Get carried away by the game. Why hobby with computer games makes us better. On improving the level of knowledge of a foreign language

Modern youth every day more and more enjoyed computer games and game consoles. Everyone has their own reasons for it. Some want to show their skills in handling the keyboard in front of classmates and friends. Others thus try to assert themselves. The third lacks impressions, and the games allow you to at least virtually look at something new. Fourth, playing computer games, want to acquire skills and skills that can come in handy in life. And in the fifths it turned into a real mania: it is worth emerging the next novelty - and the gamer will not calm down until it breaks. That's just why? "Sleetteless" will help to figure it out.

Is there any benefit from computer games

It is impossible to give an unequivocal answer to this question. It is the opinion that computer games are developing a reaction and a small motorcycle. Unfortunately, this is not quite so. The only thing that the player can learn is to accurately fall on the keys without looking at the keyboard or gamepad (the remote control). However, only developers are extracting practical benefits from their passion, and even people who are engaged in public passage for money are the so-called "flyers" and "streamers".

It took the time when a fashionable game could be rewritten from a friend to your disc or download a pirated version on the Internet. Today, you can only get the simplest games or outdated versions. To protect yourself from cyberpirates, the developers exhibit their fresh advertised creations for sale on large shopping areas of the gaming industry - such as Steam, Gog and some others. The companies are enough to spend on good antiherk protection - and thousands of players devoid of pirate versions will go buy a novelty.

Here is another way to make money for manufacturers: You can add a store to the game, where the player gets access to various closed features of the gameplay. These can be additional artifacts, new locations or so-called skins - design options. If the in-game currency is missing, the gamer can buy an additional, paying quite real rubles.

In addition to manufacturers, professional players earn on games. "Wallowers" pass various games on the numerous requests of the audience and take it on video. "Streamers" do the same, but at the same time, directly during the process communicate with their audience, as if reporting. And in that, in another case, the audience is unobtrusive, it is proposed to support the playing materially (in Slang - "pin", from the English. Donate - to sacrifice money), and he will release more video in return. Sometimes the shifters and streamers conclude a contract with developers and are playing advertising goals to raise their popularity.

There is a myth that an ordinary player can also benefit, playing, for example, in an online casino. Alas, for the most part, such institutions, like real casinos, only lure money from a gullible person, after which they block access to the site under one or another pretext.

Games and mental disorders

There are hundreds of thousands of "toys" on sale. Some of them are logical or attentiveness - do not harm players if they do not spend the screen for long hours. Many games, on the contrary, develop logical thinking and player's horizons. There are games that do not increase human knowledge, but help in developing figurative thinking, teach focus on trifles.

Unfortunately, many people, especially teenagers and young people, often consider such games boring and asking for spectacular spectacles, speeds, shooting. Not everyone will like to perform monotonous actions, collecting a puzzle. Because of this, various kinds of horror appear on the light (from the English. Horror - horror), shooters (from the English. Shoot - shoot) and thrillers (from the English. Thrill - trembling, thrill) - video games, the plot of which is designed to As much as possible to the psyche of the player.


Many young people skeptically grin: talk that "shooters" turn people into serial murderers, they heard more than once, but they refuse to believe it. Indeed, a psychologically stable, prosperous, sensible person is terrible and bloody games will not cause the desire to go killing people. However, there are many people from the risk group in society: disadvantaged people affected by violence suffering from nervous and mental diseases of people. They have a massacre on the screen can provoke exacerbation, and consequences can be deplorable.

Games take time

Even for mentally healthy people, computer games make a number of non-obvious threats. We give an example from real life: a person often plays a network "toy" (online game with the ability to play against real rivals), participates in various virtual events. For activity, it is offered to get access to previously hidden features.

Gamer naturally agrees, after which he send the conditions of the action. Most often they say that a person should defend a certain amount of victories for a strictly reserved time. Otherwise, he will be able to try out the update for a certain amount that is required to purchase - full or partial. The terms of the action are always harsh: the player is forced to either refuse his venture, or to play literally for days.

However, not only avid gamers burn the clock of life in the online world. Ordinary players also spend a lot of time, passing another level. Even if you play an hour or two per day, a week is already 14 hours, and a month - 60. It turns out that you give the game for almost three days. It's worth it?

Games with paid content are dangerous

Games with paid content are especially dangerous: even an adult player will not stand before the temptation of "pumping" of his character for a small amount, but about children and speak. Not wanting to lag behind classmates who have already bought all the best artifacts, a schoolboy can spend pocket money or take parental money without demand.

However, not every child will dare to get into the parent wallet, but many, as practice shows, willingly agree to the proposal of strangers on the Internet "to work a little". Of course, such proposals proceed from intruders, and the earnings are to make "bookmarks" (caches) with prohibited substances or send their photos in a naked form. When such outrageous cases are revealed, parents are amazed to the depths of the soul that their quiet excellent student or athlete-discharged agreed on such monstrous earnings to buy a virtual nonsense in the game.

How to get rid of gaming addiction

Feeling that the passion for computer games proceeds, try to break this vicious circle at the first dangerous signs. As soon as the games lose their attractiveness for you, you will be able to return to them again, but already as a winner. They have lost power over you, now you and only you are the owner of your life.

What is the root cause of painful passion about computer games? Most often, a person is fond of them in such cases:

  • when bored;
  • with a lack of communication;
  • in the inability or reluctance to build a normal relationship.

In the first case will help a sharp refusal of games. Fill the resulting emptiness can other hobbies, sometimes completely unexpected. Are you so passionate about the game that they began to perceive her characters as really existing people? Perfectly! And what happened to them after your care? Take a thick notebook and the handle (for this period it is very important to minimize the use of any technical devices) and squeeze the plot. Oh, it's already interesting! Well, add details ... "Look, and I did not suspect that they can arrange such ..." After a while, you will have a unique fan fiction in your hands (the work of the fan based on books or games) is incomparably more fascinating than Any game.

In the second case, the medicine is one thing - find friends and a new circle of communication outside the world of games. Today there are many groups of interests in social networks, and in the real world. It will be useful to sign up for training, dancing, law enforcement painting or in a programming circle. All these classes are held for both adults and children, therefore will be useful for former gamers of any age. Conduct more time with relatives and friends, and even better - become a volunteer and help people and animals that fell into trouble. As soon as you feel that you need in the real world, you will no longer return to the virtual.

Thirdly, to get rid of addiction to games, you will need a good psychologist and the change of the team. It is a long and, no doubt, a difficult process, at the end of which you will be surprised to change with you.

What is so attractive game? In it, you can always click on the pause, go a newly unsuccessful episode, and if nothing happens - to remove the hated disk from the eye. The habit of gaming freedom often leads to the fact that real life seems too complicated, and the person closes in Game Mirka. You should not be afraid to go to the psychologist: it does not put a mentally patient on you. A competent specialist will help you during conversations, therapeutic tasks and, by the way, games, just not computer, - to regain confidence and interest in life.

IN kommersantriver visa, in bhuman animal in bjouching hair, snowy in bsouth, Railway RA z.shift, S. kommersantfilm Tanks, Sky bglass, times kommersantcrane view, n ba iance fragrance d.crane, creative about kommersantunity, Ob. kommersantbeautiful assessment, big about kommersanteM, HOLBY bsmiling game with children, punch Bressh b in enemy defense, come late night byu, feel Fal bsh bopen door label b, Return bonly at dawn, time for full bblush like kumach _ , attracted b Universal attention.

Answer:

IN kommersantused (visa) - separation kommersant e. ,

in bhOME (Animal) - Here in the root of the word is written by dividing b before the letter Yu ,

in bjouching (hair) - here in the root of the word is written b before the letter Yu ,

(snow) in bsouth - here in the root of the word is written b before the letter Yu ,

(rail) zriding - separation kommersant e. ,

from kommersanttumbler (film) - separation kommersant Here it is written after the console consisting of one consonant, before the initial root letter e. ,

sky byouth (Glass) - here in the root of the word is written b before the letter Yu ,

time kommersantcrenal (view) - separation kommersant Here it is written after the console ending on the consonant, before the initial root letter i ,

p bthe igrant (aroma) - here in the root of the word is written b before the letter I ,

by d.dust (crane) - separation kommersant Here it is written after the console ending on the consonant, before the initial root letter e. ,

(creative) about kommersantunion - separation kommersant Here it is written after the console ending on the consonant, before the initial root letter e. ,

about kommersanttesting (estimate) - separation kommersant Here it is written after the console ending on the consonant, before the initial root letter e. ,

(big) about kommersanteM - separation kommersant Here it is written after the console ending on the consonant, before the initial root letter e. ,

hobby bsia (playing with children) - b After the hissing serves as an indicator of the vague form of the verb,



(Punch) Bresh b (in enemy defense) - b

(come late) night byu - here after the root is spelled b before the letter Yu ,

(Feel) Fal bsh b - b after l. indicates the softness of this sound, b After the hissing serves as an indicator of nouns to the female family,

open Door Names b - b After the hissing serves as an indicator of adverbs,

returns bxia (only at dawn) - b After a hissing serves as an indicator of the shape of the 2nd face. The number of verb bud. BP.

(time for) full b - b After the hissing serves as an indicator of nouns to the female family,

blush like Kumach _ - absence b After the hissing serves as an indicator of nouns to male,

attracted b (general attention) - b After a hissing serves as an indicator of an indefinite form of the verb.

The task. Distribute words by groups in accordance with the Rules of writing Kommersant and b. Delivered letters.

Sub ..ective approach, service sub..polation, about .. thorough model, blood pressure .. Yutant uniform, between .. player training, between .. tiered space, take counter .. meters, l .. down the water, the newest computer ..Uter, the market con..yuncture, over ... Natural heat, follows ... Before ... Active substance, modern youth .., before .. a prosecution, about it. Therefore efforts, it is necessary. . Just, Trans .. American highway, INTER..EER Lobby, intravenous in..action, two .. tiered undergrowth, trans .. European express, arctic coast ..., with .. any tool, timely time .. , unnecessary luxury .., permit on ... Riding, in .. "Hair, with .. Thyned fabric, b .. butterfly, in .. in the gorilla..E, p..yuly the scent, full of about .. creativity, friendly about ... Yationi, unnecessary in ... Earth, argount fights, appoints..time, in .. Just Night, Failed Counter .. Powder, Government Country ..er, sand car ..er, about to share half a hundred, hell .. Yuttant Marshal, International Al..yan, Ar.V. River Columns, Tari Fun Bar .. Here, Rifle Batal .. He, Chicken Bul .. He, WH ..er for young, published interview..y, deep cat..on, Golden Medal ... He, Ob.Ective decision, Prerequisite .. Early to the exam, exhibition Pavil..o, laid eggs..yan, theatrical prem ..er, saf ..yan boots, rigid ter..ager, Fel .. Moody style, fast Feld ..here .. a game, before .. Iubilanny competition, before .. take a pass, before ... Morning fog, with ... saved material.

Answer:

1) sub kommersantcreative approach, about kommersantdrying model, hell kommersantyutant Mundir, between kommersantlial space, market con kommersantjuncture, over kommersantnatural heat, pre kommersantshow the accusation kommersantefforts, intravenous in kommersantextension, Trans. kommersanteuropean Express, with kommersanteME TOOL, timely time kommersantclarification, permission to kommersantriding, S. kommersanthazardized fabric, in kommersantgo to the gorges be, full of kommersanttesting, friendly about kommersantyatia, unnecessary in kommersantearth, Ob. kommersanttake half a hundred hello kommersantyutant Marshal, about kommersantsolution, fast Feld kommersanthuntsman, before kommersantanniversary competition kommersantpitch

2) two kommersantlanguate undergrowth,

3) Service subordination, Mezhigur training, take countermeasures, a superchactive substance, a trans-measured highway, failed counterattack, pre-fog, saved material,

4) L. bwater, the newest computer byuter, Inter. beP Lobby, Arctic Coast be, B. bhair hair, b bbutterfly, n ban alarming fragrance in bsouth Night, Government chickens beP, sand car beP, International Al bjans, Ar. bergard columns, tariff bar beTS, Vol beP for young, published interview byu, decomposed pass bjansen, theatrical Prem bera, Saf byana boots, rigid terra beP, Fel. betone style,

rifle batal bhe, chicken bulb bhe, deep kan bhe, gold medal bhe, exhibition publ bis he,

5) follows bi need to teach bsmiling, Matub bsmiling

6) modern youth b, unnecessary luxury b,

7) appointment bthose time prepared btip for the exam.

Scold virtual games The older generation does not get tired. Most adults believe that it is "only time spending and harm to vision." Part of the parents are confident that computer entertainment (or those games that are created for consoles) spoil both schoolchildren and students. At the same time, few people ask children about what they play and why. In the minds of do not know the games are equivalent to three concepts: shooters, blood and pornography. Only it is not at all. Gamer Svetlana Ostaine told Life about the benefits of immersion in virtual reality, combining studies and games, as well as about knowledge via cyberport.

On improving the level of knowledge of a foreign language

Those who are seriously interested in games, p provided versionnot interesting. No matter how high-quality and detailed translation of the writings of the characters, he does not always convey all the lexical shades of their speech, and more importantly - we do not hear the original voice acting. The creators of the game take care that the voices of the heroes were worked out. That is, for example, the guardian had a rough voice, and the wizard is tall and domineering. Russian voice acting is inferior, all the more, pirate.

For gamers, it is important to be entirely immersed in the game, especially when it comes to such legendary games, such as The Elder Scrolls ( the cycle of the most popular fantasy games under the common Russian title "Chronicles of Tamriel", including Morrowind, Oblivion, Skyrim. - approx. Life) or Diablo ( one of the most famous games of Blizzard Entertainment, in which the chief hero needs to fight against demons. - approx. Life).

My free English is in many ways my love for computer games. Fantasy games are not just allowed to teach English thanks to a large number of dialogues, but also to learn the translation of rare words, a vocabulary that is not trained in universities. For example, thanks to Morrowind, I learned that "Priest" - Priest, "Spell" - Spell, "Staff" - Staff, "Heather" - Heather, "Warlock" - Warlock, "Kirk" - Pickaxe, and "Shorebub" - Drainheart .

At first, when the level of foreign was not high, I chose games in English, but with Russian subtitles. Probably one of my favorite my games at that time (I was 11 years old) - Black and White. It was a game - the simulator of God. There was a stunning voice acting: British English, beautiful voices that are "lying" words.

It is very cool when you do not teach anything, but the will-unillets remember a huge number of words, some expressions. And it is postponed in memory, everything is easy, because several times pass the same level, and besides, I also want to understand the characters of your favorite game, know what is going on in the plot.

About the development of the response and attention

Separate conversation - shooters ( in the people of Shooting. - approx. Life). They develop a person's response, its attentiveness. To go through the level or kill the enemy in the same Counter Strike: Global Offense ( command game in counter-terrorism operation. - approx. Life) You need to be observant. Just almost any player annoys "hanging" on one location for several tens of hours: you have to hurry, inspect. Need to somehow collect yourself. It may sound ridiculous, but the games taught me the perfection, which I had not had before.

In general, in my opinion, how the child plays, shows his philosophy. If, after the first few failures (or even after the first), he removes the game or throws a mouse, the joystick and with anger decides no longer play, then this speaks of his inability to overcome the problems. After all, even such a little man takes out. The main thing is that the schoolboy does not get the game. Parents need to distinguish the disease from normal for all the desire to rest from study.

On Time Management and Motivation

Computer games I am fond of school, and there has always been the question of how entertainment is to give more time, but not in harm to study and some kind of home affairs. Our parents never swore neither on me or on my friends (also lovers of cybersports and games "for one"), because we first did all their affairs, and then they already sat down to play. At the same time, the thrust for virtual games was so strong that we not only performed homework qualitatively, but also quickly. Favorite virtual space is a huge motivation in order to finish with boring affairs faster, especially for a child.

The same was at the university. It was especially important to organize their time when I started to engage in eSports. League of Legend ( an online game in which players of one team must capture all the towers of another team. - approx. Life) I play with, agree at a certain time about the party, and it is impossible to bring anyone.

About teamwork and ability to communicate in the team

The most important thing in cyberport is not only the player's skill, but also teamwork, or Teamplay. If you want to achieve some kind of result, then you need to help the ally. This is especially seen in League of Legend, since each player has its own role - a Sapport (a character that helps is the treatment of himself and other players, the strengthening of the abilities of team members, protect them from enemy strikes), AD (or arrows, main Fighters whose abilities are applied to enemies most of all "human" damage with the help of weapons and in hand-to-hand), AP (a combat magician who causes great damage to magical abilities), a tank (a character that has a strong armor and a big health percentage, due to what He is the main striker or the initiator of the battle) and the forester (hero who helps his team to commit mass murders of enemies, but most of the time is located on the territory remote from the other team members). It is very important to be able to properly negotiate with other people's people, as each player believes that the tactics proposed and familiar to him is the most correct, but TeamPlay implies that a person should be able to adapt to others in the name of the common victory. The game has taught me patience, and also expanded the circle of my dating. Some help me in real life and at work, and in study.

Experts: Games help in learning English. And all

Manager at the English FIRST school and teacher of English Anastasia Melnikova:

Indeed, the children who play computer games have greater vocabulary than their peers. They also know how to build phrases better - something they memorize from the games completely, something purely intuitively turns out. This is the hearing memory. Also in English is an important pronunciation, intonation with which children ask questions. Virtual reality also helps them in this.

You can have a positively appreciate the vocabulary that children, playing, learn: in the average school, students will not tell, as will be in English "Gnome", "Trident" or, for example, "Curse". Another question is that children can also gain jargonis, but they are enough in Russian. Do not keep track of everything.

President of the All-Russian Foundation "Education" Sergey Komkov:

It was more than once proven that life in the virtual world negatively affects the identity of the child. The computer must be "dosed", and only developing games are desirable, without aggression. Today in US schools in almost all states there is a position - Internet nanny, which during change and after lessons looks at what children play.

The way the baby focuses in the game is not projected on his real life. Care of computer games are not impeded - on the contrary, when the child concentrated on the virtual task suddenly the game is deprived - parents say that they need to turn off the computer, - the schoolboy begins the hysteria, in reality he does not have due motivation to keep track of "details", as in Game. The most terrible thing is that the computer acts as a drug, because of which in the US, children come to schools with pistols and shoot classmates.

The best computer games in the Point and-Click genre.

Some of the most beloved and memorable computer games are graphic adventures. They can acquire various forms, differ significantly in quality, but history, puzzles and sense of humor in such games, as a rule, at the highest level.

The following games are the best combination of all these three qualities, it does not matter whether you are investigating an ominous occult murder in New Orleans or pursue a killer clown all over Paris.

Broken Sword: The Shadow of the Templars

George Stobbart - American tourist in Paris - almost died when an explosion in a cafe. He assumes the obligation to catch the guilty and together with the journalist Nicole Collar turns out to be involved in a conspiracy with the participation of ancient cult.

This atmospheric adventure is brilliantly woven a fascinating real story into an exciting plot with smart puzzles, a pretty hero and a very funny scenario. Broken Sword is the perfect beginning in order to get involved in games of such a genre.

The Secret Of Monkey Island

Gybrash Tripwood - charming, energetic and a little silly guy who wants to become a pirate, and you will need to help embody this dream into reality.

This classic adventure from the Lucasfilm Games studio is filled with colorful characters, absurd puzzles and dialogues that can be disassembled by quotes, so many consider this game one of the best representatives of their genre. And the mini game Insult Swordfighting, during which you exchange ridiculous insults with rival pirates, it is worth a separate mention.

Gabriel Knight: Sins of the Fathers

Despite the presence of humor, the first part of the adventures of Gabriel Knight is the most serious of all games that I mentioned before. Playing the titled knight, voiced by Tim Curry, you are investigating a series of sinister occult murders in New Orleans.

The game has an amazing neo-noura, and the further the knight is immersed in the investigation, the more strange things become things around. Just do not touch the remake, and play the original version.

Day of the Tentacle

This adventure unfolds in three different epochs: Colonial America, "Our" days (about 1993) and a distant future managed by evil tentacles. Each of these epochs has an impact on the design of the puzzles.

Three gaming characters can change something in the past to change the future, and trade the items in time. But be careful: the game can be madly complicated, it will make you take advantage of the guide. But humor great helps to restrain anger.

ThimbleWeed Park.

Developed by a veteran of adventure games Ron Gilbert, this is an epochal adventure with a huge number of characters completely unfolds in the fictional city of ThimbleWeed Park. An open structure means that you can retreat from a puzzle that caused you difficulty, and try another.

This allows you to enjoy a leisurely tempo of the game. In addition, the puzzle is incredibly nice to decide, avoiding a powerful brainstorming, which provokes most of even good adventure games.

This adventure not only contains puzzles, but also tells one of the best gaming stories in recent years. This story about the girl with the ability to turn the time to reverse it uses both for something insignificant like correction of a small mistake, and for more serious things like saving your city from destruction.

THE LAST EXPRESS.

This adventure, unfolding in "Eastern Express" in 1914 on the eve of the beginning of the First World War, as if she sends you to the past. It covers political and social issues of that time, and also gives an intriguing riddle that you have to solve.

The interface and the way of navigating the train is slightly confusing, and the fact that the game is unfolded in real time, sometimes makes you feel too tense, so this game for experienced adventurers.

Avoid this game

POLICE QUEST: OPEN SEASON

There is something special in the Police Quest series from the studio Sierra, which gives you the opportunity to play for a policeman, but Open Season is the part that is better to avoid.

Despite the interesting background: you are a detective from Los Angeles, who investigates a series of murders in the city, everything is too awkward and badly painted, and also terribly written. The idea of \u200b\u200bfollowing police procedures initially funny, but soon you forget about it. The game is not worth attention, even taking into account innovations.