The best warrior of the Second World War. Hyde - WoW Warrior. Big guide. Rotation for one purpose

Finally, we got to Proto Vara, because by him, legends have long been heard among the players that this is the best tank for raids in World of Warcraft. And this is exactly the case, because Proto Var in 5.4 Pve is simply created in order to lead a raid on epic dungeons. Machine Proto Vara to the final levela and put it completely, ...

24.05.2016

It's not a secret, for no one that Fury Vary for any raid fit perfectly. Therefore, they are considered the strongest among the warriors, thanks to their skills and abilities. In 5.4, and this is a Pandaria, Pve Fury Var received a new round of development. He became a professional to hold a weapon, in his battle tactic, as well as his mobility improved. Pump foursa Vara 5.4 to perfection we ...

20.04.2016

It is possible that the new update "Pandaria" gave a turn not only to the development of the game as a whole, but also the development of the characters. Arms Var became already in 3.3.5 cult character, and keeps his brand so far. It is enough difficult to understand the technique of the game, especially beginners. We have developed Pve Hyde in Arms Varu 5.4, where we consider all moments by humping it. In Hyde will include: characteristics, ...

18.02.2014

A lot of gamers who have chosen such a class as a warrior, reached heights and tired of playing the Arm branch, and of course wanted to try themselves in PVP in the fury branch. In this branch, Var looks, of course, cool and impressively having two two-handed axes or swords behind his back. Many players consider fury branch not quite suitable for PVP, but believe me and in this ...

18.02.2014

Many believe that Prost Vary in this Specke is not suitable for PVP. But I will tell you immediately this is a very erroneous opinion. There are many reasons that refute all opinions, namely, cool Damag, there is no need for constant shifts of racks, cool control, as a support of a partner and a lot of fun! However, there are also cons, due to which most gamers refuse to this SPEC: No Mortala, ...

18.02.2014

Under many requests, I will try to maximize the material on the Arms Varu in PVP. The warrior is a multilateral class as for Pve, as well as it will be an excellent killer in PVP battles. Play Vary is not easy. Many consider it a two-button character, but this is not the case. The main thing is to choose the glyphs correctly, spread talents, dress the necessary meal and everyone will tremble with ...

08.10.2013

Hello friends and readers of the site site. Today, according to your numerous requests, I wrote a special guide on Fury Varu 3.3.5. It is unusual to remember the Fury Ware 3.3.5. But there were times when the warrior frenzy could bore almost everyone. In the patch version 3.3.5 Furi Var could squeeze the colossal DPS, and how to do it in practice, I will tell you in detail. For...

During the war, the heroes of each of the peoples wanted to master the art of combat. Warriors are strong, possess excellent leadership qualities and perfectly know how to handle weapons and armor. All these qualities help warriors with ease of crushing enemies in glorious battles. Some warriors prefer to fight on the front line, hiding behind the shields and holding back the enemies while the allies reaching the allies will not form those crucia or arrow. Others do not use the shield and fight in hand-to-hand for their deadly weapons.

Warriors - Mighty Middle Fight Fighters, chained in armor with legs to head. Growing rage during battles fills them with force. If you like to rush right into battle without unnecessary maneuvers and go to opponents to the right and left, this class is perfect for you. This review will help you better understand the features of the game of warriors, but you need to consider that it is not absolutely described about everything. You will be able to learn more when you themselves start the game for the warrior.

Basics
Warriors - the class of characters fighting in the near battle and able to play the role of both tanks and fighters. They can use in battle many varieties of weapons, but novice players should come from the specialization of the character and characteristics of objects when they choose weapons in the shower.

Selecting the equipment, it is best to use rolling armor, and at the achievement of the 40th level you will be available to lats. The most important characteristic for warriors is strength, and the second place in importance firmly holds endurance (although warriors with the specialization of "protection" may prefer precisely on endurance). Warriors are generally quite strong guys (in all senses), therefore it is worth increasing the corresponding characteristics. Other characteristics, such as agility, can also be useful, but if you create an armored car for killings, then nothing will replace old good strength and endurance. The secondary characteristics like the accuracy, speed, skill, the indicator of critical strike and the art are unspecified, and at higher levels many items allow you to get a tangible increase. However, even a small increase to these characteristics can significantly increase the power of your character at low levels.

All soldiers have three specializations, one of which can be selected at the 10th level:

"Protection": Classic characters, followed by as a stone wall. These warriors are an uncomplicable barrier between their comrades and the forces of darkness. Warriors with a specialization "Protection" are always rushed into the smallest of combat, where they are constantly stunning opponents and take on strikes to protect not such powerful associates until they damage and heal the wounds. Tanks must withstand a huge incoming damage and reduce it, therefore, to use many capabilities of warriors with a specialization "Protection" requires a shield. That's why such warriors prefer one-handed weapon with a shield, so if you chose this specialization, but do not use a combination of a shield and a sword (or ax, or the cloth), then you are incorrect.

You can take a look at key features if you choose the desired specialization on the "Specialization and Talents" tab. By choosing a specialization "Protection", you will receive the ability listed below at the 10th level:

"Powerful blow shield":how cool it happens to embed the enemy to face with a heavy piece of metal! When you get this ability, it will affect you with your power, since the damage caused does not depend on the selected weapons. This is a major blow that allows a warrior with a specialization "Protection" to damage. In addition, the "powerful blow of the shield" fills the margin of rage, which will be required to apply other abilities. You can apply a powerful blow to the shield every 6 seconds.

"Resistant Warrior":this passive ability increases the endurance indicator that affects the maximum health supply of your warrior. Also, this ability reduces the likelihood of obtaining a critical damage, increases the increase to the armor indicator, which the items give, and reduces the costs of rage on the use of the ability to "blow thunder", which you get a little later (it is very useful for tanks).

"Revenge":all the characters who choose the specialization of the tank receive this passive ability. It is very important, as it allows you to maintain a high level of threat, sufficient so that opponents attacked you, while not so live healers and fighters are engaged in their affairs. In addition, it allows you to raise the damage applied if you play alone. Part of the resulting damage is converted by force of attack while you are in a defensive rack. The more the power of the attack, the greater the damage causes your abilities.

What awaits me if I choose the specialization of "defense"?

Character development
The tasks will be leaving a little more time than the gamers-fighters. On the other hand, if, as the character develops, you will often visit the dungeons, compete with you because of the items obtained as mining, other players will be infrequent ... In this case, the specialization "Protection" will justify himself on a hundred. In addition, it will be possible to fight with a group of several opponents immediately, because the character is very hardy, and put a tangible damage very difficult. Nevertheless, in general, for victory over the opponents, a little more time will be required than soldiers with specializations "Weapons" or "Fury". .

Dungeon
In the dungeons of warriors with a specialization "Protection" take on the role of tanks. This means that you will always go in the front rows, and disturbed bosses and ordinary monsters attracted by the highest threat, focus on you. The demand for tanks is always great, so you hardly have to wait for your turn to once again go to the dungeon. True, it is worth considering that such a character must be guided in the dungeons and know tactics for different fights.

High-level game
Having achieved the maximum level, you will find that the help of a warrior-tank with a specialization "Protection" is required in a wide variety of situations. The same applies to the characters-tanks of other classes. Most of the total tanks are needed in raids in the usual and heroic mode, as well as in flexible raids and those that can be found using the raid search system. If you like to perform an important role and be in the center of events, the specialization "Protection" is what you need! Play such a character is sometimes not easy, but very interesting and pleasant. However, the warrior will not fight only in the dungeons, so do not forget about other features of this specialization.

"Fury": want to sparkle in the cabbage everything falls on the way? You perfectly suitable specialization "fury." These warriors are ferocious berserki, which are famous for carrying two-handed weapons, and in each hand. They apply a huge damage and apply various abilities, rapidly restoring rage, which allows soldiers more often to use them, accumulating even more rage and causing even greater damage! Warriors with a specialization "fury" are busy both hands, and it's worth getting the ability of Titan's grip, how they can keep a huge two-handed crushing weapon, two-handed axes and swords in one hand!

You can take a look at key features if you choose the desired specialization on the "Specialization and Talents" tab. By choosing a specialization "Fury", you will receive the ability listed below at the 10th level:

"Bloodthirstness":this attack with a low recovery time, which causes a certain damage plus some percentage of arms damage. In addition, this ability allows you to restore health a little, doubles the likelihood of critical damage and fumbles rage.

"Lyuty Berserk":this passive ability allows you to more effectively fight with weapons in each hand. It increases damage from the autoatak, and also significantly increases the damage applied by weapons in the left hand.

What awaits me if I choose the specialization of "fury"?

Character development
Specialization "Fury" is great for the rapid development of a warrior, as you can defeat opponents faster and spend less time to perform tasks. And you still have the opportunity to restore your health, although it is not as effective compared to other classes and specializations.

Dungeon
Like many other classes, warriors with a specialization "fury" can effectively carry out the tasks of fighters during trips to the dungeon. Although they have certain abilities to make damage in the area, it is best for them to apply the damage of one goal, which is very useful in battle with bosses. If something goes wrong, they can take a shield in the left hand and try to reverse the course of the fight. Unlike warriors with a specialization "Weapon", which are not too quickly attacking with one weapon, owners of specialization "fury" prefer to use both hands and strikes more often. Fast attacks provide consistently high damage, which is very useful in PVE battles.

High-level game
The maximum level of warriors with a specialization "fury" crawled monsters in raids and dungeons. This specialization is also very popular as a spare option during tasks.

"Weapons": If you want to apply the NPC high damage and thumb out other players in PvP, then it is worth a closer look at the "weapon" specialization. Warriors with this specialization use two-handed weapons, damage large damage in a very short time and can apply their branded ability called "fatal blow" to quickly straighten with opponents and apply deep wounds that interfere with healing. Warriors with a specialization "Weapon" typically use one powerful two-handed weapon.

You can take a look at key features if you choose the desired specialization on the "Specialization and Talents" tab. By choosing a "weapon" specialization, you will receive the ability listed below at the 10th level:

"Death blow":it can be used every 6 seconds. This lightning powerful blow causes damage from the use of ability, as well as an enlarged arms damage. In addition, you are a little restore the rage and impose a negative effect of "fatal injury", which reduces the effectiveness of any healing, until its action is over.

"Skill Warrior":this passive ability significantly increases the damage applied by two-handed weapons, and reduces the cost of using the ability of the "whirlwind" that you get a little later.

What awaits me if I choose the "weapon" specialization?

Character development
Specialization "Weapons" is also perfect for the development of the character. All enemies that dare to get up on the way, fall under the squall of powerful blows.

Dungeon
As in the case of the specialization, "fury", warriors with a specialization of "weapons" are involved in campaigns to the dungeon as fighters. They can apply a high damage to two targets simultaneously thanks to the ability of "squeezed blows", as well as to damage the area with the help of the ability of the "vortex". And you can always be a tank for a while, taking one-handed weapon and shield into the hands, if the combat situation becomes too dangerous.

High-level game
Warriors with a specialization "Weapon" are not tanks and do not cause high damage with the same constancy as their comrades in class with a specialization "fury." Nevertheless, they can apply a very large damage in short periods of time and is able to reduce the effectiveness of the opponent's healing. Add to this vitality, mobility on the battlefield and the ability to independently interrupt the effect of some control effects - in one word, all these qualities make warriors with a specialization of the "weapon" with an excellent choice for PVP. Warriors with this specialization became the cornerstone of many extremely successful arosets.

Warrior's ability to level 10
To make it easier to understand what is expected at the very beginning of the game for a warrior, we list the first abilities that will open as the character level growth increases. Of course, this is only a small part of those abilities that will be available during the game.

In the 1st level, the following abilities listed below are available to the warriors:

"Combat rack":warriors can change racks for each of which there are their bonuses and effects. From the very beginning you will be available "battle rack", which allows you to quickly restore rage at the expense of melee attacks. .
"Him Hero":
this is the first ability to apply damage. In the future, it will be a good means of spending an extra rage, but at the beginning of the game "Him Hero" - the main combat ability. .
"Paring" (passive):
all warriors initially know how to reflect the strikes of the enemy in the near battle with their weapons. This passive ability (it does not need to be activated, it acts constantly) increases the likelihood of blocking opponents' attacks in the near battle.
"Throw":this ability allows the warrior to attract the attention of the enemy to himself or provoke enemies from the distance. When applying this ability, the character makes a small dagger to the target. "Throw" does not cause high damage, but this is a great way to take possession of the admission, while the recovery time "jerk" has not ended, and other abilities should not be used for some reasons.

"Jerk" (3rd level):thanks to this ability, you will have one of the most efficient ways of starting the battle. "Jerk" will allow you to get closer to the enemy, stun it and accumulate some number of rage units, which is very useful at the beginning of the battle.

"Victory Razh" (5th level):this ability will allow you to put yourself in order after a hard battle and cause damage. By defeating the enemy, you can apply the ability of the "victorious rage". Attack will damage (without rage costs) and partially restore your health. By killing one enemy, try to get closer to another with the help of "jerk" and apply a "victory rage" to cause damage and restore health for the next battle.

"Execution" (7th level):this ability allows you to quickly deal with the goal; It is especially useful in battle with strong opponents. This particular attack can only be used against those goals that have no more than 20% of the maximum health stock, but it causes a huge damage, and with its help you can quickly finish the battle.

"Defensive Stand" (9th level):this is the second available warrior rack, which allows you to reduce the resulting damage and fills the margin of rage in battle. In addition, it becomes much easier to provoke opponents that you attack. This rack is primarily intended for tanks, but it can also help out if you have little health left or if you need to immediately retreat.

Summarizing
Now you know what is waiting for a player who created a warrior character. A wide range of abilities, the ability to apply a high damage or gain stunning vitality. And the warriors can wear and use the coolest objects of Azeroth!

Warriors - class focused on melee weapons. They are strong and hardy, as well as masters of weapons and tactics. Special warrior abilities are focused on battle. Unlike warriors in other games, in WoW, the warrior has many different skills and abilities that can be used directly in battle.

Warrior parameters
When creating a new character, the player does not have the ability to choose the initial parameters. They will depend only on the choice of race and class

Strength (power) - increases damage in melee. Strength does not affect the chance of applying critical strikes. The force does not affect the chance to block the impact, but affects the absorption of damage during the block. This value is partially dependent on force, and partly from the properties of the shield.
- Agility (dexterity) - increases distance damage, increases the chance to apply a critical blow, they are attached to the chance of passage (Dodge), and the value of protection and armor (Defense and Armar) directly depends on it.
- Stamina (endurance) - increases the character's life (Health Points). Intellect (Intellect) - increases the value of mana and affects the chance of applying critical damage to magical spells. Intellect affects the chance of increasing melee skills (Dodge, Parry, Block).
- Spirit (Spirit) - increases the speed of mana and life regeneration. This parameter also allows you to increase the skill of the ownership of a certain weapon. * Damage to distillation affects dexterity, both agility and power are affected by damage in the near battle.

Benefits:
1. The warrior can wear any armor and use almost all types of weapons.
2. Warrior withstands more damage than any other class.
3. It has good combat skills in close distance.
4. Large selection of uniforms.
5. Easy straightens with monsters.
6. It can be well to lure (pulling), take an attack on yourself (tanking) and damage due to various combat racks.
7. It has a variety of abilities to distract opponents on themselves.

Disadvantages:
1. Without having treatment skills, relies on food, recovery potions and other players.
2. It is very dependent on the armored and weapons used.
3. Limited abilities, for attack from far distance.
4. A small number of group buffs.

Accessible races:
man, dwarf, night elf, gnome, orc, tauren, undead, troll

Standard bars:
Health / Growney

Available uniforms:
- Rag clothes (Cloth),
- leather armor,
- Mail Armor (Mail),
- Plate Armor (Plate),
- Shields (Shields)

Available weapon: - one-handed and two-handed axes (One and Two-Handed Axes),
- swords (Swords), hammers (Maces),
- Daggers (Daggers) and
- Throwing Weapon (Thrown)

Anger (Rage):
The warrior has a red bar of anger (strip, it is like a mana panel, in magicians.). He is recruited during the battle. The more damage you are delivering, you skip or prevent, the more anger is gained. Warrior also has special abilities to gain anger. Anger is needed to use the abilities inaccessible outside the battle. Accordingly, for each special attack, a certain amount of anger is needed. If the battle is over, the anger begins to crawl to 0. Also the warrior will lose all the accumulated anger if the battle is changed.

Stands (stances):
Warrior has different racks for fighting, they will determine the abilities that will be available in battle. There are special buttons for switching racks. If you switch the racks during the battle, your entire accumulated anger will fly away. Usually during the battle there is no need to switch racks, as all of them are intended for different situations:

Battle Stance (battle stand) is mainly used for solo battles, as it increases the level and speed of attack.
- Defensive Stance (Protective Stand) gives a smaller number of attack skills, but gives the warrior a large number of protection. This is primarily used if the role of "tank" has fallen in the group.
- Berserker Stance (berserka stand) increases the chance to a critical strike on the enemy, but using it you get more damage. Good to use in the group, if there is another warrior tank (Defense Specialization).

Panel Special. Attacks (Action Bar):
Each stand has its own panel special attacks. When switching the rack, the panel of the special attacks changes.

Bounds of strikes:
Using a shield (Shield Bash) / Shield (Shield Block), and then use Revenge (Revenge) skill.

Training of weapons skills:
It is very helpful to improve your possession of different types of weapons so that you can easily switch to another type of weapon if this weapon will be better than yours. Wears with you weapons of different types (swords, axes, hammers, etc.), from time to time, use them to enhance your skills of owning them.

Class role
Warrior can play the role of a defender or tank, to make serious damage or alternately do both. The capabilities of the warriors are designed mainly to the near battle, but they can be used in completely different situations and groups. If we talk in general, the class of warriors is designed primarily for those who cannot live without a meleal-combat weapon.

Advice:
1. Combine in groups with classes that are able to treat (priest (Priest), Shaman (Shaman), Druid (Druid), Paladin (Paladin)).
2. Learn to use one or two types of two-handed weapons. (For example, two-handed axes (Two-Handed Axes) and two-handed swords (Two-Handed Swords))
3. Learn to manage your anger (Rage)! If you kill with a caster, save anger, in order for you at the right time you could interrupt its powerful spell or spell treatment with your skill skills (Shield Bash) or knock down (Pummel). One extra heroic strike (Heroic Strike), of course, will apply an additional damage, but the monster will be able to pass himself and, one can say, the battle will begin with the beginning.
4. Test and plan the distribution of your talents in advance. If you want to make a fierce near Warrior with a large number of health glasses (Hit Points), you must stop your option to endurance (Stamina) and select Protective Talents. If you decide to become an attacker fighter, try to increase the power parameter (Strength) and the talents of specialization in weapons.
5. Protect your allies in the group. Priest (Priest) or Mage (Mage) will not be able to withstand several attacks monster, so use your skill skills (TAUNT), causing a cry (challenging shout) or a teasing (mocking blow) to make monsters attack you.

Trade skills
o Ore mining (Mining) and blacksmith (blacksmithing) - will allow warriors to make weapons and armor for yourself, and at the same time get the necessary ore for this.
o Herbalism (Herbalism) and Alchemy (Alchemy) - the warrior will be able to create drinks that will increase its parameters and fill its lifestyle glasses.
o First Aid (First Aid) - the warrior does not know how to treat himself, so this skill will allow him to fill his glasses of life even in battle.
o Fishing (fishing) and cooking (cooking) - warrior has no congenital treatment skills, so it is very useful to use this bundle for cooking that fills you life and saves time to rest between battles.

Martial skills
Matting skills are purchased from special coaches for money. Every skill can only be bought from a certain level. Also, most skills have several ranks. Each rank increases the effect of skill. If you have, for example, Heroic Strike 1st Rank, then you will not be able to purchase Heroic Strike 3rd rank until you have this skill of the 2nd rank. There are also a few skills that you get as a quest reward or get for free when creating a character.

13 Apr 2017. Warrior: Hyde in Slang Good all the time of day! Recently, I have become increasingly and more often to face the problem of misunderstanding between the old generation of players, which was still playing on the English-language client and the new one, which began to do it only in Russian. Often, beginners fall into bewilderment after some slang phrases, like "You can use Over after Tikov Randa if you are Arms." And even when I'm trying to call everything in Russian, somewhere I will still slip the slang name, the habit of greatly fixed. I think those players who also play for a long time will understand me. In this regard, I took responsibility to make Hyde in Slang for newcomers (well, either for those who are already experienced, but still plays after the introduction of the Russian client and does not understand our slang :) So, let's start. I will write in format "Russian name - original - slangy name (s), (examples that you can see in the chat)" The abilities of the warrior (Vara's ability): Jerk - Charge - Charge (Var Chargs on me) Blood " Rend - Rend (horns (robber) ran away from Vara, but he finished his rend hanging on him) Thunder's thunder - Thunder Clap - Tandder (Tank made Tandder to hang rend on all mobs near him) Provocation - TAUNT - Tount (I am an ax and Billed not that mob, but Var Zayazal Tount and Mob went to him) (Note: Often, such provoking abilities of other classes are also called the tounty, so do not be afraid :) Hero's kick - Heroic Strike - Heroik (after patch 4.0.6 I became beat the kerochik by 20% less) execute - Execute - Execute, Kut, execut (I fell HP and Var began to smear the exercise) split armor - Sunder Armor - Sander (Sander now needed only tanks for set Agro (approx.: Threats), IMHO) Battle Creek - Battle Shout - Battle, or: "Var, shouts on AP (ap \u003d attack power \u003d attack power) / power" Commander C Creek - Commanding Shout - Commanding, or: "Var, shouts on a HP (HP - Health Points \u003d Health)" Awesome Creek - Intimidating Shout - Fir (Var, Frangi) Causes Creek - Challenging Shout - Mass Agr, Mass Tount ( Tank, you lost all the mobs, Yuzai Mass Agro) Demoralizing Creek - Demoralizing Shout - Demoraliz, Demosaout (Rogs are no longer poured by demoralism :() Blow shield - Shield Bash - Shield Bash, Bash (Prottes knock down Shildbash Casta) Superiority - Overpower - Overpower , OP (the horns were so much dodge (approx.: Evasion) that I only hit him and hit it) The dispersion shot - Cleave - Cleve (Heroika one CD with the CLIM) (CD \u003d Cooldown \u003d Culdown, ability recovery time) Tendons - HamString - from somewhere he was heard to say "Harm", "Harstring", but if you meet - you will know that it is :) (Var tried to put in a horn under the elder (approx. : Evasion - Extrallion) Harm three times in a row, after which I finally thought to the creek) disarming - Disarm - Dysarm (Varam do not care about the Dysarm with their new set-bonus) Klemmel - Pummel - Pammel, Poammel (I have ping 3k, I knock Pamel Even GC I can not) Note # 1: GC - Greater Heal - Great Healing (the ability of the compere (priests)). Note # 2: I met some frames that the dentchin is called the ability of horns with the same function - kick, so again - do not be surprised) a powerful blow - Slam - Slam (I have a ping ping 3k and I don't even fall on the go To whom. I am completely loser: () Deaf defense - Shield Wall - Shield Wall, Shv (Vary under Shield, Beying while Par) Interception - Intercept - Interceptible, chain (now the chain only furiki and protects )) Retaliation - Retaliation - Retallaned, Retal, sometimes they are reflected, which is misleading, since the other ability (Enhu (Schman Improvement) is better not to beat Vara under Retal) Recklessness - Reckelessness - Advertisement (Furica under the Place Issue Wild Damag (Damage)) Spell Reflection - Spell Reflection - Reflector (Poor Magician, Casting Pyro (Pyroblast - Fire Blum) Half an hour and received it in the reverse reverse) Intervention - Intervene - Interweine (m Yenia almost finished here and here Var, as if the hero of the militant with a cry of "Nooo-OOO" makes an interweine on me and intercepts Spell flying in me (spell)) crushing throw - Shattering Throw - Shatter (here Mages are always so, everything has already been recharged from them and they still wait in the block while the tentter soldered) a heroic jump - Heroic LEAP - Lip (when this Lipa is already replenished?!)Tavrius. 73 13 Apr 2017.

08 Nov 2018. Changes in the specialization "Weapon" - soon in the game! Welcome to you, warriors of Azeroth! Currently, we develop a sufficiently significant change in "Actitude: Deep Wounds". As repeatedly noted by players, the least benefit from arts receive warriors with a specialization "Weapon". Although we have not finished typing final indicators, you can already prepare for changes, thanks to which the art will be very serious help in battle. Significantly increase the damage to the damage from the ability of "deep wounds", obtained by art. Slightly decrease damage from other abilities of the "weapon" specialization (i.e. not from "deep wounds"). Improving the efficiency of art is required to compensate for the weakening of other abilities so that the total damage applied by the warrior with the specialization of the "weapon" remained unchanged. The changes are aimed at improving the benefit from art, and not to strengthen specialization in general. After the entry into force of changes, even with an average artistic indicator, "deep wounds" will be much more dangerous. We ask you to consider that the effect of changes for different characters will differ depending on their level of art. Of course, we will continue to follow the success of warriors with a specialization "Weapon" and, if necessary, make additional changes. The first raid of the addition of Battle for Azeroth will open on September 4, and we plan, as usual, prepare predewal changes for this and other specializations over the next three weeks. Thank you for enthusiasm and reviews. See you soon on the battlefield!Rayslor 39 08 Nov 2018.

16 Sep 2018. Macros I propose to share in this topic macros for warrior as PVP and Pve. It is very interesting for himself as I use only 1 macro to change the two-handed two-hander.Sashel 1607 16 Sep 2018.

Oct 12, 2013. Tank, fury. 5.0.5. Best to raid gir. Attenshn The actual bisov gir will be laid out this weekend. As usual, the raid will not be taken into account and things will not be taken into account for the reputation, as it is necessary to swing ~ month. Also, due to retraining, a gir will be posted for Furivar.Yanuari 422 Oct 12, 2013.

Nov 15 2018. Warrior in PVP / Pve Tell me, I'm interested in PVP / PVE Content 70/30 Did I chose a class (Var Fury) or Var that in Pve, that in PVP, I didn't consider Muti Rogu, too clay, did not likeLegionngang 24 Nov 15 2018.

Nov 15 2018. Transmogrification of warriors. Part? ... + 1 https: // Site / Forums / RU / WOW / Topic / 17617112031? Page \u003d 1 - filled it means to be who will open a new topic. Breasting the glorious warriors with their polished armor, sharpened swords and durable shields, the latter in the previous topic: Master Iron Dissolius - "Wicket" looks good with LX: and the sword is selected in the topic as well as other armor. It's funny that without massive shoe and helmet (although it is not necessary, because most will close a cool fiery beard) 9/10Kirade. 26 Nov 15 2018.

Nov 15 2018. Bugs su? * Ka What Hu7ya67 I play the arena, I have an executive phase, Ful Raga, I face a face to face with an opponent, makes it exquisite, but he is gray, just does not pick up, the №%; Balo is already! The opponent has 10 percent of HP, he is just gray, he rolled, but he doesn't pick up, gray sink becomes!TINRES 7 Nov 15 2018.

Nov 15 2018. Proto var. Why does the Blizzard can not make the proto breaker more live? And he can canned bank. In the subgrole, fall off immediately from 1 pack of mobs before the bossRezis 7 Nov 15 2018.

Nov 15 2018. Trinets in PVP for Fouri. Hello everyone, colleagues on the workshop. The question is that more preferably for PVP? PVP Trinkets or Pve? And what do you think is the best? Thank you in advance for the constructive answersTibaltt 2 Nov 15 2018.

Nov 14 2018. To G. Furick Offland? I asked in Gi chat to get off the offend - it seems like knowledgeable people answered that it makes no sense, since Charca only alone - with his right hand. So still - is it worth a cup of both weapons? Or just right hand?Insulation 8 Nov 14 2018.

Nov 14 2018. Fourie or Arms PVP Greetings, play the arena, while playing Tlock in Arms, we are experiencing a problem with horns (xs what to do), but often see Furi in the arena, tell me what species will be the most profitable to play?Ragnigar 8 Nov 14 2018.

Nov 13 2018. Race for Vara Hello everyone. I want to play Warr in BFA. I decided that I would play for the alliance. I can not decide to download now for the conditional dradea or wait for the release of new allied races. MB They will have any buns in PVP?Delceanrin 57 Nov 13 2018.

Nov 13 2018. Does the arms damage depend on? I run in 2x2 with Furick. He has two guns 345. How much% will have a damagon grow if it cares 370 cannons or 385? I remember that before in Sixing Vary all the T2 tried to buy something to be able and all spoke about the strongest dependence on weapons. And what about this? It's not enough damage to us in two per feeling and changing weapons will solve this problem or not.Moskus 29 Nov 13 2018.

Nov 13 2018. Help in Shmot Good day! Only the classic and BC played. And I have a lot of questions! One I swapped Vara up to 120. How quickly rushes with an auction crafting clothes to enhance ithem Lvl. Please read more about it. And then tell the tactics where to go expeditions in what insts .. heroesChampilol. 20 Nov 13 2018.

11 Nov 2018. Pretext Tell me on the prepayments, the potion of the bloody rage and combat potion of power. Are they situational? Or is it always just one thing? In general, as I understand it, in Furica is better the potion of bloody rage, as they constantly spawn the buttons. Or not proper logic? Maybe somewhere it will be simneying, I do not feel about it in the courses. Thanks in advanceTadehi. 2 11 Nov 2018.

11 Nov 2018. Province! Hidden appearance art! In general, what is the essence, for 16 days in a row, guard him in place that they write in the guides and on Woven. Even not only there, and all the bugs with gold in the lair of Neulturion flip off (not in insta, of course). And it's not all, of course, I understand that Randa, but still ... maybe you need to pass the chain of Krutogorya? Although nowhere does it seem to be written, what is needed, but, but suddenly (and then I will wait without a chain, and it will be needed). Yes, I check the appearance in the Spex: Protection.Ellias. 31 11 Nov 2018.

10 Nov 2018. G "Usun sphere warrior All Hai, Karochi Ki requires on the loss so that I dragged these evil spheres, but there is not enough distance literally 5 meters. Who shake, skinn the map where you need to do 2 charcha and where to jump with Blaisestorm to insert this sphere. I am not a nubas, but the LFR is to run for a long time, and the raids frightened to scare, in Google banned.Genalubov 23 10 Nov 2018.

10 Nov 2018. Road Varam in myth keys. After the next 2 hours idle time, trying to take off at 13-14 keys, I sat and got a bunch of failures. So I could not get anywhere for APA Raita! Dear Blinds! Please make it interesting for the myth of the keys of Vara. I like 2 things, this is a game for the Wara and myth keys, but now I just get a ton of negativity because I just can't get anywhere having experience and less high DPS. It turns into torment and long waiting, according to the principle, well, take .... etc. What you need, from my words and, from the words of friends, who are called the first condition: 1. Return a pool - Mast Hev, without this, will immediately fail !!! 2. A little raise the solo damage by 10% 3. Recycle ayo to launches 4-5 packs, after the vortex it was possible to arise the norms, and not to execut on two adddam, and they are not always they immediately pierced to 35% to proxcene Under the bug of the peacemaker, therefore, a huge loss of DPSs ... 4. To make it like all Milishniks (Horn / DC / MONK / ANH) 1 control to Moba, for example, a fir to 1 minutes so that in fear standing in one place. Then Var will be similar to all mile classes and will be interesting! Now the situation is 2 hours in the queues and then go to sleep, the creed developers for such a packet ... although many wrote in advance about such a situation in Legion, even I wrote, everything was confirmed. Please, make a competitive breach in myth keys. And then injustice. I don't want to throw this game, I hope in the nearest patch it will correct! P.S. Playing from Vanil, I didn't write a zoom in the forums, and now it's just so terrible imbalance that I can't be silent, and I ask you to fix it ... Always someone taxed to one degree or another, but Vary is just now. .. and none of them do not takeSkillfish 39 10 Nov 2018.

10 Nov 2018. Svangoval for all 100%! Myth keys! Please read, we are talking exclusively about myth keys! Previously, it was created about the liquidity of the Vars Topik to the myth keys, where many Momkina gladiators said that it was not necessary to apply Varrov, they were fine! As I and Wantoval, Vary became not in demand, the situation is as follows: the whole top consists of MDD (Horn + DH / Monk) + RDD (Mag / Lok / Hunt / Cov). As for Varrov 1. Arms Var - 75 place (with reapplised girome and Poham 395) 2. Prost - 189 Place 3. Prost - 301 Place 4. Arms Var - 475 Place a problem in many ways, now almost no one, even my Familiar, stopped calling me, they say that we make the meaning to take Vara, and so I lost interest in the game, I can try to stand in a queue for some day to someone, no one takes in 13-14 keys, even in 12 barely I get, I go nut .. There is a gir, there is experience, and nafig is not needed and that's why: 1) A horn is taken for a skip me mechanic, + control of the guna, and if there is a difficult situation, then the blind can be in infectious Mob give. 2) If you take a 2-cylinder, it will be a dh / monk as we need a camp, most of the same dh, preferably, except for certain mechanics, where the ring of Monka 3) 3.1 Var is weaker than the savs. 3.2 Var is weaker by Solo Target, significantly 20-30% (compared on some solo bosses). 3.3 There is no normal native. 3.4 Heavier to kill Gunovsky addists than others MDD 3.5 very dependent DPS from a tank pool, not since other MDDs (very much falls unlike others) 3.6 after a burly oo, it cannot support big damage, except for executants in 2 Heldov, not profitably (on large pools, which is very necessary on High keys). 4) Varrov very much like, because few people can play, and besides the killed mechanics, creates a big problem, and so hard to get into the party, and considering that few standards will give, so do not take anyone, based on On the crowd method that all Varya weak DPSERs are now .... (almost all the horns and DC give high DPS, unlike the vars ...) This is a problem. People simply do not want to take them (why, if there is no DPSA in solo norms, nafig one thing is about it approximately, like everyone else, there is no mill, and the saves are less, a useless class for mythic keys). I hope in the patch of 8.1.0 developers draw up and fix this knase! What I need to Varu, as I said: 1) Raise Solo damage at 20-30% 2) Return aeo camp, and not just a camp, and so that it was in rotation and caused ayo damage about 10-20k, every 20 seconds without Hooks 3 ads so that the CD is always 20 seconds. 3) Make a disease damage for large pools, for example, squeezed blows are not 2 targets, but to do 5 times. (or make the mechanic so that it can be good to apiece long after the Bustoous anyone, it may even raise the damage from the vortex not 3k DPS, and there 8-10k, to significantly, it was (3 item is in question, how best to do, but clearly lacks constant It's good!) This is the most necessary that now Mast Heva Waram, so that they will be taken ... if you don't give damage, then they still do not need anyone. (Rogy for 12 key is the sanctuary 15.7k DPSA, you have 13.9 Vary. Only in one of the 10 insts - estate estate for inst 15.5k DPSA in a 12-key .... it is not serious) Dear developers, hear, return the liquidity of Varam! Otherwise it will be necessary to delete the character ... Painting tolerate this, nafig Vary do not need anyone in High keys, there was no such thing in the Legion (although there was not enough DPS, but now tin ....)Skillfish 165 10 Nov 2018.

10 Nov 2018. Hex in reflector Where to write this little indie company to the bug with the Hexa reflection finally fixed? Half of the skills after the successful reflection of Hexs does not press for 8 seconds.Nonzhmureflecta 11 10 Nov 2018.

08 Nov 2018. ALL STARS (TANKS) The guys now watched the logs of the top tanks and to put it mildly did not expect to see in the first place of the protruder! https://ru.warcraftlogs.com/zone/Rankings/20#Metric\u003ddps&class\u003dTanks Almost all the dance is this character in the top. Yes, whining will begin to write that he is only one in the top and further emptiness, so those who write that the class is rather dead than they are mistaken, for example, this news very much pleased, as it loved the tank of this particular class. Forza Warriors !!Gnoomik 5 08 Nov 2018.

07 Nov 2018. Hidden look People how to get a hidden look of Furi Vara if in the Legion not played? Just looking into the internet you need to head with 3 baouses, and I have to kick them in one of them now?Ronak 3 07 Nov 2018.

07 Nov 2018. We need the Council of Experienced Pve-DD-Varrov. Specifically now High Gear Arms. How to take DD SKEKI Wars as the basis took guides with Icy Veins, but also often monitored the vars from the top guilds, but then the problem is so different: one in Crete, the other in Haste and FIG will you understand what to take for an example. I am going on the Hasta Crete Mastery and, in principle, 2-3 mobs did not see above itself on DPS (M +), but, the same pillar in Orgri / Boss (1stargiet) in the region 10, when Rogomagohanta from 14. Rotation to Ecsekut It seems that everything is standard: divider / Colossi / Mortal / Storm / Bug Mortala / Mortal / layer / repeat. Can anyone advise anything?Eragar. 24 07 Nov 2018.

06 Nov 2018. My Congitisles Protvararam I want to congratulate the prodvarov, the gods of the war-oesta spaces, finally naked, and ended our red days in the calendar)))))))))BEFAR 46 06 Nov 2018.

06 Nov 2018. ARMS PTR Warriors of weapons: the damage of the "vortex of blades" was reduced by 17%, and the "execution" now fills less rage. The execution of the campaign is a fake for a new geek that b Arms did not spawn one execution on the exercider phase. But what kind of nerf in the vortex is incomprehensible.Stable 67 06 Nov 2018.

02 Nov 2018. I want to learn to play PVP Arms! Guys, tell me the streamers, preferably Russian-speaking who plays ARSMM 2x2 3x3 sure there is no one I hang, who also wants to play above one and a half (in the best day - 1600) there is actually only one problem - from the lack of experience in the arena (BFA - my first Addon in which he decided to play the arena) I do not know how to play against some setups.Bjornulf. 27 02 Nov 2018.

November 01, 2018. Avangard Protovar Good day. The question arose in the ability of the warrior Avant-garde, it is written that it raises the armor and the stamin from the indicator of force, but when changing accessories, indicators are not changed, that is, with the amount of force for 500 for 500, and when the endurance and armoredness and armor remains unchanged. I glowing on the Internet did not find any data on this issue, everyone advise strength as Maine Stat because of the avant-garde of Oo.Gudlaik. 6 November 01, 2018.

November 01, 2018. Fury Var 1v1 Dear friends, please tell me how furi Vary feels in duels? Just started to swing, just about the duel for a furist know little.Metallknight 28 November 01, 2018.

31 Oct 2018. Furiki, tell me! Furi Vary, tell me pliz, does it make sense to wear two Goeti "Icca, bearing death (there is 370 today and already have 340) whether it will be punched? Or should the second gun be different?Shaygen. 5

I don't really like to nostalgate, but for the warrior I began to play back in Vanilla, and went to all raids right up to Naxramas for 40 people, so that without exaggeration we can say that I know something about how this class was then .

So what is the difference between classic and modern warriors? To be honest, the most strange for modern players who will begin to play for the warrior on classic servers will be the need for an equipping of leather and chain armor and daggers. This is not a joke, you did not hear. You will have all this to wear if you do not want to get stuck in the tank image.

It is difficult to say something about the classics, as it lasted as much as two years and saw a lot of patches. Everything changed as new raids released and new equipment. But let's try. This is how the warrior looks like a tank and DPS "And in those days.

Remember talent trees?

Talant trees were full of all the rubble, which had to take to get to something worthwhile. Oddly enough, but one of the most sought-after talents only increased the chance of a critical strike, raising it by 1% with each attached point. Because of this, players had to spend as much as 5 talents to get just 5% chance of Crete. But thanks to this talent, it was not necessary to raise Crete at the expense of equipment, but to use its possibilities for generating a rage. It was the era of template builds, for example, 31/5/15 to specialize protection, 31/20/0 for weapons, or 3/46/5 for fury.

You did not choose talents based on customization or on what you wanted to be good. They were chosen either to increase damage, or to obtain other talents in the future. The weapon was also selected on the basis of the requirements: an ax with a critical strike bonus, a sword with a chance to scroll another swing, crushing weapons with a stunion (from which there was little time before the appearance of a storming in Burning Crusade) or alabard, accurately with the same bonuses as the ax (That is, it used only when the fatal saw was obtained).

Pumping

You could be pumped like DPS, or with comfort and not killing anyone.

Pumping warrior protection was easier to wait until the mobs would die from old age than to kill them themselves, and the impossibility of healing everyone only aggravated. Even "victorious rage". If you were warrior protection, then a car attack and a "powerful shield" used damage. The "split armor" did not cause any damage, and the "crushing" was not yet, as well as the "reflections of spells" and "interventions". Hero's strike, "Revenge" and "Powerful Strong" were the main talents, and the "thunder blow" hit only four goals.

Nevertheless, some warriors managed to pump a specialization of protection, but there were very few of them. Even in the raids, most tanks had other specializations. Most tanks invested 31 points in the weapon specialization tree for the death blow, 5 points in fury, and 15 - in defense.

Personally, I preferred to a tank with a specialization of fury using the DPS of the Bild "Interference" with two-handed weapons and good generation of rage. Regardless of the specialization, all the warriors needed to replenish the stock of bandages and food, since they practically did not have self-herial. "Bloodthirsty" and "blood mania" was present ... If you omit all the curses, they were not too effective. Thus, regardless of the specialization, after each clash, the warrior had to do a lunch break. Even the warrior of protection, since the murder of mobs occupied so much time that by the time you killed the second, the first had already managed to dust again.

Back in those days there was a weapon skill, because of which I had to wear chain gloves (sometimes even tanks). And when you received a weapon, much better than the current, because of the weapon skill, it initially became useless, since you very often missed the goal.

But there were good moments. "Jerk" did not work during the battle, but outside the battle, he worked simply amazing. It was a great way to start a battle, but it was unpleasant when the enemy agreed before the use of the skill of the enemy and the button was inactive.

At the end, all the warriors were tanks

That's what happened at the end of the classics. First you needed to reach the sixtieth level, and this is not a task from the lungs. Then the dungeons began. Very much dungeons. You had to constantly wash in the "Forgotten city" to get "Surrar's" Kel ". Then the many passes of Stratholma, Non-Mountain, the upper and lower part of the Black Mountain Peak in the pursuit of" Captive Armor ". To at least a day, for several months I Radied the upper and bottom of the peak of the Black Mountain.

And in all these dungeons, the warrior always played the role of a tank. The DPS of the Warriors were also, but not a single group wanted to take them (unless the bands are 10-15 players who raid the top of the peak of the Black Mountain, and even then, they are mostly tank). It was the warriors tanks that were in demand in all the dungeons of late classics. Everything has changed only with the arrival of The Burning Crusade, where the paladins and druids came to replace them. In Vanilla Warriors were tanks regardless of their desire. And the tank in Vanilla is: the lack of the ability to intercept the Agra of a few mobs, a complete dependence on the crowd control, and a huge number of three in each pool, with which you need to deal with you - everything is what you do for a decade.

But honestly, I consider the time spent in the classics for the warrior-tank with the best playful experience of those days. And for this there was no need to have a specialization of protection. I was tank and warrior of frenzy, and warrior weapons, and never experienced any problems with it. And after some time, the experience of the dungeons passed by me helped to get to the guild, which raid the fiery subsoil, tank in the raid with Onysia and in the lair of the Wing of Darkness.

It was then that I found that only a few other warriors fight with me with me, and realized that for most battles with bosses do not need six to eight tanks. It was a strange period of life for warriors. You put on your tank armor and continued our way to the next boss, but depending on the situation, a different set of equipment could wear, in which it looked as if the paints were drunk and took the most huge twin. Or put on their own chain gloves, leather shouting, hat and naked two daggers. Then the warriors were very strange.

Oh, and get ready to fight with robbers and equipment hunters. Most of the equipment for agility had the parameter "Attack Power", which was useful for the warrior - the attack strength gave damage, and agility - Crete. Most DPS Warriors wore "Battle Gauntlets Virtuos Mostius" and everything else - out of the skin, until they collected some brass DPS Seth in fiery departures, the lair of the wing of darkness, Zul "Gurube or An" Kiyege. And they looked like these walled sets, to put it mildly, colorful and terrible.

Warriors - gods pvp

Let's just recognize it. War I just needed to get a fateful saw of the black tube or the arcanic renunus. After that, it was possible to go on the battlefield and crumble there to the left and right. Of course, sometimes you died. But only when a whole crowd attacked you, seeing how you did 5-6 murders before. As soon as the weapon of the commander-in-chief / supreme leader fell into the hands and some decent armor, they all started to die with packs around you.

I liked PvP in the classics. Was I good in it? Not quite ... I was not the best, but was not the worst. My warrior tauren spoke everyone in a row. I changed the "fatal saw" on the "insurmountable force", and a little later, her place was taken by the "big sword of the Supreme Wish." Although I often died, but PVP still delivered a bunch of pleasure. Which cost one "awesome cry", who forced the command of the enemy to run away in fear. I always managed to kill at least one before I died myself. Usually two or three. Once we, together with the priest alone, kept sawing up from the alliance, while the Horde team ran around, capturing everything else. That was awesome.

What is the result?

The return of the classic warrior will be the revival of the fact that we have long lost: equipment with a protection bonus, weapon skill (which needs to be pumped for each weapon), missing talents (or incorrectly working), tanks without relevant skills, constant lunch breaks and DPS equipment ( Which more resembled a costume for Halloween, not armor for warrior). DPS of the warriors looked stupid long before everyone began to complain about their clown costumes in The Burning Crusade.

And despite all this, the warrior will still be one of the best classes in the game. I guarantee it.