Korsairs everyone to sell a buckwill. CX: General discussion and questions about passage. Dutch West Indian Company

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Total discussion and questions about passing
Senior - smart was a kids. Junior Son and So, and Syak. In general, I was exactly a fool.


Aho, brave sailors and fans of adventure adventures! Greetings in our little restaurant on the edge of the world! Take yourself a pint of the selected Roma and arrange more comfortable. We have a long and pleasant evening in the company of port women, gambling, as well as incredible stories about the adventures that are waiting for us, simple corsars, on the way to the legendary treasures! Do not skimp on words! Share your experience with green Jungi, not yet sniffed smells of sweat and powder! I did not know the joy of fresh sea breeze after a protracted calm! Help choose a vessel for round-the-world travel or tell me a couple of tricks that will help the young Corsaire become a maritime legend. Rest, have fun, and remember: after all, the parrot is alive!


Plus, the workers were very moved with quests along the course of which GG loses his ship. You have to be replayed, waving the game, leaving the main ship on joke in the port, and swim on some tartan or a lugger.
Compared to other parts, the player is very attached by time. He practically does not have time to deal with piracy, trading and performing side quests for his pleasure. The success of the tasks for a while depends on the banal luck with the passing wind, plus there is a bug when it is spent through the command to "get to ..." is spent much less time than the cost of the same point in the world map.
The only thing that pleased in this game is trade. It really became really to earn.

Recently deleted this game, although he also played for several months, then he threw, I didn't like too docking fencing, which, along with other Persian skills, rises very slowly, and, accordingly, personal abilities are earned.


But with ship skills more difficult. I still use the skills of the navigations. The benefit of quest officers have a high level of skill.

In general, the game is unrealistic. Too cool limitations of quests in time, the opponents at the beginning ofigere (only with the help of forts could hand out), and from the very first minutes of entering the open sea at the beginning of the game, we meet immediately with the whole escaders of the enemy. Natural tin. Moreover, I am unlike the impossibility of the game at the beginning (until we pump the skill raising flags or the patent of the West India company can not buy) to carry out missions for the delivery of some passengers and ships to the Spanish shores. And almost everyone meets the characters at first (at least in my case) ascend exclusively in Spanish colonies. But the story tightened. The plot is good, in comparison with the old parts.

Plus, the workers were very moved with quests along the course of which GG loses his ship. You have to be replayed, waving the game, leaving the main ship on joke in the port, and swim on some tartan or a lugger.

Yes, I don't like it either. I know that in the course of the game it should be. In the same caliper in my opinion, everything is based on this. But not yet met. I do not know yet if everyone will have to buy every officer to buy what to keep them. For the passage saw that only one of them survives. That I mean Mary or Rumba, depending on whom you will take. And yes, it is a pity that both it is impossible to take.

I liked the game, especially the plot. He is above all praise. So many variations of the passage, it is thought out literally all to the smallest detail. The scripts were really bored for fame, especially when the dialogues were awarded all the NPS by the only NPS, a real, living character. I think even Stanislavsky would not find what to find face.
Bright, dynamic fights, which even at the end of the game are forced to strain and sweat. Although a newcomer (such, for example, as I, who previously played only in the first Corsairs), the game will seem through the chaur complicated even on a light level. However, it is possible to adapt, it is necessary to pay only more time to pass.
Without minuses, however, it was not. The stormy engine is cunning and merciless, always starts to get into the most responsible moment. Although I, oddly enough, the departures happened less often than the rest.

Personal skills are hampered quickly. Fencing at all can be poured, stupidly enjoyed on land in the Spanish fort (so far noble idalgo treat the character is no better than a piece of non-cellular) and cutting everything and all on the way. A couple of hours of real-time, and your skill is already on the hundred. It is better not to climb into pirates with such things.

On older versions, I remember, this was really possible. In the last version, they chopped such a freebie. The skills are hampered, but extremely slowly, only on tasks experience drips.

In fact, the opportunity to take both is, the truth is not forever, and even then with restrictions.

There is nothing complicated, just to cross the entire Pirate Saga.

Spoiler

to pick up Mary still at the second visit to the OS, it is necessary to make that the prophecy of the Tsigan is not fulfilled, which Helen says. That is, it is necessary either not to return the chest with the guns, or call Helen with the name of her adopted father, MacArthur, and not Sharpe. In this case, Mary agrees to climb the ship and both girls will travel from GG on the ship to the end of the saga. Helen at the end leaves. Naturally, you can not choose between them, only Mary.

Personally, for me positive in this part, much more than the negative one. In each aspect of the game, the work of the developers is visible, which you will not say about many AAA projects that are moving commerce, and not an idea. It is worth scolding only the engine, which, unfortunately, is not always able to function normally on XP + systems.

Fencing rolling speed depends directly from the game style. It is logical to assume that if the GG is constantly in the sea - sea skills will swing. As for me, the Duck this system is quite understandable and playable. I would like to add that skills at the time of the quest, be it generator / plot / side, swing faster.


That's it precisely that it is extremely small for a free game of time, perhaps only at the stage of collecting a million peso (if you collect these pesos not through the quest "Dutch Gambit", but through trade and piracy).

That's it precisely that it is extremely small for a free game of time, perhaps only at the stage of collecting a million peso (if you collect these pesos not through the quest "Dutch Gambit", but through trade and piracy).

Three months to collect one million pesos - a convention that can be broken several times. Also, after passing a pirate saga, you can fry at least ten game years, which will not affect the plot. Where else is free?)
If, for example, take the standard system from the GIC, where the GG immediately after the respauna is engaged in a free game - certainly there are differences, but not as critical what seem at first glance.

Yeah. It is generally unwillingly, honestly. Like zombies. It seems to move, but hell knows when something falls off from him.

Fencing rolling speed depends directly from the game style. It is logical to assume that if the GG is constantly in the sea - sea skills will swing. As for me, the Duck this system is quite understandable and playable. I would like to add that skills at the time of the quest, be it generator / plot / side, swing faster.

The system is not enough that has the right to life. So it is generally awesome! It is logical and consistent. Just performing what is supposed to raise the skill. True recently I am more resorting to the help of Gypsies. Because Some skills I still do not understand what rolled. For example, the same secrecy. And for some quests, this secrecy is directly necessary skill.

Compared to other parts, scene quests appeared, which require time execution, but it does not mean that it is impossible to choose the right moment for a free game between these quests

Can. But it is very difficult to honestly. Yes, and the plot does not let go.

That's it precisely that earlier the fencing was perfectly shot during the boardings in the fights with captains and an enemy team, and now it is necessary to make a save / load for this to be a duel in cities and arrange a hunt for local gangsters and then fencing is growing barely.

This fencing is improved faster than the remaining skills. Moreover, local gangsters are not so rarely come across. Yes, and I often try to take the vessel of the enemy by Abordazh, than to flood it. Well, during the secret visits to the Spanish colonies, I simply can't help you to go inside the settlement and keep a couple of noble conquistadors. As a result, fencing skills and firing is completely pumped. But with the rest, less and less rosy. Some even up to 50% did not even rust.

Gentlemen. As a fan of a series with 7-year-olds (already it became scary now) I read your posts with interest with interest.
I first first, a few words about how this game appeared in general. It was (however, it's quite a team of player enthusiasts now), such a team of player enthusiasts, Black Studio, which made a global modification on the "City of Lost Ships" (previous game series) - Mod Pak 1.3.2 Adventure Tales. In parallel with the modification, they made a fan supplement to the game - actually "each of their own". Some ideas of addon (for example, generated quests) were tested at the fashion pack. In Addon, there were three main characters (Charles de Mor, William Paterson, Diego Montoya) with three plot lines associated with each other. When Akella, as the right holder of the series, saw what was obtained in the end, she decided to publish this project as a separate game. So appeared "Corsairs: to each his own." In the first version of the game there is a plot only for Charles de Mora, since there was no time for the improvement of two others. Actually, the entire Corsary community is waiting when the remaining two Gg and their ruler will add to the game. So far, the developers have released two relatively small DLS ("Kalablen" and "Last Lesson"), on the third approach, "under the black flag."

Here it is what. The previous game of the series, the "city of lost ships", was sharpened mainly on fripses. Actually, players naphripped plenty. CCS developers decided to shift the focus on the plot component. At the same time, Fipley as such is not going anywhere - there can be fun between the story quests as you want a player.

Well, this game feature was known again in the CCP

But it was surprised. It is believed that in Fripple KCC focus on piracy and generated quests. It became more complicated to trade than in the CCP.

In one of the updates, pumping on soldiers in the fort cut. Especially in the framework of the fight against Tupupukh. As the developers explained, the pumping of the hero is quite going on in the course of side and generated quests - and this fully reveals the game than an infinite massacre for the sake of skills.

In fact, most shipping skills and abilities are not objectively needed, because they overlap with hired officers (key positions - navigator, canonir and boots). I just need the ability to raise foreign flags (it allows you to penetrate the enemy cities), it is worth pouring the branch of the navigator abilities - its final perk allows you to ignore unnecessary clashes on the global map.

What pleases - the CCS plot is organically intertwined with plots, perhaps all the previous games of the series. From the second, third and CCP - for sure.

When it is pirates topil Ships? This is unprofitable

Strange why. Due to unique goods, rich capital is earned elementary trading. I speak exactly the player's free trade, and not about the quest from the shopkeepers. We take the goods where it is export and sell where it is considered unique. And if there is another officer with a pumping trade, then everything is super. Trade complicated by the fact that there are many diplomatic obstacles in the game.
After passing one story quest, almost in all cases immediately give the following. And if you take into account the fact that the fulfillment of the quest is limited by the temporary framework, then the fripnels simply remains no time.

Korsairs each of his seizure of settlements
Sooner or later, the hero will be faced with the need to capture some settlement. The port cities are guarded by the fort and, sometimes, military ships, which at the moment of attacks can be in the port. The settlements and the yung of forts do not have, and they are possible to capture them only with sushi. Forts differ outwardly, have a different amount of guns (and different types) and different number of garrison. Almost every fort is armed with long-range and powerful fortress 48-pound guns, largely superior to the strongest ship guns. Usually they fire the bombs and are supported by batteries consisting of 42-pound guns and 36-pound cooler, which do not allow to approach the strengthening.
Korsairs each of their defeat of the fort and battle in the settlement
In the sea battle you have to destroy most of the Forta guns. The number of guns that need to be destroyed depends on the complexity of the game. As soon as this happens, a rapid action icon "Tail" will appear next to the mini-card, which will translate you to the second stage - the fight in the Forte itself with the remnants of the garrison. In addition to the destruction of the guns, you can fire the Fort Cable to reduce the number of soldiers in the garrison. After the guns are destroyed, the defenders will retreat deep into fortifications and the shots of the cabinet will be useless.
Corsairs each of their particularly valuable materials, to improve your ship on shipyards
On some Verves, you can choose a specific improvement in the ship in the Dialogue menu, for the ducts and special items. Get these items are extremely hard, but you can find them on pirate ships, in terms. These items should be taken immediately, no benefit to the achievements of these items. You can store especially valuable materials in stock, on the shore. Valuable items in the hold of the ship are at the very bottom, you do not look at them, you can't sell them in the store, you can only throw them out overboard. Finds on pirate ships depend on your luck parameter. On the ship you can store the htorated "honest way", the fact that the character transfers is to store in the captain's cabin in the chests.
Ship silk - Designed to increase the velocity of the ship and the corner of the stroke, the additional three nodes in battle will give you an advantage in battle. The masterpiece of Lyon Weaving Manufactory is a dense silk sailing cloth. Incredibly strong material, light and breathable, quickly absorbs moisture and still dry, retains the shape and resistant to stretching. With all the advantages, the silk canvas has a significant disadvantage - the sun rays act on it destructive. Weight 2 C, pack 1 pc.
Ropes - Designed to increase maneuverability and reduce the minimum carriage. Durable ropes from hemp fiber, practically non-wear from contact with sea salt, the best material for ship snap. The most famous and welded sailors of any profile ropes are produced on the penk-level manuffs of the far of Russia. Weight 1 C, pack 1 pc. If you bring at least one blade that you asked for a phase, it will be you selling 50 bays of this product every month of the 20th, the cost of one bay 10 of the Dottop Total 50 bays of 500 Dangops.
Lignum vitae - Especially a tree intended for deck restructuring of the vessel in order to increase the numerical capacity of the ship. Reliable, dense and stable wood, unable to split, the most heavy of the market sold on the market is easily sinking. Bakat is resistant to wear, but it is difficult to handle, possesses self-lubricant properties (especially in water). Bakut's ship elements do not require a replacement, despite the severity of conditions when they are operating in the sea. Weight 7 C, pack 1 pc.
Resin - Serve to strengthen the vehicle's skin, increases the life reserve of your ship. Natural asphalt resin - sticky gray-black mixture of bitumen, finely dispersed clay and salty water, the most famous, although not the most beautiful attraction of Trinidad. These resins and to move from them are used for the impregnation of the hull of the vessel. It is believed that they are significantly superior in quality analogues supplied by ship by northern European countries. Weight 1 C, pack 1 pc.
Corsairs each of his improvement on shipyard
Yamaica Island Port Piano - increase the velocity of the ship or the angle of the stroke (ship silk, dangum)
Saint Christopher Island, Complex - increasing maneuverability or reduced minimum crew (ropes, dangum)
- increase the strength of the case (resin, dangum)
Curaçao Island, Settlement Willemstad - Enlargement of the crew (Bakkout, Darkov)
In the Spanish colonies on the shipyards also carry out improvements for example: Cuba Island, Havana settlement
Corsairs each of their improvement in relationships with nations
If you have any problems with the English authorities and for your head announced the reward of one-phase. Guadeloupe island Fadey's house along the street, prepare the dangles, and a couple of weeks, hide with your eyes, taverns, hit your place for the next two weeks. After a couple of weeks, your reputation will change to hostile. We come together again to Fade, he asks the dangum and wait a couple of weeks. Splesh in the tavern as long as the attitude does not change to neutral, Fagia performed his work. Fadey fee depends on how much you have a bad attitude. Do not forget about the command of your vessel, meals and rum.
If you have any problems with the Spanish authorities, in the Church of St. Pierre on the island of Martinique you can always have a Beno'a abbot for a certain amount of dangles to establish relationships with the authorities, remove hostility for a couple of weeks.
Corsairs everyone has its available warehouse space
Kasterville Island, Saint Christopher settlement, Curaçao Island, Settlement Willemstad, Jamaica Island, Settlement Port Royal, Cuba Island Settlement Havana.

Where to find big ships?

In the game "Corsairs: each of its" developers was reduced by the probability of meeting huge ships of the first rank. If you want to find them, you will have to use thematic forums.

After that, the time will begin by the quest "Pirate Saga"?

After the journal appears that Helen entered the service to you as an officer.

How to make helen forever stayed in the team?

To make it happen, you must fulfill the prophecy that Gypsies spoke. And for this you have to:

  • Do not take a hundred dowel from Gladys MacArthur as a reward.
  • To give the hollow housing chest of the very Gladis.
  • Do not take a gun that gives you Gladys.
  • Contact Anneu by Mother's name - Sharp.

How to give Mary Casper Blade "Narval"?

In order to do this, you must trace the execution of two conditions:

  1. When you get acquainted with Aclaut Dodson, then ask about his clinic, "Narvala". After that, talk with a master of arms, Jürgen to make the appropriate blade.
  2. Remove three pieces of meteoric ore and bring them to Jürgen. You can bring these pieces with you by purchasing from some seller or finding inside the buried treasure. You can also find at the bottom of the meteorite.

Where to rent warehouses?

To rent a warehouse, go to Isla Tsoro Islands, which is in Sharptown. In addition, you can visit the capitals of each state. As for Isla Tolesoro, it refers to the warehouse here inside the store. Talk to him and see a dialog phrase corresponding to rental.

To rent warehouses in other cities, you need to look at their shipyard and go to the back to talk with the boss. If you add to it for the first time, you will need to start the dialogue again, after which the desired phrase will appear.

Why are there no useful things in the treasure?

If you bought a map in the tavern, then you will consider what you can get the treasure of only the first level, which includes conventional weapons and amulets, as well as all sorts of jewels. In addition, half of some kind of card can be found in such a trend. If you find the second half, you can create a second level map and get the appropriate treasure. In such a treasury, it is often possible to find unique weapons that are not related to quests. And in general, it comes across much more expensive and valuable production, but still there is a chance that inside everything will also be trash.

Where to find guns more than 32 caliber?

To find such guns, you must capture the enemy ships, on which it is available, and then remove and transfer to your own ship.

Can I get up for a certain nation?

In this modification, it is impossible to do this. All quest chains for nations were removed from the game, but you can join the service for France, which is happening through the storyline. In this case, you will be given an officer, a whole ship and equipment. If you agree, you will have to give 10% of mining, as well as avoid shooting on friendships. In addition, it is impossible to get new quests.