Stalker ns guide old village

Description:
Narodnaya Solyanka is a modification where you need to keep a lot of details and information for various quests in your head. This article contains tips for quests that are included in the Fang quest thread (Varlab, Red Forest) (Guide author: a185. Added: Admin (Spaa-team))

This quest line becomes available after completing the Search for a mysterious stalker: Walkthrough guide: 1. We receive SMS from Fang on the NZ, go through the upper entrance (through the swamp) into the fire cave.
2. We speak with the Fang, we get the task to scout a new territory (military laboratory or Varlab), we get the transition from Radar to Varlab and from Varlab to X16.
3. We go to the Radar, there is a passage behind the door with a coded lock. Syak gives the code from the castle after you bring him the tools from Sidorovich. We find ourselves in Varlab for a sharp showdown between the monoliths and mercenaries. You can just quietly stand at the entrance for 10-15 minutes until the enemies destroy most of each other. We receive SMS from Fang.
4. We find the corpse of the mercenary Bonecrusher in the billiard room, we take away the mercenary's notebook from it.
5. We go to the AS to Fang, he is on the farm where Dolgovtsy was based before, we talk with Fang, we get the task to get into the trust of the mercenaries, in which Lukash will help us.
6. We speak with Lukash, learn about the signet and the Spider.
7. We go to the Labyrinth, on the base of the Monolith we kill the Spider, we take the signet
8. We go to Varlab, find the Panther in the billiard room, talk to her and get the task to find the radio for a while. We return the radio, we find out that the big guy wants to talk to us.

Where to look for a walkie-talkie

The radio lies in the basement under one of the stairs

9. We speak with Dembel, we get the task to pick up a stuffed pseudo-dog from the bandit base in TD.
10. We speak with the Panther, we get the task to pick up the disk from the military on the Radar
11. We go to the Radar to the Antennas, at the base we find a military man, we kill, we take the disk
12. We give the disk to the Panther, we get the task to search for the armor in the TD based on the bandits
13. At the base of the bandits we kill the Lucky one, we take the suit, we also don’t forget about the scarecrow

Where to look for a scarecrow

The scarecrow stands in Borov's office

14. We give the jumpsuit to the Panther, the stuffed animal to Dembel, the boss of the mercenaries wants to talk with the Bullseye
15. We talk to the boss and understand that the showdown with Le Havre was childish, but there is a big plus - the Bullseye is now being helped by 3 immortal characters. We help the Panther and her guards to clear the Varlab from the mercenaries.
16. We speak with the Panther and with Dembel, we receive information and a reward for helping the Panther.
17. We go to the Fang in the Bar, share information. Fang sends to Lukash.
18. We go to Lukash and give the seal of the mercenaries.
19. We speak with Lukash, we receive the task to accompany the Svobodists. SMS comes from Panther. If you haven't cleaned the Radar for a long time, then I recommend cleaning the route to Varlab from extra teeth and trunks.
20. We speak with Vitamin, make an appointment on the Radar.
21. We go to the Radar, talk to Vitamin, accompany the group to the hole in the mesh fence, again talk to Vitamin and go to Varlab.
22. If there is no ardent desire to fight with the dogs, we calmly wait until the Svoboda activists clean up Varlab and Vitamin will come to the billiard room.
23. We speak with Vitamin, the blocking teleport is turned off and we get a reward - a gravity gun. We receive SMS from Cyclops - we do not react yet.
24. In the right elevator shaft we go up the stairs to the secret part of Varlab, talk to the Lazy. Let's find out about the chief scientist.
25. Find Klenov, talk and get a lot interesting information, we get the task to bring the Hologram to Varlab.
26. We go to the NZ, we speak with the Cyclops, we get another tip on the cache.
27. We speak with the Hologram, we accompany him to the transition to the AU.
28. We go to Varlab, talk to Klenov, get the task to bring art and cobblestones.
29. Go to the Cave and take the Heart of the Poltergeist from the Miner. The miner gives the art only after meeting with the Doctor in Pripyat, receiving the Doctor's task to take the medallion to the Miner. (SM quests of Pripyat)
Where to look for 10 cobblestones - everyone decides for himself. They periodically spawn in the Cave, some of your art will turn into boulders when you first enter the Radar, etc.
30. We go to the Fang in the bar, we get the transition to the Red Forest and the task to find Denis
31. We find the cave, where Denis should be on a tip, but 2 controllers will immediately spawn
32. We kill mutants, we save Denis in the basement, but we learn that he has no documents
33. At the exit, several mercenaries will be waiting for us - we kill, we take Denis to the nearest camp
34. We inform Fang by SMS that there are no documents - we get the task: Find hunters in the Red Forest, talk to them
35. We find the hunters, we get the task to search for the stolen backpack.

Description
Narodnaya Solyanka is a modification where you need to keep a lot of details and information for various quests in your head. This article contains tips for quests that are included in the questline for "Finding the Fang Killers" (Guide base: a185. Added: Admin (Spaa-team), thanks for the tips SergeT)

Quest line start: Walkthrough guide: 1. We speak with the Informant in the Bar, for further progress we need Tyrant's information.
2. We find the Tyrant in the Swamps, near the church
3. We bring the PDA to the Informant and find out from him about the mercenary Le Havre.
4. We speak with Le Havre (AC), we learn that Freedom contacts the Mercenaries through Le Havre.
5. We speak with Le Havre, he asks to Fill the mercenary Bolt and bring his PDA.
6. Again we talk with Le Havre and get the task to bring the docks from the corpse of the monolith in X-10.
7. During a visit to X-10, we find the corpse of this guy, the papers are really with him, we take and bring them to Le Havre.
8. We speak with Yakut, he suspects a conspiracy, and sends to Freeman.
9. Talk to Freeman, learn about the meeting of the Mercenaries in the TD.
10. We take out the detachment of the Blend, or we buy the flash drive from him in the TD, bring the flash drive to Freeman.
11. We speak with Le Havre. He hounds and rob GG.
(it will not be superfluous to go to Le Havre light, I usually throw everything off, in a hole in the hatch at the edge of the minefield, to the left of the entrance to the Freedom Base)
13. We speak with Yakut, he saw how the Box was dragged from the Freedom base to the outpost.
14. We carry out the outpost of the Mercenaries and we take away the box.
15. We bring the box to Yakut and get a part of the swag.
16. After we wake up - we find the PDA, we go with him to the Associate Professor in the bar
17. For the kolobok, the Associate Professor deciphers the PDA, we get a part of the code (972)
Finding the rest of the code

The questline begins after we find a note in one of the scientists' corpses located in X18. The note found mentions another scientist who hid somewhere in the dungeons of the Junkyard. We find his corpse in a large barrel, which is not far from the post of Duty.


Further leads point us to the transformer, which is located at the ATP

Posted date: 09.05.17 Views: 23693

Description

About the plot:
Narodnaya Solyanka is a modification where you need to keep a lot of details and information for various quests in your head. This article contains tips for the quests that are included in the Fang (Old Village) quest thread (Guide author: a185. Added: Admin (Spaa-team))

The quest line is available after completing the tasks of the Fang of Vrlabe, Red Forest: Walkthrough guide: 1. After saving Denis in the Red Forest, we go to the Fang, report on the salvation and receive from him the task to go to Kodon to talk to the Astrologer. Come on, let's talk. In the last dialogue it is written that the GG should go to Sidorovich.
2. We go in the direction of Sidorovich, an SMS comes from Fang about the need to save the Pilgrim and the transition from Pripyat to the Old Village opens. We immediately forget about Sidorovich and move towards Pripyat.
3. We go to the Old village, at the entrance we speak with the Pilgrim. The exit from the trap is blocked.
4. We are waiting for the approach of a group of stalkers who turn off the transition. Their eldest is Kolmogor, we say and get the task to clean up the soldier at the store.
5. We go to the store, we clean the soldier, we speak with Kolmogor - we get a new task - to capture the headquarters.
6. Let's go, seize the headquarters, an SMS comes from the Panther. We report to Kolmogor, we receive the task to survey the village.
7. We speak with Pilgrim, walk around the village, receive SMS from Kolmogor, return.
8. We speak with Kolmogor, we receive the task to find the Panther and the coordinates of the transition to Limansk. We go to the transition, SMS comes from the Panther and a mark appears on the map in the PDA.
9. We go to the Swamps to the Panther. For those who did not have a mark - Panther on the southern tip of the peninsula, near which there is a farm of controllers (where the red brain was mined for Sviblov).
When approaching the Panther, an SMS comes from Fang about the approximate coordinates of the transition to the Old Village and a mark appears in the PDA.
10. Talk to the Panther, go north from her and find the Swamp Connoisseur in the center of the circle with a mark in the PDA.
11. We speak with the Connoisseur, we get the task to bring the zombie embryos and clear the farm.
We go, we clean, we find backpacks and embryos.

Where to find backpacks

The first backpack is worth looking in these bushes:


The second backpack is worth looking underwater


The third backpack is worth looking under water, in these reeds

12. We return to the Connoisseur, we say, we go to the Panther, we bring her to the Connoisseur. We speak with the Connoisseur again.
13. We go after the Connoisseur. When it stops, we speak and we get a mark of the transition from the Swamps to the Old Village, we go to the transition.
14. We take the Panther to Kolmogor, from which we receive the task to protect the village.
15. We heroically defend, so that the life of GG does not seem like honey, during the execution of this task a new SMS comes from Kolmogor with the requirement to single-handedly clean up another part of the village.
16. GG is no stranger to - we go to the low-lying part of the village, we clean up the warrior, a joyful SMS comes from Kolmogor, we return.
17. We report to Kolmogor, an SMS comes from Klenov with a request to come. We speak with the Pilgrim, after which we leave for Varlab.
According to the logic of the plot, the further part should work only after completing the Cat's quests and meeting the Black Doctor, but it turns out that it works like that.
18. In Varlaba, we receive several SMS in a row, which will be interesting for the development of the plot in the final addition of Solyanka. We go to Klenov, we receive the task to find the psi-antenna. We are moving to Cordon.
19. My label on the antenna in the PDA is not displayed - the antenna we need is on the truck, from which the GG fell out at the beginning of the game.
We take away the antenna, we carry Klenova.
20. We return the antenna to Klenov.
ATTENTION
Before going to talk to Pilgrim, you must complete the following storylines:
Ghost Quests.