Table of command Dragon Age Inquisition passing. Passage Dragon Age: Inquisition. Skyhold and Western limit. Opinion about the game Dragon Age: Inquisition

The victorious procession of the Inquisition on the lands of denerime and the Erasea in Dragon Age: Inquisition will begin with a small detachment. The Order of the Order will grow gradually, over time he will enlist the support of the nobility, apostates (magicians or temples), gray guards and other allies, but before this happens, you will have to solve many problems that are put on the head of the main character with the demons of the hole in the sky . Responsibilities in the inquisition are strictly divided between advisers: Josephine responsible for diplomacy Lellia - intelligence Cullen - Troops. The Order Management is conducted from the command of the command, where all important requests come and key events are marked on the map. Each of the advisers in its own way comes to solving the tasks. The outcome of the entrusted business and spent time depend on the choice: you can act in a word, cunning or rough strength (there is absolutely losing solutions).

Accelerate the task execution process helps agents that can be recruited in all corners of the tedas, they are also able to open new specializations without spending points. Recruitment agents In Dragon Age: Inquisition It usually begins with communication with a potential candidate, but not everyone agrees to join the inquisition at once, each has its own reasons: someone is busy, someone does not trust, someone is waiting, someone is just afraid of their consequences choice. For help in such cases come satelliteswhich are capable of convincing non-promotional (additional replicas appear in the dialogue). If the attempts of satellites are unsuccessful, the only way to recruit the agent remains performing a small loyalty task. It is important not to miss the appropriate time for recruitment, otherwise the agent may disappear with the development of the plot. Recorded agents are added to the Advisor tab in the Specialization Selection window.

Location of agents for the Inquisition in Dragon Age: Inquisition:

  1. Papered Clemens (The task "secret") - expects a meeting with the Inquisitor in the tavern of the Redcliff in the inner lands. To recruit enough to talk to him. Access to the village opens through the plot when you need to make a choice between the magicians and temples. Helps in the work of Cullen.
  2. Volunteers Vaila. - For recruitment, it is necessary to perform at the request of Croral Vale, from the crossroads in the inner lands, several tasks for refugees: Mark 5 of the apostates at the request of the Vitla recruit, which is in the cave in the western part of the settlement, in the task "in the power of the elements"; Extra 10 pieces of lamb at the request of a refugee-hunter in the task of "Flour of Hunger" (the rams are found in the forest); To persuade the healer from Rarclife to move to the crossroads in the task "Healing Dlange" (you need to be an elf or have in the Solax detachment); To deal with the apostates of the magicians and temples in the tasks of the "apostates in the Witch Forest" and "Temmers in the West". Moving to Skyhold will automatically close access to the tasks. Returning to Capral Vale, please "hire the most skillful." Satellites will be positively reacted to the adoption of volunteers in the ranks of the Inquisition.
  3. Aleksius (Task "Temporary whisper") - For recruitment, you need to stand on the side of the magicians and save the life of Magist to solve his fate at Skyhold. Before the process, you need to learn on the command of the "Secret Knowledge" on the table (the "Secrets" tab), which will expand the knowledge of the magic and add a new point in the dialogues. In the future, Aleksius will issue tasks to strengthen the influence of the Inquisition and stop acting in favor of the Corimogue. He helps in Lelliane.
  4. Blade Gesariana (Task "Guideling Order") - On the table of orders on the storm coast you need to make from the skins of the deep hunter (found in the caves opposite "Merrine height",) and two coils (hang on the rocks along the coast) Amulet "Coat of arms of mercy", then wear it Through the inventory and come to the hessarian camp in the eastern part of the location, where to fight the leader. The blades help Cullen.
  5. Loranil (The task "Constitution of the Doli") - dwells in the camp of the values \u200b\u200bin the emerald graves, in the southwestern part of the location. At the meeting, the elf will be asked to join the Inquisition, but without permission of the keeper will not be able to leave the clan and make a conceived. Confidence of the Doli will help the tasks issued by the tribesmen of Loranila. After the entry begins to help Cullen.
  6. Frederic de Grano (The task "Deep Higher Drakeon") - a scientist is engaged in searching for information for his new work dedicated to dragons, in the Western limit, south of the southern Camp of the Inquisition. After performing several of his instructions and killing the deep high draconian, he will agree to join the Inquisition, where he will help Lelliane.
  7. Dribarer Tanner (The task of "business relationship") - in the inland lands to the south of the intersection, where refugees were hidden, there is an oval wooden house on the hill, a note that activates the task "Blood Brothers" is hanging inside. We reach the marker from the task (north-west of the inquisition camp near the sunset in the eastern part of the location), we clean the camp from the gangsters, the body of two temples lie around the house, with the first we select a sword, from a second letter that activates the "Business Relationship" task. We wait for the moment when access to the village of Redcliff will open on the plot, we find Tanner in the camp before entering the church. To recruit the agent, we use Cassandra, Warric or the knowledge of the criminal world, available for studying the inquisition glasses on the command of the command in the shelter or the castle in Skyhold in the section forces, after which Tanner will help Lelliane.
  8. Fairbenks (The task "nobility in heart and affairs") - we find the rebel camp in the southern part of the emerald graves, speak with Fannbenx, carry out all his tasks on stripping the terrain from the vocabulary and robbers and liberty. The new agent speeds up the work of Lelliana.
  9. Lord Berand. (The task "love will wait") - we find the body of a woman in the gorge to the southeast of the Camp of the Inquisition in the suburbs, from where the study of the territory of internal lands begins (run by the Astrarium and all the time hold the cliffs on the left side). From the body we select a letter and deliver it to Lord Beranda to the fortress of the sectarians to which the marker indicates on the map. While he will be dumbfounded by the news of the death of his beloved, we suggest it to join the inquisition.
  10. Michelle de Cheven. (The task "Call me of the Umbers") - at the exit of the destroyed village under the protection of the Inquisition in Empriz-du-Lyon, we find the former Vityaz Empress Celina, accused of treason and predicted. In conversation, he will talk about his desire to defeat the Demon of Halle, justified in the fortress Sulled. We carry out all the dirty work for it, after which the Inquisition will be replenished with a new agent that will help Cullen.
  11. Ser Barris (Task "Defenders of Justice") - you need to stand on the side of the temples, refusing to support magicians. At the time of the search for veterans and Lirima, when defending the hall, we try to prevent the decline in the level of health from the new ally below 30%, otherwise it will die. After improving Skyhold, it will be possible to assign Barris to the knight-commander, which will help Callena.
  12. Jenna - On the road from the Camp of the Inquisition to the Rattle, we help the gray guards to deal with the revived corpses, save the elf, which will be later found in one of the village houses. In a conversation, she will definitely make a desire to join the ranks of gray guards if Solas or the Inquisitor of the nobleman is located in the detachment, then Jana can be recruited into the Inquisition. If you send it to gray guards, it will be sacrificed at the assault of Adamanta.
  13. Lying in the sky (The task of "cracks in the quagger") - in the tops of the brown bog on the way to the Avvarov fortress we find a giant in the skin of the bear, we open and close the gap in his eyes. After the victory over the court of the court in the Avvarov fortress and the liberation of the soldiers of the Inquisition from the captivity (tomboy in the side room in the fortress), looking into the sky wishes to join the inquisition, where and will help Josephine. The task for liberation disappears after moving headquarters in Skyhold.
  14. Leader of avvarov (The task "Court") - Returning from the Buray Bog after the victory over the court of the court and the liberation of the Inquisition soldiers from captivity, in the Throne Hall of Skyhold, the court will be held over the leader of Avwarov Movran Vseater, which will be recruited in agents when sending to Tevinter.
  15. Preacher Anais (The task "Glory of the Bulletin (s) of Andrasta") - in the inland lands we find the Castle of the sectants located on the sublime south of the Camp of the Inquisition on the Dwarf Pass, in the southeastern part of the location. We ask you to put inside, we close the break in the curtain in the courtyard and speak with the preacher of Anais, if you ask her to listen to what people say, then the help of a new agent will be sent to Lelliane, if they ask to spread to the inquisition, then - Josephine.
  16. Charger Eldrandra (The quest "Amulet's beloved") - on the right side of the entrance to the fortress of the sectors, which the preacher Anais heads in the inner lands, on the hillside there is a temple corpse with a phylacteria that Ellandre from the crossroads, where refugees were hidden. After the delivery of Amulta, Vivien will help convince the sorceress to make a choice in favor of the Inquisition, you can also use the knowledge of the magic disclosed for the inquisition points on the command of the command in Skyhold in the "Secrets" section.
  17. Sunny Ritts (The task "unusual duet") - north of the Camp of the Inquisition on the gnome pass, in the southeastern part of the inner lands, we find at the crossroads of the excited scout. We get a task in search of missing ritts, we get to the Marker at the fortress of sectors headed by the preacher Anais, help to beat the explosion from the temples, we investigate the place of the attack with the [V] key, we find the body of the Dead Magician, once again talking to it. Warrick will help convince her to join the Inquisition, it can also be done without any help if the inquisitor is gnome.
  18. Trainer Dennet (Task "Horses for the Inquisition") - We get to the Camp of the Inquisition in the Redcliff Farms in the northwestern part of the inner lands, in the village we find Dennet, perform several tasks for farmers. Wiviente or Cassandra will help to recruit a new agent in the Inquisition, also in conversation you can use the knowledge of the criminal world, open for the glasses of the Inquisition on the table of command in Skyhold in the section "Forces".
  19. Duchess Florianna (Assignment "Court") - After visiting the Halaxian Palace in the task "Evil Eyes, Evil Hearts", Duchess will deliver lively or dead to Skyhold, where the court will be held, following which it can be recruited as a new Inquisition agent, which will affect the speed of work Josephins.
  20. Nobleman, Captain Mercenaries Gaspara (The task "Evil Eyes, Evil Hearts") - During the fulfillment of the task in Halamoshirale, we erupt several times the conversation of two nobles in the courtyard with a grid on the wall leading to the library on the second floor of the palace. It is important to stand on the balcony exactly above the goals when they spoke about the temples and magicians, let down to them and bring the conversation if you support one of the nobles, he will become an agent. The Captain of the Mercenaries Gaspara will help the knowledge of the criminal world, affordable in the "Troops" section on the Table of Command in Skyhold for the glasses of the Inquisition.
  21. Belle (The task "Danger did not pass") - after finding out the relationship between the temples and the ministers of the Church on the main square of Val Ruaio we find the Belle sprawer, which will want to join the Inquisition. It is important not to leave the city, otherwise Belle will disappear, and Josephine will lose his assistant.
  22. Samson (Task "Court") - To recruit the Red Temper, you need to support magicians in a rareball in the task of "Defenders of Justice", to defeat Samson in the Temple of Malta and teach the court over him in Skyhold, where as a punishment to give him to the study of Callena, under the command of which he And will fight on the side of the Inquisition against the Corryon.
Computer game in RPG genre, third part series Dragon Age.was developed by the Canadian company BioWare. The publisher performs Electronic Arts, the release took place on November 18, 2014 for the Microsoft Windows platforms, PlayStation 3, PlayStation 4, Xbox 360, XBox One. After the events of the first part of the world Tedasa Immersed in the bunch of internecine wars and political intrigues. In addition, at different points of the world, unusual faults open, allowing demons to penetrate the tedas. The main character gets a label and after the closure of several faults in Temple of Sacred Praha. Gets the management of the Inquisition to eradicate the emerging chaos.

Skyhold

Fortress Skyhold becomes a new base for Inquisition, Bulletin for his merit receives the status of the Inquisitor. At this stage, the player will be available for research for a certain number of locations on the map, but there are several tasks in the fortress that require the attention of the main character.

Welcome to Skyhold

Need to examine the fortress, the Bulletin must visit kuznitsy And talk with the blacksmith (in the cave you can configure the appearance of some elements of the fortress). Next, the chief hero should be convened military Council.

Forgotten boy

While the main character was engaged in solving problems Cole disappeared and hiding in Skyhold. Near the mark of the goal of the main character, there is a conversation with other participants of the Order, Vivien again offers to get rid of an unusual companion (a player needs to make a decision). Solax expresses the suggestion of Cool's essence, allowing that the Inquisition deals with the Spirit.


In Skyhold, the Inquisition has created a new headquarters and is now ready to declare himself around the world. On the fortress wall of the messenger expects a meeting with HOUKOM, Kirkvol defender (protagonist of the second part of the game). The main character can get some information about his opponent, finding a member of the Order of Gray Guardians (Task There is a chance there).


After conversation with Varrik, the inquisitor should be accepted with Josephine (You can find the NPC in the lobby, next to the command bid). The ambassador asks to prevent Possaping to Empress Selina, the Bulletin will receive an invitation to Ball to personally meet a possible victim and warn about danger (Task Evil eyes and evil hearts).


In Skyhold prison there are prisonerswho are waiting for a court sentence. We are located in the hall on the throne of the Inquisitor and begin to consider the proposed affairs. For example, the first thing will be the crime of the leader of avvarov Movran SnodWhich sprinkled the goat's blood building inquisition. However, the leader unequivocally makes it clear about his arrogance towards his son, who was killed by the Inquisitor. The decision on the armament of avvarov and sending them to Tevinter will allow to obtain the approval of several comrades of the main character, also in the inquisition will be on one recruited agent more.


Further, the Bulletin will have to endure the verdict Knight by Temmer Denama. In this case, it will be more expedient to send Captain to the court to the Order, which he betrayed.

Secret passion

Cassandra got involved books of Warrica "Swords and shields", but Gnome did not finish the last book. It is necessary to convince your comrades to add a work for Cassandra. Warrick will agree to finish the book, only under the condition that it will prevent her personally in reconciliation (Gnome, in his time, hid the whereabouts of Hawk, when Cassandra was looking for him).

Persistence

Calen commander, being a temple, like other representatives of this order, took Lyrium. After Calen joined the Inquisition, he was stopped by Lyrium, which in turn led to a "breaking". The chief hero will be solved whether Calen will continue to take Lurium.

Barris raising

After the death of the false Lord seeker, the temples remained without a commander. Barris has highly successfully spent several operations, carrying out guidance, the results allow us to conclude - a new leader was found for the Order of the Temples. In the throne hall, the inquisitor may declare his decision (the task can be performed when the throne becomes active, for example, when convicted).

Marsh throw: peak

Sir gives the chief hero next additional task, it is necessary to make the injury to the Inquisition to make a march in the area of \u200b\u200bthe peak to sculpt the local to know. After performing the appropriate task at the command rate, we call Siru and go to the crough. After a small fight, the task will be completed.


Vow destruction

Cassandra asks to find the real Lord of the Seeker, in the command of the command we carry out the appropriate task. After receiving the report, we go to the new location of the Caer Osuin Castle. In the dungeon of the castle, enter the battle with the seedlings (sect, trying to configure the seekers) and we get the key. Go to the courtyard and we find a letter, from the content of which it follows that the seekers were transferred to the briefings of the cornea.


Further, the main characters are found by a member of the seekers named Daniel, who reports that Lucius betrayed the Order to the appearance of the Demon envy.


Finally, the Inquisitor meets Lord Seeker, who finally mad and did not hide his crimes. We clean the terrain and return to Skyhold. We talk with Cassandra, who managed to study the secret book of seekers.


Don't conquer his will

Cole, after the events in the ADAMANT Fortress, concerned about the possibility of binding spirits against their will (Cole, as you know, the Spirit of tortured to the death of a young man). At first, your companion asked Solax to tie to himself, but the elf refused to do this and suggested an alternative - to get for Cool Amulet, which will protect the spirit from external influence. In the command's bet, we carry out the appropriate task and transmit Coulus amulet. The charm does not help, since Cole too much "thought" (according to Warrica). The main characters are sent to the Redcliff, it is here who lives a person who is involved in the death of Cole. The player needs to decide whether Cole will be Cole or will remain a spirit.


Specialization for the Inquisitor

The main character must be mastered by new combat skills, in the command of the command, perform the appropriate task. Next, we talk with mentors in the courtyard of Skyhold, after which three more tasks on the branch of the Inquisitor will appear.

Way of mechanics

The quest appears after a conversation with a mentor named a three-chapter, the description of the relevant techniques was discovered in Val Ruayo at the bookseller (or in Warric's things in the throne room). To begin, it is necessary to mined the designated components (obsidian can be found on the inland lands, ISLOSPIN is worth searching on the Western limit in the area of \u200b\u200bthe public and canyon passage).


To complete the job, you must perform the appropriate order on the application table and talk to the mentor (the remaining tasks for specializations will not be able to perform).

Left Hand Supreme Priestess

Leliana received a suicide letter from Justinia, the main characters need to visit the temple in Valence. The Supreme Priestess left there something that Leliana should see. During the examination of the Church, the chief hero has to solve a small riddle, finding three hidden mechanisms (after the cat scene, the task will be completed).


Western limit

Scouts report the big influx of people in Western limitIt is necessary to accumulate influence and investigate the situation in the region. In the area of \u200b\u200bthe camp on the rocky ridge, you can find a large poisonous cloud, at this stage your squad will not be able to overcome the obstacle (you need to visit Skyhold).

Rales in canyons

After creating a camp in Western limitBulletin will have to close several breaks in the area. Do not forget about the possibility of exposure to the portal, after which all the demons are in the "camp" within a few seconds.


Rales in dust and sand

After the base of the camp on Stony Red., the chief hero must eliminate several breaks in various areas (dusty plain and the Giant Staircase).


Fortress Griffonov Wings

When studying location in the area of \u200b\u200bthe camp on the rocky ridge it is worth paying attention fortresswhich is captured by the Ventoria (besides the infantry and archers, on the top of the siege tower, the Bulletin will have to destroy the Ventorist Vienutor Macrinius caster). Clearing the fortification, the Inquisition receives a new transshipment base and outpost In the western limit (also the player will receive additional tasks from the captain of the advance payment).


Rales near Posport

In the area of \u200b\u200bthe camp in the public pass Active gaps were noticed, the Inquisitor and his detachment, it is necessary to suppress the resistance of demons and close the shadow portals.


On the trail of the church

In the desert, the Bulletin finds a small stone monument, church symbol Indicates a cache that needs to find the main characters. To complete the task, you must visit the cave in the area of \u200b\u200bthe camp in the public passage. Inside the cave you can detect drawings and rare items.


Fragments in the western limit

Bulletin continues to search for the artifact fragments, there are also several on the locations of the oasis Okularwhich will indicate the location of the components.


In red tones

On the location of the Western limit there are several deposits of the Red Lyrima (Peschanyov and forgotten mine), which asked to destroy Warrick. To get into the forgotten cave, the detachment will be able to use the skills of Solax's shadow ownership. Also, the deposits of the Red Lyrima can also be found in the flickering stone mine (the area is the passage of the name).


Dragonology

Robbers intercepted and destroyed caravanwho had to deliver material for scientists from Orleigh University. Judging by the records found, Frederick camp (goods were intended for him) is nearby. In the area of \u200b\u200bthe camp (passage of the name), we explore the terrain and discover the camp with a red tent. Chat S. Frederik And we transmit the following supplies to the scientist (we get the task of Fredericovo live and the specification of the Inquisition +1).


Fredericovo live

The main character should examine the designated areas for availability frederica tools. At this stage, the player needs to look for parking gangsters grouping "white claw", from the bodies of the dead you can choose the necessary supplies.


How to lure a dragon

Frederick almost made bait And now he lacks very specific ingredients (Fenix \u200b\u200bfeather and the insides of Impinus, animals can often be found in the wastelands, the search for labor ingredients will not be).


Hunting chants

Hunting chairs of the dragons were almost not studied, Frederick asks to find victims of the attack in the desert and deliver to it to study (to search for the remains of Izospins in these areas).


Broof "White Claws"

Frederick gives another additional task, you need to deal with a gang "White claws"To eliminate problems with the further stay of scientists in the desert. Your task is to eliminate in the designated area installed by bandits capps. Further, the head heroes attack the gang leader, eliminating it, the player will calm the gang for a while.


Funny taste of this water

The well in the fortress of griffonov wings is in poor condition, as the Venatory dared to him the bodies of killed people. It is necessary to find a new source of water, there is an oasis nearby Lonely keyBut this area is sisit of wargesti. After the destruction of animals, the task will be completed.


Lustry: Western Limit

The intennant asks to extract samples of ores from the Western limit (lusher and lapisy the main character will be able to detect on large stone boulders).


Application for fauna

The messenger will collect samples of the fabrics of various representatives of the local fauna (skins of Gien, Fenix \u200b\u200bFeather, etc., the material can be found on the bodies of the killed animals).

Frederick Detected manuscripts, the content of which is devoted to dragons. It is necessary to find the tevinter scientific work to lift the dragons. After completing the task Hunt for relic In one of the rooms in the area of \u200b\u200bViridis trails (courtyard Windless ruins, It is located behind the loss of silence) we find a large volume that Frederick should be attributed.


To complete the task, the ancient manuscript must be translated, it is possible to order this work on the table at the command of the command.


Hunt for relic

Ventori searched windless ruins in the Western limit, it is necessary to investigate the location for the availability of valuable things. The task will be completed when the Ventorist leader is liquidated - the Lukanus caster (Vyridis trail area).


Heart of windless ruins

After the elimination of the caster of Lukanus, from the body of the Ventori raise the keystone. The main characters need to find other components of the key to penetrate the laboratory (parts are scattered in different parts of Viridis trail).


Mysterious break

In the windless ruins, the main characters will discover a large number of battle demons and the Ventoria, which froze in time. It is necessary to remove the mysterious spell and eliminate the gap. After completing the task Heart of windless ruins We remove the staff and go back to the main hall, suppress the resistance of the demons and close the gap.


Deep Higher Draconian

After completing the task " Authoritative source", Frederick transmits the main hero of the bait to put out the dragon, which flies over the sky in the Western limit. Declaring the bait, the main characters will attract the dragon, after which it will have to defeat him in battle (dragon 15th level, has a vulnerability to cold and well protected from Fire). After the victory, a scientist join the Inquisition as an agent.


Darkness

Venatery under the leadership Sirbisa I came across a tunnel with the span of darkness, the main character should examine the designated area for the presence of traces. At this stage, the task fails, since the passage is closed with a poisonous cloud, through which the player will not be able to pass. It is necessary to visit the Skyhold Fortress and find a way to overcome the obstacle (the impact is required).


It is worth noting until the Bulletin returns to the command of the command, he will not be able to go through Gate Andorala (You can only open them from the inside). One of the captains of the Inquisition proposes to build bridge, which will allow you to get into the old ruins (according to intelligence reports, it is from there that the darkness takes place). Overcoming the bridge, the main characters fall on the old prison road, which will bring a detachment into the ancient ruins.


Further, the Bulletin enters Koraracavus (the old prison, which was captured by Darkness). It is worth paying attention to the camera at the lower level, there are several boxes and runes in this room. Move through the Guardian and Close tunnel With Solus skills.


We continue to explore the ancient ruins, in the front corridor, we find the corpse of the Ventoria, on the body of which is key and note. The report contains information that Ventori was engaged in excavations under the direction of Sirbis, but after the tunnel detection, the caster ran. The protagonist must track down Sirbis in the Western limit.


In the southern pass, enter the battle with GiantAfter the victory we leave the ruins of prison and create a camp in the echo canyon. Outside the camp, the player will have to face another giant.


Moving B. Fort Echo And we clean the Ventorine camp, after the victory, the Bulletin can send Sirbis to the court to Skyhold, or leave to die in the desert. In case of a trial (task The court is coming), Sirbis can be used as an inquisition agent.


In memory of the guards

Blackwall is interested in gray guards artifacts that could stay on old camps. In the Western limit there are two destroyed Camps of the Order, the first artifact is on the tower in the rupture area in the old fort. The second artifact (architeon blood) is located in Fort Echo (Sirbisa Log).


Rales in Eche

In the Canyon of Echo, the inquisites of the Inquisition found the active gaps that need to be eliminated.


Unfinished cases

Cassandra asks the Inquisitor to deal with criminals whose crime seekers left without attention. One of the wanted Leo from Lucien Bay Located in the western limit (camp in the area of \u200b\u200bTota).


The service for the first sorcerer

Vivien asks the Inquisitor to help a circle of magicians and find looted books on the location of the Western limit. Documents are located in the district of the flickering stone mine in the north of location.


The article is part of the cycle passage Dragon Age: Inquisition

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Despite the fact that BioWare still searches for games on it there are various tweaks, and Dragon Age: Inquisition is confirmed. Most mods for it are created by other characters and conservation, but they meet among them and truly decent crafts that simplify gameplay and make it a variety. That's howrs and today's top are dedicated.

It is, of course, to give BioWare due - for the past since the release time, the studio added a lot of opportunities, including a free overview of the mouse, walking, hotkeys, and in May I am going to please the honest people in the black store A la Dragon Age 2, where players will be able to change the appearance of their heroes and create a lot more (we hope to fantasize developers).

How to install mods on Dragon Age: Inquisition with patch 6

There are several programs for game modifications, the most popular of which is. Alas, the last patch, released BioWare (official sixth) made some confusion in the work of the program, as a result of which it became impossible to establish modes on Dragon Age: Inquisition. Patch 6, however, you can deceive - the error lies in incorrect reading of information from the Patch.Daimod file.

To help the program and install the mod on Dragon Age: Inquisition with patch 6, you need to do the following sequence of actions:

  1. Download and place it in any folder. Next, download the fashion you are interested in and place the files with the extension .Daimod to any other folder. (Important! The path to both folders should not contain Cyrillic, i.e. Russian characters.)
  2. Go to the catalog with the game installed, then in Update and make a copy of the Patch folder (Rename a copy of somehow).
  3. Run Dai ModManager by specifying the way to the K.EXE file of the game and the path to the folder where you put mod files. (If Dai ModManager stops work, you can first specify the path in the DaimodManager.ini file, which goes along with the program.)
  4. Select any mod you are interested in (the default patch will be selected) and make sure that the Force Rescan of Patch option is not selected! Press Merge and specify the path to any empty folder where the modified files created by the program will be placed. In the future, they can be calmly removed.
  5. After all operations are completed, close the program, go to the DaimodManager folder and replace the Patch.daimod file to () appeared there.
  6. Run DaimodManager again, select all the mods you need (the patch will be selected by default) and press Merge.
  7. Created subsequently modified files (package.mft and data) Copy into the Patch folder, the copy of which we did, with the full replacement of the already available.
  8. Run the game and enjoy!

How to install mods on Dragon Age: Inquisition with patch 7

Moving the number of items for research falling from specific creatures. Version 0.2 Contains a user-tuned user in a Dai ModManager interface.

7. Infinite Tactical Update / Infinite Uses Respec Amulet

Everything flows, everything changes, and the world Inquisition is confirmed. Often, thoughtlessly spent at first skills glasses are needed for later stages of the game, and constantly buying a tactical update for 345 coins turns out to be considered. Eliminate this difficulty is called by the Infinite Uses Respec Amulet mod.

It makes it possible to use once a purchased tactical update unlimited number. After each application, the amulet should be removed into the inventory - otherwise, when you leave the Customization menu, it may disappear, and the character's skills will be discharged.

8. Accelerated receipt of inquisition levels and peppers / NewExperIencetable + NewInfluenceTable

Like more Inquisition Levels, these two mods change the table of experience with a player, thanks to which you can speed up your progress (for those who want to eradicate its MMO-component) or slow down (for lovers a little longer and rare). Fashion is desirable to put as early as possible, preferably until the seventh level. Also, fashion does not affect skills glasses, so if after installing a new table, your character is pumped into several levels above, the points for these levels will not be given to it. As a bonus, NewExperieNCetable significantly increases the disturbance to hear the conversations of companions among themselves.



Comes in three variations: accelerates pumping by about 30% and allows you to quickly reach the maximum level 27 and, accordingly, get better equipment;

- A very big game. Only on the passage of the main quest can leave 40 to 60 hours, and if you take secondary tasks into account, it becomes very scary. On the way to the final purpose, difficulties may arise, which will help our passage. Only for the beginning, let's explain something.

. Dragon Age: Inquisition is a nonlinear game. This means that depending on your decisions, as well as on the floor and the race of the Inquisitor, it depends a lot. In the new project from BioWare there is enough development, because of which your story will differ from ours.

. We only tell about the main quest. Yes, in Inquisition a lot of interesting tasks, however, the description of each of them would occupy an indecent amount of time. Therefore, only missions from the "path of the Inquisitor" group.

. Dragon Age: Inquisition cannot be "running fast." In order to move along the plot, you need to earn influence points (POWER). The fastest way to do is to perform several secondary tasks. So even if you are not interested in the personal affairs of the coarse and the quests for the collection of herbs and metals, sometimes it will still have to do.

. The text below contains spoilers. We will try to do without unnecessary plot details, but ... the killer is the butler!

Heavenly Anger / The Wrath Of Heaven

Prologue Dragon Age: Inquisition is absolutely Lineen - even if you want, you still do not get lost. Follow the Cassandra, read the prompts carefully and lie down with weak opponents. There should be no problems with all this. Soon the path will bring to Ellu Solas and Glome Warrik, your new satellites.

After that you will be taught to use the tactical pause. In the future, this regime is more useful, especially at a high level of difficulty, so try to master it as early as possible.

Soon you will come to the rupture - the place from where the demons from the shadow penetrate into the real world. To close the gap between measurements, you must first destroy all opponents around. After the victory over the demons, you need to touch the rupture and wait a few seconds, after which it closes. During the passage of the game you have to close such portals quite often.

After returning to the fortress you will be supplied before the selection: go to the largest discontinuity directly or by an area. In the first case, you will reach the next location faster, in the second - you can save the missing soldiers.

Regardless of the selected path, you will soon find yourself at the ruins of a huge castle. Going down to the rupture, you will start the battle with the first boss - Demon Pride.

There should be no particular difficulties: you will be assisted not only by the opposingists, but also the warriors of the Inquisition. In the first phase, the boss is invulnerable - note that the strip of his health looks different than that of previously met monsters. To make a demon vulnerable, you need to use a break. Let the boss break the allies, and you press the action button next to the portal. After a couple of seconds, the explosion will thunder and the demon will fall on his knees - then Bates. After some time, he will again become impenetrable - how to fix it, you already know. When the lower demons begin to appear on the battlefield, first disperse with them, and then interact with the rupture.

Danger not mined / The Threat Remains

Resting after the battle, go out into the street. Go to the church, following the sign. Go to the command bid and complete the game prologue.

After that, you will have time to get used in the headquarters. Use it to learn for a blacksmith case, talk with satellites, remember the location of the key NPC. Having finished, go back to the church. From here you can go to the next location - internal land (Hinterlands), which in the kingdom of Ferelden. To do this, you can use the bid of the command or map of the world.

In the inner lands, a huge number of quests are waiting - here you can spend up to 12 hours! Therefore, if you do not want to get confused, marked quests in the magazine for you - then a special beacon will suggest where to go. If you plan to move as soon as possible by the main task ("path of the Inquisitor"), then mark it in the quest list.

Follow the sign. Soon you will come across the detachment of the Inquisition, which is fighting off from the rebeling magicians and temples. They will need your help. After that, you will be invited to a large camp - the main reference point of the Inquisition in the inner lands. Here you need to talk to the mother of Gisel, who will send heroes to a new location.

You can stay in the inner lands and make sure the tasks - they are enough to earn a few levels. Otherwise, return to the command of the command and go to Val Ruayo.

Here you will again help the pointer - follow the bearing. In this location, it's quite a bit: getting up to the specified place, look at the video, get to know the temples and then go to the exit. Before departing, the headquarters will speak with you, head of magicians.

Very soon you have to choose between the temples and the magicians. Two quests will be available at the command of the command: In Hushed Whispers ("Secret") and Champions of the Just ("Fair Defenders"). The choice of one of them makes the second fulfillment of the second. To convince the temples to join the Inquisition, execute Champions of the Just, and even more appreciate the help of magicians - in hushed whispers. In our passage, we chose support for wizards, but you are free to do otherwise.

Secret / In Hushed Whispers

Go to internal lands. Here you need to get to the city of Rarcliff, located in the north of the location. Before the city gate there will be another gap - deal with him, and you will be allowed for the walls. In RarCliff, find the tavern, talk with a wizard and follow in a new meeting place - it is quite close.

Here you will meet Doriana, one of the potential satellites. Close the gap, listen to the magician and go to the command bid. Here you have to talk with advisers and finally decide who will be more useful allies - magicians or temples. This is the last chance to change your mind.

If you still plan to be friends with wizards, then return to RarCliff using the command desk. In the party will definitely be Dorian, and the two remaining slots can allocate other heroes.

What happens next, we will not tell you - this is a spoiler. Let's just say that after the rollers you and Dorian will find yourself in the dungeon. As soon as you return control, pump the ability of the magician to help you with spells in battle.

Since you stayed together, move the dogs with caution. The enemies here are a bit, but damage they are decent. It will be easier if you play a warrior "Tank". More difficult - if for a melee robber. Be especially careful if you play an archery or magician.

Following the markers, you will soon reach the fork. Three points will be marked on the map: two of them denote the consences that need to be released from the conclusion, and the third will lead you to the magician Fione. First of all, get to the lost allies - the four of us will be much easier. After a conversation with the Fione, the next part of the task will open - follow the new marker.

To replenish the reserves of potions of health, look for special storage facilities (look like boxes with different bottles). The map will appear new markers that need to be examined. You can freely move within the location and visit the targets in an arbitrary order. Please note that in this zone there are several levels, so that some places can only be reached with the stairs.

Soon you will come across the locked door. To open it, you need to collect five pieces of red Lirima. Their location is marked on the map. As soon as we collect all five, replenish the stocks of potions and get ready for the battle with the boss, Aleksius.

Aleksius uses attacking spells, imposes on the shield and teleports through the room. In general, the battle with him is simple: let the warrior distract the attention of the boss on themselves until the rest of the party's members apply the maximum damage. When he remains half of health, Alexius will disappear, but the gap will appear in the room - what to do with it, you also know. As soon as you close the gap, the boss will return to the battlefield. He will repeat the trick with disappearance at a quarter of health.

Will burn in our hearts ... / in Your Heart Shall Burn

After returning to the database, you can chat with allies, get or even execute several tasks and so on - use this time to complete the case in asylum (Heaven). Note that you will no longer return here.

By activating the next story mission, you will see several rollers. Shortly after you return control over the character, you will meet Cole, another potential conventor. It will appear only if you have chosen the help of magicians. Otherwise, Dorian will be replaced by Dorian, and with Culoma you will get acquainted during the mission for the temples. Depending on the choice of the party, opponents change: you will attack either magicians or temples.

In this case, the tasks will be the same. Go on markers by destroying opponents. You will need to protect one require and capture another. After that, you will be asked to return to the shelter. On the way you can save several characters, which will bring additional experience. Reaching the church, look at the video and return to the battlefield.

Now you need to visit. At the same time, the heroes will interfere with opponents - we advise you to first kill them all and only then take for guidance. At some point, the boss appears - Knight Danam.

To begin with, deal with his retinue - the hammer of the demons. After that, order your "tank" to distract the boss on yourself: the monster has enough powerful attacks that do not leave the chance of the magicians of the squad. Keep vulnerable allies behind the back of the boss to minimize damage on them. At 75, 50 and 25 percent of Health, Danam will discount all negative effects and install a powerful barrier. The battle may be long, but while the "tank" keeps defense, distracts the enemy and drinks potions, nothing to worry about.

After the victory over Danam, they will show a long cat-scene. When you can again manage your hero, follow the signs - the path is absolutely Lineen. Soon you will be taught to use the new ability, and then the hero will be in the snowy desert during the storm. Just go ahead and slightly right.

From ashes from the ashes

This part of the main quest is very short. You will be offered to stroll along the new fortress, explore its main premises and chat with allies. Some Skyhold sections will be blocked - you can visit them with the next visit to the castle.

After a conversation with Josephine and Warrik, two main quest will open: Wicked Eyes and Wicked Hearts ("Evil Eyes and Evil Hearts") and Here Lies The Abyss ("Lies the abyss"). They can be performed in any order. Before sending to one of them, we strongly recommend to talk with all the oppiators - you will see and learn a lot of interesting things.

There lies the abyss / Here Lies The Abyss

After a conversation with a friend of Warric, you will get access to the new location - Roughwood (Crestwood). Go to a meeting with the informant. Go along the coast until you come across the cave - you go there.

After the conversation, your path lies with another location, the Western limit (Western Approach). Follow the instructions of the marker. In place you will be shown a cat-scene, followed by a battle with a horded demons. Due to the relatively small size of the combat armor, it will be useful to apply the "Rift Tag" spell here (Mark of the Rift). Having finished the fight, come back to Skyhold.

From the command of the command, go to Orel to the continuation of the mission. Before that, we strongly recommend to deal with the part of the party and free the place in the inventory, since in Skyhold you will be sent soon.

The marker will lead you through the battlefield. Soon you will receive an optional task - to help the Inquisition troops in the battle. It is necessary to destroy the three detachments of gray guards who help the demons. For the fulfillment of this purpose you will get access to the chest with valuable prey.

Soon you will come across a big cluster of enemies led by the pride demon. First, disperse with small opponents, and then take for a mini boss. Keep vulnerable heroes away from its electric whips. The fight complicates a huge dragon, which periodically collapses the spell on your batch. Try to disperson the allies by the arena to minimize damage.

The marker will not let go here. We advise you to carefully follow the radar: his glow means that somewhere nearby is the subject of the quest for Fears of The Dreamers ("Fears of Dreams"). In the northern part of the first zone, try to find the skeleton of a person and go to the search mode - so you initiate an additional task. The remaining four objects are located in other location zones. It can only be performed until the end of this game section.

To restore your memories, kill demons and click the action button next to their bodies. To advance in this location, you have to repeat such a trick several times. Episode as a whole Lineen - move forward until you encounter the boss, Nightmare.

Get ready for intense battle. A nightmare has a lot of health and powerful attacks. From time to time, he will call on spiders that need to be quickly destroyed - otherwise they will be given by the number. Let the "tank" holds the attention of the boss until the rest are engaged in his minions. As soon as the feeder from small enemies appears, use the most powerful abilities on the nightmare. On 25 percent of health, the boss will call for strong demons to help - this is the best time to use the ability of Mark of the Rift. After the victory, return to Skyhold.

Evil Eyes and Evil Languages \u200b\u200b/ Wicked Eyes and Wicked Hearts

In this mission, two things have ever been important: the composition of the party and the choice of the right replicas in the dialogues. We advise you to take into a group at least one magician with the ability of the Barrier (Barrier), as health potions will be in short supply. When communicating with you know, try not to say anything sharp or coarse - flatter and agree. And, yes: Before the start of the mission, save the game into a separate slot.

The specificity of this task is that you will need to turn into a secular lion for a while. Good behavior, politeness and minor services for guests raise the ranking of the Inquisitor. Long absence or dubious statements decrease. When it sits down to zero, you will be expelled from the ball, and the mission will be failed. So do not miss the opportunity to raise the rating.

There are locations to do, except the main mission. You can collect statuettes that open access to chests with prey, search for compromising to know and much more. At the very beginning of the location, you can help the lady at the gate, which has lost something. The loss is located at the fountain - use the search mode. Returning it, you will increase your rating - to start it will be enough.

The marker will indicate the path and characters with which you need to talk. After the official presentation, it will be possible to communicate with the allies and explore the situation. Having finished heading to the lobby and proceed to guest rooms. Find the Hall of Heroes (Hall of Heroes), go through it and exit from the west side. Go along the corridor until you reach the fountain. Here you need to climb the second floor with the mesh on the wall.

As soon as you lean from the eyes of the public, your rating will start slowly, so act quickly. The marker will mark the zone that should be seen. Having finished, descend to the library along the stairs and go to the search mode. Finding evidence, come back to the ball. Do not miss the opportunity to raise your rating slightly: go to the ballroom only after the second strike of the bell - know always a little late, right?

You will get the key from the wing of the servants. There you can get through the lower floor of the Heroes Hall. Satellites will join you at the entrance - do not forget to change their front-end equipment for battles. You must have at least 10 rating points: every minute with you will be shot on one point, so do not break and deal with opponents quickly. Go along the following blood and corpses, and soon you will come across the killer. After the battle and the cat scene, come back to the ball.

You will be invited to the Duchess dance. Be the most polite, we advise you to always choose the right answer. After a conversation with the Duchess you will have the last opportunity to pass the compromising Leliana.

Soon you will come to another different, open in the courtyard of the castle. First destroy your enemies, and then deal with demons. The second wave of opponents will be much stronger than the first, so get ready. After that, you will show you a few cat-scenes, will give one important decision, and then go to the battle with the final boss of location, that very duchene.

To start, get rid of her minions. Let the magicians, with the first opportunity, impose a shield on the oppiators. The boss will teleport by the arena - try not to miss her mind. When the health of the Duchess fell up to 50%, she will call assistants - deal with them as quickly as possible. Otherwise, this is a fight without surprises.

Pride Fruits / What Pride Had Wrought

As always, go to the mission through the command bid. In the first part of the task, you only need to go around the markers and fight back from the enemy detachments. Soon you will reach the ancient temple.

Having reached a large locked door, get a task to hold a ritual. This can be done in the statue at the lower level of the hall. You need to walk along special plates so as to light them all. It is impossible to repeat the activated stoves. With the first puzzle problems there should not be - it is quite simple. Opening the door, follow the church deep into the temple.

After the roller you will have a choice: immediately go to the enemies or observe the tradition of elves and fulfill four ritual. In the first case, you will have to fight not only with the minions of the villain, but also with the guards of the temple. In the second case, four puzzles will be offered: deciding them, you will receive support for elves and fight with an alternative location boss.

Having made your choice, mark on the mini-card. If you have completed rituals, you can unite with guards against the invaders. In this case, you will be allocated to the conductor, which will indicate the path through the location to the boss. If you decide to neglect the traditions, then get ready to fight with elves, and with temples. The path through the labyrinth will need to be laid on your own - follow the radar and use the search mode.

Soon you will meet with the boss. Depending on the past choice, it will be either Samson (if you were elected to the allies of magicians), or Calperya (If you prefer the temnels).

Samson attacks only in the near battle. His minions are helping, from which should be rid of immediately. When the boss starts spinning, assigned fighters. Distribute allies on the battlefield so that Samson's attacks do not hurt several heroes at once. Use the tactical pause - the opposing agents do not always have successfully choose the goals, especially at the beginning of the battle.

Calperya often places fiery runes on the floor - you need to run away and take away from allies from there. She loves teleport, invulnerable to stunning, paralysis and fear, and also has a high resistance of fire. Lightning and cold - your best friends in this battle.

Last Act / The Final Piece

Very short mission. Go to the altar through the command bid. If in the last task you allowed the companion to drink from the well of the sadness, then you only have to talk to someone with whom. Otherwise, you are waiting for a battle with a Dragon Boss.

If the "tank" distracts the attention of the monster on himself, and long-run fighters do not climb the monster under their paws and tail, the battle will pass without any problems. We recommend to abandon fire attacks, because they make a very little damage. Cold, on the contrary, is very effective. You need to reduce the health of the dragon to half, after which the cat scene will begin.

Wide with excellence / Doom Upon all the world

It's time for the final battle. We recommend to make a separate conservation before the final mission. You can complete some of the remaining quests and after it, however, some of the content will be unavailable. So if you plan to learn Inquisition along and across, this is your last chance.

Take on the battle with the cornea at least one mage with the "barrier", and better two at once. The boss causes a lot of damage, immune to status effects and is distinguished by a huge reserve of health, so get ready for long battle. In the first phase, the villain will call for demons, move by the arena and attack with powerful spells. The "barrier" and health potions will help keep the party on the legs.

After some time, the Korife moves to the new arena - follow him. On the way, do not forget to replenish the stocks of the potions. The second phase is almost no different from the first. Is that the situation is different.

When the boss remains half of health, it will change a huge luristic dragon. As always, let the warrior with the shield distract the boss until the heroes of long battle do damage him. Focus the fire on the paws of the monster - it will slow down it. Focus on the treatment and protection of the heroes with cold weapons: do not spare the potions and superimpose the "barrier" on them. Let the party disperson in the arena, so that the fiery breath of the dragon was not so dangerous. Do not forget about the tactical pause.

Having finished with a dragon, switch to the Corrolon. In the final stage of the battle, he will teleport much more often. In his arsenal, spells will appear, which cause damage to everything. "Barrier" and healing potions to help you.

Actually, this is the main campaign of Dragon Age: Inquisition ends, congratulations! Last Council: Do not miss the scene after the titles!

Welcome to ! Below is the full step-by-step guide to the game. Depending on the solutions you have chosen, dialogues and consequences can be different. Our passage is based on the middle level of the complexity of the game.

It has a huge world, so there are many ways of passing and development. If you have any difficulty in passing the game, then this leadership will certainly help you with difficult tasks.

As the main character, the leader of the Inquisition is the authority, which existed a long time ago and was re-educated to investigate mysterious events in Tedas. But in order to stop all this chaos, you will have to first be investigated as the main character and understand who is guilty or what is guilty of this great cataclysm!

Heavenly anger

Prolog game is nonrelane (you can even get lost here). In general, move the following Cassandra and carefully read and delve into the prompts. You will still have no strong enemies yet, so there is nothing dangerous here. Soon the road will lead you straight to the dark Warrik and Elf Solas, who soon become your new colleagues / satellites / comrades.

Next you will be trained to how to properly use the tactical pause. In the future, the passage to you will be very useful to this mode, especially if you play at a high level of difficulty, so try to master this part of the game as soon as possible.

In the end, you will arrive before the gap - the place where the demons from the world of shadow fall into your world. To locate this hole between the worlds, you will have to first destroy all enemies in the fault area. After you overpower all unclean, just touch the break and wait a couple of seconds, after which it immediately closes. Please note that during the passage of the game you will not collide with this anomaly and you often have to do this.

After you return to the fortress, you give you a choice: will go to a huge fault in a straight line or bypass trail. In the first case, you can get much faster, in the second, you can save some missing soldiers.

Regardless how can you go, you will still come up to the ruins of a huge fortress. Rent below straight to the different and soon the battle will begin with your first boss - Pride demon!

As such, there should be no particular difficulties, as your comrades and the army of the Inquisition will help you. In the first stage of battle - the Demon is invulnerable, but pay attention to the fact that the band of his life will look a little different than the monsters that you met before. To make this demon pride vulnerable, you will have to take advantage of the break. This boss must distract allies troops, at this time you must interact with the portal. Soon a very strong explosion and a demon of Gordini will finally fall on their knees - at this moment you need to attack it. At the expiration of some time, he will again become invulnerable - how to fix it, you know. Soon the enemies of the lower levels will begin to appear on the battlefield, they immediately and need to do, that is, to remove them first, and after again approach the rupture.

Danger did not minimize

How to rest after a hard battle, go to the street. Move to the local church (follow the pointer). Come in the command of the command and soon graduate from the Prolog game.

After that, you will have time to get comfortable in a new place. Use the headquarters to traine a blacksmith craft, talk to your new friends and learn the places where there are particularly important NPCs. How graduate everything, come back to church. It is from here that you will go to your next location - internal lands that are located in Ferdden. To do this, use the command of the command or map of the world.

Please note that in the inner lands you are waiting for a huge number of tasks - you can spend more than twelve hours. We recommend you to marry more priority tasks, as otherwise you just get confused here. If you mark the task, then a special lighthouse on the map will indicate you the road. If you plan to advance as quickly as possible in the plot task "Path of the Inquisitor", then note it in the journal.

In general, move to the pointer. Soon you will obscure one of the detachments of the Inquisition, which to restrain the onslaught of rebellious magicians and temples. Naturally, they will need your help. After slaughter, you are invited to a fairly large camp (the main reference point of the Inquisition in this location). Here you need to talk with the mother of Gisel, which will send you already to another location.

You can not rush and stay in the inner lands and slowly engage in tasks (you have enough of these tasks to earn a couple of levels). In any case, you soon or later will have to go to the command of the command, and after and in Val Ruayo.

Here your pointer will help you again - move behind the lighthouse. In this location, so much affairs, as in the previous location there will be no: how to get to the control point, then look at the video, talk to the temples and after, go to exit. Before going back to the headquarters, the head of magicians will speak with you.

Soon you have to make your first serious choice between the temples and the magicians. At the command rate, two tasks will be available to you: "Fair Defenders" and "Secret". By choosing one thing, you overlap the second. It all depends on the one you value: Mages or Temmarkers. In our passage, we chose the side of the magicians, but you can do in your own way.

In secret

It's time to go to the inner lands. Here you have to get to the city called Redcliffe. This city is located in the north of this location. In front of the city's gates, you will be splashed. Close it and go inside. In Redcliffe, find the tavern and talk to the magician there. After the conversation, you need to walk to the new meeting place, which is not too far away.

Here you will meet the magician named Dorian, who is also a satellite. Close the next faults and go to the command bid. Now you have to talk to your adviser and finally decide who will be more useful - Temmarkers or magicians. This moment is your last chance to change your decision.

If all the same you have not changed your decision and iron want to enlist the help of the magicians, then go back to Rarcliff using the Shell. In your team now must be Dorian, otherwise you can take someone you like.

Soon after the video, you and Dorian are in the dungeon. As soon as you take control of your heroes, then switch to Dorian and pump it the ability so that he can effectively provide support in battle. Since you are just two, then try to be careful. Although there will be a lot of opponents here, but damage they will apply a big enough. Master all those who play for warrior. It will be quite difficult for those who are the robber of the melee. If you play the archer or magician, then try to be careful.

Move to the specified marker and will soon find yourself about the fork. Three key points will be marked on your map, two of which will denote the location of your associates. The third point will lead you to the wizard, which is called Fiona. In general, for starters, collect your team in one. Next, go to the Fione and after the conversation with it, you will find the next stage of the task. Go to a new key point.

To fill your health potions stocks, look for special storage facilities that look like ordinary boxes with banks. So, on your map will appear new key points that need to be inspected. You can freely move in this location and visit goals in any order. Consider only the fact that there are several levels in this location, so the next you can get only with the stairs.

Soon you will hug on the locked doors. To unlock them, you will need to assemble five pieces of red Lyrima to start. The location of this resource will be marked on your card. As soon as you collect the required amount, then replenish the reserves of your potions and get ready to battle with the boss named Aleksius.

This opponent will use attacking spells. In addition, he will constantly impose a protective shield and teleported around the room. If you judge in general, the battle is not too heavy. We recommend to act like this: the warrior distracts his attention to himself, and the remaining members of the team apply as much damage as possible. After he lost more than half of his health, then the rear will appear in the back - close it. As soon as you close, Alexee will return to the battlefield. He will repeat his trick again when health sits down to a quarter, but after finishing it will not be difficult for you.

Will burn in our hearts ...

After you return to your refuge, talk to your allies to get and execute several tasks. The task must be completed on time so that after, you do not have to go to the asylum, so back you will no longer return.

When you activate the following plot task, you will see a couple of videos. After these videos, you get back control over your heroes. Soon you will meet a new co-citizent named Cole. He will appear here if you chose the way for the magicians. If you then chose another way, then you will meet Doriana, and with Culoma will get acquainted during the task for the temples. Depending on what kind of choice you have done in the past (Temperavniks or Mages) will be attacked by magicians or temples.

But the essence of the task will remain the same. Move around the marker and destroy the packs of enemies along the way. You have to capture one by requesting, after which it will capture another one. After the assault of siege guns, you will be asked to go back to the shelter. On the way, you will be able to save the couple of characters and then earn a little experience. How to get to the church, then video will follow. How to browse it, then go back the floor of the battle.

Now you have to bring captured by requested. At the same time, you will constantly interfere with the enemies, so it is best to kill opponents a couple of opponents and after, ride more for the guidance. Onemost moment, the boss is arriving for you - Knight Danam.

First, you should deal with all minions - demons. Next, take your tank to the boss so that he attracts all the attention to himself: the monster has strong attacking skills that will make your magicians once or two. Vulnerable allies should be behind this creature, so that it is minimal. At 75, 50 and 25 percent of their lives, the monster will discharge absolutely all negative effects and put a very powerful barrier. Your battle can delay not one dozen minutes, but while your tank will keep the defense, passing the enemy along the way and at the same time drinking therapeutic banks, you should not worry.

After you overpower Danam, you will show you a very long cat-scene. When you again pass the control over the hero, then move behind the signs - although the path is straight and lost it is impossible here. Soon you will be trained how to enjoy your new ability, after which the hero will be in the harsh desert during a strong storm. You just need to move forward, and after a little moving to the right side.

From the ash

This part of the plot chain will be short enough. You are offered to go through the territory of the new fortress, pass through the main rooms and talk to your colleagues. Some parts of the Skyhold fortress will be blocked, but you can visit them after you arrive here the second time.

So, talk to Josephine and Warrik, after which they open you two main tasks: "Evil eyes and evil hearts" and "lies the abyss." You can perform the tasks completely in any order. But before going to a further journey, we recommend talking to all our allies (you can learn and see a lot of interesting things).

There is a chance there

After you talked with an old Varrich, then get access to the new location - the crough. It is wherever you need to go to meet with the informant. Move along the coast and soon stumble upon the cave - you need here.

After a small conversation, you will now go to another location - the West Limit. Follow just instructions on the marker. How to find yourself at the destination point, then you will be shown a small cat-scene, after which the battle follows with the hordes of the demonsky brand. Because of the small space, it will be convenient for you to use mass spells here. After the battle passes, then go back to Skyhold.

So, then you will postpone from the command of the command will go straight to Orel to continue the task. Before that, we recommend freeing the place in the backpack, because you will be back in your fortress.

The marker on the radar will lead you through the whole field of Brahi. Soon you will have an optional quest - help the Inquisition troops in this battle. You will need to destroy three groups of gray guards who help the demons. If you do this task, you will access the chest with valuable mining.

Soon you will face the huge accumulation of the enemy at the head of which will be a demon of Pride. To begin with, we recommend that you, as always, remove with "under the feet" of small opponents, after which itching all your strength on the boss. Heroes who are more vulnerable should be away from the radius of the defeat of the electric attack of the demon. Soon your battle will be complicated by a huge dragon, which from time to time will throw their most powerful spells on your party. You need to focus allies on this battlefield so that you can minimize the incoming damage to you.

After the end of the battle with the monster, run more likely. Dragon continue to attack your magic, so it's not worth linger in one place. When another cat scene occurs, you will find yourself on the territory of the new location.

The marker will not allow you to get lost. We advise you to closely follow your radar, as its activation will mean that somewhere in this place are subjects that are necessary to fulfill the task of the "fears of the dreams". In the northern part of the first territory, try to find the skeleton of one person. You will need to go to the search mode. In general, the remaining four of these items will be already in another location. Task you can only fulfill at the very end of this main quest.

In order to restore your memories, you must destroy the demons and click on the action button near their bodies. To move on this location, such a thing will have to be done every time. This part of the task as a whole will be linear. Move forward and soon stumble upon the boss - nightmare!

So, get ready for a very intense battle. A nightmare has powerful attacks and plenty of health. From time to time, he will call for spiders as a reinforcement, which will have to be destroyed immediately, since if this is not done, then you will be crushed by the number. The tank will have to keep all the attention of the boss until you kill all his minions. As soon as you appear the first respite from small opponents, start using your most powerful attacks on the nightmare. When the boss is 25% of health, he will call for help to help very strong demons, here you have to sweat. Try not to put under the blow of your weak warriors. After you get victory, then boldly return back to Skyhold.

Evil eyes and evil languages

In this task, it will be especially important for you to have the right part of the party and the choice of the right words in the dialogues. We recommend bringing one mage with you, which will have the skill of the Barrier. And all due to the fact that therapeutic banks will simply be in short supply. When talking with a local one, try to talk not rude and not too sharp. We recommend that I constantly flatter them and agree with everything. And yet, before starting the task, save the game separately.

The essence of this task is that you will have to turn into a sort of "bright lion". You must have a good behavior, you must be extremely polite, and any minor services will raise the rating of your inquisition. Long doubt or delayed something will reduce the rating. When he goes down to zero, then you will twist from this ball and the task will be failed. Thus, you will need to not miss the opportunity to raise your rating, since it depends on this.

In this location you will do something, so you will not have to do the main task. You will be able to collect interesting figurines, which will subsequently open access to chests with prey, look for a variety of compromising to know and so on. At the very beginning, you will meet the lady near the gate, which will tell you that something has lost something, so you can help her. Lost thing is located near the fountain (do not forget to use the search mode). After you return the lost thing, you will be rated.

So, now your marker will indicate you for further way: what to do and with whom you need to talk. How will the official presentation goes, then you will get the opportunity to chat with your allies and carefully study the situation at the moment. As you graduate, go further to the lobby and from there go to the guest room. Lay "Hall of Heroes". As you can find, go through it and will soon find yourself on the west side. Follow the corridor and will soon find yourself around the fountain. Here you have to climb the second floor with the help of a grid that is located on the wall.

After you leave the public from the eye, then your rating will begin to fall gradually, so it will have to work further extremely quickly. The marker will celebrate the territory that you need to carefully examine. As you finish with the search, go to the library on the stairs and then go back to the search mode. How to find the necessary evidence, then go back to the score. And you should not miss the opportunity to increase your current rating: go to the ballroom after the bell hit the second time (it is always late).

Soon you will get the key from the room of the servants. There you can get, if you walk along the lower floor of the Heroes Hall. At the entrance to you will be joined by your neighborhoods (do not forget to change their front clothes on combat). For this jogging, you need to have at least ten rating points, as it takes off the ball over each minute. Follow the bloody tracks that are littered with corpses. In the end, you will hug on the killers. After the shake and cat-scene goes, then go back to the ball.

Soon the duchess invites you to the dance. You need to be as polite as possible. With it, we advise you to always choose the correct options for answers. After conversation with this lady, you will have the last chance to pass the entire collected compromising Leliana.

Already soon you will find yourself near the next break, which opened in the courtyard of the castle. First you will have to kill people, and after them - demons. The second wave of enemies will be much more powerful first, so get ready for a hard battle. As the battle passes, they will go into the move of the cat scene and in the end, you will have to take a very important decision, after which you will go on a fight with a new boss - Duchess (from which you once danced).

In battle with this lady you need to first deal with minions. At the first opportunity, your magicians must impose on your colleagues shields. Duchess will teleport throughout - you need not to miss it from the view. When the health of the boss is reduced to 50%, then it encourages new minions with which you need not to pull and immediately fill them. Otherwise, your battle will be without special unpleasant surprises.

Fruits pride

You will go to the task you can by the usual method - the command of the command. At the beginning of the task you just need to move on the installed markers and defend against the attackers of enemies. In the end, you will be near the temple.

How to get to the locked doors, then immediately get a task to hold one ritual. You can make it in the statues that are located in the lower level of the hall. You need to press on the plates in such a manner so that in the end they all lit. And note that you cannot press for already active plates in any case. With the first puzzle you should not have any problems, as it is very simple. How to open the cherished doors, go inside the temple.

After the video is held, you will have to make your next choice: it will immediately go to your opponents or abide by the traditions of the elves, thereby passing four sacred ritual. If you choose the first option, then you will need to fight not only with the minions of the main villain, but also with the guards of this temple. If you have chosen the second option, then you need to solve four not too complex puzzles with tiles. If you follow the ritual and passed all four puzzles, then get support from the elves and get the opportunity to fight the boss of this area.

After you make your choice, then the marks will appear on your map. If you have completed rituals, then you will get the opportunity to unite with the guards of the temple against the invaders. In this case, you will also be given a conductor, who will spend before the boss in this location. If you decide not to observe the traditions of elves, then prepare for what you need to fight the temples and the same elves. Further path through the labyrinth you will have to overcome alone. In the labyrinth, closely follow the radar and use the search mode.

In the end, you will meet the boss. The boss will depend on what direction you took in the past: if the temples, then as the boss will be a Calpery, and if Mages, then the Samson boss.

Samson will attack you in the near battle. As assistants, it will help you to attack minions, from which you will need to get rid of first. When the enemy begins spinning, then assigned to its oppoices rather. You will need to dispel your neighborhoods on the battlefield so that Samson's attacks could not hurt all heroes. In addition, use here the tactical pause, since your allies may not quite well choose the next goal.

As for the battle with Calpery, it will place their fiery runes on the floor, from which it will be necessary to constantly take their associates. Constantly teleported and immune to stunning, fear and even paralysis. In addition to all this, she has a huge protection against fire. Attack it is best cold or zipper.

Last Akt.

Very short task. So, go to the altar through the command bid. If in the past you somehow allowed the companion only to drink a little from the well of sadness, then you only have to talk. Otherwise, the battle with a dragon awaits you.

If your tank is distracting the attention of the monsters on yourself, then let the rest of your heroes climb under the attacks of the paw and the tail of the dragon. If you do this, the battle will pass without any difficulty. We recommend that you do not use fiery attacks, as the dragon too much damage will not apply them. But as for the cold attacks, they are very effective. When you drop the dragon's health to half, then the new cat scene will begin.

Wake up perfection

Well, it's time for the final battle. We recommend that you make a purely separate saving before starting the final task. Additional quests you can finish and after the end of the storyline, but not everyone will be available, so taking into account this. This is your last chance to explore the entirely universe game.

On the epic battle with the Crimean, we recommend to take at least one magician, better of course two and that they possess the skills of the barrier. The boss will cause you a lot of damage and it has immunity to negative effects. In addition, he has a huge supply of health and that is why the battle will be very long and exhausted. In the first part of the battle, he will call on the help of demons, move around the territory and attacking highly powerful spells. In order for your party to withstand this fight, you need to use the skills of the "barrier" and used health banks.

After a certain period of time, the Korife will turn to a new territory and you will need to move behind it. On the way, do not forget to fill your reserves of therapeutic potions. The second part of the battle is practically nothing different from the first. Only the situation will change and that's it.

When the boss remains 50%, then a large luristic dragon will arrive at shift. You also need to send a warrior with a shield to distract its attention, meanwhile far-fighting characters should be attacked from afar. Concentrate the whole damage better on his huge legs - it will slow it. Do not forget about the protection of your characters: Strain the barriers on them and use the treated banks. Your group should focus on this arena, so that the attacking breath of the dragon was not deadly for you. And most importantly, use the tactical pause.

How to destroy the dragon, then switch again to the cinder. At the last stage of the battle, he will start teleport much more often than last time. In addition, it will begin to apply powerful spells that will damage the entire group. Use the barriers and healing potions again.

Well, after you pour the crucible, then the passage of the storyline will be completed, so the game is passed. We give you our last advice: do not miss the scene, which will be after the titles. That's all, leave your comments slightly below.