Corsairs: Creation of a new hero for K: GPC. Corsairs - GPK FAQ Corsairs GPK what stats are better for the character

I don’t understand one thing, at best, the growing energy perk is taken at the third rank, then we have 179 energy at the 52nd rank (as we can see on the screen), and the growing life perk is taken at the 6th rank, which gives 499 life at the 52nd rank - why on screen life 503? Where?
Another question. Of the 34 undiscovered ship perks, only 21 can be unlocked, that is, 13 perks will remain unopened - which 13 perks, in your opinion, can not be taken / not needed?
And one more question. To take the growing energy and growing life perks, you need 150 increases in personal skills. How do I do this at the beginning of the game? To clean out a cave every day, spending the night in a tavern, until you have the right amount on a sword and pistols?

How strange you distribute PIRATES In luck, why throw it? It gives a little more gold and gear from corpses and slightly increases the chance that opponents will miss a shot.
strength of 5-6 points to transfer the norms of weight.
attentiveness-3 does not give anything worthwhile.
reaction 10 is one of the most important skills - it gives energy, which is always not enough (especially on high difficulty)
leadership - 4-5 no more - 10 officers even for a full squadron is enough.
trainability 4-7 here for an amateur, I always play with max pumping speed. (selected at the beginning of the game with the slider)
endurance 10 always! the growth of the Persian's maximum health depends on stamina (on difficulty higher, the admiral is generally unreal without max stamina)
luck 3 as I wrote above from the extra 10-20 gold on the corpses, you can completely do without. in the end, even at the highest difficulty, earn gold EZI by trade or raids.

I never put on reloading pistols because it is evil.
At the beginning of the game, I immediately swim around the map, collect all the totems (it is difficult without them on high difficulty at the beginning)
Then I sail to Tortuga - there is a dungeon under the city - easy pumping of personal skills (if the difficulty is high, you can take out 1 ghoul at a time and re-enter the location)
immediately pump the growth of energy, berserk, cuirass, exchange of experience, experienced fighter. the rest of the skills are not particularly needed.
in total, at rank 12, I have a fairly strong fighter (sometimes weapons of norms also fall from the undead), you can start swimming to catch the pelvis on the abardage.
Next, the game is more or less norms - the main thing is to start normally and not to mess with the initial stats.

Although if you play at minimum difficulty, you can download anything) These are tips for difficulty above the cap.

Everything has already been counted up to us. The best combination possible.
P-3
I-3
R-10
A-3
T-10
E-10
S-3

Not a fountain, of course. Instead of catching the ghouls, the first thing I do is go to the fort and stupidly currency the guard until I take the Growing Energy and the Growing Life, and then I float wherever I wish.

mb and the best, although with 3 strength you will only carry your own weight) T10 is not for all ice - as for me a bit too much - it is not interesting to run in 1/3 of the game with level 40 already.

ABOUT the guards at the fort - not too many of them there? endurance for all is not enough, or is it possible to stumble somewhere and catch a few? + for killing guards, after all, they can give fines to the attitude of the nation + a bounty for the head.
While you pump what you need - there will be a reward of half a lem for you at the beginning of the game)) - you will go out into the city and a dozen pumped-up glove-cutters will walk to you all the time, a whole squadron will follow you endlessly into the sea)
Although if the guards are weaker than the ghouls and without the mb pistols on them and it's easier to swing, the bounty for the head is too much for the start of the game.

Skills (RMB)

Skills- these are the characteristics of the main character in the game Corsairs 2: Pirates of the Caribbean, which can be developed as you progress through the game. The character can pump 10 different skills. With each new level, the character receives two bonus units that can be spent on the development of any of the skills.

Some items affect the characteristics of the hero. Most of them are bonus and give additional points to the skill, but there are also items that negatively affect the characteristics.

Skills Edit

Reputation edit

It is a separate parameter of the character. Depending on the player's actions, Nathaniel's reputation indicator will change.

In case of negative actions, say, unjustified cruelty, deception or lust for money, the reputation will go down. If the player behaves loyally and fairly, then the reputation will increase.

List: Edit

List of reputation levels in ascending order.

  • Sea storm
  • Bloody killer
  • Scammer
  • Wretch
  • Ordinary sailor
  • Honest captain
  • Defender of the Oppressed
  • Noble knight
  • Hero

Note:with a low reputation, some quests will not be available to you, the opposite effect with a good reputation.

Reputation Up / Down: Edit

You can increase your reputation in the following ways:

  • Fulfill orders of store owners for the transportation of goods.
  • Convoy merchants and deliver passengers.
  • Complete quests ("Saving Toff's daughter", "Helping the church", "Strange things are happening in the archipelago").
  • Save girls in the jungle from rapists.
  • Donate money to the church and complete the priest's assignments for the repose of evil spirits.
  • Giving alms to the poor.

Note:remember that reputation rises (and falls) gradually, and the corresponding text does not change immediately. Also, the higher the reputation, the more difficult it is to raise it further.

Reputation deteriorates if:

  • Smuggle.
  • Complete quests for pirates.
  • Refuse to help the girls in the jungle.
  • Blaspheme in the church
  • Plunder trade caravans.
  • To kill civilians and in general: to commit all sorts of lewdness.

Corsairs gpk reputation

Discussion and advice on pumping and developing all the skills and abilities of the Main Hero in the game, as well as his officers and team.

Comments to Communication No. 3.

At the beginning of the game, when the GG is weak, the passage of the game becomes difficult. Your skills largely depend on the characteristics of the PIRATES that you set up when you start the game. But this does not mean that the rest cannot be developed. This is for those who have problems in the game itself.
1. Authority - helps during boarding and dialogue with enemies, affects the morale of sailors and the loyalty of officers. Develops when performing various tasks with the governor and during boarding.
2. Light weapons - affects the possession of rapiers. Evolves in combat with light weapons.
3. Medium weapon - affects the possession of sabers, swords. Evolves in combat with medium weapons.
4. Heavy weapons - affects the use of swords, axes. Develops in battle with the use of heavy weapons.
5. Pistols - affects the power and accuracy of your shots. Develop well with successful hits in battle.
6. Luck - affects the finding in the treasures of unique things. They develop in gambling and piracy.
7. Stealth - helps to keep you from 'getting burned'. It develops in the sale of contraband and in penetration into an enemy port.
8. Navigation - Helps to navigate 'big' ships. It develops during a storm, a naval battle and when completing the tasks of a portman.
9. Accuracy - affects the accuracy of your guns. Evolves into battles with successful hits.
10. Weapons - affects the reload time and the fusion of the volley. Evolves into battles.
11. Boarding - affects the distance of the capture and the success of the boarding. It develops when you abort others.
12. Protection - affects the safety of the crew in battles. Develops during boarding and fighting.
13. Repair - affects the time the boat is repaired. It develops when you ‘yourself’ repair the ship at sea.
14. Trade - affects the prices of the goods. Develops when buying / selling a product.
You can specially pump the GG yourself or just play. In any case, your character will become a TERMINATOR when you complete all the quests.

Corsairs gpk reputation

Is registered: 26.10.

Wow, how far Temka has drowned. But there are questions.

1. Who is the "blunderbuss" for? Is it not destiny for the player to have him?
Twice I found him on the killed musketeers during boarding, but both times after taking it from the corpse and closing the exchange window - the game crashed with an error. Is it a bug that it comes across on corpses?

2. How to increase the speed of the game? The computer is more powerful than stated in the recommended system requirements in the manual, but with the number of ships in the visibility zone of more than 3 fps, no higher than 15, and if there are a number of squadrons storming the forts, in general 9 and terrible brakes.

3. How to minimize the number of game crashes? As far as I understand, they mostly happen due to the sound processing in the game. On clean Windows, there are fewer flights, but still there.

4. Where can I find the "royal manovar"? Hunt for its parameters to look and capture, if possible.

5. What is the coolest and most versatile ship in the game? What squadron does a player need to stop attacking me from pirates and patrols? All and sundry climb, even if they obviously have no chance against the corvette.

6. There is no point in trading in the game at all? The income is so low that there has never been any desire to bother with the resale (by boarding, tens of times more money is obtained for the sold ships).

7. What is the best reputation to play with? How to increase the loyalty of officers? Even with loyalty above average, they still try to fade, they have to spend a lot of money on them.

8. Are there ships available to the player with 42 pounds of cannons in the game?

9. What determines the accuracy of the guns? The gunner has guns and accuracy of 98, and to hit the enemy with cannonballs from a long distance, the chances are near-zero. The cannonballs fall in a wide strip, 1-2 cannonballs from all of them fall into the ship's zone (on the corvette, 13 cannons shoots from the side), and then either shortage or flight.

I started the game 5 times, every time it was too difficult (they kill with 1 shot or 1 swing sword). Then I gradually realized that it was not worth starting for Blood if for the first time you were playing "corsairs" at all. And the average difficulty "captain" is insane hardcore. Even on the lightest one is still quickly knocked down. Later I guessed the time to slow down 2 times when fighting with swords, it became easier. I immediately raised 100k on skeletons in the grotto and pumped my fighting skills.

The boats at the beginning of the game, of course, are all frail, 1 step from the starting city to the side - they drown everyone and sundry (either enemy patrols or pirates, they always intercept).
After buying a Corvette at the shipyard, it became much easier, it became possible to swim far without fear of enemies
32 guns of 32 pounds each allow to overwhelm almost any enemy ship, Bermuda even managed to capture a Spanish frigate and battleship and sink the brigantine and frigate. I was happy as a deer. Especially the music in the pirate town was in the subject when captured ships with broken masts can be seen from the shore

But the frigate's guns did not please, 24 pounds against 32 on the corvette somehow not very much.
The minus of the corvette is that the "road" is not visible, when you are sailing on all sails and looking from the deck, the head sail closes the whole view, as they sailed on them in real life - xs.

Captured Blue Bird, reloaded several times so that the parameters were more or less obtained from her, but still she was very far from the corvette (few guns), so there was no point in changing.
Not immediately "entered" that the sails need to be folded into the firing position when firing from the bow guns, otherwise the front sail will hole into the sieve
This problem is especially acute on the bluebird and the corvette.
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Any As I understand it, there are such ships not only in the quest, but also in patrols. Only I have not yet met (probably because I mostly skimp on them).

How to get a letter of marque? With a bad turnip, even the townspeople attack for no apparent reason. I thought that one had to be a hero in order to fulfill the governor's tasks. Do not? All quests can be completed with low turnips?

By the way, hence the new questions. In several quests, the player is deprived of everything that is. But it doesn't matter, you can get around, except for the officers. That's sobsno sorry to lose a musketeer officer. Will it be possible to hire him back later?
And why does his loyalty quickly drop with positive actions of the player?

Where to get them? Can you at least give his stats here?
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And a personal perk that hides a turnip (with a mask that), a ride for the governors?

"Ordinary sailor" written

Duc musketeer-officer is a quest (to dunk the "arrow" and find a double-barreled musket), and not hired in a tavern.
Maybe he'll be back at his home in Port of Spain later? Nobody checked?

Manowars are easy to find - Spanish gold caravans are always guarded by Manovars (in any case, Mnu had it). And in general, the Spaniards love these boats.

added after 1 minute:

Will not. If you lost the quest, then alles kaput.
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Last edited by Finist on 03-11-2009 19:49; edited 1 time in total
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Does this mean that officers do not leave the ships left in the ports?
It's good

Those. personal turnip does not count? And what kind of turnip should the state have? Will the neutral go?
In general, why does the turnip fall / rise in states?
How many times I drowned the Spanish and Dutch patrols that attacked me - the turnips of these states remained neutral. And when trying to sell smuggling, an English patrol turned out to be nearby (I myself play for England), when the turnip is fired at them, the turnip immediately drops to hostile, I had to relocate.

So I'll go hunting ..

By the way, where can you find havch in decent quantities? In English ports, it will not even be enough for the corvette crew for 1 day, there is practically no food on the ships captured by boarding (even their crew is not enough for 1 day, as they sail like this - xs). It seems like it happens sometimes in French ports, so you have to take 5k havcha "for the future" at once.

Are slaves legal goods anywhere other than Bermuda?

Regarding trade - I accidentally found 2 ports with the price of gold and silver with an almost double difference, bought everything that was there and resold - immediately the trading skill jumped 50 points and raised money from 700k of its own to 2 million

Look for where food is exported (trade journal), there is a lot of it, if the port has not been robbed recently. It is exported on Espanella, in Cuba, if I’m not mistaken, in Guadeloupe (again, if I’m not mistaken, I played it for a long time) and elsewhere

added after 4 minutes:
And ordinary sailors may also not like the hero, they are not like that
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All asteroids cannot be counted!

The last time it was edited: Armankessilon (22:05 03-11-2009), edited 1 time in total

I don't remember right now, but you need to look at the trading table (in which cities I've been - all your markets will automatically show the demand / supply of goods).

added after 2 minutes:
PS Look Temko on KVL (Corsairs: the return of the legend) you will find a lot of interesting things
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But how to raise their loyalty then?
You do a good deed - loyalty falls. Bad - also falls. Fire them chtol?

Here a new problem came out - today I tried to load yesterday's save - half of the keys do not plow, the mouse does not plow, the flag with the bug is displayed when entering the world map. Hike saved kaput. I had to roll back ten saves, where everything works (like), but there is no certainty that they will fall
Is there any thread of information on this issue? Maybe some quests drop the save if they are pulled with execution or performed not as intended by the authors? My quest with the governor was expired, where he asked to find pirates operating in the nearby waters, but I have never seen a single ship with "colored sails" (a sign of questing) in the allotted 17 days. There were a huge number of ordinary pirates, they got sick of drowning.
Well, essno failed the quest, but it remained active in the journal (it did not go to the archive even after talking with the governor). Other governors do not give assignments, they say - you already have an assignment.
In general, I rolled back to the moment where I had not yet taken the task.

And another question - how does the difficulty level affect the game? Well, in a sense, it gives concessions in battles in the form of a cheating reduction of the damage of enemies to me, or does it also reduce my damage to enemies? The fact that it is easier to fight with swords at an easy level was immediately evident, but I also “don't get fast” to kill enemies, even with my otmax combat skills. Those. for a very long time they have to "cut", however, as they do me. At sea, there seems to be no special cheating, well, except that I made a squadron of the Spaniards with a corvette from 2 frigates, 1 battleship and some other ship, I did not have time to see it, it sank quickly

If there was some way and the certainty that the saves would not “suddenly” die, then I would start anew at the “captain” (average) level, but something is aching. Too much torment of initial development is not clear for what.
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So, I still don't understand who is more convenient to play - a frostbitten pirate with a low turnip (plus - ships when boarding without a fight surrender, sailors are saved), or a "hero" with a high reputation.

The difficulty level is now minimal, and the speed of gaining experience is maximum. The frequency of events is rare (anyway, they attack too often at sea, but on land there are much fewer bandits, combat skills are more difficult to pump).
I think if the difficulty level is "captain", then it will be problematic to bring down the enemy squadron with a corvette, which means that you will need to increase your squadron, and this will increase the brakes.
There are a lot of controversial points here.

Here in more detail - where to get it and when If, for example, you start for Blood - where does this quest come from? There, at the shipyard, you can scare one chela and he gives 55k of money, the turnip falls to a "swindler".
But for Blood, mnu did not succeed in going further from the escape from the island (when he drowned both luggers). There xs where to swim then - everywhere the enemies are catching up and drowning mnu

add: Who-thread played with the neo-patch 1.2.4?

Patch for the game Corsairs: City of Lost Ships.
Patch version: 1.2.4
Type: upgrade from previous version
For which version of the game: Russian version

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Question: The head of the settlement gave me the task to find the gang. Where to find them, damn it?
Answer: Just wander all over the jungle. And what do you think, bandits also move freely in the jungle.

Question: The governor ordered to find the enemy spy. Well, where to find him?
Answer: Search all buildings in the city. He's definitely in one of them.

Question: The governor gave the task to find the smugglers. Where are they?
Answer: In the tavern, you need to make an appointment with them. Then just swim to the desired place (from the "swim to" menu)

Question: How to add new characters?
Answer: In the game folder Resource \ Ini \ texts \ russian there is a file, HeroDescribe, which contains all the instructions on how to create your new character. Well, look for other models, a lot of them have already been done.

Question: I answer surveys on marine topics, but the answer does not count as correct. Why?
Answer: Check if you have mixed anything up. Then try typing your answer in small letters.

Question: Swim to function not working? Why?
Answer: This feature only works for friendly ships and forts. Well, also for swimming to all kinds of capes, bays and bays. For one more quest

Question: What is this nonsense? According to Isabella's quest, I have to make it to Belize in 15-16 days - it's impossible!
Answer: Catch the wind. Swim in zigzags. Wait for normal wind. Good luck!

Question: Isabella was stolen, the corpse of her maid was found, where to look for her herself?
Answer: She is in a cave outside the city.

Question: I cannot customize the buttons the way I want. The inscription "the button is already in use" appears. How to win?
Answer: It's simple. You are looking for what the required button is responsible for, change it to another, and then use the vacated one. How do you want?

Question: Why can't I take the city for myself? After the destruction of the soldiers in the city, the governor does not have the required thread in the dialogue.
Answer: First you need to go through the quest line for any nation, and then engage in the seizure of settlements!

Question: Sometimes the reputation goes down for no reason. What the hell is this?
Answer: Reputation is hard to gain and easy to lose. And if you do not commit any actions for a long time, she will return to "Ordinary Sailor" again. Think!

Question: At the tavern, the pirate offered to meet on the ship. I go out to sea, but no one is there. Swam around the island, found no one. What to do?
Answer: It is not always possible to swim to the ship. Swim around the island, swim to bays, capes and try to "swim to" there.

Question: I found a treasure, inside locked chests with gold, how to open them?
Answer: No way. They can only be sold. Expensive.

Question: Where is the unique shipyard located, where can the ship be upgraded?
Answer: In Bermuda. Only there is one problem with the way back. Still a bad place, after all. I advise you to stock up on money

Question: Where is Fort Orange located?
Answer: In Jamaica. Walk through the jungle. If you get bored, buy a card.

Question: How to reduce losses from boarding?
Answer: Destroy the enemy team, have weapons and medicines in the hold. Certain perks also help.

Question: Once in a tavern I talked to a servant, and she promised me a night of love. He just says, they say, I'm busy right now. Is this an easter egg or what?
Answer: This is a scam. You were guided, ha ha ha

Question: Where is Maine located?
Answer: This is not an island, this is the mainland. Well now you will find

Question: Where can I find good items?
Answer: In the hoards. During the passage of national quests.

Question: The rats are sick, damn them! How to make sure that they do not eat food and spoil the cargo ?!
Answer: We need to find the rat god. Where? Look for

Question: How many missions do you need to complete to gain access to the Governor General?
Answer: 5 to 10, approx. Note that the tasks must be completed with the same governor, otherwise you will go through before Chinese Easter.

Question: I answered the question, I should receive a sword as a prize. He had to lie in some bay. I climbed the whole bay, but there is a completely different sword. What's the matter?
Answer: This is exactly the sword that you were promised. They just said a different name, yeah.

Question: I do not see the "experience threshold" in the character interface. Is this a bug?
Answer: No. Select the desired item in this interface and the desired value will automatically appear there.

Question: Sails are slowly lowered / raised and the cannons are loaded. What's the matter, how can you fight like that?
Answer: You have few people on the ship and / or they have a small "sailor" or "gunner" skill.

Question: What is the limit for the number of officers? I would like to get more!
Answer: Maximum number of officers = Leadership * 2. But there are also quest officers for Captain Blood.

Question: Is it possible to complete several lines in one game? For example Spain and France?
Answer: No, just one. But you will play many times)

Question: Tired of generated quests. WHERE to look for normal tasks, do they exist at all?
Answer: Yes, you need to look for them. Very interesting.

Question: The map is too big, I can't find the island or city I want. What to do?
Answer: Open the archipelago map (real) and look ... But it takes a long time. I suggest buying or finding location cards, they are all in the game

Question: Why do I have disadvantages in some of the characteristics of the character? How to fix?
Answer: There might be a ship that doesn't match your navigation skill, there might be an overweight or poor health. And you can easily have an idol in your inventory that gives a bonus to one skill and imposes a penalty on another skill. Be careful!

Question: Can officers be assigned to a companion ship?
Answer: No.

Question: Can PIRATES be changed while playing?
Answer: Only at the beginning, on the deck of the ship. You have to think right away!

Question: I have collected three skulls, but the promised bonus does not work. Why?
Answer: Skulls should be of different colors.

Question: How can I go through Askold, Isabella, quest with LH? Please describe in more detail. And preferably a full walkthrough.
Answer: Look for yourself, it will be more interesting, yeah

Question: How to start playing? I can’t do anything, there’s not enough team, not enough money.
Answer:
Take a walk in the jungle, there are free items. Steer in the houses of the townspeople ... Take tasks on the delivery of passengers. While you are going through, learn to play and understand where to raise big bucks

Question: How to get into a city hostile to the GG nation?
Answer:
1) You can buy a license (from pirates in the tavern), change the flag to the desired one.
2) Just swim to the island, land in the bay. There is a chance to sneak into the city at night. And go out ... well you will understand

Question: So where to get the manovar? He's not at the shipyard!
Answer: It shouldn't be in the shipyard. Only capture. Easiest to find when sieging colonies.

Question: Where are the islands of Belize, Santa Catalina, Porto Bello, Panama, Cartagena, Maracaibo, Caracas, Cumana?
Answer: These are not islands, but cities. They are located on the mainland, Maine.

Question: Where is Tenotchitlan located?
Answer: This is a location with a pyramid (temple). Buy a pearl craft map, find out.

Question: How to enable acceleration greater than x2?
Answer:+/- on Numpad.

Question: Temple of the Indians is opening?
Answer: Yes, on a quest

Question: According to Isabella. Came to her house, talked to her. What to do next?
Answer: Run around the buildings of the city.

Question: At the wedding with Isabella, four sickly hulks fly into the church. I can’t fill them up.
Answer: Think about it. Arm yourself to the teeth. Remember that there is also a roundabout.

Question: Isabella is drowning with the Raptured brig! What to do?
Answer: You made a mistake in this quest. Give Isabella any evidence you should have found earlier. Now there is nothing to help you, download an early recording of the game.

Question: Why is this wedding with Isabella needed?
Answer: There are pluses. For example, health improvement, and not sickly. There are a few more pluses, but I will not mention them. Well, the plot ...

Question: Quest "sink the pirate". It does not exist in coastal waters. Where?
Answer: Send lifeboats to ships you can sail to. If you do not find a pirate, swim to the bays, look for ships there.

Question: The Flying Dutchman drowns me and is thrown ashore. Where to get the ship?
Answer: well, if you get to this place of the game, you will definitely find the money. Ways of mass

Question: I can't find the treasure! What's the matter?
Answer: 1) If you entered the required cave, the map will disappear from the inventory and the inscription "treasure somewhere nearby" will appear on top. If this has not happened, then this is the wrong cave. 2) If the card has disappeared, then carefully search all the chests. After searching the chest where the treasure is located, skeletons should appear.

Question: How to get to the Pearl Coast?
Answer: Buy a pearl craft card. Everything is there.

Question: Where to find cursed pearls?
Answer: Take the task from the governors, maybe you will find it.

Question: Why do we need buckets, candles, lutes, pots and other things?
Answer: These are just useless things in terms of obtaining banknotes. But in everyday life, they are not superfluous, even for a pirate.

Question: What kind of an introductory quest to help you find the GPC?
Answer: This is the quest "Kill all the beggars". We get it absolutely by accident, on the street (in the colony of which we appeared, absolutely at any time) Oliver Trust will punch us in ...

Question: Well, I started to play, I run through the jungle, I carry passengers, I accompany ships. There is barely enough money to pay the salaries of the crew and officers. How can you get rich quicker?
Answer:
1) It is possible and even necessary to engage in trade. You go to the nearest store, look at the goods. You need to choose a product that will cost very little in this store compared to the prices for the same product in other stores in the archipelago. The most valuable goods: sandalwood, mahogany, ebony, gold, they are the most profitable to transport and resell. If you're lucky, you can collect 100% of the broth and even more.
2) You can capture other people's ships and resell the captured cargo. But this business already requires a certain skill.

Question: How to find out prices for goods. Are they changing?
Answer: Prices in the settlements of the archipelago are constantly changing. You can keep track of prices by simply going into stores and talking to traders. You can also check prices from ship captains of friendly nations.

Question: I took a ship on board, but I can't take it for myself. Why?
Answer: you must have a free officer who can be appointed captain of this ship. Always carry such a person, and preferably a couple.

Question: How many ships can I have for my personal use?
Answer: About sixty. But at the same time 55 must be deposited in the port authorities of the cities. You can only have 5 ships in battle at a time.

Question: The team is constantly revolting. What to do?
Answer: Pay back the debts to the team, give out a "bonus", thereby increasing their mood. Always carry medicines, food and rum in the hold.

Question: The meaning of the character's leadership is not rocked. How can you soften that?
Answer: Some officers are capable of holding several positions at once. Look for such people, they are very helpful.

Question: I boarded an enemy ship, there are no officers, but I want to exchange the ship. But there is a problem: there were things in the chest on my old ship, how can I move them?
Answer: No way. Things will transfer themselves to the new ship.

Question: Captain Blood's quests. How to defeat a villain sitting in a brothel?
Answer: The easiest way is to arrange a meeting outside the city gates. Before you go to fight with him, steal the bottles of life, otherwise it will be very difficult to win! In battle with him, use a penetrating blow, nothing else can take him. Keep a short distance, otherwise he will shoot you every time. If you feel that you cannot win, start the game over. When creating a character, make sure that the value of the skill "light weapon" is the highest. It will be much easier this way!

Question: Captain Blood's quests. Well, how can I free my blond comrade? It's also full of guards! If I kill everyone, relations with England deteriorate ...
Answer: Everything is easier than it seems. Just run to the camp, take the sword from the chest and talk to your friend. Then run as fast as you can to the city.

Question: Captain Blood's quests. How to get away from the pursuit on this slow and stupid frigate ?!

Answer: Depends on the difficulty of the game you have chosen. On difficulties before the Corsair, the easiest way is to sink both ships and not take a steam bath. It is easier to escape at higher levels. Maneuver. The ships will definitely lag behind, their captains are dumb.

Question: Captain Blood's quests. Where to find a cure for a friend in misfortune?
Answer: The migraine medicine is in one of the houses, on the second floor. Look, there are not many houses. Appears after completing the governor's quest to help his wife.

Question: Collided into the sea with a corvette. Damn, you can't get away from him and get into him. What to do?!
Answer: Spoil his sails and masts, i.e. use knippers and maneuver. No more, the corvette is a very strong opponent.

Status No new replies can be posted in this thread.

" Chapter: GPK

This article contains all the information you need to create a new character in the game. The Corsairs: City of the Lost Ships.
So, let's begin. First, we need a model of our future character, as well as 4 icons of different sizes. The model can be made using Avtodesk Maya 5 or edit the existing one in TOOL... Icons should be 4x sizes: 64x64, 128x128, 256x256, as well as a small 32x32 version for a portrait next to the health indicator. Once all of the above is ready, you can safely start introducing your hero into the game. Note that of all the playable characters, no more than five are available as main characters. You can try to add the rest to this list without resorting to creating new models and icons.
Now we need to edit the file responsible for the list of the main characters. It is located at: root folder of your game \ Resourse \ Ini \ texts \ russian \ HeroDescribe.txt... Let's open it and find the lines:

»Fragment 1

hero_qty (3)
ps_hero_qty (20)

The numbers in brackets may slightly differ from those indicated here - it depends on the version of your game. The first line indicates the number of heroes that can be played, and the second - the number of "free privateers" that you can meet in the game. Below is, in fact, a list of heroes, according to serial numbers which is their selection for heroes and free privateers. That is, in our case, the first three heroes will be the main ones, and the twenty first ones will be free. Let's look at the code snippet responsible for the first hero:

»Fragment 2

heroName_1 (Peter)
heroNameGen_1 (Peter)
heroNameDat_1 (to Peter)

heroLastname_1 (Blood)
heroLastnameGen_1 (Blood)
heroLastNameDat_1 (Bladu)

heroFace_1 (221)

heroModel_1 (Blad_0, Blad_1, Blad_2, Blad_3, Blad_4, Blad_5, Blad_6, Blad_7, Blad_8)

heroType_1 (Corsair)

heroNation_1 (England)

sex_1 (man)
animation_1 (man)

hero_1
{
In the Old World, he was a successful doctor, but circumstances made him a slave on the plantations of Barbados. Now he needs to regain his social status and, with your help, at Sabatini's prompting, restore the position in society that his ambitions, temperament and intellect deserve.
}

Let's copy all of this text and place a copy two lines below it. We need to edit: name, surname, portrait number, model names, status, citizenship, gender and biography of our new hero. We enter in the first three lines the name of our hero in the nominative, genitive and dative cases, for example:

»Fragment 3

heroName_1 (Ivan)
heroNameGen_1 (Ivana)
heroNameDat_1 (to Ivan)

We do the same with the following three lines for the hero's surname:

»Fragment 4

Lastname_1 (Pupkin)
LastnameGen_1 (Pupkina)
LastnameDat_1 (to Pupkin)

Next, we have to delve into the number of the icon for our hero. You need to come up with any number (preferably in the range from 600 to 999) for the portrait. For example, I will choose 800. Let's change the line responsible for the portrait:

»Fragment 5

heroFace_1 (800)

Now we will find 4 prepared icons of our character and rename each one to 800. Move them to the following folders located in the root folder of the game:
64x64: Resourse \ Textures \ Interface \ Portraits \ 64
128x128: Resourse \ Textures \ Interface \ Portraits \ 128
256x256: Resourse \ Textures \ Interface \ Portraits \ 256
32x32: Resourse \ Textures \ BattleInterface
Attention: the 128x128 icon must be separately registered in another script. We will do this at the very end. And now we need to find our model (or several of its variations) and move it (them) to the address:
Resourse \ Models \ Characters
Now let's enter the name of the model, or several names separated by commas into the script:

»Fragment 6

heroModel_1 (MyModel1, MyModel2, MyModel3)

The next three lines determine what status your hero will have by default, what nation he will represent, as well as his gender. Possible statuses: Corsair, Merchant, Adventurer. Available nations: England, Spain, France, Holland (and Coastal Brotherhood for version 1.3.2.AT and higher). There are only three floors (Man, Woman, Skeleton), but it is better not to use the latter at all, as there will be terrible glitches that can only be fixed by reinstalling the game; and Woman will only work with version 1.3.AT and higher. Example:

»Fragment 7

heroType_1 (Adventurer)

heroNation_1 (Spain)

You will have to tinker a lot with the next line - here you need to drive in the name of the animation used by your character. All animations are stored in a subfolder of the game's root folder called Animations. If you've made your own animation, paste it into this folder. When the desired animation is selected, type its name into the required line:

»Fragment 8

animation_1 (man_kvl)

And finally, the last line is responsible for the hero's biography. Change it to your liking, for example:

»Fragment 9

{


}

Now we have the longest and most painstaking work - as you can see, the serial numbers of the first and second (our) hero are the same (heroName_1 (Peter) - heroName_1 (Ivan)). We need to change the numbers of our hero, but if we replace them with 2, then they will coincide with the numbers of the next hero, and so on. Therefore, we have two options:
The first option is long
Change the numbers of our hero to 2, the next - to 3, and so on until the list of heroes ends. In this case, we will need to increase the numbers in brackets by 1 in the lines hero_qty (3) and ps_hero_qty (3).

" Result:

heroName_2 (Ivan)
heroNameGen_2 (Ivana)
heroNameDat_2 (to Ivan)

heroLastname_2 (Pupkin)
heroLastnameGen_2 (Pupkin)
heroLastNameDat_2 (Pupkin)

heroFace_2 (800)

heroModel_2 (MyModel1, MyModel2, MyModel3)

heroType_2 (Adventurer)

heroNation_2 (Spain)

sex_2 (man)
animation_2 (man_kvl)

hero_2
{
A true Caribbean. Fanatically devoted to the idea of ​​violence. Cruel, ruthless, fundamentally unforgiving.
Merciless to the enemies of the Coastal Brotherhood. He has more crimes on his account than all the convicts of Barbados combined. Drinks rum and swears around the clock. Uncontrollable. Has no education, but in a fight - for four.
An example to all pirates. Neat. Modest in everyday life. Has a hobby - collects a collection of cuirasses, made to order from the arrows of the compasses of the ships he ruined.
}

The second option is fast
Just move all the lines of our hero to the end of the script, changing the serial number of the hero to "the number of the character above him + 1" (in our case - 21). In this case, we will need to increase the number in brackets by 1 in the line ps_hero_qty (3), and in the line hero_qty (3) to equate it with the number of the previous line, not forgetting to take into account the changes in it. This option has a side effect: all free privateers will be available to you as the main characters, and your new character will be the last on their list.

Spanish squadron straight ahead, captain!

Thousand devils! All hands on deck! Cannons for battle! Get your grappling hooks and muskets ready! I will personally feed the cowards to the fish, and the rest will receive gold from the hold of that fat Spanish galleon! Starboard fire!

More than six months after the "Return of the Legend" the Seaward team pleased us with an addition (which, by the way, was talked about back then, in February last year). Frankly, after the success of Legend, there were a lot of thoughts about the new game. What kind of game will it be? What will change? What will remain the same? However, there was no doubt that the addition would be no worse than the original. Are you ready to return to the Caribbean, to an archipelago of new secrets and mysteries? Then we catch the wind - and full speed ahead!

The recipe is simple

To make a good addition, you need to replicate the success of the original game. In other words, to do all the same, but even better, even more, more fun, and in our case, even more mysterious. In fact, "City of Lost Ships" is the same "Legend", but with a lot of new features. For example, a whole bunch of new items have appeared - these are not just magic pots, but idols of quite real Indian gods. Add new unique ships, a new storyline for pirates and a lot of mini-quests to your piggy bank. All the innovations are countless; I even doubt that I studied the original game one hundred percent. Well, what is not a reason, along with new adventures, to find solutions to the "old" secrets?

It is worth mentioning separately the storyline of Peter Blood. The similarity with the creation of Sabatini is so great that you can find a solution to some game problems right in the book! But these are only flowers, because there is also the main character - the City of Lost Ships. However, I'm not going to reveal all the cards yet, otherwise the intricate puzzles in the spirit of the first "Corsairs" will lose their unique charm.

"Stormy" sea

As the unknown player said: "The graphics do not bother the veterans." As great as Storm paints the sea, sun and sky ships, characters and landscapes come out disgusting. Judge for yourself, for the first time we saw the game heart in "Pirates of the Caribbean", and that was almost five years ago. On the other hand, the poor capabilities of the motor force you to find another way out of the situation. Instead of rich details and shaders, the player is invited to connect their own imagination. Look at the pirate in the tavern, or at the common passer-by. Yes, most of them do not represent any game interest, but at the same time they are not "furniture". This thug not just walks around the city (although in fact he just walks), but lives his own life. Maybe he just got off the ship after a long hunt at sea? However, what exactly he did depends only on you. Whether a pirate, a merchant, a usurer or a governor, they are all in your hands, like the entire archipelago.

Back to specifics

The appraisal part ends here, let's now look at the goodies. To begin with, I think it's worth understanding the main thing: what has changed? The English ruler was removed so that there were no conflicts with the new pirate one. There is a new playable character, Peter Blood. The main difference from the rest is that the game starts differently, that is, in England. If you remember, Blood was not immediately exiled to Barbados, so first you have to deal with the affairs of Lord Gilroy's estate.

I have already spoken about the whole set of idols and statues, we will consider them in more detail later.

New tasks are everywhere: finding the captain, catching pirates and much more. These tasks are generated randomly, but they are well written, so they do not get boring.

Be sure to check out the shipyard, almost all of the vessels have undergone alterations, besides, new vessels have appeared - unique. You cannot buy them, only get them for a task or take them away in battle.

And, perhaps, the main change is that artificial intelligence has become much smarter. Local swashbucklers no longer rush at you like a herd of zerglings, interfering with each other. No, a fight with one opponent is already a test, with two is a difficult task, and three or more is certain death! And if a simple sailor is relatively easy to defeat, then a captain or an officer is much more difficult. Usually, a beginner adventurer takes two or three hits to give up his ghost, and one bullet is enough! Frankly, starting the game on the "Lieutenant" difficulty (this is a little easier than "average"), I did not expect such agility from the enemy, because last time it was not at all like that. Be that as it may, the work on the AI ​​was not in vain, the game became more interesting and realistic. The bullet-proof hero from The Return of the Legend has somehow become boring.

Pantheon of Indian gods

Shochiketzal Totem- the goddess of flowers and love. It is not clear what relationship love and flowers have to luck, but a good idol adds as many as twenty units to luck and does not require anything in return. In addition, on the market you can get a tidy sum for it.

Miktlantecutli Totem- the god of the kingdom of the dead with a completely unpronounceable name. Adds twenty to stealth. Indispensable for the British and French if you desperately need to enter a hostile port. It is even more expensive than the Xochiquetzal idol. If you can't disguise yourself, you can help out a good price in the store.

Quetzalcoatl's Totem- the god of the morning star and the lord of the elements. Its image adds twenty protection units to the wearer. It will not be superfluous, because it is quite difficult to develop protection.

It is interesting: Quetzalcoatl is one of the most famous Indian gods. He is one of the main deities of ancient Mexico - "a serpent with precious feathers." In mythology, he bears many names, for example: Tezcatlipoca the white, Eektal, Chopotl.

Totem Miscoatl- the god of the hunt. Its totem gives the wearer a keen eye and a steady hand. In digital terms, this is twenty points of accuracy. Miscoatl means "Cloud Serpent" in translation. In mythology, he personifies the Milky Way, and especially the Pole Star.

Totem Tezcatlipoca- the patron god of priests, punishing criminals. The totem adds twenty points to pistol proficiency.

It is interesting: According to the Aztecs, Tezcatlipoca symbolized winter, cold and the night sky. Therefore, to be honest, it is not very clear why the totem improves the use of pistols.

Chalchihuitlicue Totem- the goddess of fresh water, rivers, seas and lakes. The goddess totem adds twenty credibility points. Now try to pronounce her name without hesitation, which, by the way, translates as "she is in jade clothes."

Huitzilopochtli Totem- the god of the blue clear sky, sun, war and hunting. The wielder of the totem gains a twenty points increase to the possession of medium weapons.

It is interesting: Huitzilopochtli is one of the sons of Miscoatl. His name translates roughly as "left-handed hummingbird." Curiously, the hummingbird often personified the sun among many tribes in Central America.

Tlaloc Totem- the god of rain and thunder, the lord of all edible plants. The totem adds twenty units to light weapon proficiency.

It is interesting: Tlaloc is basically a beneficent god, but could cause deadly hail, floods, droughts, and lightning strikes.

Mayahuel Totem- the goddess of fertility, who gave people an alcoholic drink. The totem adds twenty points to the "Heavy Weapon" skill. Apparently, alcoholic beverages led to brawls using heavy clubs.

Totem of Tonakatecuhtli- a creator god who gives people food. The totem adds twenty trade points. Useful, not worth selling.

It is interesting: Tonacatecutli and his wife Tonacasiual are considered the creators of the world and the first human couple. Moreover, they were considered the rulers of the Omeyokan - the highest heaven.

Totem Kamastli- the god of the hunt, stars, war and fate. It does not add skills, therefore it is suitable only for sale.

Sinteotl's Totem- the god of young corn. The totem adds twenty navigation points. A very useful totem, as it allows you to control ships a couple of ranks higher than the character's skill.

It is interesting: Sinteotl was considered the patron saint of farmers and goldsmiths.

Totem Tonatiu- the god of the sky and the sun. In the game, it acts as a commodity, such as tablets, precious stones and gold bars.

It is interesting: translated from Aztec Thanatiu means "Sun".

Totem Sipe Toteku- god of crops and harvest. Adds twenty to the ability to repair a ship at sea.

It is interesting: all the peoples of Central America had a holiday during which sacrifices were made to Shipe-Toteku. The priests dressed in the skin of the sacrificed people and danced solemnly with the soldiers.

Totem Tlasolteotl- the goddess-eater of dirt, cleans from illicit passions. It does not add characteristics, therefore it is suitable only for sale.

What do we have at the shipyard?

    Barquentine- when the Spanish merchants realized that they were becoming easy prey for pirates, they began to massively convert their clumsy galleons into barkentines. Thanks to the mixed sailing rig, the barquentine can move quickly enough in any direction. Although the transatlantic voyage lasts longer, the barkentina will surely get away from the pirate. A good, and most importantly, cheap alternative to the brigantine. Extended hold and excellent maneuverability - what else does a merchant need?

    Royal Manowar- an improved version of the "floating fort". More guns, even thicker armor, luxurious hull finishes. The price of the ship is such that hardly any country can afford more than one such handsome man.

    Flying Dutchman- You cannot buy this vessel, but you can get it as a reward. It cannot be said that the Dutchman is very strong, but in comparison with other ships of its class, it has excellent maneuverability and driving characteristics.

    Sea wolf- a unique brig, piece work of master Alexus. The high speed and excellent maneuverability make this brig a pirate's dream, and the excellent side-hauled movement guarantees a safe retreat. Nine cannons from each side will help in the destruction of the enemy team.

    Arabella- the former frigate "Sinko Llagas". It was him that Peter Blood took from the port of Bridgetown right from under the noses of the Spaniards. An excellent ship, you just need to find a very good navigator.

    Corvette- a ship that cannot be found equal. Outstanding work of shipbuilding. Strong hull, large hold, thirty-two pound guns. Add in excellent sailing rigging and excellent sidewind performance. Don't forget about four dozen guns on board. This corvette is the best in its class.

    Blue bird- this bird terrorizes the merchants of the Caribbean. It is not surprising - thanks to the completely oblique sailing rig, this shebek develops a very high speed, moreover, it goes very well in the sidewind. Throw in fantastic maneuverability and you have the perfect sailboat for fast boarding.

Captain Blood

I already mentioned that one of the starting characters is Peter Blood. He has got an initial quest line, and if you are going to play for England, there is no better contender.

Oglethorpe Manor

On the doorstep, you will meet Jeremy Pitt. He will say that the lord is seriously injured and you urgently need to provide him with first aid. Go up to the second floor, the bedroom will be on the left.

It is interesting: Peter Blood is a physician, bachelor of medicine. On a call for help, he rushed to Oglethorpe Manor and was then caught by Colonel Kirk's dragoons. Gilroy was assisting the rebel Monmouth, and Blood was simply in the wrong place at the wrong time.

Some dragoons are invulnerable, so there is no point in running away from them.

And here it is, lying quietly on the table.

Now you need to take the saber, it is on the balcony in the chest. But the chest is locked, and first you need to find the key. While studying the forums dedicated to the "City of Lost Ships", I noticed that it is the key that usually becomes the first serious obstacle. Go down to the first floor and turn right. There is a table next to the stairs, on it you will find the key. The humor is that when you first enter the house, the key is not on the table yet, and Pitt does not say where he is.

We open the chest and arm ourselves, in a few seconds the dragoons will descend on the estate. No matter what you say, you will still be accused of aiding the rebels. And when they find Pitt in the fireplace ... In general, a fight cannot be avoided.

It is interesting: at Sabatini's, Jeremy was hiding in the linen closet.

No matter how skillfully you wield a sword, the dragoons will still prevail (some of them are immortal), but do not rush to load, it should be so. Peter Blood will wake up in prison, and after a short trial, he and Jeremy Pitt will be sent to the "southern colonies of His Majesty", or rather, to the island of Barbados.

Plantation

Do not hesitate to rummage through the chests on the plantations and in the city, later you can sell good.

Welcome to His Majesty's southern colonies!

Welcome to Barbados. Peter Blood is a slave and a sugarcane hunter, but he is not an ordinary slave. Whatever one may say, he is a qualified doctor, and you can count on one hand the intelligent doctors on the archipelago. Therefore, Blood is allowed to move freely around the island and the city. Unless it is forbidden to trade, as well as to carry weapons, of course.

It is important: if the guard sees your weapon, he will ask you to surrender it. Do not resist, as fighting an entire island is a disastrous occupation.

The first task is to help Mrs. Steed, the governor's wife. This, by the way, is one of the opportunities to make some money. Talk to her, and then ask the governor for two and a half thousand to buy a "very expensive potion." He will promise to check everything, but in reality he will forget about the money as soon as you leave his residence. Migraine medicine can be found in the house of Mr. Dan, the pharmacist, on the second floor.

A little later, Dr. Wacker, one of the other two doctors on the island, will come up to you and suggest ... to get out. Peter Blood is the only slave who can leave the plantation and calmly roam the city, so he will be able to prepare an escape without difficulty and special suspicion. Only first you need to assemble a team, get weapons and buy a ship. Wacker promises to help with the ship, everything else will have to be mined on his own. Well, Pitt will run away with us of his own accord, and three other officers still need to be recruited.

Preparing to escape

Wacker wants to get rid of Blood so much that he is ready to help him escape.

Outside the city, Winterwood is the easiest to overcome, the main thing is to dodge the shot.

So, we have three officers, and each has something to keep on the island. Hagthorp, who served in the Royal Navy, demands to kill a certain Stuart Winterwood. This man took him away and sold him into slavery. Hagthorp did not disclose details, but he is not going to leave without proof of Winterwood's death. Junior Officer Nicholas Dyck agrees to flee, but just before he escapes, Bishop sells him. Slaves are a living commodity; what to do, you have to somehow rescue Dake. The latter is the artilleryman Ogle. He owes a decent amount of money to the moneylender and is not going to leave until he gives it back.

Hagthorp

Let's start in order. Stuart Winterwood can be found in the tavern, sitting at one of the tables. Invite him to meet outside the city; he will agree, and besides, he will give you a weapon. If you run into him in the tavern, you will most likely die. Unless you have hidden a dusak somewhere ...

After an hour, go out into the jungle (there is a second exit from the city, to the right of the residence) and wait for the enemy. Keep in mind that he is quite strong, so I recommend saving before the fight. After the victory, do not forget to remove the ring (along with the finger) and a thousand piastres from the body. The ring must be shown to Hagthorpe, and the thousand gold pieces will still come in handy.

Nicholas Dyck

As I said, they want to buy Dyck, we need to break the deal. Visit the merchant and the bartender, go to the port office, and you will find out that a merchant from Jamaica recently arrived in the city. He settled in one of the houses of the city (his abode next to the tavern), let's visit him.

So Weston decided to buy Dyck on the cheap. Bishop is an old friend of his and wants to give him a discount. To break the deal, you need to rob a Jamaican merchant. Wait until he looks away and rummage in his chest. There you will find six thousand piastres, an idol and a marque. Now Weston will have nothing to buy Dyck with, which means he can run with us. And a large amount of money, no doubt, will come in handy.

Ogle

The last in our team is the one-eyed artilleryman Ogle. He owes a big debt to the moneylender, and we have to pay for him. The usurer gave Oglu five thousand piastres. If you have already robbed Weston, it will not be difficult for you to pay.

Weapon

If there is not enough cash, you can try to get weapons with the help of a smuggler, but this is much more dangerous.

The team is assembled. Now you need to take care of the weapons and the ship. Go to the tavern and chat with the bartender; he will tell you that Mr. Griffin is dealing with weapons in the city. We will go to him.

This is a landmark: Griffin lives in a white stone house, next to the residence, on the left.

Griffin's been robbed! Some Spanish thug ordered a weapon from him, but without waiting for the order, he tore collectible sabers from the wall. All would be fine, but they are engraved by the master, which means that if the Spaniard is caught, both will be hanged. We cannot allow this, so we set off in pursuit of the Spaniard - he went to the fisherman Hells (his house to the right of the residence).

Upon entering the house, we will see that the stern fisherman has already dealt with the invader himself. It remains only to pick up the "marked" weapon and take it to Griffin. By nightfall, he will make the required number of sabers and pistols without any markings.

This is a tip: bargain. Throw off the price for work up to a thousand piastres, the money will still come in handy.

Ship

The main preparations are over, it remains only to get the ship. Wacker gave out only eighteen thousand instead of the required twenty-five. There’s nothing to be done, we need to get another seven thousand.

It is important: you cannot sell anything, so money can only be earned. If you've followed the guide closely, you shouldn't find seven thousand, but less.

We leave for the city. The first will be the usurer - he will ask to knock out the money from the swindler. He is sure that the debtor has not yet left the island, because today no one has sailed yet.

Remember that Blood is a slave. You will have to return to the plantation daily.

Buddy! Let's have a mug ... and then you can tell me where you fish.

Visit the innkeeper - he knows exactly where to find the debtor, but you will have to pay five hundred gold for the information. The bartender will tell that Rafael Guinness somewhere got the money for the ship and went to the shipyard to draw up the deal. This is our "client", you just need to catch him and threaten him with a gallows to get the money. Minus the innkeeper's remuneration, the reward is two and a half thousand.



The next opportunity to make money is to find out where Hells's competitor is fishing. The fact is that Summerlight found a fishing spot, but, of course, is in no hurry to share information. It should be noted that Summerlight loves to drink, you may have seen him in the tavern. He has not gone anywhere, and is still souring in the corner. We sit down to him and carefully elicit information. I do not advise asking direct questions, otherwise Summerlight will suspect that something is wrong and will not say anything.

As a reward, you will receive two thousand piastres. Total four and a half thousand.



The last day in captivity, you need to rest before escaping.

The last opportunity to get money is a meeting with Jacques Sparrow.

It is interesting: in fact, there are plenty of opportunities to get money, and that's not all. However, if you followed the guide exactly, then after completing at least these three quests, you will have enough money for the ship.

Entering the store, instead of the seller, you will see a pirate. He will introduce himself " Captain Jacques Sparrow ", and then ... However, I will not spoil the pleasure. Agree to help Jacques sail to Tortuga and go to the shipyard. The shipman will tell you about the captain who just bought a corvette. Yes, and don't forget that you must keep Jacques' identity a secret. Find John Miner on the streets of the city, he will agree to deliver Jacques to Tortuga. We take one and a half thousand piastres and go to Waker. The deed is done, there should be enough money to buy the ship.

Now you need to transfer money to James Nattal so that he can buy the ship without suspicion. By the evening you will find out that Nattal deceived you, and Bishop figured out Pitt.

Escape and the Spaniards

The large ship, allowed to so quietly enter Carlisle Bay under a false flag, turned out to be a Spanish privateer. He chose the time for the raid when there was not a single warship in Carlisle Bay.

His cunning remained so unrevealed that, without arousing suspicion, he calmly entered the bay and saluted the fort with an onboard volley at point-blank range from twenty cannons. In just a few moments, two hundred and fifty Spaniards disembarked and took possession of the city.

The weapon is in this chest, next to the woodpile.

Come in from the rear. While the Spaniards are fighting with your team, you can tickle them with a saber with almost impunity.

And we need to free Jeremy Pitt first. Beware of patrols. If one Englishman is easy enough to overthrow, then two or three is almost impossible. I advise you to avoid meeting with soldiers, first you need to get a more impressive weapon.

You will meet a Spanish officer right at the entrance to Bridgetown. I recommend saving before the fight, as he has a pistol, and fencing skills are also at their best. After defeating him, you can remove a good saber and a long-barreled pistol from your body.

Our team is waiting at the shipyard, there is no more business in the city, so go to the beach and enter the water... The door is barricaded, and you can only get inside through the slipways. You will also have to swim to the frigate, there is a ladder from the sea side.

The fight with the soldiers will be relatively easy, but with the captain you will have to sweat. Perhaps, after the key in the estate, this is one of the most "dead-end" moments. The point is this: the captain kills our hero with one pistol shot. Therefore, do not rush to grab the saber, but run up close. In this case, the captain will not shoot, but will immediately go into close combat. Then everything depends on you.

Sea battle

It remains only to break away from this lugger, and that's all - freedom!

The frigate is captured. It would seem that here it is - freedom. But it was not there. To begin with, you naturally have a low "navigation" score. Pitt, of course, is a navigator, but his skill level is only 50. And to fly a frigate without penalties, you need at least 80 points. Receive penalties for all stats (-4 for each), and all skills will drop to 1.

Now for a surprise. There are two Spanish Luggers in the roadstead. I think there is no need to explain that with such indicators of skills you will not be able to shoot accurately, and the boarding will end in failure. Therefore, immediately throw everything you can overboard and keep your nose straight to the wind. Luggers, of course, are nimble ships, but they cannot catch up with the frigate. Remember, you have no chance in battle.

This is where the game actually begins. Instead of a small barge or brig, Blood immediately has a frigate. Execute trade orders - you have a large hold, they will give a lot of money for the transportation of goods. By the way, do not forget to fire the entire team, it is simply not needed. First, you need to save up for a fourth class ship so that there are no penalties, and deposit the frigate in the first friendly port.



This is where the introductory part ends. I deliberately did not give out all the secrets of the game, but next time I will tell you where to find the City of Lost Ships and how to capture Panama with Henry Morgan. In addition, I would like to put a glass to Andrei Larionov, who, like an old sailor, led me between the underwater rocks and reefs of this wonderful game.

  • Corsair - The corsair is able to drink everything that flows, drown everything that floats, waste everything that rings and kill everything that squeaks. Such deeds do not add to the love of others, but sometimes they greatly prolong life.
  • Adventurer - Adventurers are not born, they become. An irrepressible thirst for gold and adventure can lead the representatives of this venerable profession into such holes where no luck will equalize with death in the right to life.
  • Dealer - Finding a profitable product for sale is only half the battle. You also need not to drown him on the way to the client. And forget about that "Pif-Paf-Oh-Oh-Oh", the risk is justified only in commercial matters

Nation

Video - the passage of the famous Russian game Corsairs: City of Lost Ships by DirDash. Basically, let "s play. The first part of the special ruler passing ...

  • England ... If anyone is destined to squeeze Spain in the New World, it is the British. While France in the Old World is actively weakening El Escorial with another War of Spanish Succession. England is systematically capturing one Spanish colony after another. Greatest maritime power in history. In the beginning it is in the war with Spain and Holland.
  • France ... With the accession of Louis XIV to the French throne, he is actively building up his military presence in the New World. A great colonial power that takes no account of anyone's interests other than its own. In the beginning it is in the war with Spain.
  • Spain - a great colonial power that owns most of the New World. It is subject to constant pressure from two other great powers - England and France, actively seeking to snatch their piece of the New World. In the beginning it is in a war with most of the nations - with England and France. And the only nation in the world - Holland - is actively helping France in the fight against it.
  • Holland ... The newly formed Republic of the United Provinces, a young nation striving for commercial power. And therefore, competing in this with England. The rest is a neutral power. Is in the war with England.

Game settings

Complexity

  • Affects the speed of development of the hero, the strength of opponents, income and much more. There are 10 difficulty levels in the game:
    • Sailor
    • Boatswain
    • Skipper
    • Lieutenant
    • Captain
    • Corsair
    • Commander
    • Admiral
    • Master of the seas
    • Impossible

Experience gain speed

  • The setting allows you to set the speed at which the protagonist and his officers gain experience. The higher the speed, the faster skill points will be obtained, which means new levels and abilities.

Miscellaneous

  • Hardcore game - the ability to preserve only in churches.
  • Reloading pistols - pistols reload even during combat. If the mode is off, then the pistols reload only when the saber is removed (that is, the combat mode is off).

Frequency of events

  • The frequency of events in the game, especially the number of ships on the global map.
    • Rarely
    • Usually
    • Often

Swimming mode

  • The speed and dynamics of battles at sea. Fast maneuver, speed and reloading of guns, or leisurely thinking about your tactical move. Decreases or increases the speed of playing time, and hence the process of the game.
    • Dynamic combat
    • Tactical Combat