Mortal kombat x gamerity. My big review on Mortal Kombat X. The battle is no longer the one that was before ...

Fighting is an extremely conservative genre that does not imply serious changes from the part to the part. Often, fresh iteration of a game introduces only a couple of new characters and cosmetic innovations. Mortal Kombat X turned out to be a pleasant exception to this rule. Netherrealm Studios. They decided not to dwell on the concept of 2011, but strongly improved it. Despite similar management and recognizable characters design, Mortal Kombat X is really different from its predecessor. It is not surprising that the knowledge accumulated over the years of the game in the past part of the series will only be needed to understand basic things.

The long-awaited orientation on Pro resulted in more complex timings and shocking shoes with special techniques. The combinations have become shorter, and the windows for entering the necessary commands are significantly less. IN MKX Make a bunch of 40% much more complicated and requires skill. To kill skillful opponent two combo is difficult. It is much more important to control the pressure and be able to use different small combinations, because of what matches look more likely.

Despite the reduction in the number of shocks in the bundle, the overall pace of the game only increased. Returned running, which allows you to catch up with a flying opponent and make a couple of shocks or capture. Many characters acquired efficient lower attacks and above their heads that can be associated with other techniques, forcing the opponent to guess the type of the required block. Thanks to this, the gameplay has become deeper and requires not only the cramming of ligaments, but also thinking of each action based on circumstances.

The system of variations has become another pleasant innovation. Each character MKX It has three different iterations. For example, in Nindzutsu, Scorpio uses a couple of swords that increase the radius and the power of some attacks. A variety of "Inferno" allows you to call for a demon and stylistically refers to the Nob Sibotot, when an assistant attacks from different sides, allowing the character to get to the opponent at any distance. The style of "hello flame" in turn adds extra damage from fire and fireball.
The choice of choice allows you to choose the style of the battle you need, without changing the character himself, and diversify the gameplay for it.

In total, in the game more than twenty heroes, of which half are new, which is justified by the plot. The action takes place in twenty-five years after the events of the last part. Many veterans of the series at this point have already acquired offspring. Children serve in an international organization Special Force Under the start of Sony Blade. They are trained by Johnny Cage, who tells the bikes about events immediately after graduation Mortal Kombat 2011.. The spectacular cisszen of the plot regime with fights and QTE remind the militants category B and delivered worthy. The emphasis was made on new characters, so they will be played not for all that someone can disappoint.

New Iron allowed developers to achieve excellent pictures with even more gloomy design. They paid special attention to the arena. The Heavenly Temple and the "Temple of Lin Kuway" look amazingly thanks to the Asian flavor and new weather effects, and the "Kutan jungle" are felt truly alive and dangerous.

The details of the characters also increased, which is especially noticeable about realistic fabric textures. Folds and small straps on the scorpion armor look natural and plausible. Women's faces, in contrast to the last part, are really felt, although artists still have to grow. The picture spoil the hairstyles of some heroes. If the Milic's hair is more or less similar to real and develop depending on its actions, then the hairstyles of Sony and Caissy seemed to be made of plastic - shine and almost fixed.
The system of visual damage during the battle also underwent changes. Clothing is not as much as in the past part, but this is compensated by stains of dirt and blood sticking in real time.

Speaking of cruelty, in MKX She went to a new level. The developers were clearly overpowered with the number of open fractures and damage. Almost every "X-ray" attack breaks the spine, the eyes are spilled and the chest is burst. Of course, looking for logic in Mortal Kombat is not worth it, but these attacks are rather similar to finishing, after which the character gets up and continues to fight. And it seems that after such an excavating level of violence is difficult to surprise something during Fatality., but u NETHERREALM. It turned out. There was no such naturalism and detailed drawing of the internal organs anywhere else. Pulling brains pulled through the mouths of the intestine and other maniacal creatives can shock even the views of the Fan of War. Of course, such things should not be shown to children and nervous, and many adult people will not be in themselves. Especially taking into account how the finished seems to be filled. The camera effectively changes the angles, showing all the horror, and the final frames are perfect for the poster of some horror movie.

In addition to traditional Fatality., the game appeared Brutality.. No, these are not the old long combo, from which the characters flew into parts, this is a new type of finishing, which are produced in the last round before the inscription "FINISH HIM". Each character has five pieces. Some of them are simple and just need to apply the last blow to a certain reception. Others contain small tasks. For example, Milic has a brutaliti, in which it is necessary to make five of its coronal twigs for the fight, and then at the end, if you take this reception again, the opponent will remain without legs.

It's nice that the authors of the game did not forget about numerous details, like a mutual trolling of characters on the selection screen. So, Cassie is letting bubbles and shows the middle finger, and Sab Ziro laughs over the opponent. Heroes have several entrance animations and a huge number of dialogues. In joining and during the battle, the characters are transferred by remarks that belong specifically to each other. Jackie Briggs in the battle with Yermak recalls all the time as he cropped Jacks. And in a duel against Cassie, a girl argue, whose father is cooler.

Another pleasant moment is the mode Krypt.where you can open additional costumes or achieve gold coins for earned in the game. Locations are divided into different compartments made in the Stylistics of the Mortal Kombat world. This time, on the "glue", the player moves from the first person, and for the transition between rooms you need to perform small quests, collect items and solve simple riddles.

Modern fighting is difficult to imagine without online. And B. MKX, in addition to the already traditional for NETHERREALM. mode " King of Hill"The network functionality replenished" War Fractions ", from whose choice is not only the background in the main menu, but also to achieve Faction Kill". For each fight, special glasses are charged, according to our actions. In war, the faction will be defeated, the members of which for the week will raise them more, after which the winners get a bonus in the form of gold coins. From time to time, invasions occur, opening the opportunity to fight the boss, as well as pass the special tower.

Network mode also did not cost without pleasant little things. If you find an enemy, we show chances for winning, based on statistics. Wandering on the game rooms, you can always find an equal opponent or someone more accurate. In addition, unscrupulous players who come out of the fight ahead of time, make fun of new achievement Quitality.. Our character celebrates the counted victory, and the released player gets defeat and the corresponding mark in statistics.

Network code on consoles has become better. The color gradation of the connection indicator immediately makes it clear with whom you can play comfortable, and with whom there is no. Yes, and complaints about lags became significantly less compared to the past studios.
Online features passed into single modes. Live towers are updated via the Internet, offering every time new tests with modifiers and tasks complicating the duel. However, the developers did not bypass the classical tower. Ten fights, battle with a boss and an animation screensaver at the end, in which the history of the character who defeated the villain will tell. And in some rollers you can see the stories of the next part.

Developers from Netherrealm Studios. Not afraid to make radical changes to the game. Mortal Kombat X is not a ninth part in a new wrapper, but a more complex and deep game. Serious changes in the mechanics made battles more interesting, which should evaluate professional players, and a huge number of diverse modes and network functions will fall to taste to lovers just play with friends.

ED Boon made almost impossible again - he returned several million players in carefree youth. He succeeded in 2011 with the restarting Mortal Kombat, it turned out and now with Mortal Kombat X. It was quite problematic with one of the favorite games, but as they wrote on Lrapre, but I have tried.

Disclaimer! It was not possible to arrange a thought in a slim structure, so the review of some places can resemble a bruising story to a friend about a new game.

Before buying Mortal Kombat X, you need to understand the following: It's all the same "Mortal Kombat" (or "Mortal Kombat", if you wish), as and five, ten and fifteen years ago. He covered his chips, got rid of some controversial solutions, once again updated the combat mechanics, but in its essence, everything remained the same fun fighting, which delays from the first seconds and does not require deep knowledge from the player in the genre.

But as in the case of the previous games of the series, the external simplicity is in itself a lot of nuances. Mortal Kombat X is very easy to start playing, but it is extremely difficult to master all the subtleties of mechanics and controls. But the majority (to which I relate and myself) is not necessary, because Mortal Kombat has always been about fun, sitting with friends and a funny virtual brother, and not about learning kilometer combinations and deep tactics. In the "Mortal", it is not amoslated in the opponent in one Superudar or, clinging in the corner, beat it with a covering. And all because the game does not build a serious face and is not trying to give yourself for something more than it really is. In it, everything, ranging from characters and ending with deliberately hyperbolized cruelty, made with irony. If you want, it is a manifesto bad taste in the genre in which all the fun and multiplied by one hundred.

After the final, the ninth Mortal Kombat passed 25 years, Shao Kan was defeated, the earthly kingdom was released, and the favorite heroes were pretty pretty and acquired by children. But, according to the law of the genre, the world can not last long, and a new universe evil in the person of the Higher God of Shinnok, who intends to destroy and enslave everyone.

In terms of Mortal Kombat X, the previous part loses. If we were smoothly introduced into the course of all that was happening, paying attention to all the characters and their relationships, then in the "dozen" immediately thrown into the rules of events, from time to time distracted by flashbacks. But the most unpleasant thing is that the plot campaign is incredibly short, it runs in four hours and ends at the following part. When the titers are suddenly starting to go, the maximum, which can be squeezed out, is indignant: "How? Already?". This is doubly insulting, especially considering good work with a scenario in Mortal Kombat 2011. The final boss, by the way, is easily over the first time and generally looked like a cruel enslator of worlds.

But the main thing in the fighting is still not the plot, but combat mechanics. And with her in Mortal Kombat X everything is traditional well. The developers once again modified it somewhat: now every fighter has three battle styles that define a set of specialists and the appearance of the character. Something similar was in the past parts of the series, but if before between the styles it was possible to switch directly during the fight, now one of three options should be selected before the fight. For example, Cassie Cage (daughter Johnny Cage and Sony Blade) in different variations can use small arms, air attacks or grips and throws.

Developers decided not to invent anything superfluous and connected all the best from Mortal Kombat and Injustice: Gods Among US. Roughly speaking, they took the speed and dynamics of the combat system from the ninth part of MK and transferred it to interactive arenas from Injustice. The alloy turned out to be almost perfect: now the fighters are not just moving around the battlefield, spattering all the blood and taking off the limbs, but also actively use objects scattered by the arena, everything goes from barrels and sticks to the old women passing.

A set of fighters since the previous game has changed significantly, some (like Kabala, Baracks and Stryker) were cut from the main set, and instead they introduced children of old characters and fighters created from scratch for Mortal Kombat X. Among beginners there are very busy specimens, for example, Insect Girl Di'or, attacking enemies by the swarm flies, and the symbiount of Ferra \\ Thor is a silent giant that wears a little girl on the shoulder.

The list of game modes has also expanded, one-called "towers" added to standard fights, which are sets of tests with specified conditions. The towers are regularly updated and will not let you get bored even after passing the plot and the classic handder.

When you first turn on the game offers you to choose a fraction for which you will fight. From the selection of the fraction depends the appearance of the starting screen and an additional set of fatalith, named Faction Kill. For each victory (online or offline - it does not matter), the glasses of the factions are accrued, which raise your team in the overall standings.

Updated and Krypt mode. If earlier it was the usual cemetery, in which the player alternately opened the graves in search of secrets, now it is a full-fledged Advenchor from the first person with the collection of objects, traps and enemies.

In general, stop reading the review, run to the store for the disk (or put the game for downloading in Steam) and most likely try out the new part of Mortal Kombat X, if you have not yet done. She will give you genuine emotions and will return a forgotten feeling when you are cushed with friends near the same screen and in need to prompt each other, as you need to play. It is impossible to miss this. Oh my God, 10 out of 10!

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Probably since the fourth video game, the famous series Mortal Kombat began to roll somewhere under Sunshi. Some new parts have yet had some success, but the players continued to nostalgate at the time of the third part, which is undoubtedly considered to be the best to this day. In 2011, the newly formed studio Netherrealm Studios, led by one of the creators of the Mortal Kombat series, released a new game of the series, which was largely able to satisfy fans and drop enthusiastic critics reviews. It was all: and the classic plot, and a huge spoor of those who loved the characters, and the colorful fatalithi. Game like a reincarnation of the third part, so the game was able to hurt fans for a wallet. Mortal Kombat X, in turn, decided not to stumbling on the spot, but go far ahead, developing the universe TV series inland and Washir. To do this, I had to continue the ideas of the ninth part, get rid of many canonical characters and find heroes to replace them. All this caused the wrath of fans, but I hope only until the moment they took the Mortal Kombat X, which was surprisingly pleasant and unusually fresh.

The plot of the tenth part right continues the narration of the predecessor. Shao Kan is dead, but he turned out to be only a pawn in the hands of the overthrown senior god of Shinnock and his girlfriend Kuan Chi. Shinnok obsesses the idea to conquer the earthly world, but here it is pretty quickly and successfully repulse gives the old-good Johnny Cage, Sonya and Raden. 25 years of shin stir to wear his new revenge plan and at the time of returning to resist him will be already new heroes, the danger to which the new villains are presented.

As for the plot of the tenth of the series, it turned out very curious and rather spectacular. He is missing from the sky, but the role of an excellent militant in a vocomagnetophone for one evening performs with a bang. Submitted plot in the same manner as in the ninth: one chapter, divided into several parts, one character for which we destroy all who rose on the way. The story will threw you into a variety of worlds, and the stop will be made on new heroes. And if the stories of protagonists are filed and perfectly disclosed, the motives of the villains in general remain behind the scenes, which is somewhat depressing. Now I would like to stay in more detail on the newcomers of the series.


Cassie Cage She became the head of the newbies, which turned out to be not so bad decision, especially considering the star ancestors of the girl. It is very easily in management, in his styles combines the spirit of Johnny Cage and Sony Blade while remaining a unique character. There is something in it from the striker, but the game does not go into such family curiosities.


Jackie Briggs., Jack's daughter, went in footsteps of the Father and also uses mechanical hands for a fight, but a few other warehouse. Her devices allow her to be rapidly and to apply a smaller damage than dad. Nevertheless, the girl is a dangerous and fatal opponent and definitely climb the players with its speed.
Kun Jin. It is a descendant of an unsolved kun Lao and the fact of the death of a grandfather in battle against Shao Khana very oppressing the guy. He starts the life of a thief, where he learns to handle onions, but gradually gets up on his true path and returns to Shao Lin. Kun Jin prefers remote battle, but it is capable of accomplishing well and in the near. Uncomfortable Character Management, requiring a very specific approach. Takeda He is the son of Kenshi and at the same time a student of Handzo Khasashi himself, in the past known as Scorpio. Takeda combines the responses of both mentioned heroes - from the father he got a telepathy, and from scorpion the skills of circulation. This weapon is a new hero uses for dangerous wide attacks in the area, trying to lean the advantage in their direction. But at the Tracker, skillful players will be able to find the board. Kotal Kan Sits on the throne of the emperor of the outside world instead of the Scho Kana. He does not have to relative to the past Uzuroptor, which is very and very surprising. Kotal Kang is no less powerful than Shao Kahn and in battle prefers to use single strong attacks, as well as impressive sizes of cold weapons. Kotal Kahn has a huge force, but rather small flexibility, being inconvenient and difficult in circulation of the character. Well, somewhat boring, yes.
FROM Di'vora things are much more interesting. This is a truly new character of the universe and therefore very unique. For its attacks, it uses different insects and subtle sharp limbs on the back. Di'vora has an enviable speed, which adversely affects the damage caused by it. In addition, this individual is very easy to manage and is perfect for novice players.
Erron Black - The gloomy cowboy mercenary, which is true to Kotal Cana. It is a fan of firearms, and therefore remote attacks. Arron performs real miracles with guns, but when you have to take the blade, then wait for trouble! Damage from his sword is great, and the blade broken in the chest will lead to the bleeding of the enemy. A very unusual character requiring a skilled approach. Ferra / Tor. - A rather curious couple from the outside world. That one that the other is enviable bloodthirsty, but at the same time very loving belongs to each other. It is visible on various animations during the battle. The torus has a high indicator of health, great damage and good mobility. At the same time, it can use Ferro for some broad attacks, making a couple of truly serious opponent. Goro. Not new to the "deadly battle", but a few words should be said about his return. Goro is available as a bonus character for pre-orders, and at the same time he is half a way on the way to shinnok. Is it a tricky to use a mountain in battles? Not really. Attacks at the leader of the shokanov of serious strength, but at the same time he falls apart once or two, not to make a big competition to other players. True, in the battle of two inexperienced players, the victory still won the one that plays for the city.
It is nice to realize that the newcomers of the series for the most part are easy to handle, but not so much to win for them in all battles in a row. In addition, newcomers will definitely attach those who will first meet this series and no idea why everyone is missing for some sector, Syakers, Smuku, Kabalu and others. In paragraphs, I described above in two words about handling new characters. As for the veterans of the series, you will easily learn their techniques, and the combinations are easy to remember. Podnaping memory will have only when a collision with a local style system, but for some reason I am sure that you will not memorize how to play in all three styles for your favorite character. In two of the three? Maybe.

Self-styles itself can not be called evil. Of course, she will score your head with information, but will force a little more thoughtful to make decisions on the choice of character and its style. Style in Mortal Kombat X is not only a word to designate a combat method, but also to designate the method of behavior on the battlefield. The fact is that some styles rely entirely on conducting a combo and give new deadly techniques. Others will be based on damage: came, hit, rejected. Third will be built exclusively for tricks. With people who prefer the third style of behavior, I would have been extremely afraid of meeting on the battlefield, but, apparently, never meet (why I will write later). As for tricks, it will be expressed in the displacement of traps, as in the case of Raiden. Milina, for example, in one of the styles can be braided teleport, leaving from under the coming attack and arising where they are not waiting at all. Well, one of the styles of Kano is generally built on counterdads. In fact, he only needs to wait for the enemy's blow and press the correct combination of the buttons to catch the offender for the wrong balus. And there are quite a lot of such examples, and in battle you should always understand what to expect from your opponent, and that you can oppose him.


When playing against virtual opponents pleases the presence of five levels of difficulty, which allows you to find an opponent of your level and learn to beat against enemies morest. The computer behaves adequately and decently, but sometimes goes to the level of spam by the same technique, which is very annoying. It is especially unpleasant to accumulate on spam during the plot regime. There it just loves to do Kano, but he is also a bastard, what else to take from him?

When playing through the network, the situation looks somewhat different. Spam from real rivals quite expect, so they do not happen sometimes to use it yourself. It is quite realistic in the duel on the network runs away to the opponent, which will write you a huge combo, wait until you confuse and write it again. Finding on the back of the opponent with whom you could learn the game and just fight for pleasure, it practically does not work. For these purposes, your friend sitting in the next chair from you is still best suited.

As for the network connection, there are no time here at times. Once it can be played quite successfully, and another time to suffer problems with ping. Much more strains the fact that the entrance to the network mode and the association with the enemy takes quite a long time. Therefore, when you are fighting on the network, we advise you to look at the mode of the rooms. It will present a whole list of lobby for people united by interests or country of residence. Going orally, you will not only be able to view the cards of all other fighters, but also to decide, with whom you can take a chance to fight, who fits you by level, and with whom it is not necessary to beat. Another important detail - here you can see the ping of your future opponent, which is also an important factor when choosing an opponent.


Game modes in Mortal Kombat X abuse. Here you have standard fights, and the plot, and various towers, and daily trials, and war factions and a whole mini-game in Crypt. Towers are well acquainted by fans of the series. In the usual presented ten opponents with Goro and shinnok at the head of the column. After passing, you will see a small video with a history about the character you finished the tower. In the endless tower you will fight with rivals until you get bored or there is no enemy worthy. The Tower "The Last Hero" is similar to infinite, but with the opportune with a new opponent you will not completely understand the health scale.

In the mode of "testing your strength" you have to break items. To do this, it will be necessary to remember times to press the gamepad buttons to narrow the impact area and, with a sufficient narrowing, complete the test with the L2 / R2 button. If the first tests of the tower are passing without any problems, the latter, apparently, will require a friend's help, since alone with them will be almost impossible to cope. "Good luck testing" will offer you a conventional tower, but unique combators of the battle will fall during each individual battle. There may be death from one strike, and sudden pits at the level, and rocket attacks, and slowing down time and much more. There are also so-called living towers, which present weekly, daily and hourly test towers. You can find both ordinary battles and battles with modifiers or sudden battles from the discharge "testing your power."

A completely new regime in Mortal Kombat X was the "War of Fractions". Sense from him is not enough, except for keeping some statistics. Immediately after the start of the game, you will be asked to join one of five groups. Then you will be brought to the case, a schedule will be shown, where it will be clearly seen, which fraction is on horseback, and in which it is not worth it, and they will be asked to bring its contribution to the development of fractions. To do this, it is necessary to perform simple goals, fight in the tower of fractions and fight against intrusion bosses. Listed and not only actions will follow the faction that will increase not only the level of influence of the grouping, but also your level in it. The last indicator affects only the list of factional fatality available to you, which look much more boring than ordinary achievements. In general, the most pleasant in the "faction war" that it does not require anything from you in a compulsory manner and thereby not bother.


Completely unusual and surprisingly steep came the "Crypt" mode, familiar to combatants along the last part of the series. Here you will wander through abandoned cemetery and spend accumulated coins for the destruction of random graves. Inside there may be new brutaliti or fatalithi for fighters, new suits for characters or various concept art. Crypt is made in the form of a mini-game from the first person. You move to the cemetery, beats with rarely attackers on you creatures (for victory, by the way, coins), find artifacts that allow you to open the path further, solve the puzzles. Crypt turned out to be a real quest, which is damn nice to return to spend earned money.

A couple of words should be said about the lungs of fatality and the presence of Brutaliti. Light fatalithi, which can be bought not only for real money, but also to get in a crypt, the thing is truly unnecessary. Yes, with their help, you can make it possible to finish on two buttons, but combinations of five buttons for conventional fatiti are also remembered elementary simply. In the tenth of Mortal Kombat Fatalyti came out damn blood and places just disgusting, but this is what it seems to me and waited for the fans of this series.

As for Brutaliti, they are not so simple and bad, as it would seem. In my opinion, the main mistake of the game creators, it was the name of this type of trying to brutaliti - a word, taking a reverent horror on Mortal Kombat fans. 3. Here, it's not a series of strikes, taking the opponent into pieces, but one final blow that tears the enemy of the limb. Brutaliti is not performed during the FINISH HIM screen, and is performed somewhat in a different way.


Each brutality requires a certain condition. The simplest of them is the final blow, that is, the one that takes the last strokes of the headband of the enemy, should be the appointed reception. There are conditions for obese - five times for the battle to make such a reception, use the same reception for the final impact, holding the "right" button. There are also grouting conditions at all, which even do not want to describe. In any case, it turned out a brutaliti quite a good way to complete the battle.

The visual component in Mortal Kombat X is at the height, there are almost no complaints to it, except the shadows somewhat fall apart and the rain looks not the most expensive way. Character models and locations on which they have to fight, look perfectly. The game works exclusively stably, allowing you to enjoy vigorous series and colorful x-ray techniques. The music in the game muffle the cries and cries of combatants participating in battle, as well as the sounds of various special effects. However, in those rare seconds when music can be heard, it does not cause any rejection.

As for trophies, they are incredibly much here and they are almost for each of your action. This affected the fact that inside you can find only one gold cup, a bunch of silver and a mountain bronze. Taking platinum will take about 60 hours of real-time. To do this, you have to pump the character to the maximum level, get 50 level of fractions in each of the five presented, perform fataliti for each character presented, go through every fighter any tower and so on.


Mortal Kombat X game I want to praise and shake her hand for being afraid to take a step forward, presenting the opportunity to choose a style and a bunch of new fighters. The developers accepted many unpopular solutions, but, as can be seen, the result was worth. Mortal Kombat X is still playing pleasure, here you want to teach new techniques, improve and make all new fights with friends. I also have suspicions that the second stage will come in the Mortal Kombat X era, when it is finally with love, and not the need to take fans, and the fighters in Online will learn the tricky performance of the battle, forcing me to break your head: as I generally pleased this Cute trap and where, damn it, my whole scale of health?!

The review is written in digital version of the game for PS4, provided by the version of the company "1C-Softklab". All screenshots presented in the material are made directly from the specified system.

Greetings all readers of my review! I decided to write my review on only the released game, which was very expected - Mortal Kombat X!

The history of the deadly battle is just beginning!

The plot is provided from different time points, but the most basic - 25 years later after the previous Mortal Kombat 9. The story is tied at the fact that the gods-defenders of the earth kingdom guard the holy source of jeans, who wants to capture the fallen God of Shinok. And so, two years after the previous part of the game, it almost succeeds. Nearly. If not Johnny Cage, who saved the situation on time. From now on, all the suffering of players begin. Through the plot, you can learn a lot about the descendants of famous fighters, their relationships and about the most important thing - who resurrected how resurrected and why?

I would like to note that new characters are thoughtful very well. They were already tied up with a team, and someone and more than just overall work. At the same time, the plot is served not only with seriousness, but sometimes with a fraction of humor, which cannot but rejoice. Although, someone in the fights is not important to the plot, but not me.

The battle is not the one that was before ...

The gameplay accelerated and complicated, as it seems to me, compared to the last part. The first and most significant introduction are the very styles or variations that very often demonstrated on the streets. Despite the fact that many players complained about the small number of techniques because of these styles, they were in turn were not small. Each variation has its own bias, but the main techniques are saved. Therefore, you can not be afraid that, having taking one variation, you will not be able to play at all. True, the imbalance still remained, but this is a completely different story.

The second interesting improvement is the loss of chaoticness. Under this, I mean the fact that now you can still win from your opponent, pressing all the buttons in a row. Such tactics will lead you to victory 1 time out of 15 or 20. And if there is less against the player who knows the combination - and is less. Such an update can not please someone, but it didn't really upset me.

The third innovation is interactive items. They were presented in Injustice, but here they found their use. Boxes, hooks, lights, people - all this will help change the course of the battle in their favor. I feel Jackie Chan, you, with a small number of health, you can change everything to your side, especially if you use objects at the ends of the arenas.

Modifications - another interesting improvement. Choose your battle escorts you need and have fun how much your heart. Someone will seem boring, someone does not. But, trying the game, I did not use them so much.

Crypt has changed very much in comparison with MK 2011. If there you just moved along Lineshek, yes, the graves and bodies exploded, then a little QTE has already added here, as in history. Because now you will fight the monsters, search for various items in order to open access to certain locations. So, the crypt has become better than before.

The tower of steel is also more difficult and more diverse. After all, there were more, plus it was added there modifications. And the online has looked, it became less and less bugs in it. But about the fraction while little can be told, because not everything is available.

Cartoon not in honor

I was not very pleased with the graphics of the previous part of this fighting, but MKX struck me. Changing the graphic component from more cartoon to real makes the game more adult and enjoyable for the pastime. But there are also disadvantages. For example, a very strong difference in shadows in battle and catscenes. Graphics there and there is almost completely different, which spoils the impression of the game.

X-di, like all other techniques began to look more juicy, colorfully. Now this has a feeling that you really look at some movie where everyone breaks each other limbs. Characters also began to look much better. It can be seen that the developers did not forget about movements during the time frame, so much paid attention to the details of the characters: exposure to mature or aging, for example, as well as the appearance of ghosts. In short, Netherrealm Studios coped with this task.

Bones break ... or fruit?

It is worth paying separate attention to sound accompaniment. Combat music is above all silence, because it fits well to battles, it will be easily tune with her and pay more attention to it than in the 9th of the game. I think that many watched the video about how the sounds of shocks breaking the parts of the body and tearing people into small pieces in the studio? All this is done with a mixture of fruit with water. So ... at first I remembered it and laughed, but, playing, you start to forget about it. And closer to the end of the game I thought it was all real. Therefore, for these sounds a separate bow.

29 installation packs, extra day waiting ...

Everything already, as I think, know about the fact that Steam players decided to conduct an experiment. For those who have a weak Internet, decided to break the installation files on 29 packs. Well, to make it easier to load. Because of this, 3 characters, a map, history mode, and the entire online component was lost. Of course, the day they fixed everything, but the nerves were poured. Plus, some cards turned out to be optimized worse than others. For myself, I noticed the Heavenly Temple and Jungle Caoatan. It is there that there is a good such state of FPS to 30-40, which is not happy.

FINISH HIM!

I outlined my opinion, so I will not allocate any advantages or disadvantages here. 9/10. Score removed the story with the installation. Thanks for reading!

The mechanics of the game changed not so noticeable as the composition of the fighters, but noticeable. New features were added to the complete set of previous tricks.

The energy scale, as before, consists of three divisions. One makes it possible to strengthen the special, giving it an additional attack, or get invulnerability at the start. Two divisions will allow you to destroy an enemy combination, and the reception-comobreker can now be carried out and while you are damaged, and being in a block under enemy pressure; It is not necessary to remove the block, skipping strikes to discard the enemy and try to intercept the initiative. Well, the full energy scale is needed to perform X-ray reception.

The game became more cruel, but all this cruelty looks like something ... caricature.

Under the head of health appeared a stamina scale. Its stock is spent on running, dash (short jerks back or backward) and interaction with interactive objects in the arena. Dash and interaction with objects spend half the scale, well, the run gradually reduces the strip. Endurance is useful for the fulfillment of comboertakers, which not only liquefy the entire scale, but also for a few seconds they do not give it to fill.

Run will often have both long and short distances. The usual Dash is entirely useless, and it is worth it only in extreme cases when the opponent cannot harm you. A jerk forward can not be canceled by putting a block or strike, you will have to wait for the animation. Run, although it is not performed in the most convenient way (forward, forward, block), is canceled at any time. You can always go to the block or start an attacking combination. The sooner you master this technique, the greater the control over the situation will receive.

Interaction with some objects is a kind of mini-x-ray. Accent on entertainment!

With dash back everything is much easier. Now this is the only basic reception on the rise from the ground, in which for several frames the blow will not pass. Ataaki. Wake Up.(In the Russian version of the "Awakening Attack"), there are no more invulfiability personnel at all, and to put a standing opponent with some combination, it became much easier. He will have to spend energy and use reinforced special attacks to get up and successfully embry on the opponent's blows. The only "free" way to slip away from the caution opponent remains Dash back and roll (you need to press the shock button at that very moment when you just touched the Earth).

Throwing turned into a continuous series of shocks.

Communication requirements have become tougher. The window for a bunch of shocks into a series is noticeable in short, and even the enemy is flown from the thrust intake is not as high as before, it is difficult to manage to perform a combination, but any unnecessary pressing will spoil.

But the damage from the series of shocks, feeling seriously declined. The most sophisticated ligaments rarely overcome the limit of 30% damage, with amplification - up to 40%. Therefore, the value of powerful blows like the Upercotte increases.

In the workout mode there are all the necessary functions. Now also to choose the location.

Jumping B. Mortal Kombat. Never been safe, but more risky. Animation of the blows is very different depending on how much power you use.

Choose the right distance to jump is not easy - we have already written about it. Sicks are sinned by hits, sometimes the animation "eats" at the time before landing, the character does not always want to turn toward the enemy, if you jump it, and the speed of jumps from different characters, feelings, different. In short, not without problems, but very curious.

Once, two, three, four, five - Kotal Kan goes to look.

But the advertised combat styles of characters (three on the nose) work not quite as I would like. Of course, the time for their development is needed more than usual, and the variability adds interest. But the styles themselves do not always work on the principle of countermeasibility. If you hardly fight with one of the opponents, the change of style is hardly helped. As a rule, styles change the properties of individual blows or add a couple of new ones. But you will not notice a sharp shift in the character's sense of the character. Most likely, over time, most players will choose one style for themselves and will take about alternatives.

Many abilities from the past part simply scattered in different styles, but also a lot of new things.

Inside

At the disposal of the player a whole burst towers tests. The classic tournament against ten opponents, tower with random strengthening and obstacles in the arena - which can be divided with acquaintances ... There are endless towers, where the number of opponents is limited only by your preceptability and skill level. It is a pity that the team fights are two twisted in the summer.

Almost classic!

All these modes accumulate coins that can be spent in a crypt. Walking along the local glue resemble a minimalist Dungeon Crawler, with enemies and its legendary subjects.

Breaking the tombstones, opening the chests and smoked in a spray masonry, we get hidden costumes, finishing and other pleasant things. In Crypt, you can see the characters cards, study their history and the creation process.

While traveling around the glue, such meetings occur. Have time to click the button - get coins.

In addition to standard rooms, the rating fights and the regime "Tsar Mountain" now there is a war of fractions. The faction will have to choose, barely run the game, and all the accumulated special glasses will now drip into the global piggy bank. No special buns give it, except for additional fatality. All this is that you feel like something much more like more - like, for example, in recently.

Murder from the faction in all its simpleness.

Online: We must not forget about the quality of the connection. We tested online on PS4 in a private room. The signal passed the way from Belarus to the Urals, and even with the insignificant, according to modern standards, the speed was comfortable. In the lobby-roomsmen, the picture is worse. But that truly drives into the despondency, this is a system of rating battles one on one. Each time at the end of the battle, the game thus throws out you in the menu, re-establishes communication with the server and only after that it seeks a new opponent. Seven minutes have to spit in the ceiling, and one and a half - play.

Soul

And here is Johnny!

In my time Mortal Kombat. He became the main reason for the appearance of the age rating in video games. The game demonstrated naturalistic characters at that time and allowed them to straighten with them the most cruel. Gradually, the series went from realism to Grotesque, and MKX also did not go shocking.