body. Open the inventory and use this item in the location where the dragon was (at the output of the destroyed temple). Also, after desecration and formal accession to a cult on the cologry, you can still attack.
    Correction

    What advantages to characteristics give every race in Dragon Age: Origins?

    Everything is quite simple:

    Man: +1 to strength, +1 to agility, +1 to magic, +1 to tricks.

    Elf: +2 to magic, +2 to the power of will.

    Dwarf: +1 to strength, +1 to agility, +1 to the physique, a 10% chance to resist hostile magic.

    In fact, Race in Dragon Age: Origins has no importance. So take what you like.

    Correction

    How is the development of characters?

    Any class is gaining levels at the same speed and gets the same glasses.
    - Companions get experience about at the same speed as the main character. They are in the party, or sit in the camp, does not matter.
    - Each level of the hero gets 1 point of skills and 3 points of attributes.
    - Warriors and magicians get skills in every 3 level, robbers - every 2 levels.
    - Specialization glasses are issued in the 7th and 14th levels.
    Correction

    How to make spectacular finishing strikes that showed in the rollers?

    But all this is scripted and shown in strictly defined moments of the game.
    But one small advice can give, when the superboss (orange nicknie) does not use any skills with any skills, since the creak is launched in the "free" battle, and when the skill is occupied by the script, there are no necessary conditions for the execution of the Fatalyti script.
    Correction

    How to hack castles?

    It can only a robber with a fairly developed skill "skillful hands." In fact, in Dragon Age: Origins, it is quite possible to do without it, so it's not particularly looping.
    Correction

    I miss the potions of life. What to do?

    Instead of buying them, do this:

    Buy more from any merchant more flasks and elven roots.

    Examine the skill "Travnik" (or take with me Morrigan / any other with the corresponding skill).

    Make a kip. This is enough for a long time. If necessary, repeat.

    Problems may arise later when you can't cost small parires. Then you need to learn your grass further, buy reagents for sublimation and other ingredients required to create more powerful suppress. The same can be done with the potions of Mana.

    PS. In my opinion, the khards are needed to the tower of the magicians either (with re-passing the game) to 7 Level Maga, because the specialization of the "spiritual healer", especially at the later levels of development (when the magician has a very high indicator of "magic") makes the parires absolutely unnecessary ( With the exception of the pair of especially hot places closer to the end of the game).

    Correction

    What to do with magical runes?

    When you leave the lottery, you will meet two dwarves, which attacked Darkness. After the violence over the enemies will follow a short dialogue, after which it becomes clear that the guys are merchants. From now on, they will travel with your camps. At the same time, one dwarf (Bodan) simply trades, and his receiving son can enchant your weapon using these very runes. But for this you will need things with special slots.
    Correction

    In Corkari's Debries there is a task: "Missionary". How to execute it?

    You need to prompt the chest. You can find and without tips, just thoroughly exploring the territory. The desired chest is in the southern part of the location - the tracks from the stones leads to it. Guarded flocks of wolves. Two statues will stand near the chest.
    Correction

    In Debries, Corkari has a task "Testament". How to execute it?

    You need to pick up things from the cache in the camp (located in the fire) in the west of Debray Corcari and attribute Jette to the Redcliff. The cache appears only after the task starts.
    Correction

    Urn of Holy Praha.

    Brother's House in Denerime (Brother) Genitivi
    The assistant named Weylon will say that Genitivi was last seen on Lake Calenhad. Next paths are possible:
    - Catch Weylon on lies if the attribute attribute is quite high (Weylon attacks);
    - Try to open the door to the Genitivi bedroom and insist on it (Weylon attacks);
    - Go to the spoiled princess on Lake Calenhad, ask the innkeeper, get into the ambush at the exit and return to Weylon (he attacks).
    The search of the bedroom will allow finding Genitivi research and will open a new location on the map - Village of Haven.
    Haven / shelter
    After a conversation with Father Eirik in Haven Chantry, do not forget to choose Cultist Medallion - this is the key to the destroyed temple (Ruined Temple). In the northeastern corner of the room you can also open the secret door and find Genitivi.

    Ruined Temple / Temple Ruins
    The key from the southeastern room is hidden in a richly decorated chest (Ornate Chest). The key from the main door is in the locked southeastern room. The door as the main one opens with the ignition of the magic warmer (Brazier).
    Further, all the chests, except for the locked, do not contain anything useful, but cause Ash Wraitys when trying to open them.

    Wyrmling Lair / Dragon's Loggy Label to Share Drake Scales. The right tunnel branches are optional.
    The collegum (Kolgrim) will be offered to defile the urn of the Holy Blue Dragon Blood (Dragon's Blood). If you agree, it will provide a blood vessel. Otherwise, Kolgrim (Kolgrim) should be killed and pick up the horn from his body, or the mountain in the console version.

    Mountaintop / Top Mountain
    If you use the Horn Horn (Kolgrim's Horn), you can call the Great Dragon.

    The Gauntlet.
    Puzzles
    Right and in a circle:
    - Ealisay: a Tune
    - Lady Vasilia: Vengeance
    - Disciple Havard: The Mountains
    - Disciple Cathaire: Hunger
    - Brona: Dreams
    - THANE SHARTAN: HOME
    - General Maferath: Jealousy
    - Archon Hessarian: Mercy

    Ghost from the past
    Regardless of the responses, the ghost will allow you to go further. Who will be depends on the origin.

    For the first time you come across them in the tavern in the lottery, after meeting with Leliana (this volunteer can get a pair of initial tasks). In addition, a pair of volunteers is standing in a rareclifer, near the entrance to the church, and in Dencherime, in one of the rooms of the tavern "Buped nobleman."

    In the footsteps of Deserters

    It is required to find three deserters who left the guild and who have come for something from the property of other volunteers. They head small gangs and will fight for these supplies. Summael stands at Lake Calenkhad, not far from the tavern, Tornas in the frosty mountains, on the trade area next to the entrance to Orsammar, and Layson hides in the house in the abandoned alley in Denerima (the record may be displayed in the task log, which is hidden in Bresilian) . Having switched the supplies, return their guilds and get a well-deserved award.

    Call for service

    You can fulfill this quest, only if you got it in a lottery: three agendas should be attributed: Patter Grich, standing in the church in Lotomening, Dernal Harrison, who lives in Rarcliff, in the house to which the narrow bridge is leading, and Werela Barna from Elfinage (finish This quest you can only by the end of the game, performing the story quest "Riots in Elfinza"). Without this quest, you will not be able to get the quest "Changing the Leader".

    Funeral

    The quest can be completed only by receiving it in lottering. You need to give notice of the death of several volunteers to their former spouses, and now widows: Iriva stands in the church in Redclife, Larana is in the tavern "spoiled princess" at Lake Calenkhad, Sarah is in the shopping district of Deruerim, and Tanya - in the same place, in Dencherime but in a dirty alley. You can notify the unfortunate women themselves, or ask to make it one of their companions.

    Plishes for the guild

    Hand the representative of the Guild 20 of the healing suppress (any, but usually these are those that you have the most).

    Not fit - you will not go

    Take five letters with thanks to the five connected in Denerime (personality in hoods, which, if the quest is not yet received, will peacefully select you). They are in the following places: at the entrance to the pearl, in the shopping area near Vaid's shop, in two abandoned alleys and at the entrance to Elfinage (finish this quest is also real only by the end of the game).

    Change leader

    This is the last Quest of the Guild and you can get it only if you have already completed most of the tasks before, including - the quest "will not fit - you will not go" and "Call for Service."

    The Son of the Head of the Guild Taoran is going to overthrow the Father, as it believes that the nobility and honor is just words, and he will be the best leader. You need to talk to the head of the Guild Raelnor (he stands in the shopping district of Derunerim, where Sarah had previously stood) and choose what you like more: to support Raelnor and remove the Taran, so as not to mutilate the water, support the Taran and kill Raelnor, or provide them with themselves Wake up If you decide to support Raelnor, then when traveling around the world map you will meet Taran and you can kill it. If you have already killed Raelnor, then when you meet with Taoran just report it to him.

    Quests community Mages

    Representatives of this semi-official meeting of magicians who do not want to live under the total control of the church are located on the retail space in Denerime, behind Waid's shop, at Lake Calenhad to the left of the entrance to the tavern, on the pier in Rarcliff.

    Power Places

    Find and activate four power places:

    • in the tower of magicians on the first floor, in the central room at the table;
    • in West Bresilian, near the ancient grave in the center of the card (there lives the spirit that protects the Armor of Juggernaut);
    • on the deep trails - in Tayig Othan at the altar from the quest "on pieces";
    • in the elvenge at the foot of the elven tree (you can get there just closer towards the end of the game, according to the story quest "Riots in Elfinza").

    Mushroom magic

    Collect 10 deep mushrooms and give them a community representative.

    Dismissal notice

    Take three letters with the notification of dismissal by negligent magicians. Two of them are located in Denerime - one in the trading quarter next to the central trays, and the other in the shopping shop "Tedas's Dicks". The third you will find in the frosty mountains, not far from the entrance to Ozammar.

    Did you see me?

    It is required to find the missing Magian Reynold - after receiving the quest you will come across him when traveling around the world map. It turns out that his student became obsessed and killed him. Crashing with the student (orange boss), remove the Colezo from his body, and from Reynold his diary, and return the community to the representative.

    Blood warns

    Mark the doors of four houses in Dencherime, where relatives of blood magicians live to prevent them about danger. Two houses are in the trading quarter, and two more - in dark butt.

    Banastor scrolls

    Find and bring the company to the representative of the five scrolls of Banastor. They are:

    • in Bresilian, in the lair, in the southeastern room;
    • in the tower of magicians, on the second floor, on the floor of the room directly opposite the stairs;
    • in the tower of magicians, on the third floor, in the northwestern room;
    • at the first level of the destroyed temple, in the library located in the south-east;
    • at the first level of the destroyed temple, in one of the rooms of dragonfoclons in the West.

    False accusations

    Classify a group of adventure crawls that go to Dencherim in order to inflictly convey to one of the members of the community. You will come across them when traveling around the world map. You can convince them to give the compromising and turn around (with pumped belief), or smother. The leader of the group drops a ring that adds +10 to physical and mental stability, but it can be simply strung.

    Killer brother yours

    Select the maler's group in Western Bresilian, in the north of location, next to the graves. So that they appear there, destroy the group of targets of Darkness, settled at this place, and rebound into the location.

    A gift for silence / yes, justice will come

    It is required to include 10 lyrium potions to the commander of the Teammovnikov Hariri to Redcliffe (it stands at the mill). However, you can pass the bribe knight-comer Tavishu, standing on the retail area in Denerime.

    Protect the organization / renounce the organization

    This quest should finish before the lands meeting (otherwise Rarcliff will be unavailable). It appears after the fulfillment of all or almost all the other tasks of the community.

    It is required to deliver the already well-known Knightar-Commander Harrit in Redcliffe Package with a compromising on the community so that he destroyed them. Alternatively, you can give the package Tavishu in Dencherim. You will receive a reward in both cases, and the magicians will no longer disturb you.

    Quests of church

    These quests can be obtained on bulletin boards next to the buildings of the ceremonies in Lottering, Denerime and Redcliff. You can pass it in the same place, however, the tasks in the lotning should be handed out there, so the OPI is described here: Passage: Lottering

    Brothers and sons

    Find out what happened to the missing detachment of recruits. On the world map you will have a new location, where you will find numerous bodies of young soldiers. When you pass a little further, a flock of dogs will be attached to you, and a little later - a boss bear. After the battle, a visit is the corpses, and bring a preacher to a soldier's diary, filmed from one of them.

    Offensive Logain

    A new location "Civil War" will appear on the map, where you can destroy the squad of the Logian soldier and help the troop of a rebellious bath.

    Unforeseen consequences

    This quest can be taken only if you were already in the tower of magicians and fulfilled the second call on the quest "science call." The creature caused by the creature broke out of imprisonment and now began to attack the caravans. On the world map, a new location "Destroyed Caravan" will appear - go there and work out the terrain, and then report on the implementation.

    Benefit from non-love

    The church asks you to deliver 9 pieces of bile with undead for research. If you bring 18, get an extra fee. The easiest way to get the desired in the rareclif, or in Bnessilian ruins.

    Achieve refuge

    It is required to save a group of refugees pushing from the south. On the world map you will have a new refugee mark. There is a great many treatments of darkness, including the emissary - an orange boss hiding in the rear and the casting space spells, so it is better to neutralize it first.

    Even if all refugees perish, you will get a reward.

    Justice in Zakolek

    It is necessary to kill three gangs of criminals that managed in deternalime - on the map of the city their location is noted. A large percentage of these gangs falls on the archers that some problems can bring. As an option, you can retreat from them as far as possible, coming out of the zone of their defeat, kill the swords, and then go to the rest of the rest.

    Missing

    The church asks to find a veteran of Ostagar Rebawel who disappeared. It will save him from the dungeons of the Palace of Earla Denomem, where you will only get closer towards the end of the game in the quest "Rescue Queen". Recelas can be killed - it will give to complete the quest, but you definitely do not get awards for it.

    Request Fasila

    Seaid Phazil asks to find the relic of his guild - ancient sextant. You will find it only closer towards the end of the game, after a visit to the elven on the story quest. Sextant is hidden in the chest in a residential building, through which you have to go in the footsteps of the workers of their Tevinter.

    Intentions of Jovana

    Available only after the completion of the story quest "Earl Redcliff", if you let go of Jovan. Please catch it will appear on the denerism bulletin board. After that, when moving around the world map you will be stumbled on Yovan, defecting with the sealing of darkness. After a fight with the generation, you can decide what to do with Jovan. The probability of a meeting with Yovan on the map is rather small.