Korsairs each of his joke DIOS task. Corsairs to each one. Turtle

Corsairs: to each his

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(rus.)]

Corsairs: to each his own! - Computer game from the series of games "Corsairs", developed by BlackMark Studio based on the STORM 2.8 engine. The game took place on December 7, 2012. Initially, it was developed as an unofficial addition to the Corsary game: the city of lost ships, but later the Akella company, which is the official distributor of all the games of the series, decided to make a commercial edition. In technical terms, the game is based on the previous game of the series - "Corsairs: the city of lost ships", which caused criticism about outdated graphics.

Game process

The gameplay in general is traditional for the "Corsary series": a player can engage in piracy, trading, performing side tasks. However, a lot of innovations appeared: for the first time in the series, the possibility of creating ammunition, magical artifacts, various potions, the main character, radically processed the system for improving ships, significant changes have undergone fencing, although his animation remained the same. A distinctive feature of the game is multivarrence of many tasks, including plot.

Characters in the game

The main character

Charles de Mor. - French nobleman who came to the Caribbean to find a missing brother. Here he will have to gain himself, discover new features of character, face a lie, cunning and cunning, find his love, know the unknown and overcome all obstacles to the goal.

Officers in the team of the main character

  • Tichingita - Indian from the Tribe Masque. After expulsion from the native tribe arrived at the Caribbean, where he was caught by Fadeem during an attempt to beat his house. The main character can redeem him from prison and take to my team. Tichintitis is the only officer in the game that can use musket. It can not be prescribed by the captain on the captured ship. You can take Tichinti to my team in the course of fulfilling the quest "Bremen Gasconse".
  • Longweave - Chinese pirate, captain of Maifeng Light Shebeks. Trustee and performer of the instructions of Lucas Rovenburg. Longwemy can be taken as a team when performing the quest "Dutch Gambit", if you choose the side of the Dutch West Indian trading company. It is a good navigator for the initial stage of the game.
  • Charlie Knippel - An experienced artillers living in St. John on Antigua Island. Contractor of the instructions of the English kapaper Richard Flitword. Can join the main character in Quest "Dutch Gambit", if you choose the side of Richard Flitwood (English Branch of the quest). It is a good canonom officer for the initial stage of the game.
  • Erkul Tonzag. "He's a gaston slashing - the head of a secret organization in Bridgetown on the island of Barbados. Can join the main character in Quest "Dutch Gambit", if you choose the side of the secret organization. In other options, the quest dies. Excellent officer-positive and boatswain.
  • Elen Mak Arthur - Reception daughter of Sean Mac Arthur, the old friend Yana Svenson - Pirate Baron Bloveld. The daughter of Beatriss Sharpe and the pirate of the buchenet - Lawrence Belterropa. Wear a nickname "Rumba" for its energetic and fun. Located under the auspices of Jan Svenson. It can join the main character in the passage of the quest "Pirate Saga". A good boarding officer, navigator and canonir. Helen is one of two girls with whom the main character can rose a romantic relationship. It is helen that is depicted on a disk cover with a game. From his mother he was inherited by the Pirate Island Isle - Teresoo, but whether she will have time to prove that he inherited him - depends on the main hero.
  • Mary Casper - Former friend Alan Millrow, the deceased head of the Narvalov clan on the island of justice. Because of the red-colored hair wearing the nickname "Red Mary". It can join the main character in the Quest "Pirate Saga" (if you choose the option "for Mary", in other options, the quest dies). Excellent aviation officer. Mary is one of two girls with whom the main character can rose a romantic relationship.
  • Raymond Baker. - Former Palace of St. Johns. A man who knows the secret of Lawrence Belterropa. Joins the chief hero as a ship doctor in Quest "Pirate Saga".
  • Hugo Avenel - Spoken hunter for heads. Joins the main character as a treasurer in a side quest "Long Way to Holes".

Other most significant characters

  • Michelle de Monpe - Charles de Mora's consolidated brother. Maltese knight, experienced warrior and influential person in the Maltese Order and in the Caribbean Islands. It was in search of her brother the main character goes to the Caribbean.
  • Abbot Benois - Former Corsair Serge Benua, who acted. The abbot of Saint Pierre church on Martinique. A good familiar Michel de Monpe, and later - and Charles de Mora. It will help the chief hero to solve problems in relations with Spain and Holland.
  • Fame Muscovite - Managing factor in Guadeloupe. Close friend of the governor and an important person on the guadel. As a compensation for the debt, the brother of the main character gives the chalk of Doug "Claw of the Chief", which possesses, according to his assurances, secret properties. In the course of the development of the plot, Charlons still have to check it. It will help the chief hero to reconcile with England and France. To some extent of the phames continues the tradition of the appearance of a series of Russian characters in games.
  • Richard Flitvwood - English caper associated with English military intelligence. Captain Patrol Brig "Valkyrie". Regularly attacks the ships of the Dutch West Indian company.
  • Lucas Rodenburg - Vice-Director of the Dutch West Indian Company. Influential man, second person after the governor.
  • John Murdoch "He's a Johan Van Merden, Pharmacist in St. Jones on Antigua." Earlier was the most trusted agent on special instructions of Lucas Rovenburg.
  • Abigail Schneur - Jewish refugee. Bride Richard Flitwood or Lucas Rovenburg, depending on the chosen twig of the quest branches.
  • Gino Guinelli - Academic and alchemist living in the pharmacist's house on Antigua. He teaches the main hero the basics of Alchemy, helps him remember Latin winged phrases, so that Charles does not look stupid in front of his stepbrother.
  • Stephen "Akula" Dodson - One of the influential people in the coastal fraternity, with the development of the plot becomes his leader. Stephen's youth passed on the half-phth island of justice, where he found shelter in a difficult time of his life.
  • Jan Svenson - Pirate Baron Western Maine, nicknamed by the Spaniards Forest Devil. Patron Elen Mak Arthur.
  • Nathaniel How - Pirate Baron Marun Town on Jamaica, overthrown by Jackman. In the past - the legendary adventurer and Corsair, who worked on the English governor of Redmond Island Robert Saylhard, and later opposed his head in finding the treasure of Inca. The winner of the ghost ship. The main hero of the game Pirates of the Caribbean.
  • Daniel How - Nathaniel Hawk's wife and his faithful companion. Having survived a lot of adventures in the youth, the family honors Houdov took a decent position in the coastal fraternity. But the calm life of the Pirate Baron and his wife was interrupted, and now it depends on the main character - they will return to their legal place in Marun-Town or not.
  • Zechariah Marlow - Pirate Baron Puerto Princepe in Cuba. Furious Protestant and a fighter for faith. For his religious zeal, he received a nickname black pastor. Requests the chief hero to bring him the book "Molot Witch" in English translation.
  • Marcus Tiraks. - Pirate Baron La Veja on Espanyola Island.
  • Jacques Barbazon - Pirate Baron Le Francois on Martinique. The cunning and two-friendly person often has a patronage of young Corsaras, pursuing their own goals. It seeks primarily to his own enrichment.
  • Jacob Jackman - Pirate Baron Marun Town on Jamaica. A brutal and cunning man, the old ones on the ship of Captain Bucher - Lawrence Belterropa. The deception of Nathaniel Hawka and captured the Merun Town's power. One of the antagonists of the game.
  • Snake eye - Shaman of the Miskito tribe on Western Mayna. I got from the Wild West of 1783
  • Chad Cupper - Man from Shark Dodson, now - a jailer on the island of justice.
  • Edward Black - The leader of the Clan Rivados - descendants of African slaves living on the island of justice.
  • Donald Greenspi - The leader of the Narvalov clan on the island of justice, the successor of the deceased Alan Millrow.
  • Ole Kristiansen "He's a white boy - a kind and faint-colored young man, matured the body, but not mind. Helps Nathaniel Hawk and the main hero. List of rats (this ability the main character can use, taking Ole a passenger to his ship).
  • Albert Loksley - A clever and experienced lawyer living in Port Royal on Jamaica. If necessary, help the chief hero to make up with all powers.
  • Francois Levasser - Governor of Tortuga Island. Huguenot and patron of Protestant religion in the Caribbean. In the past, it was strengthened on Tortoga on behalf of Philip Dave Punsy, but over time he stopped to obey his boss. Under his power, Tortuga became a nest of pirates.
  • father Vincentto - Spanish main inquisitor in the caribbean. Helps the chief hero to solve the mysteries of the Maya Indians, supplies its valuable instructions.
  • Diego de Montoya - Spanish nobleman, trustee and right hand of Barona de Mendoza and Riba, his agent in particularly important instructions.
  • William Paterson - English Captain, Commander Fortuna Frigate. A cruel, calculating and cynical person who does not stop before the sake of achieving its goals.
  • Master Alexuss - The genius of shipbuilding art, the owner of shipyard in Sharptown on Isle-Tereso. Engaged in the overhaul of ships - except for him, no shipbuilder on the archipelago can do this.
  • Black Mark Studio is a fan team that has previously developed an informal addition to Adventure Tales to the game of Corsary: \u200b\u200bthe city of lost ships.
  • The developers were created by three full-fledged plot lines for the three main characters - Charles de Mora, William Paterson and Diego de Montoya, who had to disclose the main story of the game from different sides. However, for various reasons, the light saw only the scene line Charles de Mora.
  • Many characters of previous games have appeared in the game - Nathaniel and Daniel Howki, Jacob Jackman, Chad Cupper, Master Aleksus. Many characters of the game are real historical persons or have historical prototypes - for example, Philip de Polation, Francois Levasser, William Paterson, Diego de Montoya, Jacob Jackman (or Jacob Fathef).
  • In the names of many characters, the nicknames of the game developers of the series, as well as some active fans, are encrypted.
  • For the first time in the history of the series, the Steam service was performed as a distributor of the game.

Notes

see also

Links

Official and unofficial sites
  • (Rus.) - The official website of the developers "each of its own"
  • (passing, patches, modifications for games of the series "Corsairs")
  • (Rus.) - Quests passing, advice and assistance to players

Corsara's passage to each his own. Pirate Saga Part 02
Swim in Cartagena, go around at night, through the bay of Coney, you can hide in prison, follow the tavern to find out where to find Enrique Gonzalez. This is the Hangman. Barman inform you that the house enrique is located near the port control. Follow it, try to scare it, or talk politely. The result will be one, but at the first version of Enrique will need to kill. It is necessary, it's not that Enrique! The error came out ... Follow the church (she's around the corner), please order for the wife Henry Hospital.
From the magazine: Live and learn! No he is Enrique, and even more so no hynsales. We need to urgently visit the old Alvarez. I give a hand to cut off, that this is our Henry Hangcop.
From here you learn that Henry, he is Alvarese, lives on the beacon at Cartagena. Head there (exit the city and run straight, to another location), in conversation, find out a lot of interesting information. For Henry, this conversation becomes the last. He will give you a ring and a chest with money.
From the magazine: Poor Hangpie! The heart of the old pirate could not stand. But now Jackman is not reached. Rest. Lord, the soul of this tramp.
So, I managed to figure out:
1. Elene Mac Arthur - Daughter Hung in St. Jones Twenty years ago Pirate Buchera, Captain Frigate Neptune, on which the current Pirate Baron of the weekest Islands Jacob Jackman was Starpom.
2. The former Palace of St. Johns knows something representing interest to me.
3. Gladis - the adoptive mother of Helen, but the girl may not know about it.
4. Henry was a boatswain on Neptune and was supposed to transfer Gladys Gold from the Bucket for the maintenance of the child.
5. As a password, he had to show the captain's ring, which had to identify the cormal. I wonder if she recognized him through so many years.
But first you need to consult with Sveson. I will return to him not with empty hands.
From the magazine: Hurry up in Blouse, go to Jan and tell me everything about everything. I told Jan Svenson about the death of Henry Hospital and about his last words. But to shed at least a bit of light on this confusing story, I should try to talk to Gladys Mak Arthur perficing. I think, from Henry, the ring will play a role in this matter.
Yang will offer you to chat with Mother Helen. Chat with her, she will thank you again. The conversation with Gladis took place. Mrs. Mak Arthur did not deny the words Henry Hangbang. From her, I also got a piece of an old map that belonged to Mother Helen and who was from her words, "inheritance." Gladis is sure that this is an unsuccessful joke, but the sixth sense tells me that it is not so ... perhaps I will visit Yana Svenson's time ... Go to Jan again, show the block of the card. When he sees, it will understand that the worst fears come true. Helen is the daughter of Beatriss Sharpe, and this part of the card is inheritance. It is necessary to find the second half of the card, after which Helen will become the full owner of Sharp Town. Next will be a few other quest.
From the magazine: It becomes more interesting and more interesting. Elene Mc Arthur, turns out to be the only heir of the whole island! True, to confirm the rights to inheritance, you need to find the second half of the card, which belonged to Blahuz Sharpe, the receiving son of Grandfather Helen. It is noteworthy that Blaise was recently killed - I am sure that Jackman's thugs are involved in this. Svenson said that Helen wants to go to me in the service officer ... Well, on my ship, she will probably be safer, for I am now extremely clear that Jackman will get to her. I go to the house of poppy arturov. Helen in my officers. I would never be seized that I will have such a wonderful girl in submission. And now it remains to wait when Jan Svonson will develop his own, known to him alone, the plan ...
Corsara's passage to each his own. Hunt for shark
Three days later, Jan Svonson gives us a task.
From the magazine: Here are just desperate religious fanatics to me and lacked for complete happiness! But there is nothing to do, with Zechariah will have to communicate anyway. First of all swim in Cuba. The communion in the port of the Pirate city of Puerto Princeps.
Go and talk to Zechariah Baron.
From the magazine: From the conversation with Zechariah, I made two things for myself; The first is that the search for sharks went into a dead end, the second - that Pastor will give his voice for Dodson in exchange for a certain theosophical treatise "Witch Hammer" in the English version. The assumption that shark hides on the "Island of Justice" in the north-west of Havana, does not withstand any criticism, since the very existence of this "island" under the big question. Where to look for a treatise, it is also unclear. However, there is still no sense from the treatise if there is no shark. The decision is obvious - I go back to Svenson, let him help me in solving this puzzle. To my surprise, Svenson supported the assumption of Zecharia Marlow that Shark could hide on the island in the north-western part of the Caribbean, since he, like Pastor, had once had seen Barcasi, whether smugglers, whether the bucaners stuck in this area. Although in the "Island of Justice" he does not believe (thank God!) And he considers it a strange place to the secretary base of smugglers. I can get more complete information from the Spanish cardographer Jose Dios. I can find him in Santo Domingo.
Swim on Espanyol, land in the port of the Pirate city of La Vega, go to the goal of the city, but follow the right from them to another location. Choose the following turns - left, right, left and leave to the gate of the city of San Dominigigo. Enter the city at 00-00, when the guard at the gate will not be right. During the day, go to the far from the gate part of the city, the house of Dios is not signed and, approaching the door, you will see the usual inscription "House". It is located on the hill, on the side of the brothel. Find Dios and chat with him.
From the magazine: There was the last hope for Dios - and she was in vain. Cartographer could not tell me anything defined, except for various hypotheses and assumptions. Oh yeah, he even gave me the record of Captain Alvorado. But they do not have any coordinates or any other hooks, where to look for this "Island of justice." On the other hand, why did I hit myself that shark must be there? I'm still in a dead end - I won't do what to do next.
Return to Blouse to Jan Svenson, talk to him, to finish it.

The burden of Gascon:

After you find a million for Michel, come back to Martinique and tell about your adventures and establishments of communication with England / Holland or pirates depends on whose side you have become. After that, tell me that you have a million and you are ready to pay for Micheles. Michelle, in turn, will tell us that we set off in a quassemail, which is located in St. Christopher and ask for the audience at Punsy. Also, brother will warn that Punsya is very hither, and we need to be cautious in a conversation with him. We take into account this and float in the fathwow. We float into a fadder and immediately go to the residence for the request of an audience with Punsy. We say that we have the right amount and will be sent to the right door to the conversation. We go to the office and give money for Micheles, after that we ask when we can get a document on the liberation of Michel. And here everything is not so easy. Punsy again talks about the mission of our brother, and asks to find out all the details of Michel. We return to Martinique and speak with Michelle. From the conversation we understand that we need to kill the governor of cakes, as well as capture the very cortem. Karamba! We need a plan that our brother will gladly share. He will tell about Stephen Dodson and the legendary Yana Svenson.

Pirate saga:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

We float into the blouse and go to the house of Jan Svenson, which is located next to the residence. Yana House will not, but there will be his wife. Talk to her and find out where Yang went. It turns out that Jan went to search for his daughter of his old buddy. Also, Yana's wife will give a tip on the widow house that we need to visit. This house is located next to the pier. We go into the house and do not find anyone, then we go to the jungle, and then in the fort. In the fort rising to the very top and appeal to the lucky widow for the details. After the conversation from which we learn about two Hyports: Jimmy Higgins and some English captain. After that, we sail into the Marun-Town that on Jamaica. We float to Jamaica and mooring at Cape Negril, then we go to the pirate settlement. In a pirated residence, we find out where the house of Jimmy Higgins is located, and then go there. Jimmy starts to rude us, but you do not respond to its provocations, and press the second line of the dialogue. So we will know the name of the English officer: Arthur Donovan. Also, do not forget to drop to the pirate resident, he will throw food for reflection. After that, you need not lingering to sail to Antigua. Sweeping to Antigua, we leave in the sea and find the Arthur ship, and then board it. After killing Arthur, do not forget to search his body. They will find "the wrath of the Prophet" - one of the three rare blades that stole from Fadey. After the battle, your sailor will suit you and say that after the search of the tricks and cabins, they found a girl. In the chests of Arthur you can find twenty thousand pesos, "brigger" and two hundred fifty dangles. After Abordaja go down to your cabin and speak with the girl. She is beautiful. After the conversation, return to Bloused, to the mother of Rumba. Looking at the port, we get gratitude from Helen and invitation to their home. Going to the house, we get gratitude from Mother Helen and remuneration in the form of a hundred dangum.

After that, I go to the house of Jan and climb into his office, which is on the second floor. We tell him about your plans, and he promises us to think and come up with something clean about this. After that, we tell about Jackman and his search and forcing Yana to think about this too. From Yana, we get a task. We need to find Henry Hospital earlier than Jackman people do. Hangster is in Cartagena, Spain. Therefore, Yang gives us a license of a trading company for three months so that we can freely enter the ports of Spanish colonies. I swim in Cartagena and preferably change your flag on the Spanish flag. We go to the port and show the soldier a sales license, now you can safely walk around the city. We go to the tavern and asking about Enrique Gonzales (Hangster) at the Taisther. The innkeeper says that Enrique's house is located next to the port control.
We arrive in the house Enrique and we use the second line of the dialogue, during which we learn that this is not the enrique. We leave from the house of the false enrique and go to the church to put the prayer for Mother Enrique. The priest will be surprised and tell about Alvares, who also puts the prayer for his mother's rest. From the priest we learn that Enrique lives on the lighthouse. We leave from the city to the jungle and go to the lighthouse.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

After a conversation with the Hangman, we learn that he had to convey the chest with the guns of one kormilice, which we already know. During the conversation, the old man dies, apparently, from a heart attack. But before his death, he managed to give us a chest with a lot of dangles and a massive ring, serving a password for Mother Helen. After we leave the house of the Hangbody, three pirates will attack us. We kill them, go back to your ship and float to Jan Svenson to Blumyweld. Saying to Janu tell him all that he managed to know from now on the dead hangman. After a conversation with Yan, we go to Gladys and tell her all.

After a conversation with Gladys, we return to Jan and show a block of a map that belonged to Beatris Sharpe (who played in past Corsaars, he will understand). We go to Jan, and he says that thanks to this block of card, and two others can be applied to Sharptown, but if during the year it does not show all the papers, then the island will become English colony, the governor will be put there along with the troops, and the shore brother will come end. We agree to help Yana in solving this problem. He will ask to come in three days for the task, but for now we go to Gladys and say that we take helen under your defense. After that, we rose to Helen to the room and recruit it to the team.

The quest continues after the following tasks: Aclaus hunting, the temptation of Barbazon and the return of Baron. We return to Jan and say that all the barons vote for shark. Also, we say that it would be nice to take a mine. Yang agrees and asks to come in ten days, but if you go with him, you will get two thousand silver and save a couple of days. You decide.

After passing the Mission "The inheritance of Sharpe" and the "Shadow of the Past" return to Svenson and talk about Cortays. Yang will advise you to go to Shark and talk about cakes. Also, Yang will make us two gifts: a medallion, firming discipline and island stones used in voices. On this quest "Pirate Saga" is over.

Shark Hunt:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Svenson will ask to find a shark, as it is useful to capture cakes. He will send us to the Pirate Baron named Zakharia. He is in Cuba, Puerto Princepe. We move to it and asking about sharks. He speaks about some kind of island of justice and about the cartograph that can know about this island. He will also ask to find the Witch Hammer's book, and will vote for shark at a meeting if we find this book. After a conversation with Zaharia, we return to Jan for advice. Yang will advise you to turn to an excellent cartographer, which is located in Santo Domingo. We float in Santo Domingo and find José Dios, we mention Yana Svenson in a conversation. It will share his hypothesis, theories, will give to read the book about Captain Alvarado, but I will not really know anything, and you will have to come back to Jan Svenson for the next tip.

Teleport worked, and we find ourselves on the island of justice. After that, we kill the crab and pick up a large pearl from the crab and we decide what way to go. Their three.

Option for Mary:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

We leave through the hole in the case and float to the ship "Ceres Smith", go there through a broken nasal part and fall inside the ship. There are two pirates try to kill the girl in red, kill these guys and talking to a girl - Mary Casper. We are talking to her and we receive information about this island, about people, about the nravas, about the principles, and also learn that Shark is an admiral on this island. Also, Mary will give you a letter and the key from their cabins. After that, go to the tavern, write up and come to the shark. At the entrance to the Akula Residences, we will stop us, you, in turn, present a letter from Jan Svenson and will miss you. We go to the shark and outline the situation: how to go to the island; What are looking for Nathan Hawk and Himself; What about Brotherhood. After talking and evidence from shark, we get the keys that all open on the ship "Tartarus", as well as fifty dangles to buy passwords from the Fazio to other territories. After that, we go to the residence of Black Eddie and give good to killing Chad. We approach Pinas "Fury" and say the password, after that we go to the residence and tell the plan to the leader of Rivadas. Edward Black agrees to such a deal, but we will remain as hostage on the territory of Rivados. Now just stand and wait. Black will return in three hours and thanks for information about the cheeisset, and will also make us a friend of Rivados, but, alas, Chapaper did not manage to kill. He escaped to the territory of Narvalov and now not to get it. Also, Black will give up the paper that Chad threw in a hurry. After that, go to the cheyisset. In gratitude for their salvation, he will give you a couple of amulets, and will be happy to answer all your questions. We return to the shark and tell about everything that happened. Shark is certainly dissatisfied, and we need to come up with a plan, how to smoke Chad.

We return to Mary and let you read two letters who forgot the table. Mary notices a very strange purchase of whiskey by Chad, as he believes that whiskey is drinking beggars and peasants. Also, we will learn about a dangerous sniper, which can confuse all our cards. We go to the store and ask about whiskey. We learn that whiskey is bought, and also that Chad was interested in arsenic. After that, we go to the tavern and asking about Chad and arsenic. We learn that Chadd did not come, and instead, Marcello Cyclops went. Such are doing. Santiago will say that Cyclops went along with Adolf to Santo Florentina. And then there will be three options for the development of events:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

1) Quickly run to San Augustine to Shark and say that he does not drink whiskey, which will bring. After that we run on Santa Florentina and see the dead Adolf, and his killer attacks us. After reprisals from the killer's corpse, remove the open letter, and from the Adolf corpse a bronze key. After that, we go to the "Furi", we rise to the very top and take the contents of the chest: "Whitewable fitting", the amulet "powder tester" and many other nishtyakov. Finally, we run on the "Euva" and kill Chad along with narrows. After the violence over the traitor, we return to the shark and see how he talks with the messenger. After a conversation with Aclaut, I davim on Fabio and learn that the cyclops are going to Mary. We also learn a password for passing through the territory of Narvalov. We can not allow it, and therefore running. Consider, we have time. We run into the territory of Narvalov, call the password, after that we jump into the water from the Deck "Ceres Smith". After that, there will be a scripting scene, where we find a cyclope and kill in battle. In a reward for this path we get: "Whitoval fitting", five hundred dangum.

2) We go to "Eva", go down and meet Chadda Capper along with narrows. Kill this company and remove the key from Chadd. In the same hold, you knock out information from Fazio and Savior Mary. After that, we hurry to San Augustine. Shark has already drank poisoned whiskey, but nothing. Let him drink a gel potion, and he will be like a new one. As a reward for this path, we get: the amulet "Hammer Torah", five hundred of the Darkov.

3) We are resorting to the shark and talk about poisoned whiskey. After that, we kill Chadda and Narvalov. Again we run to the shark, knock out the information from Fabio and Ben to save Mary. In the reward for this path we get: 500 dangles.

After that, the shark will cause us to himself and offer to destroy Narlalov in the Alliance with Rivados. We refuse this idea - we offer a peaceful decision. Go to Donald Greenspi to Galloon "Esmeralda" and stumble upon his bodyguard. We tell him that we are from shark. After that we will skip us. We say Donald that he has problems and we need to decide. We ask Donald to come to the shark and personally bring apologies, and also swear that this will no longer happen. We return to the shark and convey the words of Donald. In the award of Shark will give us a logocation, thanks to which we can get to the island on the ship, he will also give us five hundred of the Darkov. After talking with shark, we return to Donald and say that everything is in order. As a reward for this, Donald gives us a tower Musketton and makes a different narrowing.

Baron's return:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

We return to Jan and find out about another baron and his wife. Baron disappeared, so the chance of finding it is saved. Also, in front of our leaving Yang presents a letter to Steve Dodson, which will guarantee us safety. And the main character is asked: Where to look for Hawk's wife? At the exit from the house we are encountered by the wife of Hawk. Dani will ask us to the team, and will also tell about the Indian village, Shaman and about the fact that Nathaniel Hawk is alive. Sit down on the ship and swim to the Amatics Bay, which is north of Bloveld. After that, planted in the bay and go to Shaman. He, in turn, will tell about the Golden Statue of Cukulman, about the teleportation of Hawk, about three potions that will help teleport to us. But for these three, he will ask three random amulet. Here are lighthouses on which these amulets can be ordered: Guadeloupe Lighthouse, Santiago Lighthouse, Cartagena Lighthouse. Amulets are made two months. So swim on one lighthouse and order an amulet, after that we float on the other and order, we return to the last lighthouse and take the amulet. After all three amulets are with you - come back to Shaman. Having gained potions at Shaman, go to the Cukulkana statue, wait full and touch it (T). After that, you are transferring to the island of justice. Now we continue to pass the quest "Aclaus Hunt".

After some reason on the Island of Justice, you will learn about a white boy. We come to the store from 12:00 to 16:00 and finding Ol Kristiansen, this is our white boy. We give him a white pearl and asking about Nathan Hawk.

It turns out that he found him, I wrapped up and went out. Swim to Nathan on the Fernanda ship, knock out a combination: two knocks, pauses, two knocks and talking to him. After the conversation, I promise to pull out from this island as soon as the right moment appears. If you want, you can listen to the history of Nathan about the ancient idols, the ships - the ghosts with all such.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Also, Olee will mention Henrick, which can teach walk along the bottom. But we can not yet go to the territory of Narvalov wait for the development of the task.

After resolving the conflict between narrows and pirates, we go to the territory of Narvalov and go to Henrik. Henrik will ask to collect platinum to fix costume. I know three places:

1) a fragmented ship in the place where you found Nathan Hawk. There will be three pieces of platinum.

2) cabin in the possession of Rivados. There will be five pieces of platinum.

3) Shark cabin, opposite its table. There will be three pieces of platinum.

After that, we return to Henrik and give Platinum. We return five days after the costume. You can wait for five days from Mary, and then come back to Henrik. Henrik will say that he lacks another piece of platinum. We jump into the water and float to Tartaras, there is a missing piece. In the chest there will be a thousand dangum, card, platinum and other nishtyaki. After that, come back to Henrik and give the missing pieces of platinum. Then come to him in two days, and he will say that the costume is ready. Go down on the stairs down, and after go to the "Phoenix" cabin and take a diving suit. We dress it and go down to the bottom.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

We approach the TOEM and get an entry into the ship magazine. After that, we return to the land, give the costume Henrik and return to the bottom in the interval from 08:00 to 10:00. Also, you must say goodbye to Mary. After goodbye from Mary, we return to Henrik, take the costume and float to the bottom. We touch the totem and get into the environment of the Indians. They will assign us to the next statue. We touch it to it and fall into the place where they got to the island of justice. We return to the serpentine eye and give the things he was looking for.

After that, we return to Jan Svenson and buy the fourth rank ship to go swimming. After that, we sail into the left edge until you stop, we go to the global and we swim to the island of lost ships. We take a shark, we will bring Dani with Nathan, as well as Dr. Mary yourself in the team. After that, we'll take Natana with a snake eye, and then sail to Jan Svenson for a further plan of action.

The temptation of Barbazon:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Yang gives a tip on Barbazon and asks to conquer his trust, pretending to be a fool. Therefore, we are sailing in Le Francois, Martinique and speak with Barbazon. In a conversation, pretend to be a fool and loser, and then ask the Barbazon's case. Barbazon is resurrected over us and ask you to deliver bales with a click, which threw the former assistant, trying to escape from the patrol. We accept the instruction and float to Philipsburg, Sint-Maarten. And send a boat to Tartan, speak with the captain and take our bales with a click. After threats, the captain will overload a click from his boat to our ship. Bales turned out not six parties, but nine. We give Barbazon all the game and we pass on greed, and also get some batch as a gift. And after, we get the following task. We will visit Kasterville, we go to the tavern and in the Taisther I will find out about the captain of Paul Marlin, we learn that his house is near Verpia. We arrive in the house, say the password and understand that we want to substitute. After the asked, the agent begins to be nervous and pulls the sword. We kill him and with his corpse remove the letter from Jackman. After that, we leave the city and take to the boarding of Marlin. After that, we float to Terksu and planted in the Bay of South Bay and kill everyone who sits in that ambush. After that we send the boat to the ship "Relofnish" and run the captain with the battlefield. Now we need to capture corvetling tramps and pick up documents from which it becomes clear where Jackman is now. After the capture we float the place where Jackman is. We enhance the rock and go out into the sea, after that we take on the board the ship of the bastard and twice twice. Once against him, and then his assistant joins, but from our side Dani resorts. After the fight, go around all the chests and take all the evidence. Now you need to go through Baronam and collect their voices. First, we visit Barbazon along with the detachment of the boarding clothes and literally throw his voice for shark on the Council. After that, Barbazon will give his stone fragment. After that, we sail to La Vege, Santiago and ask Baron Tirax to give his voice for shark, reminding his saved captain. The captain will immediately give his piece of stone, as well as three hundred counseling for the salvation of the captain. The last point will be Puerto Princpe, Cuba. We give Zechariar the book "Molot Witch", which was found on the ship Jackman and the voice of Zechariah will be our.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Sharpe Testament:

Jan Svenson will ask to hire a lawyer to win the deal on the transfer of Sharptown to the legal heir and the coastal fraternity. To do this, swim in Port Royal, Jamaica and go to the lawyer's house, which is located next to the pier. Albert Loksley will require 450 dangles in advance for their services, and then. Let's float to Svenson, and he asks to catch a thieves with a commodity. We need to catch the Ost-Indec "Oyster". Spare from the city and fishing in one of these places: the shore of mosquitoes or the Bay of San Juan-del Norte and catch this ship. After that, send a boat to the "oyster" and speak with the captain. We are trying to chely check the tricks of the captain, but it does not work. Take the ship to the boarding. In the cabin of the captain, we enhance the chests and find a note, thanks to which you can sell to the bachelor. Or you can take the load of Sveson. One way or another, we get 2250 dangles and now we can pay for the services of the adwt. We return to Jamaica and give 450 Dangov to a lawyer, and he in turn says that two half cards may not be enough and we need to find documents confirming that Helen really has the name Sharp. After that, the quest "Shadow of the Past" is activated.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

After that, we return to a lawyer, provide information and make the second part of the advance: 450 Dangops. Come to him tomorrow together with Helen and go to the court you will win. Now Helen is the full owner of Sharptown, which means that you can enjoy the murder of Governor Torch. Also, we need to give the remaining part of the advance and become a friend for a lawyer. And it is worth it. He can resolve the relationship with any fractions, and takes no dangum for it, but peso. What is very and very good.

This is important: if you didn't have a novel with Helen, then she will leave after this task.

Shadows of the past:

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

Swim on Antigua in search of Raymond Baker. We find out about the former executioner, and he tells about the "Blash Maggie", which stands next to the city. We send a boat there and ask about Baker. The captain of the ship will say that he landed the captain on Lohanka due to the fact that the pirates were chased by them, or rather behind Baker. Also, the captain will give us the coordinates where he landed Baker. I swim to the shores of Dominica, there they catch the Baker, then we speak with him in your cabin and find out a lot of new things. It turns out that a bucher is alive, and the executioner just stated his death. After the Raymond conversation, you can make a doctor and leave on the ship. Now you need to visit Sharul Dodson on Sharptown for some details. He will tell about the mask, Buchera, Beatrice, as well as Jessica Rose. If you have time, you can visit Jan and find out about Jessica, it is necessary if you want to spare it in the future. After that, according to the coordinates 21'32 and 78'33 (just above Cayman) we float on the reef of the skeleton and see there an excaved grave. We stay until night, and the ghost of Jessica with threats will be in full moon. After we defeat her, she will call his skeletons to help. Also, Jessica will take our ability to run. After the murder of the first wave of skeletons - go through the bridge, bypassing geysers. Again, overcome Jess and we get a second portion of the curse - weapon skills are reduced by 30 points. We understand from the second wave of skeletons and Jess - come to her and we get the third portion of curses - a decrease in energy. Jess will attack you for the last time. Bates her, and then decide: spare or kill. If you kill Jess, then take a note from her corpse the necessary lawyer.

And if you decide to save life, then take it to your ship, and then swim on Jamaica, Portland in the bay and planted there at midnight. In Jess Bay says we come to the next midnight. We are waiting until she leaves the location, and the time to do. After that, Jess will suit you and say that the bootcher is dead, and as a reward for this she will give you: Letter Beatrice and the famous sword-flombing "Morgana", which causes monstrous damage.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

This is important: To remove the curses, go to Bridgetown, and speak with the priest. After that, we arrive at the church at 22:00 with two dozen candles (candles can be bought from traders in the market). We bring candles to the Holy Father and come tomorrow at the same time. The main character will pray all night, after that we will transfer us to the water, but we will not be drowned, and we will stand like God and see Jessica Rose in human relationship.

Turtle:

Shark will tell everything that he knows about Torchie and shares its modest opinion, and will also tell all the information that he knows. We float on Antigua and people ask about Molly. After a while, we will tell us about the deputy colonel Fox. We go to him into the residence and tell everything that we know. He will say, they say, it can not be Molly, as that is in London and serves someone.

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

After that, go to the bass - ter, tavern. In the Taisther ask about Fernan hatch and find out that he left the world of living, but here it is sitting by his friend with whom we can talk. We approach Robre Martan, intimidating him, and after entering into a deal. We return to the shark and tell about what happened. He suggests that it may be Catherine Fox - the daughter of Fox himself and that it would be better to free the girl, otherwise Fox will not give the whole coast fraternity, and it is bad. After such a conversation with shark, we float on the crook and go to the tavern. In the Taisther learn that Tibo removes the room and happens there after 20:00. We are waiting for the specified time and climb to the second floor to Tibo. Tibo do not succumb to our arguments, and decides to run through the window. At the same time, his uncle enters, Francois Levasser, whom we need to kill after conversation. Levasser shocks that we are a Spaniard and spy, so we will fight against three people. Understand the corpse of Levasra and take his key, he will come in handy in the future. After that, jumping out the window and pursue Tito. After each shot, drink the potion, and at the end jump into the water, then swim right, swim in the opening and kill Tito. The scripting scene will start, during which we will be assigned to Catherine Fox. Also, after a conversation with Catherine, a minute of jealousy from Helen / Mary will follow. After that, swim from the city and take an enemy ship to the board. In the cabin of the captain there will be a letter that activates the quest "Depret of Cromwell". After you deliver the daughter of Fox, she will thank you and ask to go to her father for a reward. If it is not, then go later. In the award, we get an exclusive weapon that can shoot arrows, a booth or "hedgehogs".

Passage "Corsary: \u200b\u200bto each one". Pirate saga


Passage "Corsary: \u200b\u200bto each one". Pirate saga

After that, we float into the fadville and report to Punsy. He rejoices and frees his brother. Also, he invites us to become a French officer. As a reward, we get the Griffat "Griffonor", the team of French soldiers, officer, a caper patent of France and the Uniform of the French officer, as well as we can give 10% of their profits to the French treasury. Also, we learn that Saint-Pierre attacked and we need to swim to the protection of the city.

Remove the card and swim on the island of Martinique. Find there Michel, who is still sitting in prison to learn that Punsya expects you to Saint Christopher. Hurry up go there.

Once on the spot, go to the governor and inform him that you are in search of Chevalé de Punsy. Then go through the right door to talk to him personally. He will take money from you, but until you free your brother. In the future, the passage of the Corsary game: each you will need to perform one more task. But to find out which one, you need to go to the Michel.

So hurry on Martinique and talk with my brother. He will tell that now you have to capture the crook and do everything to resign the governor of Levasra. To do this, you need to find opponents of Levasser.

Pirate saga

The first of these people can be found in Bloveld, hurry there. Throw anchor and pass to the house of Jan Svenson. You will be met by his wife and will tell you that the husband went in search of Helen, who was held by his friend's daughter, whom he was no longer alive. But the wife of the deceased friend lives on this island. It can be found by going to the marina.

Hurry up and find the extreme building. After you get across, you will realize that it is not at home. Continue the passage of the game Corsary: \u200b\u200beveryone has its own and choose the city. Having reached the development, turn left and take into the fort. As soon as you get to his top, find and Gladys. Communicate with her and learn that she recently received a note from Jimmy Higgins, who lives in Marun Town. She also reports that the daughter rejected the proposal of the hand and the heart of an unknown captain. But Gladis knows nothing, you need to hurry to find Jimmy.

Open the map and start the path towards Jamaica. After throwing anchor around Cape Negril, you can go to the Corsair village. Go to the residence and ask for the location of the house of Jimmy Higgins. Then go to the tavern and go to the house that is opposite. Just do not try in a conversation with Jimmy to sneak to him. Try to apply the second phrase in the dialog. It turns out that the English captain who made the proposal of the hand and the heart of Helen, called Arthur Donovan. He also assume that he is now near Antigua.

Continue the passage of Corsara: everyone has its own and visit the governor, after you finish talking to Jimmy. After talking with the governor, savor and start the path to Antigua. As soon as you approach the island, open the magazine and see that it has an entry, which indicates that the captain's Corvette is somewhere nearby. Attach the maximum effort to take the ship to board. After the captain is destroyed, find helen.

After delivering it to Blouse, go to the house Gladis to get a decent reward. Then go to the house to Jan Svenson and report everything. He promises to think about everything, only at first you should find Henry Hatrunner, who is most likely shuffled near Cartagena.

Open the map and start the trip towards this island. Richany, go to the tavern and try to find out any information regarding this character. Barman will tell that Enrique's house is near the port control.

In a conversation with him, try to scare. Then head to church and order a prayer in honor of the wife Henry Hydra. It is necessary to find out that Henry lives in a lighthouse located near Cartagena. You can go there. In the future, the passage of the game Corsary: \u200b\u200bto take each of Henry the chest with jewels and go to his ship.

Now open the map and go to Bloused. Laying there Yana and report the situation. He wants you to talk to Mom Helen. So make to get a remuneration in the form of a part of the card, on which it is indicated where the inheritance of the helen's blood mom is. You can return to Jan and show a presented part of the map. He will tell you that Helen is a daughter Beatriss Sharp. You will have to find the second part of the card to make helen the owner of Sharp Town.

Hunt for shark

Hurry up in the house Gladys and find Mama Helen there. Talk first with her, and then with Helen. Tell me that she became a member of your team. Then go to Jan Svenson and talk to him to get another task.

Continue the passage of the Corsary game: everyone has its own and swim to the shores of Cuba. Throw anchor in the city of Puerto Princeps and go to the tavern. Lay the baron Zechariah there. After talking with him, learn that shark changed with him and gave his frigate in return for an ordinary Brig, where he went to the north-west. However, he never returned. Also Zahariya will say that there will be against the shark only when you get the book "Hammer Witch" written in English.

Return to Jan and talk to him. He will tell that he knows one famous Cartographic Spaniard living on Espanyol. There was a time when he saved him, so Spaniard in front of him in debt. Open the card and take the course on Espanyol. Throw anchor near the city of La Vega and pass through the city gate.

Sooner or later, you will find yourself near the gate leading to the San Dominigo settlement. Wait for midnight to get into the city freely. Move to the most distant part and go to Dios's house, located on the hill. Once we communicate with the owner, you can take the notes of the captain Alvaro and guessing about the existence of the island. But do not get any coordinates. Continue the passage of the Corsary game: everyone has its own and return to Bluffle to Jan Svenson. After you communicate with him, get the next parallel quest.

Return of Barona

Select from home and pass along the street. After some time, Dani Hawk is suitable for you, which is Nathan's wife. Shatting a little with her to learn about the incident on the mine and the address of Shaman, who is able to return Hawk. She will also want to become a member of your team, certainly agree.

Open the card and start sailing in the direction of Western Mayna. I advise you to leave anchor in the Amatics Bay and go to the territory on which Dani will tell. Communicate with it and move along the trail on which the sculpture is worth. Near her you need to turn left and put in the settlement of foreigners.

Now in the passage of the game Corsary: \u200b\u200beveryone goes to that hut, which is located ahead and find Shaman in it. His name is a snake eye. After talking, you will realize that this sculpture serves as a portal that has moved Hawk to another place. But in order for you to do it, you need to get the potions of Kamanchi. But the shaman so simply does not discern them, first it is necessary to get three amulet: echkatl, sequir and chimarut.

You can order them on lighthouses, however it will be necessary to wait in the area of \u200b\u200btwo months to get them. Break to the nearest lighthouse and place an order. In order for you to be easier, get to the Guadeloupe Lighthouse, Santiago (Cuba), Cartagena (South Maine). Since the names of the amulets are generated randomly, they may differ from the above. Of course, there is an opportunity that you will find them from merchants, but it happens very rarely.

Continue the passage of Corsairs: everyone has its own and move to the beacon near the Guadeloupe to make an order for the amulet of the secreir. Then go to Santiago and order the amulet of Chimarut. When you get to the beacon Cartagena, then order the last amulet echctal there. Wait a bit and go back for finished products.

Then return to the ammatics and go to the shaman's hut. Once we communicate with it, notify about amulettes. As soon as the potions are in your hands, go to the portal and move, only then drink the potion. Meet Dani, talk to him and pass to the territory where the statue of Cukulkana is located. When the statue illuminates, talk again with Dani and take over to the sculpture closer and click on it.

Island justice

First go to the inventory and find the potion that the shaman gave you, and then take them. After that you cure. So at your disposal now two drugs. When you are a crab of huge sizes, make every effort to defeat it. Then go to the damaged body and a very well. So you find a huge pearl. Then move through the door to be in captivity. After you communicate with the caper, take it to the machete to prove that you are not a member of the Rivados tribe.

Now in the passage of the game Corsary: \u200b\u200beach you have to destroy the sorcerer, which will throw to you into the cage. However, first you need to talk with him and find out that his name is chimiset. It also turns out that Corsairs specially adjust his murder, because having killed him, you will call the curse on your whole. So for a long time do not think and help Shaman. Hear around and find the room in the room and head to the chest that in the corner. Open it and remove all items that lie in it.

Be careful because three pirates will be resorted to the room. Spread with them and talk with shaman. Find out that two clans live on the island - Narlaly and Rivados. If we talk about Rivados, then this is a peaceful clan that does not want anyone bad. But the narrowers are constantly fighting with them. And the shark you are looking for, is the head of the island of justice. Some chad started a conspiracy against him to destroy shark. Narvala have views on him because they believe that it was he who killed Alan. But he destroyed the chimsset M Chad, Shaman saw it himself. In view of these reasons, Chad and did not let go of the chemicaliset, because he did not dare to destroy the sorcerer due to the curse, which was heard about.

In the future, the passage of the game of Corsary: \u200b\u200beach one needs to communicate with the chemicalise, and then approach the body and seize it. Climb upstairs and find the chest there, which can be opened with the keys that you picked up from the corpse. After choose from the cabin on the deck. Now you will be able to jump from Ri in the water to go through the wooden boards straight to the Galeon "Esmeralda". Once on the spot, find the commander on the upper deck, and then tell him the password to move to the narrowers.

Close to the upper deck and turn left to be on the Gloria Gallone. Go to the bag and go to the right doors. So find yourself in the church. Drain and go to the left, to the doors to go into non-residential cabins. Move on them until you find yourself near the door that on the right. Go through it into the city. After you can approach the nasal part of the ship and climb on it on the board, that on the left.