The hunter how to install add-ons. How to get into Bloodborne: The Old Hunters add-on. Yaaar "Gul, spiritual village

And so, we begin our journey in, after waking up, go down the stairs to the main hall, in the next room you will find lycanthrope . We don’t have weapons, you can kill him with your bare hands, if you manage, you can also walk with your bare hands to the first lantern without much difficulty, if you are not looking for easy ways. But let's describe a simple way, to die.

After death, you will wake up in the "Hunter's Dream" - a safe zone in the game bloodborne. Here you can get acquainted with the controls, and later you can level up your character, buy and upgrade weapons, etc.

After you read all the messages, go up the stairs and take your main and firearms, choose carefully, because. if it does not suit you in terms of starting characteristics, alas, you will be left without firearms or cutting weapons until the death of the first boss, because. it will be possible to increase the level and increase the characteristics only after the death of the first boss. Make sure you have your first weapon in hand, and then approach Yharnam's gravestone, which will take you back to the clinic where you recently died.

Now you can leave the clinic. Turn left at the foot of the large grave, there you will find 20 silver bullets. If you don't have enough ammo, you can always use your own blood to make 5 bullets, but this will take away your health (press the up arrow on the gamepad). Now you can continue on your way, the gate is closed on the right, do not puzzle over how to open it, this can only be done after the moon turns red, you yourself will take it there and open the gate from the other side, so go to that door that is open.

Right outside the gate, we fall into central yarnam. We go down to the terrace and pick up Vials of Blood from a lying corpse. Next, we go towards the wagon, where you will be met by the townspeople who went out to hunt, on the night of the hunt (see photo). Crowd of hunters ). Most, if not all, of the inhabitants of Yharnam have lost the little that made them human, and now they attack any travelers. A large gate is waiting for you further, but it is closed, you only have to go to the left, where several opponents are waiting for you at the end of the road, as well as another corpse with several Molotov cocktails. deal fire damage at a distance - but it is better to save them on more difficult opponents, for example, on a boss. A dead end awaits you further, but it may seem so only at first glance, there is a lever nearby, pull it and then a ladder will fall, along which you can climb to the upper level. Don't forget to search the corpse near the stairs, you can get some more Blood Vials, with which you can replenish the level of health.

Here you will find a lantern, with the help of which you can go to the Hunter's Dream. Go to the window, there is waiting for you, he will give you some advice. To the right of the window there will be a ladder, go down it, you can jump to the left, into a hole in the fence, so you will reduce the number of opponents who will attack you immediately if you went further down the stairs. Walking down the street you will see a large fire, there gathered Crowd of hunters , lure them out one by one and move on or go in the opposite direction, kill the other A crowd of hunters and pull the lever to open the gate. There is also a hidden area behind the wagon, where a rather difficult enemy awaits you - Executioner . He is extremely strong for you, if you are not confident in your abilities, you can not go to him, but then you will not receive 3 vials of blood from his corpse.

After the fire with a crowd of enemies to the fountain, there you will find a new enemy - troll. This enemy is slow and can be parried with a pistol. Examine two bodies, you can pick up and from them. It can be changed to a weapon in the left hand. At the other end of the fountain will lie. will deal double damage if the enemy was doused before

Continue up the stairs, two people will be waiting for you on the bridge. lycanthrope . This is the same enemy that would be in, but this time they have full health. If you go straight across the bridge, you will meet another Troll and a flock near him, behind them under the arch, there will be a boss, but we don’t need to go there yet. Go back over the bridge, on the right there will be a descent into the building, it's dark there and expect an attack, so use the previously found . After leaving the house, climb the stairs to the top and open the door, this will be a short way to the boss from the lantern if you do not master it on the first try. Also, if you go from the lantern this way, you will meet two trolls , they guard the elevator, which you can activate later.

Returning back from the stairs in the water there will be a large congestion Vodyanykh , they are slow, so you can hit the area. Further along the way you will meet ravens, more water ones, but the most interesting will be at the end, waiting there huge boar , be careful, it can kill with one hit, after Forward turn left and go up the stairs, so we cut the path and bypassed the trap that he prepared for us Troll what stands near the stone, if we went over the bridge, we would most likely die. After killing the Enemies, go across the bridge and activate the elevator on the right, the one you found when you went to the first boss.

Return across the bridge and fight the boss .

Part 2. The Cathedral District and Old Yharnam

Cathedral district and old yarnam.

After killing Gaiskon, climb the stairs up through the gate, you will fall into cathedral district ,Talk with oh , which is very similar to ritual masters in a red cape to the right of the beginning of the cathedral.

Light the lantern and go to the left of the lantern, meet 2 church ministers , if you have mastered the parry well, then you will not have problems, they can use magic, so it’s better to keep at close range so as not to provoke them into witchcraft that takes a lot of health if you can’t dodge.

After leaving the cathedral, on the right, among the tombstones you will find set of a hunter with a top hat(?) , but be careful, it is guarded by some kind of amygdala , but you won’t see him if the insight is below 40, you can’t be afraid of him if you quickly have time to take and leave. If you go up the stairs to the top, going to the left through the gate, you can find those who guard it, including church giant , there will be nothing more important in this part, except for . We return to the stairs from where we came, you can climb up the stairs and open the gate if you bought a key in a hunter's dream for 10,000 blood. Outside the gate it will be the same church giant , through the same passage it will be possible to get to the location in the future Hemwick Cemetery Area , and through it and in hemwick burial ground , but this will be described later, because we don't have access to it right now. If you go down the stairs to the left, you can find Arianna, who can later be invited to cathedral district , continuing to walk along the street, you will stumble upon a large cluster of enemies, lure them out, kill them and climb the bell tower without a bell, jumping to the roof, and then to the bottom, you can open a short path from the lantern to the boss and later you will meet near the entrance to the boss will be with Eileen Raven Hunter , also from this boss there is a passage to the location Hemwick Cemetery Area and Yaaargul village which can only be reached when the moon turns red. But if you didn’t buy the key from in a dream, from the cathedral district we go down the street and find old cathedral(?) , dogs will attack us unexpectedly from two sides, we kill everyone, we don’t go into the cathedral, but we go to the left of it, a shooter and 2 dogs are waiting for us at the top, a dangerous moment, so it’s better to lure the dogs out and get away from the shooter, then we go to the right through the arch to the end, we go down the stairs there will be waiting for us Logarius , don't kill him if you're interested in his covenant. Pulling the lever on the second floor of the cathedral, open the entrance to old yharnam , we go down to the lantern and we are in old yarname

The location is extremely difficult for the first passage due to the fact that there is almost no blood and bullets from the opponents, so it’s more economical. From the lantern we go to the left, cross the bridge, we are attacked from the fog Infected , kill, go down the stairs to the bottom and the same infected and infected fanatics , you can lure one at a time, Or you can pass by if it’s too difficult. We go down the stairs to the right and they start shooting at us, do not linger in open spaces and continue to descend through the buildings, on the way down you can stumble upon hunter , which will start attacking us, the enemy is quite difficult, especially if you are constantly fired at from a machine gun, so from the beginning we climb the chapel, kill the shooter Old hunter juru , we take the badge from his body (if you drop the jura down, there is a chance of losing the badge before the start of ng+), we go down and already finish off the hunter. We go inside another cathedral, deal with a bunch of infected fanatics and just Infected , we take blood from the altar to create bowl dungeons to the farthest, we leave the cathedral, go to the right or climb the stairs and open a short path or immediately go further and fall into an ambush from Infected who pretend to be dead behind the smoke, a little further you will want to feast on two lycanthrope , extremely dangerous opponents if you are low level, you can defeat with a series of quick blows. As soon as another one jumps out of the room on us lycanthrope , we go to where he jumped from, at the very top we open a short path from the lantern, return to the route, kill another lycanthrope , in the smoke hides a large infected fanatic .We pass through the cemetery with burning crucifixes and get to the boss bloodworm monster , an extremely harmful opponent, it is recommended to wear with set Father Gaiskon if you bought it or stock up on poisoning pills, you can find the boss description and video walkthrough by going to the boss section on our website.

Part 3. Hemvik Prayer Lane and the Forbidden Forest

Prayer Lane Hemwick

Having dealt with a blood-swallowing monster, take the "Pthumeru Chalice" from his body and do not forget to light the lantern near the monument. After receiving the Chalice, travel to The hunter's dream and put the bowl on one of the six ritual altars. To activate, you need: Ritual Blood and Echoes of Blood. You will open the way to one of the labyrinths Underground Chalice. The following bosses will be waiting for you there:
dead giant, Merciless Guardians and Watchdog of the Old Gods(not basic).

From Hunter's dream go back to Cathedral District and head to Prayer Lane Hemwick. It is located to the left of the Main Cathedral (a long staircase leads up to it, on which there will be Church Giant). After passing the cave, you will exit to the cemetery, this is a very dangerous location, which is filled with A crowd of hunters- pose a great threat as they are armed with guns and stand in a group or not far from each other. Put on the best physical armor you have and start clearing the graveyard. Tombstones, which are enough here, will serve as shelters for you. Having dealt with them, go further along the road, you will meet a patrol in the form of two dogs and an arrow, lure them out and hide behind cover so that the hunter does not hit you. After defeating them, go to the gate and open it, this will be the location - Prayer Lane Hemwick.

Attention:
go to this location after defeating

Go downstairs and light the lantern behind him waiting for you "Hag" they come in many varieties, they don't pose much of a threat if you know how to dodge. After defeating them, go to the top (the passage behind the house on the right will lead to a lever that does not work yet), behind the arch you will be attacked Grave witch. It has great maneuverability, but is easily parried by firearms. Killing her will attack you. "Hag" and the dog is also waiting for you from above "Hag". Dealing with all enemies, rise and kill troll. There will be a locked gate right behind him, turn around and go along the path to the ledge, then turn left, go down to the clearing, they are waiting for you: a flock of crows and grave witch, it's better to take them out one by one. On the left you will see an elevator, lowering it you will get fast travel to Cathedral district. Keep to the left side of the clearing and cross the bridge, after it you will be attacked by Troll. Enter the stable (this is a very dangerous place that is full of enemies, be careful) and climb the stairs to the top. Exit to the roof and turn left, be careful, the local enemies can easily throw you off the roof. Odolev troll go down the stairs, you will find yourself behind a locked gate (you can open it by pulling the lever next to it). Two will patrol ahead "Executioner", a very dangerous enemy with a huge radius of destruction, but rather slow. Having overcome them. climb to the top and go into the tower, then go down the stairs, there is a boss waiting for you - Witch of Hemwick. After defeating her, light the lantern.

Forbidden Forest

From the lantern Cathedral Districtrun to the square where two " Church Giant", turn left, you will be attacked in the passage " Mindsucker" and " Black Raven", left again and go down at the large gate, you will be asked for the password (you will find out the password after the murder by touching the Skull on the Altar in the Main Cathedral). After providing the password, you will be allowed inside. Go down the stairs and exit the tower. Go down the path, your first enemy will be - "Beastman", a very fast and strong opponent. After defeating him, do not relax from the mouth, Molotov cocktails will start flying at you, dodge and kill the enemy. Move on to the mill, light the lantern near the building. Cross the stone bridge and kill "Crowd of hunters." There will be quite a lot of them, and some will be with dogs. After clearing the area, move on, ahead you will see a hut next to which the dogs are locked in cages, through the gap in the hut you can talk to the villager. Right behind the hut, go through the gate, you will enter a small village, it is filled with "Crowd of hunters" after killing them, find the source of the river and follow it. On the way you will meet - "Water", they are hardly noticeable and therefore dangerous, having defeated them, go further down the river. Along the way, you will come across ruined huts, where you can find a lot of useful things, be sure to look around. At the end, you will go out onto the path to the tower, right in front of it, near the cannon, a hunter will attack you. Enter the tower and go down to the bottom, there you will have to fight with one hunter, but it will not be easy, if he notices you, snakes will appear from his head. A very dangerous opponent whose blows poison you. After killing him, turn left and exit the building, on the stone bridge the same monster is waiting for you again, kill him. After passing through the bridge (from above you can activate the platform that will lead you to the lantern at the beginning of the location), go down to the bottom, there are several "Tangles of snakes", irritable opponents, due to their series of long blows, deal with them and move to the bottom. You will also meet - " Hydra", She is very slow and it is not difficult to kill her. At the very bottom, jump off the ledge and kill "Snake Carrier", the gate behind him is locked, there will be a path to the left of them, go along it, then jump from the ledge straight to " Hydra", then turn left and move forward. on the right side you will hear "Great boar", lure him to a ledge and kill him by jumping on him, then go through the roots of a huge village, they will attack you "Water", followed by another "Huge boar". Having dealt with him, go through the gorge, turn left, where the boss will be waiting for you - Shadow of Yharnam. After killing the boss, take the dropped rune - "Stealing blood"

Part 4. Byrgenwerth and Jaaar "Gul, the spiritual village

Byrgenwerth

After you have killed Shadow of Yharnam, activate the lantern and go down to the bottom. Be careful, right in front of the gate you will be attacked "Mindsucker", beware of his captures. The gate will be locked on the other side. Turn left and go around the building, on the way you will meet "Fly Byrgenwerth", are dangerous only by their jumps. After dealing with the flies, go up the stairs, then go down to the university building, the door will be closed. Go around the building on the left side. Do not write off, as soon as you approach the arches, they will jump on you "The Flies of Byrgenwerth". Behind the arch, there will be a very dangerous enemy - "Magic Centipede", her key ability is to throw fireballs, dodge the first volleys, run up to her and kill her. Then, go up the stairs and pull the lever, this way you will open the gate and the doors to the building. Enter the university and go up the stairs, you will be attacked Yuri, the last student of Byrgenwerth. A very strong opponent, she has magic that can instantly kill you at medium and long distances, so it's best to get close to her, but up close she has high maneuverability. After dodging her series of attacks, attack her (preferably using quick attacks). Climb up the stairs and take the key on the counter to the left, after that open the door on the second floor. You will be on the balcony, talk to Rector of the University of ByrgenwerthMaster Willem(the man in the wheelchair) and jump into the lake. You will find yourself in the lunar side of the lake, where you will have to fight the boss - Rum, the Idle Spider. After killing him, the moon will turn red and you can pick up another ritual bowl - " Lower Ancestral Bowl of Pthumeru" .

Yaaar "Gul, spiritual village

After killing the spider, carefully look around and find the crying bride, go up to her to start the video. After the video, you will be transported to Cathedral district. You will find yourself in a bowl, and above you will hang amygdala, just go down to the bottom and you will find yourself in a new location. Continue down the stairs killing hunting, light the lantern at the bottom. Then, jump off the ledge, on the bridge there will be "Crowd of hunters" with guns, draw them out one by one and kill them. Run into the building and turn left (near the ambush lamp). Go down to the locked door, there will be a passage from it on the left, go into it. In the building, kill first "Maiden with a Bell"(guided by the sound) and only after that kill the others. Get out of the building and run through the opponents (you can try to kill the bell tower, to find it, be guided by the sound) it is pointless to kill them. Run to the building you're sitting on amygdala with yellow eyes (periodically shoots a laser). In the building, light the lantern, turn left from it and go downstairs, kill the dogs along the way and "Crowd of hunters", behind them open the door and enter the building, go down the stairs to the floor below and turn into the passage, where there will be a corpse "Lycanthrope". After killing him, find the walkway that goes out into the street, jump down and go to the left. The boss is waiting for you there - Black monster Paarl. Kill him and take "Sparkling Hunter Badge", this will unlock new items.

Also, do not forget to light the lantern that appears, use it to return to The hunter's dream and allocate points. Then return to the building again with lycanthrope, but this time do not go downstairs, I go through a huge hall to the exit. In the street you'll have to kill "The Potter", this is a large pile of corpses stuck together, it can be easily sneaked up and killed. After that, go along the alley with carriages, be careful because of the corner you will be attacked "Potter", just one will sit in one of the carriages. In the middle of the alley you will see six "potters", it is best to lure them one at a time, a stone will help with this. After stripping, return back and go down the stairs to the bottom, go through the open gate. This area is full of enemies, kill first "Maiden with a Bell", go to the bridge and cross it, after that run along the wall of the building, there will be a maiden. Having cleared the territory, run further, the obstacle for you will be "The Potters", these will already be singing to you, lure them into a trap and kill them. After that, go along the street, after a while you will see a cutscene and a boss will appear - reborn. Take him away "Yellow Ridge" and light the lantern. After that, go into the building and examine the body, you will be transported to Lecture building.

Part 5. The Lecture Building and the Nightmare of Mensis

In the building, light the lantern and then go through the door. On the floor you will meet "Shapeless Students", only those that spew acid pose a threat. To go down to the first floor, go to the end of the floor to the right corner and go down the stairs, there will be "Church Giant", first kill him and then go down. In the cabinet that turned out to be, on the door you will see a large spider, after talking with him you will receive a rune "Anti-Clockwise Metamorphosis". Exit the office, behind the door opposite you you can light a lantern. Go down the long hall and open the door. You will be in Border of the Nightmare, light the lantern here. Stock up on antidote and sedatives before you go any further. You need to get to the lonely tower, which is perfectly visible at the beginning of the location. You need to go through a labyrinth of stones, tombstones and rocks. And on the way, the most powerful enemies will be the same hunters as you, I own a fireball and various weapons. When you get to the bridge, don't go to the edge (where the shiny coins are visible) otherwise you will be pushed patchwork spider. If you still fell into the swamps, do not waste time in vain and go out to land, then run again and cross the bridge. Near the tower you will be attacked by a boss - amygdala. Light the lantern in the tower.

Return to the second floor Lecture building. Walk the entire floor and go through the far door, you will find yourself in Nightmare of Mensis. Go towards the castle, your first enemy will be - "Nightmare Monster", you can kill covertly, in most cases they sit nonchalantly around the location with their backs to the hunter. After going a little further, you will go out into the open area, light the lantern on the left. After that, quickly run across the bridge, you can’t linger here, the glow that comes from the balcony of the castle makes you crazy. The entrance to the castle will be guarded by two "Yeti", are dangerous only at long distances, when they throw stones at you, quickly run up to them and kill them. After entering the castle, walk under the hanging spiders and then go outside (the spiders will attack you if you attack first). On the bridge you will meet Edgar, Horus' spy. He is not a formidable opponent, due to the small amount of vitality. . You can easily run away from him, and then return and stab him in the back. After killing him, go through the post and go down the stairs. At the bottom will patrol two "Dwarf", have a very small field of view, so they are easy to approach from behind and kill. There will be an elevator to your left, going down you will find a lantern. But you need to go straight. Going down the stairs will attack you - "torturer", is quite mobile and tries to fight on his own, constantly attacking. After killing him, go to the elevator, it is located to the left of you. Several guard him "Dwarfs" and "torturer". After taking the elevator, turn left, the passage to the steps will be blocked by a flock of crows (nibrid). Climbing the stairs, enter the building and run along the carrider, after which the cutscene will start. You will need to fight the boss - Mikolash, master of the nightmare. After killing the boss, cross the raised bridge and light the lantern.


Part 6. Lunar of Nurse Mergo

Go outside and go up the stairs. There will be crows to your left, you can ignore them. Climbing higher, behind you will see "Shadow"(very similar to the Shadow of Yharnam), it's too early to attack them. You need to activate the lever and enter the cage as soon as it starts to descend. get ready to jump into the first passage. Run along the wall and then turn onto the bridge. Patrols on the bridge "Singing Brain". It is best not to engage him in battle and just go around, numerous shelters will help you with this (stock up on sedatives). After passing the bridge, go into the buildings. It will be quite dark there (it's better to take a torch) and your enemies are spiders. After killing them, go through the passage, and then go down to the bottom and pull the lever. In the video you will see how giant brain(one of the bosses) fell into the abyss, this made it easier for you to move on.

After that, return to the place where you saw "Shadows", They look a lot like a boss - Shadow of Yharnam, but much slower and weaker. After killing them, go up the stairs, in order to go further you must kill "Great boar", after it you will meet two more boars. Having dealt with them, go through the archway, four "Shadows". Having risen to the top you will see a crying bride, you need to go in the direction where she is looking. The boss is waiting for you there - Nurse Mergo. After defeating her, light the lantern and be transported to The Hunter's Dream.

endings

The road to the end of the game was bloody and hard, but you made it. contains three endings.
Once you return to The Hunter's Dream, talk to the girl, she will tell you that the nightmare is about to end. After that go to Herman, he sits near a tree, behind a burning house. As soon as you start a conversation with him, you will lose the opportunity to explore additional locations. Hermann will inform you that the night is coming to an end and he offers to pardon you.

You accept Herman's offer

Herman beheads you with his scythe, after which you wake up in the middle of the real Yharnam and watch the sun rise. Doll says goodbye to the hunter.

You reject Herman's offer

You will have to fight with the old hunter. After defeating German appears Moon Presence that will consume you. After, the doll takes you in a wheelchair Herman to the mansion. She says that a new hunt will begin soon, indicating that you have taken your place. Herman and his title of First Hunter, you will now mentor other hunters.

The third ending is possible if you have consumed all 3 parts of the umbilical cord

Rejecting the offer and winning Herman,appears Moon Presence and tries to devour you, but the light repels the monster. Now you need to kill this monster. After defeating By the presence of the moon you turn into a baby Great, which will later replace Moon Presence. In the video, the doll picks up the creature you have turned into and calls him a good hunter.

Bloodborne: The Old Hunters came out today and is available for download, but if you are still wondering how to get into the new call, this guide may come in handy. Possible spoilers.

1) Defeat Vicar Amelia in the Main Cathedral
2) Approach the altar to trigger the event (time of day will change to night)
3) Return to the Hunter's Dream
4) Messengers will appear next to the doll. Accept the gift (eye of the blood-drenched hunter)
5) Travel to Yharnam Tombstone and awaken in the Cathedral District
6) Exit through the left exit
7) Go down the stairs, turn right and stand in front of the dead man next to the tree. Players will automatically be redirected to the Hunter's Nightmare

If Vicar Amelia is already defeated and the event behind the altar is already running, the messenger will appear next to the doll in the Hunter's Dream. Follow steps 4-6.

Also a small Q&A (questions and answers):

Question: What level must a character be to gain access to the new zone?
Answer: There is no level limit after which The Old Hunters expansion becomes available. Players can enter the new zone at any level, but we recommend using a level 65 character.
Q: How many new weapons will be in The Old Hunters expansion?
Answer: If we count the weapons for both the left and right hands, then at least ten.
Q: How many new bosses will there be in The Old Hunters?
Answer: There will be four new bosses in the expansion.
Q: Are there any expansions planned after The Old Hunters?
Answer: No, there are no new expansions planned for Bloodborne: Spawn.
Question: Could I continue to play with my friends if I have The Old Hunters and they don't? (or vice versa?)
Answer: Yes. It is very important that the gaming community remains united despite the emergence of new data. The Old Hunters add-on is designed in such a way that all players can continue to interact with each other. Players without the add-on will see the new weapons, but won't be able to use them or travel to new locations unless they purchase the add-on.
Question: How long will it take to complete The Old Hunters expansion?
A: Difficult to say given the variety of playstyles. Be that as it may, the add-on not only opens up new locations, but also changes already familiar zones - for example, by adding new NPCs. We believe that the players are waiting for a fairly long adventure.
Q: What are the main features of The Old Hunters expansion?
A: Lots of new locations, weapons, items, enemies, bosses and NPCs have been added to the world of Yharnam.
Question: Will there be new magic (abilities) in The Old Hunters?
Answer: Yes.
Q: How will players be able to access The Old Hunter add-on?
Answer: Players will gain access to new zones after they complete a certain episode of the story.
Q: Can you tell us more about the League?
Answer: The League is a group of hunters bound by an oath and pursuing a common goal. By joining a League led by a mysterious figure in a constable robe and a bucket helmet, you can help other players online and compete for a spot on the League's overall leaderboard. The league will be available to all owners of Bloodborne: Spawn, including those who have not purchased the expansion.
Question: Will online play change with the update?
Answer: There will be no global changes. However, the old hunting bell will appear in the game (this is a new bell that allows players to summon an NPC helper).

Here is a short guide to the add-on Bloodborne: The Old Hunters.

  • What level must a character be in order to access Bloodborne: The Old Hunters?

There are no restrictions, but it is better to pump up to level 65 and above.

  • Q: How many new weapons are in Bloodborne: The Old Hunters?

11 for the right hand and 5 for the left.

  • Q: How many bosses will there be in Bloodborne: The Old Hunters?
  • Will I be able to continue playing with friends if I have The Old Hunters and they don't, or vice versa?
  • How long will it take to complete The Old Hunters expansion?

Depending on your play style. We passed in 7 hours.

  • How to get to the Bloodborne: The Old Hunters expansion zone?

Defeat Amelia in the Main Cathedral and go to the altar. Return to the Hunter's Dream and look on the floor next to the Doll. Messengers will give you a special item - Eye of the Blooddrunk Hunter (Eye of a Blood-Drunk Hunter). Go to Yharnam Tombstone and travel to Cathedral District (Cathedral Ward- Oedon Chapel) and exit into the passage on the left. Go down the stairs, turn right and stand in front of the dead man next to the tree. You will automatically be taken to Hunter's Nightmare.

  • What is the "League" and can I join it without The Old Hunters?

The League is a new covenant focused on multiplayer with a shared leaderboard. The league is available to all owners of the original Bloodborne.

  • How will online play change?

An old hunting bell will appear in the game, which allows you to call an NPC assistant.

Let be bloodborne formally not part of Dark Souls, she still honors the traditions of the series. So, for example, you will not be able to get into the upcoming expansion The Old Hunters through the magic button in the main menu, for this you will have to perform a number of not the most obvious actions.

To get started, of course, you need to purchase the "Old Hunters" in the PlayStation Store. After that, go to the cathedral district, defeat the local boss (apparently, we are talking about Vicar Amelia) and examine the altar at the end of the room to change the time in the game to night. Return to the Hunter's Dream. There, the messengers will give you a new item - the Eye of a Blood-Drunk Hunter. Move to the Idon Chapel, exit through the left passage and get to the right end of the square. Some event will take place there, and you will finally find yourself in the starting location of the add-on - the Hunter's Nightmare. Step-by-step instructions in the form of screenshots are below.




In addition, on the official PlayStation blog, the authors published several pictures from the very The Old Hunters. On them you can see the most wonderful things: a portable Gantling machine gun (similar to the one that Jura had in Old Yharnam), as well as the effect of the new The Beast's Embrace rune, which will allow your character to take the form of a monster.

- "The Old Hunters"


Complexity

Time

To get 100%, you will need to go through the storyline of The Old Hunters add-on, in which you have to kill 4 story bosses and another additional one, as well as collect all 16 new types of weapons, one of which can be accidentally missed. The complexity of the add-on is in no way inferior to the main game and is 7/10 . A full leisurely passage will take you about 15 hours.

Walkthroughs

Skipable

In addition "The Old Hunters" you can take 100% and for one passage, for this you need to carefully read the one single missed trophy. In addition to everything one skippable trophy:

Only one weapon is missable in this trophy, so that you don’t accidentally miss it, I advise you to familiarize yourself with finding the missing weapon.

Glitched

In addition, there is only one trophy that can glitch, namely, but it rarely glitches and is fixed by simply buying all types of weapons from the DLC from Bath Messengers.

Warning: This text contains spoilers! If you have not completed the game yet and do not want to spoil your impression, then reading the article is not recommended.

Introduction

In order to get into the DLC "The Old Hunters" you must:

1. Kill the boss "Vicar Amelia" and use the altar at the end of the room to change the time in the game to night.

2. In "Hunter's Dream" Near doll take "The eye of the blood-drunk hunter" :


3. Go to location "Cathedral District", exit through the left passage and go to the right edge of the square, to the place where the hunter's body lies:


4. Wait until you get caught amygdala and transfer to "Hunter's Nightmare" .

After activating the flashlight in "Hunter's Nightmare" The Old Hunters DLC will be available through Nightmare Tombstone in "Hunter's Dream", the location of which can be seen in the screenshot below:


Story walkthrough

If you do not want to repeat the passage of this add-on, then you should remember only one missed trophy. Let's take a closer look at it.



Collect all the weapons of the old hunters.

To get this trophy, you need to collect all the weapons that appeared in The Old Hunters DLC. A total of 16 new types of weapons were added - 11 for the right hand and 5 for the left, besides one of them is skippable.

Next, I will apply the following labels:
(ETC)- Weapon for the right hand; (LR)- Weapon for the left hand; (Skipped)- Weapons can be skipped;

Consider the entire list of weapons of old hunters:

1. monster slayer (ETC)

Picked up from the corpse of a hunter at the beginning of the location "Hunter's Nightmare" . In order to find him, you need to climb up the hill to the hunter, and then jump down from the ledge:


There, in addition to a bunch of enemies, there will be a corpse of a hunter, from which you can just collect the required weapon.
2. Rattle Hammer (ETC)

At the same location "Hunter's Nightmare" when you reach the entrance to the cathedral, inside which rests "Vicar Lawrence" , do not go into it, but turn right. After going down, and then overcoming the enemies next to the machine guns, go down another level. Further do not go down, and iditol to the left - in the building. After going down the stairs inside, turn left and back. There, next to your grandfather in a wheelchair, you will find Rattle Hammer. Just be careful - the wheelchair is mined!


3. piercing gun (ETC)

Can be bought from Bath Messengers in "Hunter's Dream" for 20,000 Echoes of Blood, after finding "Flaming Hammer Badge" . The icon itself is taken not far from the place where it was Rattle Hammer and a mined wheelchair, only going down the stairs you turn not to the left and back, but simply to the left and exit through the passage to the street. Then go forward, climb the stairs to the hunter with a claw, after killing which you will receive the same "Flaming Hammer Badge" .


4. Gatling gun (LR)

From a house with a booby-trapped wheelchair (where he was Rattle Hammer) go outside through the right passage, if you stand with your back to the stairs leading to the second floor. Having gone down to the river of blood, we turn right and go to the entrance to the cave. Entering it you will meet an armed hunter Gatling gun . After killing this hunter, his weapon will be transferred to you.


5. Hand of Amygdala (ETC)

Located in the same cave where they took Gatling gun . You need to go a little further forward and go down. Beware: it is guarded by the Beast-Bloodmouth.


6. Simon's Sharp Onion (ETC)

There are several ways to get. First, let's find Simon himself. Coming out of the cave in which you took Gatling gun and Hand of Amygdala, we go along the river of blood to the bridge. Having risen to the bridge, we pass along it and go down - into the building. At the end of the corridor you will find Simon, to the left of which there will be doors that open the reduction. Now let's get back to how to get it.

First way:
The simplest and does not require any additional manipulations. Just kill Simon, from his corpse you will get the same Simon's Sharp Onion . With this method "The key to one of the cells in the dungeon" Bloodletter will lie next to the lantern in the hut in the location "Fishing Village" , i.e. where the dying Simon should have been when using the second method.

Second way:
1) Talk to Simon and answer "I'm very interested in nightmares".
2) Almost at the end of the DLC in the location "Fishing Village" he will lie dying next to the lantern in the hut ( "Hut near the lighthouse"):


After talking with him, you will receive Simon's Sharp Onion , as well as "The key to one of the cells in the dungeon" required to obtain weapons Bloodletter.

Attention: for those who missed Simon and, of course, all the items associated with him, there is no reason to be upset. Even after passing the DLC, you can return to the place where he stands at the very beginning, described just above, and use any of the two ways to get weapons Simon's Sharp Onion .


7. monster hunter saif (ETC)

At the same location "Hunter's Nightmare" we return to the river of blood and go to the right of the bridge if you stand with your back to the passage leading to Simon and to the doors that activate the contraction. In the place where two dogs will attack you, we run around the fallen tower and come across a hunter and a large number of crows. Having dealt with them or simply ignoring them, we go up the stairs to the top, and then instead of going forward to the mound, we go to the left and jump down through the broken fence. There you will be met by a hunter armed with a saif, and if you go a little further, you will find a corpse from which this weapon is selected.


8. Rotary saw (ETC)

On location "Hunter's Nightmare" , immediately after finding monster hunter saif , after climbing back up the stairs and overcoming the hill in front, jump down. Going a little further you will meet two big men, in this place keep to the right side, there you will find the entrance to the cathedral, and in the cathedral there is a lamp "Main Cathedral of Nightmare". Next, go down the stairs next to this lamp and the tomb, and then jump down to the crows. After going left to the very end, you will stumble upon a corpse lying on a stone, from which you will pick up this weapon.


9. Sacred Moonlight Sword (ETC) (Skipped)

Immediately after killing the boss "Ludwig the Sacred Blade" ("Ludwig the Damned" ) to the left of the lamp you will find his head. You can do it in two ways.

First way:
Just kill the head and take Sacred Moonlight Sword .

Second way:
Dress in any of the two sets of the church ( Belaya Tserkov or Black Church), talk with your head and agree. In this case, you will receive Sacred Moonlight Sword right after the conversation.

Attention: if you forget to take this sword after the kill Ludwig and at the same time leave Simon alive, then after defeating the boss "Lady Maria of the Astral Clocktower" Simon finish off the head with one accurate shot from his bow. If this happens, then Sacred Moonlight Sword in this walkthrough you will not get!


10. Fist of Gratia (LR)

Found in one of the underground chambers right after the boss "Ludwig the Sacred Blade" .


11. church cannon (LR)

Climbing the stairs from the underground prison, you will stumble upon two hunters, behind whom there will be a large platform - an elevator leading to "Research Hall" . Activate the platform and immediately get off it back. Another platform will rise from below, on the altar of which take "Skull Lawrence" , you will need it to challenge the boss "First Vicar Lawrence" . Next, activate the lever and use this platform to go down. There, in a small nook, there will be a chest, in which lies church cannon.


12. church klevets (ETC)

To get this weapon, you first need to find "The key to the cells in the dungeon" . It is located in the location "Research Hall" , on the third floor of the infirmary. First you need to climb to the very top and use the mechanism that will move all the stairs. After that rise from Adeline(which sits at the very bottom "Research Hall" , the door to it will be if you climb the stairs and turn right from the lantern) on the elevator. Then we go into the opposite elevator and carefully look to the left - there will be a passage that you need to get into while the elevator is moving (the easiest way to do this is when the elevator goes down). Then we go forward, turn left, go down the stairs holding the left side and go up the stairs nearby. Having risen, turn left, go to the end and turn right, there will be a corpse from which we collect this key.


13. Shield of Lokha (LR)

All in the same "Research Hall" , after turning the mechanism at the very top, one of the stairs will turn to a ledge located closer to the first floor, on which there will be a corpse with this shield.


14. Rakuyo (ETC)

On location "Fishing Village" on the square you will find a well, when you go down into it, one fish will attack you. Another one will hang from the ceiling, which will jump down only when you spend 50% of the lives of the first one. By killing this second fish as a reward, you will receive Rakuyo.


15. Bloodletter (ETC)

To get this weapon you will need to collect "The key to one of the cells in the dungeon" . Where and how to find it can be found in the description of the location of the weapon Simon's Sharp Onion .

After picking up the key, we return to the underground prison and go down to the locked to brador. Unlocking the door and killing him we get Bloodletter.

Get for defeating the boss "Orphan Kos".

Now let's move on to the most important thing - to the bosses and the tactics of dealing with them. As always, we will consider them in the order of the battles.

Ludwig the Holy Blade (Ludwig the Accursed)

boss type: plot

Tactics:

In the first stage Ludwig mainly uses sweeping attacks with claws, tries to bite his teeth, and also makes dashes and jumps. Despite the seeming randomness of his attacks, you can always catch windows between them and deal damage to the boss. For blows, his horse legs are best suited, as well as his head. Try to follow his attacks and go behind his back, or hold on to any of the sides. Because the roll is carried out further than the rebound, I recommend not using focus on the target at the first stage or turning it off during the attacks by the boss.

In the second stage, the boss will use a sword. Move away from him when he plunges his sword into the ground, and also dodge a series of sword attacks that hit far and hurt, so it's best to stick to one of his sides or back.

To help yourself, you can call three phantoms, or rather, either the first one, or the second and third:

1) Henrietta. The summon sign is located next to the nearest Ludwig lantern. Coming down from "Churches of Nightmare" down, on the left you will find the place of her summoning.

2) Twin Madaras. Summoned where the Butcher's Set lies, next to one of the big ones. The condition for the call is the use of the rune Impurity, for which you need to join the covenant "League" by talking to walter, which is located near the lamp "Forbidden Forest", in the mill building.

3) Waltr. On the way to Ludwig, right after two big men, you will meet a witch, a little further to the right of which there will be crows. Next to these crows you will find a sign of the call. Again, to call him you need to use the rune Impurity.

Boss kill reward:

Living failures

boss type: plot

Tactics:

The difficulty of this boss lies only in the fact that there are several failures, the maximum can be 4. It is worth remembering that they have a weakness to electricity. The tactics of fighting them is quite simple - we run around a luminous tree of sunflowers, hiding behind it from throwing magical attacks and, if possible, causing damage to one of the enemies. During an air attack, when failures stretch out their hands to the sky, and the environment begins to darken, it is best to hide under the roof next to the doors leading to the clock tower.

Boss kill reward:

Lady Mary of the Astral Clocktower

boss type: plot

Tactics:

The boss is quite simple and in many cases is killed on the first run. First of all, it should be noted that Maria parries very easily. For combat, fast weapons are best suited. We just go to her through the left shoulder and hit, then we dodge attacks through the same left shoulder and, having restored the stamina, we return to the previous actions.

If you still prefer heavy weapons, then you can use the two-handed grip. Ax of the Hunter and attack Mary charged attack each time it approaches you.

Boss kill reward:

First Vicar Lawrence

boss type: additional

Tactics:

This boss has a longer and stronger left paw, you should take this into account when fighting him. Therefore, during the first stage, try to keep under his right paw. It will perform two types of ground slams - one with an explosive wave after the paw is pulled out, the other is just a ground slam. So, during a blow to the ground with a blast wave, hitting him on the paw, you can get the opportunity to repost. But if you still decide to approach him during this attack, then do everything quickly, hit once and immediately run so as not to be hooked by the blast wave.

In the second stage, he loses his legs, but do not think that because of this he loses in maneuverability and strength. He will carry out attacks with even greater fury, while pouring magma from both his mouth and back, leaving a fiery trail behind him. At this stage, it is better to stay at its right side and constantly watch so as not to accidentally get into the magma on the floor.

Boss kill reward: