Assassins Creed: Unity. Walkthrough. Scene line Assassin Creed Uniti Story

After the opening roller Helix, we transfer us to Paris,

Assessins attack the Temple of the Templars. We take the control of one of the Templars. The task is to follow de mole. Management in principle has not changed much with Black Flag. - Hero control, - running and simultaneously switching "racks". On the way, de Mole tells about the assassins. Having reached the point, Master Tell us to find the sword and book and hide from assassins.

Run to the marker, through the crowds of fighting soldiers, then you can definite a little with a sword and then climb the stairs to the top and climb the window.

Jump up through the window right ahead and climb the forest to the floor above. When running on the wall, we use a combination [W] + +, then go to the door and go down the stairs to the right to the floor below, where one of the assassins has already taken care of the artifacts of the Templar.

Persuate it and jump out the window, run after him until it stops a smoke checker. Small cat-scene and battle with the enemy. For attack, press [LKM], for the block [E]. When the enemy already has a minimum of health, he will throw a smoke and hits. Run behind him until the next duel, in which it is already able to kill him. The Templar takes the book and sword and carries in the repository. At the exit, he sees how the master was captured and taught. Unfortunately, and for the Templar all over.

Sequence 01.

Memories 1 | Versailles memories

We look at the cat-scene. In it, the little Arno goes with his father to the palace. Inside the father says Arno wait for him in the chair and gives him a clock.

Follow the girl through the room outside. There, in the gazebo, she apparently takes little Arno to Pont and teaches stealing. Steal apple from the table. Now you need to hide from the guards.

Run behind the bushes and do not remove yourself or hide in the tent. When you go back - the door will open, you will need to meet with the girl. But here again this guard. Slide to his eyes and rub the bushes to quietly go inside. They get acquainted there.


Soldiers run by. Probably something happened. Follow the Elise to the place to find out what is happening. In the hall some cluster of people. And Arno recalls his father, but he already lies dead.

Thirteen years later

After a small conflict with a certain citizen, Arno jumps out the window and loses his watch. The Hugo raises them, the brother of the most citizen and runs to tell about all the guard.


Extra. conditions:

  • Do not let yourself intercept
  • Overcome 5 objects (from above or below)

Run behind the Hugo, without facing citizens and overcoming obstacles, jumping into the window + [E], the same combination for spans under obstacles. On the market, if everyone did right and did not stop, it will be able to grab.

Now the persecution begins for Arno.

Run ahead, climb on the tilted cart on the balcony, run into a tree and run right after the fence, then climb on some building, preferably it is right and here you left the persecution. Follow the marker on the map to complete the mission.

Memories 2 |General States

Monsieur de la Serrous leaves the estate, but resorts to a messenger with an urgent letter for him. Arno takes the delivery of letters into your hands, more precisely my legs.

We run for carriage forward. You can crawl on top of a black gate, and you can quickly go upstairs with the help of an elevator, which is highlighted from the right of the street. Further on the roofs behind the carriage, go down to the ground and continue the persecution. When the carriage stops and Arno will overtake it, it will turn out that this is not that coach. To find de la Serra, Arno decided to climb higher.

In distant he noticed the church. We run there. We run along the clergy cart on the beams and after the roof of the building, then to the one that the right and the cable, stretched between the building and the church we move to it. Top climb the already familiar way and synchronize the viewing point. Opens stunning views of the whole city. In the game, such scales that Arno is no longer visible at the peak of the Church. Arno discovers Eliz and her father.

We jump into the hay below and quickly descend using the combination + [E].

You can penetrate the gate in two ways:

  • First - Go through the crowd at the gate and fuses from the crowd to the crowd on the left side to reach the entrance to the building.
  • Second - On the right of the gate can be climbed through the fence and climb using an elevator to the roof. Then it remains only to run to the end of the building and go down to the balcony. We go inside and turn to the left, we go along the corridor and go down the stairs down.

We enter the door, go straight to the stairs, rising, go straight, come down again and run on the next staircase directly. At the end of the way, Arno will notice de la Serra, he also notices "old friends."

Rising to the stairs to listen to the conversation, but here ... a metered friend demolides Arno from the legs, but the latter pushes his head into the closet. But there is a second brother. Out of them and after the cat scene run forward. The horizon can see the police. They are armed with guns, so it will be wise to hide in the building. We run on the door in the building on the left and then you can easily leave the persecution, for this you need to leave the yellow area on the mini card and hide. Mission completed.

Memories of 3 |Higher Society

Upon arrival in the estate, Arno learns that Eliza on a sought in the evening in the palace, go to the building and climb the second floor to the Cabinet de la Serra. We interact with the clock near the entrance to the office. Then I felt the letter under the door. Now Arno goes to the palace, but you need to change the suit.

We transfer us to the gate to the palace. Arno was not allowed without an invitation, so it remains only to climb through the fence. We go on the left side, hiding in the crowd and climb on the building to get inside through the open window.

It is necessary to act secretly, so as not to get on the eyes of the guard. Log in to secure mode by clicking. Our task to find Eliza. You can hide behind the shelter by clicking [Space]. Wait, while in the room with two guards, one of them will fit the window and then go to the next room, hiding behind the sofa and wait until the guard is suitable for the fireplace. We go to the room to the right, next go around, you can even go around him, he will not notice. If you are promoted, it will go to the balcony. The complexity of the passage from this will not change. Further jump on the adjacent balcony. In the trail we are yelling a man in a wig who checked invitations. Funny, there and stay.

We go straight, after the next door there is an open door on the contrary, which will lead us to the dance hall. There are Arno and notices Eliza. Follow her. Upon arrival, the cat scene will begin. Cute kisses and a conversation breaks up someone, almost entered the room. It's time to dump.

Extra. conditions:

  • Do not interfere in conflicts

Close to the balcony and jump down. Come in the door to the right, and again you need to sneak past the guard. We are waiting for one of them to leave, and the second will suit the picture, then we pass by standing near the fireplace of the guard and in the next room we go around the table on the left. Next, go through the door and go outside the gate.

Monsieur de la Serra killed and Arno became the only suspect.

Sequence 02.

Memories 1 | Prisoner

After killed Monsieur de la Serra, Arno took into the Bastille prison. Once in the dungeon, you can interact with the local inhabitants, then it will be necessary to sleep, put in the mattress. Waking up in the morning, Arno discovers that his watch stole one of the prisoners of this dungeon. Arno demands to return the clock, but the thief started the fight. Our task is stunning a thief and pick up this watch. When you stun it, the cat-scene will begin, Arno again demands to return his watches:"Give my watch and draw further, old stump". The thief does not understand what pictures are Arno says:"Here there! Everywhere! I'm about your doodle on all the walls!"Arno approached the wall where they saw the drawings, but there were no them there. The old man makes you visor. Turn on the eagle vision [v], and Arno again saw pictures. To the question Arno about the drawings, the old man tells him that this is the messages of the past, he climbed half of the prison of Paris, to find them. After the heroes are presented to each other. It turns out that Bellek knew Father Arno, who was Assasin. The old man offers Arno to join the brotherhood, but he refuses, says that it is all exciting, but he needs to find Eliza. In prison, you will not find it, right?

Two months later

Arno and Bells train, but suddenly heard guns of guns. Going to the window, Arno sees that it is not calm on the street, people raised alarm. This is a good chance to escape. When the guards enters the camera, you need to kill them quietly. Arno and Bellek take the sabers of the guard and run to the exit. The lattice is closed. Bellek is accepted to hack it, well, and we remain to defend it. Here you can perform additional. conditions:

  • Perform 2 escapes with smoke. checkers
  • Perform 3 ideal parry

In the corridor, throw the smoke to quickly run past the guard. Arno and Bellek jumped into the window, overcoming obstacles, clogged over the wall. The path to interfere with five guards. You need to kill them. Use smoke to disable the guard and get less damage. We kill them, then click on the wall and here, we are at the top of the Bastille. The cat scene begins. Bellack says Arno, if he changes the decision, let him find it and gives some thing to the compass similarity. Bellek stood up at the edge and jumped down. We need to do the same.

Memories 2 | Revival

We look at the cat-scene. After Arno escaped with Bellek from the prison of Bastille, he headed to the house of Monsi de la Serra, where he was met by Eliza. After talking with her and excuses of innocence in the death of her father, she asks him to leave.

And here Arno sits on the roof of the house and drinks, he recalls that Bellek gave him a thing to the likeness of a compass. Turn on the eagle vision [v] to see where the arrow shows as an Assassin sign. Here we are near Sabor Saint-Chapel, you must explore it. We climb around the facade up and go to the open door. After examining the beauty of the church, we climb on the wall at the entrance to the stainedure. Insert a medallion under the magnifying glass. After that, there was a reflection and chandeliers on Earth stood so that we could move to the other side. At this moment the timer is turned on. During a certain time, it is necessary to get up to the ledge, after which the passage will open. Making a beautiful leap of faith.

Arno enters the sanctuary - the base of the assassins, there are statues around, Bell appears. Follow him by the corridor to the place. Arno passes the rite of entry into Order Assassins. Come and drink from the glass. We start hallucinations. Go down the stairs into the passage and jump from the ledge down.

We go on an infinite corridor. Arno sees events from childhood. Everything is starting to collapse, run, jumping up supos. Cordior still ends and we see the death of the Father. We specifically demolish the roof - hallucinations increase and here Arno already jumps around the earth island and at the end of the way he sees the death of Monsie de la Serra. Suddenly Arno turns out to be in a crowd from hundreds of assassins, we need to kill one of them, which stands in the middle, turn on the eagle vision to mark the goal.

In the crowd, go around him behind and strike. The stranger was Arno himself. Halucinations pass and the final stage of entry into Brattsvo. Brothers call 3 Rules of Credo Assassins:

  • Rule number 1: Do not kill innocent.
  • Rule number 2: Be hidden.
  • Rule number 3: Do not substitute the brotherhood.

And here we get a weapon of assassins - a hidden blade.

Sequence 03.

Memories 1 | Release

When meeting with Bellek, he says that Arno kill the guards and disabled the bell.

Extra. conditions:

  • Perform 3 hidden killings.

We descend and kill 3 guards. The first is killed because of the corner, for which we get +1 to hidden murders, take the second, which stands near the boxes, and the third it is worth bright the cracker in any place, next to which you can hide behind the shelter and kill. Decide the bell and watch the video. Killing the guard after it does Bellek. We punish your pockets and it's time for the nurse. For a successful escape, you throw a smoke bomb and follow the top behind Bellek.

At the exit from the castle there will be 2 guards, we throw smoke and secretly kill them. Passing further, you will come across extremists. They will always raise attention and will attack. Avoid it and climb on the building, after which we run behind the old man on the roofs in the sanctuary.

Memories 2 | Confession

Charles Gabriel Siemer, one of the murderers of Monsieur de la Serra meets with a client in the Cathedral of the Parisian Mother of God. Our task is to kill him and out all that he knows. Trades for killing and penetration a lot. We will go this: first kill the client to open the opportunity to meet Siver in the cathedral.

Additional conditions:

  • Perform 2 kills from shelter

Opposite the building where you crawl the key, there is an input through the window. We climb there. Immediately ahead will be a guard, we kill it. Go down to the confessional, without entering the eyes of the guards. For completion of additional The conditions for killing from shelters can be captured inside the two guards, while you wait for Sierra. Then they do the same with him. You can leave the region as well as came or through underground strokes marked with stairs.

Server bridge №1. silver Age


1898
Beautiful era

And so we got to Paris of the XVIV century, our task is to find the portal back. We are looking for the entrance to the subway, we got to the entrance, now you need to get to the exit, since the sector is unstable. Bezhmam on the subway, overcoming various obstacles, at one moment Arno failed and fell on the rails, there is a train towards visit us, you need to run until he hit us.


And so we got out. The portal was formed above the statue of freedom, the simulation is unstable, we run to the portal. Severers fly in us, hiding for the shelter to avoid damage.

Then we click on the statue of freedom, granting for the ledges. And here Arno jumps on the lift, cuts the rope and flies into the portal.

Sequence 04.

Memories 1 | The kingdom


After the murder of Sierra, Arno learns that he had an assistant, surrounded the nickname of the king of the beggars. On the Council of Brotherhood, we were advised to search in the courtyard of miracles. Going to these alleys, activate the eagle vision to find the king of the king of the beggars. The cat scene is launched. One of the poorhag amputate to the leg so that he brings more money, standing with an outstretched hand. Also this is an excellent example of others to work better. There Arno gets acquainted with the Marquis de Garden, who helps him in the investigation and to find out where the king of the beggars hides, advises Arno to trace the latch. Activated eagle vision and go in the footsteps of blood.

Extra. conditions:

  • Perform 2 kills by a ghost blade

Ahead the pass will guard 2 guards, here you can perform 2 murders with a ghost blade. Follow the latch, bypassing the guards and not forgetting to use gadgets from equipment.


Extra. conditions:

  • Lack 2 with help crackers

Having reached the place, we climb on the roof and turning on the eagle vision to be selected to La Tasha. On the roofs there is a guard, so if you play quietly, take care that they fall asleep before raising anxiety. Throw to anywhere on Earth cracker to distract her two guards. The window inside the building will be on the left side of the facade. Next, go into the room where it is located and after the "couple of beliefs" he immediately lays out where the king of the beggars is. It remains only to leave the zone.

Memories 2 | The king is dead

The king of the beggars according to La Taska hides in the sewage under the Palace of Miracles. Go down to the ground.

Extra. conditions:

  • Perform 3 killings in the air

First, close 2 chimns to improve the possibility of hidden passage. If you helped begging to fight with guards, you will open "Help Beggars." I think to fulfill 3 murders in the air of labor will not be a lot of protection.

In the green zone on the mini-card, the staircase, symbolizing the entrance to the sewer, should we need there. We descend, hiding behind the wall and wait for the perrsavi security guard, we kill and drag over the corner, the remaining 2 stand with your back and no threat represent. Chicat them with a blade. Go down below. We go under the drains, destroying small groups of enemies, mostly consisting of two guards. For the third time 3 guards, but we use a smoke bomb and quickly convert.

And here is the king of the beggars. La Tsush Donets him about our visit to him. Follow the sewage further. On the first turn - to the left, so as not to stumble upon the guard and jump on the beam in the next "room". For us, three, throw a bomb and spread with them. Going further, in one of the places there will be La Tsush, but he quickly hits not having time to overtake it.

Extra. conditions:

  • Perform 2 kills by a ghost blade

We go around the king of the beggars. But he was not in the chair, but a doll. The same "king" is located on top and palette in Arno. We run to the wall, throw the smoke so as not to get damage from the guard while we are climbing up, climb the wall and kill our goal. In a suicide video, we have another conspirator, a major master. It remains only to leave the area.

After all, Arno decided to go to the de Garden.

Sequence 05.

Memories 1 | Silversmith

Arno decided to spend de garda. When we killed the king beggars, de Garden decided to take his place. One of the subjects as a sign of respect gave him the very needle that De Linera was killed. After a conversation with the Marquis, we will know the name of the master and the place where his shop is. Silge in the sanctuary of assassins to report to them about the goal, and after the task.

We have a task to explore the manor of the ghermen and find it.

Additional conditions:

  • Hack 4 doors
  • Bring to the madness of the 2nd bulh

On the roof we see the guard, we kill his pistol, then we kill the guard in Bolkore, we enter into the inside, quietly jump past the guard. To perform additional applications we wake the doors, there will be several them. Killing the guard that will interfere. And so we found the Cabinet of the Germen, he asks us as we were saved.


And so we need to get to the exit, you need to kill a few guards, and among them there will be romance, shoot darts in them, and they will just kill all the guards.


We go out into the street, you need to kill two roof sentires. We climb on the building and come around them from behind, you can use a ghost blade. Next, we help to get out of the house from the house, thereby killing the guard that grabbed it. Then we leave the estate. Reaching the safe place of Germain tells us who made him an order to create this needle.

Memories 2 | Bread market

And so, Germain told us that the man who did his order for the creation of the needle, is Lafrener. We go to the task without warning the fraternity about this.

Additional conditions:

  • Kill 3-Guard Pistols


Our goal is to search for a bread market, there is a lot of guards there, this is the perfect chance to fulfill the extra charge, as soon as we enter the building shooting the first guards. A lot of guards are running down on the shots and in order to get as less damage throw a smoke bomb, and we are painting custody. I make my way further to the warehouse, and include the eagle vision [v], on the labeled blocks of the hay lies weapons, then Lafrener has conceived something serious.


Next, we need to climb up to find his diary. From these diary, Arno recognizes the location of Lafrener. Thus, Arno decides to burn a warehouse with a weapon. The devastation began and chaos. We must urgently run away from the warehouse.

Additional conditions:

  • Overcome 4 objects (top or bottom)


And so we need to climb on top, run overcoming different obstacles, climbing around the walls. And so we got out. We go to look for lafremen.

Memories of 3 | Prophet


So we got to the place where Lafrener will soon appear, from that diary we learned that he will have a meeting here. So you are patient and we will wait.

Additional conditions:

  • Instruct 4 signal bells

But to fulfill this task will not be that simple, in this place there is a lot of guards. On the way, we get up a few guards, we kill them and for one neutralize the bell nearby, and so on the perimeter the bell behind the bell is not completed. Then quietly sneak and steal the safety plan, painted in detail.



Additional conditions:

  • Run 3 hidden killings

And so for the completion of additional applications swaying with the guards and we kill them from behind the corner, not attracting attention. In the meantime, Lafrener finishes his speech and rapidly heads on its route. We are not losing opportunities, waiting for a convenient point when you can put a blow to him. And here Lafrener falls into our ambush. We shoot him with a ghost blade and then finish on Earth. The cat-scene begins in which Monsie de la Serré with Lafrener decide the problem of the Order, and then Lafrener writes that the letter in which Monsie de la Serra warned about the conspiracy. After the murder, we rapidly leave the area.

Sequence 06.

Memories 1 | Jacobin Club


We are in a hurry to report to the Brotherhood about our investigations, Arno tells its teachers about who made an order for the manufacture of the needle, this is a person named Lafrener. Not much the weather gives us a task, find Lafreners and kill him, but Arno tells that he has tripped him and killed. And it turns out that we have violated the credo, but Mirabo forgives us. We are given a task to go to the bovy mansion and find out everything we can. And here we are located near the bovy mansion. And what do we see? Everything familiar to us la la carcass. The task is absolutely simple, you need to find it.

Extra. conditions:

  • Complete 2 killings from shelter
  • Bring to madness of 2 shooters

There are just a few shooters on the roof, for the performance of additional conditions, we do not shoot a poisoner in them. We enter the building through the window. Our task will be not from the lungs, since the mansion is full of guard. Turn on the eagle vision to mark the goals, among them can be la masca. The guard, which comes across to us first, kill from behind the corner or hiding in the dresser and so cut all the guard on the way to La Tasha.

Let's go down after La Tumble, apparently he has some kind of important meeting with adherents. The cat-scene begins, the Templars are set up another conspiracy and this is due to the Elise, it is rapidly a deadly danger. Selecting from the building, heading to the mansion of viozen.

Memories 2 | Ambush Templar

Arno is wetted into the house, thinking that Eliza is in it, but as it turned out there is no. Remembering the mansion of Vuisen, all pairs rushes there to save Eliz. Speaking there we see that Elise needs our help, you need to kill the guard.

Extra. conditions:

  • Kill 4 guards to the head

Since the guards are alone, we kill them with a shot in the head, to fulfill additional design. Then Eliza and Arno called the conversation, but alas he prevented the guard, we need to run. We fell into a labyrinth in which a lot of guards.

Extra. conditions:

  • Complete 2 double murders

We need to find a labyrinth exit, for this we climb on a small tower to find a way out. Following the eagle vision, in order to see where two guardians patrol, and then kill them, thereby performing additional condition. But on this, our adventures do not end, we need to kill the guard, which is looking for us. In front of the street kill the guard on your way. Further Eliza will pay our attention on the shooters. It will be better to climb the roof and kill them from there. How not wait arrives atrers, Arno and Eliza agreed on a new meeting place. And we need to run, not looking around.

Sequence 07.

Memories 1 | Careful Union

Our companion Eliza has no evidence left, nor allies or time. Our task is to convince her that only united with the Brotherhood of Assassins, she will be able to find the killer of his father.


And here Arno and Eliza met in the tavern. Arno tries to persuade Eliz to unite with the brotherhood, because this is the only thing that will help to find her the killer of his father. He succeeded, they are sent to the sanctuary. The cat-scene begins, in which, some assassins against the Templar to unite with them, the conversation ends with the fact that Mirabo offers to lend a discussion behind closed doors.

Arno and Eliza leave. As soon as they started a conversation about Germain, Eliza immediately set off, follow her. Going to the house of Germen, Eliza tells us that Germain was once assistant Monsi de la Serra, but the granome was expelled from the Order because of incomprehensible circumstances. There are suspicions that it he killed Monsie de la Serra. It turned out to be Germain died long ago. We need to explore his workshop. We enter the building and climb the second floor, but we were not alone in this house, there is a guard.

Extra. condition:

  • Stun 3 guers

As soon as the guard runs into the room, we immediately throw a stunning grenade, thereby we will perform additional. condition. And then we kill all the guard. After a long search of the room, the heroes still find the Diary of Germen, the words of Eliza confirmed this he killed her father. We need to report this world, but here the guard opens fire from the next roof.

Extra. condition:

  • Complete 3 murders shot in the head

On the roof there are several guards, getting a gun and kill everyone a shot in the head. Go to the house of Mirabo.

Memories 2 | Meeting with Mirabo

Coming to the House of Mirabo, we see that Eliza is standing next to his bed, and Muso himself is dead ... Of course, it did not Eliza, but our task to find the killer of our teacher. We need to search the crime scene. We come to his bed, Arno lifts the pillow, and sees that there is the very needle that Monsie de la Serra is killed, on the needle, the sign of the Templars is depicted, it seems Arno guessed who did it.

We go to the closet, the cat scene begins. Arno opens the cabinet door and the glass falls out of it, which was not so long ago nalit poison, Eliza took a glass, and realized that it was for poison -"Aconite" which often use the Templars in order to hide the murder. We approach the written table Mirabo, opening his diary, it turned out that the Mirabi was appointed a meeting with Kemer. We need to talk to him, go to it.


We come to Keemar, and inform him that Muso is dead, he was poisoned. Keemary had all the suspicions to Eliza, but Arno assures him that Eliza was not happening here. Kemer gives us a task to Arno finds the murderer Mirabo until tomorrow morning. He also informs us that there is one pharmacist who trades a aconite. Go to Mare to find it. Coming into the shelter of the pharmacy, he immediately rushes to run.

Extra. conditions:

  • Use 1 lifting
  • Overcome 5 objects (from above or below)

We run for a pharmacist, overcoming different objects along the way, running out on the street, we use the first lift. Calculate the pharmacy, intercept him. The cat-scene begins, the pharmacist tells us that the poison he took some person in the same hood, like Arno. Pharmacist gives a note from that man in the hood, it is indicated where he asked to leave the second dose. We go to the place.

Memories of 3 | Confronting

After having been in place, which was indicated in the note, you need to find the smell of poison, the killer. To do this, we include eagle vision, and go along the trail. Approaching the church, Arno tells Elise to wait for us here, this is our duty, we must commit justice. Climbing upstairs. Having reached the target, the cat scene begins. As unexpectedly, the murderer of Mirabo was Bellek! The old man wanted to save the Brotherhood, for this he had to poison the Mirabo. He offers Arno units and do everything possible in order to save the brotherhood, but Arno cannot do it. Begins the fight with Bellek.

Extra. conditions:

  • Conduct 5 stunning blows
  • Don't let yourself knock down

We do everything possible to defeat Bellable, spend stunning strikes, the main thing is not to let himoniate yourself. We use all the skills of Assassin just to overcome it, the fight with him is not from the lungs. We shoot a pistol to apply as much damage as possible. Here Arno and Bellack grabbed, press the quickly appropriate button to resist.

Arno pushes white and they, breaking the stained glass, fall down. Bellack decided to hide, but on time, Eliza warned us about danger. He seems to understand that Mind Arno poisoned no Miraboo, but Eliza, and wanted to shoot her, but Arno reacted and shot him in his hand with a blade. And so we need to fight him again, knock out the latest strength from it. And here Bellek fell, kill him. It follows the cat-scene, where Bellack is poisoned by Mirabo, just because he did not want to listen to his advice. We leave the church with Elise.

Server bridge №2. Resistance


1944
Captured Paris

And now we were again among the snapshot of the codes. You need to find the portal and leave Paris 1944. This time the portal is high ... a few hundred meters. We are chosen from the drain, and before us by the Eiffel Tower. We will try to get to there. The tower lights lights, it is better to try not to get caught in their review. We click on the tower, we reach a certain moment, and suddenly it starts to shoot the aircraft. Arno quickly penetrates inside the tower, and we continue our trip.

Jumping with a ledge on the ledge, climbing around the tower, we get to pyule. Get up to weapons, and start shooting a plane, moving it, continue the way. Having reached the airship, jumping at him, and we see that the portal was formed on it. We like there, we see the lift, we interact with him, and fly up. Here we go out and the plane shoots in us again, but this time they are already two. We run up to the machine gun, and shoot in them, be flexing that we would not hurt us with bullets.


It remains quite a little bit, we get to the top of the tower, and the portal disappears, the IPIC rests it, and we jump into it.

Sequence 08.

Memories 1 | Royal correspondence

Coming into the sanctuary of assassins, the remaining members of the Order, tell us interesting information, it turns out to be a miracle in secret from all the correspondence with the king of France, and some documents of which should not learn the Templars are now being in the king, but the townspeople are now attacked by His palace "Freedom equality Brotherhood". Our task to penetrate the palace and destroy these documents. So we are near the palace, we need to penetrate imperceptibly inside.

Additional conditions:

  • Neutralize 3 signal bells
  • Perform 3 secret murders

Turn on the eagle vision to mark the enemies, going off the roof to guard to guard, make it so that the discovery scale began to be filled with red, then I immediately hurt for the shelter, waiting for the guard to come closer, and we appreciate the unexpected blow, and so do it several times until you fulfill additional. condition. We see one signal bell, neutralize it, two other bells are located behind the palace, climbing on the wall on the other side, neutralize all two bells. Now you can safely go inside the palace.

As expected in the building there is a lot of guards, we use a smoke bomb to quickly kill them and get much less damage. And here we reached the king's office. The cat scene begins, in the king's office meets us unknown sir, who also needs to be found in the office.

The king was clearly a cache, and our task to find it. We include eagle vision, and we see the marked cabinet, come to it, and Arno turns the lever, a small door opens near the fireplace, this is a secret cache. Arno finds what he needs and burns, our friend also found what he needed. We need to leave, keeping the guard, sir tries to open a secret door, our task is to protect it 2 minutes.

Throw a smoke bomb and quickly kill the guard, the second wave is suitable, we are growing up with it. The door opens. Quickly go through the basement. On the way, the sir seems to us. His name is Napoleon Bonaparte. Coming out of the basement, approach the wall, Napoleon asks us to move away, we move away and ... boom! Nothing left from the wall. It was Guardian Napoleon, he promised to find out where the captain was looking for.

Memories 2 | September pogroms

We came to Napoleon's house, he told us where the captain Rui is located in the town hall. We go there. It will be killed by Rui on this simply, it is guarded by a lot of guards, but we use all the skills of Assassin to achieve their goal.

Extra. condition:

  • Complete 3 hidden murders

And so make your way to the castle, the bandits captured the guards, they need to free them. We throw a smoke bomb, and we kill one after another. We click on the wall, vlaminy in the window, there are several guards next to us, one sits sleeping, sneaking and kill him because of the shelter, then we shove one guard and kill him. We enter the hall, there is a little guy, throw a smoke bomb and kill everyone.

Extra. condition:

  • Complete 3 murders with ledge

Now I climb a little higher, near the edge there are several guards, we kill them throwing down, performing additional. condition. So we have the ability to distract, climbing the tower, and then with the help of a torch we set it down. Further, we still have only a few guards and rui, a good opportunity to kill them.

We go around on the other hand, we climb on the platform and kill Rui. You follow the cat scene, looking at it you will understand everything. Then we leave the castle territory.

Sequence 09.

Memories 1 | Hungry times

Arno and Eliza met to discuss the further action plan. I went about Marie Leek, she for one with Germain. Legki is the oldest genus of the Templars, it was Marie who was against the expulsion of the ghermen from the Order. Marie breaks on his task grain and communicate to the private jar. We need to go to the pier near the Town Hall. We are on the pier, and we see that barge with grain did not stop and sailed further.

Additional conditions:

  • Do not touch water

It is necessary to catch up with it, with all this, without bowing water. We run on the barges jumping up the charms, jump from the ledge on the ledge, we resort to the place where the unloading of grain began, and we see the Marie itself. Our task is to steal some orders. Guards on the pier are not so much, we will go on a break.

Additional conditions:

  • Should not work the signal bell

The first thing is to run and neutralize the bell, then we kill the guards, we only have a captain with orders and arrows, we are cutting out the arrow, and you kill the captain from the ghost blade. Search it and leave the marked zone. In this letter it was written something about the Luxembourg Palace, I wonder what the Templars were conceived? We go to the next task.

Memories 2 | Supporters provisions

Arno learned that Marie Leek unloads all the grain in the Luxembourg Palace, our goal to penetrate the palace and kill it. Eliza, in the meantime, takes out from there everything grain has not seen anything yet. Here we are around the palace, study the situation, it's time to act.

Additional conditions:

  • Release Tom Levek
  • Should not work the signal bell

Penetrate into the courtyard and neutralize the bell. We can save the prisoners we have the opportunity to either steal the key, or hack the door, we steal the key. We climb upstairs, sit on the ledge and wait for a convenient point when you can imperceptibly kill the guard, we kill them, and free the prisoners. As soon as you dug out the door, they immediately get along with the guards.

We make my way into the building, you need to find Marie Leek. For complete synchronization, Tom Levek, looking for him and free, it will be in the locked room above. There are several bells in the palace, neutralize them, and kill the guards that interfere with get to Marie. Only Marie remained, we kill it. It follows a cat scene in which the granome is expelled from the Order, and after a while he asks for help from Marie. Let's leave the unnoticed marked zone.

Memories of 3 | The escape

After the murder of Marie, we come to the task, but without any explanation Eliza rushes to run. We resort to the balloon, and what are you doing? Eliza hijacles him, our task to cut ropes as quickly as possible. Cut them while Eliza covers us. Not having time to get inside, the ball rises into the air, but Arno can only run behind him.

Additional conditions:

  • Do not leave a balloon
  • Do not touch the land

We run beyond the ball, and run as quickly as possible, jumping from the roof on the roof, use the skills of Parkura in full. After some time, the ball clings to the church. We click on the wall, grab the rope, after a short palalet, Arno falls into the hay. Again, running over a balloon, overcoming various obstacles, and here quite a little bit and the ball will fly away, but we still catch up with it. Then the elza from Arno began a conversation, and he ends with kisses.

Sequence 10.

Memories 1 | Invitation to dinner

After the fall of the balloon, Arno woke up and ran to the task. The deputy of the National Assembly Louis-Michel Lepalet is involved in the ghermen plan, our task to find out what he knows, and then kill. Arno come to de Garda, he tells where is the leapel, in some palace, go there.

Additional conditions:

  • Bring the 2nd bulhide to madness
  • Complete 2 double murders

On the roof there are somewhat bully, shoot in them the poison of the Berserka. The guard joins immediately, and they cut them out. We are looking for two guards to kill them, and then we kill them, and additional conditions are made. Turn on the eagle vision in order to find the leelets. Sweep down the wall. Ahead will be drawers with poisoned wine. You can take one bottle, so we will have the opportunity to poison the leekel.

In order to penetrate inside, it will take to hack the door or you can bribe for 4000 livra washed to leave the window open. But we go through the door. Turn to the right, climb the stairs and climb right enough to not get on the eyes of the guard. Follow the marker. Shelenet sits in a chair. Sleeping with the crowd, put the bottle of wine on the rack. The ward to leelenet brings him wine and after time our goal feels not quite good.

He will go over the wall where it will be possible to calmly kill. It follows the cat-scene in which the Germain and his counterparts of the Templars are preparing a conspiracy against King Louis. The life of the king depends on the voice of the perepelie, but alas, he gives his voice for the execution of the king. Our task to leave this area. Bat.

Memories 2 | Casman

Germain is somewhere in the stands, observes the execution of King Louis XVI. We need to find the thrill and kill. We study the situation and go down.

Additional conditions:

  • Kill the 2nd shooters

I make my way slowly through the crowd, looking for shooters, finding, we kill them without too much noise. Then include eagle vision, and mark the thrill, go to it. In front of us, Germain comes out, and says that he killed Monsie de la Serra just because he wanted to revive the Order. And followed by us the execution of the king Louis XVI. Germain is hidden by ordering the guard to kill us, but here Eliza is connected, and instead of catching up with the gher, we protect Eliza.

Additional condition:

  • Stun 5 guardians

We use special bombs to stun your enemies. Next, follow the elise. The perfect chance to end the Germain was missed. The annoying on the next task.

We go to the sanctuary for the report by the Brotherhood about the plans of the ghermen. But the Council does not want to listen to us. After all violations, they decide on the exile of Arno from the Brotherhood of Paris Assassins.

Sequence 11.

Memory 1 | Exhausted opportunities

Waking up, Arno lost the clock, seeing the name of the tavern on the barrel, he recalls where he was.

Twelve hours ago.

Arno does not give more wine and drive out of the tavern. He decides to get wine with a different way, steal it.

Additional conditions:

  • Wash 4 guards with cracker

We climb through the fence, distract a couple of guards with the help of crackers, we enter the building, rising to the second floor, we wake the door, take the wine and go. Returning to reality, go to the bar in which yesterday were. We were told that yesterday we arranged a fight. Remember what happened again. Arno stands, drinking wine, people go, pushing him, he takes a bottle and varn, one of them on the head, a fight began.

Fight until Arno on the head guess the chair, after that it was put on the street and took the clock.

How unexpectedly behind us is sitting one of their gang. Seeing Arno, he rushes to run, catching up. In the conversation, he tells where their leader is, after which Arno cuts him. We go to the palace.

Additional conditions:

  • Kill 2 players with poison

We kill the first guards of the poison, then kill the rest. We include eagle vision and looking for our goal. We find, and then we kill. Searious Arno does not find a clock. He sat down and does not know what to do next. Suddenly, Eliza is suitable, and gives Arno's watch, they talk about what happened, Germain began a revolution, guillotines work day and night. Then Eliza decides to go to Paris, Arno, too, but you must first finish one thing.

Memories 2 | Career Assassina

Arno comes to the square. All familiar MSA La Tusch conducts execution. We study the situation and begin to act.

Additional condition:

  • Run 4 hidden killings
  • Run 4 murders shot in the head

Guards patrol on the roofs, get the gun and kill them with a shot in the head. Going down to kill because of the shelter of several guards, thereby we carry out all two additional conditions. We have the possibility of salvation to open a cage with people you need to paint the keys in the guard. We turn on the eagle vision, we note it, then we click on the top, we kill it and take the keys, go down and open the cage.

Instead of letting the captives Arno invented a tricky plan. Monsieur La Tsush causes one person from the cage to execute. Arno gets the first in turn, and he has been guiding for La Tasha. On the way of the guard will recognize the assassin, so we start running on the floor and run on a carcass .. The cat-scene begins, in which La Taska takes into the Order of the Templars, and then another person appears, Maximilian de Robespierre. Let's leave the territory and go to the next task.

Server bridge №3. Bastille


1394
Middle Ages

We turn out to be in the cemetery, you need to find a way out, going straight seeing a small entrance, we enter. We are in the catacombs, running around the tunnels, reaching the big hall, climb upstairs. Finding the output, make your way further inside. We fall into the quarry, hiding for the shelter, so that we are not a stone. Next rise above.


Simulation is unstable, urgently need to find a way out. And so we went to the surface, in front of us broken bridge, overcome it. Arno turns out to be on the battlefield, the portal was visible in the distance. Bastille opened fire, faster running to the portal, try to hide behind the shelter, so that we are not crushed by nuclei. We run up to the portal and jump into it.

Sequence 12.

Memories 1 | Supreme Being


Arno and Eliza arrived in Paris, our task to find Robespierre, he is the last chain link leading to Germain. We need to make it vulnerable and put out the Grand Master of the Templars. We go to the Marse field, make your way together with the Elise through the crowd.

Additional condition:

  • Instrument 1 signal bell

It is necessary to inspect the Robespierre tent, quietly sneak, next to the tent there is a signal bell, neutralize it. Next we search the tent, come to the table, and we are looking for the evidence until you find what you need. Finding the necessary information, we return to the Elise .. Before you make revenge, she conceived something, follow her.

Additional condition:

  • Do not detect Eliza

Eliza goes to the Robespiera, on the way we need to kill the guards of one after another so that the girl did not notice. By performing instructions, come to it. Eliza wants to pour a Robespierier's ardor, this substance causes vision.

Our task is to put letters to people to find out what really Robpierre Tyran. And so do not noticeably put the letters three to citizens. And this plan was a success, people read the list of enemies of the revolution, and without folk support, Robespierre will not need Germain, and in this case he is vulnerable.

Memories 2 | End of Robespiera

Robespierre was arrested, our task is to find it and make it say where Germain is hidden. It seems Arno and Eliza stopped, Robespierre the next morning executed, it is necessary to find it until it happened. Follow the Elise to the House of Robespierre, all his commune is interrupted, you need to find survivors and find out what happened.

We find the wounded guard, he told us that they were attacked, and Robespierre took. Arno and Eliza decide to divide. We are going to search, along the way we come across the guard and points to the other side where Robespierre is taken. We find Robespierre, he runs somewhere, pursue him.

Additional condition:

  • Do not interfere in conflicts

We run for Robespierre, so that we would not find the guard. It is better to chase it on the roofs.

Additional condition:

  • Hack 1 door

Fugitive shelled in the palace. We go around on the left side and go through the rope to another building, jump from it to the palace. Inside there is a lot of guards, we will try to kill everyone, we use a smoke bomb to get less damage in battle, killing an extra guard, turn on the eagle vision to find Robespierre.

Noting is inflamed to it. On the way, we come across the door, we wake it up in order to fulfill additional condition. Further we enter the room of Robespierre, he immediately grabs a gun, but Arno snatches him, Eliza is connected here, and makes Robespiera say where Germain is located, but stupid Robespierre refuses and in vain ... Eliza forced him to write a place where Germain is shooting his mouth . Germain in the temple, go there.


Memories of 3 | Tampl

And so we are near the temple, our task is to find and kill the thrill.

Additional conditions:

  • Complete 3 double murders from the air
  • Instruct 2 signal bells

Let's go down down, then we grab down along the wall, and we have two guardians, jump on top and kill them. In order for the guard did not raise the alarm by cutting out the signal bell, we try to fulfill all the additional conditions. Turn on the eagle vision, we find the thrill, it is located on the roof of the temple, rising there.

Arno only comes to him, and Germain shoots into him from the very sword of Eden, who we saw at the beginning of the game. Arno dies, and we need to kill the thrill, slowly sneak up behind and put a blow, but we discard us, to kill the granome will not be so simple. Coming to himself, Germain is already outside the temple, go there. Having reached the mark go down to the basement, Eliza appears here. We enter the hall, Eliza will distract the thrill, and we need to kill it.

We sneak up to the Germain, put a blow and again threw us back from him, we get up and continue to do the same. To be less noticeable, throw smoky before the impact. And here we apply Germain to the last blow, Arno falls, it boosts him by the wreckage, Eliza runs up and trying to free it, Germain, meanwhile, is trying to hide, but Eliza does not listen to Arno ran after Germain, to kill him. The sword makes the emission and repels Eliza. Arno runs up to her, but it's too late, she is dead ...

Germain is still alive, suitable Arno and kills him. The cat scene begins in which you will learn all the truth. A few years later, Arno comes with flowers on the grave of the Eliza and her father. Looking at a couple more videos, the game will be completed.

The first was often bored, but she had one strong feature: it had to plan. Here is a square with a bunch of guards, here's a sacrifice, something screaming in the crowd, here is a set of assassin tools - twist!

Very controversial, but nevertheless, she was not the first to come back to where it all began. Sea battles are disappeared, a complex trading system and little things like a riding. What remains? It remains the most important thing.

Simple art kill

In the structure of ordinary missions Unity Not enough, but when it comes to the main - murders - everything changes. Every time this is a large-scale puzzle in the spirit. It is usually necessary to act on extensive locations, such as areas or palaces-fortresses with adjacent lands. And what way to sew the victim, you can again solve yourself.

Sometimes the game marks on the map worthy spotlights: here you can get the key from the black entrance, and the keg with poisoned wine can be useful. With these prompts, you can check the case with a special grace, finishing the victim, say, in confessional. So far, the guard will unlock, you have already bothered.

IN Unity, just as Hitman., you can disguise, but without pulling out other people's ports. With the help of a special ability, the hero in a second is bluntly reincarnated in the guardianship, a citizen or nobleman.



In the new conditions of "hunting", eagle vision, highlighting opponents even through the walls, will not be almost the most popular tool.

But no one will impose such a passage of passage. Guards at levels are usually so much that it is very rarely quietly to turn the operation. However, this was the initial philosophy Assassin's Creed. - Create opportunities, think on the go.

Helps the location device. The muddle, accidentally created on the fourth floor, is unlikely to quickly attract the attention of the victims living on the first, but on time raised hype will help you get it. This encourages decisive actions: even the most hopeless situation can be wrapped in favor.



Several times per game Animus (now - Helix) will naturally hang, and Arno will have to survive in another era. It is a pity that such episodes are breeding, - the idea of \u200b\u200bOh-go!

It's noisily and boldly everything will no longer happen, the combat system is pretty recycled, and the enemies began to present a significant threat. Wait for when you complete the shuffles or perform spectacular achievements, the opponents no longer intend. They even attack not in turn: to word simultaneously two axes in the back and bullet in the forehead - this is now in order of things.

Events can turn over dozens of scenarios. Here you have arranged a massacre, but disappeared from the guards behind the smoke curtain and go to the forehead directly to the victim left without defending. But carefully remove the sentries on the towers and the walls, hoping to find a good point and jump onto the target from the height. And then they found that the window was open in the sacrifice room. It remains to distract bodyguards ...

Brother for Brother

Here the script has never been a strong side. Assassin's Creed., I. UnityAlas, no exception.

This time, we get the role of Arno, as a child who survived the death of the father-Assasin and who fell under the guardianship of the Templary. For the time being he did not suspect anything and just lived, experiencing deep and even mutual feelings for the consolidated sister Elise. But one day, the stepfather Arno was killed, and accused of just our hero. And to go to him on the plate, and an old friend's friend, too, Assassin, saves a young man and convinces to enter the brotherhood.

Lovely love story at first intriguits. Arno - Assassin, Eliza - Templar. Almost Romeo and Juliet!



But nothing interesting from this love comes out. The conflict of interest does not prevent a couple to cooperate and passionately kiss. No drama.

Gradually, everything is poured into a strange scheme: "The Templars kill the Templars, and the assassins helps them in this." The motives of most characters are difficult to trace, and not interesting they. And Arno himself is a boring type. Turn to revenge and spit wanted at least at the credo of Assassins, even by revolution.

His "colleagues" was not far away and either masterfully hide their goals from us, or they do not have them at all. The Templars are always torn to power, but what Assassins want and what they kill, it is not clear. For the sake of higher good? Unconvincing.

It is especially disappointing that the Great French Revolution, for which everything was still treated, almost not woven into the plot and serves only a beautiful background.



Although only historical personalities are caused by some interest (Arno, for example, personally acquainted with the Marquis de Garden and Napoleon), but they will not play a prominent role in the plot.

Robespierre lived in this house

Therefore, the main thing and the most interesting act Unity - Paris. So what, and the selected era and the place of action Ubisoft. Always worked out with inhuman meticulousness. Paris B. Unity It is huge, beautiful and detailed, and in the whole city there are no two identical convinced. All attractions on the placed place, and on the local encyclopedia can be prepared for the examination of cultural studies. Large handmade.

But, drawing a spectacular and plausible Paris, the developers did not compact again with its filling. Interesting activities are enough here - take the same cooperative tasks in which we in the company of two or four people hunt for victims or robes the palaces. But the scene and the open world exist in parallel planes, almost in any way crossing.

Citizens skillfully depict life. Someone will sweep the courtyard, someone cuts the mustache at the tag, and someone shakes her head with a head of the guard - the spirit of revolution in the city is definitely felt.



Just walk in Paris and study it no less interesting than passing the plot. Especially considering that now you can not only wander through the streets, but also to go to many at home.

There is no incentive to pass by side quests - the best outfit and weapons you will receive, completing the story. The developers tried to get out, but somehow awkwardly: sometimes the game simply does not allow you further along the plot until you buy new equipment and do not pump. And from under the stick, even interesting tasks do not pull too much.

No less annoying the rude imposition of additional services. To open some chests, you have to put a mobile application or register on a special site. So far it's little things, but the tendency is alarming. Very alarming.

* * *

While artists, 3D-models and designers levels created magic, programmers and QA-department employees seem to have tried to make the game work in soap. but Unity All the same, it turned out a fun and badly optimized. Ubisoft can still fix the scene frames and wean assassins to stick head in the wall. But, alas, the public has already remembered Unity such.

Ubisoft, as we know all the same, the French company and all waited for a very long time, when they will make their game about the French revolution. And finally it happened, but it happened so no one could probably imagine. The plot of the game tells us that Arno, our main character, kill the Father with mysterious circumstances, and being adult, Arno Enters the fraternity and falls on the path of revenge.

  • Main characters
    • - Assassin Austrian-French origin. Arnothe young French aristocrat was born in Versaille from the link of Austrian and Frenchman. At the age of 8, his father was killed under mysterious circumstances. Later, adult Arno, driven by a sense of guilt for the death of his loved one, decides to join the assassinas to gain access to the resources of the Brotherhood and eventually find those responsible for the family tragedy. - Summined sister and beloved . Eliza was born in the family of the Grand Master of French Templars , in 1770. The Eliza family was very rich and influential, because of the ties of the Father withtemplars. Eliza is in love with Arno, but she is not his sister. They led all their childhood together when they grew up their friendship turned into something more, even romantic.
  • Historical Persons
    • In the game we will meet several historical personalities :, When there was a revolution in Paris, these characters played an unimportant role in history. The main hero of the game will have to see them in this rapid burden.

  • Castomization
    • Each assassin has basic skills:, and. Based on this, the player will be able to choose talents and create its own set of skills. has the most worked development system in the series. In the process of passing, the player will be able to choose a special weapon, suitable for its game style. In the game Assassin "S Creed Unity, each item matters, for example: if you have hard armor, you will have a big defense, but it makes you less secretive. If you have taken a light weapon, the" saber "then you will be much easier to parry. Boots, but at the same time you will apply less damage. Each player will be able to pick up its combination of items and weapons out of thousands of possible options, your character will become as kinda you want. Thanks to the new skills, the player will be able to develop in the selected direction and give the allies to the forever.

    • For the first time in the series, a joint regime appeared. At any time, the player will be able to postpone his assassin in online, to carry out joint tasks with friends. Players will be able to pass one task several times and every time in different ways, it all depends on the player's choice. The French revolution is severe time, it needs to be adapted or die.
  • Engine game
    • IN There will be all the same ANVIL NEXT engine, but only more improved. Thanks to the improved version of the engine, the developers have completely redested the parking system, stealth, and much more. Thanks to this, the world Assassin "S CREED UNITY is now perceived by the new one, probably no one ever noticed, but in ASU, the buildings were always half of their real size, but now the developers have made the scale of buildings 1: 1.

    • In the game Assassin "S Creed Unity, the developers have completed us a completely redone parkur. Now the main character moves along the roof of the house with an extraordinary ease, each movement has now become more smooth. The game will have several premature modes.

    • You also mark the new stealth mode in the game.Stealth mode can be used anywhere you will become invisible and dexterous as a predatory beast. Secrecy is the most important and essential assassin skill. Stealth allows you to track enemies, imperceptibly inflicting blows them, and then as a ghost to dissolve in the crowd.

Assassin's Creed: Unity - Continuation of the annual action series about Assassins, whose actions move to the 18th century in France during the Great French Revolution. The plot of the game will tell about the new confrontation between the assassins and their swap enemies by the Templars, which develops for five years, starting with the taking of Bastille and the campaign to Versailles to the execution of King Louis ...

The main hero will perform a young assassin named Arno Dorian, a Frenchman who wants to quench his thirst for revenge. You are still waiting for a huge open world in France's scenery for research ... The game is being developed for the consoles of the new generation and PC, therefore, the graphics will affect new effects that have not previously been present in any of the parts of the series.

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Reviews and reviews on the game "Assassin's Creed: Unity"

Argoplay

Assassin's Creed: Unity has an increased priority for Ubisoft and is a bright example of a series that does not turn into the "conveyor" under any circumstances. Buy the game is worth if you love history, good plot, parkour, and beautiful graphics.
The story of Arno's new hero, retold with references to the previous parts of the game series. The final, as has been headed, in any Assassin's Creed, discourages its surprise, demanding the maximum participation player in the process.

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GameGuru.

In Unity really a lot of changes. In addition to graphics, faults, pumping, plot and cities there is a lot of innovations, most of whom will explicitly go a series of benefit. The main thing of them, of course - a militant. In general, it has not changed. There are not fast counterattacks, rolling and shooting from a gun, but to defeat the crowd of opponents with the help of two buttons will no longer work. Now a couple of soldiers can easily send Arno to the point of saving ...

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Stratege.

Despite its technical disadvantages, as well as some flaws in motivating the actions of the main character, Assassin's Creed Unity turned out to be a very good game and a real representative of the new generation - here is a huge and beautiful Paris of the XVIII century, recreated in all possible details: with their temples developing French tricolors. , volley guns and streets, flooded blood, abandoned corpses and filled with revolutionary citizens.

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gambling addiction

The game is very controversial, but nevertheless, she was the first to be afraid to return to where it all began. Sea battles are disappeared, a complex trading system and little things like a riding. What remains? It remains the most important thing.
As the Great Revolution forever changed France and Unity changes the Assassin "S Creed. However, for bugs, annoying paid chips and tough imposition of additional services, many positive parties for most fundamental players are simply lost.

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Kangobu

Assassin's Creed Unity could be the best part of the series: bright characters, characteristic Paris Fleur, a tie, aged in the spirit of "rejected" and "Pirates of the Caribbean Sea". You drive you over the lush French palaces, give a stroll along Notre Dama, envelop the atmosphere of the secret fraternity - for the first time in many years, the main character becomes not some tower, but a hereditary assassin. You feel again involvement in something big and important: a secret headquarters, wise elders, mysterious ancient rituals whose roots leave for many years ago ...

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GMbox.

Whenever Unity begins to like, the authors will definitely dig any conventional or the most boring episode, after which they will ask for it on a scale from one to five. The exact same questions were asked in Black Flag, but it is unlikely to influence something. From Unity failed outstanding history (everything is so boring, which seems like a majority of time does not happen at all), but this is an exemplary open world. As in other Ubisoft games, the aimlessly wander to this world is much more interesting than sticking the script.

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Playpress.

You do not miss anything if you do not play Unity now, but you will make it six months or before entering the next part. By this time, patches correcting the seed FPS will be released, and a large number of bugs, as well as a pair of employed DLC.

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PS4-GAME.RU.

Again the conveyor, whether it is nonladen. I adore to the depths of the soul, Assassin's Creed series. I loved her from the very first part and with a thrill I expect every new milestone in the history of the brotherhood of murderers. And personally, I forgive absolutely all to developers, if I give another opportunity to feel like a murderer and defender of weak.

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Reviews of the players "Assassin's Creed: Unity" (8)

    Dmitriy

    Until 2019, played almost all the games of the speakers and now after Originix and Odyssey, in the light of the latest events, due to the fact that the NOTDDAM DE Pari-came the time of unity. The adaptation of dual. Pluses are a graph at the level, lively city, color palette Especially in the cat-scenes and the plot. Mynuses, many chests of whose chests without a proper level of pumping or additional online games you do not open, the riddles of Nostradamus (this is really puzzles in the quatrains-katrenins) will make breaking the head of any erudite, but in general, the impression is not bad, played On Ps 4, bugs and saggings at least, but still they are, fans of the genre of Stels ACHN can well be recommended.

    Reply
  1. Fan Ezio

I will start my story from the first part of the Assassin "S Creed. She had no few minuses, she was boring and monotonous, but that it was good so that these are plot tasks for killing the main enemies of the brotherhood. We simply gave a dangerous territory, we were given a bunch of enemies. And in our hands we had a blade, how to achieve the result it was necessary to solve themselves. With each new game of the series, this approach to the tasks went farther and further, and a maritime battle and a complex trade system came to replace him.

And here appears Assassin "S Creed: Unity who turned away from all unnecessary innovations, we are again offered to get up on the killer path.

Tasks, enemies, weapons.

The structure of secondary tasks for the most part has not changed much, but this trouble has many games in the open world. But they were added to them and quite interesting quests, the riddles in which they need to find the place or investigation of the murders in which the deduction will have to be applied, but no one hurts to plant an innocent.

But the plot killings were very transformed. The game will offer different ways to murder and distractions, and there is nothing better than gracefully kill the goal and get away from the pursuers before they realized what happened, but no one forces to resort to accurate methods of reprisals, you can go to the frontal attack and achieve the desired.

But all the time, it is not necessary to hope for a frontal attack. After all, innovations appeared in the game in the form of: division at the levels of difficulty in areas and recycled combat system. The enemies will no longer behave in Jetelmes and expect when their ally will die from beautiful finishing and will aggressively attack not letting relax for a minute.

Since I mentioned about Leveling enemies, it is worth mentioning that Arno as moving along the plot acquires the opportunity to explore new skills and extra money to put on buying equipment. Customization compared with previous parts is striking by their diversity, hoods and pants change a pleasant addition, and each part of the equipment gives not only visual satisfaction but also a bonus to stats. With weapons this time, too, not everything is so simple, it is divided not several classes and how clothes have separation to levels. What is more expensive and better.

Plot.

In the Assassin series "S Creed the plot was always not in the most important place, he was interesting but not ingenious, Unity did not take an exception.

This is given to us to take on the role of Arno Dorian offacarious Assassin who survived the death of the father and taken under the guardianship of the Templar. I lived my Arno, I lived, I felt warm, even very warm feelings with the consolidated sister of Eliz, only his guardian overtakes death and accuses our hero in this. A very interesting lattice will immediately be lost against the background of the political games of the Templars who again stretch to power and the Brotherhood of Assassins who are trying to prevent them, the love line of the main character to Eliz is too dummer that is insignificant for the plot. And the period of the French revolution serves only the scenery and the footprint in history do not allow us to leave.

Scene.

This time, the place of action became like you already know Paris, and with what kind of meticulousness he was created simply amazing, artists from Yubisoft do not in vain receive their money. Just walking along this big and detailed city. One pleasure, and the directory will be assisted in the study of the history of Paris, the virtual excursion is provided to you.

It is really amazing and large-scale work.

Multiplayer.

This time from the Competitive Multiplayer decided to refuse to introduce a cooperative to his place. Talk about what he is better I can not. Most stealth mechanic does not work when the forces are 4 times more. Therefore, most tasks turn into a hurricane slash, and there is no place for stealth.

Despite skepticism presented not particularly interesting Assassin "S Creed Black Flag Unity was able to return the faith in the series. And the incident with a fun start and apologizes the subscription in the form of a free adduction forced to revise the attitude to the publisher. Evaluate the game is already useless but it is really interesting and high-quality. Playing your money.