How to open doors to Assassin 3. Salt of the Earth MAN OF THE PEOPLE. Salvation on the river

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Marine tasks (red columns)

Quests of individual groups



(Tasks are available after the implementation of the main mission 9.1)

Tasks in West Point

Use all the abilities of recruits 2 times.
- Hidden the guards, while they are distracted by Bunlet: 5. (We find the crowd, press the "E" key, the crowd will gather. Imperceptibly attack the guard by a hidden blade, until an open clash of the crowd and soldiers began).
- Perform a double murder of musket. (You can pick up Musket from a regular soldier. To make a quick double murder, you need the enemies to see us (for this you can use the smoke grenade directly during the battle). Clear and do not let the left mouse button, the main character will kill two at once).
- Make snipers fall and crash to death: 5.
- Kill 5 runaway jams.
- Make several artillery guns. (Produced in the estate in the Grossbuch Book menu).

Spies among us

We go on the location of the West Point, we are unnoticed by spyware.


The path of the traitor

We take the box, we attribute to the camp for the fort. After that we run for a desertive soldier. We catch it without killing (by pressing the "E" key).


Spy among us

In the fort, we listen to the conversation of two soldiers. We follow them, then follow the dressing soldier, hiding in high grass.


Battle of West-Point

We protect the fort, kill all enemies, removing the running snipers in time.

Society of Trapppers
Assassin's Creed 3. Passage of the game. Hunting Society Missions


(Tasks are available after the implementation of the main mission 5.1)

Tests of society of trappers 1
- Kill deer: 5
- Kill the wolf
- refresh animals: 10
- Sell mining for 500 coins
- Catch the animal trapped on the bait: 5
- Kill the bear hidden blade


Tests of the Society of Pumppers 2
- imperceptibly kill animals with the help of a livery: 5.
- refer to 25 animals.
- Kill the animals with hidden blade: 10.
- Kill the animals from Luke: 15.


Tests of the Society of Pumppers 3
- refresh one animal of each type. (Hare, raccoon, beaver, fox, wolf, deer, wapiti, bear, trot, puma).
- Kill animals sitting in the saddle: 5. (You need to kill with cold weapons, jumping off the horse. Such a jump is triggered only on animals of medium sizes: foxes, deer).
- Sell mining for 2000 coins.
- Kill animals in the melee: 10.
- Finish the hunting card. (The entire frontier is divided into 12 hunting grounds, in each landing, there are 4 different types of animals, you need to know all kinds. You can see the hunting grounds in the Map menu, in the upper partition).
- Get 50 intact skins.


Cannibal

We go to the western part of the front, we are looking for a bear, we find a cave. We enter inside we see a dead man, take and carry the body further deep into. We see the second dead man, throw off here the first - so shove the bear from the Berlogs. We kill the man's bear just as usual, only to resist the cannibal will be longer.


Cattle fellow

You need to kill lynx. We find it in the northern part of the frontier. Catching the lynx is very difficult, it is better to throw Shenbiao to her, she will die from one throw.


Patriarch

You need to find a deer in the northwestern part of the frontier. At the top of the hill we find a deer lament. On the stony slope of the hill dwells the deer itself. We do not fall asleep on the eyes, we enter the high grass to the right of the slope, scatter in front of yourself the bait, wait until the deer is suitable, then kill it.


Lead Steve

You need to kill the wolf. We go to the northwestern part of the front. Kill three ordinary wolves to lure their leader. Kill the leader of wolves.


Kill trot

To the east of the village of Gangiahu, you need to find a lynx. We kill lynze the usual method, the most difficult thing is to climb on the rock where this lynx lives.


Lonely wapiti

We kill unique wampity to the waterfront in the center of the frontier.


(Tasks are available after the implementation of the main mission 5.2)

Tests of Boston Fighters 1
- Find Harold Ring on the old brewery in Boston.
- Disarm enemies: 5.
- Kill 5 enemies in 10 seconds under the cover of the smoke bomb. (We find a squad of the military, throw a smoke bomb, clamp and do not let go of the left mouse button to make quick killings).
- Kill enemies with hidden blade: 25.
- Stay unnoticed and secretly kill enemies: 10.
- Kill the officer.
- Kill 5 enemies in a row.


Tests of Boston Fighters 2
- Kill Grenadle: 10.
- Kill one enemy by each type of weapon. (Normal - sabers, shock - tannies, small - daggers, heavy - axes, firearms - pistols).
- Take double killings: 5.
- Order recruits to help you in battle several times: 10.
- Free Forty: 3.


Tests of Boston Fighters 3
- Apply the robber reception of Shenbiao several times: 5. (We climb on the horizontal branch of the tree, waiting for the enemies from below, clamp the "Q" key, without releasing the enemy, jump from the branch (click "Space" and to the side), the enemy will remain hanging on the tree).
- Kill 7 enemies in a row.
- Disarmament of huntsmen and kill them with a weapon: 10. (Hymann is carrying the tricons on the head, their faces are closed with a black handkerchief. To disarm the enemy, you need to be without a weapon, put the block, and then counterattack the "Space" key).
- Buy all kinds of weapons in the store. (To do this, you will need a lot of money. Money can be earned in the estate, selling animal skins with caravans).
- Protect the rifle chain using the body of the enemy: 10.


Peter Banon (Connor VS. Peter Bunyon)

The first fighter is in the front of the Troyz Wood location. Hold the defense (constantly press "E"), by beating the blow, we apply two or three ordinary shock, but not more, then get up again in the block.


Sailor (Connor vs. The Sailor)

We find it on the west coast of New York, south of the Fort of George. It is very difficult to defeat the sailor, but still possible.

To apply the seamel first blow, we make a short-term block ("E" key), then carry out the power attack (the "Space" key). After that, I climb and do not let down "E", Connor will beat all the seafarer attacks.

To drive the seamel the second blow, briefly let the "E", and then immediately clamp again, a block will occur with a slowdown time, after such a block, press the "space" and hit the sailor. The third strike is applied the same way.

To drive the last fourth blow to the sailor, we also make a block with a slowdown time, after it click "Space", and then immediately finish with ordinary blows (press the "left mouse left" button several times), while the sailor has not come to himself.


Smuggler (Connor vs. The Smuggler)

We find smuggler in Boston on the North River. To put the block against the smuggler is useless, he will make a counterattack faster than you. We attack him the first, throw by the power attack on Earth ("Space"). When the enemy is climbing, we apply a few simple blows ("Left Mouse Button"), then move aside. So repeat to the very end.

When the smuggler will have little health, he will call another group of fighters to the rescue. Three simple scatter in the first place, the second smugglers finish the same as the first.


Scorpio (Connor vs. The Stinger)

We find scorpion in the center of the frontier. We make blocks with a slowdown time (clamp "E", we immediately release, pushing it again), we carry out the power strike ("space") if the enemy bent, we finish with conventional blows.


Cranium (Connor VS. The RopeBeater)

To defeat the crankcake, you need to use the surrounding items. Get up so that you have been a barrel from behind. We put the block, press the "space", the hero will throw the crankcake in the barrel. You can also use the walls: we do so that the cable stood back to the wall, press the "space" to hit it on the wall.


Dealer (Connor vs. The Merchant)

Get up to the block, but not counterattack, it is useless. Move from three shots of the merchant, let go of the block, press the "space" to drop the merchant to the Earth. While the enemy will get up, we can apply only one normal blow, then get up again in the block and repeat the actions.


Tournament The Tournament)

Red Mundir

Block the blows, by pressing the "space" by pressing the "space", after that we beat ordinary blows. We repeat so again and again.

Docker

Winches the same as Red Uniform.

Doctor

The doctor is a weak fighter, you can beat it with various blows. The problem is that he poisoned us at the very beginning of the battle, and our health is gradually declared. Need to act quickly.

Huntry

To defeat the hunter, we hit it with the "Space" key, then finish with conventional blows. The complexity is that the hunters are actually two, and they are imperceptibly changing in places. While you beat one, the other is restored, standing in the crowd. It is necessary to attack very quickly, without losing time.

Tests of the club adventurers 1
- Take a Jump of Faith: 10.
- Find 5 entrances to the network of tunnels.
- Take a high point: 5.
- Find out the location of each fort: 7.
- Examine the forest canopy, passing on trees at least 100 meters.
- Collect Feather: 5.


Testing club adventurers 2
- Jump into water from a height of 50 meters. (The best place for this is the highest breakner in the northeast of the frontier, where there was a mission "aggressive negotiations").
- Complete the almanac.
- overcome Lazay a total of 1500 m.
- Learn the location of all factories on the front. (You need to go to all the frontiers of the frontier. They are only 3 pieces: in a large central settlement, in the eastern settlement, in the southern settlement between two bays).
- Listen to all Washington's conversations. You can talk to Washington in the main mission 9.1 "Lost cargo": We download this mission again, we look at the introductory video, after it is looking for Washington in the camp and talking with him two more times. After completing all the main missions of Washington, you can meet on the streets in the south of New York).


Tests of the club adventurers 3
- Open the entire Boston map.
- Open the whole map of New York.
- Open the entire frontier map.
- Reach all high points: 30.
- Find all entrances to the network of tunnels in New York and Boston.
- Visit all the Taverns of the Frontier, New York and Boston. (4 in Boston, 4 in Frontyr, 5 in New York).


Sea monster

We go to the northern part of Boston, three times eavenly what people about Kraken say. We go to the cemetery near, we find the wife of the deceased old man who, I would have tamed Kraken. From her we know the location of the old man's workshop. We go to the workshop, find a underwater suit in the form of Kraken. Riddle riddled.


Unknown flying object

We arrive at the high hill in the west of Boston. We climb on the toilet, from it on a tree branch. We click on the trees, we find an open umbrella on one of the branches. This is what was accepted for UFOs.


Big Foot

We go to the front-line upper corner of the card. Under the waterfall we find the dwelling. But inside the most ordinary person, he just loves to live alone.


Ghosts from the sea

We approach the lighthouse in the east of the front. We climb on the top of the lighthouse, we find scarecrow.


Headless horseman

We approach the site of the rider's search. We look at the dead person, at that time the rider approaches without a head. It seems that this is the first plausible bike adventurers. But this time the rider leaves from us.

Thief Guild Tests 1
- To steal the pocket theft of 200 coins.
- Kill 25 people from around the corner.
- kill 15 people in the air.
- Catch out the courier.


Tests Guild Thiefs 2
- Apply from an open collision, hiding or mixed with the crowd, 10 times. (Let's get ends on the eyes, then run away from them. A yellow search area should appear on the mini map. We will not run away from this zone, it is not counted, but hiding somewhere in the grass, in the well, or in a crowd. After 10 - 20 seconds We will stop looking for).
- Make the guard's dog with the bait, 3 times.
- Stop all the property from the guard.
- It is imperceptible to decorate everything that is rich.
- Perform a hidden murder without finding yourself 30 times.


Tests of the thief guild 3
- Kill with poison: 5.
- Win 500 coins into gambling. (The easiest way to win, playing checkers or balls in the port next to the estate)
- Find 10 chests in New York.
- Collect 1500 coins from the phone.
- attack and learn three enemy caravans. (Caravans appear in the front area every time in a random place).

Tasks of liberation Boston

After the main mission 6.2 throughout Boston, the tasks of liberation appear. These are a variety of tasks in which the hero helps conventional citizens to resist oppression from the authorities and the Templars. Each type of task is repeated three times.

After performing all the tasks of liberation in a certain part of the city, we can go to the tavern and attract the local leader of resistance to themselves. The first leader - the cook Stefan Shafo joins the plot task. In Boston, you can attract two more assassin helpers.


Free Nord-End Boston

The priest Duncan Little is joined to us - the ability of "protection" (helps to hide from persecution).

Free Boston Center

We get the opportunity to call the riot citizens (the townspeople will distract our enemies).

Free saouse and boston

Sniper Clipper Zulkinson joins us - the ability of the "arrows" (imperceptibly kills the shot chosen target).


After inviting the next assistant to the team, we can use its unique ability (press the "T" key). You can choose the necessary ability in the assistant menu (clamp and do not release the "T" key). Unique ability can only be used outside the battle when we have not noticed yet. During the battle by pressing the "T" key, the assistants appear next to the usual allies fighters.



In battle, recruits get quite a bit experience. To pump up their assistants, you need to send them to the fulfillment of special missions. These missions cover all 13 states of early colonial America.

In order to enter the missions menu for recruits, clamp the "T" key, on the screen that appears, press the left mouse button on the contract icon on the left. We choose some state, while paying attention to the complexity of the situation in the state (shown by the number of stars). We choose the task, choose some of the recruits to send, while you can see the statistics of your assistants. You can send several recruits at once to increase the chance of a successful task. Click "Space" to give orders to recruitment. After that, you can leave the recruit menu and continue to play. We are waiting for a certain amount of time, we look at the execution result, send recruits to new tasks. Thus, it is possible, without doing anything personally, making money for the work of assistants.


In order to devote to the recruitment in the Order of the Assassins, it is necessary that he score 11 levels of experience.

New York Liberation Tasks
Assassin's Creed 3. Passage of the game. LIBERATION MISSIONS.

The same as with the tasks of liberation in Boston, but there will be other types of tasks and other recruits.


In the lair of the wolf (for performing tasks in Eastern New York)

We approach the ship, call two disguised soldiers, depict the prisoner. So pass to the local leader of the Templars. Suddenly kill him, we finish all the rest of the soldiers on the ship.

Jacob Zenger officer joins us - the ability to "accompaniment" (you can easily pass on the enemy territory).


Protection of clinic (for performing tasks in West New York)

Choose a new kind of help - ambushes. We set four ambushes around the field clinic, begin to beat the wave of arriving enemies.

Join us joins the huntsman Jamie Collie - the ability of the "ambush" (if the enemy comes into an ambush, the Indian will pop up and kill the enemy).


Food reserves (for performing tasks in Northern New York)

You need to kill the local leader of the Templars.

We are joined by the Deborah "Dobby" Carter - the ability of the "Primanka" (pointing to a squad of a soldier, assassin resorted and angry the soldiers. Soldiers run away for Assassin, freeing our way).

Tasks for the study of the Gaming World


(Tasks are available after the implementation of the main mission 2.1)

The almanac pages appear in strictly defined places, but then fly in the air in the wind in the random side. Pages appear only at a certain time, you need to have time to grab the page before it disappears. If you do not have time, you need to move away from the site of appearance, then approach again, the page will appear again.

At first, the pages are useless. It is worth collecting them only after the acquisition of the estate and the accounting book (Mission 5.4). If you collect all the pages of one almanach, it appears the opportunity to build an experimental sample of the invention of Franklin in its estate.

Chests
Assassin's Creed 3. Passage of the game. Treasure Chestes.

In the chests you can find money, useful items used, or items necessary to perform other tasks. The location of the chests can be found if you buy travel cards in the store of mixed goods.

Open chests come across, but most often you need to open the chest lock to pick up the contents.

Hacking produced in three stages:

1. Move the mouse left-right. There are 8 positions of the laundry, this can be traced along the rotating rod. We consistently translate the launder into each of the positions, keep a couple of seconds, translate to another (for this we carry the mouse to the right, and as slower and smaller as possible). Having kept the wash for a couple of seconds in the desired position, go to the next step.

2. Move the mouse up and down. We do not move the mouse left or right, otherwise it will have to break up again. There are only a few provisions here. In the same way, we alternately check each position, we find the necessary (we carry the mouse up, as slower and smaller as possible).

3. Press the left mouse button many times. The junction closure mechanism will turn on (the latch from above will slowly move to the left). If we do not have time before it is closed, you will have to hack again. If you have time, the chest is open.

Feathers
Assassin's Creed 3. Passage of the game. Feathers.

(Tasks are available after the implementation of the main mission 4.2)

Feathers appear when we start playing the young Indian. Lying at high branches trees and rocks. The location of the feathers can be found if you buy travel maps in the store of mixed goods.

If you collect all the feathers, it will open access to the traditional costume of the Indians. Costumes can be changed in the estate basement.

We collect things from small boxes for the old one-sided sailor, sitting in the port near the estate. The location of all robberies can be found if you buy a map in the store of mixed goods in Boston or New York.

Having collected a certain number of ribbons, we bring their sailor sitting in the port near the estate. For trinkets, the sailor will hand us with letters. Letters open access to new additional maritime missions for the search for pirate treasures.

Total strokes 25 pieces. 1st letter The sailor gives for 1 string, 2nd letter - for 4 pieces, 3rd letter - for 14 pieces, 4th letter - for 24 pieces.

Capture Fortov
Assassin's Creed 3. Passage of the game. Forts.

To capture each fort you need to quickly get inside, until you closed the doors, kill the captain of the fort, set fire to the warehouse with gunpowder, and then change the flag. After that, the fort will be captured.

It is best to start capturing the forts located in Boston and New York, since in cities you can call up to six helpers (press the "T" key). With them will be much easier. Forts located in the front will need to capture alone.

Capturing the fort, you can open the chest, located inside. For this we get 7,500 - 10,000 coins. After capturing the fort, you can use as a point of rapid move on the map.

Under Boston and New York, there is a whole network of underground tunnels. Each city has 10 secret entrances to the tunnel. They can be used as points for quick movement around the city. But first you need to go to the dungeon and walk away from one entrance to the other, to continuously use this way.

Tunnels are winding and tangled, besides, it is necessary to move in the pitch darkness, only the portable lantern illuminates the road slightly. In some places you will have to leave the lamp and climb on the walls to open intermediate doors with the arc side.

Some weekend doors from the tunnel are closed on the intricate castle. This is a flashlight with lenses filters imposed on the light. The flashlight shines on the door, four different characters are displayed on it. Symbols need to be moved to make a correct combination and open the door. Symbols can be applied to each other, but in the correct combination, each character should stand in a separate cell. Near the lamp you can always find a text prompt, you can always view it in the menu in the section "Animus Database - Items - Magic Lantern." In the text of the records, the places that are prompts are highlighted in the text.

Right puzzle solutions (indicated the location of the characters starting from the highest, and then clockwise).


Globe - Steering wheel - Scales - Cross

Tip: I. Regarding God and Religion.
... under any circumstances OBEY And oblast obstacles LAW... (scales below)
... in all World(globe in the remaining cell)
…EITHER CHRISTIANITY Western Countries ... (Cross in the West)
BUDDHISM Land Eastern(circle in the east)

Crown - Man - G (Mason) - Colos

Tip: II. About civil supreme magistrate and subordination.
Mason There are peaceful SUBJECT Any civil authority ... (Mason below)
... ancient Kary. Princes Higher... (crown from above)
…WHOEVER Flourishing In those days of peaceful SUNSETS ... (spike in the West)
... But it only regretted him, like any unhappy person ... (man in the remaining cell on the right)

G (Mason) - Men Symbol - Scales - Woman Symbol

Tip: III. About lodges.
... Lodge is Higher Point, where Masons Live and work ... (Mason from above)
... be it UNDERData and obey her Laws And general rules ... (scales below)
Men Good, faithful and RightUphony ... (man on the right)
Women The entrance is prohibited ... (Woman in the remaining cell on the left)

Pyramid - Crown - G (Mason) - coat of arms

Tip: IV. Masters, caretakers, apprentices and disciples.
…by seniority, But only by merit, which are always known All-seeing OKU.(Pyramid from above)
... special methods peculiar only by fraternity as indicated Double-headed eagle East…(???)
... moral norms and RightEl ... (???)
…should obey…EVERYTHING MasonsIncluded in the brotherhood ... (Mason below)

Sun - G (Mason) - Scales - Men Symbol

Tip: V. On handling of crafts and labor.
... All masons should be honest UNDER Sun.... (Sun from above)
Mason, FROM RightHardly receiving wages ... (Mason on the right)
... for no one can complete the Lord in the glory of the Lord's work worthy ... (???)
... Also is also prohibited to teach non-free workers and not accepted free bricklayers what brother and friend should be trained ... (???)

Pyramid - Scales - Jester - Cross

Tip: Vi. About behavior, namely.
It is impossible Behave too much and ShutovskyIf the bed is engaged in sacred or serious labor ... (jester bottom)
... for, belonging like freestrokeepers, to one ReligionWhich was mentioned above, also belong to all nations ... (???)
BASE AND CROWN(Pyramid from above)
... avoid appeal to Law Non-Masonic ... (???)

Fully open map of Boston dungeon and New York dungeons.


Ordinary delivery tasks. We approach the person, we get a stack of letters. Letters need to disseminate to the destination, it is possible to do this at any time, there are no restrictions. For each such task we get from 500 to 950 coins.

Delivery of things
Assassin's Creed 3. Passage of the game. Delivery Requests.

You need to collect a wide variety of household things for local residents. Necessary things are given a whole list. Most often things need to be prepared independently. To do this, we collect all the chests, they find instructions for creating objects. In the estate we carry out all the tasks of the settlers. We arrive in the estate, go to the GROSSBUCH book menu, create the necessary items. After that, we return to the person who gave the task, and let him go all the necessary things. In the award we get 1000 coins.

Marine tasks


Chase

Accompany the trading ship. Fut from small ships. We pass through the narrow bay by shooting the kernels into mines to deminate them. At the end of the way we get under the shelling of the ground fort. Shoot three of its towers.

The rescue

Let's float forward during the storm. You need to help the shopping ship ahead. We swim, we destroy 4 small ship. Pursuing the main enemy ship. We destroy 2 frigate support for the main ship. The most important enemy is hidden.

Intervention French

Accompany the French ship BelaDonna. First, fight back from a variety of small ships, but soon the big ships come and break the main mast "BelaDonna". We need to protect the immobilized ship.

Refuge Bidla

We catch up the enemy ship "Rendolph". Shooting bookpeople to break the main mast of the ship and leave it fixed. We are afraid with two huge linear ships using conventional nuclei. After the victory, we take the "Rendolf" to the boarding of the board, in battle we kill the Templar of the Bidla.

Dead Man's Chest

Sit down to the island of pirates. We reach the cemetery of plundered ships. On the ship we need, see how the pirate finds a piece of the card faster than us. Seeing us, he runs away. We catch up with him and take a piece of map.

Ghost ship

We run on flats before the destroyed ship. Inside the ship we take a piece of the map and quickly choose until the ship has killed.

Castle of the insane doctor

In Jamaica, we find an abandoned estate of a crazy doctor. We pass inside, looking for evidence. After that, I quickly climb the stuffed bear, running through the second floor, cling to the first chandelier, jump onto the second. By the second chandelier, we rose, jump over the first chandelier on the beam. We jump to another part of the second floor. We are looking for a couple of evidence, we return to the previous premises.

We find three more evidence, solve a puzzle with big outdoor hours. We put a short watch arrow for 5 hours, long - by 10. We go to the counted move, we find a piece of map.

Osok Oak.

Sit down to the island of treasure. We get to the glade where the treasure must be swap. We go around, looking for 4 landmarks. On each landmark we find a special sign. After that, you need to perform a small puzzle: Move and rotate the drawing so that it coincides with trees and stones on Earth. Correctly set four drawings, determine the exact location of the pirate treasure.

We approach the cland, at this time wolves are attacked on us. These wolves attack much faster than ordinary, get ready to act quickly. After winning the treasure, we find the protective electro-magnetic ring of the first civilization (completely protects the hero from the shots).

Serrosa ruins

Planting on the island, looking for the lost Maya temple. Inside the temple you need to go upstairs. We are looking for an extreme column to the right, we climb on it to the second floor. According to Lianam overgrowing on the other side of the second floor. We jump on the ledge in front of a small waterfall, jump off (clamp the right mouse button, press the "space") to the opposite ledge. We climb on the third floor, go around it. We find sarcophagus, and inside the unique sword of Captain Kidda.

Covere Contracts
Assassin's Creed 3. Passage of the game. Privateer Contracts.


Log in to the mission via any port.

Mission themselves are easily performed on a standard ship, but some additional instructions are better left for later when we buy all the improvements of the ship. Improvements are sold in the port next to the estate, to select improvements you need to use a book lying next to the captain of our ship.


Henderson in trouble

Together with the ally you need to destroy 11 small ships.

Additional order: Lapped health limit ally 50%.

Locking the way

You need to destroy 10 small ships.

Additional order: destroy 3 ship using Taran.

Dead hour

You need to destroy the Frigate "Saint-Jones" and his flotilla.

Additional order: Get less than 25% of damage from the environment.

Call of help

It is necessary to protect the "Independence" ship from 17 small vessels.

Additional order: the limit of 75% lost ally of health.

Searches for "Somerset"

You need to destroy the frigate "Somerset" and 5 small ships.

Additional order: The limit of lost health from the environment of 35%.

Muddy waters

You need to sink three large ship during the storm. We will have to follow not only behind the shooters of enemy ships, but also behind the position of the waves on the water, so as not to get under the killer's wave.


Chase for "scout"

We destroy 8 small ships, hiding in the ambush among the rocks. We destroy the "Scout" frigate and 10 small environment ships.

Additional order: destroy the second group of ships for 1.30 minutes.

Incomparable

We protect the entrance to the bay within 4 minutes. The infinite number of small vessels and two frigates will attack.

Additional order: destroy the frigate.


War Ghost, I Act

You need to sink a huge linear ship "Undermir".

War Ghost, II Act

You need to sink a huge linear ship "Leviathan" and two large support ship.


Support

Accompany 8 shopping ships. 4 large ship are attacked on us, you need to destroy them.

Additional instructions: Leave alive at least 4 merchant ships.

Midnight meeting

We are moving behind a large enemy ship through narrow passes between the cliffs. We go out into the open sea, we destroy the ship and the accompanying courts.

Additional order: get no more than 25% of damage from the environment.

Giant and storm

It is necessary to destroy the giant ship "Orpheus" and two large accompanying ship during the storm.

Additional instructions: destroy all three ship with a shot in the powderpiece.

Tasks in the estate


After passing the main mission 5.4 in the game Assassins Creed 3, additional mission of the estate appear. For the fulfillment of these additional tasks in our estate, new residents will be settled. Each resident is a master in a certain case. It can produce resources or recycle them into useful items.

Production management, production and trade is carried out with the help of the Glosbo account book. You can simply produce resources if there is a necessary settler. For production, not only the settler is needed, but also instructions for creating a specific subject. All collected instructions can be viewed in the "Grossbuch" menu in the "Production" section (attentive! All instructions are divided into categories that are not immediately noticeable. You can choose the category by pressing "up" and "down").

After the settler starts to live on the territory of our estate, it can be continued to perform tasks. For each completed task at the settler will increase the level, it will be able to extract new resources and produce new products.

Created goods can be sold in urban shops. The movement of goods occurs only with the help of carts (caravans). When the caravan moves, there is a chance that the enemies will attack him (the chance of the attack can be reduced if you capture the forts). In this case, you need to go to the global map, find where the caravan is located there and repel the attack. If the caravan is destroyed, then you can create new carts in the menu "Grosbuha" - "Production" - "Special Goods" - "Wagon". In total, you can create a maximum of three terrain caravans. By completing the tasks to the sea, you can send sea caravans.



Encyclopedia of a simple person

You need to walk on the estate and view (press the "F") key of workers for whom we carry out additional tasks. But it's not easy to watch, but only if they perform a certain job. Each employee has three different types of classes.


Lost Mystery

The old Achilles tells about the chest in the cave, you need to get it. We go to the rudopall Norris for explosives. Together with him we go to the cave, we blame the barrel with explosives, we enter into the cave. We pass through the narrow caves, we wake the chest, take the bag. Now in 2 minutes you need to get back from the cave cave. As a reward for the passage of the mission, we get clothes of the first assassin of the colonist.


Secrets estate

We go to New York to the burned quarter. In a three-story house on the top floor we find a cache with a picture. Return the picture of Achilles.


Heritage (Appears after performing tasks for all residents))

Achilles dies. We go to the priest, we inform this news. Present at the funeral, you instress the grave.


Picture of Achilles

We approach the place on the wall above the fireplace, hang here the picture on which the whole family of Achilles is depicted. In the portrait we see the son of Achilles, in honor of which he called us Connor.



Deserter

In the northeast area of \u200b\u200bthe Frontier, we find a detachment of soldiers of the beating man. We kill the soldiers, Save a man.


Suitable tool

We go to any store in New York, go to the trading menu, choose the line "Items for the tasks of citizens", buy a handle and hammer. We return to the estate to Dave.


Look at both

In the estate caught a soldier. He came in search of Dave. Nearby we will find another soldier, we run behind him, shoot at the moment when he will be on a horse. Go back. The first caught soldier broke out and ran away. Now Dave will definitely return.


Return

We are preparing for the arrival of the units of soldiers. We take a barrel with explosives, put it on the way away from the allies. The second barrel just rushing closer to a safe place. We are waiting for the arrival of the first detachment, blast the barrel. Immediately after that, you can have time to run for the second barrel, and then also blow up the second detachment. Dave remains with us.



Salvation on the river

The task is performed on the plot in the mission 5.4.


Burglar in the estate

While Godfrey and Terry work in the sawmill, the robber breaks into their house. We raise with it.


Fight

Godfrey and Terry quarreled among themselves and began a fight. To split the fight, you need to perform a small mini game. To defeat it, you need to breed two moving lines at the same time. Left line control the keys "A" and "D", right - "left" and "right". Keys "W" and "S", "up" and "down" are not actually used. Smoothly drag colored lines in different directions. If one of the lines goes on the image of the buttons, it will go back to the center. In this case, we return the image of the buttons back so that the line is again inside the image of the buttons, then again begin to breed the lines.


Basics of balls

You just need to play the game with loggers, it is not necessary to win it.



Cutter weapon

We find the destroyed wagon on the mountain road. Help a person gets back from the gangsters. After completing it, a joiner joiner, which can produce barrels and drawers from the extracted forest.


Tools

We return to the workshop of Lance. But his student has already sold the workshop. We must return at least tools. Together with Lance, we imperceptibly follow the student, find where he hid tools.


Idea per million pounds

We return to the port near the Lance workshop. Learn that the parcel of Lance took the student. Again he assigned his own property, but now handed over to three people to save. We find these three people who imperceptibly suffer from behind, take the drawings. We bring Drawings Lance.


Warrens and Prudens (farmers)
Assassin's Creed 3. Passage of the game. Warren & Prudence Missions

Victims

On the family of farmers attacked a squad of soldiers. Coming into battle with soldiers. We invite two farmers to our estate.


Outline Prudens

Prudens went to the forest in search of healing herbs. Wild animals attacked her. We kill attacked animals, we include Prudens back home.


Swineherd

We run through the garden, forcing pigs to run into the pen, located on the right of Prudens. Just go behind pigs, they will run away from us in the opposite direction. So you need to drive three pigs.


Norris (Rudobop)
Assassin's Creed 3. Passage of the game. Norris Missions

Fight in Tavern

In the north of Boston in one of the quarters we protect a person from the robbers. A person joins our estate as a rally.


Loven Norris (after the appearance of Miriam)

Norris wants to make a gift to Miriam, but it certainly does not know what to give. We go to Prudens for the hint. Then we climb on the northern cliff. We climb the slot between the cliffs, upstairs by walking on the log, crashing along the rocks. Cock the gorge between the cliffs, here you press the "space" + "right mouse button" to jump on another cliff. Course further, we climb up. We collect flowers, we attribute them to Norris.


Another attempt by Norris

On the instructions of Norris, we go to home Miriam. We are unnoticed to the house of the girl. While she sits on a foam, inspect the zone at the entrance to the house, we find a broken knife. We return to Norris and we advise you to give a knife to the girl.


Raw

We go to the Frontier Center. Norris explosive will clear the tunnel, and at this time we will fight back from the soldiers coming on the sound of explosions. You can use three keg with explosives, laying them on the way of soldiers, and then shooting them.



Pending

Prudens asks us to find a doctor for making birth. We go to the eastern part of Boston. We beaten all people who attacked the doctor in the alley. Doctor shall settle near the estate.


Doctor, urgently!

Prudens begins to give birth. Sit down on a horse and quickly with a doctor. You need to have time for three minutes. On the way back, we visit the husband Warrens. Doctor takes birth.


Slander

Go to the south of Boston. We speak with a person who brought a letter to Dr.. After that, we go around the city, pay money by four boys to the sellers of newspapers so that they do not spread slander. With the help of eagle vision, we find a person paying for this slander, we rob it with pocket theft.



Torn bonds

In the center of New York, a girl is suitable for us and asks to help mom. We approach the srawl bearing a drunk husband. We invite Mama to the seamstress in the estate.


Get silk

Return to New York. In the quarter, Ellen find an empty box for the fence, on the other hand we find a roll of silk. Believe the find Ellen.


Last Solominka

A former husband with accomplices will be broken into the house of Ellen. In hand drawn with all the attackers.


Miriam (Hunger)
Assassin's Creed 3. Passage of the game. Myriam Missions

Silent hunter

After execution, the Hunt of Miriam joins us, it will miner hunting trophies for us: skins, meat.


White trophy (Norris is needed in the estate)

Miriam goes hunting on a white blow. We help her.


An attempt is not torture (Need a blacksmith level 2 in the estate)

Come to Norris. He wants to give Miriam knife made by Kuznets. We approach Miriam, Norris gives a knife, and we go to her hunt. We kill the wolf, we climb on the tower on the tree. We run to help Miriam in battle with poacher.


Life estate
Assassin's Creed 3. Passage of the game. Oliver & Corinne Mission

Is there a place in the tavern (the appearance of the innkeeper)

We meet the homeless innovative in the south of the estate, we get 1000 pounds to build at home. Now we have our Tractor "bear corner".


The flock for the shepherd (the appearance of the priest)

The tavern comes a priest Father Timati. We give him 1000 coins to build a building, after that we will have our own church.


Wedding (All settlers are needed in the estate)

We speak with Norris in the mansion, we are looking for in search of Miriam. We rise to the second floor, we find a couple of evidence, we go to the balcony and run on the tower on the tree near the house Miriam. Pursuing Miriam on the branches of trees. Wedding still took place. We speak with guests at the wedding, we get a personal flag from the seamstress Ellen.


Built inventions
Assassin's Creed 3. Passage of the game. Homestead Inventions

If you collect all the pages one of the almanacs of Benjamin Franklin, then in return we will receive instructions for creating a unique invention. All such inventions are 7 pieces.

Having received the instruction, in the estate in the GrosBuch menu, you can see what is necessary to create the invention. Most often for the creation of inventions, a blacksmith of the last 4th level is needed. And since the tasks of the blacksmith in the estate appear lastly, then in the end, to create a working prototype of the invention, you need to perform all the tasks of the estate.

Suits of the main hero

1. Assassina outfit (Standard) - opens for the implementation of the main mission 5.5. (All outfits sold in the stores of mixed goods are copies of the standard assassin outfit, only with a change in the color scheme).

2. Outfit Altair (The hero of the first part of Assassin's Creed) - opens over all additional assignments in basic missions.

3. Old outfit Achilles - Opened for the implementation of additional. The tasks of the Achilles "Secrets of the Manor".

4. The form of captain "Aquila" - Opened for the implementation of the main mission 5.5.

5. Form of Captain Kidda - Opens for the fulfillment of all additional tasks of a single-legged sailor (collecting all robberies, the fulfillment of all marine tasks for the search for treasures).

6. Outfit Ezio (Hero of the second part of Assassin's Creed) - Uplay reward.

7. Ganiaghah outfit - opens for the collection of all feathers.

8. Dance of prisoner - Opened for the implementation of the main mission 8.3.

9. Traditional colonial outfit assassin - Opened for the implementation of the mission 6.4.



Assassina outfit
Outfit Altair
Old outfit Achilles

The form of captain "Aquila"

Form of Captain Kidda

Outfit Ezio

Ganiaghah outfit

Dance of prisoner

(in the game Assassin's Creed 3)

Answer: Craftsmen are pumped only for completing additional missions in the estate.


Question: how to recruit Assassins (in the game Assassin's Creed 3)

Answer: To recruit each assassin, you need to perform all additional liberation missions (liberation icons on a white background) in a certain area of \u200b\u200bthe city, then you need to go to the tavern and fulfill the assistant recruitment mission (release icon on a dark background).


Question: how to protect a caravan (in the game Assassin's Creed 3)

Answer: After the appearance of a message about the attack on a caravan, we enter the Frontnir, we find the caravan icon on the global map, we run there and kill the attackers. Capture of forts will significantly reduce the chance of attacking your caravans. If the caravan still turned out to be captured, then in the Grossbu menu, you can make a new wagon (for this you need to have a tree, wizard and the appropriate instruction). A little later, you can create sea caravans.


Question: how to split the fight (in the game Assassin's Creed 3)

Answer: In an additional mission of the estate, where you need to dismiss two red Irish, there is not a completely understandable mini game. To defeat it, you need to breed two moving lines at the same time. Left line control the keys "A" and "D", right - "left" and "right". Keys "W" and "S", "up" and "down" are not actually used. Smoothly drag colored lines in different directions. If one of the lines goes on the image of the buttons, it will go back to the center. In this case, we return the image of the buttons back so that the line is again inside the image of the buttons, then again begin to breed the lines.


Question: how to earn money (in the game Assassin's Creed 3)

Answer: A lot of money can be obtained for the opening of secret chests located in Forte. Quite a lot of money can be obtained in the estate for the sale of goods through the Book of Gossing. Target all selling bear skins, deer skins, alcohol, guns.

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The adventures of Connor in Assassin's Creed 3 pass in two major cities of America, in Boston and New York, as well as outside, in the frontier and estate Davenport. Overcome huge distances Assassin help fast movement pointswho replaced the "travel stations" from the previous parts of the game. For their use, no longer need to pay, but another problem appeared - finding and activating. Initially, all rapid move points are hidden from a global map of cities and surrounding lands, which pushes to the study of unfamiliar territories. Of course, you can do without them, but then to cross the territory, you will have to use transitions between locations, which are usually located along the edges of the card, and this is extremely uncomfortable when you need to quickly reach a certain area.

Everything fast movement points Assassin's Creed 3 is open after visiting the dungeons, that is, it is impossible to activate them outside. Each dungeon has several outlets in different areas of location: in Boston - 10, in New York - 11, in the front - 4, in the estate Davenport - 1. Part of the outputs are closed on the locks that are to be other protected by more perfect mechanisms - magic lanterns (Mason puzzles) and iron doors. Flashlights are wedged by selecting a faithful combination of four lenses. As prompts, when hacking magic lanterns, books (meetings of Masonic texts) are used with descriptions of the device and rules of the organization, which lie on the tables or on the floor in the same rooms where the mechanism that protects exit from the dungeon is installed. When faithful combination of lenses It will be selected, the door will be available for interaction.

During the study of the dungeons, it is necessary to pay attention to rats, walls, lances, elevators, levers, powder barrels (for clearing the passages to inaccessible places); All these tips will help find the right path and activate a quick move point. The barrels with gunpowders are hidden in secluded places to blew them and clear the path, you need to bring the sight on the barrel ([F] key), and shoot ([Q]). Do not forget that eagle vision can help to see the labels in the form of a shooter. Also, do not forget to light the lamps on the walls of the dungeons for easier orientation in narrow corridors. For the first time, it will be possible to get into the underground part of the cities in the course of the development of the main plot of Assassin "S Creed 3.

Boston Dungeon Card with quick movement points in Assassin "S Creed 3:

Solving puzzles with magic lamps in Boston dungeons in Assassin "S Creed 3:

  1. : North - Globe; East - steering wheel; south - scales; West - Cross.
  2. : north - crown; East - Vitruvian man; South - Circle and a ruler with the letter "G"; West - fern branch.
  3. : North - Circular and Rule with the letter "G"; East - male symbol; south - scales; West - female symbol.

New York Dungeons Map with quick movement points in Assassin "S Creed 3:

Solving puzzles with magic lamps in New York dungeons in Assassin "S Creed 3:

  1. : North - Pyramid with Eye; East - Crown; South - Circle and a ruler with the letter "G"; West - Eagle.
  2. : north - sun; East - Circle and a ruler with the letter "G"; south - scales; West is a male symbol.
  3. : North - Pyramid with Eye; East - scales; south - jester; West - Cross.
In front of the points for rapid movement, there are three rustic stores and the native village of Connor (after the release of forts, they can also be used to quickly move). Markers are sometimes not triggered at stores. To correct the wrong behavior, you need to go inside the store and exit. If it does not help, then you need to upgrade the game with the help of a patch to the latest version.


Navigation panel

Hunting club

Series 1.

    Kill 5 deer
    Easy to perform the task: on the territory of the deer frontier, you can meet everywhere. Use hidden blade, onion or at a thin end of a gun.Kill the wolf.
    In the plot of the game you can more than once to complete this task.Remove the skin with 10 animals
    You can do as the game passing, especially during. To remove the skin from the animal just come to it and click E.Sell \u200b\u200bmining from hunting 500 pounds
    The task is easy to perform at the very beginning of the game for Connor or Hatem. Visit any store and sell mining received from hunting.Use a trap with bait to catch 5 animals
    Traveling over front or estate, Connor will be stumbled on traces of different animals. Set the trap and bait next to the next, hide in the tree or in the bushes and wait until the animal begins.Kill the bear hidden blade
    Go to the places of cluster of bears (for example, the areas of Parkkuke or Johnstown), take the tree and kill the bear from the air. Alternative - try to attack the bear behind or defeat it in an open battle.

Series 2.

    Imperceptibly kill 5 animals using bait
    The easiest way to complete the task from the tree. Take yourself on the branch, lay down the bait and wait for the victim, then make a murder from the air.Remove the skins with 25 animals
    To remove the skin from the animal just come to it and click E.Kill 10 animals with a hidden blade
    An animal can be killed by a hidden blade in any available way.Catch 20 animals trap
    Find any hunting land inhabited by a large number of animals and arrange the traps in this area (2-3 will be quite enough). To quickly execute the goal, you can also use the bait. Rear to the tree and expect a victim.Kill 15 animals from Luke
    Little animals can be killed with one shot of onions. On large animals, such as deer or bear, you will have to spend more shots. Try to aim in mind.

Series 3.

    Remove the skin from each type of animal
    In total, in the game 10 species of animals: 5 predators (bear, lynx, cougar, fox, wolf) and 5 victims (deer, wapiti, hare, beaver, raccoon). Traveling over the front, you will repeatedly come across each of them. Just do not forget to shoot the skin with the killed animals.Kill 5 animals from a horse
    The use of onions and gun will not count, so you need to get close to the victim and use melee weapons to jump from the horse on the animal.Sell \u200b\u200bmining from hunting for a total amount of 2000 pounds
    Visit any store and sell mining received from hunting.Kill 10 animals in the melee
    Attract the attention of predators while they are not attacked you, and then after clicking the QTE-sequence of the buttons, kill the animal.Complete the Hunting Card
    To complete the card of the hunter, you need to detect the habitat of all animal species in all areas of the frontier and in the estate. For this, it is not necessary to murder, you can simply find a trace of one or another animal (the wilderness of the junction of the bush, a sneezed stump, etc.).
      Black Creek: Hare, Beaver, Elk, Lynx; genta lands: hare, fox, deer, Puma; Johnstown: Hare, Bear, Lisa, Elk; Valley-Fortj: Hare, Beaver, Raccoon, Elk; Daimond Bazin: Beaver , Deer, Wolf, Puma; Gratepis Hills: Hare, Elk, Wolf, Lynx; Lexington: Hare, Raccoon, Fox, Deer; Concord: Hare, Raccoon, Deer, Beaver; Parkkuke: Hare, Beaver, Lynx, Bear; Montmouth : Hare, Elk, Raccoon, Fox; Troz-Wood: Hare, Deer, Elk, Wolf; Scottish Plains: Hare, Deer, Puma, Raccoon; Estate Davenport: Hare, Wolf, Fox, Beaver, Raccoon, Elk, Deer.
    Collect 50 excellent animal skins
    Pistols, mines, Roplep Dart harm the skin of animals, so hidden blades, onions and poisoned darts should be used to kill them.

For the execution of all the tasks of the Hunters Club you will receive a trophy.

Club adventurers

Series 1.

    Make 10 leaps of faith
    With any high point, jump into a stack with a hay 10 times.Open 5 inputs to the network of dungeon tunnels
    Go to the dungeon of any city - New York or Boston - and explore the exits from the tunnels. Open some of them can be just hacking castles, others will need to solve a small puzzle.Visit 5 review points
    Take yourself on any 5 viewpoint and press E to open the map and explore the terrain.Detect the location of all forts
    Total in the game 7 forts. You can open their location just traveling on frontier, Boston and New York. Usually they are located along the edges of the card and they are quite easy to find.Explore the terrain, running 100 meters on trees
    Another just task that is performed as the main plot of the game is passing.Collect 5 feathers
    Buy a feathers card in the store or find feathers, traveling along the front.

Series 2.


Series 3.

For the execution of all tasks of the adventurer club, you will get a trophy.

Club fighters

Series 1.

    Take a chain of 5 killings
    Disarmament 5 enemies
    You must choose in the cam arms selector, then parry the blow of the enemy by pressing the E key, and finally press the gap to disarm the enemy.Kill out for 10 seconds 5 enemies immobilized by chimney
    Find a fairly large group of guards, throw a smoke checker and kill them quickly.Kill 10 officers
    (British or Patriots) are usually headed by patrols, they will be quite simple to find them. It will be even easier to cope with them.Kill 25 enemies with hidden blade
    Just and clear. Arm yourself with a hidden blade and attack enemies. The task is likely to be fulfilled as the game is passing.Imperceptibly kill 10 enemies
    Under the inconspicuous murder means murder from a haystack or from the corner or bushes. Easily performed as the game is passing.

    Series 2.

    Call the recruitment-assassins in battle 10 times
    As soon as you complete the first assasin to the command, simply press the recruit call key during the battle, and it will immediately come to the rescue.Kill 10 Grenadiers
    often appear in patrols. They go to the Scottish skirt and wear backpacks. Pass by and not to notice them is impossible.Use all kinds of weapons in battle
    Purchase all sorts of weapons in the store and go to the murder of enemies. So you run this task.Take 5 double murders
    Arm yourself with hidden blades and kill enemies patrolling the territory by couples (and not only). The task is easily performed as the game is passing.Free 3 Fort.
    Find on the Boston map, New York or Fort Frontier and free it. The liberation of the fort consists of three stages: the destruction of the powder reserves, the killing of the officer and the descent of the enemy flag.

    Series 3.

    Take a chain of 7 killings
    As soon as you kill (or counterattack) of the first enemy - you run a chain of murder. Continue to attack enemies and remember that as soon as Connor becomes parry or block a blow - the chain will interrupt.Hide a live shield from shots 10 times
    When the enemies line up in a row and the yellow indicator arises over their heads - it means they are preparing for a shot. Go to the nearest enemy and press the spacebar to apply a live shield.Disarmament and kill 10 huntshes by their weapons
    Events begin to patrol the city as soon as you reach the level of fame 3. The easiest way to perform this task in 2 mission 5 sequences. When you attacks huntsman - arm yourself with fists, parry the punch key E and then press the gap to take away the weapon from the opponent.Buy everything available in stores weapons
    The title of the task says for itself - draw enough money and skip all the weapons that sell merchants in their shops.Use Rope Dart 5 times to hang enemies
    Wake up the horizontal branch, find the enemy and use the ROPE DART with the down key down.

For the execution of all the tasks of the club of the fighters, you will get a trophy.

Club thieves

Series 1.

Catch the courier
Cupirs / tax collectors appear randomly and are displayed on a large red marker card. As soon as you see such an icon - do not lose your chance and go to the chase. Use ROPU DART to slow down the courier, and then grab it by pressing the E. Warning key! To perform the task, courier can not be woven with fists or kill!Kill 25 enemies from shelters
Haystacks, angle of the building, bushes in which Connor will automatically squat, well, benches, etc. - considered shelters. Just wait when the enemy is coming closer, and then kill it.Native 10 Trupov
Naturally, with the help of holding keys, the corpse just killed enemy, and so 10 times. The task will be executed.Take 25 murders from the air
The next pretty simple task that is performed as the game is passing. Just pick up an elevation of enemies (roof of the building, fence, branch, etc.) and press the attack key.Steal 200 pounds
Go to the close distance to the enemy or NPC and hold the E Key to to make theft.

Series 2.

Run away from the pursuers 10 times using shelters
Easy task. Start the chase, take off the pursuers and then hide, for example, in the haystack.Priminate an enemy dog \u200b\u200b3 times with bait
Use the bait from the arsenal of the Connor to repel the watchdog in the enemy patrol. Then kill it (optional). One of the similar patrols is located on the territory of the frontier, in the Monmut area, next to the trading shop.Take 30 imperceptible killings
This task can also be performed as the game is passing. Just kill the enemy without raising the alarm.3 times completely rob the guard
Find a lone guard, go close to it and continue to press and hold the E key, while it is not completely robbed. Be careful than longer you steal, the more noticeable your actions become.Unnoticly fully rob a rich citizen
Go to Boston or New York, find a citizen in a rich clothes in a crowd and repeat the trick from the previous task.

Series 3.

Find and wait for 10 chests in New York
Simple task. Buy in the store a chest card or find them yourself, and then open the lock.Steal 1500 pounds
Go to the close distance to the enemy or NPC and hold the E Key to to make theft. Throw a few coins to the ground to attract the crowd of citizens, and then just steal all from their pockets.Please choose 5 enemies
To accomplish this task, use poisoned darts.Successfully attack and rob a convoy 3 times
Convows randomly appear on the territory of the frontier and are marked with a star symbol (sun). As soon as notice such a sign - do not miss your chance.Win 500 pounds in gambling
Perhaps the most difficult test of all. Ask a sufficient amount of money, go to the tavern (or estate), make big bets and do not be afraid to lose. Most of all chances to defeat stupid computer logic you will have in the checkers. Successes!

For the fulfillment of all tasks of the Thieves Club you will get a trophy.

Boston and New York dungeons - the only way to open the speed of fast movement for the above-ground part of both cities.

An independent study of the dungeons can take more than two hours of real time, and therefore, even if they explore them at the very beginning of the game, their benefit to save time on the rapid movement is very doubtful.

Only two aspects can be enrolled in real benefits: the discovery of all exits in the dungeons is necessary for the passage of Assassin "S Creed 3 by 100%, and digging in dungeons is a pleasant atmospheric entertainment (some outlets are opened by resolving Parkur-riddles, which is the only analogue of European tombs In the new US setting).

In any case, the cards of the dungeons will be useful to you.

New York Dungeon Card 12/12


Double click - close map

For both maps presented on the page, improved the quality and sharpness of the image, which will allow you to navigate in detail in the corridors of the dungeons (and not only in the position of the output zone, as is presented on most existing cards).

Boston Dungeon Map 10/10

Click - open a map of the Boston Dungeons
Double click - close map

If you still decide to explore the dungeons yourself, let you give you a couple of tips.

  1. Do not bother with wall torches. To burn them is meaningless: the light present in the catacombs and is so enough to see the necessary turns, and you will not have to rest on the catacombs. In the extreme case, the eagle vision can be included.
  2. Game card (especially mini card) will be the perfect assistant for you. To enjoy it as efficiently as possible, draw a global card with a special care. In particular, you should pass all the turns, resting on the distant wall from you. Otherwise, on the map, then it will be impossible to disassemble the passed section: there is a deaf wall or there the passage in which you have not yet entered.
  3. Do not lick your lamp.
  4. Before studying the dungeons, be sure to read - so the study will be able to bring 200-300 thousand pounds, which will just be enough to fulfill the quests of the Boston Fighters Club.
  5. Fast journey is possible and underground. It is especially convenient if you use ready-made cards to orientation.
  6. Read the rule number 3.

Mysteries of the magic lantern

Finally, you can use answers to mysteries of magical lamps (since only the door open to the bottom opens the point at the top).

Achievement of "Salt of Earth" (eng. Man of the People) in Assassin's Creed 3 opens after the release of all parts of Boston or New York. Cities are divided into three districts. Boston consists of northern, central and southern; New York - North, Western and East. The struggle between the assassins and the Templars for the districts begins in the 6th chapter when the angry Stefan Shafo will enter the streets of New York to Lince British soldiers in protest against high taxes. The desperate chef will be the first recruitment of the revived Brotherhood of Assassins.

In the future, helping with the release of areas will be agents encountered on the way of Connor during the passage of the main plot. The role of agents are patriots who are not indifferent to the fate of a young country. Duncan Little is replied for the North District of Boston, Central - Stefan Shafo, South Clipper Wilkinson; For the North District of New York - Deborah Carter on the nicknamed "Dobby", West - Jamie Collie, East - Jacob Zenger. All agents in Assassin's Creed 3 have unique abilities.

Liberation tasks:

At the beginning of the adventures of the city's connore are under the control of British soldiers and the Templars. The tasks of the release are noted on the map of the area with white hexagonal icons with a stylized letter A. The status of the areas is indicated on the global map (key) in the section "Liberation Settings". Not all labels of job tasks appear on the map after inspection of the surroundings from the review points. This is due to their small radius of action. The remaining need to search for yourself. It is not necessary to pass all the assignments of agents, it is enough to perform the minimum number - two or three to the area. It is important to take into account one feature: task labels on the map more than required. Extra lanes automatically disappear after the execution of the same type of liberation tasks.

If the intermediate task of agents will be waved as a result of the ally murder, you should return to the starting point of the job some time later. You can speed up the appearance of missing labels using rapid move to any location within location. Fast movement points in AC3 are open after visiting the dungeons and solutions of Masonic puzzles with lanterns.

After performing all the secondary tasks and conversations from agents, a marker appears on the map, indicating the location of the leader of the Templars, after the murder of which the area goes under the control of assassins and becomes free. To kill the leader of the Templars, you can use the abilities of already recruited agents (key [T]). After performing the tasks of liberation, the Brotherhood of Assassins will be replenished with six recruits, which can over time. As an additional award, the keys from the chests with instructions for the manufacture of things are issued, and land trading routes become safer for. Outside of cities, recruits are not available to help. Between the tasks of the fraternity, they rest in Boston's taverns and New York, where you can talk about the urgent and interactive conversations. The liberation of Boston and New York districts affects the achievement "and" ".

Recruits in Assassin's Creed 3 have unique abilities: Stefan Shafo is able to professionally kill, Duncan Little is responsible for guarding and perfectly copes with the role of the bodyguard, the clip of Wilkinson leads the arrows, Dobby Carter is able to lure the victims to the bait, James Collie skillfully suits ambushes, Jacob Zenger organizes support .

Liberation tasks in Boston:

Recruit (district)LocationReward
Duncan Little
(Northern Boston)
Task "Gang":
  1. Stop three extortioners trying to rob traders.
  2. Free the three prisoners of robbers.
The ability of the "bodyguard", the key from the chest in North End Boston, reducing the risk of trade
Stephen Shafo
(Central Boston)

Scene task "Cook in anger" ():

  1. Crave all tax collectors.
The ability of "murder", the key from the chest in the center of Boston, a decrease in the risk of trade
Clipper Wilkinson
(South Boston)
Task "Military Meament":
  1. Catch up and kill three soldiers-pursuers.
  2. Destroy three escorts with prisoners.
The ability of the "arrows", the key from the chest in South Boston, a decrease in the risk of trade

Liberation tasks in New York:

Recruit (district)LocationReward
Deborah "Dobby" Carter
(North New York)

Task "Prips":

  1. Beat three groups of merchants and help starving children.
  2. Protect three harvest farmers.
  3. Protect three families from eviction.
The ability of "Primanka", the key from the chest in the north of New York, the risk reduction
Jacob Zenger
(Eastern New York)

Task "Military Position":

  1. Beat three leaders and get information.
  2. Prevent the execution of three people.
  3. Throw the three documents with false information.
The ability to "accompaniment", the key from the chest in the east of New York, a decrease in the risk of trade
James Collie
(Western New York)

Task "Black OSP":

  1. Bring three citizens in the clinic for vaccination.
  2. Kill three furious dogs.
  3. Burn three convolutions with infected blankets.
The ability of "ambush", the key from the chest in the west of New York, a decrease in the risk of trade