Divinity Original Sin Mission. Divinity: ORIGINAL SIN. Tips for beginners for passing. Divinity Original Sin, Lukulla. Passage

Judging by the reviews, it is a stunning role-playing game. Especially it will be interesting to those who love oldskal themes. The developers of Larian Studios were bored for fame, and the brainchild, grown for money collected through Kickstarter and Paypal, can not but please RPG lovers. Clear mechanics and atmospheric musical accompanies, plot and dialogues composed with a fair fraction of humor, intrigue and detective turns. All this and even more you get, carried away by this game.

Character Creation

At the beginning of the game, you choose two main characters. There are patterns, however, they can be completely edited according to your wishes.

Carefully attribute to the choice. The essence is as follows. These two characters will remain with you until the end of the game. The process will join two more to create a full-fledged group.

Now a little secret - in the future monsters and bosses that are not susceptible to attacks of one or another element will meet. In addition, the game has a developed system of abilities, skills, creating objects. Try to balance the group so that each her member is useful in passing. Someone may open the castles, another trade, and someone is treated. Everyone has two skills.

By the way, the one who owns the magic of air may treat it.

The second feature - all the beasts speak, whether it is even the latest rat or coastal crab. In addition, you will be surprised, they can accidentally take assignments. And markers on the map, by the way, no.

So carefully follow the balance. Otherwise, the passage of the game Divinity Original Sin will greatly complicate. But this applies not only to skills, but also to skills, and consequently, to equipment. It is understood that if you have the first hero in heavy armor, the second in the fabric, onions only at one, and the second staff, then you made the right recruit of fighters. Now everyone will receive the best armor and weapons.

A few more reservations for the future. Try all actions on the basis of common sense. Reputation here matters. If you have a lot of tax, prices will increase repeatedly, non-chairs will begin to keep away. In general, or do not indulge, or do not come. There is no third.

By the way, save more often. The unpredictability of the game is simply awesome, and the rapid saving will save your nerves and time.

Also using Save-and-Load you can get amazing things from the chests. Especially resort to it if rare things fall out. And the passage of Divinity Original SIN will be much easier for you.

Locations differ in levels, so if they suddenly be behind the gates of monsters levels five above your group, most likely, you were not wrapped there in the city. Learning to be friends with the map.

If you are kaifuet from creating things, the game will be able to satisfy your requests. Read books and improvise with ingredients. After all, most of them find no problem.

By the way, for starting capital, you can make several paintings and gold things, they are valued as weapons and armor. You can exchange on the necessary books or, sell, to buy mercenaries.

In general, if games like Fallout and Arcanum, for you not an empty sound, you quickly orient on the setting, and the passage of Divinity Original Sin will be a pleasant stay.

Features of the fight

Fight occurs step by step. Each character has a certain number of points of action (OD), they are spent and gradually renewed. Sometimes it is better to skip several moves and give a combination that the enemies will not survive.

Attention! Treatment is stretched in time, so heavily omit health from characters.

Always use all the abilities to the maximum, as well as do not neglect things around. For example, a barrel with butter + everything, with fire - a gorgeous one with a long fire. If you pour it with water, there will be a cloud of steam. Add electricity and get a stunning assistant. Increasing cloud will fry opponents around. The main thing is not to approach yourself.

The most cool combo poison with fire and butter.

Butter barrel, by the way, slows perfectly. Teleport her head too zealous enemy, and after burning.

Carefully, look very carefully for statuses. The wet enemies are stunned by electricity, and flaming, most likely, just puts off. So we use spells with mind.

The puddles are free to frozen, and the enemies fall perfectly and are fighting their heads. Gorgeous mill for a couple of moves! Clouds accelerated rain.

By the way, beginners are necessarily recommended to visit the cave at the beginning of the game. You can learn and practice skills in training mode, otherwise in the game Divinity Original Sin, the passage of 100 percent nobody guarantees. If already familiar with a similar engine and mechanics, this note will skip past the ears.

Forming a detachment, we use the standard arrangement. First let the fighter goes in the lats, hereinafter - the one who enjoys a melee weapon, but in a lighter armor. Leak and archer or magician closer. Move easily - simply drag the icons, building the sequence. So ready? Go!

Sansil: Some secrets

Appearing on the beach. Moving north. From the corpse, raise the first things - the diary and scroll of the rain spell. By killing three skeletons, go to the training dungeon.
Now carefully. Coming out of it, do not come immediately to drunk soldiers who chat nearby. We go strictly to the south and see Mollusk (portal, by the way, pass).
Speaking with articulated inhabitants of the depths, we return to the portal. There are looking for a shovel and a branch (2 branches \u003d staff). Between the soldiers and the portal, feed the box. You captured the shovel?

A conversation with the guards will bring one of the first achievements. While one tells, the second hero, try to sneak across the bridge. You will be caught. Do not be afraid to achieve in your pocket! The passage of Divinity Original Sin without such problems can not be considered complete.

Legionnaires will be cast to the beach where the orcs rest. The gentlemen of adventure experience will not hurt. The first kill Shaman, he treats his fighters. We go to the gate and talk to Arhu. Next, go by quests. Everything is quite simple there.

One secret. Under the wall, near the berth at the entrance to Saysil, the box is swapped. It will be better to come back here when you collect a group. For him give experience.

Northern neighborhood Saysila

Here special difficulties calls the quest "talking statues." It has a share of humor from developers. The choice of sculptures will offer different options: from trading to flights before the future show. Last, by the way, a fairly fun joke. You can see the titles going after the completion of the entire game.

In Divinity Original Sin, the passage of a statue (tasks associated with it) often from the first time it does not work. The secret is in a simple action. The statue needs to beat the elements to which it belongs. Thus, the Earth is a stone, water - ice, air is lightning, fire - fireball.

There is a passage to the next cave, there beating a twin, we take the amulet.
On the way to the top of the clique "Water", "Earth", "Air", "Fire". We kill twins again and carry the amulet to the pedestal. The award is waiting for you.

Church

In the south of the cemetery, near the well-armored skeletons - knights, you can find a chest. Only you will have to destroy the security.

Before entering the chapel, the statues are waiting for us. Presumably, if there are necromancer in a group, you can agree with them. So, four Kameniki eighth level. Go slowly, easily throw by spells. By the way, there is one sculpture from Obsidian, so, it beats only by physical damage.

In the Divinity Original Sin manuals (passage), the church is not much more mentioned because it is considered an easy puzzle. Buttons are located in the side branches of the construction and on the walls. However, there is a little secret attitude with interesting things.

Left extension, its very left corner and good perception skill. Is there such? Then you will introduce a hatch through which you will get to the trunk with raritets. Do not forget about the game - preserved-boot. The bull amulet comes across.

Divinity Original Sin, Lukulla. Passage

So, we came already far enough. There are several interesting and not very difficult mysteries on this location. Especially if stocking the necessary inventory.

Let's go, the secrets are enough here. Quest with a suicide skeleton is easy. Teleport it to the north of the corridor. Let the explosion explodes how much wants. Just do not enter the room yourself, everything is done because of the door.

Difficulty may occur with the removal of the magic barrier around the witch's hut. There are two options. The first is faster, but get less experience, the second is longer and more difficult, but the pump is a bit. The barrier is destroyed if you kill all the plants around the house. This is the first way.

The second looks like this. We speak with the mushroom. Answers to riddles - "Coppie", "Stone", "Butterfly". Next, we return to the main road and go upstairs, after disassembling with Mobs, we go to the left.

In the gas clouds, we throw trash for deactivation, the fire chaff area will be able to turn off the lion. It is necessary to pull the lever.

We find a scroll, remove the barrier, we get a total of 7150 experiences.

As usual, in the game Divinity Original Sin, the passage of the cave is associated with riddles and hidden capabilities. The basement has a secret switch, it opens the door. Near him trap, carefully. Immediately eliminate firemags on the right, then it's short to the left, until the villains did not score the last pig. Cabanchik agrees to find treasure for you. To do this, send it to the right to the deadlock. In battle with the boss will help the skill of necromancy or charming arrows.

We enter the water surface of the lake and find themselves in a completely different place. When you try to find a guide on the location of Divinity Original Sin Hiberhaim, the passage is better to search in Lukulla secrets.

Snow country

So, to pass the gate, you need to leave one Chara on the secret, and the rest should be kept behind the lever. After do not forget to pick up the character.

The entrance to the fiery cave is also not very complicated. It will take good perception. Near the broken lever we find a cache, in it the key. Calmly open the door.
Mechanical rats are killed by water.

Guardies, boss on snow fields, kill not easy. He has 2500 hp and 72 armor. Therefore, we reduce armor in all ways. The following are the following.

  • Surroundings - 10.
  • Silver arrows - 50%.
  • Military cry for reducing armor.

At the entrance to the eastern stronghold there is a lava trap. If it works - death is 100%. How to turn off? We drag the boxes on the buttons. It is necessary to hold all four pressed. After sticking for the lever to the left of the trap.

King Boreas

The complexity is that the boss can not be hit by magic. He is treated from her. You can attack the mobs only called them. The very same king is destroyed by physical blows. Here the Middle Fight Fight is written to pull everyone.

By the way, in the future, being in the throne room before the statue that will ask you about the brother of the king, you need to give the correct answer - Lurrean. Otherwise you will watch the download game. Ten options, and the whole group is destroyed for the wrong decision. Black humor developers.

Rudnika Lukulla

If you have already been mastered in Divinity Original SIN, the passage of the shaft will not be difficult. Here is only one important point. Going to the copy, go straight, speak with the character, then on the right kill the goal, take your head. And here we refer it to immediately the quest. Only after that continue.

Breaking the dilutions and barricades, make your way deep. The goal is to find out the code word from undead. By the way, it is "Sadakandras". After that, we return to the Death Knights. If they were not yet, you are lucky. If they were - the download screen was watched. They are invulnerable.

How to get? Need a thief with invisibility or spell, scroll. The essence is what. You need to get past them and open the portal. Next, to move the entire group from the beginning to the newly open door.

Using the mirror teleport to the library, then in the office. Here you are interested in Leandra's spell. If it is connected to its blood, it turns out a book to master the spell. It will help to relieve invulnerability from death knights. This will greatly facilitate the passage of the game Divinity Original Sin subsequently.

Further through the portal - the tomb, the imposition. Exit in the southwest, inconspicuous trail.
Temple mangota. In the game Divinity Original Sin, a complete passage is impossible without this skinny creature. How to deal with him? Keep under the mills and mercilessly beam! It will be more difficult with demons. Well, teleports and elemental to help you.

Side tasks

In the forests of Lukulla you can get a decent experience. Let's see uncomplicated tasks.

So, the queen of spiders. The Terrible Enemy, but spits only poison, so killing quickly. Located next to the entrance to the area. It has a trunk with good things.

Next, the shepherd Roy leads his cattle on slaughter. If there is a conversation with animals, we pass this sad news from the animals. They ask for them to protect them. Playing in with a storage room or kill him. 4500 experience will not be superfluous.

Goblin village is a fairly interesting place. If you refuse to talk with a totem, they are pounced on the group and bring two main characters. End of the game. Therefore, it is worth winning a pass to the village - again in the "stone, scissors, paper." Answers to elementary elder questions. They relate to quests that we have already passed. "Legionnaires", "starving" and "Alfimi". Just respond logical. We get permission to free movement.

The benefits of the village alone - to sell trash and, if desired, to release steam on the goblins, passing a little experience. From the totem, by the way, the bloody stone falls.
After the village we go towards the spray area. On the way we will meet Frederick with broken legs. There is a hill above it, there is a stone slab near the tree. Do you download perception?

In the crypt there are golden items. The key from the door to the office is located on the garden in the garden.

Skeletons come to life, do not relax. Here they catch up. Do not miss the book to enter the cave of the troll king. At the exit - the ghost of Mradino and 7875 experience for him. Not bad!

At the entrance to the Dark Forest there is a bridge. So, before it approaches it, it is strongly recommended to eliminate the notorious king of trolls. In this case, there will be a free passage and a hidden achievement.

In Silverglen, we hope to compromate on Lorenza (remember, sent you for your head to the mines?). Do not take a bribe, do not save from the crowd. 9000 experience and revenge. Not bad.

Divinity Original Sin, initiation. Passage

Location Silverglen, Church of flawless. We are interested in Loik. The correct version of the answers to his questions is "yes", "No", "Yes." By Quest, you need to go to the cave. It is in the north, if you go through the Western Gate.

Next, we go to the statue, talking to her. The first task will be with portals and buttons.
Sculpture will infect the disease, do not be afraid. It you cure after the task. It revives the passage of Divinity Original Sin. The test is as follows.

Weight needed to us - 1; 2; five; 7.5 - respectively, the order of numbers in the figure. So, we are looking for objects in inventory in gravity or using items in the room. The first, the largest button - or throw off all sorts of rubbish with a backpack, or take a heavy barrel, just below the portals. There will be a second one, smaller, she will also come in handy.

Then - a bucket or 4 medium healing potions. And the last button is a smaller barrel or a large vase.

Watch kayf, dear adventure, you are guaranteed. In the black and black room, on the black and black floor ... Remember? That's exactly what awaits you.

Let's drink a seagull or something stronger and move on to the next quest. Here we are waiting for levers. The main pin is twitching immediately and destroy the outstanding monster. Next, the sequence is simple - right to left - the first is not until the end to the right, the other remains until the end is right. I pull for a big lever. Voila! This is what we do in the task of the Divinity Original SIN initiation. Passage will give you an unforgettable pixel safari.

By the way, taking a star stone, you cure a disease obtained at the beginning of the test.

The game is very useful to the skill of perception. Therefore, one of the characters it simply should have, and the higher the better.

Taking a key from the Loik, go to the chapel basement and through the portal in the village. We are interested in the cave under the break.

Portals should be in order written in the diary. If too lazy to read, then here it is ice, mountain, fire, waterfall, behind the curtain, mechanism.

By the way, in the game Divinity Original Sin, the passage of immaculate adepts is the basis of the plot.

Final part

Here we, by the way, will very help the spell, relieving invulnerability from the death knights. So, the ghost forest. At the entrance, special attention is a pumpkin skeleton. Kill it faster.

Stone element tells about the demon that feeds on fear. His walking in the hut behind the forest. By the way, in this house you can gain experience in cyclops. 5740 for each.

Demon Balberyite. We kill the souls in the corners, after - it. We take pebbles from the body.
The quest with the sheep is good, but the set of armor is not very. What to do? Throw stellar dust under the tree and eliminate the conflicting miracle of nature.

In Divinity Original Sin, the full passage is impossible without killing Cassandra. We'll have to visit the Temple of Death. Here again, the spell of removal of invulnerability is commemorated, on the statue.

The sanctuary can only be found in the form of a corpse. So we give a pyramid to one character, cut it, pass inside and enliven. Clean the temple is easy.
It is important to burn bones after you dig up the grave. In the eye of the statue we take a bloody stone. In general, they are only sixteen for the game. We are looking for everything, otherwise it will be sad at the end. Cassandra herself is a very light boss.

The last of the complex moments of the game. If you did not find all sixteen stones, there will be a disappointment in the Divinity Original SIN, the passage of the quests of which took a bunch of time. So, the temple of the source. Find the last star pebble. Especially interested in the top corner on the left, if you look at the map. There is a secret button near the cliff covering the passage to the tunnel. Good luck on our side, the road is open.
Here and maybe a stupor. You will go to the next stone door only with all the collected stellar stones. How is solved?

Option One: You did not activate one or more beds. Just click twice on them in inventory.

Second: not all portals can be open at the end of times.

Or somewhere they missed pebbles. Remember, sixteen them.

By the way, you can smash the door, but there will be a lot of time. She has 54 thousand health.
In the temple at the top in the library there are books with a description of the test. An important point is when you find yourself in front of the two statues, on which "religiosity" and "materialism" are written, look at your worldview. What is written on the fourth bookmark, that sculpture is not a hand. Otherwise, the game will throw you at the beginning of the temple. Not quite simple in Divinity Original Sin Passage. This church spoils the nerves, if you try to run quickly.

The traveling on the hatches is still confronted with two stone products. Courage or prudency? The algorithm is the same.

Here is the last mystery. In Divinity Original Sin, the passage of quests was sent to you easily, isn't it?

Candle mystery. The first combination is all but the one in the middle. The second is only central. Third - candles on the line from the cabinet to the stairs.

The wizard opens the portal in the garden. Important! After you follow him, there will be no way back. If the quests remained, you are not sure about the characters or there are not enough things, go back. Do everything, scatter. Entering the original garden, you already finish the game. Ahead is only a final boss.
Before him, Leandra is better not to kill, but to cross the chain.

So, we kill the trough (remember, the sorceress was not worth touching?).

The last boss is the dragon of emptiness. Quite simple. One Council: Save action points, attack only when Astarta imposes on you a blessing.

Good luck, dear gentlemen Adventure!

general information

Plot

In the old days, the keepers of the source were healed by patients and wounded with the help of a great power called a source. But terrible darkness filled the land of Rievelon and the source was forever spoiled. Madness covered the keepers and now they only destroy everything around.
Several brave hunters behind the source is everything that stands between the rivelon and the dark strength that threatens to destroy it. Wherever the source appear, the hunters will follow him. "

Arrival

At the beginning of the game, we can set up two heroes: Roderick's priest and scarlett robber.
Heroes on the ship go to the city of Sansil to investigate the crime. Because of the orcs off the coast of the city, heroes have to fall out a little south.

Divinity: ORIGINAL SIN Passage Detailed With Pictures

On the shore we can collect seashells. Their eyes are difficult to notice, but you can press "Alt" to highlighted all selected items, it greatly simplifies the task.
Ahead we see how a group of necromancers runs out of the cave, one of them calls the undead. We carry out the first fight, get acquainted with the step-by-step regime of the battle. For each action type of movement, impact, use the potion, or weapons change, spend action glasses (indicated at the bottom of the screen). Upon completion of the course, click "Space".
After victory we can go to the cave, but it is not necessary.

Divinity: ORIGINAL SIN. Walkthrough

We learn the following features of the game Divinity: Original Sin:
- The magic of water can be stealing fiery areas.
- Acid clouds can be accessed by fiery magic.
- Oil puddles can be adjusted fire magic.
- The surrounding items can be destroyed (clamp "Ctrl", press the "left mouse button"). Even wooden doors are destroyed. But at the same time the strength of the weapon is spent.
- Castles can be broken with hoes. There may be traps on locks, they need to neutralize tools.

- You can go to secretive mode and imperceptibly cutting into enemies.
- On the floor there may be traps of a min. The higher the level of the trap, the more difficult to notice them. For finding traps and other items, the ability of "perception" is responsible.
- In the game you can move the surrounding items such as drawers, chests, VAZ (choose the item, clamp the left mouse button, drag the item, release the button).
- Items can be put on pressure plates to activate them.
- Heroes can be temporarily divided so that they do not follow each other. To do this, drag the icon of one character away from the other to break the chain between them. You can combine characters in the same way.
At the end of the cave fell into the tomb, where the undead-wizard and a couple of his students come to life. We learn that it was from the grave of this ghost, the necromancers kidnapped crystal.

Divinity: Original Sin Passage Detailed with pictures

We go back to the surface. At the bottom of the level of the shore, you can find the quick access portal. Nearby there is a shovel, but a little higher - a light bunch of sand, where you can dig the first cache.

Quest Shell on the beach
From teleport we go along the coast to the right. In a dead end, we find a giant shell. (Here it is necessary to have perk "friend of animals" to hear the shell. If we do not have it from the very beginning, then you need to return here a little later). Shell asks to throw it back to the sea. There are two options: 1) We take a shell and sell it on the market, 2) throw off the shell, it takes it to us from the bottom of the chest with gold (altruist +1).

We go to the upper left corner, we encounter two drunken guards. We can fight, but it is easier to arrange with them and go further to the city.
We go to the big beach. There is already a small battle here, and then sails the orcs ship and several more fighters are planted. At the bottom of the orcs there is a barrel with butter, we can destroy it with arrows, and then set fire to the resulting puddle.
After the victory we go to the goal, we communicate with the master Arhu, he knows something about our assignment, and asks to meet in the north-eastern part of the city. We enter the city.

We recommend to bypass the whole city and visit all at home. From the city there are several gates outside, but dangerous monsters are found around the city. The weakest of them are 5 levels. Your task is now: bypass all the inhabitants and fulfill their simplest additional quests to get experience and pump at least to the 3rd level. You can also add two new participants to your group.
In homes you can find a lot of useful items. All of them are highlighted in red, it means that they belong to someone, and they simply cannot take them. If we are growing in theft, they will cause the guard, and with them or knowingly lose the battle, or prison. But if you take the subject so that no one notic us, then nothing terrible will happen. First of all, it is worth collecting gold dishes from tables and pictures on the walls. Other household items are a penny, steal them meaningless.

Quest: Fire! Fire Fire!
Divinity: ORIGINAL SIN. Cyseal passage

On the south coast of the city we see how people extinguish a burning ship by water vehicles. Time for execution is limited, so act quickly. We run to the central market of the city, the wizard is buying the rune "Rain" for 920 gold. We use the rune, we get a new spell on the quick access panel. Returning on the coast, arrange rain over the ship. Award: 900 xp.

Quest: Sailors without a ship
Divinity: ORIGINAL SIN. Passage

From the extinguished ship we go further down to the edge of the pier. We see three sailors near the broken ship, they are asked to find a new job for them.
The work can be offered Captain Jack, which stands on the central market near the fountain. Award: 180 xp.

Quest: Enchanted, I'm sure
Divine: original sin. Passage

We enter the port warehouse, pass to the right door. In the backyard, two guards argue from the female of the orc. Randomly in Orychih was used the potion of the love arald, and now she is in love with one of the guards. The second guard wants to get rid of this possible danger.
Legionnaires ask our opinion. There are two answers. If you leave orchita alive, we will get a change in the nature of "romance +1". (But when we return here the next time, we will see the dead legionnaires).
Award: 225 xp.

Quest: Crowd warming
Divinity: ORIGINAL SIN. Warming The Crowd

To the south of the central market there is a separate area where artists act. 1st artist - Reginald, he entertains the crowd, showing her a magic speaking head. Among the audience, we find Gallahher, who works as the starting, collects around him the crowd, and gets money from Reginald for it. In the eastern end of the square, we see the 2nd artist - Cedric. He has no spectators at all. We communicate with Sedrik and tell him about the causes of success of another artist.
Ciderick asks us to smash the Gallahor's starter. We go to Gallachera and try to convince him: intimidate (power), flatters (attractiveness) or convince (charisma). Choose the method where the characteristic of the hero is above all. If everything goes successfully, we are talking about this Reginald, and then take the reward from Cercer.
Award: 125 xp.

Divinity: ORIGINAL SIN. Passage a Mysterious Murder

Return to the main quest. We go to the barracks in the northeast corner of the city (it is marked on the global card). On the lower floor we communicate with the captain Aureus, he gives us permission to search for a crime scene. We also receive three side quests from him - the help of ordinary legionnaires outside the city.
On the second floor, the barracks communicate with the cat - this is the turning wizard of Arhu. The wizard will tell everything that he knows, and will advise to meet with the buriel to explore the corpse of the murdered.


We approach the local tavern "Royal Crab" north of the central market. At the entrance it stands Mendinus and offers to join his guild of heroes. Although, according to his description, the guild is more like a modern marketing company, but he does not try to deceive you. After joining the guild, access to the whole branch of additional quests will open. But they need to be performed outside the city.
New hero. Inside the tavern there is a girl Mador. She is ready to join our group. Madoro specialist in two-handed weapons, it is easy to break skeletons in half. But you should know that Mador is very militant against the enemies. If you try to negotiate the opponents in a good way, it will bring a disorder with Mador.

In the south-western corner of the tavern there is a locked room that Karaulit guard. We inform you that we have permission from the captain, enter inside.
In the room of the killed adviser, Jake, we find a strange starstone (1/16), it will create a flash, but damage will not apply. After that, the stone strangely transfers us to another world.




We found themselves on a small island of the Earth in space. Nearby we see the impact named Zixzax and a large telescope. From the tiny world through the portal in the south, we get into the hall with many non-activated portals. Here we speak with a girl sitting in front of a weaving machine of time. We get a task to collect more magic stones, to open all other portals. IMP will give us a pyramid portal that can instantly transfer us to another such a pyramid.
To get out of this world, you can use the fast teleportation panel (a small button on the right edge of the screen). But this time it is better to teleport with the help of a pyramid. We will be in the bedroom, where the girl is washed in the bathroom. The girl raises panic and wants to cause security, you need to convince it in any way. After that, we take yourself a second pyramid and leave the room through the southern door.
(If you play a cooperative, then leave it to another character, and the original save yourself. Thanks to this, you can port to each other at any time).

We have already found the 1st stone during the main quest "Mysterious Murder." (Opens access to another world).
2nd stone. We enter into the Celebration of Teliron. We go to the eastern room. We solve the dispute about the stone in any way: 1) cure the old man with his family, 2) cure a young man. When Evelyna uses a star stone (2/16), we will get it energy. (Stone opens access to the hall of Heroes.
The following stones will find on the plot.

New hero. In the Heroes Hall, you can hire another new hero to choose from (the cost of hiring: 600 - 1500 gold). Also, all the characters will be included here, which we will exclude from the group).

Divinity: Original Sin. Passage


Return to the story quest. In the murder room, we need to open the 5th level chest. If there are no bars or skill of hacking such a level, we can simply stand a little and beat the chest with ordinary blows. In the chest we find a letter. We select an inert stone from the floor.
We go to the funeral bureau in the northeast of the city, right above the tavern. Inside, we enter the left room, we take a book on the underlying coffin and read it. Learn that the corpse of the dead was stolen. We rise to the second floor, in the southern corner we communicate with the arter. He confirms everything, but you need to make sure that personally.
We go to the cemetery in the northern part of the city. We need the grave Jake - the highest, in the northern corner. They roll the grave of the murdered, in the coffin we find the corpse of the animal. The body really was stolen.

Quest: Little boration lost lamb
The lamb body found can be attributed to the Girl of Beri, it stands in the south of the central city square. She had a sheep stolen, return it (+300 XP).

Quest: Philosopher
In the cemetery in the grave to the left of the crying mother, the ghost of Nemnis can be fed. It is necessary to test the knowledge of his philosophical book (the book is -). Correct answers: No, no, your salvation. +600 XP, chest and achievement.

Near the cemetery runs the dog and constantly barks. If we have a skill of communication with animals, then the dog will say that for the personal belongings of the suspects she can exactly say who was the killer Jake. We start the search for personal items.
1) Captain Areus can be stealing socks.
2) In Esmeralda, you can steal the trousers from the chest on the second floor.
3) In the house of the mayor in the northern locked room from the closet, you can steal boots.
4) In the hospital, you can search the Evelyn's bedside in the upper right corner, there we will find a coat.
Take all things a dog, she will say that the smell of Jake is only on the coat of Evelina. The words of the dog do not have a job, but for us we got an additional experience.
We draw attention to the fact that the dog in the cemetery is constantly barking on the grave of the right, where David's name is carved. They roll out this grave, as a result, a rustic skeleton appears on the surface. Kill him, get some experience. (But we do it only after fulfilling the quest with things, as the dog is most likely killed in battle with a skeleton).
In one of the southern graves, you can dig a skeleton-bomb. This enemy will try to explode next to us. The easiest way to defeat him by the teleportation spell, going away from herself.

THE COUNCILLOR'S WIFE

Now you need to poll suspects. The main one is the spouse of the murdered - Esmeralda.
We go to the Esmeralda store in the southern city district. The girl stands behind the counter, it is guarded by one of the guards. Communicate with Esmeralda. She needs to make concrete facts of her guilt. We tell her about the letter from the lover, found at the murder site, but she rejects this evidence as evidence, and confidently considers himself innocent.


From the store climb the second floor with residential rooms. Among things we find the key of Esmeralda. We go outside, approach the same building from the upper northern side, open the door to the room.
On the table at the entrance we find the book "Perfect Murder". In the next southern room, we open the hatch in the floor, go down to the basement.
In the basement, we remove the hanging pieces of meat from the wall, we find a button for them, press it, the result is a secret room. Inside find a bloody knife. After that we can search the entire basement, and collect the most valuable things. There is a lot of armor with magical effects that you need to first identify before putting on.

Return to the store Esmeralda. Show her new evidence: a book and a knife. The girl and this finds a logical explanation. Esmeralda is not exactly guilty. After interrogation, she advises better to look at the guardian of Hevel - Evelyn.
Award: 1800 xp.

Quest: Mysterious murder (Evelin)
Divinity: Original Sin

We go to the hospital south of the city center. If you came here before, I saw a young girl Evelyn. But when we come here after interrogation of Esmeralda, then Evelyn will not be. The doctor himself does not know, in which direction his assistant went, but knows where her house is located outside the city. In the next room on the table between the windows inspect the left backpack Evelin, we find the key from her home.
(In the premises of the hospital, we can imperceptibly taking the key and open the southern room. There are many valuable and magical items).
We leave the hospital through the southern door. In the backyard there are graves, which from time to time glitters. This is a cunning trap from developers. If you start digging this grave, then immediately explode.

House Evelina is a small house to the left of the hospital. We approach the southern door of the house, about the bucket raise the key. Open the doors, inside in the chest on the right we take a spell for asylum. From the table Take the diary of Evelyn and read. We learn about her refuge on the north beach. A label appears on the map, but we have not yet go there.

Quest: Elf - Orc Bloody Enmity
Divinity Passage ELF-ORC Blood Feud

In the house of the mayor rose to the second floor, we fall into the library. You can read for free about a dozen books with recipes. Watching the library girl-orc.

New hero. Here in the library we encounter a magician and air named Jaan. He wants to join our squad. Jaan has spells: teleportation of enemies, ice shot, rain challenge, lightning strike, treatment. It will be a useful acquisition for the team.

We go out. An old man eglandir is sitting on the site north of the funeral bureau. He asks for our help in one thing, and goes to the second floor of the tavern. In his room, he reports that he wants to kill the last orc from the enemy tribe - that the most Victoria. We have three options:
1) Tell the Captain about the preparing crime, and plant Eglander.
2) Kill Librarch Victoria.
3) Report Victoria on the danger (+300 XP), take the amulet from her, attribute him to the Eglander and fool about the murder of an orc (1800 xp, indulgent +1).

Other urban quests, location of merchants
Divinity: ORIGINAL SIN. What is in the city

We return to the southern coast of the city. Here on the pier there is a chest, the path to which the stretched rope is blocking. To cross the rope, you can use the ability of "jerk", which has Madora. You can also transfer the teleportation pyramid. Inside the chest of a pair of armor items.

In the kitchen building, not far from the barracks, when we enter the first time, a chicken will run away from the cook. We have a choice: 1) Catch the chicken, 2) leave it alive. If we have perk "friend of animals", we can talk to the chicken.

In a dead end from the bottom of the kitchen, we find a chest, in it dusty parchment "The first sister". (This code is to the last chest at the end of times).

Accuming more money, we can go to the market, there to the left of the pictures sell secrets' cards. After buying each card on our global map, marked with secrets.

Before leaving the city you need to arm the heroes at the maximum.
Things for warriors are sold in the store Esmeralda.
Things for archers on the central market to the left of the paintings.
Things for thieves in the tavern on the second floor of the girl sheriff.
Things for air and water waters at the wonden in the market on the right.
Things for Mages of Fire and Earth in the barracks on the second floor of Arhu.

In the past times, the keepers of the source were existed, which healed patients and wounded with the help of the Great Power, the nicknamed "source". However, terrible and terrible darkness filled the land of Ruevellon and therefore the source was forever spoiled. This madness covered once noble and good-natured custodians, so they just do that they destroy everything around. A pair of courageous hunters for the source is everything that stands between the Rovelon and the dark power, which seeks to destroy it. Therefore, wherever the source appear, the hunters will follow him.

Part - 1: "Arrival"

Divinity: ORIGINAL SIN - Enhanced Edition.Walkthrough

Location: "Coast"

WalkthroughDivinity.: Original. Sin. - Enhanced Edition. It begins with the fact that you can configure the two main characters: Roderick's priest and scarlett robber. Young heroes on the ship are sent to the city called Sansil in order to investigate the mysterious crime. However, because of the orcs off the coast of the city, it is impossible to land, therefore heroes have to fall a little south of him.

Soon the control goes to you. On Sunny Beach you can make a seashell. Their eyes are quite difficult to notice, so you should press the "ALT" key to highlight all useful items next to the heroes. Highlighting objects greatly simplifies passage, so use the key as often as possible.

Having passed a little further, soon the heroes notice how a group of mysterious necromancers will run out of the cave ahead, one of which calls the undead. The first fight will begin, in which you will get acquainted with the step-by-step mode of the battle. In battle, you will be told that for every action, application of impact, the use of potions or a change of weapons will be spent the glasses of action that are listed at the bottom of the screen. At the end of the course, click on the "Space" key. After the training battle is completed with success, the decision will be made: enter the cave (and passing the training), or refuse and move on.

Location: "Cave" (learning)

If suddenly decided to enter the cave and pass training, then learn about many features of the game. I recommend learning to pass through everything, because it will be possible to learn about really useful and interesting moments of the gameplay.

(1) . With the help of water magic it will be possible to steal fiery areas. (2) . Acid clouds can be accessed using fire magic. (3) . Puddles, which consist of oil, can be treated again with the help of fire magic. (4) . The surrounding items can be destroyed by shocks: for this you need to hold the "Ctrl" and "Lxkey" key (left mouse button). You can even destroy wooden doors, but the strength of your weapon will be spent all. (5) . Castles can be hacked with bars, but there may be a variety of traps on the locks - they will have to neutralize with the help of tools.

(6) . The game has a hidden mode: moving to it, you can imperceptibly sneak up to enemies. (7) . On the floor can sometimes be traps resembling mines. The higher the level of the trap, the more difficult it will notice it. For the timely detection of traps and other useful items, the ability called "perception" is responsible. (8) . In it will be possible to move the surrounding items by type of boxes, chests, barrels, VAZ. To do this, just need to choose the desired item, clamp the LKM, drag the subject to the right place and release the button. (9) . The items of the pair must be placed on a variety of mechanisms, for example, plates to activate them. (10) . The group of heroes can be temporarily divided so that they followed each other. To do this, drag the icon of one of the characters as far as possible from the other so that the connection (chain) is broken between them. The characters are combined in the same way.

At the very end of the cave, the heroes will be in the tomb, where suddenly rise from the dead undead-wizard and a couple of his students. Fight will begin. After the victory over the Undello, you will learn that from the grave of this revived spirit, necromancers kidnapped the crystal.

Location: "Southern Beach"

Selecting outwards, go to the bottom of the level to find the quick access portal - the altar. There will be a shovel, and a little higher - a brighter pile of sand, inside which you can turn your first cache!

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Passage of additional task: "Shell on the beach"

From the place where teleport is located, go straight along the coast, only on the right side. A huge seashell will lie in a deadlock. In order to hear about whose shell, the ability / perk / ability will be required: "Animal friend." If at the moment there is no such skill, then you can return a little later in this place later. In general, the shell asks to throw it back to the sea. There are two options for the passage of this task: the first option - take the shell yourself and sell it on the market, thereby getting gold; The second option is to throw out the shell, and as a gratitude it takes the heroes from the bottom of the chest with gold. In addition, in the second version you will get +1 to altruism.

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In any case, go to the upper left corner, where soon we will meet two drunken guards on the way. With guards you can agree and fight, but how to do with them - to solve you. Anyway, it is necessary to continue to move towards the city.

Going to the big beach, it begins a small and simple battle. And soon the vehicle of the orcs will arrive from which a couple of green fighters will fall around. Pay your attention to the fact that at the bottom of the orcs there is a barrel with butter - if it is destroyed by an arrow, then set fire, enemies will not be difficult.

After the victory over the orcs, collect everything you need and go to the goal, about whom will be the first to talk with the Master Arhu: the character will know something about your task and therefore asks for a meeting in the northeastern part of the city. At the end of the conversation, enter the city.

Part - 2: "Sansil city"

Divinity.: Original. Sin. - Enhanced Edition.. Passage

Personally, I recommend getting around the entire city and try to visit all at home. The outside of the city leads several gates, but quite dangerous monsters will be wandered around the city. The weakest among these mandes will have the 5th level. So at the moment your task is: to bypass all locals and fulfill the simplest additional tasks to get a precious experience and get at least the 3rd level. In addition, it will be possible to add your team with new characters.

In the houses, in turn, you can find quite a lot of useful things / items. All of them will be highlighted in red - this means that items belong to someone, so it's just that you cannot take them. If you are caught on theft, then the guards will soon appear, and behind this losing fight and at the end of the prison. However, if you take the subject so that no one has noticed anything, then nothing terrible will happen. I recommend first to take the gold dishes from the tables, and on the walls - paintings. The rest of household items will stand a penny, so they should not even spend the strength.

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Passage of additional task: "Fire! Fire Fire! "


On the southern coast, it will be possible to notice how the locally extinguish the burning ship with a vest with water. Time to perform the task will be strictly limited, so it will be clear and quickly. Run to the central market of the city so that the wizard is to buy a rune called "Rain" for 920 coins. Next, use the rune to get a new spell on the quick access panel. After that, go back on the coast to the burning ship and arrange rain right above the ship. As awards, the group will receive 900 XP (experience points).

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Passage of additional task: "Sailors without a ship"


From the extinguished or burnt ship, go a little further down the edge of the pier. In this place it will be possible to find three sailors near the already broken ship. Characters will ask you to find a new job for them. Behind the work for seafarers should contact the captain Jek, who can offer it. Jack will stand in the central market immediately near the fountain. As a reward, you will receive 180 XP (experience points).

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Passage of additional task: "Enchanted, I'm sure"


Once on the territory of the port warehouse, go to the door on the right side. Two guards and female orcs will stand in the backyard of this place. Moreover, they will argue among themselves. The problem is that the guards with each other randomly used the potion of the Presentation, so Orel is now in love with one of them. The essence of the case is that the Second Guard wants to get rid of such a possible danger.

Legionnaires will turn to you and ask your opinion. There are two key answers: the first option - if you decide to leave orcihi alive, then get a change in character + 1 to romance. However, when you return here a little later, legionnaires will be dead. The second option is to kill Orchihi. As a reward, you will receive 225 XP (experience points).

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Passage of additional task: "Warming up the crowd"


In the south side of the central market there is a separately designated area on which artists act. The first artist is Reginald, which is responsible for the entertainment of the crowd, showing the magic burning head. Among the audience there is a Gallahher, working as a carriage, collecting people around the crowd and receives money from Reginald for his job. But at the end of the Eastern Square costs the second artist is Cedric. He does not have the audience at all. Talk to Sedrik and tell about the causes of the success of another artist.

Having learned about it, Cedric will ask you to smash (convince you to work) to Hallacher, so go to him and try to convince him that it is time to change your employer: you can intimidate (power), flattery (attract) or trite to convince (charisma) . So choose the way that is most characteristic for your hero. If everything goes successfully, then you can tell about everything Reginaldo. The main thing to take your reward from Cedric. Award by experience will be 125 xp.

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Passage of task: "Mysterious murder"

Now you can proceed to the passage of the main task. Go to the northeast corner of Sansil - there is a barracks, which is indicated on the map. In the barracks on the lower floor you need to talk to the captain Aureus - he will give a permission to search the place where the crime occurred. In addition, you will receive three additional tasks from it - it will be necessary to help the usual legionnaires outside the city.

On the second floor, the barracks will be talked to the cat. It turns out that the cat is the turning wizard named Arhu. The wizard in turn will tell about everything that knows himself and will advise to meet with a local graceman to inspect the corpse of the murdered.

It's time to go to the local tavern called "Royal Crab." Located a tavern in the northern part from the central market of the city. At the entrance to the tavern there will be a character named Mendinus, offering to join the guild of heroes. And let the guild, according to the description, will be similar to the modern marketing company, but he does not try to deceive you. After joining the guild, the whole branch of additional tasks will open, but they can only go outside the city.

(?) - New hero. Inside the tavern, you will definitely stumble upon the girl named Mador. She will be ready to join your group. Mador is a specialist in two-handed weapons, so it will easily break the skeletons outside the city. However, know that Mador is militantly configured against all enemies. So if you will take attempts to finish in a good way, it will completely definitely break and thus ruffle relationships with her.

In the southwestern part (corner), the tavern is a locked room that the guard will be guarded. Tell him that you have permission from the captain and you can enter inside. In the room of the killed adviser Jake, if you look carefully, you will find the first "star stone" (1/16). And although the stone will create a bright outbreak, but no damage you will not get, but after that the whole team will get into a completely different world.

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Passage of additional task: "Stone history"

After the outbreak, the characters turn out to be on a small block of the Earth somewhere in space. Nearby will stand the imp named Zixzax and a huge telescope. Next, from the tiny world through the portal in the southern part, you will get into the hall with a lot of inactive portals. In this place, talk to a girl who will sit on a weaving time machine. From her heroes get a task to find all magic stones to open all the remaining portals. In addition, IMP will transmit a pyramid portal, thanks to which it will be possible to instantly move to another similar pyramid.

To get out of this strange world, use the fast teleportation panel. The teleportation corresponds to a small button on the right side of the screen. Although now I recommend teleport with the help of a pyramid. But, anyway, the heroes will be in the bedroom, where the girl takes the bath. The girl, of course, will raise panic and try to cause protection, but you will have a chance to convince her not to do it. After that, be sure to take the second pyramid and leave the room through the southern doors.

♦ : In the event that you play in cooperative mode, then leave the pyramid to another character, and save the original. Thanks to this, you can teleport to each other at any time.

Now a little more about stones. So, the first stone was found during the passage of the main task "Mysterious Murder" (thereby dealing with access to another world). Now it's time to go to the second stone: go to the Celebrator of Teliron, go to the eastern room and decide the dispute. The dispute can be solved by any convenient way: the first way to cure the old man with his family with his family; The second way is to cure only a young man. In any case, when Evelyna uses the second "star stone" (2/16), you will get it energy. As a result, the stone will open access to the room called the Heroes Hall. The remaining stones can be found during the passage of the storyline.

(?) - New hero. In the "Heroes Hall" it will be possible to hire another new hero, but already to choose, however, the cost of hiring will cost 600 to 1500 gold. In addition, all the characters that you will exclude from your group will fall into this place.

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Task Passage: "Mysterious Murder" (corpse)

It's time to return back to the plot task. In the room where the murder had happened, they will have to open a chest that has a 5th level. If there are no bars or skills of hacking such a level, then it is possible to trite a little to stand and divide the chest with ordinary blows. In any case, the inside the chest will lie a letter. On the floor, be sure to take an inert stone.

Now go to the "Funeral Bureau", which is located in the northeastern part of the city above the tavern. Inside, go to the room on the left. Take a book on the coffin and be sure to read it. Thanks to the book, you will be able to know the fact that the corpse of the dead was stolen. Close to the second floor and talk to the Ultrasher in the southern corner. A serve will confirm everything, but in this incident you must make sure. To do this, you will have to go to the cemetery, which is located in the northern part of the city. The key grave of Jake is the highest in the northern corner. So roll the grave of the murdered. Inside the coffin will be found a corpse of an animal, which confirms the theft of the corpse.

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Passage of additional task: "Little boration lost lamb"


The foundation of the sheep can be attributed to the girl named Beri. Berdy is located in the southern part of the Central City Square. From her you will learn that her sheep was stolen and, apparently, killed to replace the corpse. For the return of the body of the lamb, the characters will receive 300 XP (experience points).

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Passage of additional task: "philosopher"


Again, on the cemetery in the grave from the left side of the crying mother, it will be possible to dig a grave from which the ghost of Nemnis will come out. He wants the source seekers to read his work of life called "Death Philosophy" and answered a couple of questions. The book can be found in the library Mea Sessil on the second floor of the same building. Moreover, you will have to answer questions. If you do not want to search for a book, then the correct sequence of answers looks like: 1 - "No", 2 - "No", 3 - "Your salvation". As award, the heroes will receive 600 xp, chest and new achievement.

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Near the cemetery will run the dog and constantly bark. Thanks to the skill of communicating with animals, you can talk to it. The dog in turn will tell that for the personal belongings of the suspects will be able to say for sure who actually killed the adviser Jake. So you have to find personal items.

(1) . Captain Areus can be stealing socks. (2) . Esmeralda from the chest on the second floor it will be possible to steal panties. (3) . In the mayor's house in a locker locker (in the northern part of the house), you can steal boots. (4) . In the hospital, you can search the Evelyn's bedside (the right upper angle) and steal the coat.

The collected things can be attributed to the dog, which will say that the smell of Jake is only on the coat of Evelina. But since the words of the dog do not have a business, you will have to look for other evidence. Although not everything is so bad, because heroes will receive additional experience for the work done.

But do not rush to leave the cemetery. Pay attention to the fact that the dog will now constantly bark on the grave on the right side - the name of David will be carved on the grave. Get the grave. As a result, the skeleton will appear. Kill the skeleton and get an additional experience. In addition, I recommend to dig a grave with a skeleton only after performing tasks with things, because most likely the dog will be killed in battle with a skeleton.

Finally, dig southern graves. Inside one of them will lie a skeleton bomb. The enemy will try to explode next to the heroes, so it is easiest to win him with the help of a teleportation spell, thereby moved it as far as possible from characters.

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It's time to interview all suspects. However, the main one is the wife of the murdered - Esmeralda. Therefore, go to the Esmeralda store, which is located in the southern part of the city. The girl will stand behind the rack, and one of the guards will be protected. Talk to her. During the dialogue, it will be necessary to present concrete facts on its guilt. Tell us about the letter of the lover, who was found at the site of the murder, although she will reject the evidence as evidence and confidently considers himself innocent.

From the store Close to the second floor straight to the residential rooms. Among things you can find the key of Esmeralda. After that, go out to the street and go to the same building, but from the top of the northern side - open the door to the room previously found by the key. On the table at the entrance will be a book "Perfect murder." In the next room on the floor there will be a hatch - open it. Thanks to the hatch you can go down to the basement.

In the basement, remove pieces of meat, which hang on the wall - so you will find the hidden button. Now press the button - the secret room will open. Inside is a bloody knife. After the found item found, you can safely inspect and search the rest of the basement. Most valuable things are assumed. In the basement there will be many types of armor with magical effects, but which first have to identify before putting on.

Now it's time to return to the shop Esmeralda. In the dialog, show her new evidence: a book and a found knife. As a result, the girl even find a logical explanation for it. Esmeralda is precisely not accepted for the murder. After careful interrogation, it recommends better to look at the guardian assistant named Evelyn. As awards, the heroes will receive 1800 XP (experience points).

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Task Passage: "Mysterious Murder" (Evelin)

Go to the hospital, which is located in the southern part of the city. If you have been here before, then surely could have seen a young girl named Evelyn. However, after interrogation, Esmeralda, Evelyn in place will not be. The doctor in turn will not be aware of where the assistant left, but he knows that her house is located outside the city. In the next room on the table between the windows you can explore the left backpack Evelin and inside find the key from her home. In the premises of the hospital, you can try to imperceptibly take the key to open the room in the southern part of the building. Inside there will be a lot of valuable and magic things that will be useful to you.

In any case, leave the hospital through the southern doors. In the backyard is a grave that will be shining from time to time. So, this is a pretty cunning trap from the developers: if you start digging the grave, then immediately explode.

The house of Evelina is located on the left side of the hospital. Reaching the house, find the doors that are in the southern part of the building. Next near the bucket will find the key. Open the doors and see the chest on the right side - inside lies the "shelter's spell". From the table, take the diary of Evelyn and read it carefully. Thanks to the diary, the characters learn about her secret asylum, which is located on the north beach. In addition, a label will appear on the map, but the problem is that at the moment there will be no location to enter the territory.

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Passage of additional task: "Elf - Orc bloody enmity"


In the house of the local mayor, go to the second floor straight to the library. It is worth noting that in the library you can read about ten ten books with recipes. Follow the library in turn will be an orchah.

(?) - New hero. In the library, the heroes will meet the magician and air, whose name is Jahan. He will gladly come into your squad. Jahan uses the following spells: teleportation of enemies, ice shot, rain call, lightning and treatment. Jaan will be a useful acquisition for the entire team, so I recommend to take it with you.

In any case, go out into the street. An old man named Eglandir will be sitting on the top platform to the north of the funeral bureau. And he will ask for help from the heroes in one matter, after which he will go to the second floor of the tavern, so it will be necessary to follow him. In his personal room, he will report that he wants to kill the last orc from the enemy tribe, which is the same Victoria. There are three options for passing the task: 1 - inform the captain of the Guardians that the Eglandir is preparing to commit a crime; 2 - Kill Orchihi-Librarch Victoria; 3 - Report to the attempted Victoria, for which you will get an additional 300 xp. In the third version, you will also get an amulet to be attributed to the Eglander, which allows you to deceive the orc. As a reward for the passage of the task, the heroes will receive 1800 xp and +1 to condescension.

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: Return to the south coast. The chest will stand on the pier, but the way to it will block the rope. To pass the rope, you can use the skill of the "jerk" at Madora. In addition, you can throw a pyramid for teleportation there and, thus, again move to the other side. Inside in the chest will be useful things.

: In a building where a large kitchen is located, when you enter the first time, a chicken will run away from the cook. And you have a choice, how to do in this situation: the first is to catch the chicken, the second is to leave her alive. And if there is the ability of the "friend of animals", with chicken after salvation can be told.

: Again in the kitchen, but now the chest is in a dead end. Inside there is a dusty parchment called "First sister". The essence is that the parchment is the code to the last chest at the end of times.

: Accuming more gold, you can safely go to the market. On the market on the left side of the paintings for sale cards with secrets. After buying each card on the global map, unique marks with secrets will appear.

: Before you leave the city, I recommend to arm your heroes to the maximum. Things for warriors can be bought at the Esmeralda store. Things for archers can be bought on the central market on the left side of the paintings. Things for thieves are sold in the tavern on the second floor of the girl named Sheriff. Things for air and water magicians can be purchased from the witch on the market on the right side. Things for fire magicians and land are sold in the barracks on the second floor of Arhu.

Part - 3: "The neighborhood of the city - the West"

When the heroes will be pumped at least until the 3rd level, and in the group there will be four characters, then you can safely begin to make ribs for the city. However, act still is necessary as much as possible. Each road will be overwhelmed with enemies, and each battle with them will be a real test. But the victory in many battles, as a rule, can be defeated, for example, undermining barrels with explosives, blocking enemies in narrow passages, applying stunning spells and much more.

Location: "South-West Beach"

From the city goes through the lower Western Gate. There will be no enemies nearby - only the corpses that did not remove after the siege of the city of Orcs. A small boat base can find a person. He will try to learn the purpose of your visit, after which it will evaporate right on your eyes - this is an enemy spy.

A little further on the shore will be an orc. Orc will mourn the grave of his brother. There are two options, how to act in this situation: the first - it will be possible to kill the orc, to dig it brother and pick up a good armor; Second - you can show your mercy, leave the orc alone and get a positive change in nature. As a remuneration, the heroes will receive 300 XP (experience points) if you follow a little further, then stick to the mined part of the beach, so you have to go back to the city.

Location: "West Forest"

Near the exit will be skeletons: all of them will be three, each of them will have a 5th level. At the beginning of the battle it will be possible to retreat to the gate of the city, as a result of which ordinary city soldiers will come to the rescue.

A little further, if you go on the way to the left side, you will definitely stick to the second unkind group: among them there will be three archer skeletons on the field with scarecrow and two more skeletons that will get out of the ground behind the spins of heroes. The archers can be without much difficulty to blow up, if you shoot in the barrels, but it is best to send Mador to the fight against skeletons-swords, after which it is to shoot because of her reliable back. The girl will quickly leave with swords skeletons.

There are two dilapidated houses ahead and in every house will sit "package" of undead. For that in the houses there will be barrels with poison. Of course, the poison is not dangerous to representatives of undead, but for that the poison can be set fire to the School of Fire spells, as a result of which skeletons will burn as matches.

In the house in the north on the floor there will be a rug that can be removed and finding a hatch. Going down, you can find a lot of useful items and sarcophagus, which will not open in any way, if some hero has a strength level - 9. However, having the necessary rate of force, it will be possible to manually drag the plate, after which there will be snorrees - the ghost of once former Silay Sansil. The ghost proposes to go through an interesting test - break the specified ball for the allotted time - 35 seconds. After breaking the ball, the heroes will receive 600 XP (experience points) as award. But if for the allotted time the ball will not break out, then you will have to fight the ghost.

South Beach Sansila

After creating a character (more detailed), we show a story insert. From a small joining, we learn that now the magic of the source came out from under control, in Saysile, with its help, the adviser Jack was killed, and the orcons are attacked by the city. After disembarking on the shore, 2 tasks are available.

Near the sheer cliff completely not far from the coast we discover the human body. Statues of Guardians deceived him and forced him to jump from the rock.

The cave on the right is a training location, it is necessary to visit it to beginners.

We pass and learn the following:

  • Chests can be opened with a key or housing. Some chests can be divided with weapons.
  • Doors are also open or broken.
  • The weapon fails faster in the destruction of objects. Things wear out during the battle.
  • In the cave, for the first time you can meet the animal (rat) and talk to it (you need a skill "Communication with animals").
  • Many items in the game can be moved or split.
  • Mines and traps are better to neutralize with a self-set. The magician can use spell or staff for remote shot.
  • Water neutralizes fire, oil can be set fire, the poison is also neutralized with fire. Water can be frozen, and any liquid (even poison) is to turn into steam.
  • Traps with holes for feeding poison are deactivated very simple - you need to put any object on the hole.
  • Often in the caves will be found riddles with plates on the floor: they must be activated by simply pressing, or using any accessible object (vase or box).
  • All members of your team are connected in one chain. It can be broken as necessary, for example, to put the heroes on different plates to activate the doors. Later, the torn chain is easy to restore.
  • Stealth mode is useful in the study of new locations. If you do not come across the eyes of the enemy - you can avoid a complex fight, steal the thing, put a blow to the back or attack from a more favorable position.
  • At the exit from the cave, we encounter a revived skeleton. We learn that in difficult battles without treatment it is impossible to overcome the enemy. The exit from the cave leads to a small waterfall next to the entrance.

    Finding along the shore we find the first intermediate altar, with which you can quickly move along the main locations. Near the shovel to search and dig a treasure (try it in action can be slightly above the stone with a growing tree). Bully below the altar we meet the king of mollusks / Ishmallyuska.

    Moving up and detect the only bridge across the shore, which is guarded by two drunk guards.

    We get into the bakes - on the shore just follows the fight. Orcs manages a man in a black hood.

    At the entrance to the city, the wizard arhum himself meets.

    Divinity Original Sin: Passage Sailing

    The ship burns the ship to the pier.

    We inspect the harbor and find an interesting chest, the path to which is blocking the usual rope.

    In the vicinity of Sansil is unsafe, because South-West Coast is eating orcs. From the north and east, the city surrounds zombies and skeletons, so it is necessary to prepare as a maximum of pouring characters. We go around the entire accessible area clockwise, starting with the harbor.

    One of the rooms of the port warehouse is sealed with a magic lock and several guards are guarded immediately. Such locks open with a "Magic Master" scroll. In order not to get on the eyes - face the foreheads of two guards, talking with each of them.

    Behind the house of the graveman on one of the city walls we encounter the old elf of the Egglander.

    In the southern part of the city we encounter a beggar that tells us a story about the guarantees-statues. According to their orders, he burned all his property to clearly clear. Now he is a beggar and repents from his act. Very near the city fair is held.

    After completing the quest, the talking head remained unattended, so you can easily talk to it. We learn that he lost the body during shipwreck. You need to remember this information, because it will be needed to complete another side task. Having done a circle to return to the main task and visit the house to Aureses. Near the training camp there is a small kitchen, where the cook is desperately trying to catch a chicken. We can help him: leave a chicken alive and get compassion +1, and if we kill - the heartiness +1. With the east side of the kitchen at the wall in a dead end, we find the chest number 1.

    From the captain itself, we learn the information that the city and many fighters sent to the tasks are not coming to the tasks are actually surrounded. We need to find out the source of dark magic.

    The resulting quests are associated with the study of locations surrounding Sansil. But the first thing you need to do is to see the city itself, talk to the locals and investigate the murder of Jake. On the second floor of the house of the Aureses we find Arhu in the image of the cat. He tells the details of the crime. Now access to the murder's place is open.

    It's time N. assign to the market. Here you can sell unnecessary things and take a few quests. In the very center, we find Captain Jack, who is ready to give work to three sailors from the burned ship (you can immediately return to the sailors and close the quest). Next to him walks the celvival with femamist shirts. Depending on the choice of player, the characters get straightforwards +1 and caution +1 or responsiveness + 1 and courage + 1 after talking with it. The artist who draws a rooster from nature near the fountain, you can buy treasure cards.

    Next to the fish trader we encounter a thief, and below the baby berthi.

    Moving further and detect the house of the grave. We find a coffin on the second floor and, judging by the conversation, it is very nervous when the topic concerns Jake. In the second room on the first floor we read the magazine from which it becomes clear that the body of the dead was gone. Suspusage falls on Esmeralda, Mera Cecil, Aureses and Evelyn. In the northern part of the city there is a cemetery with a fresh grave of Jake. Near her is constantly spinning his faithful dog. Using the skill "Animal Lovers" talk to the dog. The animal does not recognize the smell of his master.

    They dig up the coffin and find the rotten sheep of Beri (we return to it and complete the quest). You need to bring a ps of suspects and then we know exactly if they smell Jake. Since everyone thinks that Esmeralda killed her husband, we meet with her and try to learn the truth. The conversation does not lead to anything, so you have to seek evidence yourself.

    On the second floor of the house, Esmeralda find the key, and in the chest - smelling panties. The key opens access to other rooms on the first floor. Log in them will prevent the guards guarding the shop. Therefore, we go around and go to the doors located on the northern side. We discover the book on the planning of the perfect murder. Go down to the basement, immediately near the stairs hanging the ham, we remove it and find a hidden button. She moves the bookshelf and now you can go to the secret room. On the table lies the bloody dagger. All evidence testify against Esmeralda. But it, naturally, is dismissed from all charges. We return to the dog and let her sniff the pants - the animal does not discover the smell of Jake. We find the key in the Aureses room, open the bedside table and take dirty socks. Take a cops, but again the thing does not smell Jake. We go to the tavern and meet Mendi.

    Inside, we also meet Cota Sam who wishes to win the love of the cat Mera Maxim.

    On the second floor, the taverns continue to talk with the Eglander, who asks to kill Orchihi Victoria and bring her amulet. The third suspected murder of sessil measures is the time to visit him in the house. We speak with a cat Maxim, she is not going to be with Sam while he is poor. We talk with a session, who needs to return the staff of Pergamum and destroy the begging robot Arhu. We find Charlin, Maid Mer and learn about the disappearance of her brother.

    In the house of the measure on the first floor we find the key, open the closed door and take the smelting shoes in one of the kitchen cabinets. Again we refer their ps jack. And again another failure. Only one suspect remains - the assistant of Hevel Evelyn. We speak with Arhu, who gives us a remote control from their robot and management documentation. On the second floor in the library we celebrate Jahan and take it into your team. Now we have 3 mage and spells of all elements (on how to collect a powerful command).

    Among the books we are interested only in three - the philosophy of death, the fight against rats and the forgotten language of Fay (it needs to be purchased from the librarian orchie). We take them carefully read them (knowledge will be useful for subsequent quests). We speak with Victoria, who agrees to give their amulet as evidence of his death. The case remains for small - to deceive the Eglander. Return to it and close the quest. We go to the cemetery and focus the philosopher nemeris.

    In the center of the cemetery there is a big grave, they roll it up and find secret underground moves under Saysil.

    From the cave there are only 3 outputs: one of them leads to the empty, near the northern gate of Sansil (not the best option, too many strong opponents). The second yield will lead to a hidden chest under the bridge in the city, and the third is a room with a large number of traps. We go through and knock out the door level 10. Looking at the surface, we find ourselves in an abandoned house, which previously belonged to the Blacksmith of the city. He barricaded and put the traps due to the undead, rising from the depths of Singila. At one of the pictures we find a button, open the door and go out.

    We return to the quest "The Missing Staff of Cecil", we go to the harbor, we speak with the sailors and captain. We learn that the subject could steal the Sailor Ditmar, which is now going to sail from some of the banks of Saysil.

    Inside the hospital we speak with the Telironte Lekarek and learn that his ward Evelyne uses a magic stone for the treatment of patients.

    While using a stone in the source seekers, lightning strikes, and they turn out to be with an extraordinary place, out of time and space. We speak with imps, weak time, we get to the disposal of the teleport pyramid and we meet Last chest.

    We learn that the fate of two heroes is inextricably linked. So that the tip of the time continued its work, and the world was not absorbed by the void, she will need star stones that give her material for the tapestry. And the energy for them is created by the source seekers. We use the pyramid and go back to Sansil. In the hospital, we take the first star / inert stone.

    Also we find in one of the cabinets smelling evelin fur coat. Take it a ps, and he finally deplete the smell of Jake from the thing. So, the assistant of Lekar is accurately involved in murder. We inspect the place of murder of advisor. We find another starst stone that opens the room into the monastery and poems from the Duke of Ferorolsky - the admirer Esmeralda, with a hint of the murder of Jake. If you come to it again and show evidence, she again ignores the charge.

    We return to the house of Mera Cecil, we see the blue teleportal pyramid in the northern room, we use the one that we have and transferred to the female bath. We take the pyramid and can now use both to move in space.

    We go to the hospital and find out that Evelina ran away in a hurry, and the doctor himself asks to inspect her home. The key from the dwelling is in the backpack of the student in the hospital itself. In the house we take a letter of Pythia, a diary and showing spell. After inspection of records, it becomes clear that Jake killed Evelyn. The body is hidden in the secret laboratory in the southwest. To detect it, you need to pronounce a spell.

    It is time to leave the city. But before that, you need to prepare as you should prepare: buy all available books, weapons, armor (the merchant is easy to exchange any product on expensive paintings or gold plates, stolen from houses of citizens).

    Popular * * * * * * * * * * * * * *
    Passage * *
    Classes
    Quests South Beach Sansila * *
    Sansil * * * * * * * * * * * *
    West Sansila *
    North-West Sansila * * *
    South West Sansil Beach
    Black Bay

    "Talking Statues"

    Reward: 3400 experience

    On the way to the city, at the beginning of the game, you will notice the corpse, and next to him the magazine. From it you will learn that some statue gave it the ability to fly, which is not particularly noticeable for this body. Post down this mystery before arriving in the city.

    Once in the city, go to the north and find the entrance to the cave. The entrance is guarded ten enemies. Send to enemies and with a robot that will be in the cave. The robot is needed on the instructions of the "Magnificent Five". After the victory over the robot, leave the cave with the help of another output and go to the west. At the end of the way you will meet four talking statues.

    To fulfill this task, you need to use spells of water, fire, air and earth on the statues of a particular type. Ever when using the correct spell, elemental will appear. They are not particularly strong, but remember that the spells of their elements are not wounded, but they will heal. In addition, elemental leaves harmful areas after death.

    After you apply the spells correctly and kill four elementals, you will see an entrance to the cave. A captive wizard will sit in the cave. Talk to him and complete the task.

    "Brothers - Wells"

    In East Saunile, south of the church you will meet (x \u003d 435, y \u003d 315) the well of desires, which will ask to find his brother in Huberham. This task can be performed in the second act when you find the way to Haberham. After the killing of King Borea (X \u003d 240, Y \u003d 255), one of the statues with which it will be possible to speak and answer the question about the real name of the king will be on the server wall. Answer: Lourean. Removing the correctly you remove the barrier. Come there and with the help of invisibility potions, minute the guard and pull the lever, it will allow the whole group on. In the hall there will be a lot of treasures and a spell that takes the second well to the first. Use this spell near the second well. Return to the first reward.

    "Warming up the crowd"

    Reward: 125 Obvious

    In the market you will meet Reginalda, which entertains the crowd of the talking head. Talk to Gallahher, who stands in the crowd and screams the most. You will learn that Reginald pays him for it.

    Now go to the opposite side of the square, where Cedric without spectators will be. Notify that Reginald bribed one person from the crowd. He will ask you to bribe this person. We return to the starting and using the best skills in the conversation to convince him to go to the side of Cedric. If you succeed, the galloker will work on Cedric.

    Return to Reginald and tell him that his employee began working for a competitor. He will get angry and leave his place. The task on this is completed.

    "Who caused the king of skeletons / invasion of non-love"

    Reward: 13,500 experience

    The task in which you must find the source of the plague, we get from the commander or immediately after leaving the temple. However, you will not be able to complete it until you complete the task "Mysterious Murder". You will receive a task about Rex after the murder of Evelyn in the task "Mysterious Murder". Do not forget to take her amulet.

    Now go to the church and dare there with sectarians. To find a passage to the lower level, you must find and push four pictures, and then press the buttons for them. The key to the gate is located next to one of the benches at the wall. Go down to an open passage and pass through the barrier with the help of Amyulta Evelin. You will see the scene of the conversation between the Terilion and Zombie Jake.

    In the next passage there will be the king Rax.

    Tactics: You will need 7 or 8 characters. The higher the better. Do not immediately fly into the room. Separate from each other characters (transfer icons to any space), hide (s) and disappear at the corners of the room to block the characters encountered. The main character is drove into the room and speak with the king. The battle will begin and he will call the minions. It turns out that you will not be able to cover with mass abilities and they will attack one one or just run around the room between goals and you will easily kill them. After the murder of Markets, go to Aaureurs for remuneration.

    "Travel Source Finder"

    Awards: new rooms in your shelter.

    Imp, which is at the end of time, will ask you to find and remove stones similar to what was in Evelin. The more you find them, the more numbers will be unlocked.

    To get out of here, look at the telescope, and then Imp will open the portal in the main hall. He will hold a little excursion for this place.

    After that, we speak with a woman, and then again with imps, which will give us a teleportal pyramid.

    After using this pyramid, you will be moved into the room where the woman takes the bath. Do not forget to pick up the second pyramid. She will be needed in the future.

    The first stone can be found in the tavern, at the scene of the crime in the course of performing the task "Mysterious Murder".

    The second stone can be found at the skeleton - the captain of pirates in the course of the task of "crabs against skeletons".

    The third stone can be found in the eastern part of the city, where you will meet hostile fiery undead. Go on this path all the time and after passing a huge magmatic monster, you will be able to see the stone lying on the road.

    The fourth stone is located in Evelin's apartments.

    The fifth stone is in the asylum of the King of Markets Rex, which is located in the basement of the church. You will get access there after the end of the task "Mysterious Murder".

    The sixth stone can be found in the progress of the "initiation" after the passage of all mysteries.

    The seventh and eighth stone can be found after the end of the task "Initiation" - look inside the shelter of the flange, located in the Silverglen church.

    The ninth stone can be found in the treasury Borea.

    The tenth stone can be found in the temple in which you need to go to get blood Leandra.

    Eleventh stone can be found in Hisherheim prison.

    The twelfth stone can be found after the destruction of the totem in the Goblin village, in the forest Lukulla.

    The thirteenth stone can be found in the maradino cave, it is required on the task "Bloody Frederic Stone".

    The fourteenth stone can be found in the "Dead Temple" during the searches of the grave of Cassandra.

    "Award for cowardice"

    Reward: 6000 experience (if you say that the soldiers read the lighthouse) / 3000 experience (if you say what you did).

    Captain Legionnairers told about the old lighthouse. He sent there several of his soldiers, but there is no Westa from them for a very long time. He asks you to check the beacon.

    Go to the Western Gate, where you will attack the undead. In the first house you will find a legionnaire corpse, which will have orders regarding the lighthouse. Follow the road in the West, relating to the Undead. Passing the farm and the house you will finally meet two surviving soldiers who are afraid to enjoy the lighthouse and ask for your help. The boss on the lighthouse is not too alive, his minions deliver a big problem. Try to kill the boss as quickly as possible, and then do the rest of the sophisticate.

    Also, you can enter the lighthouse and meet there the ghost of Samson, who will give the task of the "Lost Love Love" and tell you his story. Return to the legionnaires and tell me what they saw on the lighthouse. Return to the city and see the scene of the dialogue of the Legionnaires and Captain. You can confirm their words, or you can say that they are panties. One way or another, the task will be completed.

    "Lost Love on Lighthouse"

    Reward: 3150 Obvious

    Inside the lighthouse will be the ghost Samson, who grows about the lover of his beloved. Dzentameon will be in a black bay. To go to her, you first need to kill the captain of Pontiya, and then with the help of the key to open the passage to the desdemon and kill a huge crab next to her. We are talking about the villain of her lover and return to the lighthouse to solve the fate of ghosts. Influence the descriptive solution and complete this task.

    "The missing archaeologist"

    Reward for full completion: 3100 experience

    Aureses asks you to find the archaeologist whom he sent to explore the underground ruins in the forest, north-west.

    Archaeologist Wulfram will hide in one of the abandoned houses.

    He will ask to take him to the city. If you agree, it will begin to go and you need to be close to him to protect against enemies. After you accompany the archaeologist, it will be in the tavern.

    Even if he dies, you still have to tell the captain too early. He will not be satisfied with this, but the task will be completed. You will not receive experience if you refuse to accompany the archaeologist.

    "Cat love"

    Reward: 1590 experience

    In the tavern "Royal Crab" you will find a cat named Sam (a perk "Animal friend" is required to talk with him). He whips on Maxin - Cat mayor and asks for your help. Maxin in turn says that he can not be with Sam because he is a tramp. We return to Sam and he mentions the collar. The collar can be found at the bottom of the Black Bay dungeon. To get there access, you will need to kill the captain and take the key from it, which opens the lower part of the dungeon. Kill the crab there and take the collar. Give it Sam and go to the Merity to listen to the cat dialogue to complete the task.

    "Magnificent Five"

    Reward: 2975 Obvious

    A spokesman for the magnificent five near the tavern "Royal Crab will offer us a place in their guild, Sulya wealth and glory. We agree and get the task. You need to destroy a faulty robot, which created Arhu. We go to the cave (x \u003d 275, y \u003d 375) in the northern part of Sansil. Inside there will be members of the guild, asking for help. The battle with the robot can be simplified if you buy a robot control panel from Arch. Press the buttons: "evil", "evil", "sleeping" and eliminate the robot, it remains to deal with the undead. After the battle, we return to the city for a reward to the mayor of the city. The mayor says he has already paid the guild and they left the city. This task is completed.

    To complete the task "Failed experiment Arhu" go down to the basement in the building, where Arhu is located and find the treasurer.

    "Great Staff Cecil"

    Reward: 4500 experience

    The mayor will ask to find a powerful relic for him. He will offer to start a search in the docks. We go to a conducer in the docks, which is on your ship. He will tell that nothing knows about the staff and will advise to chat with the crew.

    MarV will say that during the attack Captain Ditmar escaped with some kind of bag under the arm in an unknown direction. We speak again with the condam, who will assume that the Ditmar may be on one of the beaches.

    Ditmar is within the following coordinates (x: 53 y: 328). We understand with him and its minions. We go to the mayor with the staff and decide to give a staff or not. One way or another, you complete the task.

    "Crabs against skeletons"

    On the beach west of the city, where the orcs and their corpses, you will find a strange cave. The entrance to her guards a giant Orc, which shoots magic bolts.

    The first obstacle inside is an electric field. We put the barrel on the button in the middle of the field and go further.

    Then you will meet the orc, which expires blood, but a little further see the battles between the undead and orcs. I recommend to wait until one of the parties wins, and then finish the survivors. You still get experience for those killed.

    After that, go down and meet the boss. After the victory over the boss, go to the room behind him. In the room, pull the lever next to the picture. Thanks to this, a hidden button will appear. Press it and the hatch will appear in the other corner of the room.

    Go down to the lower level. Below we face crabs and a mystery. You need to pull the right lever to go further. The correct will be right and it will be hidden in fern. Pull it and unlock the passage. Come there and touch the captain of skeletons. First of all, kill him so that he will not resurrect the enemies you killed.

    Do not forget to pick up the bloody stone of the chest on the ship. Using it, you will unlock the next room at the "end of times".

    By killing Pattia Pirate, you complete the task.

    "Hemless Nick"

    Reward: 4100 experience

    When performing "crabs against skeletons" in the central room in the chest will lie the key that opens the door. Open the door and descend down the woods. Pay attention to traps, blast them from afar. At the very bottom you will meet with exploding zombies, standing in a puddle of oil. Twist them from afar, and if you can not, then use "rain" so that they cannot explode next to you.

    A little further you will meet the ghost of the daughter and father. The daughter will ask you to find the head of the Father. If you explored the city, then remember that we saw the speaking head from one of the jokers. Return to the city and first follow the task "Warming up the crowd". Now you need to convince your head to go with you. How told you will be able to return to the cave and give your daughter's head to complete the task.

    "Blood feuds of elves and orcs"

    Yegenander, Elf, with whom you will come across the cemetery, will ask you to meet him on the first floor in the tavern "Royal Crab." Climb upstairs and talk to the elf. He wants you to kill Victoria, a woman - an orc, which can be found in the library of Samila Mayor.

    You have several options for completing this task.

    You can convince Victoria to give the amulet to show His Elf in the proof of her death. You can kill Victoria and pick up her amulet. Hold down Ctrl and start to beat it - after that it will come into battle. You can tell Orchikhe that you try to stop the elf. In this case, you need a pocket skill (2+) for theft of a bloody amulet. After that, transfer it to the legionnaire commander and come to Elf to look at his arrest. We return to Victoria and inform her about the arrest.