The corsairs are a city to each their own passage. Walkthrough Pirates Odyssey: To Each His Own. Guadeloupe, Caribbean Mores and Dishonest Competitor

In just a few seconds, the calm breeze turns into a destructive flurry. The clear sky becomes formidable due to the multitude of clouds. Streams of rain and lightning erupt. Suddenly, from beyond the horizon, a chilling horror appears on torn sails, a nightmare on the waves. He brings death to all living things. This is a ghost ship.

In the empty labyrinths of the abandoned temple, there are many creepy guards who are summoned by the angry god of death Yum Simil. A powerful ancient artifact must be returned to the Dead Realm. Then the Caribbean archipelago will get rid of the evil spirits that want war.

  • The mystical macroquest will take at least 6 game hours;
  • The newest unique military galleon - class 1 ship;
  • New unique melee weapon - katana;
  • New unique firearm - double-shot pistol;
  • New Unique Armor - Lamport Suit.

Don't be afraid of the undead. The brave can overcome everything! You will have to find three artifacts and return the jade skull to its place.

Attention! This quest is available only if you purchase DLC in the Steam store!

Quest conditions: Dutch Gambit must be successfully completed. If you completed the "Dutch Gambit" for the GVIK or the Secret Organization, then you need to sell the skull to the Portuguese. Time should have passed - approximately 4 months after the completion of the Gambit. Game version - 1.1.3 and higher. Otherwise, you may experience all sorts of glitches.

Reward: Flying Heart military galleon, double-shot pistol, Lamport costume, shaman's potion, katana.

How can you get the quest? There are three ways to do this:

  1. Buy a strange amulet from a beggar in the city
  2. Remove the strange amulet from the body of the slain Indian in the jungle
  3. Find the strange amulet in the chest in the aborted ship's captain's cabin.

To start the passage of the Corsairs: To each his own - Kaleuche in one profile, you can get the "Strange Amulet" in any way. It will still fall into your hands.


So, you have the "Strange Amulet" in your hands. It is necessary to find out what its purpose is. Who can give a hint? Naturally, the lighthouse keepers. They can also give orders for amulets. Visit three lighthouses - Santiago, Guadeloupe, Cartagena. One caretaker, in any case, will tell about how the amulet appeared in the Caribbean and that Charles is already the third person to show this thing.

However, only one person can know how to use the amulet. This is the shaman of the Caribbean Indians. The tribe lives in Dominica. Do not flatter yourself, the Indian is not talking to anyone anyhow. In order for him to start communicating with you, he needs to present an offering. And he only accepts firearms. This is not a simple pistol, but a real combat musket, or a naval carbine.

When you get something useful, go to Dominica. Find a Caribbean village deep in the jungle. In one house you will find a shaman, talk to him. When he finds out his amulet, then get to find the other two. Passage of Corsairs: To each his own - Kaleuche continues.

Don't think that it will be easy for you! As soon as you enter the water area of ​​the island, the strongest storm will begin. A ghost ship will rush towards your ship! By the way, he won't shoot. When only your ships come close, the ghost will start boarding. You need to deal with the skeletons on the ghost's quarterdeck and go to the captain's cabin.

In the cabin of the captain "Kaleuche"


Don't try to pound the undead captain. He doesn't care about anything! After a while, he will stop and start a conversation. The captain will say that he and the crew are immortal. He attacked because he needs a strange amulet that you own.

Well, start fighting him again. As a result, you will fall unconscious. Come to your senses on the banks of Dominica. As for health, it is on the negative side. A sailor from your ship, or a girl, if you managed to go through the Pirate Saga, will run up to you. From the conversation you will learn that your team was able to drag your body off the ship. But your ship was sunk with just one salvo.

Passage of Corsairs: To each his own - Kaleuche continues. By the way, the sailors also managed to take your chest out of the cabin, so the little things remained intact. Talk, go back to the shaman and find out how "Kaleuche" appeared in the Caribbean, why he needs amulets and how you can fight him.

As for the fight, it is not difficult - you need to find two missing amulets, as well as the jade skull of Yum Simil. He is now with Joaquim Merriman. Well, we'll have to take it away. But first you need to find the remaining amulets before the undead captain. The shaman will advise you to find a fast ship that will get away from the Kaleuche.

Hint: Ships like Mirage, Meifeng, Valkyrie can get away from the ghost ship. However, you feel sorry for them, or for some reason you will not be able to access them. Pay attention to ships of small classes, but not commercial ones.

Passage of the Corsairs: To each his own - Kaleuche. Return to the lighthouse keeper, who told about the amulet. Ask him about the other two amulets. Rather, who can own them.

So, you need a hunter from Belize, Fergus Hooper, Jack-Jackson from Barbados. All that is known about him is that his ship is called "half-women, half-birds." In fact, the name is "Harpy"!

Barbados

At the dock, you need to ask about Jack-Jackson. When asked what his shebek is called, answer that "Harpy". You will be told that this captain is now in the service of the Dutch West India Company. There you have to look for him. Go to Curacao. At the GVIC office of the merchant licensing office, you will find out that your Jackson has regular flights between Port Royal and Phillipsburg. Find the necessary ship on this route, send the boat to the shebek.

You learn that Jackson keeps the amulet in the chest of the lighthouse in Barbados. So that's why the undead captain couldn't get it! However, Jackson cannot go to Barbados with you. He has a contract. Therefore, for the passage of the Corsairs: To each his own - Kaleuche, buy from him the key for the chest. It costs 500 doubloons. Return to Barbados, land at the lighthouse. In the chest you will find a strange amulet, as well as a double-shot pistol and other trifles. Deliver the amulet to the shaman, as Kaleuche is now hunting you.


Belize

In Belize, you will find out that your hunter will arrive no earlier than in three days. In addition, it will be between 6:00 and 9:00 pm. Wait for him. It may appear in a week. Ask, in general, about the amulet.

He would have gladly given the amulet, but only he was robbed by local bandits. In short, the amulet is stolen along with Hooper's other belongings. Go to the prison commandant, but there you will not learn anything except that the bandits have assistants in the city. We'll have to tackle the white ourselves.

Go home. So in one you will find a suspicious type. Kill him, search the body and find an interesting note. Wait for midnight, blow into the jungle. In the next location, you will meet bandits outside the city gates. Give back the note, get an invitation to the case. This is a robbery of a merchant.

To pass the Corsairs: To each his own - Kaleuche, you must agree and help them. At the next dialogue, you will receive another invitation to the case. It will take place in three days. You will also learn that the gang is located nearby in a cave. On the next day, also at midnight, go to the cave, there will be a cache. Find the amulet, Lamport costume and other rubbish. Two bandits will find you. We'll have to kill them and go to the shaman, escaping along the way from the "Kaleuche".

Hint: if you hand over two bandits to the commandant, then three days later you will receive a reward for capturing the villains.

Jade Skull

So, you need through Yum Simil. He is currently with Joaquim Merriman. Blow into Willemstad. There the Portuguese rented a room. Don't rush anywhere on the pier. A monk will run up to you and say that Merriman is missing. The owner of the house in which he rented a house also disappeared. Plus, strange things happen at night. However, the soldiers did not find anything.

Naturally, you have to figure out what's what. Passage of Corsairs: To each his own - Kaleuche continues. When midnight comes, go to the house opposite the residence. You need to go up to the second floor. The monk did not deceive! A fairly thick smoke will rise above the chest near the bed. After that, a skeleton holding an ax will appear in the room! When you have dealt with the undead, search the corpse. You will understand that this is the housewife. Yes, after all, Merriman is a very dangerous tipo!

Go to the church, talk to the priests. From him you learn that Joaquim is a former nobleman. Now he is a terrible sorcerer. In Havana, the townspeople were missing, as well as attacks from the undead. Well, go to Cuba. Here you have to go to church. You will learn from a local monk that all kinds of undead are in the jungle in a cave. The passage to this place is guarded by a musketeer.

Blow into the jungle. In the location in front of the cave, talk to the musketeer. He will let you through. With the further passage of the Corsairs: To each his own - Kaleuche must kill all the skeletons both at the entrance and in the cave itself. As soon as the last cave skeleton falls to the floor, smoke begins to pour from its corner. This is where the Chavinawi comes in. Those who follow Richard Gambit immediately recognize the creature. Kill him, return to the monk. He will express gratitude. This is all great, but you never found Merriman. By the way, he is somewhere nearby!

Nobody saw him in the city. We'll have to look after him. At the cemetery, stick to the caretaker. Press on him, then you will find out that Joaquim is sitting in the crypt and quietly robbing corpses from the cemetery. Take the key, blow behind the skull. Go into the crypt, go past the coffins, go into the door.

You find yourself in a cave with a number of grottoes. Everywhere you need to clean up the skeletons, find Merriman. You will find him in the room in which the throne is. Talk to him, watch the transformation from a human into a nasty undead. First, fight off the summoned chavinavi, then from the jaguar warrior, as well as Joaquim, who joined him. When Marriman falls, the chavinavi will die on his own. Search the corpse of a Portuguese citizen. Take the Jade Skull from him. Do not forget to search the cave as well, take the Easter chest. Continue the passage of Corsairs: To each his own - Kaleuche.


Now is the time to go to Dominica. Now there is a strange thing - if the amulets attracted the ghost ship so much, then the jade skull is not at all interesting to him. When you come to the shaman, listen to the story. You need to listen carefully, as this is important! After take away two amulets. Regardless of whether the amulets are worn or not, they are valid for only a month. During this period, you must find an island with the Yum Simil temple. Leave the skull there.

Hint: If you have completed the Pirate Saga, you will learn the coordinates of the island from Nathaniel Hawke. Well, if not, then you need the center of the notorious Bermuda Triangle. Its peaks are Siint Maarten, Antigua, St. Christopher. Get ready to fight serious battles, both on land and at sea.

So you've found Hael Roa. You must leave Yum Simil's skull on it. Go to the depths of the island, where you can see the temple. Climb to the top, come in. When you get to three passes, you need to choose the middle one. Go up the stairs. Next, you need to be guided by the "skull-sun" sign. Focus on the sun, killing skeletons along the way, as well as Chavinians. When, during the passage of the Corsairs: To each his own - Kaleuche, open the door, you will find yourself in a room in which there are teleports. Go to the right one. Further there will be only one road. All teleporters are correct. After entering the last teleport, you will find yourself in the sanctuary. There, the chieftain of the Chavinawi will approach you.


Hint: the leader will start bombarding you with questions. The answers to them were in the story of the shaman, who had to listen carefully! If the answers are wrong, even one of them, then the leader will attack you. If you make no mistakes, you will get the skin of a leopard warrior.


At the end of the conversation with the leader, go to the statue that is on the other side of the sanctuary. Place the Jade Skull. When you leave the temple, you need to go out to sea. The military galleon "Flying Heart" is already waiting for you in the water area. It already has a mortal team led by a captain. Take the former ghost on board, mow down everyone who gets caught. On the way, you need to search skeletons, which may contain interesting amulets. There will be a battle with the captain in the cabin. After - a conversation. At the end of the conversation, kill him. Remove the first strange amulet from the body. You will find a katana in one of the chests. The other will contain 5,000 doubloons. You will not carry them away, so do not try in vain.


Here it is, chilling the soul "Kaleuche" ... ours!

Do you think that the passage of Corsairs: To each his own - Kaleuche completed? It was not so! You need to return to the shaman, give him the amulets. You will receive a task to deliver 15 mangaros. From these he will prepare a potion for you. You can bring everything to him at once. You can, as you find it, by fives. As a result, you will receive three potions: a stamina potion, a reaction potion, and a potion of your choice. As soon as you receive the potions, say goodbye to the shaman, who will go to comprehend the wisdom of his ancestors.

At the beginning of the passage of the game Corsairs: To each his own you need to go to the sailor and talk to him, and then move inland and go inside the residence in which the governor lives. Walk up to him and chat. After that, you will be arrested and placed in a cell. After a while Philippe de Poissy will visit you. Be sure to talk to him and go free. After you are released from the prison, go out into the street and turn right and go around the building. So you will find yourself in front of the entrance to the dungeon. You can go down and go to the stairs to go down it. Then turn right again and in the right chamber, which is at the very end, you will find your brother. Talk to him.

After that, you will find out that Michel made an advance payment of 5,000 gold, but another 15,000 coins are needed. But that's not all, you will also have to hire a navigator. Continue the passage of the Corsairs: To each his own and move to Guadeloupe. Go ashore and start your search for Fadey. After he has paid his debt, you can go to the pier, and then turn left to be near the shipyard. Go inside and chat with Gaspard Blondel. It turns out that you owe him 17,000 gold. He will give time to repay the debt - 3 days. Do not be discouraged, go to the tavern and chat with its owner about the subject of work.

Then again go to the governor's residence and talk to him so that he would give your things.

Rum for the bartender

Keep looking at your watch and try to be near the left pier at 19:00 in order to board the launch. Your crew will include five more sailors, with whom you need to go to Lamentin to find the Ghost schooner there. Once you board the launch, sail to Le François Port. Come ashore, wander a little, and then return aboard and start moving to the left from the shore. There will be a rock in front of you, go around it and head straight until you have the opportunity to turn left.

As soon as you go around the next rock, take out the compass and start moving north. Look at the clock and press Enter at 02:00. Now look at the top list and notice the "Ghost" ship icon there, click on it. Then open the menu and select one of the boats to get to this ship on it. After his captain approaches, you have to tell him the password. It is worth noting that in the passage of the game Corsairs: Each of them generates their own passwords at random, so you will have to choose from the options offered.

I advise you not to put a full stop at the end of the sentence, because the password will not be accepted. You will now receive the rum and can return to the port of Le François. After disembarking, chat with several characters, and then move to the tavern to receive the promised reward.

Call girl

Walking through the streets of the town, you will meet a man dressed in a light brown suit who calls himself Arthur Skalon. He will ask you to help him. You need to get into the brothel, find and chat with Aurora. Then take it off at night. He will also give you 6,000 gold, of which you will have to give a part for the services of a prostitute. You will certainly agree, and you will know one more name -
Lutiss.

Head to the brothel and find a pimp named Aurora to place an order for Lutiss. Give her 2,500 gold and find out that the girl will be free around 23:00, and she must be picked up before 24:00. Continue the passage of the game Corsairs: To each his own and wait for the right time to head back to the brothel. Find Lyutiss there and talk to her. Once on the street, head towards the governor's possessions, and then stand to face them and pass into the house that is located on the right. Another landmark is the red roof. Sooner or later she will ask if you are still there. You should answer yes to this question and wait until she hides behind the door. On this, the task will be counted. It is worth noting that for the girl you will need to return the next day, only around 23:00 - 24:00. So you don't have to wait for her to appear that very night.

The manuscripts of the priest Saint-Pierre

Face the governor's estate and find a church on the left side of them. Go there and talk with the priest who is busy reading prayers. Then, in the passage of the game Corsairs: To each his own, you will need to proceed with the next task, namely, to find and bring the manuscripts of Father Kapsterville. He can be found on St. Christopher Island. No need to wait long, hurry up to go there immediately.

Warehouse worker

Go to the prison and find a store near it. Go into it and talk to François Laroux, ask him about the work. However, he will want you to first find Gralam Lavoie, who works in the warehouse. He will also say that you will not find him in the city. So hurry to get into the jungle and follow the path until you find yourself near a fork. Move left and then turn right. I advise you to stick to the left and go to the corsairs' den.

In this village on the right side there is a store, go into it and find Gralam Lavoie there. He will be standing near the counter. After talking with him, you can return to Saint-Pierre and tell the seller that you have found the person. He will pay you and entrust the next task, which is to find another person named François Laroux. Continue the passage of the Corsairs: To each his own and return to the corsair's lair and go to the tavern. Find the owner and ask him about the workers. Then pay him 1,000 gold to tell you about them.

Wait an hour and go back to the innkeeper. By the way, you can take a break at this time on the second floor of the store where Lavoie was found. When at the right time you find yourself in the tavern, you will see three selected workers. Walk up to them and chat. It is worth noting that they will offer you a bribe in order for you to choose him. After you choose the most suitable one, wait until he leaves the tavern, and then move after him. Climb aboard the ship and travel to Saint-Pierre. Find the seller and return to the shop in an hour to receive the promised 5000 gold.

Stolen jewel

From the Governor's House, go to the fork and turn left. In front of you there will be a gate through which you need to go. This will take you to the jungle. When you find yourself at a fork, turn left and continue. After a while, you will see two foreigners hurrying to get away. No need to chase them. Better pass to the right and approach the lifeless body.

Now in the passage of the game Corsairs: To each his own you need to examine him carefully to find earrings. Take them and return to town. Head to the local shopkeeper and sell them for 4,000 gold. But you can also not sell them, but go to the governor and show the find. He will say that these are the jewelry of his wife, thank you for the find and present you with a map of the archipelago.

Cannibals

Now you need to get to the house of the port authority. Once inside, you will see a certain Paul Gerry, with whom you need to communicate. It turns out that his comrade is going to go to war with the Indians who have settled in the jungle. He asks to help him. You can continue the passage of the game Corsairs: To each his own and get out of the building, then turn left and meet Prosper Trubal near the gate. Walk up to him and chat. Then go through the gate and head into the jungle to fight the Indians. I advise you not to let them get close to Prosper.

Together with Prosper and head inside the cave. Start shooting the Indians one at a time, and then talk to Trubal again to find out that his daughter is alive. Explore the cave and find a stranger in the same place. This man's name is Dilbert Kursi. Be sure to chat with him and go outside to have another talk with Prosper. Now go to the city to get the well-deserved reward for completing the task.

The Burden of Gasconz. Continuation

So, you should have about 24,000 gold in your pocket right now. Head to the shipbuilder and pay him the debt for the ship. You are now the owner of the schooner. You can head to the tavern and chat with the innkeeper that you have intentions to assemble a team. He will tell you that there is a sailor behind, who is not yet serving. Walk up to him and talk. He will tell you that he agrees to serve you, and together with him 40 sailors will go for it. You only have to fork out for 8,000 gold.

Continue the passage of Corsairs: To each his own and go to the store to buy food for the ship. Only then return to the sailor and tell them that you agree to his terms and that all the necessary goods, including medicines, are already in stock. Now it remains to hire a navigator.

Go back to the innkeeper and ask him about it. But he can't advise anything, so go outside and go to that man who will have a dark beard and hair. He is also wearing a bandana and a sword in his hands. Get to know him and find out that his name is Appoliner. Tell us that you are looking for a navigator and he will help you by talking about a person who is now behind bars. Be sent to the prison in which you were, and go to the commandant. As soon as you talk to him and ask about Folk, he will refer you to the moneylender. Find him in the bank opposite the prison. Talk to him and learn that the prisoner owes him 10,000 gold. But you don't have them, ask if he needs to do something. He will agree and give you a new assignment.

Engineer, originally from Spain

Now in the passage of the game Corsairs: Each of you have to win the friend of this engineer from the corsairs. You need to go to Le Maren Bay. Then go to one of the buildings to take a break. After sleeping, head for the jungle and go into their depths. After a while, you will find yourself near the water, where pirates are holding a Spanish engineer captive. Walk up to them and chat.

After you cut the throats of two corsairs, you will need to engage in a fight with an engineer who will not immediately believe that you are positively disposed towards him. Try not to inflict much damage on him, and after you defeat him, chat. Remember that you should not appear in the city closer to the night. Because there are guards at the gate. So hurry to the tavern and rent a room for a day. As soon as the clock shows 00:40, head out of St. Pierre. I advise you to avoid meeting with officers who are walking the streets of the city at this time. After you get to the moneylender, talk to him and make him write a receipt to Folke.

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It is believed that this game is one of the most difficult in the series. Even the level of "Young" requires a fair amount of skill from the player and super-frequent saves. Difficulties begin from the very first minutes. They are often purely financial in nature. It all starts with the fact that the main character, Charles de Maure, comes to Martinique, to the town of Saint-Pierre, in order to find his brother. This can be done in two ways. The first way involves asking the governor for help. The ruler of the island will refuse to talk with de Maure and instead will hand him over to custody, where he will languish until the visit of the governors general of the French colonies in the Caribbean archipelago Philippe de Poissy. We draw your attention to the fact that after de Moore's arrest, all money and valuables will be confiscated, therefore, in order not to remain aground, everything must be well hidden. For example, in the oven in the Le François settlement.

The second option for passing the mission involves contacting the Abbot Benoit in the church, who will help de Maure find a companion who will take him to his brother. With a companion or after being arrested, it is necessary to walk alone to the underground base of the Order of Malta. It is here that the brother of our hero Michel will be located, who will tell about his troubles and ask him to return a million pesos to de Poinsy. To do this, he will first have to visit Guadeloupe and find there a man named Fry, who will loan our character with money. Lugger is already waiting for de Moore at the shipyard, so all that remains for him is to recruit a team and set sail.

Arriving at the harbor, de Maur learns that he needs to pay another 17,000 pesos to rent a boat. To earn this money, go through a few of the quests that come up. If you chose the first option for the passage of "Corsairs: To Each His Own", contact the Governor of the Maltese. He will help equip your character for the trip. Nida, we give a list of quests that will help raise money for the ship.

Quest "In short supply". The task is to bring a bottle of European wine to the guard in the port. Wine can be bought at any stall for 700 pesos. You can resell it to a guard for 1000 pesos. You can also hand over this careless guard to the head of the fort, after which the quest will automatically close.

Quest "The Stolen Jewel". The task is to sell the found jewelry. To do this, leave the city and turn left, find the corpse and search it. Find beautiful earrings and take them to the shopkeeper, governor, or loan shark. Each of them will offer their own price.

Quest "Warehouse worker". The task is to find the missing employee of the store owner. The search for Gralam Lavoie should be in Le François. After he refuses to return to the store, talk to the owner again and get a new task - to find and hire an employee to replace Lavoie. You should also look for him in Le François. As an assistant, a bartender can be hired, who promises to convene candidates for a review and asks for 1000 pesos. Depending on what kind of employee you find, your reward can be 3,000, 4,000 or 5,000 pesos.

Quest "Rum for the bartender". You can get this quest from the innkeeper. He will ask you to smuggle him elite rum from Jamaica. Be sure to write down the password that the tavern owner will give you, as it does not appear in the quest log. To complete this task, you need to find the "Ghost" lugger in the Lamentin beach area, talk to a member of its crew, say the password and wait for the rum to be shipped to your launch.

Quest "Call Girl". The task is to bring a call girl Lutiss to a stranger who you will meet on the street. The reward for completing the mission is 6,000 pesos. To complete it, you need to go to a brothel and talk to its owner. She will ask you why you need Lutiss. Depending on what you answer, calling a girl will cost you 2500 - 3000 pesos.

Quest "Cannibals". It is fashionable to take this task from the head of the port department. To fulfill it, it is necessary to save the daughter of a certain Prosper Trubala from the Indians who kidnapped her. To complete this mission, you will need to follow Trubala to the cave and destroy all the Indians. The reward for the release of the girl will be 5,000 pesos, 15 doubloons. It is advisable not to sell doubloons, as they may be useful to you in the future game.

After collecting 17,000 pesos, head back to the shipyard to charter the ship. Once the rent is settled, start hiring a team. It is best to look for sailors in the tavern. Here, with the help of the tavern owner, you will find one decommissioned sailor, who offers to take on board himself and his comrades (40 people in total). In order to pay them an advance, you will need 8000 pesos (that is, 200 pesos for a person). After hiring a crew, you need to buy food and a minimum of medicines on the ship. Now you just have to find yourself a navigator. In the tavern this time you have nothing to look for, so go to look for the right person in the port. The most suitable option will be someone Folke Delluk, who is in a debt prison. It can be redeemed from there for your own money (only 10,450 pesos) or by agreeing with the moneylender to complete the "Spanish Engineer" quest. The main task in this mission is to free them from the captivity of the pirates of the Spanish engineer. To do this, you should go to the Bay of Le Maren in the evening, taking with you a pistol from the moneylender. It is best to return back a little after midnight, when there will be no soldiers at the gate. After one of these ways you solve the issue with the usurer, go to the debt prison and release the navigator. Then another unpleasant, but easily resolvable incident with a pirate awaits you, and that's it - you can set sail and head for Guadeloupe.

The beginning of the passage of the game:

(watch from the 3rd minute).

An example of the passage of the quest "Rum for the Bartender":

(watch from the 3rd minute).

An example of the passage of the quest "Cannibals":

(watch from the 3rd minute).

Today we are going to talk about a game with an amazing story. Created by a team of Black Mark Studio fans, it piqued the interest of the official distributor of the series. So a full-fledged version of the continuation of the epic - "Corsairs: To Each His Own", was published.

Lots of Easter eggs, updated fleet improvement system. It also became possible for the protagonist to create things and ammunition. In addition, the world has become more open, and the plot is less linear.

Beginning, or Where to get a million

In this game, you play the role of the French aristocrat Charles de Maure. Your father asked you to find your missing son, your brother, in the Caribbean.
So, after you got off the ship in Saint Pierre, Martinique, you have two options for further development of the plot at your disposal. The variety is the beauty of the game "Corsairs: To Each His Own". Quests can be done in a variety of ways.

First, you go to the authorities. For a beginner, it is more correct, but there are some tricks here. Things will need to be hidden, and the weapon will need to be replaced with a harpoon. The stash can be made in the box, which is to the right of the fort gate.

Why such a turn? It's very simple - then you will be arrested and all your things will be taken away. The governor-general of the island himself will come to the prison with a proposal. He frees you, and you pay off your brother's debts. The amount is impressive, a million pesos, after all. Here help would be useful, but in the game "Corsairs: To Each His Own" cheats are rare.

After agreeing, you go to the quartermaster, who will give out a basic set of armor and weapons. If at the beginning you hid things in the chest, further development will be easier. We just go to the brother in the dungeon.

The second path of development of the plot is suitable for more experienced people familiar with the game "Corsairs 2: To Each His Own".

Here we, feeling the freedom and expanse of pirate life, avoid the authorities, and figure it out ourselves. It will be necessary to run around the city, to communicate with residents. We are interested in the fate of our brother. In the process, from one person, you will learn about the abbot. Further, the path lies to the church. Benoit, through a friend, will help you go to your brother in the dungeon.

Let's find out about - oh, God! - a debt of a million pesos, we get the first task. Please note, it is for a while. The bottom line is this. Michel paid a deposit for the ship, but owes another 17,000 pesos. You need to find this amount in three days, otherwise you will get a wreck.
Where can I get the money? Let's figure it out.

Call girl

For this quest, you will need to find one senior. He usually loiters in the square near the church. Look for a light-colored camisole and hat. Passage "Corsairs: To Each His Own" open and non-linear. Therefore, the name is generated differently.

The bottom line is what. It is necessary to go to a brothel and agree with its owner about the girl Lyutiss Montagne. She must be brought to this aristocrat after eleven o'clock in the evening. He gives 6 thousand for all expenses, your earnings are the amount saved.
The secret is that you need to save before taking the quest. When you receive a task, the cost of the girl for the night is randomly generated. It can be from 2500 to 5000 pesos. We load until we get the minimum figure.

When talking with the hostess, choose the option that speaks of the girl's inexperience. It will be possible to pick it up from 23.00 to 00.00. In an hour it would be easy to cope and take her to the aristocrat.

In the meantime, there is some time, we will earn some more money. Remember - in the game "Corsairs: To Each His Own", the map of the island is an indispensable assistant when completing quests. Do not forget to look into it from time to time.

Warehouse worker

There is a shop near the brothel. Our path lies there. There, the owner will complain about fate and tell about the escaped worker. We agree to find him. One thousand pesos are promised as a reward. And that's just for finding it. According to the orientation, it is located somewhere outside the walls of the city.

Our path lies in the pirate settlement of Le Francois. On the way, by the way, we will complete two more tasks. They are described below.

So, the worker is in or near the tavern. After talking with him, we understand that the owner of the store is a curmudgeon, and Gralam will never return to him.

What can you do. We come back with bad news. The merchant gets upset, but gives a reward. And besides, it promises more if we help to hire a new employee. The higher the qualifications, the more your earnings. The game does not allow you to relax. What can you do - "Corsairs: To each his own"! The ships will be redeemed soon, remember? So let's work hard.

We run to Le François. Where to look for an employee? At the tavern. He, it turns out, is a small responsive. For just a thousand pesos, it will help with the task, but you need to walk for an hour.
While we are waiting, you can play dice, a possible win will not hurt. After the agreed time, we return to the tavern and see the applicants. And then everything becomes just great. In addition to the fact that the owner will only take 500 pesos for help, the workers also offer you bribes!

We choose the one that gives the bag with amber shards. We will need the jewelry later, and in the city, the store owner will pay us 5,000 pesos for it. But this will be after the interview. Time is money, so we run to the head of the port department. He starts the "Cannibal" quest.

Passing tasks

On the way to the pirate settlement, you can earn some more money. The first task will be "In short supply". Do you remember where you hid things at the beginning of the game? A city guard is standing near this chest. Talk to him. It turns out that he is also French, like you. And his delicate stomach cannot stand the local liquor. You will be asked to bring some good wine.

It seems to you that it is difficult to earn money in the game "Corsairs: To Each His Own", the codes would clearly not interfere. All wrong! After this quest, you will forget these thoughts forever!

The income from this assignment is one thousand pesos. The execution time is a day. Simply and easily. Where to get alcohol? Check the chests in the fort. If fortune is not on your side, any merchant has a bottle worth seven hundred pesos.

We carry it after returning from Le François. The guardian of order will wait on the upper platform of the fortress in the evening. But it was not there! This is not a task, but a Klondike! The insatiable French are ready to buy another 60 bottles of 1000 pesos each. What to do? Where to rob the carriage?

Don't panic! We go to any merchant and for a thousand coins buy information that there is alcohol in the store. Having gone there, we come across a misunderstanding of the owner. We return to the scammer. And he demands another 2000 for you have to pay. With this sheet, we return to the seller. You can now buy 60 bottles at 500 pesos apiece. But! This is a one-time offer, so free your inventory!

Net earnings - 27 thousand coins. And the map obtained in the next storyline task of the game "Corsairs: To Each His Own" will greatly help in the future.

In the city, all the quests available at this level are taken. We leave the gate. But what is it? A corpse lies on the road, and local aborigines run away. Let's rummage through the pockets of the murdered man. 560 pesos for expenses, small change and earrings. Save this decoration, we will need it later, when we return from Le François.

So, with the hard workers in the village sorted out (the quest is described above - "Warehouse worker"). It's time to remember the find. We go directly to the Governor-General. You can, of course, ask the price at the merchants, but the price is lower there. De Poissy will give the Cheap Island Map for them. Such a gift will greatly facilitate the passage. "Corsairs: To Each His Own" - a game that is designed specifically to earn money in the spirit of piracy.

Cannibals

The tropics, the starving local population, the sleek European aristocrats ... It turns out that the head of the port is looking for an assistant to his friend. Prospero's daughter was stolen. Poor father used most of his property to buy a musket and is already outside the city walls. We'll run after the money promised by the store owner, now - save the girl!

We find Truval near the well. From his story, we understand that abductions have become more frequent, and this is wielded by the cannibal Indians. They get food, so to speak.

In this task, we will not only get rich financially, but also gain a lot of experience, if there is a desire. Only if fencing is not pumped, it will be bad. In the game "Corsairs: To Each His Own" cheats are aimed specifically at this area.

The bottom line is what. The father will tell you how to proceed. If you do so, complete the quest quickly. If you yourself destroy all the Indians, without his help, you will get a lot of experience.

In the cave we find a daughter and another hostage. We accompany them to the city and receive a reward. And this is neither more nor less - 8 thousand pesos, 35 doubloons and a good amulet.
In principle, the minimum of the game "Corsairs: To Each His Own" has been completed. The ships can already be redeemed. Just count, there should be more than 17 thousand in your pocket. However, we need more officers, a team, ammunition. In addition, in stock the whole day.

How to have a fun night

What to do in the tavern, waiting for the morning? Do not sleep!
There are several entertainments to choose from - gambling, duels, "cheating" of the waitress. But first things first.

So bones and cards. There will be a lot to be saved here. How to win? Just. We always start with the maximum bet - 1000 coins. We bargain until the opponent agrees. For example, let's play 800 pesos. You win. Better to save. If he wins, and then begins to drain his bank to you, we rejoice and earn money.
The main thing is not to win very often, otherwise they will call you a sharper and stop inviting you to the table.

When everyone is broke, you can still make money. Blame someone for cheating. Or drink to the quarrel. Duels are won easily, and the dead drop good things and a lot of gold, if you're lucky.

The third fun has to do with the waitress. You need to flirt with her until she invites you to spend time with her. We order a room from the owner of the tavern and wait. Instead of the girl, an accomplice appears, eager to rob us. Kills easily. The beauty of this assignment is that the waitress seems to have a lot of thugs. And from each you can get things and money. Without such pranks, the passage will be boring. "Corsairs: To Each His Own" allows you to experience riotous life to the fullest.

Rum for the bartender

Morning. The owner has enriched himself on your room rental "for an hour", so kind. When asked about the assignment, you receive an offer to smuggle the cargo.
It is important to remember the password when receiving the job! He will not be recorded anywhere, and without him the quest cannot be completed. There are several options, but the most common: "the bay is ready for disembarkation" or "old Thomas was waiting for a beer." We repeat: you may have a different one. We'll have to write it down.

So, at seven o'clock in the evening we go to the pier, sit down on the longboat and quickly move to the right of the pier. If the wind is fair, it will be easier, if not, we go in zigzags.
Destination - ship "Ghost" near Lamentin beach. When the boat from the launch approaches it, you will need to write a password in the dialog box. Do you remember him?

We receive the contraband cargo and quickly move to the Bay of Le Francois. There you pass the ship with alcohol to the people of the owner of the tavern, and you yourself go to it on foot. You get 5000 pesos, a couple of bottles of rum and a gift.

Spanish engineer

We bought the ship. Where to get the team? That's right, in the tavern. After much questioning and persuasion, the bartender gives a tip. There is one sailor written off ashore.
We get to know each other, answer the meticulous interrogation. He agrees to go to you, but only with his entire team. Not bad! 40 sailors at once for 8,000 pesos.

But where to get a navigator? The tavern keeper doesn't know. We run to the port. Kind people say there is one. Sitting in jail for debt.

We go to the usurer. You will have to overpay 11,000 pesos. Or maybe there is another option? There is. It is necessary to free his friend from captivity. Easily!

Freebie - this is the basis of the game "Corsairs: To Each His Own"! Quests are complemented by gifts. Hide your pistol before meeting the moneylender. He will give you a new one, with cartridges!

At half past eleven in the night we go to the beach, beat off the Spaniard from the pirates. The secret is that the first robber you meet must be killed first, right after the conversation. The rest is easy to put. But the saved one will attack you. We beat him until we surrender.
Now comes the tricky part. At night, patrols roam the city, so you need not get caught. We are saved in front of the city.

After completing the assignment, we get and, therefore, the navigator.
We buy food for the ship. Collect as many charges for cannons - buckshot and knipples. At the exit from the bay will attack

It's easy to get rid of it. We lower all the sails. Immediately we destroy all the rigging with knippers, and after that we destroy the maximum command with buckshot. We board and rob. You can't take it for yourself.

"Corsairs: To Each His Own". "Dutch Gambit"

The second part of the epic is associated with the West India Company. Here you will have to master the entire archipelago. At this stage, you can already have several ships and a slightly more pumped team.

During the second part, you will visit Guadeloupe, Cuba, Maracaibo and other places. The advice is this. Quests for the destruction of pirates will often come across, or they will meet while sailing. Always attack several times with knippers, and then constantly with buckshot. Then board. Only such tactics will allow you to constantly win and get rich quickly.

When you complete the storyline, the reward will delight you. Awesome ship and a great experienced officer. Then there will be the last part - "Corsairs 3. To each his own."

Pirate saga

Hooray! A million pesos have accumulated! We buy out the brother. But it’s not that simple. The Governor-General took the money, but does not want to release the prisoner. Like, you still need to help him become the head. Well, a task! Go against all the pirates at once!
Compared to this, the second part of the game "Corsairs: To Each His Own" - "The Dutch Gambit" - is just child's play!

But it is not all that bad. There are helpers here as well. Especially if you know the secrets. When you find yourself in Cartagena (it is advisable to raise, find a pirate in the city. He has a very good sword. Have you already learned how to fight a duel?
To capture Tortuga, you need powerful connections. Further, the path lies to Zechariah, to Cuba. He will send us to look for the cartographer. This is how the next branch of the game "Corsairs: To Each His Own" - "Island of Justice" begins.

After the task "Shadows of the Past" we will get the Morgan Flamberge, which has no equal in all the Caribbean.

At the end of the line, you will kill Levasseur, report on the change of power on Tortuga de Poissy, and free your brother. The reward is a frigate with a crew and a French marque patent.
But this is not the end of the game "Corsairs: To Each His Own"! The gambit was played out well. Now we are racing to defend Saint-Pierre, our brother's former prison. After all, now our hero is a French officer!

Do you want to become invincible right away? Or is it easy to complete all tasks? We'll cover tricks and bugs.

So, in the game "Corsairs: To Each His Own" codes are not widespread, but a lot of "raw" moments.

For example, when you capture an enemy ship, you can combine his team with yours. To do this, hold down the "shift" button. It may not work the first time, but the next ship will reward you with an endless team. It's time to bomb the forts!
By the way, about this. When the entire passage behind us, "Corsairs: To Each His Own" is not over. It's only the beginning. No quests. Full freedom. We recruit officers with pumped pistols and fencing in taverns, and then using the F2 button we put them in our squad. And among the pirates you will not be equal!