Download worldedit plugin for minecraft 1.12 2. Operations with selected regions

Command List

Utilities

// repl - Makes the instrument in your hand a "substitute", right-click changes the selected block to the specified one.

// toggleplace- switch between the first position and your current position.

//fill - fill the holes with a block block, in radius and depth.

// fillr - recursive filling of holes with a block, in a radius.

// drain - drain water / lava pools within radius.

// fixwater - the level of nearby water bodies.

// fixlava - the level of nearby lava pools.

// removeabove- remove blocks above your head.

// removebelow - remove blocks under your feet.

// replacenear - replace blocks at a distance of size, replace from-id blocks with to-id blocks.

// removenear - remove blocks at a distance of size.

// snow - cover everything with snow within a radius.

// thaw - remove snow within radius.

// ex- put out the fire at a distance of size. By default, within a radius of 40 blocks.

//butcher- kill all mobs within radius. Worldwide default.

// - if you break blocks with a pickaxe, they break very quickly.

// regen- restores the selected region. Generates it again.

// limit - the maximum number of blocks used for commands. Affects only you. Used to prevent catastrophic incidents.

Interacting with history

// undo- cancels your last command. - the number of canceled last commands.

// redo- returns commands you canceled. is the number of commands returned by you canceled.

// clearhistory- clears history.

Creation

// hcyl - create a hollow (wall only), vertical cylinder from a block, radius, and height.

// cyl - create a vertical cylinder from a block, radius, and height.

// sphere - create a sphere from with radius

// hsphere - create a hollow sphere from with radius .

// forestgen- creating a forest of size, type type (tree types) and density (1-100)

// pumpkins- the creation of pumpkins.

Highlighting

// wand- gives you a wooden ax (ax edit). LMB on the block with a wooden ax assigns the first position, RMB on the block assigns the second position.

// toggleeditwand- disables the wooden ax. Now it can be used for its intended purpose.

// sel - selection of the form of the selected region. cuboid - selects a cube. poly - selects only in the plane.

// pos1- designates the block on which you are standing as the first position for selection.

// pos2- designates the block on which you are standing as the second position for selection.

// hpos1- designates the block you are looking at as the first position for selection.

// hpos2- designates the block you are looking at as the second position for selection.

// chunk- selects the entire chunk you are on.

// contract - decreases the region you selected by the amount of blocks in the direction you are looking.

// contract - decreases the selected region by the amount of blocks in the direction (north, east, south, west, up, down).

// contract - decreases the region you selected in two directions. amount is the number of decrease blocks in the first direction, reverse-amount is the number of decrease blocks in the opposite direction, direction is the direction (north, east, south, west, up, down). For example: // contract 10 7 south - will decrease the selected region by 10 blocks to the south (south) and by 7 blocks to the north (north).

// expand - expands the region of your choice by the amount of blocks in the direction you are looking in.

// expand - expands your chosen region by the amount of blocks in the direction (north, east, south, west, up, down).

// expand - expands your chosen region in two directions. amount is the number of expansion units in the first direction, reverse-amount is the number of expansion units in the opposite direction, direction is the direction (north, east, south, west, up, down). For example: // expand 10 7 south - expands the selected region 10 blocks south (south) and 7 blocks north (north).

// expand vert- will maximize your chosen region up and down.

// outset [-hv] - Expands the selected region in each direction.

// inset [-hv] - Narrows the selected region in each direction.

// shift - moves the selection region. Does not move the contents of the region. amount - distance, direction (north, east, south, west, up, down).

// size- enter to find out the size of the selected region.

// count - enter to find out how many blocks of something (block) are in the selected region.

// distr- enter to get a list of blocks located in the selected region.

Operations with selected regions

// set - fill the selected region with a certain block (block).

// replace - replace all blocks in the selected region with a certain block (to-block) (does not touch the air).

// replace - replace certain blocks (from-block) with other defined blocks (to-block) in the selected region.

//overlay - cover the selected region with a certain block ... For example: // overlay 50 - cover the selected region with torches.

// walls - create walls around the selected region with a specific block.

// outline - creates walls, floor, ceiling around the selected region.

// smooth- smooths (makes more realistic) the selected region. iterations - intensity.

// move- move blocks of the selected region to count blocks towards direction(north, east, south, west, up, down). And replace the vacated area with a specific block (leave-id).

// stack- copying the selected region to count copies towards direction(north, east, south, west, up, down).

Regions buffer

// copy- copy the selected region.

// cut- cut the selected region.

// paste- paste the copied region.

// rotate - rotate the copied region in the clipboard in the direction of angle-in-degrees.

// flip- reflect the region in the buffer.

// load - load buffer files named filename.

/ clearclipboard- clear the buffer.

*** Be sure to double slash before commands

If you don't have this plugin yet then you can download it here.


WorldEdit this is the easiest way to edit maps without leaving the game. Thanks to the convenient map editor, which includes a set of special commands and tools, you can quickly build anything, of any shape and scale, and you can also move or save your favorite building in a separate file. With which you can insert it into another world. The only limitation is the power of the computer, manipulation of large areas of the map with a huge number of blocks can cause lags and crashes. The mod does not affect the game files, so it is compatible with many different modifications.

WorldEdit Features

  • Quickly create, replace or delete thousands of blocks
  • No more wasting time on leveling terrain, removing water and lava
  • Quickly create spheres, cubes, cylinders, and more.
  • Copy / Paste Regions and Save them in Schematics Format
  • Use the special brush tools to remove mountains, ravines, etc.
  • Use the compass to quickly teleport to different areas
  • You can roll back changes using backups
  • WorldEdit is one of the oldest surviving Minecraft projects since the alpha version!
  • WorldEdit works in single player and server mode. This map editor does not have any effect on the game and on your world until you use it. This will not cause any mod conflicts, and it will only work when you need it.

Screenshots




How do I install WorldEdit?

  1. Install Minecraft Forge
  2. Press Win + R (the "Win" button is between "Ctrl" and "Alt")
  3. In the window that appears, write% appdata%
  4. Go to .minecraft / mods (if there is no “mods” folder, create it)
  5. Drag the mod (.zip / .jar) to the mods folder

The WorldEdit mod or Map Editor for Minecraft is a utility that you will love if you change Minecraft maps frequently or are simply interested in reworking a map that has already been made. There have been similar mods before, but WorldEdit definitely stands above other similar releases because it adds a whole new level of usability that makes the entire map editing process an absolute breeze and also turns it into something that can be done without requiring a lot of practice or experience. The best part about this is that it doesn't have any conflicts with other mods, so it will work seamlessly.

To the actual functions of the mod Quick and easy editing is a map editing in which you can copy individual elements, one of the biggest functions it adds is the ability to modify a group of thousands of blocks in a few simple clicks. Usually when you are dealing with a lot of blocks, you have to go through a really tedious process to replace or remove them, but with this mod that won't be the case as you can complete the entire task in a matter of seconds. You can also quickly draw different kinds of shapes that you can implement on the map.

If you are feeling artistic then the utility map editing and fast building WorldEdit can also be used to carve mountains and thus thanks to the very useful brush tool that comes with it. The mod also allows you to back up your progress frequently, so if you ever end up hacking something, you can restore the old backup without any problems and resume editing. The mod works on both a single player and a server and it doesn't have a negative impact on load times, which is definitely something that players will appreciate.

I present to your attention the mod “WoodEdit (World Editor) for!

This mod is the perfect tool for building more efficiently. It is limited to using Android only if it requires a third party launch to run like block launcher pro for Minecraft PE... The best thing about this add-on is that it minimizes the need for text commands. Instead, you will be using wooden tools in the game.

How does it work?

There are several different tools you can use for editing the world.

Stick- Select the boundaries of the site (as private).
Wooden shovel- Copy the selected area to a new area.
Wooden hoe- Move the selected area to a new area.
Wooden ax- Rotate the selected area around one of the three axes.
Fishing rod- Replace a certain block with another one inside the selected cube.
Wooden sword- Fill the selected area with air.
Wooden pickaxe- Fill the selected area with a specific block.

In addition, there are also three commands that are useful for building.

/ undo- Undo the last WoodEdit operation.
/ save[filename] - Save the selected area in a local file.
/ load[filename] - Download the selected local file to the clipboard for further copy / rotate operation.

Here's a quick guide to demonstrate a few different ways to use WoodEdit.

Let's create a structure and want to move or copy it to a different location. Tap the ground with sticks to select two different coordinates. Once this is done, you have selected a site for action.

Find the place where you want to move the lot, then click on the ground with the tool ( Wooden shovel- Copy, Wooden hoe- Move) to move or copy the selection to a new area.

You can rotate a section of any of the three axes with a wooden ax.