Dragon age inquisition landmarks in the western limit. Western limit. Deep High Dragon



(Often the paths and passages in a given region are blocked or destroyed, and only the magician can restore them.)

To the West Reach


The mission for your Command Headquarters, which you must complete in order to open this map. Send your scouts to Western Reach to find out why the Venatori are suddenly active there.

Venatori


Continuation of the mission that opened this map to you. Find out what the Venatori are up to in the Western Reach.

Follow the path from your first camp to the southwest until you come across the remains of a destroyed caravan with two caves nearby. Go west. To enter the Abandoned Mine, which is located there, your mage needs to repair the wooden flooring at the entrance to the cave. Go through the tunnel and in the first cave you will find a letter on the table where the Venatori are ordered to curtail all their local operations and move to Empriz du Lyon. This will complete this quest.

On the trail of the Church


There are strange inscriptions scattered on the rocks in the Western Reach. Find them all and find out where they lead. The quest starts when you find the first entry, after which the location of the next will be marked on the map. The entries will lead you to a cave with a magical Spirit barrier. When you destroy the barrier and enter the cave, this will complete this quest.
In the cave you will find a puzzle piece, a random loot, and a few codex entries that will be of particular interest to those who read the book The Sundering.

Frederick's Quests:


Dragonology


The quest begins when you find the stolen supplies in a looted caravan just south of Sandstone Cave, or remove them from one of the White Talon bandits. Return the property to its owner, Researcher Frederick of Serolt, a few steps from your southern camp.

Frederic's Living


Continuation of the previous quest. You need to find all five pieces of the stolen researcher's equipment. Equipment drops from members of the White Talon Gang, who roam the desert in abundance. Apparently, it drops out quite randomly - with luck, you can collect all the missing parts from just one group of bandits, but this does not always happen. In any case, when you find all five parts, report to Frederick.

How to Lure a Dragon


This quest is given to you by the scientist Frederick after you find his stolen equipment from the previous quest. He wants to create dragon bait, and for this he needs the insides of a needleback and a feather from a phoenix tail. Obtain the required ingredients and bring them to Frederick.

Hunting Habits


This quest is given to you by Frederick if you ask him to talk about dragons after completing the Frederick's Living quest. The scientist is eager to learn the hunting habits of dragons and will ask you to investigate the remains of the gurnes if you come across them. You will need to use the search function to do this. After you have examined all four corpses, return to Frederick with a report.

Authoritative Source


Frederick gives you this quest after completing the task "How to Lure the Dragon". You need to find an ancient Tevinter manuscript about dragons for the scientist. The manuscript is in the Windless Ruins, in one of the side rooms from the hall where the Venatori and Lutanos were (see details in the Mysterious Rift quest). Take the manuscript to Frederick. He will be very happy, but unfortunately the manuscript is written in some ancient Tevinter dialect that he does not know. This will give you a small subquest for your headquarters for the translation of the manuscript and at the same time complete this task.

Translation of the Manuscript


Complete the Tevinter Manuscript Translation Mission at your Command Headquarters (it will cost you 5 Influence Points) and give it to Frederick.

Break off the White Claws


After completing the quest Hunting Habits, Frederick will complain to you that the local gang is throwing a dragon trap everywhere and generally interferes with his research. Find all five traps and destroy them. After that, the bandits themselves, led by their chieftain, will attack you. True, they will run up from afar, so you will have some time to prepare. Interrupt them and return to Frederick.

Deep High Dragon


This quest is given to you by Frederick only if you have completed all of his above tasks. He will give you five lures for the high dragon in the area. When you place all five on the same territory where you previously destroyed the White Talons decoys, you will have a battle with the Deep Dragon.
When, at the end of the battle, you report to Frederick about what happened, you will have the opportunity to recruit him as an agent of the Inquisition. This will complete his quest chain.

Mysterious Divide


Subquests: Relic Hunt, Heart of the Windless Ruins

This quest is automatically obtained when you enter the Windless Ruins and approach the Rift in the main hall. Strange magic (although you may already be familiar with it if you formed an alliance with the mages) froze in time the inner parts of the Windless Ruins, including the Rift and numerous demons. You need to destroy the magic and return the flow of time to normal.

Go further to a small hall-intersection, where there is a group of Venatori led by their leader Lutanos. After you deal with them, remove the activating stone from the body of Lutanos. Another similar stone lies nearby on the steps. You need to collect five of these stones. They are all scattered around in the side rooms. After collecting all five, open the north door. Take your time to pick up the staff - this will immediately return time to its normal flow, thereby defrosting all those less than friendly creatures that you saw along the way. Gather the loot around, activate the rune behind the staff (it gives you the recipe for the Spirit rune), and when you're completely ready, grab the staff.

Make your way back to the Rift in the first hall. Kill the demons and close it. This will complete this quest and give you a mission for your military operations table to “explore the ancient laboratory” as you emerge from the ruins.

Assault on the Griffin Wings Fortress


The Venatori settled in an abandoned fortress formerly owned by the Gray Wardens. Knock them out and you can make the fortress the property of the Inquisition.

The following three quests are given by Knight-Captain Rylen after capturing Griffin's Wings Fortress.

This Water Has Fun Taste


The fortress lacks fresh water, and a vargest has settled at the source in Lonely Key, which has already crippled several soldiers. Kill the vargest to provide your people with drinking water.

Troubles with the Spawn of Darkness


Look for traces of the Shadowspawn that have begun to appear around the fortress lately. When you get close to the quest mark indicated on the map, you will not be able to go further due to the poisonous fumes of the sulfur pits. At the borders of the vapors, you will find the "open operation" marker and, if you activate it, then in Skyhold on your military operations table you can send soldiers to build a bridge in order to get into the previously inaccessible part of the Western Reach. This will cost you 5 influence points.

After that, cross the constructed bridge, climb the stairs and go along the gorge, destroying the Spawn of Darkness that you meet along the way (Blackwall will give partial approval every time you kill the Garlock or Gole leader). Eventually you will find ancient Teventir ruins. Get down there.

At the southern end of the corridor, you will find a gap from which the Darkspawn climb (along with a group of Darkspawn to boot). Close the gap with the help of one of your mages.
We finished this task, but the question remained - who is responsible for what happened? Obviously someone was excavating the ruins and accidentally discovered this breach, but who?

Continue southward, dealing with the remaining Darkspawn along the way. When you go out into the courtyard, a battle with a giant awaits you. After her, approximately in the middle of the courtyard, you will find a letter from which it becomes clear that the Venatori who excavated here were led by a certain Servius.

Exit through the south gate, which will open up a previously inaccessible territory for you. Just a couple of steps from the door to the ruins, a camp site awaits you. Get some rest - if you need it - and move on. Servius with several venatori sits in the dilapidated Echo fort a little to the south. After you deal with them, you will have a choice - leave Servius to die or take him prisoner. If you choose the second option, you can try him in Skyhold and even recruit him as an agent of the Inquisition if you want.
Clearing Fort Echo completes this quest.

Fortress and Its Invaders


Knight-Captain Rylen gives you this task only after you meet with Magister Erimond during the story quest There Lies An Abyss. Kill the bandits who have settled in the abandoned Gray Wardens keep. There are very few robbers there. Destroying them will complete this quest.

Breaks in the Canyons


Close the 2 Fissures in the Canyons.

Breaks near the Pass


Close the 2 Gaps in the southern part of the map.

Breaks in Echo


Close the two rifts at Echo Canyon.

Regions of the Western Reach


Explore all 25 regions of the Western Reach

Landmarks in the Western Reach


Find all 15 landmarks in the West Reach. You will need to complete the Sulfur Pits Bridge Operations Command Headquarters (this will cost you 5 Influence Points) in order to complete this quest.

Shards in the Western Reach.


Find all 14 shards in the Western Reach. Keep in mind that some of them are located behind ruined bridges that the mage will need to repair.

Astrariums in the Western Reach


Solve the puzzles of all three astrarium and take the treasure in the cave, which is literally a few steps from one of your western camps. In addition to the usual loot, it contains the elven artifact of Solas, a piece of mosaic and an elven rune, which will give you the recipe for the master rune of fire.

In the fifth part of the passage of Dragon Age Inquisition, there are many new locations, as well as significant advancement in the plot.

Western Limit - Koracavus

The first half of the video takes place in Skyhold, here we are not making much progress in promotion. Then we go to the Western limit. Deserted location, where I was already, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a mission (as well as other missions such as "repair the bridge", etc.).

In the new part of the Western Reach, we are looking for fragments, solving astrariums, and also exploring an abandoned castle from the times of the Tevinter empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with the help of magic. Because of this problem, I had to run a little back and forth.

West End - Fort Echo

There are not many of the most important points in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and locate the shards (38:40)

Western Reach - Thedas Bottles

Thedas bottle (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in a cave, access to which you get after solving all astrarium. There will also be a chest in the tomb, from which you need to pick up an artifact in order to close the mission with astrariums (15:40). Somehow I didn’t notice him right away, so for some reason I ran through the desert in search of “one more” astrarium cave.

At the end of the story quest about the Gray Wardens.

Western Reach - Gray Wardens

The latest video on the West End. A cut-scene with one of the Venatori - Lord Erimond, then an easy fight, and a quest with a dragon researcher. Every time I come to this guy in a mask, he invents another portion of running along the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my opinion about the game in the very first part of the passage. Gathering took on some meaning with crafting and Skyhold, plus I began to delve into the plot, plus there are a lot of different locations in the game that are just pleasing to the eye. But sometimes the formula “collect n of something” just outputs. Only you cleaned the whole map and here you are, again a car of rhombuses - collect 5-30 letters / corpses / schemes / memories / plants / boxes / books / figurines / tiles / skins ... And yes, if someone tries to collect absolutely everything, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, the Western limit has been sorted out for now. After that, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicael Bridge (Empriz du Lyon) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four shards of Sulevin's two-handed sword. Accordingly, there are four altars, each of which is guarded by the Risen from the dead. I remember these guys from Dragon Age: Origins. In this case, they have level 20 (more than I saw only dragons - 21), and they kill with one or two hits. Plus all sorts of skeletons leveled 20 (by this time I only had 15). Even Blackwall Boletus crumbles in front of such an enemy as a rag. Nevertheless, it was possible to go through and collect all the fragments, although the forged sword can still only be equipped by a hero of the 20th level.

Judicaelev bridge

This video first shows exactly the process of creating the Sulevin Blade from the resulting fragments. The DPS indicator is not very large - 319, but the owner of such a weapon will receive +42 (!) In strength, as well as a chance to cause the "Abyss Gravity" effect upon hitting. This special skill of the mage of rupture (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and huge area damage. So at level 20, there will be an opportunity to experience the punching capabilities of the Iron Bull.

Next, we go to Empriz du Lyon. Soldiers of the Inquisition completed the bridge with the difficult name of Judicael. However, behind the bridge there are level 20 enemies (as well as two whole dragons). Sulevin was already enough for me, so we are moving to a quieter place - the Inner Lands.

Terrain from the very beginning of the passage. Here the quest "A Letter from a Beloved" with Felandaris remained unfulfilled (this plant can be found in Empriz du Lyon). But the game was not worth the candle. A random demon appeared, which I had already interrupted thousands in breaks. There is zero loot from it, although I found the chest behind the statue, but only garbage was put into it.

Also in this location appears one of the tomes for Vivienne (quest "A favor for the Enchantress").

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies are in this location of the 11th level. A little description:

The Sacred Plains of Dolov are renowned for their beauty and strife in equal measure. It was here that, centuries ago, the elven state met its end. In these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land to the last breath. This legacy remains, and battles rage again in the Dales.

The Sacred Plains are now the battlefield of the Orlais Civil War, and soldiers are killed here in huge numbers. As the boundaries of reality erode throughout Thedas, the memory of past and present injustices attracts restless spirits that infiltrate the dead to haunt the living on the blood-soaked land.

The first step is to select the last tome for Vivienne. Further, my goal was the Ocularum and the search for fragments. Along the way, we complete the quest with pits and the burning of ghouls. Do not forget to take a magician into your team, he will come in handy to break down elemental barriers.

Exploring Regions of the Sacred Plain

At the beginning of the video, Thedas bottle (1:05) and Ocularum (1:50). Further many battles, access to the River Garrison. Here in the basement you need to close the Rift, as well as another Thedass bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My way is at 21:40.

Sacred Plain - Rest the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete a quest, you need to perform the same action at several points. Accordingly, the same rule and in the mission "Resting the Dead". There is not one pit with ghouls, but several. You need to go along the designated marker on the map, defeat the brood of the enemy, break the barrier, set fire to the corpses, blow the horn. Repeat until the message "Mission completed" appears.

Also in the video is the collection of fragments. If anyone has difficulty finding the right route, then the video will help. I try to find all the fragments, since I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

Bioware's political correctness is so correct that even black elves can be found in Thedas (12:45). Ok, let's assume it's just tanned, but it still looks strange. Presumably the Hindu elves are not far off. Well, really. They are watching "The Lord of the Rings" somewhere in Mumbai, and they are probably already thinking that it is not bad for that elf to draw a dot on her forehead.

Towards the end of the video, the Var Bellanaris region is an elf graveyard. I plundered it, although in the process I guessed that it would come back to haunt somewhere. Indeed, in the future you will need the approval of the elder of the elves, which will decrease slightly if you excavated the graves of elven ancestors. However, even in this case, approval can be earned by completing several quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a fragment of a mosaic; the rest will not even be collected by homeless people. A little more helpful stuff in the video around 13:30. This place was marked on the map of Enavouris, but I found it by accident. For the rest of the video, I searched for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I myself did not fully understand what I was looking for. The necessary chest was under the tree. The loot was clearly not worth the time spent, but the main thing is that the task is completed.

Golden galla

Golden gall gold fills with the aroma of tea, as Nikolai Baskov would say. In this video, I got to a small settlement of elves, where you can recruit Laranil. But for this you need to get a Dalish disposition. Just what I said just above. Therefore, you will have to complete several simple tasks: learn about the fate of brother Emalien, collect supplies for Nissa and bring the Golden Gaul.

Shards in the Sacred Plain

A very short video. Ocularum and search for shards at 2:55.

Fort Revasan

The last video on the Sacred Plain in this part of the walkthrough. We take Laranil to the Inquisition. The epic moment of the oath turned out to be a little flawed. It just so happened that in the hand of the Inquisitor was a torch with a curtain fire, so instead of the hand applied to his chest he thrust the torch into his head. I understand that this is not the most important information, but after the monotonous execution of quests like "go on the marker" such moments are necessary :)

In Inquisition, it takes a lot of time to find the right path to the marker. Sometimes trees block the passage, or it is a slide, which is simply impossible to climb, etc. Especially pleased at the end of the horn, into which it was necessary to blow. It would seem a trifling task. But in order to get to it, I had to make a circle around the perimeter of the fortification. Why complicate things so much is not entirely clear, because this is not a shard or some kind of chest with an artifact, but an ordinary quest. I just forgot to blow the horn when I came in from the other side.

Well. Almost all. It remains only to run into Fort Revasan, turn in the last quests. With a sense of accomplished duty, I look at the clean map. But then some kind aunt decided that I had not enjoyed enough exciting missions and invites me to find 7 soldier's letters. AaaaaAAAAA! Why only seven and not seventy-seven? That's enough for me. Some other time, maybe.

Enough already boring quests, let's watch a soap movie.

Fortress Adamant

Story mission with an abundance of cut scenes and battles. Such a bug can happen when the enemy gets stuck somewhere in the bowels of the fortress, only a reboot will help.

We finally get to the Guardian Clarelle. To be honest, it's not entirely clear to me how the Guardians came to practice blood magic. One would think that they are hypnotized by the Coryphaeus, but no, Clarelle seems to make all decisions on her own. Here she comes up to her old friend and cuts that throat to perform a ritual that supposedly ends all Mora. What? How is this even possible? Who would believe it? Clarelle, didn't you think you were being bred? So after all, there is no pestilence after Dragon Age Origins. Why did you stab the peasant? With all this, Clarelle is in alliance with Erimond, who is a Tevinter magician, agent of Venatori and assistant of the Coryphaeus. But for some reason the Gray Wardens thinks that the Coryphaus is dead. Hey, you haven't seen red templars and green breaks on every corner, have you? In general, it is better not to think about the plot, here, as in the LOST series. They cheat, but there will be no logical explanation. I'm not nitpicking, I just want the developers to write more logical scenarios. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cutscene, you can ask Blackwall to talk to the Gray Guardians and try to reason with them. But there is a suspicion that his speech did not particularly affect the overall course of the plot. If you wish, you can check your walkthrough (23:40).

Shadow

The Inquisitor falls from the wall and uses the mark to create a gap portal to the Shadow. It was very fortunate this time that I took Solas with me. He just specializes in "shadow" magic and says how lucky we are all to be here.

In the Shadow there is a side quest "Fears of Dreamers", by completing which you can improve the characteristics of your character. However, the improvements are different. First, magic fell 2 times in a row. But for my Persian the robber, this characteristic is useless, dexterity is needed. Then I think, let me take Solas, I will turn magic on him, but later on, other characteristics fell out. There will be 5 "fears" in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition isn't nearly as confusing.

Hawk or Stroud

In this part, the Chief Inquisitor will remember how the mark was on his arm. And towards the end of the battle with the boss. After that, it is necessary to decide who will remain in the Shadow to cover the retreat of the rest of the group. The choice must be made between Hawke and Stroud. I decided to leave Hawke, because he really asked, and in general it turned out to be more tragic. Varric's grief even changed the skin of the card. By the way, I wonder what Varric himself would have said had he been on the team at that moment ... Wouldn't he like to stay with Hawke?

But there is also a positive point. Hawke's death was not shown. It is possible that Bioware saved this hero for the upcoming Dragon Age game. During his time in the shadows, Hawk can become a very powerful mage, so we should expect him to return in Dragon Age 4.

Home to Skyhold

After the story part, I need to take a short break, I return to Skyhold. Here you need to conduct two trials, as well as talk with Varrick and Cullen. Now it would be necessary to deal with the salvation of the Empress Orlais.

Evil eyes and evil hearts

A new mission - we go to the Winter Palace, only not to the one in St. Petersburg, but to Orlesiansky. There will be several contenders for the seizure of power in Orlais and a wide variety of solutions. In the end, I was already completely confused who sleeps with whom, what have the elves to do with, and who is whose brother and sister ... In short, in my version of the passage, I remained faithful to the throne. Although it seemed as if the plot was supposed to support the Duke. In the palace, as they say, I lost control of events and went with the flow. Why did it happen? I was a little knocked down by the task “Location of the yard”.

The Winter Palace, like other Dragon Age Inquisition locations, has hidden object quests. In this case, you need to collect gall figurines (to open locked doors), as well as coins (15 pcs.), Scandalous secrets for Leliana (30 pcs.) And songs (21 pcs.). At the same time, you need to maintain the "Location of the yard". If you go to explore the interior of the palace, the location will gradually decrease, so you need to stay in full view of the public. At the first pass, it is very difficult to increase the location, since you simply do not know which answer option to give. For the right choice you will receive +5, for the wrong one -20. After the dance with the Duchess, I thought I would be kicked out of this event altogether, since the location dropped to 4 out of 100 (if the conditions are zero, they should really be kicked out). Therefore, I just tried to get through this level as soon as possible without unnecessary walking and studying the situation.

From the video: the key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), the galla figurine (27:00).

Morrigan

The Empress has a mysterious' occult advisor ', as Leliana warns about:' The Empress is carried away by all kinds of mysticism - predicting the future, talking with the dead and all that nonsense.". Seriously? Leliana, honey, doesn't it bother you that we are fighting demons, ghosts and all that nonsense here? Mm?

So it turns out that Morrigan from Dragon Age Origins is the very "advisor". It looks like she's really trying to protect the Empress, so the killer is someone else. Ok, we talked and continue.

Bioware decided that it would be too boring without fights at all, so they added Venatori fanatics. How did they end up on the grounds of the palace? There is also an imperial court, security and all that ... Magic, not otherwise. But the main thing is different. During the passage of the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after the attack, the Inquisitor is automatically equipped with simple blades. I didn’t bother and go into the inventory, but as it turned out in vain. The blades turned out to be fake. Instead of crits of 2000-3000, I did damage in the region of 1-2. So in Inquisition, the right armor and weapon is up to speed.

It "s a TRAP!

At the beginning, a dance with the Duchess. You can see what I gave answer options and choose others accordingly to improve the "layout of the yard." In general, I advise you to manually save in the Winter Palace if you want to get the maximum 100 location points.

Suddenly we fall into a trap, set up by the same Duchess, it turns out she is at the same time with the Coryphaeus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric for the playthrough, but did not improve his crossbow Bianca and did not improve his armor. Because of this, Varric turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the gnome and play the role of a support, restoring fallen comrades. Somehow, on the third attempt, the killer managed to fill up.

We are watching the last cut-scene, in a dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was still sent into exile, and the Duke of Gaspar was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be selected as a companion.

Eluvian

We return to Skyhold. Here I am trying to spin Leliana into romance, but somehow the matter has stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, at first there were "romantic" branches in the dialogues, but now they are not.

Then we talk with Morrigan about an artifact called Eluvian. A kind of portal to the world like the Shadow, only quieter and without demons. Morrigan calls this place the Crossroads. Most likely, in contrast to hell (Shadow), the authors made paradise (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent the Coryphaus from getting to him. But for now, we go to the Emerald Graves.

Emerald graves

Another large location, which means there are many open breaks and uncollected fragments ahead! Ocularum (8:30).

Peaceful Forest

Many battles, but I still lack one sign of the head of the assassins guild to collect the knife and open the "Path of the Assassin" branch. They write that everything is there in Crestwood, we ought to go, because soon the game will end.

And in the Emerald Graves, everything is the same, we close the gaps, open the regions with sonorous names: Peacewood, Stonezhut, etc. In the depths of the forest there is a place where the Giants and Bronto graze in dozens. In the course of the disassembly, more and more enemies are inevitably connected, so a good XP increase is guaranteed if you survive.

Chateau d'Onter

In the eastern part of the map of the Emerald Graves, you can find the abandoned estate of Château d'Onter. I searched it up and down, the full passage took about 30 minutes. The most pulp is finding the key to the locked door (24:00). Behind the door is a cube, touching which the Persian will receive +10 to cunning (!), Which is very useful, since cunning is important for the rogue class (increases the probability of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a fragment of the mosaic.

Emerald Graves - Closing the Gaps

Here is the continuation of the passage of "Emerald Graves". A lot of fighting, herds of big bears, brontos and giants. I'm pretty sure the game will automatically match opponents based on your level. The number of strong enemies here is simply absurd - almost always in the forest you can find a group of 3-4 giants, and around there are a few more brontos, which you can touch anyway. Well, as always, we close the gaps.

Manor Morel

Here you need to collect three fragments of the key. After the details are found, we break through the passage in the wall (a warrior is needed). Inside a special table where we place the fragments and with the help of a magician create a key. With the received rune key, open a room with a bunch of chests. Among the most valuable, I fell a desecrating rune and a decoration for Skyhold - the Orlais banner, although I would have preferred curtains (so far I have not found one), because by default there are dirty rags hanging in the castle.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find a church in which to meet Leliana. Either it is simply not on the table at the command headquarters, or I can hardly see it. But this location can be easily reached through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Next, we go to Val Royeaux. It turns out the quest with Josephine remained suspended in this city. We need to find her and talk. But that is not all. Also in Val Royeux there is a Deraboam merchant who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I managed to get rich up to 20,000 or more, so now I can quite spend it. At first I didn't even understand what I had bought, then I noticed that instead of the chest, a statue of a golden naga appeared. If we look at it, a new mission “Big?” Will open at the command headquarters.

Calm the spirit

I return to the Forbidden Oasis to spend the shards I found at the local temple. It was possible to open the last two doors at once - spirit magic and ice magic, for the last fire one was not enough.

In the end, I decided to test my strength in battle with the dragon. But Kaltenzan level 21 is still too strong for me. Dragons differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can pick up special equipment against certain magic.

This article will present the walkthrough of side quests in several locations of the Dragon Age: Inquisition role-playing game. Basically, these will be high-level lands, which can be reached after arriving at the Skyhold fortress.

Western limit

This location is for players from level 10 to 14. Upon arrival at the Skyhold fortress, we will have the quest "To the Western Limit". It is necessary to carry out the corresponding operation on the military table, and then go to the Western limit. As soon as you arrive there, the quest will end immediately.

Venatori
This task will be given to you after the first arrival at the location. To continue the mission, you should read the book that is in the starting camp. Then you need to go west and find the damaged carts. A little to the north of them there are two entrances to the cave. Opening should be left, not right. If you want to get there, then you need a magician, since only he is able to create the structure we need. In the dungeon, we kill spiders and read a book that will lie on one of the tables. This will end the quest.
Relic hunt
To open this mission, you need to take on the execution of the operation on the military table called "Crossing the sulfur pits". Then again we go to the Western limit and go to the fortress, located in the northwest of the first camp. We go into the castle and find several venatori, led by Lucanus. We destroy the enemy and rejoice at the completion of the quest.
The heart of the windless ruins

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

This quest is activated immediately after completing the above quest. On the same level, you need to find 5 keys in the form of stones. Their approximate location will be indicated on the map. After we open the doors with a reward.

Mysterious gap
It will start automatically after we visit the Windless Ruins. First you will need to complete the above quests. Next, we can pick up a good staff. Then you should go to the exit, killing all opponents along the way, and close the gap.
Assault on the "Griffin Wings"
It is issued by a researcher standing not far from the camp located in the Nazer Pass. After taking the task, you need to go north to the place that will be indicated on the map. We destroy all the cultists led by Macrinus, and then we announce that the fortress belongs to the Inquisition by raising the appropriate flag. You can first storm the fort, and only then talk to Frederick. In this case, the quest will start and end immediately.
Dragonology

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

Starts automatically after examining the damaged cart and reading the note located south of the starting camp. The researcher we need is not far from the camp located in the Nazer Pass. To complete the task, you just need to talk to the scientist.

Frederick's life
To take this quest you need to talk to Frederick. We investigate the level and destroy the members of the White Claws group. From their corpses, it will sometimes be possible to take the supplies needed by the researcher. As soon as we collect the required amount, go back to Frederick and hand them over to him. You can collect these items before talking to the scientist. In this case, you will immediately start and complete the task.
Hunting habits
It is given by Frederick after you complete the previous quest. It is necessary to study the places marked on the map and find the corpses of the gurnes. Their search is carried out by pressing the V key. After finding four corpses, we go back to the quest giver and inform him about our findings.
How to lure a dragon

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

You can get this quest from Frederick after you complete the quest "Frederick's Living". The researcher will instruct you to find the internal organs of the spinefish and the feather from the tail of the phoenix. The location of the animals will be marked on the map. We destroy the monsters and go back to the scientist. The quest will end after a short conversation with him.

Authoritative source
It will appear in your journal immediately after completing the above task. It is necessary to return to the Skyhold fortress and on the military table to take on the decision of the operation called "Translation of the text about dragons." Then we move to the Western Limit location and talk to the researcher. The quest will end.
Break off the "White Claws"
In your journal, it is activated as soon as you complete the mission "Hunting Habits". You should go to the south, where the ruins are located, and neutralize five simple traps. These actions will attract the robbers and their leader. We kill the thugs and go back to Frederick.
Abyssal High Dragon

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

After completing the above tasks, Frederick will be able to take the quest to kill the high dragon. To do this, put the bait we created in the areas marked on the map. We kill the dragon and go back to the scientist to turn in the quest. You can also offer a researcher a job in the Inquisition, thus making him your agent.

On the trail of the church
The mission starts by exploring a low pedestal, which can be found not far from the first camp - you need to go a little west past a couple of damaged carts. It is necessary to "turn on" in turn several similar pedestals, which will be marked on the map. They will lead you to the entrance to the dungeon. It will be closed with a magic barrier. Destroy it and go inside. After that, the quest will end.
Troubles with the darkspawn
You can get this quest in the captured by us "Griffin's Wings" fort from Captain Rylen. After taking the task, a marker will appear on the map. We go to it and on the way we come across a canyon, which is impossible to pass, since it is filled to the top with sending gas. You need to go to the bridge, from which there are only ruins, to open the operation on the military table.

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

We return to the Skyhold fortress, convene a council of war and carry out the task "Find out where the creatures of darkness come from". After we go back to our location and find the once destroyed bridge, which was completely restored by the forces of the Inquisition. We pass along it and find ourselves on the other side of the canyon. We go to Coracavus. We study a new level and destroy all opponents along the way. After a short period of time, two new quests are activated. One of them is performed in the same place where it was issued to us. It is necessary to approach the magician to the partially broken wall, behind which the fire is visible, and click with the mouse on the place where the icon in the form of a small staff is displayed.

After we go along the created path. We approach the locked door and examine the corpse lying nearby. We find the key, unlock the closed door and move on. Along the way, you will have to fight a strong enemy, so prepare in advance for a difficult battle. Then we go outside through the entrance located in the south, and continue our way to the fortress, which will be marked on the map. There we will meet a group of enemies led by Serbius. After killing everyone by the enemy, Serbius will be on the floor with a minimum health scale. You can either leave him for dead or be tried (one of the court options will allow you to make him your agent).

This water tastes funny
The assignment is given by Captain Rylen. You will need to go to the canyon marked on the map and kill one vargest. Everything, the quest is completed.
Fortress and its occupants

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

This mission can be obtained from Knight-Captain Rylen in Fort Griffin's Wings. To complete it, you need to go to the location indicated on the map and kill all the pirates. There is nothing difficult about that.

Emprise du Lyon

To get to this location, you need to perform an operation on the military table called "Timely Intervention". Emprise du Lyon is designed for characters from level 16 to 22. Get ready to face several high dragons.

Infection in Sarnia
This quest will be given to you almost immediately after arriving at this location. You will need to go to the ruined village and talk to a woman named Poulin there. As you can see, the mission is not difficult.
Liberation of Lyon

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

We get it when talking with Poulin. You need to take turns clearing several areas on the map from the templars abusing red lyrium. In these places it will be possible to set up camps for the Inquisition. Once you destroy the last group of villains, the quest will end.

Call me Imshel
If you want to get this task, then you need to talk to a guy named Michelle, who will be standing near the exit from the destroyed settlement. The completion of this mission overlaps with the quest related to the assault on Suledin Castle. During his capture, you are unlikely to miss the demon Imshel. He will try to bargain with you. If you agree to its terms, the boy will die. If you fight the evil one, then Michelle can become your agent. I will note that Imshel is one of the "Unlawful" - a group of the most powerful and ancient demons in the Shadow. You can read more about it here.
Career matters
In the south of Empriz-du-Lyon, south of the sign showing the quest "Salvation among the stones", you can find a hidden letter (we press constantly the V key). After we go to Madame Poulin and talk to her heart to heart. The quest will end there. Then you can judge her for all her sins.
Salvation among stones

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

This mission begins after successfully completing the Infection in Sarnia and Liberation of Lyon quests. To complete it, you need to go through the places marked on the map and release all the slaves from the cells.

Red invaders
He will appear at you immediately after visiting the camp at the tower. This quest can be completed simultaneously with the above mission. We go to the places marked on the map and destroy all templar lieutenants who are taking red lyrium.
The storming of the fortress Suledin
After completing the task related to the liberation of Lyon, we go west from the last place of deployment of the red templars. Do not forget to take Michel's mission to kill the demon Imshel before starting this quest. We break into the fort and kill all the enemies we meet. Then we raise the flag of the Inquisition.
The enemy will not pass!

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

After capturing the Suledin fortress, we talk with Desjardan and go to the place of the destroyed bridge, located southeast of the camp near the tower. Operation for the war table is activated here. We move to Skyhold and perform the appeared operation.

Letter in a hollow
When freeing slaves, you can meet an infected girl (on the map, she will be marked first with a question, and then with an exclamation mark). Talk to her a little, and then take the note to the hollow, the location of which will be shown on the map.
Mom's ring
In a destroyed settlement in one of the huts, you can find a crying girl who tells us that she lost her mother's ring. Some report that this mission is buggy on the PC version of the game, as the player cannot activate the box with the mouse in any way. If you have the same thing, then try using the F key while on the right side of the girl. After we go to the location marked on the map, and start searching for the ring (key V). Then we go to the woman again and return the jewel to her.

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon
A tortured confession
During the quest related to the freeing of the slaves, you can find a letter that activates the "Tormented confession" quest. It will appear on the map as an exclamation mark. Once you find the note, take it to Louis to complete the mission.
Tons of ore
We go west from the camp at the tower and we pass the bridge. We stop near the place around which the destroyed buildings are located. Press the V key and start looking for a book to activate this quest. We will be able to continue it only after the reconstruction of the bridge on the military table. After that you will need to go through the bridge, turn left and go down. Then press the V key again to find the item we need and complete the task.
The same coin
After walking a little to the west from the camp at the tower, you can see an exclamation mark on the map. We approach it and find a book near the trees. You need to read it to start a new quest. We go to the area marked on the map, and again look for the book using the V key. We read it, thereby completing the mission.
Nesting

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

This quest can be taken from Desjardan at Fort Suledin. He will give it to us only after repairing the bridge (carried out by choosing the appropriate operation on the military table). The essence of the quest is to destroy the three higher dragons. Their location will be marked on the map.

Valeski's post
If you go to the east of the camp near the tower, then a locked door icon will appear on the map. The key to it can be found on a corpse lying nearby. To do this, press V. It opens the door, and we find a couple of good items. The quest will end there.
Trapper
If you go northwest of the ruined settlement, you can find an island located right in the middle of a lake covered with ice. An exclamation mark will appear on the map indicating the location of the book. We read it, then we go to the place marked with a marker, and we find a note. Mission accomplished.
Safe passage

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

He is also issued by Desjardan after the reconstruction of the bridge. You will need to visit the three areas marked on the map and kill any Templars abusing red lyrium. After we put the banners of the Inquisition to capture the towers.

Whistling Wasteland

This location is for heroes from level 19 to 23. You can get into it after completing a task on the military table called "Stop Venatori Activities in the West." It will cost you twenty influence points.

Sand and ruins
Pointers will appear on the map showing where the Venatori camps are located. We destroy opponents, and then we go to the camp, in which the leader of the cultists is located. We kill him and take away from the table a note from the masters of the Tevenir Empire. It talks about the blueprints of the gnomes hidden in the tomb (refer to the Tomb of Firel quest).
Fairel's Tomb
To open this tomb, you need to find the five components of the mysterious key. Not far from the Four Pillars camp is the entrance to one of the tombs. Standing facing its entrance, you need to light the lamps in a certain order: far left, near right, near left and far right. Inside there will be a mosaic element and a chest, in which one of the parts of the key will lie.

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

Next to the grave in the Canyon near the merchant there will be a second tomb. We light the lamps again in the following order: near to the left, near to the right, far to the right, and far to the left. Inside there will be a chest with a part of the key.

We go to the Burials and find the third tomb. We stand facing her and light the lamps: first the left one, then we move back a little, after the right one, and at the end we come directly to the entrance to the tomb. There we will find a mosaic piece and a chest with a part of the key.

The fourth tomb is located at the Nest of the Sun, but its main entrance will be blocked. Therefore, you need to climb up the path on the left side of the entrance. Then we find the descent. We go down and find an excerpt from the gnome's diary. Just before another descent, there is a rune on the wall. Don't miss her. Below we will find a piece of mosaic in the room where there is an elf artifact, which strengthens the veil and prevents the appearance of new faults. We light the lamps again in the following order: far right, near left, near right and far left. Inside there is a chest with a part of a key and a mosaic element.

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon

At the Orlesian Colossus (located not far from the upper camp), the fifth tomb is located. Again we light the lamps in the following order: far left, near right, far right, and near left. Here we will find a mosaic piece and a chest with the last part of the key.

Firerel's Tomb can be found in the eastern part of the location. Marked its location on the map. The lair of the highest dragon is also located here. You can kill her or get around. She is sleeping, and therefore there is a chance that the dragon will simply not notice you. In the tomb you will find a drawing of a powerful rune. Everything, the quest is completed.

Bone fields
We go in the direction of the marker on the map. In the designated place we see a cage on wheels. There will be three corpses and many spiders near it. We kill the creeping creatures and take the treasures hidden in the chest. The quest will end there.
Wasteland Notes
Scattered throughout the level are eight diaries describing the Whistling Wastes. They are in the following locations:

Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon


Side quests walkthrough - Whistling Wastes, Western Reach and Empriz du Lyon