Dungeon - what is it? See what "dungeon" is in other dictionaries See what "dungeon" is in other dictionaries

Dungeon is a quest (which must be completed, otherwise you simply will not get new skills), each race has its own, to complete the quest you need a party. you will have to bring down the mobs much stronger than you, and at the end there is a boss waiting for you (which one cannot kill for sure)
Description of dungeons for 19lvl

Dungeon rules 19-29(huge THANKS nehebt)
Due to the fact that literally every second trip to the dungeon turns into a madhouse on the road (especially in the 29th dungeon), the topic of the rules of behavior in the dungeon is quite ripe. I will make a reservation right away that the topic is not intended for those who have already eaten a dog in dungeons and walks in them as if to work, but for the "led", that is. those who are helped to complete the quest.

General
There are several ways to complete the dungeon:
1.Fulkoy (full party of 6 people) about one lvl with a dungeon (long, dangerous, unprofitable because of the risk of losing the percentage, but they themselves are a lot of "fun").
2. A mixed party, where 1-2 players are 20 or more lvl higher, the rest are about the same lvl with a dungeon (faster than the first fullka, but probably even more dangerous in many ways and, accordingly, "more fun").
3. A group of "leading" (5 people 20 or more lvl higher) and "slave" (actually the one who has the quest).

Only the last option "leading" - "follower" will be discussed, since it is difficult to talk about some rules in the first two parties, especially if it is a random party - randomly collected.

Also keep in mind that it is worth going to the dungeon according to the third option only with a party of "leaders" from one clan, there is a higher probability that the players are experienced and the party is played.

So, 19 dungeons (for example, an elven dungeon).
1. Quest - Dark sting (purple quest, taken from the Elders in your city).
2. You are required - tablet 1 (Sign 1, looks like a shoulder strap on a purple background, in your inventory).
3.How to look for a party - you can go to the dungeon and sit right at the entrance when you see a player with a white nickname and a clan badge, ask in private if he is taking a dungeon, they will not refuse you, and even if they cannot conduct them themselves, they will be thrown into the guild. chat is your nickname and you will definitely have a party. The second option for finding a party is to shout into a general chat in your city or in a global chat (megaphone), after which you will most likely be inundated with offers of a "wire"
4. You have found who is driving you, what to do next - wait until the PL (party leader) has a full party (do not be surprised that at 19 dungeons there are full parties 20+ lvl higher, this is not from fear, but from the fact that that dungeons are beneficial in terms of experience, exp and turnips and the soklan should take care of the soklan), after that you will be given leadership (possibly before the party is gathered, in order to make sure that you have a quest) and asked to talk to the pillar. Enter the dungeon, at the entrance to the caves there will be such a pillar, and above it a yellow shield, come up and "talk" with the pillar, if you really have this quest (and sign 1), then the inscription "Assignment to kill the Dark Sting received" will appear and the countdown will start (do not be afraid, there are 10 hours to kill, you will have time to do everything).
5. What CAN you do in the dungeon - stand behind the healer's back, run exactly in the wake of the healer and in general - you are his shadow, you can collect a drop (but some have superstition about this, they say, if you collect a drop, then a drop from RB will be - **, scientifically not proven, so it's better to ask if you can collect the drop).
6.What DO NOT do in the dungeon -
First of all, there is no need to set conditions for the "leader" from the category - "the current drop is all to me", you will most likely be sent far and for a long time. Yes, indeed, the "leaders" from the dungeon have quite good buns in the form of experience, exp and turnips, BUT without the "leaders" you will most likely merge more than you earn for the entire dungeon drop, therefore in the dungeon in such groups the drop remains with the one to whom he got.
In a dungeon with a group of "leaders" you DO NOT need to beat the mobs, you will not provide much help, but you can accidentally hook the wrong mob (or the wrong one with the rest).
In the dungeon, you MUST NOT run away from the healer, run to the side, lag behind, rush forward - this can lead to the fact that a mob aggregates on you, which for the speed of passage was not even planned to beat (and you can also die).
About buffs. If you are the only class of this kind in the party - buff, but if there are players of your class higher than you in the party - you do not need to buff, your buffs will be much weaker (added on the advice of Velian).

For the 29th dungeon, all of the above, starting from point 4, also applies, but there are a couple of "own" moments:
It is a little more difficult to find a party, it's just that you shouldn't be guided by the color of the nickname and the presence of the clan badge, so either shout in the chat or carefully read the announcements in the general chat.
The entrance to the dungeon is in the depths of the first floor (i.e. the fact that you entered the tower does not mean that you are already in the Burial Ground), there you need to run a little, keep constantly behind the healer, do not be distracted by mobs, the main thing is for you to survive, but do not hit (the entrance to the dungeon itself after passing through such a blue portal, there are still evil mobs standing there).
Remember - LANTERNS (a mob in the dungeon itself) EXPLODE, while it is very painful, so do not approach the lanterns, run away from them, but carefully, so as not to aggro other mobs.
Here, the option of a passage with wine is also missed, since at 19-29 dungeons this is not so important.

Dungeon - comes from the English word dungeon, which translates as a dungeon. What is a dungeon? This is a kind of location, created to destroy bosses in order to gain and experience.

Dungeons are single and raid. Usually 5-6 people are recruited to a dungeon. The number of people is primarily influenced by the difficulty of the trip. In games, the dungeon level is indicated in different ways: the number of stars, the naming "simple", "difficult" or just symbols.

The easy mode is usually called light. At the normal level, there is a full set of bosses with their standard characteristics. The complicated mode is called hard, here either an additional boss is given, or new "pleasant" skills are added to the old ones, or they can simply increase their hp and attack.

You can go to the dungeons only after reaching a certain level, in some games the minimum is 10, and in others - 45. You can get there through an NPC or by registering. Before registering, it is recommended to assemble a squad yourself, since in some games there is no system for selecting a character in accordance with the role in the dungeon. Of course, you can always apply for a hike on your own, but it's hard to say whether there will be a good random party.

In the dungeon, small and several bosses will be waiting for you. Dungeon bosses have their own characteristics. Before going into the dungeon, it is recommended to read the corresponding guide, since the main opponents can be insidious and with unpleasant surprises. Some, when moved too far away, destroy in one hit, regardless of your HP and defense, others prohibit healing allies, turning all healing into damage. And, of course, in the arsenal of your opponents there are "banal" skills: stuns, massive strikes, various debuffs, mana take away and others.

They go on hikes for experience, loot and achievements. Usually for passing the player receives consumable items, equipment, various points for strengthening, there are also very rare and valuable resources.

Dungeons are the basis of any PvE, they take most of the items and resources for full-fledged PvP. Gamers can farm some particularly challenging dungeons for hours, putting together a sensible raid and even discussing everything using voice programs.

Examples of

"Easy dungeon, only 2 bosses, let's run in 10 minutes"

"Who will go to the dungeon?"

"A lot of interesting things are falling in this dungeon."

Dungeon A place that you need to pass after reaching a certain level. Usually, as a result, you need to kill the main boss in order to receive a prize (bonus). 19/29/39 dungeon with a breeze! All the loot is yours! Slang for gamers

. 2014 .

See what "dungeon" is in other dictionaries:

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Books

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