Two Worlds 2 game review. Two Worlds II: Reviews. Wonderland and monsters

Last week, we overthrew the Polish game of Motor and ATV racing - Nail "d. Today we will tell you about another game of Polish origin - the role-playing adventure Two Worlds 2.

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"The most expected game of the year?" - Wrongs the cover of the game. In a sense - yes: when in 2007 I saw the light of the first part of the game from the Polish Studio REALITY PUMP.The reviews for it were the most different. Someone called her smooth classic and, someone spoiled, accusing in secondaryness. Three years later, all lovers of the genre again hid a breath: they waited for the result from the Polish multiplication of the "two worlds" by two.


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And here you first get behind the game. Go a little tightened and because it is even more tedious than usual, the introductory part in which you are thoroughly talking about how an evil villain holds your sister, and you have good orcs to run away from him. Then help the orcs, then you see some prophecy ... In general, by the time you are released in a big world, you have time to create the opinion that in this cute, but rather monotonous RPGs can be running around the fields and beat Gien, Monkeys and Ostrichs. The graphics are good on the backgrounds, but more does not claim, the plot is some trouble, but the music is very pleasant.

And then you first use the portal and get into a completely different game.

Of course, here cities and NPC are suspiciously similar to each other. And it's not that the plot or the concept of the main quests (find, pass, collect, give, bring, kill) changed sharply. Just does not fall out on the player at once everything that can, but demonstrates its advantages in turn, leaving the player time to enjoy each of them. In fact, this is a whole set of mini-games. It is not only about the game in the bone, in which the hero can try happiness in any city. Here each locked box or the door is also a game: try to open the lock, not breaking any wash. At the same time, you will have to be both an alchemist, because to cook an indispensable potion is much easier and cheaper than to buy. True, it is not always possible to predict the result from mixing a piece of ham, yellowing and dried eggs termites.


And then the mummy how to pop up from behind the corner with a cry "Boo!"

Modernization of weapons - a separate question. Now you can not score arsenal, tested by three thousand identical swords from the battlefield to the bench, but to disassemble the weapons right on the spot, and the resulting materials are used to improve the other, three thousand first swords, which is really needed.

Finally, it is possible to make money here with tasteful and pleasure: you are offered to play guitar, violin, drums and flute with urban musicians, and on different tools there are different complexity of the game.

In general, all of the above makes it possible to understand that sometimes mini-games, the development of skills and finally just an outfit character takes a lot more time than the passage of the main plot. Just as in some races, digging in the garage is much more attractive than the race themselves.


By the way about ride! Where would we do the second part without one of the chips first? Traveling from point A to point b it is proposed to do a horse. And the horse is not here for beauty and not only for acceleration, ride on it is a separate art that needs to be seized to pass one of the required quests. First, do not expect a horse to obey the first keystroke. Secondly, if you will be bad to handle the animal, it will complain about you in Greenpeace or just pours out of the saddle. And she can crash after falling from height, drown and finally, just get lost on the expanses of endless savanna. And no one will answer you to the desperate cry "where I parked my horse?!"


But, of course, not the whole game consists of a winding around the cities and weighs, a hundred and other monsters to kill anyway. The outcome of the fight is always solved by the old good indicators "Strength-endurance-Dexterity-Will" and the speed of loaves on the mouse button. In the arsenal, you can store several complete sets of outfitting for all occasions, and right in the midst of the battle you can go to this very arsenal and, not at all embarrassing, to change the weapon for half a second or drink the elixir of health. Opponents will not come off and beat you at this time will not.


By the way, the opponents on the path of the hero are scattered in a completely random order (so do not be surprised if you, thunderstorms of all local armed varnarns, will overcome any gigantic ant surviving an angle), and in theory, for the destruction of each of them there are perfect weapons, Only now it is not always possible to remember who you need to twist a club, and who to water the fire from the staff. The behavior of the same monsters is not always amenable to logic. From most monsters it is enough to run off a few meters so that they forget about you. Some will fall on with all the squash, and in front of others you can safely dismember all their relatives and fellow soldiers, but they will not behave in the eye, until you come directly to them. Especially good to such guys to sneak from the back and in Assassinsky kill the dagger.

In general, the game is not the most interesting and not too complicated. Lovers of confusing intrigue in it will not find anything interesting for themselves, and lovers of "playing roles", here and there is nothing to do here: the plot is quite linear. But there are still a thousand little things that are able to please the soul of the gamer. And hacking the next castle or again and again, the keys with the intention still play the violin on the violin, this unfortunate melody called "Fair", already somehow there are no wonder the fact that the clock shows half the third night.

Reality Pump Studios. - Developers who have proven themselves as developers of second-rate raw materials since 2007, or rather games. Two Worlds. - their first project in the RPG genre (before that they worked in the RTS field), in fact, turned out to be a gray mouse, which is not something that is not a classic Royal Play Game and takes all the well-known developments from the series Gothic. But also delivers them in the worst. Neither a good plot, nor a literate and balanced gameplay in it was found. So it turns out one of the worst parodies to achieve older brothers by genre, which have the full right to gloatfully grinning. But half a year not passed, and the developers have already paid us the first news on the development of the sequel, originally planned as an addon to Two Worlds. where all flaws and buggies are promised to correct: engine, gameplay, balance, etc.

The first thing that rushes into the eye at the start of the game is the good animation of the characters, it is immediately clear that the developers did not pixels and, finally, were able to withdraw the schedule to a new level. If you remember, in the first part, all the characters were angular freaks, shzydly looking at us from the screens. But, whether the consoles have tried, whether the developers really have a conscience tortured, looking at their large brothers from CD Project Red. Then, if you recall the times of the first part - the only one, for which it was possible to praise, are beautiful landscapes and the study of the surrounding world. IN Two Worlds 2. The surrounding reality is no less beautiful, in addition of the forests and distrilla floral pollasts of the first part, we are transferred to the expanses of the Savana, where the rhinos and spotted leopards are fought, the handsaws of the baboons attribute stones, according to the stupidity of the random passers-by, and the gigantic ants really storing them . Then they are sent straight into the grinding swamps, where the undead lies on every step.

Remembering the painting of the game, you can mention that it complements it and horse riding, which is now paid much less attention, because it has become really comfortable - without a ton of drunk skills and oak battles, and most importantly - without stupid glitches of sticking sticks or jams Cones at the most equal place. However, as the original has already had time, on one beauty will not hold on to the game.

A number of changes can be noted in the visual feeding game. In the first rollers, we are given the presence of fashionable today, so to speak, Hollywood. Hasive grotesque orc - similar rather on characters Gears of War Than on the standard green spine - shows his art of combat in the classic Slomo, deftly jumping through the sordagon and skillfully reflecting all his blows, while twisting such alder, which and the Raster Cascade did not dream. And the chamber in the meantime constantly snags the most profitable view. Also, the honor of the game makes not only the newness of the filing, but also the fact that the rollers are made on the engine's engine. Of course, today it is not such an achievement, however, for themselves REALITY PUMP.This is a clear jerk forward, which already definitely shows the increased level of professionalism of the team itself. Direct at height.

But, for what exactly impossible to praise Two Worlds 2. (not counting tautology in his name), so it is for the combat system, which, to put it mildly, comes literally in the hour of the game. No combo blows can not dream about - every fight on swords, axes, Bulawas soon boils down to the blunt cubization of opponents to death. True, the cripping in the fight on the swords can change the enemy in some fiery ball, so that the staff will also come for a long-range weapon - there is no caste time, so the desire to press, cherished for all shooters, the "R" button often appears. During the game, we have specially made this button hot to use the potion of replenishment of magical energy, so the similarity becomes with colossal. But this, again, will not fix that the developers did not take care of a variety of at least the number of combo strikes.

In addition to the handwheel, the stealth system also shoved into the game, it worked fine, they made even a separate skill branch. And then the problem of game design is searched. The problem is that it is possible to use stealth only when developers allow it. That is - if Mob stands back to you, then it immediately hints, that it is time to use secrecy, but if NPC looks, for example, somewhere left, then no matter how hard you try to get to it, it will not succeed . Regarding other skills, we can say that they are classic and nearby, but they also break the shortcomings. For example, there are monsters in the game that are vulnerable to magic, but do not react to physical damage (or vice versa). The question is formed - and how to be, if you earlier did you pump all glasses into intelligence (or just the same way)? Answer: no way. That is, from the very beginning you need to pump the hero-wagon, which is strong and in magic and in the near battle. And for lovers to create only a magician or professional in a fascal combat, advice - look for another game.

***

Reality Pump Studios made a small chamber for the gaming industry, but a big step for the studio itself. Work on the errors of the original is clearly held on the glory. The balance was leveled, the animation at the height, the screensavers are torn to put Hollywood on his knees, but still a lot of things need to achieve the same heights as her fellows on the workshop. We, in turn, wish developers only the best and hope that in their next project, they will not be easy to work on mistakes, but also a wintered fantasy, which by ears will delay the gamer in the game.

We argued with the guys here, he minsonuul, I plunged!

IS HE
- Central (the largest) island - unavailable.
I
- The central island is "Top" he is the biggest of all and open it only with 4 chapters, you get there through the portal! He is a great look but contented little inside, fenced with rocks. (probably it is done so that then it will expand the addition of DLC and it will be)

IS HE
- Events unfold too quickly. Chapters 3 and 4 fly in an hour or another ... And for the battle with the main bare, the equipment is not important at all. So look at your character in steep armor you will not succeed.
I
- In order for the chapters flying so quickly, you speak Nada to accumulate at least 30, and this is quite a long time. I'm already 2 weeks soon as I play Toko 34 Ur

IS HE
- fatigue is spent only when running. How much do not mahai 30 kilogram mace, do not get tired. It is not clear why talents are needed there
I
- Yes Toko fatigue when running, and talents need to be less tired, all the same territory is not small, running. But the horse for the tick because it disappears when teleportation, and teleport has to be constantly!

IS HE
- removing the weapon of the hero begins regeneration, and there are no opponents.
I
- About regeneration I will keep silent or so important

IS HE
- Equipment does not break. (except hacking chests)
I
- Equipment ?? !! In principle, a small minus!

IS HE
- The lock of any level can be broken with a weapon or simply beating the boot. Opening skill - crash.
I
- But I did not work out so to break the castle of myself! Holing the skill of hacking added time and percentages of the probability of Avtovzloma! So the skill is needed! It is under the middle of the game hack the castles as a crazy thief, but at first you can not even have time.

IS HE
- AI stupid to disgrace, bosses and steep monsters can be stuffed with fists. They all beat communities, and inserting a blow between their shuffles - you can break through any series.
I
- As for the enemies, for example, you will kill the enemy from who is immune to the conscious and the same enemy who is immuring in the crushing arms, we have a weapon. And if there is no one or another ??!

IS HE
- Magic opponents in the game No (except the couple of funny shamans)
I
- Magic opponents are small, and it's nada? There and the Bestiaria is enough!

IS HE
- Archers in the game No (except the couple at the start)
I
- Archers so could and make more

IS HE
- The first 7 levels pass by anyone except the archer - almost impossible. Boldly invest in the accuracy, but collect talents. As soon as you find the University of Magic - go how to want for 500 gold.
I
- I agree with that

IS HE
- Buy material for improving weapons or armor is impossible. It can only be obtained by dismissing the mined weapons or armor, and since the monsters are not reborn - it will not work out all their weapons or armor. Even if you never sell anything to anyone, but only disassemble and folded - I did not have enough materials not to deliver the orc of heavy armor.
I
- In principle, I agree, but onyy the materials are given for the tasks, and so I found the armor one better than another and entered each little on the little as far as possible!

IS HE
- It makes no sense to look for a unique weapon, you can take any stick, cross it - and be in chocolate.
I
- At first, yes, but then you still have to change!

IS HE
- Cloaks for soldiers are sold only when the armor is not available to which they can be hung. As soon as you get the first of the three classes of heavy armor (ore) - such raincoats disappear.
I
- And what it becomes with your cloaks you sell them or disassemble !! ?? I have right now there is a raincoat, as the armor will appear!

IS HE
- I did not find for archers at all.
I
- One skill of Luke Vryatli will have to constantly use when the enemies are close or when the narrow corridor goes there in the HD Torpa yes swords! Hint of Robin Hood in the game there is no))

IS HE
- The best warrior weapon is a tree cutting, it is alabard and peak. They allow you to control the crowd of enemies while holding them at a distance, beaten from both ends in turn, and the specialities apply just a monstrous damage to everyone at once. It is not clear why the rest weapons are generally necessary.
I
- This item I will miss, moving with the one-handed, it beats faster, I tried the two-handed to be liked, slow - it equates to the rapid though and less damage from one-handed!

IS HE
- There is no elemental damage in the game, and the poison is removed by antidote. Both talent are useless.
I
- With this I agree, I didn't even tremble poison, just saw the potion and that's it!

IS HE
- Calculate 10 laxative bottles failed. Only one by one at a time .. And if you have 5 ingredients for the most complex potion, they are scattered around the backpack - well, you are not lucky.
I
- Herbalism did not pump out, nastyril out of everything that there is a potion of life with this and ran!

IS HE
- Talents for the creation of items themselves are useless - for no niode recipe. You can only cross some thing to an additional level.
I
- for an additional level + cell for crystal, the higher pumping the more damage you can make more slots for crystals.

IS HE
- There are very few stones in the game, the talent for work with them is almost not in demand.
I
- Talent for crystals allows you to deliver the crystals themselves to a higher level. I have a crystal full backpack, so I don't know, I do not know!

IS HE
- In the game, just a couple of monsters, which the shock weapon takes a stronger cutting.
I
- Although it can be not enough but they are revealed to sweat if there is no suitable weapon!

IS HE
- Things and armor are not enough - everyone looks equally.
I
- It's quite a lot of things if you look from the objective side, if of course you do not kill constantly identical monsters, it's still not GOW!

2007 For Polish igroproma came out successful. But it will not be about the adventures of the White Walp Witcher from Rivia (the conversation will go on the spring of next year), but about a more modest project - role-playing game "Two Worlds 2". The first part received ... Not very good reviews of the world press, the second one promised to rehab. The world release of this game is planned in January 2011, although it has already been on the shelves of stores on November 9, 2010. Reality Pump chose pretty "Dangerous" time for release "Two Worlds" - On the one hand, presses, and with the other postpone, and most importantly gambling.

One of the minuses of the plot is his starting "unfriendly" to the players - to understand "what, where, when" is first very difficult. Probably, that is why it develops very slowly, giving players time. The main character and his sister turned out to be sharpened in the dungeon of the castle. The sister of the hero is under the influence of the powerful spell of the main villain. It would seem that all, the end ... But there was an unexpected turn of events - the orcs, sworn up to this moment of enemies, release the main character from imprisonment and teleport to his island, on which our acquaintance happens to the main aspects of the game and with our mission - free Sister, saving the whole world. Primary ... The plot itself, unfortunately, is linear and divided into clear stages. Quests are simple, like: "Go / Bring / Kill."

As in, before starting a new game, we can change the appearance of our character - no settings, but more and necessary. Also in the game there are "additional" tasks. The hero in every way is trying to build relationships with various characters, but this game does not save, or rather, the game itself does not delay so much to engage in hard ...

The combat system is characteristic of the games of this genre. We can diligently wave a sword, ourselves all and all in a row, to shoot onions from Luke or move magical spells. Accordingly, there are three ways to develop the skills of the character - warrior, archer, magician. Although, often, the main character is a universal soldier. System for sale / purchase / improvement of various hazardous trap similar to the series "Gothic". But without raisins did not cost - for example, you can disassemble unnecessary weapons, as the capacity of the inventory is limited.

One of the main vision of the game is the graphic component. Landscapes, in one word, impressive, and imaginary openness of the game world makes the game more accessible.

Separate attention should be paid to the game production. The rollers themselves are made at a high level, but the dialogues simply "kill" with their non-originalness. Russian localization, surprisingly, is good - you can hear a lot of "familiar" votes in the game.

In the end, the feeling of deja-vu does not let go to the final. Something like we have already seen and see in the games of the series "Gothic". There are many borrowing of "other people's" ideas. Definitely, the second part came out better than the first. But, alas, she is still far from ideal. Therefore, "Two Worlds 2" - The game that is worth passing, especially during the period of the so-called "clutch" - the "vacation" of developers, but not more than once.

Graphics: 4.5
Gameplay: 3.5
Sound and music: 4.0
Plot: 3.0

Two Worlds III is role-playing fantasy. The game is the third part of the Two Worlds series. Players will have to take into their hands the guidelines for the liberation of the Kingdom of Antalor and resist the vile hordes of the rat joints. The game will allow you to experience all the difficulties of war and plot peripetia with the volitional solutions.

Developing a game

The creation of the game is a REALITYPUMP Studios studio. Development is headed by the head of the company Miroslav Dimek. Total over the game works 45 people.

Developers plan to create a plot based on actions in the previous part of the game and emphasize on the consequences of various elections.

Story Development

Announcement of the game took place on March 28, 2016. On April 3, 2016, Miroslav Dimek reported to journalists that the game should pass a minimum development cycle of at least 36 months after the previous part receives all additions. As of December 21, 2018, the game is at the stage predicted.

The date of Visit

Approximate release date - 2022 year. According to the studio marketing department, expect the game not before this period.

Technological features

Developers plan to use a fully recycled version of the Grace engine for the third part. The updated version will include support for high quality textures, advanced physics, particles and lighting.

Synopsis

Gaming setting is based on the mythical kingdom of Antalor. Players will be transferred to medieval battles and a world consisting of various locations connected by the plot.

Plot

The second part of the game narrated the military expansion of the colors and the territory of the Kingdom of Antalor and the death of Dar Fa. New plot peripetics will bring a more serious rival and a new threat to the whole fantasy world.

Gameplay

The gameplay will be based on a third party mode. The character will have basic characteristics with the possibility of pumping. Developers do not report many details, but already known about single-user and multiplayer mode. The world can be moved on foot, with horses or teleported in explored areas on the map.

Perception and reviews

Players while restraint comment on the development of the game, as the studio stores silence and does not publish materials about the production process.