Passage "Corsary: \u200b\u200bto each one". Pirate saga. Corsary passage: to each his own. Corsairs Justice Island 3 each of its own island justice passage

The burden of Gascon:

After you find a million for Michel, come back to Martinique and tell about your adventures and establishments of communication with England / Holland or pirates depends on whose side you have become. After that, tell me that you have a million and you are ready to pay for Micheles. Michelle, in turn, will tell us that we set off in a quassemail, which is located in St. Christopher and ask for the audience at Punsy. Also, brother will warn that Punsya is very hither, and we need to be cautious in a conversation with him. We take into account this and float in the fathwow. We float into a fadder and immediately go to the residence for the request of an audience with Punsy. We say that we have the right amount and will be sent to the right door to the conversation. We go to the office and give money for Micheles, after that we ask when we can get a document on the liberation of Michel. And here everything is not so easy. Punsy again talks about the mission of our brother, and asks to find out all the details of Michel. We return to Martinique and speak with Michelle. From the conversation we understand that we need to kill the governor of cakes, as well as capture the very cortem. Karamba! We need a plan that our brother will gladly share. He will tell about Stephen Dodson and the legendary Yana Svenson.

Pirate saga:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

We float into the blouse and go to the house of Jan Svenson, which is located next to the residence. Yana House will not, but there will be his wife. Talk to her and find out where Yang went. It turns out that Jan went to search for his daughter of his old buddy. Also, Yana's wife will give a tip on the widow house that we need to visit. This house is located next to the pier. We go into the house and do not find anyone, then we go to the jungle, and then in the fort. In the fort rising to the very top and appeal to the lucky widow for the details. After the conversation from which we learn about two Hyports: Jimmy Higgins and some English captain. After that, we sail into the Marun-Town that on Jamaica. We float to Jamaica and mooring at Cape Negril, then we go to the pirate settlement. In a pirated residence, we find out where the house of Jimmy Higgins is located, and then go there. Jimmy starts to rude us, but you do not respond to its provocations, and press the second line of the dialogue. So we will know the name of the English officer: Arthur Donovan. Also, do not forget to drop to the pirate resident, he will throw food for reflection. After that, you need not lingering to sail to Antigua. Sweeping to Antigua, we leave in the sea and find the Arthur ship, and then board it. After killing Arthur, do not forget to search his body. They will find "the wrath of the Prophet" - one of the three rare blades that stole from Fadey. After the battle, your sailor will suit you and say that after the search of the tricks and cabins, they found a girl. In the chests of Arthur you can find twenty thousand pesos, "brigger" and two hundred fifty dangles. After Abordaja go down to your cabin and speak with the girl. She is beautiful. After the conversation, return to Bloused, to the mother of Rumba. Looking at the port, we get gratitude from Helen and invitation to their home. Going to the house, we get gratitude from Mother Helen and remuneration in the form of a hundred dangum.

After that, I go to the house of Jan and climb into his office, which is on the second floor. We tell him about your plans, and he promises us to think and come up with something clean about this. After that, we tell about Jackman and his search and forcing Yana to think about this too. From Yana, we get a task. We need to find Henry Hospital earlier than Jackman people do. Hangster is in Cartagena, Spain. Therefore, Yang gives us a license of a trading company for three months so that we can freely enter the ports of Spanish colonies. I swim in Cartagena and preferably change your flag on the Spanish flag. We go to the port and show the soldier a sales license, now you can safely walk around the city. We go to the tavern and asking about Enrique Gonzales (Hangster) at the Taisther. The innkeeper says that Enrique's house is located next to the port control.
We arrive in the house Enrique and we use the second line of the dialogue, during which we learn that this is not the enrique. We leave from the house of the false enrique and go to the church to put the prayer for Mother Enrique. The priest will be surprised and tell about Alvares, who also puts the prayer for his mother's rest. From the priest we learn that Enrique lives on the lighthouse. We leave from the city to the jungle and go to the lighthouse.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

After a conversation with the Hangman, we learn that he had to convey the chest with the guns of one kormilice, which we already know. During the conversation, the old man dies, apparently, from a heart attack. But before his death, he managed to give us a chest with a lot of dangles and a massive ring, serving a password for Mother Helen. After we leave the house of the Hangbody, three pirates will attack us. We kill them, go back to your ship and float to Jan Svenson to Blumyweld. Saying to Janu tell him all that he managed to know from now on the dead hangman. After a conversation with Yan, we go to Gladys and tell her all.

After a conversation with Gladys, we return to Jan and show a block of a map that belonged to Beatris Sharpe (who played in past Corsaars, he will understand). We go to Jan, and he says that thanks to this block of card, and two others can be applied to Sharptown, but if during the year it does not show all the papers, then the island will become English colony, the governor will be put there along with the troops, and the shore brother will come end. We agree to help Yana in solving this problem. He will ask to come in three days for the task, but for now we go to Gladys and say that we take helen under your defense. After that, we rose to Helen to the room and recruit it to the team.

The quest continues after the following tasks: Aclaus hunting, the temptation of Barbazon and the return of Baron. We return to Jan and say that all the barons vote for shark. Also, we say that it would be nice to take a mine. Yang agrees and asks to come in ten days, but if you go with him, you will get two thousand silver and save a couple of days. You decide.

After passing the Mission "The inheritance of Sharpe" and the "Shadow of the Past" return to Svenson and talk about Cortays. Yang will advise you to go to Shark and talk about cakes. Also, Yang will make us two gifts: a medallion, firming discipline and island stones used in voices. On this quest "Pirate Saga" is over.

Shark Hunt:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Svenson will ask to find a shark, as it is useful to capture cakes. He will send us to the Pirate Baron named Zakharia. He is in Cuba, Puerto Princepe. We move to it and asking about sharks. He speaks about some kind of island of justice and about the cartograph that can know about this island. He will also ask to find the Witch Hammer's book, and will vote for shark at a meeting if we find this book. After a conversation with Zaharia, we return to Jan for advice. Yang will advise you to turn to an excellent cartographer, which is located in Santo Domingo. We float in Santo Domingo and find José Dios, we mention Yana Svenson in a conversation. It will share his hypothesis, theories, will give to read the book about Captain Alvarado, but I will not really know anything, and you will have to come back to Jan Svenson for the next tip.

Teleport worked, and we find ourselves on the island of justice. After that, we kill the crab and pick up a large pearl from the crab and we decide what way to go. Their three.

Option for Mary:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

We leave through the hole in the case and float to the ship "Ceres Smith", go there through a broken nasal part and fall inside the ship. There are two pirates try to kill the girl in red, kill these guys and talking to a girl - Mary Casper. We are talking to her and we receive information about this island, about people, about the nravas, about the principles, and also learn that Shark is an admiral on this island. Also, Mary will give you a letter and the key from their cabins. After that, go to the tavern, write up and come to the shark. At the entrance to the Akula Residences, we will stop us, you, in turn, present a letter from Jan Svenson and will miss you. We go to the shark and outline the situation: how to go to the island; What are looking for Nathan Hawk and Himself; What about Brotherhood. After talking and evidence from shark, we get the keys that all open on the ship "Tartarus", as well as fifty dangles to buy passwords from the Fazio to other territories. After that, we go to the residence of Black Eddie and give good to killing Chad. We approach Pinas "Fury" and say the password, after that we go to the residence and tell the plan to the leader of Rivadas. Edward Black agrees to such a deal, but we will remain as hostage on the territory of Rivados. Now just stand and wait. Black will return in three hours and thanks for information about the cheeisset, and will also make us a friend of Rivados, but, alas, Chapaper did not manage to kill. He escaped to the territory of Narvalov and now not to get it. Also, Black will give up the paper that Chad threw in a hurry. After that, go to the cheyisset. In gratitude for their salvation, he will give you a couple of amulets, and will be happy to answer all your questions. We return to the shark and tell about everything that happened. Shark is certainly dissatisfied, and we need to come up with a plan, how to smoke Chad.

We return to Mary and let you read two letters who forgot the table. Mary notices a very strange purchase of whiskey by Chad, as he believes that whiskey is drinking beggars and peasants. Also, we will learn about a dangerous sniper, which can confuse all our cards. We go to the store and ask about whiskey. We learn that whiskey is bought, and also that Chad was interested in arsenic. After that, we go to the tavern and asking about Chad and arsenic. We learn that Chadd did not come, and instead, Marcello Cyclops went. Such are doing. Santiago will say that Cyclops went along with Adolf to Santo Florentina. And then there will be three options for the development of events:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

1) Quickly run to San Augustine to Shark and say that he does not drink whiskey, which will bring. After that we run on Santa Florentina and see the dead Adolf, and his killer attacks us. After reprisals from the killer's corpse, remove the open letter, and from the Adolf corpse a bronze key. After that, we go to the "Furi", we rise to the very top and take the contents of the chest: "Whitewable fitting", the amulet "powder tester" and many other nishtyakov. Finally, we run on the "Euva" and kill Chad along with narrows. After the violence over the traitor, we return to the shark and see how he talks with the messenger. After a conversation with Aclaut, I davim on Fabio and learn that the cyclops are going to Mary. We also learn a password for passing through the territory of Narvalov. We can not allow it, and therefore running. Consider, we have time. We run into the territory of Narvalov, call the password, after that we jump into the water from the Deck "Ceres Smith". After that, there will be a scripting scene, where we find a cyclope and kill in battle. In a reward for this path we get: "Whitoval fitting", five hundred dangum.

2) We go to "Eva", go down and meet Chadda Capper along with narrows. Kill this company and remove the key from Chadd. In the same hold, you knock out information from Fazio and Savior Mary. After that, we hurry to San Augustine. Shark has already drank poisoned whiskey, but nothing. Let him drink a gel potion, and he will be like a new one. As a reward for this path, we get: the amulet "Hammer Torah", five hundred of the Darkov.

3) We are resorting to the shark and talk about poisoned whiskey. After that, we kill Chadda and Narvalov. Again we run to the shark, knock out the information from Fabio and Ben to save Mary. In the reward for this path we get: 500 dangles.

After that, the shark will cause us to himself and offer to destroy Narlalov in the Alliance with Rivados. We refuse this idea - we offer a peaceful decision. Go to Donald Greenspi to Galloon "Esmeralda" and stumble upon his bodyguard. We tell him that we are from shark. After that we will skip us. We say Donald that he has problems and we need to decide. We ask Donald to come to the shark and personally bring apologies, and also swear that this will no longer happen. We return to the shark and convey the words of Donald. In the award of Shark will give us a logocation, thanks to which we can get to the island on the ship, he will also give us five hundred of the Darkov. After talking with shark, we return to Donald and say that everything is in order. As a reward for this, Donald gives us a tower Musketton and makes a different narrowing.

Baron's return:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

We return to Jan and find out about another baron and his wife. Baron disappeared, so the chance of finding it is saved. Also, in front of our leaving Yang presents a letter to Steve Dodson, which will guarantee us safety. And the main character is asked: Where to look for Hawk's wife? At the exit from the house we are encountered by the wife of Hawk. Dani will ask us to the team, and will also tell about the Indian village, Shaman and about the fact that Nathaniel Hawk is alive. Sit down on the ship and swim to the Amatics Bay, which is north of Bloveld. After that, planted in the bay and go to Shaman. He, in turn, will tell about the Golden Statue of Cukulman, about the teleportation of Hawk, about three potions that will help teleport to us. But for these three, he will ask three random amulet. Here are lighthouses on which these amulets can be ordered: Guadeloupe Lighthouse, Santiago Lighthouse, Cartagena Lighthouse. Amulets are made two months. So swim on one lighthouse and order an amulet, after that we float on the other and order, we return to the last lighthouse and take the amulet. After all three amulets are with you - come back to Shaman. Having gained potions at Shaman, go to the Cukulkana statue, wait full and touch it (T). After that, you are transferring to the island of justice. Now we continue to pass the quest "Aclaus Hunt".

After some reason on the Island of Justice, you will learn about a white boy. We come to the store from 12:00 to 16:00 and finding Ol Kristiansen, this is our white boy. We give him a white pearl and asking about Nathan Hawk.

It turns out that he found him, I wrapped up and went out. Swim to Nathan on the Fernanda ship, knock out a combination: two knocks, pauses, two knocks and talking to him. After the conversation, I promise to pull out from this island as soon as the right moment appears. If you want, you can listen to the history of Nathan about the ancient idols, the ships - the ghosts with all such.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Also, Olee will mention Henrick, which can teach walk along the bottom. But we can not yet go to the territory of Narvalov wait for the development of the task.

After resolving the conflict between narrows and pirates, we go to the territory of Narvalov and go to Henrik. Henrik will ask to collect platinum to fix costume. I know three places:

1) a fragmented ship in the place where you found Nathan Hawk. There will be three pieces of platinum.

2) cabin in the possession of Rivados. There will be five pieces of platinum.

3) Shark cabin, opposite its table. There will be three pieces of platinum.

After that, we return to Henrik and give Platinum. We return five days after the costume. You can wait for five days from Mary, and then come back to Henrik. Henrik will say that he lacks another piece of platinum. We jump into the water and float to Tartaras, there is a missing piece. In the chest there will be a thousand dangum, card, platinum and other nishtyaki. After that, come back to Henrik and give the missing pieces of platinum. Then come to him in two days, and he will say that the costume is ready. Go down on the stairs down, and after go to the "Phoenix" cabin and take a diving suit. We dress it and go down to the bottom.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

We approach the TOEM and get an entry into the ship magazine. After that, we return to the land, give the costume Henrik and return to the bottom in the interval from 08:00 to 10:00. Also, you must say goodbye to Mary. After goodbye from Mary, we return to Henrik, take the costume and float to the bottom. We touch the totem and get into the environment of the Indians. They will assign us to the next statue. We touch it to it and fall into the place where they got to the island of justice. We return to the serpentine eye and give the things he was looking for.

After that, we return to Jan Svenson and buy the fourth rank ship to go swimming. After that, we sail into the left edge until you stop, we go to the global and we swim to the island of lost ships. We take a shark, we will bring Dani with Nathan, as well as Dr. Mary yourself in the team. After that, we'll take Natana with a snake eye, and then sail to Jan Svenson for a further plan of action.

The temptation of Barbazon:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Yang gives a tip on Barbazon and asks to conquer his trust, pretending to be a fool. Therefore, we are sailing in Le Francois, Martinique and speak with Barbazon. In a conversation, pretend to be a fool and loser, and then ask the Barbazon's case. Barbazon is resurrected over us and ask you to deliver bales with a click, which threw the former assistant, trying to escape from the patrol. We accept the instruction and float to Philipsburg, Sint-Maarten. And send a boat to Tartan, speak with the captain and take our bales with a click. After threats, the captain will overload a click from his boat to our ship. Bales turned out not six parties, but nine. We give Barbazon all the game and we pass on greed, and also get some batch as a gift. And after, we get the following task. We will visit Kasterville, we go to the tavern and in the Taisther I will find out about the captain of Paul Marlin, we learn that his house is near Verpia. We arrive in the house, say the password and understand that we want to substitute. After the asked, the agent begins to be nervous and pulls the sword. We kill him and with his corpse remove the letter from Jackman. After that, we leave the city and take to the boarding of Marlin. After that, we float to Terksu and planted in the Bay of South Bay and kill everyone who sits in that ambush. After that we send the boat to the ship "Relofnish" and run the captain with the battlefield. Now we need to capture corvetling tramps and pick up documents from which it becomes clear where Jackman is now. After the capture we float the place where Jackman is. We enhance the rock and go out into the sea, after that we take on the board the ship of the bastard and twice twice. Once against him, and then his assistant joins, but from our side Dani resorts. After the fight, go around all the chests and take all the evidence. Now you need to go through Baronam and collect their voices. First, we visit Barbazon along with the detachment of the boarding clothes and literally throw his voice for shark on the Council. After that, Barbazon will give his stone fragment. After that, we sail to La Vege, Santiago and ask Baron Tirax to give his voice for shark, reminding his saved captain. The captain will immediately give his piece of stone, as well as three hundred counseling for the salvation of the captain. The last point will be Puerto Princpe, Cuba. We give Zechariar the book "Molot Witch", which was found on the ship Jackman and the voice of Zechariah will be our.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Sharpe Testament:

Jan Svenson will ask to hire a lawyer to win the deal on the transfer of Sharptown to the legal heir and the coastal fraternity. To do this, swim in Port Royal, Jamaica and go to the lawyer's house, which is located next to the pier. Albert Loksley will require 450 dangles in advance for their services, and then. Let's float to Svenson, and he asks to catch a thieves with a commodity. We need to catch the Ost-Indec "Oyster". Spare from the city and fishing in one of these places: the shore of mosquitoes or the Bay of San Juan-del Norte and catch this ship. After that, send a boat to the "oyster" and speak with the captain. We are trying to chely check the tricks of the captain, but it does not work. Take the ship to the boarding. In the cabin of the captain, we enhance the chests and find a note, thanks to which you can sell to the bachelor. Or you can take the load of Sveson. One way or another, we get 2250 dangles and now we can pay for the services of the adwt. We return to Jamaica and give 450 Dangov to a lawyer, and he in turn says that two half cards may not be enough and we need to find documents confirming that Helen really has the name Sharp. After that, the quest "Shadow of the Past" is activated.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

After that, we return to a lawyer, provide information and make the second part of the advance: 450 Dangops. Come to him tomorrow together with Helen and go to the court you will win. Now Helen is the full owner of Sharptown, which means that you can enjoy the murder of Governor Torch. Also, we need to give the remaining part of the advance and become a friend for a lawyer. And it is worth it. He can resolve the relationship with any fractions, and takes no dangum for it, but peso. What is very and very good.

This is important: if you didn't have a novel with Helen, then she will leave after this task.

Shadows of the past:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Swim on Antigua in search of Raymond Baker. We find out about the former executioner, and he tells about the "Blash Maggie", which stands next to the city. We send a boat there and ask about Baker. The captain of the ship will say that he landed the captain on Lohanka due to the fact that the pirates were chased by them, or rather behind Baker. Also, the captain will give us the coordinates where he landed Baker. I swim to the shores of Dominica, there they catch the Baker, then we speak with him in your cabin and find out a lot of new things. It turns out that a bucher is alive, and the executioner just stated his death. After the Raymond conversation, you can make a doctor and leave on the ship. Now you need to visit Sharul Dodson on Sharptown for some details. He will tell about the mask, Buchera, Beatrice, as well as Jessica Rose. If you have time, you can visit Jan and find out about Jessica, it is necessary if you want to spare it in the future. After that, according to the coordinates 21'32 and 78'33 (just above Cayman) we float on the reef of the skeleton and see there an excaved grave. We stay until night, and the ghost of Jessica with threats will be in full moon. After we defeat her, she will call his skeletons to help. Also, Jessica will take our ability to run. After the murder of the first wave of skeletons - go through the bridge, bypassing geysers. Again, overcome Jess and we get a second portion of the curse - weapon skills are reduced by 30 points. We understand from the second wave of skeletons and Jess - come to her and we get the third portion of curses - a decrease in energy. Jess will attack you for the last time. Bates her, and then decide: spare or kill. If you kill Jess, then take a note from her corpse the necessary lawyer.

And if you decide to save life, then take it to your ship, and then swim on Jamaica, Portland in the bay and planted there at midnight. In Jess Bay says we come to the next midnight. We are waiting until she leaves the location, and the time to do. After that, Jess will suit you and say that the bootcher is dead, and as a reward for this she will give you: Letter Beatrice and the famous sword-flombing "Morgana", which causes monstrous damage.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

This is important: To remove the curses, go to Bridgetown, and speak with the priest. After that, we arrive at the church at 22:00 with two dozen candles (candles can be bought from traders in the market). We bring candles to the Holy Father and come tomorrow at the same time. The main character will pray all night, after that we will transfer us to the water, but we will not be drowned, and we will stand like God and see Jessica Rose in human relationship.

Turtle:

Shark will tell everything that he knows about Torchie and shares its modest opinion, and will also tell all the information that he knows. We float on Antigua and people ask about Molly. After a while, we will tell us about the deputy colonel Fox. We go to him into the residence and tell everything that we know. He will say, they say, it can not be Molly, as that is in London and serves someone.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

After that, go to the bass - ter, tavern. In the Taisther ask about Fernan hatch and find out that he left the world of living, but here it is sitting by his friend with whom we can talk. We approach Robre Martan, intimidating him, and after entering into a deal. We return to the shark and tell about what happened. He suggests that it may be Catherine Fox - the daughter of Fox himself and that it would be better to free the girl, otherwise Fox will not give the whole coast fraternity, and it is bad. After such a conversation with shark, we float on the crook and go to the tavern. In the Taisther learn that Tibo removes the room and happens there after 20:00. We are waiting for the specified time and climb to the second floor to Tibo. Tibo do not succumb to our arguments, and decides to run through the window. At the same time, his uncle enters, Francois Levasser, whom we need to kill after conversation. Levasser shocks that we are a Spaniard and spy, so we will fight against three people. Understand the corpse of Levasra and take his key, he will come in handy in the future. After that, jumping out the window and pursue Tito. After each shot, drink the potion, and at the end jump into the water, then swim right, swim in the opening and kill Tito. The scripting scene will start, during which we will be assigned to Catherine Fox. Also, after a conversation with Catherine, a minute of jealousy from Helen / Mary will follow. After that, swim from the city and take an enemy ship to the board. In the cabin of the captain there will be a letter that activates the quest "Depret of Cromwell". After you deliver the daughter of Fox, she will thank you and ask to go to her father for a reward. If it is not, then go later. In the award, we get an exclusive weapon that can shoot arrows, a booth or "hedgehogs".

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

After that, we float into the fadville and report to Punsy. He rejoices and frees his brother. Also, he invites us to become a French officer. As a reward, we get the Griffat "Griffonor", the team of French soldiers, officer, a caper patent of France and the Uniform of the French officer, as well as we can give 10% of their profits to the French treasury. Also, we learn that Saint-Pierre attacked and we need to swim to the protection of the city.

And he exists! Open the inventory faster, find the pottery of the kaman, select it and click on the "Take" button. You have cured. There are two more potions. Before you a huge crab - win him. Nativeate the corpse and take a big pearl (necessarily!). Go through the door and send you captured. Talk to Chad Kapper, take the machete. To prove that you are not from the Rivados tribe, you need to kill this machete set into a sorcerer. Go down the stairs, talk to the sorcerer. His name is chimiset. He says that these pirates specifically sent you to kill the chemicaliset, because a strong curse falls for the murder of shamans. Agree to help the Chimiseta, ask what he offers. Find a metal scrap in the room lying on the floor, go to the chest in the corner. As soon as you come to the chest close together with scrap, this chest will open. Remove all available items from the chest. Quickly press the F2 key to catch the saber, gun and armor. Kill feeding pirates, including Chad. Most likely, three pirates will fall down, so behind the fourth pirate with the musket you will have to go upstairs. When everyone takes, then you will be chemiset. He will tell that there are two clans on the island - Narvala and Rivados. Rivados is a peaceful clan, but narrowly fighting with them all the time. Shark, Stephen Dodson, whom we are looking for, is now the head of the island of justice. He does not apply to Narvalas, nor to Rivados. But Chad built a conspiracy against him, in order to kill shark. Narllai accurate tooth on shark for what it is he who is involved in the death of Alan. In fact, he killed by Chad and the Chimiset is a witness of this. Therefore, Chad and could not let go of the chemicaliset, and to kill the shaman, his hand did not rise because of the curse threatening him.



Let's talk to the chimiset, a hotel is aimed at the bottom of the Cadle at the bottom, then find and remove keys from the corpse of the chest. Take away different things, including the entry of the murder of Alan. Get out of the cabins on the deck. So, you can either jump into the water (on the left side), or on the wooden bars to move to the Galeon "Esmirald". On Essyrald, inside there is a merchant, just through the upper deck you can go to the commander who passes into the territory of Narvalov. Go to this upper deck, but turn left to Gallia Gallone. Here is the church (below, in the trunk, you need to enter the door to the right). Through the doors on the left you can get into the abandoned cabins. Follow and follow, make a couple of steps forward and the right hand will be the door to the streets of the city. Go there, blame back and run to the ship's nose. Left will be a board leading to the next ship. Go there, go down to the deck, jumping from the nose, and on the bridge on the right side (in the middle of the deck) go to Warsype San Augustine. Left will be the door - go to her, the pirate will say that the admiral is waiting for you. Enter the inside and talk to Stephen Dodson, shark. So, he would gladly float with you, whether you have a ship. But there is no ship. You need to find the statue of the Cukulkan and get back on it back. Then sail here on the ship and pick up shark. But to find this island on the ship, you need a logocation that shark will give you after you calculate Chad's comrades, kill them, or lead to the sharper yourself.

We start the investigation, but first ask sharks all questions. Ask back confiscated things. Climb upstairs and get things from the chest. Go out, go back to a nearby ship. Go to the ship standing with it in parallel. There is still an Indian on it. The nose of the ship is worth a Dyuburn man - this is one of the clan Rivados. Come to him, he will say that he was warned that you could be skipped to the ships of their clan. Follow the wooden bridge, next to a man, on the ship Rivados. Go left. You are on Pinas "Fury". Go straight, enter the door and go through the other door to the street. She is in the other end of the truma, on the same tier. Go to the ship. The door guarded by the half-lit-old Indian leads to Eddie and Chimiseta. Chimiset will tell that the statue was on the ship of San Kheronimo, but he sank. As Chimi says, it is not far from the Narvalov ship called Phoenix. San Heeronimo ship lies deep on the day, and the woven huge crabs brunt to him. Ask about the preparing attempt on the admiral. Cimiset will tell that Shark does not leave his ship. The only thing - in the evenings he likes to walk along the deck. The deck is clearly visible from the nose of the ship of Santa Florentina and from the ship Rivados, Fury, if climbing the surviving Marse platform on the mast. But it is necessary to get a high-precision long-range weapon. First you need to look for a person who has such a weapon. You will also learn about the White Boy - he often walks around the city, it happens in the tavern, a store, or just on the street. Learn it easy to white hair.

Ask Eddie if he knows Nathan Hawk. He will say that he does not know this, and if he is, then Narlov has. Return to the next ship, Pinas Fury. Log in to it. So, the door leads to the top deck of Pinas, from where you came here. In the middle of this tier there is another door leading to the street. Exit through it and find yourself on the aft of Pinas. There is a staircase leading to the Marse platform, which Cimiset spoke about. It is so note that you know this place. From Fury Return to the ship preceding the territory of Rivados. Go to the far part of the ship, the right will be a stepladder, with which you can go to the next ship. So make. This is Galeon Eva. Go to the left, through the arch, the bridge will be in the nose. Navigate to another ship. At the end of the ship is a person who transmits the password to the ships of Narvalov. On the same ship, in the truma there is a store. To get into it, stand up on the main deck, find the Store sign and go through the door next to it.

Go down - you are in the store. Here will be the same white boy. Talk to first with the seller, ask about long-range weapons. He will say that you are already the third who asks him over the past two weeks. He will report that the Hunter Adolf Barbier comes to him, who tried to put a hunting fitting on sale with an eye. This is what you are looking for! Barbie asked huge money, so the seller refused. Now the fitting at the Barbiea himself. Most often, Barbie can be seen in Sancho tavern, because The hunter loves to make a rome of Roma in the evenings. Find out that the two who asked the weapon was called Mary Casper and Marcello named Cyclops. Also Adolf was interested in Giuseppe Fazio. Talk to the White Boy. He will ask for some white bead. Ask the merchant what this boy says. The merchant will say that he calls a big pearl white bead. You should have found it on a large corpus. Give the Ole the existing pearl and find out a lot of interesting news. Remember how you need to knock on the door of the trim, where Nathan is located. So, first, Nathan is alive, but sick. He saved Ole. Nathan is now on the ship Fernando, which is far from the city. You can get there only by water. Secondly, the statue of the Cukulkan is not so deep. Some Henrik, living in the Mary Narvalov, knows how to walk along the bottom. He is a good man friend Ole. Therefore, he can teach you to walk along the bottom.

So, with the words of Akula, you learned that someone Giuseppe Fazio, who, by the way, was interested in long-range weapons, is a diplomat of the island and can know passwords to access two enemy clans. His cabin is located on the frigate Carolina. Go there. You can get there. Return to the Akula ship, go to the wooden bridge, removing from this ship. Left will be a board leading to another ship without sides. This is Fregat Carolina. Enter the inside, talk to Giuseppe. Ask a password from the Narvalov clan. You need to pay 50 dowel. I did not have such a sum.

Return to the deck of Carolina, jump from the board using the steps on the left. Enjoy the right, past the courts of narrains, and see the outstanding ship Fernando. Enlighten it from the stern (left part) and take it on it. Touch the door as Ole said. In my case, the knock was such a Tuk-Tuk-Pause-Tuk-Tuk. Talk to Nathan, he will suggest to tell the story of the original part of the game (even videos will be). I advise you to view, or if not played, then it is better to play in this amazing game! We will continue. For some reason, despite the fact that in our inventory there are two more potions of Kamanchi, your hero will not give them to Nathan, but will tell that he expects returning it to the ship. After that, you will take Hawk and shark from this damned place. Swim back, pick up sharks on the left side of the bridge, because There is a board to go to the ship.

Follow the tavern. To do this, go to Brig Santa Florentina (from this brig, you get to the ships of Rivados), look directly on the black guard, transmitting people to the ships of Rivados only by password, turn left and see the transition to other ships. Go to the next ship. This ship is called Karavel Fleon. This is where the tavern is located. Turn left, climb the stairs and see the tavern sign. Enter the inside, ask the tavenger about Barbie. Also learn about Mary and Cycle. Mary is the wife of the late Alan. Against the background of rumors that the admiral killed him, she has a big reason to take revenge on Sharley. Cyclopsy is a former warrior hated by pirates. As for Barbie, in the last days he was not in the tavern. The last time he was sitting with Giuseppe Fazio, they had left the tavern in a friendly, there was no quarrel.

Go to Carolina and talk with Fazio in his cabin. He will say that Barbie returned him a debt and took the fitting, which was a deposit. Also Barbie bought himself a cabin on Santa Florentine. Fazio stressed that Barbie is always wound around the city and is at home only in the evening. Remember that one of the good points for the shot is the nose part of Santa Florentina? Perhaps that Adolf ordered the murder of Admiral. We need to come to Adolf in the evening. Because the time to rewind through ENTER will not be released, go to the tavern and ask for wines to pass the time. Time rewinds 4 hours ahead. Go to Brig Santa Florentina, enter one of the two doors, which are located in the same part of the ship. Talk to Adolf, it will have to kill him. Do it. Native body and find a letter. From the letter it becomes clear that Adolf acted not one. But not the fact that he is a killer. The only option is to hide the corpse, stay in the cabin of Adolf and see who will come here at night. Go to the tavern, sleep until night, go back to the cabin Santa Florentina and wait for midnight. You can, for example, make several paper cartridges. 8 cartridges are made approximately half an hour. This is me, note. Marcello Cyclops and Mary will come here. You have to kill both after the conversation. Further, aim is the corpse of Mary and find a letter from Chad. Go to the tavern, permanently over the morning and go back to the shark. Tell us about what happened. He will give you 500 dangles, as well as the logice of the island to find it on the ship.

Addition! It seems that the map is no longer needed. BUT! Remember, Kartographer José Dios asked to get some evidence to him and he would generously thanked you for them. Buy a map at the Starripom Shark, on the top tier, Dios will be delighted! The same card can be sold for 17,000 pesos of the island's merchant (while the exchange of 100 dangles is 10,000 pesos).

Go to Giuseppe Fazio to Carolina and buy a password for 50 dwarfs to Narvalov's ships. I had "Alakantara". Do not write it - it will be in the journal. Remember just in case passwords change in certain numbers of each month, the weekly seventh, fourteenth, twenty-first and twenty-eighth numbers. Go to the ship with the store, for him to move to the vessel narrova. Write a password manually and click on ENTER. You will be at Brig San Gabriel. It is here that Henrik. Enter the long door, in the middle of the cabins, find another door signed as the streets of the city. But you will find yourself on the top of the nasal part of the ship. Find the door to the cabin here and log in. You will get to Henrik. Chat with him, in order to repair a diving suit, you need to find 10 pieces of some metal.

Search for platinum is needed in the chests on the ships of the Rivados clan. But all the chests are locked. In their unlocking, a white boy will help you again. He has keys and give them to Ole for 5 large pearls. With pearls, too, a problem ... But she is solved! On the ships, Indian is walking - he can buy pearls. Indian can be both on the surface and inside the ships, for example, in the tavern. Finding an Indian, first ask how he got on the island and what he does. Only then in the menu of the dialogs will appear the choice of products Indian. It should be noted that immediately these goods may not be. Those. It can only sell 3 large pearls. It will be necessary to wait 4 days (just spending the night in the tavern) so that the goods update. Having bought 5 pearls, go to the Ole and exchange them through the menu of dialogs for a set of bars. Ole needs to wait in the store. If Ole is not, then go to the tavern, order a bottle of wine. Wait for the protagonist getting time and starts time, then return to the store. Ole will probably be there. If you give Ole 5 more pearls, then it will give you an unusual key. Go to Tartarus, where you saved the chemicals. Enter the inside and go down to the cameras. To the left of the Camiset Camera there is a small door. Go to her - it will open. Enter the inside and see the skeleton, chained chains to the wall, as well as the chest. In the chest a lot of interesting things, including another old key.

So, the laysteries you. Come on the ships of Rivados, Admiral and find the desired number of platinum pieces in the chests. They need not less than 11 pieces! Also, some of these pieces can be found in the fault of the Fernando ship, where Nathan Hawk is sitting. To do this, you need to float the ship from the other side. Here you will find 3 platinum pieces. Keep looking for ... not found? Go to the Rivados ship called Velasco. You can get through the ship with a tavern. Stand on the upper deck. There are two doors here. One of them is the left boards, which you got here. Sign in exactly there. The chest rushes immediately. But in this chest except for a utility platinum, there is no platinum. Already want to leave the cabins? Do not hurry! Walk wooden square boxes on the left and find the second chest. There are already five platinum pieces and hidden. Finally, the last three platinum pieces can be found on the Akula ship. Go there, enter the door and on the tier, where the shark sits, right in the opposite part from it in the corner, find the chest. Here and hid three last platinum pieces. Follow the Henrik and give him all the ingots. You need to return in 5 days.

So make. Return in 5 days (overnight in the tavern) to Henrik, first, if you need to seek the new password of Narvalov in Fazio. Talk to Henrik, he did not have enough platinum on the plates and you need another 4 piece. Go to the ship Tartarus, where you saved the chemicaliset. Next to the cage where the chemicals was a small door. Go to her and that will open. Enter the inside and see the skeleton hanging on the wall, and next to the chest. Discover the chest with the ole key, get out of there first five (you can and four) pieces of platinum. Next, you can pick up 1000 dangles and other values. Go again to Henrik and transmit to that four pieces of platinum. The mechanic will ask to return the day after tomorrow, by 10 am. So do, spending two days in the tavern. Talk to the mechanic, he will give you instructions. First, the air reserve is enough for 400 seconds. Secondly, more than one dive per day will not work. Thirdly, after diving it will be necessary to return the suit mechanics for refueling with oxygen.

The contents of chests on the island of justice:
(Corrections according to version 1.4.1. KKS)

Spoiler:

1. flute "Fernanda" (3 Chest):

Spoiler:

Poop
Blue amber - 1
Amber - 99.
Meteorite - 1.
Big Pearl - 220
Little Pearl - 1344
Candles - 20.

Middle deck (in the left niche)
Golden Draw - 13
Belize map - 1
Normal Pipe Pipe - 1
Coral - 64.
Turtle Comb - 4
Old Mug - 2
Tobacco - 5.
Silver spoon - 12
Card deck -5

Chest in fault
Peso - 2111.
Mariner -1.
Tears Ish-Chel - 1
Silver nugget - 105
platinum ingot - 3


2. galloon "Velasco" (Clan "Rivados") (3 Chest):

Spoiler:

Chest behind drawers
Almaz -20
Gold Nugget - 100
Silver nugget - 150
platinum ingot - 5

Chest opposite door
Therapeutic potion - 25
Elixir - 10.
Antidote - 5.
Medicine - 3.
Ginger root - 20
Capsuli - 3.
Nail - 22.

Average deck
Peso - 90000.
Golden Draw - 100
Chest - 5.
Tincture Other - 1


3. karavella "Fleeron" (Tavern) (3 Chest):

Spoiler:

Forecastle
Ship Compass - 1
Therapeutic potion - 28
Excellent wine - 25
Copper ingot - 5
Iron ingot - 4
Lazurit - 19.
Coral bracelet - 9

Chest in the hall
Pes- 11063.
Golden Draw - 10
Caiman map - 1
Cheap Pipe Pipe - 1
FIGHT - 4.
Warehouse knife - 2
Vial - 10.

Semi (bedroom)
Pistol - 1
Vest Brener - 1
Golden Draw - 5
Elixir- 2.
Aquamarine - 20.
Candles - 66.


4. galloon "EVA" (3 Chest):

Spoiler:


Golden Draw - 7
Therapeutic potion - 10
Elixir - 3.
Diamond - 32.
Lazurites - 5.
Nephritis - 20.

TRYM (Becles)
semi-gravel - 1.
Golden Draw - 9
Buben Shaman - 1
Amulet "TSantse" - 1
Amulet "Sharewing" - 1
Paint for tattoo - 10

Poop
Pes- 25250.
Golden Draw - 20
Ring with emerald - 1
Ring with ruby \u200b\u200b- 2
Emerald beads - 1
pendant with gems - 10
Golden Cross - 5
Golden ring - 7
Nitric Acid - 1


5. corvette "Protector" (Clan "Rivados") (2 Chest):

Spoiler:

Semiy (Residence of Black Eddie)
Chest locked

Top deck (nose)
Stroyan Pistol - 2
Trench Armor - 1
Therapeutic potion - 12
Lead bullets - 90
Sheet - 1.
Wooden Spoon - 6
Nail - 11.


6. brig "Santa Florentina" (4 Chest):

Spoiler:


Ritterschvert - 1.
Antidote - 9.
Copper jug \u200b\u200b- 4
Old Mug - 2
Shpagat - 15.
Nail - 69.
Mortar with pestle - 1
Paint for tattoo - 10
Lute - 1.

Poop
Peso - 12688.
Stroyan Pistol - 2
Leather Corset - 1
Golden Draw - 12
Chest with Ducts - 1
Ginger root - 17
Meteorite - 1.
Iron ingot - 2
Chrysoberill - 4.
Golden Cross - 3
Twine - 5.
Nail - 8.
Pulely - 1.

Forecastle
Peso - 5432.
Golden Draw - 5
Ruby - 11.
Golden Cross - 8
Hercules beetle - 3
Lampada - 5.
Mirror - 1.
Vampire Wing - 9
Ethyl alcohol - 1
Lute - 1.

Thym (Mastta)
Harpoon - 10.
Machete - 16.
Amethyst - 10.
Gold nugget - 6
Blue amber - 3
Copper ingot - 3
Copper jug \u200b\u200b- 3
Candles - 10.
Vial - 11.
Nail - 17.


7. flute "Pluto" (3 Chest):

Spoiler:

Forecastle
Peso - 900.
Golden Draw - 9
Candles - 4.
Porcelain Tube - 2
Nail - 19.

Hold
Peso - 24680.
Golden Draw - 17
Therapeutic potion - 30
Elixir - 12.
Antidote - 7.
Medicine - 5.
Great wine - 15
Ginger root - 21
Team Potion - 1

Poop
Peso - 5129.
Golden Draw - 11


8. pinas "Fury" (Clan "Rivados") (4 Chest):

Spoiler:

Middle deck (under the stairs)
Peso - 125.
Golden Draw - 90
Tincture Other - 1
Revolving bullets - 2.

Upper deck (chest in niche)
Stroye Pistol - 3
Amulet "Echchetl" - 1
Good picking pipe - 1
Astrolabia - 1.
Excellent wine - 2
FIGHT - 5.
Silver jug \u200b\u200b- 3

Poop
Peso - 7473.
Golden Draw - 4
Candle - 50.
Hercules beetle - 5
Porcelain Tube - 1
Old Mug - 2
FIGHT - 3.
Vampire Wing - 1
Folding knife - 1
Sill - 1.
Belt - 1.

Mars Bizani (available when passing "for Rivados")
Whitoval fitting - 1
Amulet "Powder Tester" - 1
Lead bullets - 5
Paper Cartridge - 5
Granulated powder - 5


9. frigate "Carolina" (Juseppe Fazio) (2 Chest):

Spoiler:

Chest is available when passing "for narrovalov"
Peso - 20 000
Golden Draws - 50
Letter Fazio

Chest is available in Quest "Pei to the bottom"
Peso - 200,000
Talisman "Arguousn" - 1
Golden Draws - 700
Map of the island "Trinidad and Tobago" - 1
Talisman Recipe "Argeous" - 1
Charm "Goddess"
Diamond - 50.
Emerald - 25.


10. warship "San Augustine" (Residence of Akula) (9 Chests):

Spoiler:

ÜT
Machete - 3.
Therapeutic potion - 8
Ring with Emerald - 2
Emerald beads - 5
Pendant with gems - 3
Golden Cross - 5
Golden ring - 28
Silver ring - 33
Tobacco - 5.

Lower deck (in niche opposite the shark)
Peso - 55000.
Golden Draw - 100
Tempets with carmen - 2
Gold nugget - 400.
platinum ingot - 3

Semi (dexter cabin, is available upon passing "for Rivados", Charles things)

Balcony Cord
Catlas - 1.
Bilbo - 1.
ABORDAY TELAK - 3
semi-gravel - 1.
Baraxy - 4.
Godendag - 3.
Tomahawk - 2.
Amulet "Sequir" - 1
Excellent wine - 1
Nail - 15.
Card deck - 2
Empty bottle - 20

Forecastle
Peso - 2194.
Golden Draw - 7
Terks map - 1
Chronometer - 1.
Elixir - 4.
Rubin - 7.
Opal - 8.
Conquistador bracelet - 15

TRYM (under the stairs)
Peso - 3412.
Golden Draw - 11
Map Trinidad and Tobago - 1
Amber - 5.
Fire opal - 1
Chrysoberill - 11.
Jade beads - 5
Candles - 15.
Jaguar claw - 5
Written accessories - 1
Botthasky twin - 1

Powder cellar (1st chest)
Broken Pistol - 10
Trivial shotgun - 1
Trombone - 5.
Duel Pistol - 1
Pistol - 1
Amulet "Doll Voodoo" - 1
Lead bullets - 100
Carton - 100.
Paper Cartridges - 20
Granular powder - 200

Powder cellar (2nd chest)
CARCOLET - 1.
Cord - 1.
Boarding Cleaver - 1
semi-gravel - 1.
Officer Palash - 1
Walloon sword - 1
Mariner - 1.
Smollsvord - 1.
Amulet "Sequir" - 1
Revolving bullets - 2

Powder cellar (3d chest)
Harpoon - 1.
Amulet "Rosary merchant" - 1
Diamond - 99.
Ruby - 51.
Emerald - 24.
platinum ingot - 3
Opal - 6.
Lazurites - 4.
Chrysoberill - 7.
Paper Cartridges - 60
Warehouse knife - 1
Silver spoon - 12


11. galleon "Gloria" (Church) (2 Chest):

Spoiler:

Average deck (at the mast)
Peso - 35500.
Golden Draw - 14
Amulet "Wonderworker" - 1
Amulet "Chimaruta" - 1
Golden Cross - 25
Candles - 228.

Nose (under a bushprit)
Leather Corset - 1
Amulet "Jade Turtle" - 1
Therapeutic potion - 5
Elixir - 5.
Carton - 100.
Granular powder - 48
Candles - 40.
Mirror - 3.
Belt - 1.


12. galeon "Esmeralda" (store) (3 chest):

Spoiler:

Chest on the right of the entrance
Peso - 3520.
Mascot "Creator widows" - 1
Golden Draw - 2
Talisman Recipe - 1
Turquoise - 55.
Twine - 10.
Nail - 14.
Belt - 6.
Lute - 1.

Chest behind the counter
Head charge - 20
Tigel - 1.
Candle - 8.
Lampada - 1.
Nail - 45.

Nose (under a bushprit)
Elixir - 20.
Silver nugget - 58
platinum ingot - 3
Granulated powder - 100
Botthasky twin - 1
Kandala slave - 10


13. batllship "Tartarus" (Prison) (3 Chest):

Spoiler:

Prison Tartarus
Grossmeser - 1.
Stroye Pistol - 1
Trench Armor - 1
Leather Corset - 1
Therapeutic potion - 5
Elixir - 3.
Roma bottle - 1
Lead bullets - 25
Granulated powder - 25

Chada Caucope cabin
Peso - 15250.
Golden Draw - 15
Therapeutic potion - 5
Elixir - 3.
Antidote - 2.
Roma bottle - 10

Chest in the trum (opens by a keyboard key)
Peso -200 000
Arkebus - 1.
Golden Draw - 1000
Old key - 1
Cheap card - 1
Gold nugget - 300
Silver nugget - 350
platinum ingot - 5


14. bark "San Gabriel" (Klan "Narvalov") (2 Chest):

Spoiler:

Spoiler:

peso - 38745.
Amethyst - 90.
Diamond - 65.
Ruby - 144.
Emerald - 48.
Amber - 72.

Golden Draw - 154
Gold nugget - 166
Silver nugget - 211
platinum ingot - 3

Peso - 58931.
Ring with Emerald - 101
Ring with ruby \u200b\u200b- 88
Emerald Beads - 52
pendant with gems - 67
Golden ring - 115
Silver Ring - 195
Jade Ring - 21
Big Pearl - 954
Little Pearl - 2087

Golden Draw - 100
Gold Nugget - 10
Silver nugget - 2000
Platinum ingot - 33rd hold:
Chests:
1. Silver jug, silver spoon, writing
2. Copper jug \u200b\u200b- 3 pcs., Candle - 10 pcs., Lampada
3. Trench Armor
5. Lute
6. Hercules Beetle

Barrels / boxes:
1. Bottle of Roma - 40 pcs.
2. Amethyst - 2 pcs., Excellent wine - 20 pcs.
3. Aquamarine - 3 pcs., Coral
4. Arsenic
5. Mirror, porcelain tube
6. Tobacco, deck of cards

On the top deck:
Barrels / boxes:
1. Cycloth - 17 pcs., Petard - 12 pcs., Pomegranate - 10 pcs., Powder - 25 pcs.
2. Semi-facilities, wick musket, paper cartridge - 25 pcs.

Bags:
1. Ginger root - 50 pcs.
2. Elixir - 8 pcs.
3. Herb devil (Duram) - 15 pcs., Sabadilla - 8 pcs., Verbena - 13 pcs., Ipykakana (Vomit root) - 7 pcs., Guarana - 21 pcs., Jamaican pepper - 18 pcs.

Two tight stuffed wallet on the deck.

In Kayuta:
Chests:
1. Silent pistol, lead bullets - 10 pcs.
2. 144 Peso, Caracas Map
3. Amulet "TSants", tears Ish-Chel, jade beads, jade ring
4. Mascot "Lord of Fire", Mangaros, Elixir, Tears Ihsh-Chel - 2 pcs., Mascot Recipe "Lord of Fire"

Prizes in Quest:
1. 20 000 Pesos
2. Chest with Duples
3. Emeralds - 25 pcs.
4. Treasure
5. 2 522 Gold nuggets

  • I buy hoes to the chests from Ole Christiansen for 5 big pearls. The lays are suitable for almost all the chests.
  • Some of the chests are open or hides or keys. Some of the chests open when the corresponding plot branches or quests are passed. There are such chests that do not open at all.
  • We buy Keyful Key with Ole Christiansen for 5 large pearls. Total Ole will need 11 large pearls.
  • The old key takes from the chest on the "Tartarus".

Buffalo, CLIPER.

Remove the card and swim on the island of Martinique. Find there Michel, who is still sitting in prison to learn that Punsya expects you to Saint Christopher. Hurry up go there.

Once on the spot, go to the governor and inform him that you are in search of Chevalé de Punsy. Then go through the right door to talk to him personally. He will take money from you, but until you free your brother. In the future, the passage of the Corsary game: each you will need to perform one more task. But to find out which one, you need to go to the Michel.

So hurry on Martinique and talk with my brother. He will tell that now you have to capture the crook and do everything to resign the governor of Levasra. To do this, you need to find opponents of Levasser.

Pirate saga

The first of these people can be found in Bloveld, hurry there. Throw anchor and pass to the house of Jan Svenson. You will be met by his wife and will tell you that the husband went in search of Helen, who was held by his friend's daughter, whom he was no longer alive. But the wife of the deceased friend lives on this island. It can be found by going to the marina.

Hurry up and find the extreme building. After you get across, you will realize that it is not at home. Continue the passage of the game Corsary: \u200b\u200beveryone has its own and choose the city. Having reached the development, turn left and take into the fort. As soon as you get to his top, find and Gladys. Communicate with her and learn that she recently received a note from Jimmy Higgins, who lives in Marun Town. She also reports that the daughter rejected the proposal of the hand and the heart of an unknown captain. But Gladis knows nothing, you need to hurry to find Jimmy.

Open the map and start the path towards Jamaica. After throwing anchor around Cape Negril, you can go to the Corsair village. Go to the residence and ask for the location of the house of Jimmy Higgins. Then go to the tavern and go to the house that is opposite. Just do not try in a conversation with Jimmy to sneak to him. Try to apply the second phrase in the dialog. It turns out that the English captain who made the proposal of the hand and the heart of Helen, called Arthur Donovan. He also assume that he is now near Antigua.

Continue the passage of Corsara: everyone has its own and visit the governor, after you finish talking to Jimmy. After talking with the governor, savor and start the path to Antigua. As soon as you approach the island, open the magazine and see that it has an entry, which indicates that the captain's Corvette is somewhere nearby. Attach the maximum effort to take the ship to board. After the captain is destroyed, find helen.

After delivering it to Blouse, go to the house Gladis to get a decent reward. Then go to the house to Jan Svenson and report everything. He promises to think about everything, only at first you should find Henry Hatrunner, who is most likely shuffled near Cartagena.

Open the map and start the trip towards this island. Richany, go to the tavern and try to find out any information regarding this character. Barman will tell that Enrique's house is near the port control.

In a conversation with him, try to scare. Then head to church and order a prayer in honor of the wife Henry Hydra. It is necessary to find out that Henry lives in a lighthouse located near Cartagena. You can go there. In the future, the passage of the game Corsary: \u200b\u200bto take each of Henry the chest with jewels and go to his ship.

Now open the map and go to Bloused. Laying there Yana and report the situation. He wants you to talk to Mom Helen. So make to get a remuneration in the form of a part of the card, on which it is indicated where the inheritance of the helen's blood mom is. You can return to Jan and show a presented part of the map. He will tell you that Helen is a daughter Beatriss Sharp. You will have to find the second part of the card to make helen the owner of Sharp Town.

Hunt for shark

Hurry up in the house Gladys and find Mama Helen there. Talk first with her, and then with Helen. Tell me that she became a member of your team. Then go to Jan Svenson and talk to him to get another task.

Continue the passage of the Corsary game: everyone has its own and swim to the shores of Cuba. Throw anchor in the city of Puerto Princeps and go to the tavern. Lay the baron Zechariah there. After talking with him, learn that shark changed with him and gave his frigate in return for an ordinary Brig, where he went to the north-west. However, he never returned. Also Zahariya will say that there will be against the shark only when you get the book "Hammer Witch" written in English.

Return to Jan and talk to him. He will tell that he knows one famous Cartographic Spaniard living on Espanyol. There was a time when he saved him, so Spaniard in front of him in debt. Open the card and take the course on Espanyol. Throw anchor near the city of La Vega and pass through the city gate.

Sooner or later, you will find yourself near the gate leading to the San Dominigo settlement. Wait for midnight to get into the city freely. Move to the most distant part and go to Dios's house, located on the hill. Once we communicate with the owner, you can take the notes of the captain Alvaro and guessing about the existence of the island. But do not get any coordinates. Continue the passage of the Corsary game: everyone has its own and return to Bluffle to Jan Svenson. After you communicate with him, get the next parallel quest.

Return of Barona

Select from home and pass along the street. After some time, Dani Hawk is suitable for you, which is Nathan's wife. Shatting a little with her to learn about the incident on the mine and the address of Shaman, who is able to return Hawk. She will also want to become a member of your team, certainly agree.

Open the card and start sailing in the direction of Western Mayna. I advise you to leave anchor in the Amatics Bay and go to the territory on which Dani will tell. Communicate with it and move along the trail on which the sculpture is worth. Near her you need to turn left and put in the settlement of foreigners.

Now in the passage of the game Corsary: \u200b\u200beveryone goes to that hut, which is located ahead and find Shaman in it. His name is a snake eye. After talking, you will realize that this sculpture serves as a portal that has moved Hawk to another place. But in order for you to do it, you need to get the potions of Kamanchi. But the shaman so simply does not discern them, first it is necessary to get three amulet: echkatl, sequir and chimarut.

You can order them on lighthouses, however it will be necessary to wait in the area of \u200b\u200btwo months to get them. Break to the nearest lighthouse and place an order. In order for you to be easier, get to the Guadeloupe Lighthouse, Santiago (Cuba), Cartagena (South Maine). Since the names of the amulets are generated randomly, they may differ from the above. Of course, there is an opportunity that you will find them from merchants, but it happens very rarely.

Continue the passage of Corsairs: everyone has its own and move to the beacon near the Guadeloupe to make an order for the amulet of the secreir. Then go to Santiago and order the amulet of Chimarut. When you get to the beacon Cartagena, then order the last amulet echctal there. Wait a bit and go back for finished products.

Then return to the ammatics and go to the shaman's hut. Once we communicate with it, notify about amulettes. As soon as the potions are in your hands, go to the portal and move, only then drink the potion. Meet Dani, talk to him and pass to the territory where the statue of Cukulkan is located. When the statue illuminates, talk again with Dani and take over to the sculpture closer and click on it.

Island justice

First go to the inventory and find the potion that the shaman gave you, and then take them. After that you cure. So at your disposal now two drugs. When you are a crab of huge sizes, make every effort to defeat it. Then go to the damaged body and a very well. So you find a huge pearl. Then move through the door to be in captivity. After you communicate with the caper, take it to the machete to prove that you are not a member of the Rivados tribe.

Now in the passage of the game Corsary: \u200b\u200beach you have to destroy the sorcerer, which will throw to you into the cage. However, first you need to talk with him and find out that his name is chimiset. It also turns out that Corsairs specially adjust his murder, because having killed him, you will call the curse on your whole. So for a long time do not think and help Shaman. Hear around and find the room in the room and head to the chest that in the corner. Open it and remove all items that lie in it.

Be careful because three pirates will be resorted to the room. Spread with them and talk with shaman. Find out that two clans live on the island - Narlaly and Rivados. If we talk about Rivados, then this is a peaceful clan that does not want anyone bad. But the narrowers are constantly fighting with them. And the shark you are looking for, is the head of the island of justice. Some chad started a conspiracy against him to destroy shark. Narvala have views on him because they believe that it was he who killed Alan. But he destroyed the chimsset M Chad, Shaman saw it himself. In view of these reasons, Chad and did not let go of the chemicaliset, because he did not dare to destroy the sorcerer due to the curse, which was heard about.

In the future, the passage of the game of Corsary: \u200b\u200beach one needs to communicate with the chemicalise, and then approach the body and seize it. Climb upstairs and find the chest there, which can be opened with the keys that you picked up from the corpse. After choose from the cabin on the deck. Now you will be able to jump from Ri in the water to go through the wooden boards straight to the Galeon "Esmeralda". Once on the spot, find the commander on the upper deck, and then tell him the password to move to the narrowers.

Close to the upper deck and turn left to be on the Gloria Gallone. Go to the bag and go to the right doors. So find yourself in the church. Drain and go to the left, to the doors to go into non-residential cabins. Move on them until you find yourself near the door that on the right. Go through it into the city. After you can approach the nasal part of the ship and climb on it on the board, that on the left.