Ori and the dark forest. Walkthrough Ori and the Blind Forest. The Prologue and the Quest for the Element of Water. Finding the Element of Water

If you have problems with the passage of the game Ori, you can always use our tips and information for action. We describe in detail the steps that need to be taken to complete the game. Orient and the blind forest... In the most difficult places, we add pictures that can help you. Walkthrough Ori and The Blind Forest read on our website.

Prologue

Watch the video, in it a leaf comes off the Spirit Tree. He flies and then turns into a defenseless creature named Ori. He will meet Naru, watch their friendship story. Naru dies after a while, and Ori leaves the house. The Spirit Tree sees this story, gives new strength to Ori, and as a result, he goes on a journey.

The beginning of the journey

Go downstairs, keep your way to the left, go through the crevice. Run on the logs, jump into the purple water. Move on, you will meet the Hedgehog, your first serious opponent. He will occasionally shoot spikes at you, so be careful. Further on your way, take the sphere, save with its help. Then you will be attacked by a monster that loves to ram everything in its path. Stand against the wall, wait for the moment and jump over the enemy. Open the menu of abilities, you will be taught how to improve your character and open up new opportunities. Go up the log, see the scene with the heart of the Spirit Tree named Sein. Talk to her, then monkeys will attack you, roll under them and start shooting with light. Open the minimap, head east. Destroy spores on your way that will block your path. Go into the cave, interact with the well of the spirit to save yourself and restore your strength. Jump up the flower, break the barrier in front. Still go a little straight, go down and move the stone. Jump up to get the Stone Key. Go upstairs using the hanging logs, take another Stone Key in your hands. Go to the door of the spirits, open it with two clicks. Go to the sign, go downstairs and go left, you will find the Ancestor Tree. Now you can climb the walls and push off them. If you want, you can inspect small rooms nearby and practice your abilities, as a bonus you will receive particles of energy. Back out, head up the log and head west. On your way you will see a stick with thorns, move the stone and climb up along the edge. Move another stone, jump forward, get the Stone Key. Use the lever to lower the log and jump over it to the top and get a Map Fragment. Go right, go downstairs and insert the fragment into the map. You will see a completely open location, get another Stone Key. Climb up, open the passage. Take the key from the top left, continue to climb up, beware of plants, so jump from one wall to another, get the fourth key (for this, go down into the pit with thorns). Take the last key behind the log on the right. Open the map, return to the Spirit Tree on the shortcut. You will learn that in order to restore balance in nature, you need to collect three elements and connect them together. Then the Tree of Spirits will return its former strength and the world will prosper. Go right and up, you will go for the first element, and your path will take you through the Upper Bogs.

Finding the Element of Water

Lure the monkey onto a loose surface, it will clear your way down. Walk down, head left and learn the Blast Maker ability. Go right, blow up the rock. Click on the lever, lower the log. Climb up the logs, pass crawling enemies. Go straight ahead, destroy the blue wall with your new ability. Ahead you will meet a cobweb, better save yourself. Use the explosion to loosen the web so that the lump falls down. The spider will not be happy with you, so give him a fight, dodge insect attacks. Keep going East and jump over the wooden posts. Now go right, jump over the mushrooms and flowers. Beware of the Toad, try to kill her, and then go upstairs. Destroy spores, jump left, pick up a card. Make your way to Eagle Swamp. Push the stone back, and then climb up. Watch the video, run after the thief. Next, you will meet a Shadow, constantly evade it. Follow the creature, he will go out the door. Separate enemies so that they break branches and stones. Destroy the passage and nests, reach the door. Destroy it with Shadows. Go straight and down, pick up a map fragment. You will meet the boss Shadow. Attack her when she is in the air. Defeat the enemy and get the key. Climb up to the platforms, head east. Move through the columns, be careful not to fall down on the spikes. Go through the door, learn the new skill Double Jump. Now return back to the columns, continue up the path along them. Continue to the West, jump over the columns and logs, go to the whirlpool, and after it turn left. Watch the video, after it follow the creature. Jump over ledges and pillars. Watch another video, it will show the collapse. Talk to Gumo, you made friends with him, get the Water Vein Orb from him. Open the map, return to the surface. Go to the Tree, insert the Water Vein into it. A passage to the Tree of Gniso will open in front of you. Further actions will be scheduled by floor.

1st floor: Climb up through the logs and teleports, save up above.
2nd floor: Go to the teleport on the right, and leave yourself through the left. Climb up the islets, beware of thorns. Go through the right teleport again, go to the island on the left.
3rd floor: Enter the left teleporter at the first fork. Interact with walls to get bonuses.
4th floor: Go upstairs, throw the stump down. Push it into the portal on the left, wait until the second stump appears. Push the first stump into the teleport on the right, and substitute the second under the flower. Then repeat the steps in reverse. As a result, the projectile from the flower will fly through two teleporters and destroy the wall, thus opening the passage further. Kill the Shadow.
Floor 5: Take two keys, go to the upper right portal.
6th floor: Pick up two more keys, open the door.
Floor 7: Go to the Tree, learn the Strike ability.
8th floor: Carefully go upstairs, destroy enemies with the help of a new ability. Destroy the branches, and then shoot at the teleporter. Correct the shots.
9th floor: You will have to fight on this floor against the boss. To defeat the enemy, after the first shot, jump to the left or right wall, reflect the shot. After defeating the enemy, save yourself in the Well of the Spirit.
10th floor: Watch the video, and then go left, dodge the shots and climb up. Use the spider attack, destroy the wall on the right. Go to the heart of the tree, cut the growths, then the way down will open for you. Now go right, kill two hedgehogs. Bring the attack of the flower to the left corner. Go upstairs through the stumps and shots. Destroy a few more growths, talk to Sein. Cleanse your hearts, because of your actions the deluge will begin.
Floor 11: Water is about to fill the tree, so you need to climb up. Push off the lanterns, then jump off the monkey into the teleport on the left. Meet a shadow on your way, push off from its shot twice in a row. Jump on the blue spring flowers. Continue up the walls through the thorns. Make a double jump, then shoot in all directions. As a result, you will find yourself at the top of a tree. Now you will need to find the second Element.

Finding the Element of Wind

Kuro will attack you, you will fall down into the swamp, but salvation will come from Gumo. Now you can swim in clear water, dive into it, just do not forget that you can run out of air at any moment. Swim to the right, on your way you will receive a map and two keys, then return to the shore. Keep your way east. Deeper into a new location, find the Tree and learn the Stomp ability. With its help, get a beam, then you will have to fight a monster named Tyrant. Dodge his attacks while jumping, press the boss to the ground with Stomp. Return to the lake and activate the map. Dive into the central part, swim to the first passage on the left. Destroy the log with a bomb. Back out and head west to the Valley of the Wind. Watch the video featuring Kuro the Raven. Go left, break the wall on your way. Dodge owls, break the rotten tree, take a skill point under it. Go West to the dead end, then go upstairs. Continue on your way to the left, using Double Jump and Feather to jump through the smoke. Reach the end, take the key and go back, the location has changed. Go down with the Feather, go right into the new passage and find the torch. Jump into the pit with thorns, survive with the help of shots of shadows. Go West, go to the tree and learn the ability called Climb. Next, you will have to jump over the mushrooms, just to move straight, first make a couple of jumps in place, and then jump forward. Jump straight to the end, get the Stone Key, and then use the parachute to return back. Further you will meet green rays, you will have to jump over the mushrooms again. After the third mushroom, you can just run quickly, be careful. Head back down the new path, reach the mushroom platforms, and then glide left. You will have to fight the Two Ghosts, dodge their attacks and attack in time. Collect Atsu's Torch after you win. Go right, ignore the enemies and carry the torch, don't let it go out. Get the Seal of Gumon, go to the destroyed bridge, go to the Valley of the Wind location and use the Feather to go down. Take a piece of the card, pull the lever, jump down. Use the monster to break through the walls, then activate the lever and apply the seal on the door. Go through it. Take a vessel of light, with its help you can activate semicircular structures and move along the hot mechanisms. Go upstairs, and then start jumping on the fiery stones. Get to the ceiling. Jump across the cubes, explore the location, collect three Stone Keys. Get to the laser, go around it by jumping on cubes, get to the altar. Insert the Vessel of Light into it. Watch the video, talk to Gumo, activate the mechanism. The destruction of the entire complex will begin. Avoid icicles, landslides and ice streams. Run away from the location, jump into the hole that formed after the boulders. Get to Kuro's Nest, examine the bird's egg. Watch the video, it will tell you that the Tree of Spirits was wounded by the chick Kuro, which is why he is trying to prevent you. The raven returns to the nest, and you must poison yourself in search of the last Element.

Search for the Element of Fire

Kuro continues to hunt you, so hide behind objects and only go out into the open for a short time. Run to the right, and then jump from the lantern to the right again. Use the spider to collapse the tree ledge, lure out the beetle, and then jump to the right. Go downstairs, hide behind the log and move it into the cave. Go to the location of the Gulch of Sorrow, push the stones on Kuro. Use the feather to ride the wind, go upstairs and get a location map. Go downstairs; take three Stone Keys. Go to the side arrow, push off from it on the enemy. Collect some more Stone Keys, and then take a lump of wood, push it towards the door. Go downstairs, block the harmful beam with a lump. Put another lump on the air stream, go upstairs, close another beam on the right. Break the floor to open the way for the wind. Take two keys, head west and pick up two more keys. Go to the door on the right, open it and learn a new ability called Strong Leap. With its help, you can now break and punch various walls. Approach the Well of Spirit, save yourself. Break the wall, then grab onto the remains and jump. Break another floor for the wind, head upstairs. Receive Sunstone. Return to Upper Bogs, head east. Cross the body of water, then change your direction to the north. Go to the old tree, there you will find a part of the map. Then go upstairs and left. You will meet a new kind of enemy - Energy. He will just try to burn you, quickly run past him. Use the beetle to break the wall, use the Stomp to break the beam and open the passage. Save near the Well of Spirits, jump down the hot stones. Then go to the big gate, go to the West. Climb to the very top, and then keep your way to the right. Visit the side doors to close the lava that will try to overtake you. Use the beetle to break the wall on top. Visit all the doors to stop the lava, then throw the stone up. Use Sen to drop another stone onto the lava. Visit the last two doors and then talk to Sena. He will extinguish the flames and you will receive the Rebirth of Heat.

The final

You have restored all three Elements, now you need to get to the Spirit Tree. Unexpectedly for everyone, Kuro will appear, he will begin to hunt you. Go to the cave through the two fallen stones. Fall down, push off the left wall to break the right one. Jump down the burning leaves, you can even slow down, just not too often. Use the stomp to dive into the pond. Go back upstairs, use the feather to go upstairs and sit on the ledge that is on your right. The Kuru will fly by and will not notice you. Charge your boost jump, jump upward over small rocks. Watch the video, in it Kuro will attack you. Watch the scene where Kuro sacrifices himself for balance. Watch the final scene, this concludes the walkthrough, Congratulations!

After an introductory video telling the back story, cross over to the other side and head downstairs. A little further there will be a crevice filled with water - you will go there. Move further along the floating pieces of wood, avoiding the shots of the first enemy. Collect colored shards and save the game by pressing the corresponding key.

About finds

Explore all levels for bonus objects. Sometimes they are in the most unexpected places. For example, some items increase health, while others restore mana.

In a fight with the next enemy, wait until the enemy comes close to the hero, and then jump to the side in time. Climb up the log and meet Sein, who will tell you about the next steps. Then, together with her, fight the newly arrived enemies.

After the battle, open the map and go to the next mark. On the way, destroy the plants that interfere with the passage. Climb up and move the boulder, behind which you will find the necessary keys. Use a series of acrobatic stunts to get to the other side and pick up the second key. Go back and open the doors.

Go ahead and before going to the next location, learn to climb the slopes. After completing a little tutorial, go to the fork and collect all the fragments. Then watch a video that explains the three elements of life in the Spirit Tree.

Upper quagmires

Go forward through the thickets until you reach the first enemy. Take the monkey into the trap, then go down into the opened passage. Learn another ability of the Tree, which allows you to clear various obstacles with the help of an explosion. Use a new skill on the blue slope, then pull the lever and go further.

About interesting places

The game has an incredible number of secret rooms and passages. Remember to check every nook and cranny and destroy thin walls, thickets and wooden doors.

Climb up the beams and walk past two creatures, ignoring them. Use the blast ability again on the rock blocking the path further. Do the same with the cobweb just in front. Neutralize the spider and move forward. You can get across the lake by jumping on wooden platforms.

Move forward using environmental elements. It is better not to approach the next enemy closely, but to keep at a distance. Periodically, you need to dodge shots, and then immediately attack in response. After finishing the battle, go upstairs and take the fragment, then head to the next location.

Spiny swamp

Move the boulder to the side and go further, avoiding traps. Watch a short cut-scene and give chase. Deal with a new kind of enemies along the way. To defeat this creature, you need to jump away from its shots in time and immediately come close to inflict a series of blows.

About skills

Practically with each new location, you will receive one ability. Practice using each of them, as in the future, without these skills, the passage of the game will become impossible.

The next location is a small mini-game. You need to go through the corridor along which traps are placed. When the character stands on one of them, the others start shooting. Use this to have these traps just interrupt each other and clear a path. After passing this stage, move to the next location.

Moon cave

Go down, avoiding the spotlight beams. Then climb the sheer cliff to the top and watch a short video. Move forward through the dungeon, clearing the way in front of you. Then try to cross the bridge, but it will be a trap. After falling down, get up and go in search of a way out.

Gumo's hideout

Walk forward through the vertical statues and go down into the cave. In it you will find a rather strong enemy. To defeat the Shadow, you will need to closely monitor the movements of the enemy and immediately retreat when you see a pink spot on the ground. After dodging the blow, immediately counterattack and finish off the enemy.

About pumping

In the skills tab, beginners are recommended to pump the second branch. The first one is not particularly necessary, since the enemies will not give you a lot of problems. But various puzzles and riddles can make even seasoned players sweat. The second branch of skills will help you navigate the levels and find interesting places.

You go into the opened door and climb up the beams. Clear a path in front of you and move forward through the thicket. After that, go to the ancient tree and learn the next ability, which, when you double-click on the jump button, allows you to rise higher. Use this trick to get to the fragment and activate it.

Double jump again to get over the fence and wall. After that, follow the character from the previous location. After the rockfall begins, climb to the top, avoiding the rolling boulders along the way. Talk to Gumo and receive a gift from him. After the conversation, head to the next location.

Ginzo tree

The entire level is a tree, subdivided into several locations. The first floor will require the character to demonstrate the wonders of acrobatics. Use the environment and double jumps to get further. On the second level, go to the teleport, run across to the other side and use the teleport again to get to the desired point.

Once on the third floor, just go through the entire location, remembering to destroy obstacles on the way. After that, push the stump into the teleport. Then the shots of the plant will bounce off the tree and the first part of the path. Do the same with the second stump, after which the road will be free.

There will be no obstacles on the fifth and sixth floors, all that remains is to pick up all four fragments. On the seventh level, go through the thickets, clearing a path in front of you. Then go to the ancient tree and learn a new skill. Practice the skill on the enemies on the next floor, and then move on.

In a fight with a shadow, try not to get hit by the creature's shots, counterattacking at the slightest opportunity. Use moving platforms for more frequent maneuvers. Pass into the opened passage, and then deal with the enemies on the next floor. Immediately proceed to eliminate the spores that are interfering with the growth of the ancient tree.

On the top floor, run away from the approaching flood using environmental elements and jumps. In addition, exactly at this moment enemies will appear, which I will also try to prevent you from getting out. Use small breaks between jumps to destroy enemies and find a further path.

Spiny swamp

After a short video, dive deeper and pick up two fragments at the bottom. Use them to open the door on the right side and learn the next ability. Use it to stir the nest and take the fallen staff. Deal with the enemies and return through the opened passage to the reservoir. Once again dive to the bottom and swim to the underwater cave, then climb onto land and go further.

Valley of the Wind

This location is pretty easy to walk through. You just need to clear the road in front of you and move forward. As soon as you hit the rock, climb up by jumping over the elements of the environment. To distract the bird, you need to climb to the highest place and use a new skill to scare off Kuro. After that, pick up the fallen feather and move on.

Foggy forest

You now have an ability that will allow you to use the pen occasionally. Try this ability to jump over a ravine with sharp spikes. Pick up the fragment, then jump down and take the second part. Cross to the other side of the lake, and then learn the next skill, which allows you to run along some steep walls.

Use the ability to get across the cave and pick up the third fragment. After that, a passage will open at the starting position, after passing through which, you can get the last key. After that, you have to fight with two strong enemies. Try to avoid shots of enemies, and then with the help of skills to immediately attack them.

After the battle, go further through the thickets and pick up the seal. Then deal with the last monsters and climb onto the ledge. A little further there will be another enemy, which you can simply lure forward, at the same time clearing the way for yourself. Pull the lever, then open the passage with the newly found key.

Valley of the Wind

You will have to return to the recent location, but that has changed quite a lot. The level is passed without any problems. For starters, make your way across the gorge without getting into the bird's line of sight. Sometimes you can use dashes, but only for a very short time so that the enemy cannot catch you.

Using the elements of the environment, climb up and kill all the enemies. Then shoot at the desired object to clear the passage further. Go downstairs, then push the tree, simultaneously hiding behind it from enemies. As soon as you find yourself at the entrance to the cave, go inside and go further.

Gorge of sorrow

The game is coming to an end, so the levels are getting harder. Be careful in your movements and use your abilities wisely. Use the pen to get to the top, and then collect all the fragments in the area. Destroy the thin wall, then roll the boulder to go further.

Use the geyser to get as high as possible. Before doing this, block the deadly beam that obstructs the passage. Destroy obstacles and collect fragments, then go to the ancient tree and learn a new skill that will allow you to break through various obstacles with the help of physical strength. Try the skill on the wooden wall behind that leads to the next level.

Upper quagmires

Again you will have to return to the already passed location. It will also be slightly tweaked, so forget about the first playthrough. Now the hero can swim, so swim to the other side. With the help of your skills, deal with the enemies, and then destroy the flimsy barrier. After that, avoid lava puddles, moving exclusively with the help of fiery streams.

Mount Horu

To clear the path, you need to activate each of the doors located nearby. Enter the first room and, avoiding the traps, activate the lifts that will allow you to get back. Then pull the lever, wait for the approach of the platform and turn the switch again, and then immediately jump onto the platform.

Next, deal with the plants by directing shots against them. Then throw the boulder into the lava river, part of the path will be freed. Now activate the laser installation, then quickly climb up and push the boulder to the river. Do the same in the next location, only this time the stone is dropped by a lever.

On the next level, Sein will help you drop the next boulder. But for this you will have to go through the thickets and set up traps. After that, take the penultimate stone, then throwing it up, close another part of the lava river. Finally, activate the last switch, and then go down to the cleared passage.

The final

Hide from the arrived Kuro, and then swim across to the other side. Using a series of skills, climb the mountain, then, remaining unnoticed by the bird, climb higher and higher. Remember to use a pen to help you break through barriers. After that, get to the ancient tree and watch the final video.

Congratulations, the Spirit Tree has been saved!

We present to your attention an exciting walkthrough of the game. It is a platform game that was developed by an obscure studio. The plot tells the story of how Nibel's Forest dies. An unknown powerful storm launched a series of negative consequences and the protagonist of the game sets out to find his courage in order to eventually fight the enemy who is looming over this world. You will be able to learn the story of one little orphaned creature who will become a hero.

Here you can find the full and text walkthrough of the game, which is presented below. In our walkthrough you can find and reveal all the secrets of the game. If in the game you met a difficult-to-pass place, a difficult puzzle, or found yourself in a completely incomprehensible situation, then our passage of the game will undoubtedly help you go all the way of a little hero!

Prologue

So, you are introduced to the two main characters of this game, in addition to this, you will be shown the story of their incredible friendship. After a hero named Naru dies, Ori go wherever their eyes look. Soon the spiritual tree breathes new life into Ori and he, having received new hope, sets off on a journey.

The note: After you finish the "Prologue", you get the new and first achievement "The Journey Begins".

Start of the Journey

Lower Bogs

The note: If you immediately go a little forward and after, run further along the log that lies here, then a little further you can find a secret wall, behind which a good bonus will be waiting for you. As soon as you take your first bonus, you get a new achievement called "So Many Secrets".

Go down by pressing the keys - S + Shift. Continue on your way. Turn to the left and after that, dive into the gorge that will be here. You just have to move on along the only available path that will be here (western direction). At some point, you meet your first enemy, the Hedgehog. The enemy is not too dangerous, you just need to react in time to the shots that he will fire at you in order to successfully dodge them. A new secret area will be located under the fallen tree, so go there, take a new bonus and go further.

Soon you find a spark and it turns out to be the heart of that same Spiritual tree, and its name is Sein. Your cute conversation is interrupted by new enemies, namely the Monkeys! When a jump occurs, then rather run under them and then fire without interruption by pressing the LMB key. As soon as you can defeat all your enemies, then look at the map. To open the map, press the - TAB key. So, it becomes clear that we need to move eastward. In your spiritual connection, which was created a little earlier, you can finally spend skill points. To do this, press the key - E.

The note: Rather, use your skill points - spend them and get a new achievement called "How Many Opportunities."

Now you have to destroy the spores that block your further path. After destroying them, you find the Spirit Well, which will allow you to survive, as well as replenish your strength: spirit points and health. At the top there will be a new obstacle, which consists of growths, so destroy it and go further. Soon you stumble upon a stone that will need to be dragged to the right side. This can be done using the Shift + movement arrows. Immediately behind the stone, you will find a key that can be used to unlock special doors. Climb to the top and then jump on the logs that will hang here. After a small obstacle course, you find the second key. Now go down and find doors there that can be opened with the previously found keys. This can be done using the LMB key (you need to double-click).

Spirit cave

Move further lower and a little to the left. Soon you stumble upon the Tree of Ancestors. With this tree, you gain the ability to climb walls. To do this, you just need to press the Space key and move the movement buttons. In general, climb the wall to the left and you will soon receive an Energy Cell.

Climb back to the place where you came from and after, move westward. At some point, you again have to drag the stone to the left edge, so that after that, climb higher and get to a new secret area, where another bonus awaits you. Climbing higher, you will find another stone that will be past the spinning beaters. Use the stone that stands nearby to go further and after, lower the lever. Now go a little further and soon you will see a fragment of a stone map. After that, go back down and go already to the right side. The fragment of the stone map that you found earlier, now insert it into the whole stone map and as a result, you will see a fragment in which you can take the key a little to the right. Climb back to the top and dodge the shots that create the flowers. Next, pick up two keys. When you climb over the trunks of trees, then try to be neat. Eventually, you can grab another key, which is located a little higher on the left side.

Continue walking and this time go to a large area, where there will be a beautiful view of the Spiritual Tree. A splash takes place at this place, and after it you are told how you can restore the balance that should be in nature. So, to begin with, you have to kindle all three elements of light, which in turn feed the Spiritual tree. Well, it's time to help nature, so go to the right side and soon find yourself in a place called "Upper Bog".

Finding the Element of Water

Upper Bog

First of all, in this place you will need to do the following: lure the monkey to loose terrain so that it breaks your way down, then go down after the monkey and go to the right side. You soon find a lever. Turn the lever and eventually the log will drop.

Now go in the southwest direction and soon find another Ancestor Tree. Near him you get a new skill with which you can create explosions. To create an explosion, hold down the LMB key and then release. So, now go back to the top and climb higher. You can climb to the top using the logs that will hang here. Note that slugs will be waiting for you at the top. With slugs, you can either fight or just walk past them.

The note: If you destroy a huge slug once, then it shatters into several pieces at once. At this very moment, you will need to charge your explosion, after which it will roll down the wall and jump over it, and then release the LMB key. As a result, your explosion will immediately destroy a couple of enemies and you will receive a new achievement called "Flying Death".

Soon you come across a wall, which can be destroyed with the help of a new ability - an explosion. After you go further, you will see a huge lump of cobwebs. Use your explosion on it and knock it down. On the right side, you can smash another wall and get an additional cell for life. Near the cocoon, you will meet a new enemy - a spider. The spider will shoot at you from time to time and you will need to dodge his attacks in turn. After a short fight, get down on a small lump with cobwebs and go to the left side - here you will find an additional cell for the spirit.

Now head east to the lake. As you find yourself near it, then get over it and continue to go further to the right side, simultaneously jumping over a variety of mushrooms. Near the new stone map, you will meet another new enemy. This time your enemy is a toad. When fighting a toad, try to keep your distance from it and dodge its shots from time to time. As you deal with the toad, then climb to the top and destroy all the spores that will be here, then take a piece of the map that lies in the hollow (a little later it will come in handy for you). So, keep moving right and you will soon reach a new area called Spiny Swamp.

Spine Swamp

Behind the rotating beaters, you can find a new spiritual well. Push the stone back a little and then climb higher on it. At this point, a screensaver takes place, after which you need to chase the thief.

The note: As soon as you first meet a character named Gumo, you immediately get a new achievement called "Come Back!"

In pursuit, you meet a new hostile creature - the Shadow. In the fight with the Shadow, you will need to dodge his targeted attacks and be constantly on the move. But this enemy should be attacked only when they appear. Chasing a dark creature, you will soon see that it is hiding behind stone doors. In this location there will be destructible branches and even stones. You should stand on these objects and after that, provoke the Shadow to shoot at you. You just have to leave in time. Keep in mind that the shadows will destroy the nests of other shadows and so on to the door. You can still destroy the doors by provoking a shadow. After that, continue your journey.

Moon Cave

After a short video cutscene, the chase continues. As soon as you get to the next video cutscene, where an unknown creature will throw luminous masses, then on the right side you can find a Spiritual Well. In the end, an unknown creature throws you down and you find yourself already in a place called "Gumo's Shelter".

Gumo's hideout

In this unknown place, run immediately to the right side and after, down. In the place where the horizontal columns will collide, there will be a new piece of the map. In addition, you will also find the Shadow Mini-Boss right there. She will jump straight over your head and shoot just once at you. You need to not just stand at this moment, but when you see a flash of purple color, dodge it and then shoot at the Shadow, while it is still in the jump. Run under the shadows and keep shooting, as it will be safer this way, along the way, dodge the purple flashes in the same way.

After you win another victory, the doors open for you, and the key for the doors is behind the doors. Climb back to the top and go to the east side. Soon you have to overcome a new obstacle - moving columns. As soon as you pass a series of obstacles, you will find a key at the bottom along with two columns and more spikes. It's time to open the doors and after passing all the thorns, move further to the right side. Soon ahead, you find a new Ancestor Tree and already get the double jump skill. To make a double jump, then press the key - Space (twice).

Go back to the spiked columns and jump to the top in that place. To do this, you have to push away from the walls. In the end, climbing up, you find an additional cell for energy. Now move west to the stone map and as you find yourself near it, then activate it. Jump onto the wall on the right side and double jump at the top to jump over the thorns and reach the log on the opposite side. As you find yourself on the other side, then go down and then go through the whirlpool to the left. At this point, a small cutscene takes place and after it, you will have to pursue an unknown creature again. In pursuit, you have to go through the columns that will drive out over the thorns. Try to be neat. At some point, a new screensaver will occur in which an unknown creature begins to collapse and you have to dodge the falling stones. In the end, climb to the top and rescue the creature named Gumo, who will soon become your loyal friend.

The note: After you save Gumo for the first time, you get a new achievement called "Let's Be Friends."

So, Gumo will soon give you the stolen Water Vein Orb. You need now to return to the top, which will be indicated on your map. Try to stay close to the edge on the right side and check your card constantly so you don't get lost.

As soon as you get to the point indicated to you, then insert the Water Vein into the tree. As a result of your actions, you will soon discover a new area called "Ginzo's Nest".

Ginzo tree

The note: As soon as you enter the Ginza Tree, you will receive a new achievement called "Rotten Within".

Now start climbing. At the very first fork, select the teleporter on the left side. A small riddle awaits you. Climb to the top and, together with the flower, throw the wooden stump down, then push it into the portal on the left side and wait for the moment when the flower destroys the rotten roots.

A little further, a new Mini-Boss awaits you, also by the way the Shadow. In general, an old friend who uses the same tactics, but this time, instead of jumping, she will crawl out of her holes. As usual, you have to shoot and dodge. As you defeat this enemy, then in the next area you can pick up two keys. As you take them, then you pass into the portal on the left side.

The note: In this room, jumping from the teleport to the teleport, where the keys are still hanging, make five double jumps and use the teleports. Eventually, you get a new achievement called Pilot.

In the next area, take two more keys and unlock the doors. Going a little further, in front, you meet the Ancestor Tree and gain a new skill with which you can strike. To apply it, press the button - RMB. Now rise to the top and use your new skill in a variety of situations. At this stage, use the skill in order to destroy the dilapidated pieces of wood: direct the shot towards the teleport and after that, run after the shot and then again, direct them in order to correct them correctly.

Next, you meet a new Mini-Boss, but this time it will be an Energy Bunch. So, this enemy will reflect all your shots at him and in order to defeat him, you need to jump up and grab the wall on the left side or on the right during the first shot, while it is important not to fall and reflect the shots. As you defeat the enemy, then a door opens on the right side, which leads to the Spiritual Well. Continue heading north.

After a short video cutscene, move to the left and use the shots along with the enemies jumping at you to climb to the top. After, use the shots of the spider to destroy the already dilapidated wall on the right side and destroy all growths on the left side. As a result, the road down opens to you. Now go to the right side and kill all the hedgehogs that will be here. Now use the shot again, but already the flower and gradually guide it to the hanging stumps. After that, rather follow. Now make the shot of the flower hit the wall on the left side at the top. Next, destroy all growths and go down below. At this point, listen very carefully to what Sein has to say to you. At this point, the final cleansing of the Ginzo Tree takes place and the flood soon occurs. You will have to leave this place as soon as possible. Use flashlights, shots and your enemies to escape.

The note: For successfully completing the escape, you will receive a new achievement called "By a Hair".

Finding the Element of Wind

Spine Swamp

After the cutscene passes, you are unexpectedly saved by Gumo. You can safely dive down, but do not forget that you will need to replenish your air reserves in order not to die. Below in the lake, on the left side, there will be a key and you need to swim to the right side to get another key along with a piece of the map. Finally, get out to the surface and head east. You will come to a door that needs to be opened.

After opening the doors, go to a new territory and go to a new area, right there you will also find the Ancestor Tree. From this tree you gain the new Stomp ability. To use the "Stomp" skill, press the key - Space + S. Climb to the top and go to the eastern part. At this point, use your newly acquired skill to hammer in the beam. Below you will meet another Mini-Boss, which will be Battering Ram. To defeat this enemy, at the moment when he attacks you - jump and immediately press the RMB key. As a result, you will nail him to the ground and at this moment you need to use a new skill. You will need to repeat this a few more times, until the bitter end. As you win, the doors will open for you, after passing through which you can return back to the lake. Dive into the lake again and swim down. You should swim to the very first passage on the left side, where, with the help of a bomb, destroy the log that will interfere. Now head back to the surface and head west, where you will eventually find yourself near a stone map. This new found stone card will need to be activated. After activating the card, you can take the bonus, which is located slightly above this card on the left side. As a bonus, you will receive an additional skill point. So, do not deviate from the main path: break the passage down and after, go to the left side, until you find yourself in an already familiar area. Follow the sign of what will be on your map and constantly keep your way to the west. As you move to the "Upper Bogs" site, a new cutscene featuring Kuro will take place.

Exit to the Spirit Tree Panorama and continue on your left. Soon you will need to destroy the wall that blocks the further path. As you overcome this obstacle, you will meet in front of a new enemy - the Little Owl. This enemy is harmless if you have time to dodge by pressing the RMB key. As the meeting with the little owl takes place, then go westward until you reach a dead end. This will be followed by a large number of jumps on the lanterns. After that, move further on the right side and climb to the top near the spiders. As a result, you will go to a new place called "Misty Forest".

Foggy forest

Now you just have to go through a part of the place called the Valley of the Wind, distract Kuro and open the way to the forest. Therefore, do not waste time and move forward. Use lanterns and little owls to jump, then use the Stomp skill, after which Kuro flies away and leaves behind only one feather. Taking his pen you will receive the new skill "Soar through the air". Head west and soon find yourself in a place called Misty Forest.

Continue walking in the same direction as before. You will walk past a source of smoke. Soon you find the key. As you take it, then turn back and move down. Take another key in this place. Now go to the right side to the new passage and soon you will notice that behind the wall there is a Torch of Atsu.

Walk to the left and dive into the ravine where there will be thorns. In order not to die instantly there, use shadow shots. Move westward and soon you will reach the Ancestral Tree, where you can get the new ability "Climb". Thanks to this ability, you can run along the walls, and you can do this by holding down the Shift key. Go to the right side and overcome a new type of obstacle, which is disappearing mushrooms. Passing this place, the most important thing is not to rush and make occasional small pauses. You will find another key shortly. Now go back and at the bottom on the right side open a new road. Jump straight onto the rays, the mushrooms, in turn, will be able to cover you. From the third mushroom you can go forward, but keep in mind that you cannot jump - hold down the Shift key and move to the next mushroom. In general, you need to move until the moment you find the last key.

Now it's time to go back to the new passage. Move the thorns that will be here with shots and go to the top. Walk to the right side all the way to the platforms that will fly. There will still be mushrooms on these platforms. In general, jump over these mushrooms to the left.

In this place you meet another Mini-Boss, which is two ghosts. The tactics against each ghost is the same: use the skill with which you can beat off shots. If you do everything correctly, then the fight will soon be over. After you pass these ghosts, then open the doors and take the Torch atsu behind the doors. The found object will need to be carried to the right side, past all shots and all enemies (when you carry it, you can also shoot).

The note: After you put the Atsu Torch on the indicated "lamp", you will receive a new achievement called "Clarifying the picture".

Take the item called the Seal of Gumon and go to the right side to the destroyed bridge to the place called Valley of the Wind and jump down. On the left side, pick up a piece of the map and go to the right side and soon you will stumble upon a lever. Pull this lever and jump down and stick to the left. Below, with the help of the monster, break the wall on the right side and a little lower (there you can find another piece of the map). Lure the creature down and break the third wall there, behind which there will already be a stone card. Use the ram now and jump to the top straight to the lever, and then open the doors. Head west and open the doors with the Gumon Seal.

Ruins of Forlorn

Raise the Vessel of Light. Taking it, you can now activate the gravel of structures and even walk on hot structures. And by the way, you may not even be afraid that you will lose him, since he will always be with you.

In general, move to the top and do not forget to release your Vessel of Light as well using the Shift key when you meet any difficult-to-pass areas. In addition, on the way, you will soon be able to take the key, and in order to take the second key, which is located near the hot cube: stand in front of this hot cube (on the ceiling) and release your sphere. As a result of your actions, you will be able to float in the air, but be careful and land on the ground. As you stand on the jumper, then jump from it and as a result you will fall on a stone block. After that, jump to the next cube that is on fire. Stand on it - that is, the bottom and after that, jump to the right side to another cube, which will be already on the roof. Get up on the right and jump to the left side - that is, up, and then, activate the Spiritual Well.

Following the same principle, you will have to go through further obstacles. Finally, take two keys. With the keys that you found, open the doors that lead to the altar. Place the Vessel of Light on this altar. After that, get out to the top and activate the mechanism there with the help of Gumo, who will decide to help you. As a result, the complex begins to collapse.

The note: Restoring the Winds of Nibel will allow you to get a new achievement called "Solid Ground".

Use your ability with which you can soar in the air and fly to the top with extreme care. At some point, huge boulders will start falling on you, so you need to try to dodge them. If you dodge, then they make your way further.

After you miraculously escape, you find yourself in a place called "Kuro's Nest". In the new cutscene video, you learn about what caused the feud between Kuro and the Spiritual Tree. After that, the mother will return to her nest and Ori has to leave here as soon as possible. Eventually, you find yourself in a new place called "Valley of the Wind".

Search for the Element of Fire

Valley of the Wind

Rather, run to the right side and grab a nearby lantern, then hide in a tree that is broken. Now use the spider's shot to make a collapse and the tree fell. Climb to the top and lure out the beetle now sitting here (it is under you). As the beetle pops out, then use it in order to break the wall that is on the right side. Jump down and hide behind a log rather. Now push this log to the right side and then run away into the cave. In the cave, head north. Look at the map and look for a place called "Sorrow's Gulch", as you will need to get there. In this place, by the way, you once threw stones on Kuro.

Gulch of Sorrow

At this point, the first thing to do is use a feather, with which you can ride the wind. As you do this, then fly to the top. On the right side there is a rounded place and it is there that you can find a piece of the map and the stone map itself (in order to get to it, use the toad's shot). Next, take the three keys that are located not far from you (here carefully navigate your map). Please note that one of the keys will be hidden behind an invisible wall. It's time to go a little deeper into this place now. Soon you find a couple more keys (and in addition, you have four extra keys, they will help you open non-story doors - remember this). In addition, remember that there are a lot of invisible doors in this place. So, we continue: take a small lump of wood and push it all the way to the door, then go down and use the same lump to close the beam that is interfering with you; the next lump must already be substituted under the air stream. As you do this, then lift it to the top and after that, hammer in the wedge, and in turn the beam from the right side with a lump.

Now break through the floor and open the path for the wind. Along the way, take two keys on the right side and move westward. In the end, you will find two more keys, and one of these two keys, as usual, will be hidden behind an invisible wall. In addition, on the right side behind the doors is the Ancestor Tree, which gives you the new ability "Strong Leap". You can use a strong jump by pressing the keys - W and Space. The new ability will help you break through walls (and this applies to both horizontal and vertical walls). Going a little further, you can find a Spiritual Well. In this place, you will also need to use the spider's shot to destroy the wall (you will have to reflect the shot twice: the first - fall behind, the second - to the right). So now demolish the floor and climb to the top.

The note: As soon as you can pick up the Sunstone, you will receive your new achievement called "Top of the World".

Now it's time to return to the old location, called "Upper Bogs" and from there to move eastward.

Upper Bogs

Make your way through the mini-reservoir in which there will be beams. Further move already in the north direction. You need to get to the old tree, where you once found a piece of the map. In that place, you will need to climb to the top and go to the west side - that is, to the left. Along the way, you will meet another new enemy - a Lump of Energy: just run past him at the moment when he tries to burn you, at the end he starts shooting single charges, and if you use them, then you can defeat the enemy without any problems. After that, you will stumble upon a wall, which can only be destroyed with the help of a beetle, so use the nearby beetle and then hammer the beam using the stomp skill. As a result, a new passage will open for you. After passing through it, move to the top and after, break the wall again with the help of the beetle (on the right side). Now save yourself in the last Spiritual Well.

The note: After you are saved in all the Spiritual Wells, you get a new achievement called "Safe".

Now head west towards the huge gate.

The note: So, keep in mind that at this stage of the passage, the game is already coming to its final part. At the moment when you enter a place called "Mount Horu", you will not be able to return back in any way. So if you haven't done something yet, then it's time to finish all your business in the game.

Mount Horu

The note: As soon as you enter a place called Mount Horu, you will immediately receive a new achievement "Into the Fire".

Climb to the very top and from there, go to the right side. Here, with the help of a beetle, smash the next wall. Move on. You find yourself in a new place, where there will be an unstable stone. Soon Sein collapses him and a new road opens up for you. Above the collapsed stone, another secret area will be located. Make the lifts go down and use them to get back.

Head west to the next aisle. Using the lever, call a new platform and then press the lever again. Act quickly and carefully so that you have time to jump onto the leaving platform. As you can make an enhanced jump, then jump onto the platform that is located higher.

Exit back and go to the next passage, which is located slightly lower in the eastern part. In the same room, you will need to destroy small clots of energy using their own shots. Also, do not forget about the ability that allows you to float in the air. In the end, you will need to drive another wedge into the stone, after which it, in turn, falls and blocks the lava flow, thus creating a path for you. Now exit and head west. Go to the new passage. Here you will need to hammer in another wedge, soon the cannon with the beam begins to rotate. At this moment, you need to rather run to the right side, then push off the wall and jump into the cannon. After that, rather go to the left side and hide behind a stone. When the beam passes, then throw off the stone, and hiding behind the same stone, push it. In the end, you block the next lava flow with this stone.

Exit back and head east and go down a little lower to a new passage. Move deeper into the new area until you come across a lever. As you click on it, then grab the platform and hide behind the beam from the opposite side. Climb further to the top and throw down the stone. Now exit back and head west.

In this passage, you have to overcome a new obstacle course, and then use Sein to collapse another stone. After that, go back and move to the right side, then go down a little lower. Keep moving forward. Eventually, you will be able to find a stone that will be watered with lava. You need to roll it back and then throw it to the top, using the RMB key. After that, move to the right side and throw the same stone as before into the adjacent lava flow. As a result, you will be able to run further along the wall and finally press the lever. Now you will need to throw a stone onto the site.

The note: From this platform, throw a stone five times, while trying not to let the stone fall to the floor. If you complete everything successfully, then you will receive a new achievement called "Juggler".

So, throw a stone. which you took with you to the top. Use Sein again to throw the stone onto the lava flow again. Now exit and head west to a new passage. Follow the right side to the new area of ​​this place. Drive a wedge here and then, rather, run back to the beginning. Open a new path that leads down and hammer in another wedge there. Come back after that.

Get down below. In this place you will have to fight with a new Mini-Boss - Shadow with minions. So, the main Boss will be helped by small minions that are located on the edges of the main enemy, but otherwise it is still the same shadow that you have already defeated more than once, so you shouldn't have any difficulties. Use the same tactics as before. As soon as you kill this Mini-Boss, the road down will open for you.

The note: Talk to Sein and he will soon fan the flame, after which you will receive a new achievement "Heat Rebirth".

The final

At this point in the game, Kuro arrives. Run to the right side rather. Now you have to overcome a number of obstacles: first you will need to overcome the reservoir - dive and swim; then use your feather and hide rather on the ledge on the right side, while Kuro is flying nearby; now use your boost jump and continue to the top, bouncing off the small pebbles along the way.

A cutscene soon takes place in which Ori struggles to fly to the Spirit Tree, but is suddenly intercepted by Kuro!

The note: When Naru approaches Ori, during this meeting you get a new achievement called "Love".

In the end, Kuro sacrifices his life in order to save his chick and after that, he is reborn as a Spiritual Tree. As a result, life, along with the natural balance, begins to recover.

The note: Before the end credits, you will receive another achievement called End of the Road.

This is where the finale of this wonderful game comes. The passage of the game is over. Below you can share your tips and impressions, we look forward to your comments!

The life, energy and skill slots in Ori and the Blind Forest are among the main collectibles. They allow you to increase health reserves, the number of saves and charges for skills, as well as the level of development of the protagonist. Vessels with spiritual light and fragments of stone maps are secondary collectibles, the former only bring additional experience, the latter - remove the "fog of war" from the map. Most of the collectible items are hidden in hard-to-reach places, which cannot be reached without suitable skills, which often happens when you first visit unknown locations. New abilities become available after exchanging skill points in the Skill Tree and visiting the Ancestor Trees during the development of the main plot of the game. To purchase new skills, you need to create a Spiritual bond by holding down the [E] key, emptying one cell of energy, and then once press the [E] key next to the glowing save area. To obtain new skills from the Ancestor Trees, you need to come close to the tree trunk and press the left mouse button, the absorption of light occurs at no cost. The Map Markers, Skill Marks, Life Marks, Energy Marks and Sixth Sense skills from the second upgrade tree let you find out the location of all collectible items on the map. Before passing the Ginzo Tree, contact with water should be avoided, after all the liquid in all locations will be cleared of poison. The "Underwater breathing" skill from the third branch of upgrades helps to swim and stay under water for a long time. With a successful scenario, all skills can be unlocked by the end of the game.

It is necessary to collect items in key intermediate locations - Ginzo Tree, Misty Forest and Forlorn Ruins - immediately, after the first passage, access to them disappears. It is important to remember: along with the emergence of new skills, access to previously inaccessible places opens up, where you should return again to collect items, solve riddles and search for caches. The last chance to run through open locations in search of lost sight appears before climbing Mount Horu. Once Ori is inside the mountain among the lava flows, there will be no turning back. The firefly Sein, Ori's constant companion, will warn about the point of no return. Finding all the cells, vessels with spiritual light, cards and wells affects the statistics of passing the game and obtaining the achievements "Powerful Player", "Real Guardian", "The World at Your Feet", "Combat Master", "Search from Top to Bottom", "Functional master "," So many secrets "," Forester "," Spiritual master "," In search of the road "," In the middle of the path "and" Gifted "in the STEAM service.

Time to acquire new skills from the Ancestor Trees in Ori and the Blind Forest:

  • Spirit Phil of Lower Marshes(skill "Wall jump", 6% completion of the game) - climbing up sheer walls (hold down the arrows and press the [Space] key several times).
  • Spirit of Ano of Upper Mire(skill "Enhanced Flame", 9% of the game completion) - a powerful burst of energy that destroys boulders and enemies at a close distance from Ori (hold and release [LMB]).
  • Spirit of Leroux from the Moon Cave(skill "Double jump", 19% completion of the game) - double increase in the distance of the jump (in the air, press the [Space] key again).
  • Spirit of Rome from the Ginzo Tree(skill "Strike", 30% completion of the game) - ascent to a great height by pushing away from lamps and enemy shells (at the right time, hold down [RMB] and choose a direction).
  • Spirit of Ilo of Eagle Marsh(skill "Stomp", 40% of the game completion) - destruction of destructible floors with a powerful jump (keys [Space] + [S]).
  • Feather Kuro on the bridge in the Valley of the Winds(51% completion of the game) - free soaring and overcoming long distances (hold down the key in the air).
  • Spirit of Tatsu from the Misty Forest(skill "Climbing", 60% of passing the game) - climbing the walls without jumping (hold the key near the wall).
  • Spirit of Nir of Sorrow's Gulch(skill "Powerful jump", 82% completion of the game) - destruction of destructible walls and floors (hold down the [W], [A] or [D] key and press [Space]).

Location of Energy Cells in Ori and the Blind Forest:

  1. Lower Bogs: in the cave on the lower level of the location on the way behind the firefly Sven at the very beginning of the game.
  2. Lower Bogs: on the ledge above Phil's Ancestral Tree in the southwestern part of the location (requires the Wall Jump skill).
  3. Upper Bogs: in a cave under a hall with a huge boulder covered in cobwebs, on the way to the Ginzo Tree.
  4. Moon cave: At the top of the site to the west of the fourth Well of Spirits, before falling from a great height while following Gumo, who stole the Water Vein from the entrance to the Ginzo Tree.
  5. Moon cave: on the balcony above the moving blocks on the way back from the Tree of Ancestors to Leroux (you need the skill "Double jump").
  6. Moon cave: in the cave at the ceiling at the very bottom of the location. We drop the block from the upper tier with the lasers turned off, move towards the flying fiery projectiles, which will automatically be redirected upward, destroy the stone partition above our head.
  7. Ginzo tree: in a room halfway to the top of the tree, between the Ancestral Tree and the heart. We destroy fragile obstacles with enemy shells, redirecting them with the "Strike" skill. It is impossible to return later for a cell of energy.
  8. Lower quagmires: in the room with the laser behind the energy door, two tiers below the Spirit Tree. To open the door, you need to collect four cells of energy and charge them, jump onto the platform will help the skill "Double jump".
  9. Valley of the Wind: at the end of the underwater cave at the entrance to the location (you need the “Stomp” skill).
  10. Foggy forest: In a secret room next to the fourth stone key on the way to Atsu's Torch. It is easier to jump onto the platform from the right lamp with the help of the "Strike" and "Double Jump" skills, the entrance to the room is between the lamps. On the map, a placemark with a cell does not appear.
  11. Gorge of sorrow: in a secret cave opposite the entrance to the second spirit gate at the middle level of the location.
  12. Spiny swamp: on a tree branch above a body of water near the stone map. You can fly to the branch using Kuro's feather and air currents.
  13. Upper quagmires: on the upper tier of the cave above the lake to the west of the stone map (requires the Power Jump skill).
  14. Upper quagmires: in the hollow of a tree above a lava rift and fire elementals on the way to Mount Horu (requires the skills "Double and Powerful Leap").
  15. Mount Horu: in a secret niche in the ceiling at the end of the cave, with the symbols of the tooth at the entrance, at the top of the location (you need the skill "Powerful jump").

Locations of life slots in Ori and the Blind Forest:

  1. Lower quagmires: on the ledge between the Spirit Tree and the stone map in the central part of the location.
  2. Upper quagmires: on a ledge among thorns after a hall with an energy door and a huge block of stones, entangled in cobwebs, on the way to the Ginzo Tree.
  3. Spiny swamp: On the platform east of the third Spirit Well on the way back to the Ginzo Tree with the Water Vein (requires the Double Jump skill).
  4. Upper quagmires: in a room next to the water room above the starting point. You can fly to the room, pushing off the spider's spitting with the “Strike” skill and hovering in the air with the “Double jump” skill, you can also wait for the “” skill to appear.
  5. Upper quagmires: in a locked cave behind the starting point (requires the “Stomp” skill). You can open the door and get inside the cave with lasers by driving in the longest pile in the middle of the lake.
  6. Moon cave: on the upper tier of the cave next to the fourth Well of Spirits (you need the "Strike" skill). You can climb onto the platform with the help of a spider spit.
  7. Moon cave: at the ceiling of the water room before falling into the main hall. To purify water from poison, you need to go through the Ginzo Tree.
  8. Lower quagmires: in a cave with water next to a stone map on the lower level of the location. To purify water from poison, you need to go through the Ginzo Tree.
  9. Ruins of Forlorn: in a cave with lasers just before reaching the core. You can get inside the cave by hammering a pile on the ledge under the door with the Stomp skill. It is impossible to return later for the cell of life.
  10. Gorge of sorrow: in the room above the first gates of spirits in the lower part of the location (you need the skill "Powerful jump").
  11. Moon cave: at the ceiling in the room with water in the lower part of the location where Gumo was hiding (you need the "Powerful jump" skill).
  12. Upper quagmires: in a pit near the beginning of the passage to Mount Horu (requires the Stomp skill).

Location of skill slots in Ori and the Blind Forest:

  1. Lower quagmires: on the ledge above the first Well of Spirits in the game in the southern part of the location (you need the skill "Wall jump").
  2. Moon cave: in a room with thorns opposite the energy door at the very bottom of the location (you need the "Double jump" skill).
  3. Spiny swamp: Dead end on the last climb to the Ginzo Tree on the way back from the Moon Cave (requires the Double Jump skill).
  4. Spiny swamp: in the passage next to the stone map and the "rhinoceros", on the way back to the Misty Forest (requires the "Stomp" skill).
  5. Spiny swamp: on the platform in the hall with spitting woodworms two tiers below the entrance to the Ginzo Tree (requires the skills "Double Jump" and "Strike").
  6. Upper quagmires: underwater in a locked cave near the starting point (requires the “Stomp” skill). The door to the cave is opened by driving a pile in the hollow of a tree above the entrance. The [Space] key helps to speed up underwater.
  7. Upper quagmires: in a cave underwater behind an energy door to the east of the starting point. To open the door, you need to collect four cells of energy and charge them.
  8. Upper quagmires: in a locked room behind an energy door to the east of the Spirit Tree. To open the door, you need to collect four cells of energy and charge them. You can pick up the skill slot on the way to the Misty Forest.
  9. Lower quagmires: at the site under the Ano Ancestral Tree. You can climb with the help of a jumping monkey and the "Blow" skill.
  10. Valley of the Wind: in the pit at the entrance to the location (you need the skill "Stomp").
  11. Valley of the Wind: under the ceiling in a cave with thorns on the way to the top of the hill (you need the skills "Double jump" and "Strike", which are used to push off from spider spits and lamps).
  12. Gorge of sorrow: in a secret room after the spikes at the entrance to the location.
  13. Gorge of sorrow: in a locked room in the western part of the location after passing the first gates of spirits. The partition is lifted by a lever in the passage under the door, where the spider hangs and the wind blows.
  14. Gorge of sorrow: in a secret room in the ceiling behind obstacles with thorns and two spiders after receiving the last skill from Nir's Ancestral Tree.
  15. Foggy forest: at the last impasse on the way back from Sorrow's Gulch (requires Power Leap skill).
  16. Valley of the Wind: in the locked room before the ascent to the Gorge of Grief, where the owl Kuro was sitting on the ledge, preventing Ori from running across the bridge to the Misty Forest (you need the Power Jump skill).
  17. Valley of the Wind: in a cave near the ceiling at the bottom of the gorge (you need the skill "Powerful jump").
  18. Lower quagmires: at the ceiling in a room with water on a tier below the Spirit Tree (you need the skill "Powerful jump").
  19. Lower quagmires: in a secret niche when climbing to the Tree of Spirits in the western part of the location (you need the skill "Powerful jump").
  20. Lower quagmires: in the hollow of a tree at the exit from the starting location (you need the skill "Powerful jump").
  21. Moon cave: in the side niche when descending to the central hall where Gumo was hiding, at the bottom of the location.
  22. Upper quagmires: at the top of the tree above the stone map. To climb, you need to use the Kuro feather and air currents.
  23. Spiny swamp: on the cliff west of the entrance to the Ginzo Tree. To climb, you need to use the Kuro feather and air currents.
  24. Upper quagmires: on a tree branch above the energy door in the hall with a lump covered in cobwebs, east of the Spirit Tree (requires the Powerful Leap skill).
  25. Upper quagmires: in a secret alcove at the beginning of a cave with boiling water under a lava rift and fire elementals on the way to Mount Horu (requires Power Jump skill).
  26. Upper quagmires: at the end of a cavern with boiling water under a lava rift and fire elementals on the way to Mount Horu (requires Power Jump skill).

Ori and the Blind Forest is a platformer computer game developed by Moon Studios. Published by Microsoft Studios, the project was released on March 11, 2015 for Microsoft Windows, Xbox 360, Xbox One platforms. Once upon a time, Ori, the guardian spirit, during a powerful storm falls into the forest, he is found by a bear named Naru, who adopted Ori as her own child and took care of him for many years. A chain of natural disasters destroyed life in all its manifestations. The trouble did not pass by Ori, Naru dies of hunger and the guardian spirit goes to meet his fate in order to save his home and end the darkness forever.

The game begins with a backstory, guardian spirit Ori leaves the Spirit tree and enters a dark forest, where he finds Naru... The bear takes the protagonist to himself and takes care of him as if he were his own child. The storm launched a chain of natural disasters that led to the death of the forest. Naru the bear dies of hunger, and Ori is forced to go to meet his fate.


And so, in the midst of a dark forest, deprived of strength and any possibility of survival, the main character, in anticipation of his inevitable death, receives help from his creator. Further, Ori comes under the control of the player, at this stage the spirit can only run and jump.


Lower quagmires


In the Lower Bogs, we move to the left. Before jumping down on the advice of the game, running along the trunk of a tree, you need to go further - Ori will raise a vessel with spiritual light (on the map - 1, this substance allows you to get skill points).


We go down and continue to move to the left, cross the reservoir (you should not jump into the water, since Ori cannot swim at this stage of the game) and raise a shard of life (on the map - 2, replenishment of spent health). The main character will find a cell of energy (on the map - 3), with which the player can save the process of passing (i.e., he uses one cell of energy to create a so-called spiritual connection).


Further, Ori meets an aggressive bog dweller, at this stage the spirit cannot attack, so you need to approach the wall and jump over the enemy (on the map - 4, a small collapse will occur). We continue to explore the forest, under the tree trunk you should pay attention to the vessel with spiritual light (on the map - 5, most likely, the player will have enough light to learn the skill). We climb the tree trunk and find Seina(on the map - 6), which will join Ori and allow the main character to attack using the flame (the player will immediately have the opportunity to try out new skills on the creatures of darkness).


After repelling the attack, it is worth walking through the studied places and knocking out light from various objects (flowers and various obstacles, being destroyed, leave behind resources). After destroying a wall of thorns, Ori gains access to the well of spirits(on the map - 7), which allows you to save the game (in the same area there is a skill vessel that allows you to get a skill point, but you can climb the ledge after gaining the ability to climb walls).


We go upstairs and destroy another wall of thorns (on the map - 8), under the tree you should pay attention to Stone key which will open Spirit Gate(on the map - 9). Next, we go upstairs, using wooden beams and move to the left, on a small ledge there will be another Stone key(on the map - 10). Now that the main character has received two keys, open the Gates of Spirits (11 on the map). At this point, Ori must travel to Upper quagmires to track down the spirit tree, however, this requires gaining the ability to climb walls.


In the storyline, at the fork (on map 12) near the gate, we move to the left, but it is worth going to the right into the Upper Bog, a little higher on the ledge you can find Cell of life, which will allow you to mutilate the amount of life (on map 13, Ori will be able to break through the blue wall later). The main character will discover the locked Spirit Gate(on the map - 14), we go in search of the Stone Keys.


We go down and move to the left (on the map - 15), running along the trunk of the tree, jump down and move to the right. The player will discover the broken stone map(on the map - 16), at the end of this branch will be the first Stone Key.


At the fork (17 on the map), we again begin to descend, simultaneously clearing the forest from the creatures of darkness. At the end of the path, Ori discovers a small Spirit tree (on the map - 17), as a result of absorbing light, the main character gains the ability climb walls(on the left we climb up the wall and get an energy cell).


We go up to the fork and move to the left (on the map - 18), after reflecting the attack, Ori must be pushed stone boulder avoiding contact with traps. Using this large stone, the main character will climb the ledge and receive the second Stone Key (on the map - 19, in the upper left corner there will be a shard of energy).


We continue to move to the right, use the lever and lower the wooden beam. We jump over the abyss and get the Shard stone card (on the map - 20, by placing the shard in the damaged monument, the player will open the map of the unexplored part of the location). Back to To the gates of spirits and we remove the seal (on the map - 14), we begin to climb, avoiding contact with the traps (on the map - 21 and 22, along the way we collect Stone Keys). There is a locked door in this area, which can be opened if the main character collects 4 energy cells. Gathering in a given area 4th Stone Keys, go up to the locked gates (on the map - 23) and open them.


Upper quagmires


Next, Ori leaves the Lower Bogs and goes to the Upper Bogs. The main character discovers a sleeping Tree of Spirits, which tells about the causes of disasters. While summoning Ori, Kuro kidnapped Sein and corrupted the Spirit Tree. Previously, the Spirit Tree nourished three important components - the Water Element at the top of the Ginzo tree, the Wind Element in the depths of the Forlon Ruins, and the Heat Element in Mount Horu, and these in turn maintained harmony in Nibel. To save his home, Ori must restore three elements.


The search for the element of water

We move to the right and find the damaged floor, in order to continue moving, it is necessary to force the forest dweller, similar in habits to a frog, to jump into the designated place. We go down and go to the left branch of the cave (on the map - 1), Ori will find the spirit of Anno, who teaches the main character to use Empowered Flame(this ability helps to destroy fragile walls).


We break through the wall with the help of a new skill and move to the right, climb up with the help of a wooden beam and activate the lever (on the map - 2, the lower part of the cave will lead Ori to the vessel with spiritual light). With the help of the lowered beam, the spirit will be able to overcome the obstacle, we climb onto the tree trunk and go down (on the map - 3).


We destroy the wall and continue to explore the Upper Bogs. The main character discovers a large stone, which is all covered with spider cocoons (on the map - 4). We climb along the wall and destroy the stone boulder on which the cobweb rests. We jump onto the dropped stone and go to the right side of the cave (on the map - 5, on the left you should pay attention to the cache in which Ori will find a cell of energy). We cross the water barrier, at this stage the main character cannot swim, but it is quite possible to jump out of the water.


With the help of blue buds, we rise to the top of the rotten tree and on the left we find a fragment of a stone map (on the map - 6). We restore the stone monument (on the map - 7) and move to the fork to the right (on the map - 8).


Spiny swamp


At the new location, we move to the right and overcome the system of traps (on the map - 1, at the end of the cave there will be a Well of Spirits), it is necessary to move the boulder to the pit with thorns (push the stone to the right, then jump over it and push it to the left).


With the help of the boulder we go up and continue the study of the swamps, Ori discovers Gumo from the Ruins of Forlon, who stole the Water Vein from the Ginzo Tree (on the map - 2). We move to the right and jump into the abyss after Gumo (on the map - 3), clean the area from the presence of creatures of darkness (in the right branch of the cave, you can find the Vessel of Skills) and go left (on the map - 4).


During the pursuit, Gumo locks the door (on the map - 5), in order to continue moving, it is necessary to provoke a hostile plant to attack the obstacle (i.e. Ori must gradually move away from the shelling in order to destroy the transitions for the plant).


Moon cave


The main character leaves Spiny swamp and gets into the Lunar Cave, we overcome the system of traps (on the map - 1) and go down (on the map - 2, Ori will find a well of spirits, which will allow you to save the game).


We continue to chase the kidnapper, Gumo manages to activate the sliding bridge (on the map - 3) and the Guardian Spirit falls into Gumo's hideout(the main character will be next to the area map, a fragment of the map is on the left side of the abyss, on the map - 7). We move to the right through the trap system and find Spirit Gate(on the map - 4).


First Stone key will be located in the same part of the cave to the left of the gate (on the map - 5), the second key is in the abyss to the right (to gain access to the second key, Ori has to overcome a relatively simple boss, it is necessary to attack the enemy while he jumps out of the ground ).


We activate the locked gate (on the map - 4) and continue to move to the right, at the end of the cave Ori discovers the Tree on which Leroux rests (on the map - 8). The main character gets a new ability - double jump.


We return to the stone map in Gumo's lair (in the upper part of this branch of the cave there is an energy cell) and overcome the thorns using a new skill (on the map - 9, we climb the wall to the right and jump to the opposite side). We return to the fork (10 on the map) and cross the water obstacle, overcome the next system of traps using a double jump (11 on the map, there will be a small cut-scene with Gumo, it is better to save before passing this place and after it too =)).


We move to the right and again observe the fleeing villain (on the map - 12), cross the abyss with the help of a new skill and begin to climb to the top. Gumo activates a trap, and Ori will have to get away from the falling stones during the ascent (13 on the map).


Ori takes Gumo out of the rubble and in gratitude the resident of Forlon Ruins gives the main character the stolen Water Element.


Ginzo tree

We leave the Moon Cave and return the Element to the Ginzo Tree (on the swamp map - 2), the main character needs to climb to the top of the tree. For this, the spirit can use a very intricate portal system (on the map - 1). Link to location map


In a cave with a flower (2 on the map), the main character needs to solve a small puzzle (you need to use movable wooden shelters to break the cracked walls).


Further, Ori gets into a locked room, the doors will open only after the destruction of an aggressive plant (on the map - 3). In the course of further examination of the Ginzo Tree, the guardian spirit will stumble upon the closed Gates of the spirits (on the map - 4), to activate which you need 4 stone keys (on the map - 5, to get to them, the player again needs to use portals).


Outside the Gates, Ori will find the spirit Rome (on the map - 6), which teaches the main character to use the "Strike" ability (allows you to make a strong dash relative to some objects, for example, near the lantern in a jump, you need to hold down the C key and select the direction of movement with the mouse during a pause) ...


In the following rooms / caves, Ori is taught to use a new skill (on the map - 7), which allows not only to overcome serious obstacles and long distances, but also to inflict damage on the enemy, redirect enemy shells in the right direction.


Further, the player needs to collect 4 Stone Keys (on the map - 8) to unlock the locked gate (on the map - 9, using the newly acquired ability). Ori will have to defeat the Boss (10 on the map), who will attack the main character with clots of dark energy. To win, it is necessary to direct energy into the enemy under the "Strike" means.


Finally, the guardian spirit reaches hearts The Ginzo Tree (11 on the map), to breathe life into it, Ori must destroy the filth on both sides. In the right room (on the map - 12), the essence of the task is to control the flight of the projectile in order to break through the damaged wall (i.e. it is necessary to change the direction of flight in time so that the energy is reflected from the luminous objects).


In the left room (13 on the map), the puzzle is similar, except that Ori must use his enemies (frogs will allow you to jump higher; a projectile fired at a damaged wall will break it).


After Ori revives the Heart again, the deluge will begin, you need to quickly get out of the Tree with the help of "Strike". The main character will meet with Kuro, but Ori tries to escape and falls from the top of Ginzo (Ori saves Gumo).


This article is a part of the cycle Walkthrough Ori and the Blind Forest

Keywords: ori and the blind forest, ori, naru, kuro, nibel, lower bogs, sein, stone keys, gates of spirits, stone maps, energy cells, platformer, tree of spirits, storm, upper bogs, element of water, spirit of anno, gumo, spiny swamp, moon cave, gumo hideout, heart of the tree