Lycan the reaper which branch is better. Dark Age: Reaper Guide - strengths and weaknesses of the class. What is a reaper and how to play it

Now, after a long time and a series of some changes, we can confidently talk about the advantages and disadvantages of the Reaper as a full-fledged character. We will talk about this and some of the conclusions made by the community.

What is a reaper and how do you play it?

To begin with, the choice of this class is available only for two races - Vesperians and Lycans. As practice has shown? the more effective path of character development depends on which race you choose. The class itself provides the character with good protection, a unique attracting skill and great damage, in some swings and situations - just huge. The disadvantages include a small mana pool and strict restrictions on some stats. It means that you have to make difficult decisions when choosing one or another path of development. It will not be possible to close all the weaknesses. Bottom line, when used properly, the Reaper in the Dark Age is a killing machine. But without understanding the class - a whipping doll. It's impossible to play average for him: you are either useless or very important.

Reaper swing branches

Describing existing builds would not be very correct, since simply copying the buildup, you will not yet learn how to play as a priest. So let's start with simple truths. In total, the priest has three branches of development - Executioner, Guardian and Storm. The most useless of them, according to the gaming community, is the Guardian. Mostly because tanking in the Dark Age is not so critical. In PvE, there are better tanking characters, and in PvP, they won't pay much attention to you, since at first they will kill sweeter targets, for example, healers and controlling classes. Nevertheless, in the buildup of the guard there is a large supply of hp, a lot of resists from critical damage and other nasty things. But absorbing damage is basically all that the guardian is capable of.

Executioner

The executioner is more interesting for the average player. Despite the fact that some consider this branch to be weaker in control, the executioner can still hold his target for a causal place literally permanently. Single target damage is huge. He really punishes.

An example can be given on this score. The reaper, the executioner of the Vesperian race, can take 15% of the maximum health from a numb enemy with a blow of a bloodsucker. If you use buffs on hit points, and then madness, then the blow of the bloodsucker on the move kills 70% of the players on the Russian server. Of course, this has its own different nuances, and you won't be able to run everyone right away.

Still, you need experience and understanding, but there are such options. By the way, this is one of the main reasons for choosing a Vesperian race, if you decide to swing into an executioner. Another 10 seconds of anti-control will be very pleasant, during which you can do a lot of troubles to your opponents. As a result, the executioner turns out to be a very mobile, well-controlled and damaging character. As far as faith is concerned, the dark side will be more beneficial to the executioner. After all, at 70 energy, this is 2 seconds of complete immunity to control during the "Blood Burst". And a nice bonus to accuracy.

Storm

Mass dps, solo dd, high crit percentage, excellent control - it's all about the reaper in the storm branch. And to a large extent, not because he does not have enough lives, but because such goals are among the first to focus. From here comes the next tip for future storms. It is important for priests and stormtroopers not to fall under the asist and control, because he simply will not survive them. As a lycan, you can knock off the target with the night fog, and by transforming you can avoid control. Vespa never dreamed of that.

For extreme lovers

Initially, many players were looking towards the dodge build. After all, skills are useful, enhancing evasion, and native indicators are good in this regard. But sharpening in a slope, you, firstly, need good and correct equipment, and secondly, light faith. Even so, you are too vulnerable. Survival and health points are very low, and since a lot depends on your current health due to the mechanics of the class, even a crazy AoE can seriously ruin your life.

Of course, there are a lot of fans of such bias builds in the light faith. But it is still not as effective as both of the above.

Conclusion

Priest from is a very strong and downright terrifying class in capable hands, but quite demanding in execution. Clicking three buttons and benefiting the team will not work, which means you need to try. Beginners, who often do not yet have a sufficient understanding of the game, are not advised to start for it.

Hello RPG lovers. Want to terrify your opponents? If your answer is yes, then it's time to master one of the most dangerous melee classes.

I have prepared for you a guide to the Dark Age Reaper, in which I will introduce you to this deadly kind of warriors.

Features of the class

Reapers are only available to Vesperians and Lycans, this limitation already makes them a special class. As I mentioned above, melee attacks are common for them and there are even a number of advantages for successful combat.

On the positive side, I would attribute their high level of health, excellent defense and great damage, in addition, they still have the ability to attract enemies to themselves, and can also impose buffs on themselves and allies.

One of the features is the dependence of attack power on health points. If the standard of living is higher than that of the enemy, then you can count on great damage.

Depending on the swing of the character, you can quickly deal with one target, withstand numerous attacks of enemies, playing the role of a tank, or unleash all your power at the same time on a whole group of enemies.

You can develop your hero in three directions, which will open from level 20. Let's take a closer look at each of them.

Branch "Storm"

A very strong side of the reapers, if you go this way, then your advantage will be massive attacks, the ability to pull several targets at once, excellent control of opponents and increased chances of critical damage.

By pumping the hero along the "Storm" branch, you will be more proficient in the element of air, and your abilities will help you both in battles with mobs and with real players.

In PvP, you can play a significant role, clearing the battlefield from mages and healers, and in PvE you will be a good addition for tanks, scattering everyone who is in the strike zone.

Branch "Executioner"

If you swing the executioner, then the element of darkness will be the basis. Here you can count on superiority in one-on-one fights. Probably hence the name of the branch. You will be able to execute almost any player.

To enhance the abilities of the executioner, you should carefully consider the things that you wear. The best option would be things that increase health, the chance of critical damage and accuracy.

Branch "Guardian"

If the previous directions were good in attack, then the advantage of the guards is survivability. They have a lot of health, better defenses and an increased chance of dodging, and besides that, they have the ability to heal themselves.

Such a fighter will quite pass for a tank, and will be very useful in campaigns in dungeons and on bosses. It is you who will go ahead of everyone, taking on most of the damage.

Conclusion

Undoubtedly, the reapers are very strong and in skillful hands can cause a lot of problems to their opponents, but they have a lot of nuances, and in order to fully reveal their potential, you need to try them in battle.

Each new battle and experiments will make you a strong player, which means you will have many friends with whom you can play together in groups. A good reaper is not lying on the road, so choose your way and go.

If you are interested in classes that are just as strong in attack, then I suggest reading more that give out high damage at a distance, as well as that are very strong in melee.

I say goodbye to you on this. Expect new materials soon.

Reaper. Time for a bloody harvest!

Gloomy. Deadly. Relentless. This is what he is, the reaper. And one should not get in his way ...

This class prefers close combat in the Dark Age. Therefore - two-handed scythes and heavy armor. This is what it is equipped with. A killer set. But that is not all. The main feature of the reaper is that its damage directly depends on the level of its health. If this level is higher than that of the enemy, then the latter does not have to suffer for long ... To make life easier for the player, there is a special panel in the Reaper's interface, which is made in the form of a winged demon.

The color of the beast indicates the amount of health of the character. The spheres that the demon has in its paws light up when the enemy's health has dropped below a certain level. If you move the cursor over them, then the number of percentages remaining until the bonus from using the ability is received is displayed.

The reaper has nine offensive skills, three passive skills, six blessings and two curses in the arsenal.

Attackers:

  • Blood of fire;
  • The wind of death;
  • Dance of Shadows;
  • Chopping swing;
  • Agile shadow;
  • Executioner's Shadow;
  • Grip of the wind;
  • Dead Man's Shadow;
  • Furious wind.

Passive:

  • Moonlight night;
  • Blood of darkness;
  • Blood of the ancients.

The Reaper's Curse:

  • Stubbornness of the wind;
  • Atonement by Blood /

Reaper's Blessings:

  • Furious heart;
  • Fast blood;
  • Bloody war;
  • The will of the champion;
  • Fist of the Wind;
  • Bad blood.

Reaper development tree "Storm"

"A lot of them? All the better…"

In the "Storm" branch, the most stupid thing that the enemies of the Reaper can do is to surround him. The more opponents around, the more they will fall. The strengths of this branch are strong AOE abilities, a high crit rate, the ability to pull opponents towards you and, in general, a good level of control. This makes him especially useful in massive PvP encounters. Although in PvE, he can also provide good support to the tank, staying near it and, literally, mowing down mobs.

For the Storm Harvester, the main abilities are those related to the element of Wind:

  • Provocation
  • Variability
  • Ruthlessness
  • Insignificance
  • Maelstrom of blood
  • Roaring wind
  • True roaring wind
  • Gust of wind
  • Fearlessness
  • dancing with the Wind
  • Curse of the wind
  • Typhoon

Equipment for the Wind Harvester should maximize the damage it deals. As well as his pet (for example, the Winged Tiger, which increases the owner's attack by a certain percentage of its +17 units). As the saying goes, "There is never too much traffic police." This is definitely about this thread.

"Executioner" Reaper development branch

"They said - to execute, then - to execute!"

Reaper Executioner in a one-on-one duel is able to crush almost anyone. High accuracy, decent level of health, increased effectiveness of abilities aimed at one enemy, very high chance and increased critical damage.

The executioner can be useful in almost any situation. Many people especially appreciate him for his effectiveness in PvP. And this is logical. All of the above makes him a formidable opponent for any other class.

The executioner, for the greatest efficiency, should give preference to the elements of Darkness:

  • Atonement by blood
  • Crying shadows
  • Chopping swing
  • Explosion of blood
  • Stubbornness of the wind
  • Executioner's shadow
  • Dead man's shadow
  • Fast blood
  • The madness of passion
  • Bad blood
  • Fierce hatred
  • Dance of shadows
  • Furious heart

Equipment for the Executioner should increase the level of his health, accuracy, as well as the chance and damage of crit. From pets, Sergeant Croats will do well for him, with his health increase. In general, if everything is done correctly, no one can resist in open duels against the Executioner.

A quick tour of the reaper's talents

The branches of the Reaper's talents are very extensive and we will not consider them in detail, but it will not hurt to focus on a couple. Literally three from the above two branches.

For the Storm ...

The talent "Howling Wind" is required, which turns all skills aimed at a single target into AOE. Further, the talent "Whirlpool of Blood" attracts and stuns several opponents at once. And, finally, "Pulse of the Wind", which increases the dodge rating and, as a result, provides a higher chance of keeping the Reaper's health level at a safe (and also necessary dangerous for enemies) level.

And for the Executioner ...

The talent "Corrosive Blood" will be extremely useful, which reduces the enemy's resistance to the main element of the Executioner - Darkness. Then - "Pride of Darkness". Everything is simple here. Increased Darkness Damage. And the last in the top three will be the talent "Dark Soul Strike." With a high level of health (over 80%) while the "Rapid Blood" skill is active, the Reaper inflicts even more damage with Darkness.

Conclusion

In general, the Reaper class provides a huge range of roles to play in both team play and solo play. Plus a feature with health and damage dependencies. All of this makes the Reaper a very interesting and potentially extremely effective class. Have a good harvest!