Where to find Falmer in Skyrim. Skyrim: Abominable Abyss walkthrough Where to get dark elf blood

The dictionary in Skyrim must be written down in one of the quests in which you will be asked to do this by a character named Septimius. It is necessary to complete the dictionary so that the quest giver can understand how to use the Elder Scroll and all its power.

It is for this that we will go to the Dwemer ruins of Alftand, where we will need to fill out a dictionary, because of which all the fuss.

An empty dictionary will be given to us by Segonius along with a tuning sphere after a rather lengthy conversation. The tuning sphere will remain with Dovakin after the quest.

It’s worth saying right away - before you go to Alftand, make sure that you don’t have a companion with you who uses necromancy (revive spell), otherwise he will spoil the corpses for us. It is necessary that all the bodies lie in their places, which is extremely important for the subsequent passage.

Once in Alftand, make sure that the place is literally teeming with Falmer, as well as some other Dwemer creations, including centurions.

Already after the first passage of these ruins, Dovakin will be able to travel through them to the Black Limit, a large underground city of the Dwemer, located directly under Alftand.

There you can also find an elevator that will allow you to quickly enter and leave the Black Reach. After following the quest marker through the Black Limit, you will see that you have reached an underground elevator that goes somewhere up right through the cave.

You can get into the Black Limit through three Dwemer locations - Alftand, Mzinchaleft or Raldbthar, therefore it is not at all urgent to break to your destination through the first location, as Septimius Segonius recommended to us.

In any case, the entrance will be opened by the sphere issued by the latter, therefore it is logical to conclude that before the quest "Beyond the ordinary" it will not work to penetrate the Black Limit.

The local dungeons are very spacious, but they are devoid of complex, hard-to-solve riddles, unless all sorts of traps and locked doors are classified as such.

The most complex lever, for example, is searched like this - you will find the grate at the bottom, and the lever that opens it, on the contrary, at the top. At the same time, be careful, behind the bars of the traveler, a Dwemer centurion awaits you.

If your character is good with the bow, climb back to the lever, anyway, the centurion will not be able to get there. And already from the top position it is very convenient to fire at a defenseless enemy with a bow.

Having coped, use the spiral staircase to rise to the control panel of the Dwemer mechanism and the stand for the Dictionary, and then install the Dictionary in its place.

After that, you will have to decipher the code on this tool, which is the most difficult task at this stage of this quest.

To decrypt, press the second button on the right, this will cause the Dictionary to open, and then the third button on the right will be highlighted. Click on it until the light from the upper lenses is directed to the sphere.

After that, the fourth button will also light up - click on it, a Scroll will appear, take it, after which it remains only to pick up the already completed Dictionary. Having received both the first and the second, it is possible and necessary to return back to Septimius in his post.

This quest is related to the main story quest "Ancient Knowledge", you need to find the Elder Scroll and charge the Dwarven Dictionary. To do this, you will need a special device, which is located in the Dwemer ruins of Alftand. In the ruins, you will meet with a strange scientist who will give you the Dwemer Orb needed to open the passage to the main Dwemer city. After you place the Dwarven Orb in the hole, a staircase will open leading to Blackreach.

Blackreach is a huge and beautiful location in its own way. First, visit the alchemist's hut. In this house, you will be able to collect 30 Red Nirnroot quest, which can only be found in Blackreach, and you will also receive this quest when you find the first Scarlet Nirnroot. There are many exits from the Black Reach leading to other Dwemer ruins, but you also need to activate the entrance in them by inserting the sphere into the desired mechanism. In order to charge the Dwemer dictionary, head to the Tower of Mzark, marked with a marker on the map. There is a huge machine there. Place the dictionary cube on the pedestal to the right of the control panel.

Press the left button four times, as a result, this cube will open and make available the second button from the left. Click on it twice, which will open another button that should be clicked once. The cube will turn blue, and a capsule with an ancient scroll will open in the center of the hall. Take the finished dictionary cube, an ancient scroll and go to Septimius Sigonius.

Returning to the hermit, he will ask to get the blood of representatives of five races, mixing them Septimius hopes to get a composition resembling the blood of the Dwemer. Requires Altmer, Falmer, Bosmer, Dunmer and Orc blood. To do this, Septimius will give you a special device for collecting blood. To collect blood, you need to fight representatives of these races. Best of all, if they are bandits. You can do this in the central city blocks of Blackreach, where there are many Falmer and their slaves of foreign races. Also Falmer blood in many Dwemer ruins or investigating the murders at Rime Beacon. Altmer blood can be taken from Thalmor patrols or during the release of Thorald Greymane from captivity, Bosmer blood, completing the task of Daedra Peryite, orcs and Dunmer join gangs. As soon as you want to leave the cave, the exit will be blocked by a strange and vile creature with tentacles, which is the incarnation of Hermaeus Mora, who will offer you to go to his side after killing Septimius.

Returning to Septimius with all the blood samples, you will witness a ritual that opens a strange Dwemer mechanism in a cave. Follow Septimius, who, as soon as he opens the book "Ogma Infinum", will fall dead. If you read it, you can choose:

♦ Path of Might: Five skill points increase in weapons, archery, blocking, heavy armor, and blacksmithing.

♦ Path of the Shadow: 5 points increase in lockpicking, stealth, pickpocketing, alchemy, eloquence, and light armor.

♦ Path of Magic: 5 skill points increase in destruction, spellcasting, restoration, illusion, alteration, and enchantment.

And again, the vile incarnation of Hermaeus Mora will appear before you. Regardless of what you decide, you have yet to meet him by reading the Black Books.

Far north of the College of Winterhold there is a small cave called the Post of Septimius Segonius. Septimius Segonius lives inside, studying a strange large Dwemer object. He claims that inside is "the heart of God", "the heart of you and me."

Septimius asks the player to help him see through the walls of the cube. To do this, he wants to use the power of the Elder Scroll. However, he doesn't know how to use the Elder Scroll. To help him, you must go to the Dwemer ruins of Alftand and complete the Dictionary.

After a long dialogue, Segonius will give you two items:

Attunement Sphere (you will keep)

Empty dictionary

Note:when going to Alftand, you should not take with you a companion using necromancy (revive spells), so that he does not spoil the corpses, and they remain intact in their places. This will be useful to you for the further passage of the "Bloody Harvest", read below.

Alftand

This place is inhabited by the Falmer, as well as several Dwemer creations, including the Centurions. Once you pass through these ruins, you will be able to travel to Blackreach, a huge cavern beneath Alftand, using the marker on the map.

Here you can find an elevator that will help you quickly enter/exit Blackreach. Follow the quest marker through the Black Limit until you reach an underground elevator leading up to the ceiling of the cave.

Blackreach can be reached through three Dwemer locations: Alftand, Mzinchaleft, Ralbadhar, so it is not necessary to go there through Alftand, as Septimius Segonius says. The entrance in all three cases is opened by the sphere that it gives, and it is impossible to get to the Limit before the opening of the quest "Beyond the ordinary".

Climb the spiral staircase to the Dwarven Machine Control and Dictionary Stand. Install Dictionary in its place.

To decrypt the code, press the second button on the right; The dictionary will open and the third button on the right will light up. Press it until the light from the upper lenses is directed at the sphere. The fourth button will light up. Click on it and take the Scroll. Don't forget to pick up the completed Dictionary. Once you have both the Scroll and the Dictionary, return to Septimius in his post.

Daedric Prince of the Unknown

When you return to the cave, talk to Septimius. He will read the Dictionary and tell you that he used it to search for the Daedric Prince of Knowledge, Hermaeus Mora. He will ask you to extract the blood of all kinds of elves using the Extractor, which he will give you. Go to the exit from the cave. You will see a Disgusting Abyss that you need to talk to. Strike up a conversation, and eventually you'll find out that the voice coming from the Abyss is the voice of Hermaeus Mora. He claims that Septimius is a good follower, but his mind is already corrupted and defective. He will want to talk to you after you complete the task for Septimius.

bloody harvest

Altmer, Bosmer, Dunmer, Falmer, and Orsimer blood samples can be collected from the non-disappearing bodies of members of Sulla Trebatius' expedition in Alftand. This is especially handy if the monsters didn't respawn after your first pass through the ruins. Go to Alftand and enter the Animatorium through the doors (there is also an elevator that you can also get to the Animatorium, you don’t need it) go along the corridor and you will hit the bars - there is a passage (you will see a blood stain on the floor behind it) find the body of Endrast (wood elf) further down the narrow loophole between the pipes. Go further into a large room with spiral descents, go down to a room with a large table and from the balcony below you will see blood on the stones, jump from the balcony there, there you will find the body of Yag gra-Gortvog, an orc. Go down to the room with the elevator to Alftand - Icy Ruins, find Vali's body on the torture table (which can not always be found) and the Falmer's corpse nearby. Dark Elf Blood can be obtained from the Evergreen Grove, northwest of Falkreath. The corpse of Bosmer (Gatnor) can be found in the Crystal Cave.

Return to Septimius

After acquiring various blood samples, return to the Post of Septimius Segonius. Give the blood to Septimus and wait. With a simple movement, he will introduce the blood of the elf races into himself, after which, somehow, the Dwemer puzzle will open before him, which he has been trying to open for many, many years. Follow him inside. To the great surprise of Septimius, inside the cube is not stored the "Heart of God" - that, the hope of receiving which he lived, but an unusual old book. His surprise is quickly interrupted by a flash of light in which Septimius Segonius disappears, having become useless to Hermaeus Mora.

Septimius fills himself with the blood of elvesThe book on the pedestal is Ogma Infinium. From a conversation with the Daedra Lord, you will learn that it was sealed here due to its dangerous content, which could spread in the mortal world. Hermaeus Mora wished to cancel the imprisonment of the book.

For now, the quest will be completed. After reading the book, you will discover hidden knowledge and you can choose between 3 different paths - magic, shadow or sword, and depending on the choice, get +5 permanent points in the following skills:

Path of Power: shooting, heavy armor, one-handed weapons, blacksmithing, two-handed weapons, blocking

Shadow Path: alchemy, light armor, hacking, pickpocketing, eloquence, stealth

Path of Magic: change, sorcery, destruction, illusion, restoration, enchantment

Septimius Segonius is at his own post, and he is immediately ready to give us such an interesting task. You will need to visit his Post to get a list of things that you will then need to find.

The passage begins with the fact that the player is asked to find an ancient scroll that was lost many centuries ago. Over time, entire legends appear, using this magical scroll as some kind of hidden relic, accessible only to a select few. The task itself in Skyrim is very exciting and interesting. After searching for an ancient scroll, you will need to fill out the dictionary of Septimius, and then give it to him. After receiving the corresponding letter, the player has to search for the blood of various creatures related to the formulas indicated in the scrolls. Only after finding all the elements will peace and prosperity come.

The passage of the quest Beyond the Ordinary in Skyrim is further divided into several more interesting stages. After collecting all the blood elements of an orc, falmer, high elf, falmer, and bosmer, the samples are again given to Septimius, who is immediately engaged in compiling a new stage of the task. The book, which lies by the box, will be given to the player, in which you can immediately learn a lot of interesting information. The final stage of the task is that the main character should finally decide for himself whether he wants to contact Hermaeus Mor, becoming his emissary for a while. There is also a quest bug that was present in the earliest versions of the game, when the gamer simply could not give Septimius all the collected samples.



In the future, numerous patches were able to competently eliminate this problem once and for all. A detailed walkthrough for a beginner going through Skyrim for the very first time will take a little less than an hour, but the quest is worth it because it is interesting in itself, without even focusing on the final goal of the adventure. When completing the "Ancient Knowledge" quest, this quest can be automatically added to the character, it's worth sometimes checking the diary with a list of quests.


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This quest is related to the main story quest "Ancient Knowledge", you need to find the Elder Scroll and charge the Dwarven Dictionary. To do this, you will need a special device, which is located in the Dwemer ruins of Alftand. In the ruins, you will meet with a strange scientist who will give you the Dwemer Orb needed to open the passage to the main Dwemer city. After you place the Dwarven Orb in the hole, a staircase will open leading to Blackreach.

Blackreach is a huge and beautiful location in its own way. First, visit the alchemist's hut. In this house, you will be able to collect 30 Red Nirnroot quest, which can only be found in Blackreach, and you will also receive this quest when you find the first Scarlet Nirnroot. There are many exits from the Black Reach leading to other Dwemer ruins, but you also need to activate the entrance in them by inserting the sphere into the desired mechanism. In order to charge the Dwemer dictionary, head to the Tower of Mzark, marked with a marker on the map. There is a huge machine there. Place the dictionary cube on the pedestal to the right of the control panel.

Press the left button four times, as a result, this cube will open and make available the second button from the left. Click on it twice, which will open another button that should be clicked once. The cube will turn blue, and a capsule with an ancient scroll will open in the center of the hall. Take the finished dictionary cube, an ancient scroll and go to Septimius Sigonius.

Returning to the hermit, he will ask to get the blood of representatives of five races, mixing them Septimius hopes to get a composition resembling the blood of the Dwemer. Requires Altmer, Falmer, Bosmer, Dunmer and Orc blood. To do this, Septimius will give you a special device for collecting blood. To collect blood, you need to fight representatives of these races. Best of all, if they are bandits. You can do this in the central city blocks of Blackreach, where there are many Falmer and their slaves of foreign races. Also Falmer blood in many Dwemer ruins or investigating the murders at Rime Beacon. Altmer blood can be taken from Thalmor patrols or during the release of Thorald Greymane from captivity, Bosmer blood, completing the task of Daedra Peryite, orcs and Dunmer join gangs. As soon as you want to leave the cave, the exit will be blocked by a strange and vile creature with tentacles, which is the incarnation of Hermaeus Mora, who will offer you to go to his side after killing Septimius.

Returning to Septimius with all the blood samples, you will witness a ritual that opens a strange Dwemer mechanism in a cave. Follow Septimius, who, as soon as he opens the book "Ogma Infinum", will fall dead. If you read it, you can choose:

♦ Path of Might: Five skill points increase in weapons, archery, blocking, heavy armor, and blacksmithing.

♦ Path of the Shadow: 5 points increase in lockpicking, stealth, pickpocketing, alchemy, eloquence, and light armor.

♦ Path of Magic: 5 skill points increase in destruction, spellcasting, restoration, illusion, alteration, and enchantment.

And again, the vile incarnation of Hermaeus Mora will appear before you. Regardless of what you decide, you have yet to meet him by reading the Black Books.