Stalker OP 2 parts of monsters are not taken. More bonus caches

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Release year:2014
Genre:Action, RPG.
Developer:GSC Game World / Proper70 / Buusty / Akill
Platform:PC.
Language language:russian
Interface language:russian
Type of publication: RePack
Tablet:not required

Description:The long-awaited continuation of the most popular global fashion on the stalker PM.
All the most interesting in one bottle: folk Solyanka, OOP, OP-1, chess player. Together.
A bunch of new weapons, objects, monsters, nescripts, quests.
New quests are more than one and a half times more than in PM + NS + OP1 combined. Many quests are new, unique, not having analogs to today.
High complexity and steep hardcore throughout the game.
For this global mod. Addressing absolutely all aspects of survival in the zone.
Completely different gameplay. OP-2 is another game. This is another, an unexplored zone.

Full description of modification and guide:
. GUIDEfig: "Click"
. Full information Joint Pak 2:"Click"

System requirements:
ATTENTION: The combined Pak 2 will work on a smaller configuration, but then the stability of the game is not guaranteed.
- Operating system: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 8.1 (system desired 64x discharge)
- Processor 2.5 GHz
- RAM: at least 4 GB RAM
- Video card: 512 MB - 1024 MB / NVIDIA® GeForce ™ / ATI Radeon®

PROPER70, BUUSTY, AKILL
Proper70: basic scripting, primarily all the most difficult and more difficult. Small quests, all the basic directions of the balance and atmosphere of the game, the main work to straighten all the discovered inconsistencies, departures and glitches of PM and Solinka. Project curator.
Buusty: All new trunks, new monsters, curator in configs, creating big battles, quests.
Akill: just an incredible number of new quests and plots. Dialogues, scripting.
Next, a small list of those who provided active assistance in creating OP-2:
Alexandrych: a lot of new weapons models, editing / optimization of textures, as well as old weapons models, many trunks are made to them specifically for OP-2 "under the order". Screenwriter and ideological inspirer of one of the new plots of OP-2. A whole bunch of delight tips on optimizing the weapon balance in the game.
Resident Evil, Fenrir: Almost all new hard-to-reach caches. The authors of the scenario and the director of the plot "Sniper", the plot of embryo and islands.
Volazar: straightening all departures and glitches associated with Alphan, including headless on the AU, in the maze and mg. The author and the scene scripter for caches with teleports and the plot of flights.
Kot_begemot: many different ideas, proposals. Creating a continuation of collector caches and documents for Voronin. The author of several hard-to-reach caches.
Bubulyka: Idea Hoodwriter and the author most of all the humor that you will meet in OP-2)). The author of several hard-to-reach caches.
Beard!: The author of several beautiful places for the caches and the ideological inspirer of excellent tasks in the plot "Sniper".
Schiz: Many new icons to trollers and non-obscene / monsters.
Artem_k., Jgar: New models Nepiy.
Grisli: All work with sound.
[Email Protected], Grisli, shimmering: Hud.
Lobsang, Chezet: Active and very thorough testing.

FEATURES REPAKA:

The game:
. As a basis, the GSC GAME World license is taken
. Nothing cut out / nothing recoded
. Installing additional software (DirectX, Visual C ++)
. Game version: 1.0006

Here is log.

* Memory Usage: 393623 K
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
! Cannot Find Saved Game ~ Spawn Now -\u003e
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
! Cannot Find Saved Game ~ Spawn Now -\u003e
! Cannot Find Saved Game ~ Spawn Now -\u003e
! Cannot Find Saved Game ~ Spawn Now -\u003e
! Cannot Find Saved Game ~ Spawn Now -\u003e
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
! Cannot Find Saved Game ~ Spawn Now -\u003e
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
! Cannot Find Saved Game ~ Spawn Now -\u003e
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
! Cannot Find Saved Game ~ Spawn Now -\u003e
! Cannot Find Saved Game ~ Spawn Now -\u003e
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section
~ Error: Can "T Detach Independant Object. Entity, Parent, Section

Write a modification for the game is very serious work, most often it happens incredibly difficult or practically impossible. But there are such games that are literally created in order for them to be modified. And this does not mean that in his original form they are bad - they are simply on them perfectly lay different kinds of fashion and upgrades, which are then pleased with fans. "Stalker" is a game that is good in itself. It has enough action and stealth in it, you will have to strain attensely, and relax in the process of reading diaries. But you can never lose a concentration, because even in the same diaries is hidden a huge you can use in the process of passing. For the "Stalker" there is already quite a large number of mods, some of which are recognized everywhere. One of them is the "combined Pak 2". It is rather a meeting of mods, and not one full modification, since there are too many changes. The creators of this Fashion boldly argue that the United Pak 2 is an independent separate game that operates according to its own rules, lives according to its laws and has little common with the original. But what is the "Stalker: Joint Pak 2"? The passage of this Fashion will definitely be hardcore, so those who are accustomed to simple and casual games, better not even try.

"Joint Pak 2" - what is it?

As mentioned above, there is already a very large number of diverse additions created by fans. Some of them add new side tasks, plots of the plot, weapons, equipment, caches, characters and much more. What is the "Stalker: Joint Pak 2"? The passage in it is very different, but what? First of all, it is worth noting the excavating realism of what is happening - the efforts of the creators were sent to this. When you play "Joint Pak 2", you can closely experience the gulling atmosphere of the zone. You will have very little health, even less cartridges, and to fulfill the tasks you have to approach incredibly seriously. The fact is that planning will now occupy a huge part of the time, much more than the passage itself.

You can go through a task where, while you spend too much precious resources - the reward for the passage will not even pay for the cost of what to say about any profits! Therefore, you have a lot and concentrately think about how you will act in one or another situation that you need to take with you how to use equipment and so on. In general, "Joint Pak 2" reminds the meeting of all possible modifications in one - here you will find both the plot branch, and side quests, and a large number of new caches. And most importantly - all this will be in the atmosphere of Hardkore. So you do not have to relax for a second, while you play "Stalker: Joint Pak 2". Passage can take a lot of time from you, you will have to fight for your life in the most stressful conditions. Therefore, if you do not indispose the shipping level of complexity and the maximum realism of what is happening, then you better try the original version of the "Stalker" or in general another game. And now it's time to plunge into the horrors of the zone.

Passage of the plot "Sniper"

You have already understood that it represents "Stalker: Joint Pak 2" - the passage will be incredibly difficult, but it will occur on familiar locations. You will still need to penetrate into the zone, fight monsters and other opponents, looking for different items for various people - and in the process of it to disperse plot threads. The most interesting episode in this modification is a "sniper" - this is an absolutely fresh and incredibly complex campaign that does not occur in any other addition from these creators. You will have to deal with those who killed Andrei, why they shot at you and who is this mysterious stalker.

It is worth noting that this storyline can not go immediately - it is broken into two parts, the second of which is much more difficult to first. Therefore, in order to succeed, you will first need to be able to gain experience, get enough good equipment - and then you can solve this riddle. She is not the only one in the game "Stalker NS: Joint Pak 2". This is a project full of various surprises who will wait for you at every step. But you have already been warned - you need to take these steps in this game very carefully and carefully.

Searches for caches

The passage of the game "Stalker NS: Joint Pak 2", in fact, as in the original version, largely consists of a variety of caches. It happens as follows: you get any task from some non-charm that you meet in the game. Next, you need to go to the specified place and find a cache on the tip, and in it, and the thing that is needed to complete the quest. However, not all caches can be found in this way. For example, many of the most difficult places in which useful things can only be found on the vendors left in the notes. When you find a similar note, you are offered text with a set of tips to those places where the cache you need can be. The mechanics are here: as soon as you take a note, the cache is generated in one of the places specified in it. And you need to see all these places to find a repository. This is an integral part of the "stalker", only in the "United Pack 2" everything is much more complicated than in the original.

As mentioned above, you have much less cartridges, and everything that happens is close to reality. This is the difference from the original modification "Stalker: Joint Pak 2". Immortality is the only way to players who are far from hardcore, pass this game. But along with this, all its individuality and feature is lost, so do not abuse with cheats.

Travel by records

Another distinctive feature of the game "Stalker: Joint Pak 2", immortality for which is not required - these are exciting stories that are told throughout the game. For example, you can take notes of the chess player, one of the most famous stalkers. At the very beginning of the game, you have the opportunity to find the first voice recorder, where you will hear the voice of the chess player and its first record telling about his adventures. And further, throughout the game, you will find a variety of caches, notes and directly audio recordings, in which the history of this character will be told.

Naturally, people who are not familiar with the world of "Stalker", such an approach may not be particularly interesting, but initially everyone was warned - this modification is the most difficult version of the game, besides here you will find answers to questions that other parts of the game Not responding. Therefore, the lovers of the series will be very happy to try out the project "Stalker: Joint Pak 2". Saves for him you can download on the network - in case you can not pass one or another episode, but do not want to spoil the statistics using cheats. Download savors, download it and continue to study the world from the moment you are interested.

"Hammery" quests

"Hammery" quests are what many love the series "Stalker". The "Joint Pak 2" mod is also rich in these tasks, but some gamers may not understand what means such a strange name. In fact, all the oddities are tucked by the banality - "hamster" are called those quests in which the player is entrusted to the task of bringing a certain number of concrete subjects to one person to get a reward for this. Here is a player and acts as a "hamster" - collects a large number of items and carries them at a specified point. And for this he can get very useful things.

A rather many new "hamster" quests appeared in the "Joint Pak", which will allow you to deal with very important objects. They contribute to the successful passage of the game, so do not ignore such tasks. For example, the quest from Yakut, in which you will need to collect six artifacts "Skalp Controller" and "Simbion", as well as three subjects known as anti-domain. He will bring you a good minigan, as well as an indefinite chip that can be very useful in the passage of the game "Stalker: Joint Pak 2". Codes for the game can also help you, but it is better to use them only in the most difficult situations. It will be more about them further, and now it's time to get acquainted with some surprises that the creators prepared for you.

Surprises from the creators

Most of the content in the "Joint Pack 2" is repeated, that is, this is not an original game, but the combination of all modifications that produced these creators earlier. Naturally, there is also the original content that was added exclusively to the game "Stalker: Joint Pak 2". Chita also remained the same, the weapon was expanded, the number of characters was increased, so it should not think that this modification is a banal assembly of everything that was before it. In fact, there are even special boxes that the creators were planted for the most attentive in various locations of the game. It is very difficult to find them, they are located in places where, in normal conditions, the player is unlikely to decide to look. But if you have a very infant mind, and you are seriously configured to find everything that was hidden for you - then you will not be a barrier. Naturally, you will have to try, but the award is worth it. For example, in the box, which is in the career (more information about his location is not worth given, as it will spoil a surprise), you can find a powerful, but light rifle with and the system of automatic taking goal, a large number of projectiles for flamethright, and also A couple of artifacts.

As you can see, looking for such chests definitely worth it, because it will give you a serious advantage in the game "Stalker: Joint Pak 2". The guide intentionally does not give you clear information about the location of the boxes. It is worth only to hint that the rest of the surprises are not looking for not in Jupiter, but in the takon - for example, on the burnt farm or in some anomalies.

More bonus caches

You already know that the game "Stalker: Joint Pak 2" is largely rotated around the search for various caches. Therefore, many of them can simply not notice, because the creators have tried that the task in front of the gamer stood as complex as possible. Therefore, you should pay attention to the decoders that you can find on the islands. With their help, you can go on a chain of caches that lead from one to another. First of all, you will get a very exciting quest that will give you an unforgettable impression. But the most important thing is the contents of the final cache. There will be a lot of pleasant things, including the manual teleport on one of the locations.

By the way, it is about teleports worth talking separately, because they also play a huge role in the combined Pak 2 ". Cakes are very important. But teleports also have their degree of importance that, however, lies in a different plane.

The relevance of manual teleports for the game "Stalker: Joint Pak 2"

Everyone remembers the manual teleports along the original version of "Stalker" - these are special items that allow you to instantly teleport in one or another location. In the original it was useful things that could be used to save time. And if you had enough cartridges and equipment, you could go to travel on foot through the zone, shooting monsters and collecting useful lout. As for the "combined Pak 2", here teleports acquire a very important role. Given the fact that the cartridges are almost never enough for you, there are few equipment, and there is less equipment, to use teleport - this is real happiness. Therefore, each of them needs to look first and take care of as stronger as possible. In total, there are twenty-five in the game, so you have to try to collect them all, and you can not count on the fact that at the very beginning you will have access to all locations of the game "Stalker: Joint Pak 2". In this case, you can come in handy in this case, but again - this is a hardcore game, and if you feel that it is too complicated for you - do not waste your time, because it is its main raisin.

Cheats for "Stalker: Joint Pak 2"

To modify the "Joint Pak 2", all codes remained the same, as in other versions of modes from these creators. That is, you install a special mod on cheat-spawn, run it, prescribe absolutely everything you want - weapons, equipment, money, rewards for quests and so on. Thus, you will greatly facilitate your life, and this is especially true for such a hardcore fashion as "combined Pak 2". However, it is not recommended to use Spavne for this fashion, since all of its essence is in realism and hardcore, and the use of cheats negates all interest. Therefore, if it is too difficult for you, try the original version of the "Stalker" or another mod, and "Joint Pak 2" Leave for those who are ready for cruel hardcore.

Use of preservation

There is another way to quickly go through the game - use ready-made saving. It is better than cheats, but still kills a little atmosphere. Naturally, you can decide, but it is recommended to play "Joint Pak 2" in the form you are offered creators.