Dark souls locations. Passage of Dark Souls. Irithyll of Coldvale

In Game Dark Souls 3 locations varied and extensive. The hero will visit different parts of the world and meet various monsters and friendly characters. However, the developers did not provide the traveler with a map, and he will have to navigate from memory during the whole adventure.

There are only 19 locations in the game that the player has to visit. The questbook is also missing, so the player has no tips at all. He can wander anywhere at any time. Bonfires make the journey easier. With their help, you can move to any corner of the world that has already been visited once. The bonfire allows you not only to travel, but also to restore health. This is done through rest. However, in this case, all defeated enemies in the location, except for the bosses, will revive again.

Below is a list of locations and their relationship. The asterisks indicate optional locations. The locations marked with the crown are the Lord of Ash.

Locations in Dark Souls 3 are not always available for visiting right away. To get to some places, you must first get the item, which is the key. There are and. A visit to some of them is necessary to obtain an action, to get into others should be in order to complete one of the endings. Covenant representatives may be hiding in secret locations. Talking to them will allow you to join the faction, which will give the player bonuses and make it easier to explore the game world. In you can find unique items that can endow the player with special characteristics.

However, finding hidden places is not easy. The world tremulously keeps its secrets and is not going to reveal them to the first comer. Finding secret locations in Dark Souls 3 takes a lot of work and powers of observation. When exploring the area, you can find clues that will simplify the search. They are usually written on the ground. While studying the world, one should be careful.

In most locations they live. Finding and destroying them is one of the main goals of traveling around the world. They allow you to get unique items for development and continuing onward journey. However, before the attack, you should develop a strategy for the conduct of the battle, otherwise it will end in failure. If the player still loses the battle, he will be moved to the nearest bonfire in the location.

Visiting certain locations in the location in Dark Souls 3 will allow the player to get rid of negative effects. Only in one place in the whole world can a player take off, which imposes a dark mark on him and the subsequent death. However, it is necessary to get one of the endings.

Locations in Dark Souls 3 are varied.

  • Ash Cemetery. Starting location in which we learn the basics of game mechanics and defeat the first boss.
  • Fire Temple. The player's base of operations, to which all merchants that the player will meet will move to. You will have to return here quite often, bringing the necessary items for merchants or a blacksmith, as well as to increase your level.
  • High Wall of Lothric. The crossroads from which we begin our journey through the world of Dark Souls 3. Leads to 3 locations at once.
  • ... Overflowing with hollow ones that worship the fel tree, the location boss. There you can also join the Marauder covenant.
  • ... From here, the victims of Aldrick, the devourer of the gods, began their journey. Here you will also meet Henri of Astora, your future victim.
  • ... A large swamp filled with poison, which is home to amazing and dangerous ... giant crabs.
  • ... Large cathedral, with an adjoining cemetery. It is much easier to go through the location if you make friends with a giant archer who can noticeably thin out enemies in the graveyard.
  • ... A passage overflowing with undead to the next location. It is best to use consecrated weapons in it.
  • ... The former Anor Londo from the first part, most likely formed either due to the merger of the Painted World of Ariamis, or due to the death and subsequent consumption of Gwindolin.
  • ... The darksoul city from the first part of DarkSouls, guarded by the Silver Knights.

  • ... A gloomy prison in which prisoners and the teacher of the miracles of darkness (without health consequences) Karl suffer. There is only one bonfire in the location, and the jailers are able to draw not only health, but also characteristics well, so it is worth dealing with them quickly.
  • ... Ruins in which one of the quest bosses is hiding.
  • ... A kind of secret location, which can be reached by chopping off the rope bridge and going down it. Most likely, this is Forgotten Izalit from the 1st part, sliding down.
  • The Consumed King's Garden. Optional location, overflowing with toxins and distorted by the location boss madness. It is better not to walk here without special protection.

The legendary abandoned city of the gods, where the throne of Gwyn the Lord of Ash and his brave knights was located. Gwynne left the city a long time ago, and many followed him. Of all the gods, only Gwindolin Darksun remained to protect the tomb of his father, Gwynne. He has imposed an illusion on the city that creates the appearance of order. Frampt sends the Chosen Dead to the city to retrieve the Great Cup. Anor Londo is located in the mountains and is surrounded by a majestic wall that can be seen from almost everywhere. The path there lies through the Fortress of the Hay. The passage appears after the battle with the Iron Golem, the boss of the location. A glowing ring will appear in the middle of the bridge. After touching, there will be a cutscene, winged demons that will lift and carry you over the wall. You can go back down to the Sena Fortress simply by talking to the same demon who brought you to Anor Londo and remained sitting on the wall.

Transitions:Boss:Characters:
Seine Fortress The Painted World of Ariamis The Duke's Archives Ornstein the Dragonslayer and Executioner Smaug Gwindolin Dark Sun Guinevere Princess of Light Blacksmith Giant Sigmeier of Katarina Soler of Astora Knight of Blades

Opponents

  • Bat Demons
  • Royal Guard
  • Silver Knights
  • Guardians
  • Guardians of paintings
  • Mimic
  • Titanite Demon
  • Ornstein the Dragonslayer and Executioner Smaug — Story bosses.
  • Gwindolin Dark Sun is an optional boss.

Location characters

  • Gwindolin Dark Sun
  • Guinevere PrincessLight
  • Soler of Astora
  • Knight of Blades
  • Sigmeier of Katarina

Items and rings

  • Heavenly blessing
  • Demon Titanite
  • Sunfirst Ring

Weapons and armor

  • Sunfirst Ring
  • Cudgel of Mystery
  • Large Drake Slayer Bow
  • Dragonslayer Arrow
  • Havel's Great Shield
  • Black shield

Wonders

  • Blade of Light
  • (in chests if you kill Gwindolin)

Dark Anor Londo

If you kill Guinevere, then after a short cutscene the sun will go out (but if you killed Guinevere from afar, outside the room, the sun will not go out) and the entire Anor Londo will plunge into darkness, and the location will undergo the following changes: Guardians and Demons - bats will disappear. Only the Silver Knights, the Guardians of the Paintings and the Blacksmith Giant will remain. If the Silver Knights remain, then only partially: at least the one that is near the fog to Ornstein and Smaug disappears. In the large hall leading to the bosses Ornstein and Smaug, two incomplete knights, Berenice and Balder, will appear, for the murder of which they will give 5000 each. You will no longer be able to join the Darkmoon Blade and Princess Guardian covenants as you have betrayed their leaders. Despite the fact that the bosses of the location have been killed, Dark Spirits will be able to invade you using the Red Eye. Members of the Darkmoon Blades Covenant using the Darkmoon Blade Ring will be summoned to the Great Hall to avenge Guinevere's death. With such an invasion, the player will not be notified, keep an eye out. The murder of Guinevere is an indelible sin, so in this location, the flow of Blades using the Blue Eye will never stop. After dying in Dark Anor Londo, the character will always appear near the very first Bonfire in Anor Londo, regardless of which bonfire you were resting at, be it "Anor Londo", the second bonfire in the catacombs or the bonfire near Kaas. The keeper of this bonfire will go to the spiral staircase in the center of the location and try to kill the player, but it is not necessary to kill her herself. It is enough not to approach the spiral staircase, moving between the necessary fires with the help of a bowl, then its fire will remain active.

Passing

When the demons bats transport you from Sen Fortress to Anor Londo, you will find yourself at the top of a long staircase. Here, on the fence, sits one of the demons, with whom you need to talk if you want to return to the Seine Fortress. Go down the stairs. Below is the Guardian, a strong but clumsy foe. You can fight him in close combat, or you can shoot him with a bow from the last landing of the stairs - with a sufficient shot range, the Guardians do not react. Further in the doorway on the left - in the back of the hall there are two more Guardians. It is not necessary to kill them, they will not attack you first, if you do not get too close. However, they guard the chests. The passage on the right leads to a large deserted square. It is here that it is most convenient to lure out the Guardians (preferably one at a time), if you still want to kill them in close combat: firstly, there is enough room here, and secondly, the Guardian, who has moved too far from the point where he originally stood, will try to go there. return if not attacked - this can be used to get respite when needed. In addition to the hall from which you left, there are three more aisles leading from the square. On the left, going down the stairs, you will find a bonfire and the Keeper of the Fire. Ahead is a hall symmetrical to the one you just left: two Guardians in the depths guard the chests (one of them is a mimic), and on the right there is an exit to the stairs, behind which is another Guardian. Further, the passage is blocked by a golden fog, through which you will pass, only having received the Great Chalice. The last exit from the square is the elevator leading to the bridge with the Gargoyle. Kill her. It's too early to go beyond the bridge, it still leads into emptiness. If you stand with your back to the tower with an elevator and face the bridge, then on the left there will be a place where you need to go down. Jump down, walk along the corridor under the bridge and go around the tower - there is a chest there. Returning, climb one of the top of the huge cathedral and go inside through the broken window. There you will be greeted by two Guardians of the Picture. Kill them and climb the ladder to the beam system. There are several more Guardians of the Picture - try to knock them down with arrows or lure them out to fight on wider areas - it's inconvenient to fight right on the beam. Try not to fall. Having reached the other end of the cathedral, jump from the beams to the platform on the right. There is a similar one on the left, there is a chest with a heavenly blessing. Under each of them there is a gallery with columns, to which a staircase leads with one intermediate platform, where the Guardian of the Picture stands. From the right platform, where you are now, you can jump down to the foot of the large statue against the wall. Then jump down to the gallery under the left landing, go up the stairs, kill the Guardian of the Painting (carefully, you can't see him from below) and search the chest. Then return to the right platform in the same way. From here there is an exit to the outside, to a small bridge leading to a circular platform, from which a spiral staircase goes down. The ladder can be raised and lowered - for this there is a lever in the center of the platform. Lower the stairs to the bottom position - so one of the exits from the upper landing will lead you to the lower level of the cathedral, on the beams of which you just walked. There are several more Guardians of the Picture standing here - if you are confident in yourself, go in a frontal attack, if not very much - lure them out with arrows and destroy them separately. Please note that not everyone is visible from the entrance. But in any case, they should not cause big problems. In the middle of the hall, next to the chandelier, take away the great weapon of magic spell, and in the far corner on the corpse - the Black Shield and the Great Sword. The huge painting on the far wall is the transition to the Painted World of Ariamis. Return to the stairs and go down. You will find a crypt with a bonfire in the center. Take the Ring of the Solar Firstborn from the corpse. If you have the Ring of the Dark Moon, you can put it on - then the statue of Gwin will disappear. A passage downward will open behind it. There you can join the Blades of the Dark Moon covenant or enter the crypt through the fog, where an optional boss, Gwindolin Dark Sun, is waiting for you. Return to the spiral staircase and lift it to the middle position. Now its upper platform is the middle of the bridge, where the first gargoyle was fought. Carefully, a second gargoyle will pounce on the other side. When you win, walk across the bridge to the foot of the stairs leading to the palace gate. There are two Guardians at the gate. Lure them out one at a time and kill or shoot them from a safe distance. The gates are still closed, and you will not get inside the palace. To the left and to the right there are several demons - bats, but the lattice door to the left is still locked. One of the demons can be killed through it. Your path is to the right. Kill three bats (the one that sits on the edge can be thrown into the abyss, for example, with a large heavy arrow of the soul or an ordinary arrow without hitting the head) and go down the flying buttress. Be careful, huge arrows will fly at you on the left. Below you will be met by two bats at once (they are hiding behind the corners to the right and left) - lure them towards you and retreat to the flying butthan: they will not get there, so they will trample below, and in the meantime you will rise to an unprotected area and shoot them from onions. Then go to where the bats were sitting, and on another flying butt on the left, go up to the two silver knights with bows, who were shooting at you (and will continue to shoot now). It is better to avoid arrows - they can throw you down, even if you cover yourself with a shield. Get rid of both archers, or only the right one, blocking the path (the Ring with a slumbering dragon can be very useful here - with it there is a chance to kill the right shooter without attracting the attention of the left one). Then go along the ledge, jump to the balcony and go inside the palace. Go down the hallway. Outside the door on the left is a bonfire with Soler of Astora sitting. Behind the door on the right is a silver knight and a chest. Ahead is a double spiral staircase, only one part of it is available to you. Go around the stairs to the left - there is another silver knight further along the corridor. Kill him and go forward. The door on the right is still locked. Outside the door on the left is a room with a fireplace. The fireplace is a hidden passage. Hit him with a sword, go further and go down the stairs. Here are laid out in chests, Havel's Great Shield and. Beware, not all chests are real! Return to the double spiral staircase and climb up. There are two more mimicry chests not far from the stairs - kill them. From the balconies in the rooms in the back you can look down - in one of them there is a Titanite Demon, in the other two silver knights, but none of them can be reached yet. Go from the stairs along the corridor, at the end of which there is a silver knight with a bow. There are doors to the right and left, but it's best to kill the archer first. After that, it is worth tackling the right door - it is locked, but inside there is a silver knight next to it, and if you have, for example, the Sword of the Black Knight, you can kill him right through the door with several strong attacks. Now go to the left door. The room is empty, but immediately to the right, behind a door in the far wall that leads to the stairs, is a silver knight. Carefully lure him into the room and kill him. Then go upstairs. You will find yourself on the roof, where two more silver knights are standing quite far from each other. Walk a little in the direction of the one on the left, and he will run towards you. You can fight here, but just in case you can go down the stairs back to the room below, otherwise there is a chance to inadvertently get too close to the second knight - then you will have to fight both at once. Then kill the right one. Go down the stairs next to which the left knight stood. In the room downstairs, you will meet Sigmeier. In the room behind the door - three silver knights (or two, if you killed the third through the door), one - immediately to the right outside the door. Kill them one at a time; in order not to hook Sigmeyer, it may be worth luring the first one to the roof. After killing everyone and unlocking the door to the corridor, talk to Sigmeier, and he will give you the Ring of a tiny creature. Return to the roof and go to the stairs, which was guarded by the knight on the right. This is the second part of the already familiar double spiral staircase. Get down. Here you will find a corridor with two rooms on the sides (you have already seen them from above, from the balconies) and an upward staircase in front. In the left is a titanite demon - he cannot get out. Kill him if you like. On the right, there is a gallery and a staircase down to two silver knights - lure them out and kill them. The first to react to you is the one that is not visible from the place where you entered. The second guards the two chests in which it lies. After dealing with them, open the door at the bottom of the room - this is a cut to the fire. Now return to the corridor with the stairs going up and go up. You will find yourself quite high up on a gallery in the main hall of the palace. Below there are two Royal Guards, and opposite you, on the stairs, is a silver knight with a bow. At the bottom right is a fog-covered passage to the bosses, at the bottom left is a locked gate. Climb the stairs to the left and shoot the archer - if you choose the right point, then his arrows will not reach you, and yours will not reach him completely. After that, if you want, you can go down to the guards and kill them in hand-to-hand combat. You can also poison them with poisonous arrows or lure them to you and shoot them with a bow or magic (they cannot climb the stairs above a certain level, you can use this); however, they know how to be treated. Please note that the guards are restored when you are resting by the fire; killing them every time on the way to the bosses quickly gets boring, but they are clumsy enough to just run past them. On the stairs leading to the gallery along the opposite wall of the hall, there is a sign to summon Soler from Astora (if you are in human form). You can also invade the space of Lautrec from Karim from this room, who killed the Keeper of Fire Anastasia (this possibility is indicated by the vibration of the Black Eye, which must be used for the invasion) and kill him. After that, you will receive a Ring of Protection and Support and Anastasia's soul, with which you can later bring her back to life. Go to the gate. Not far from them, on the left, there is a lever with which you can open them. This is a cut to the bridge with a spiral staircase in the middle. Caution - if you were resting by the fire in the palace, then the Guardians are again outside. But if you don't go out, they won't notice you. Now rise again to the gallery at the far (left, if you look from the gate) wall. There is a passage down to the Giant Blacksmith. There is also an open side gate leading to four demons - bats. Kill them, collect trophies and open the lattice door to the platform in front of the gate. The Guardian will notice you, but he cannot go through the door, so until you leave, you are safe. If you wish, you can shoot him with a bow - this is not very effective, but completely safe. Return to the main hall and go up to the gallery at the top, which is above the gate. There is a gap that allows access to a series of ledges adjacent to the outside of the palace wall. Go down the ledges and jump to the balcony - there you can pick up the Dragonslayer's Longbow and one arrow to it. Then jump down through the grate - you will find yourself not far from the blacksmith, where the bats were recently killed. Go back inside again, call Soler, if you can, and go through the fog to kill the bosses - Ornstein and Smaug. The fight will be difficult. If you did not raise the level of the bonfire in the palace or in the crypt, then it makes sense to run to the Guardian's bonfire, rest there and save more estus for the battle - however, then on the way to the bosses you will have to bypass not only the Royal Guard in the hall, but also two ordinary Guardians at the gate. After defeating the bosses, you take either of the two elevators to the upper tier of the hall where the battle took place. There you will find a fire and a passage to the hall where Guinevere is the Princess of Light - she will hand you the Great Chalice. Here, in the gallery, you will find on the corpse if you killed Lautrec of Karim after he killed Anastasia.

Notes (edit)

Dark Anor Londo is a great place for players who prefer PvP battles. The Darkmoon Crypt, where you can join the covenant or fight Gwindolin, is located at the very bottom of the city. To get there, you need to lower the central city platform with a staircase to the very bottom and then go down the stairs yourself. Below there will be a bonfire and the Ring of the solar firstborn. To go further (the path is blocked by the statue of Gwin), you need to have the Ring of the Dark Moon with you. The chandelier in the room with the painting can be thrown down by cutting the chain. It will also fall if you jump on it, but in this case you will fall along with the chandelier and die. Spiral staircase control: clockwise - up, counterclockwise - down.

Achievements / Trophies

Arrive at Anor Londo
Points 25
Trophy
Receive the vessel for the Lord.
Points 25
Trophy

The game starts at a location Northern sanctuary Undead(Northern Undead Asylum), we select the key and open the door, we run, we kill the hollow on the way, go up the stairs and see the fire, and behind it the arena with the boss, but we do not fight with it, but we run through the open door on the left, select the weapon depending on from the class you are playing. Next, we kill the archer and go through the fog, then we see a staircase (here you need to be careful), when you try to climb the stairs, a cobblestone will roll on us, which can kill (as soon as you see a cobblestone, immediately roll to the right), then we go back and see that that the cobblestone broke the wall, and behind it the warrior - talk to him (he will give you bottles of estus) or kill him and take the bombs (with them it is easier to kill the first boss). Well, we go out through the fog to the boss, jump on him and press the blow, you will inflict a strong blow on him and demolish half of the HP (depending on the weapon), then we try to run behind the demon's back and hit, it is very dangerous in front - he waves his demonic hammer throughout the arena. Having won, get the key, open the gate and run in a straight line to the cliff.

Arriving at the location Fire temple(Firelink Shrine), you will find a knight who indirectly explains your goals. Also, there is a miracle trader - Anastasia, she is behind the bars just below the seated knight on the road. She can be strengthened Flask with Estus if you bring her the soul of the Keeper of Fire. Also, for humanity, in addition to acquiring a human form, you can pump fires, which will replenish up to 10 flasks (if you get the "rite of ignition" thing, you can improve up to 15-20 flasks). To do this, in human form, use humanity while relaxing by the fire, but this improvement will only apply to the selected fire. The bonfire in the Temple of Fire is recommended to be strengthened to the maximum, since there are a lot of long and dangerous roads from this place.

After exploring the location, take the sword and shield (they have excellent characteristics for the start of the game). They are behind Anastasia, take the elevator down (you will need Master key). Next, leave it and go through the gate, which is on the right. After that, cross the bridge, turn left, where the dragon sleeps. Walk carefully - don't wake him up. Right behind him, take from the corpses Astor Straight Sword(Astora's Straight Sword) and Dragon Shield(Dragon crest shield). You will most likely die, but the items you pick up will stay with you.

City of Undead - First Difficulties

Well, let's head to our first location - City of Undead(Undead Burg), this is up along the cliff, on the way you will meet undead, but they are not so strong. Climb the stairs (under the stairs you can find a ring, but it is of little use) and enter the tunnel, deal with the rat, then exit the tunnel through the passage. Here you will be met by a couple of enemies, and behind them you will already see a passage through the fog, but do not rush to go there. First, break the barrels, jump down and examine the lower part. Then we pass into the fog, a dragon will fly by, there will be more hollow ones, on the right you will see two hollow spearmen, there, if you break the barrels and go down, there will be a merchant, be sure to buy a bow from him, it will come in handy in the future.

Go to the left from the merchant, there, after you climb the vertical stairs, you will need to jump from the roof into the opening in the house, here you can find Light crossbow(Light Crossbow), then go back, where you left, to the two hollow spearmen, from the tower from where the crossbowman fired, there is a door at the bottom - there you can take Knight's shield(Knight Shield). There is a bonfire nearby, activate it and take a break. From the fire we go to the left through the passage, bombs will be thrown at you from above (bombardiers can be killed with a bow or just run past). Go through the room after the bridge (into which the bombs fall) and climb the stairs - there will be three more enemies and a closed door, if you open it, there will be Golden resin(if applied to a weapon, electricity damage will be added, it will help in battles with bosses or strong enemies (if they do not have immunity to lightning). Clear the area from all undead, then go up to the tower.
Carefully! A barrel will roll at you from the stairs, jump off the steps.
At the bottom you can find Black knight- he is strong at the beginning of the game, but you can kill him if you climb the vertical stairs to the roof and from there either throw bombs or shoot from a bow. Well, if you are a magician or pyromancer, you will not have any problems. It will often drop a weapon. Right behind where he stood there will be Ring with blue stone(Blue Tearstone Ring), which increases protection at low HP. After picking up the ring, go up to the tower again, from where the barrel was rolled onto you. Climb to the very top of the tower.

In fact, the boss itself is not difficult, his dogs and a small room add to the difficulties in battle. It all comes down to the fact that you need to run up the stairs to the left. Once at the top, kill the dogs and then jump on the boss and kill him. He alone is not terrible, just do not fall under the blow that he inflicts with both hands. By defeating him, you will receive the key from Depths... This is from the boss, down and to the left, there will be a locked door, also, there are steps up, if you go there, you will find yourself in a long tunnel and open a gate in it, this will be a short way to Fire Temple... Nearby you will find a woman merchant, you can buy various antidotes and herbs from her.

Dark Root Garden - Moonlight Butterfly

Now we can afford to go to different locations, and in Depths, and in Dark Root Garden... But let's first go into the forest, it's not far from the blacksmith, we go downstairs, there you will be met Titanite Demon, falls from it titanite... He's not so scary, shoots electricity, waves his cleaver and jumps up, in general, nothing special, if you want, run past him, he is very slow. Going out into the garden, you will be greeted by trees, they are not scary, just do not stand next to them, otherwise they will put a curse on you, then we go and come to the luminous gate, next to the wall, hit it. There will be a bonfire. If you have 20,000 souls, buy the key from the blacksmith - this is the leveling area. Open the gate and lure enemies, then run back to the gate, there are steps next to it, but you need to go behind them from the right. All the enemies you lured will fall in this place, in a couple of minutes you will have 10,000 souls. You also need to go through the passage to the right of the glowing gate, there will be more trees and giant knights, they are very slow, but they can slow you down a lot if you come close to them. There is a secret - spinning tree, hit it, and a secret passage will open, there you can find Wolf ring... To the right is a corpse on which you can find Elite Knight Set, but be careful, there are trees in the ground and plus to them - giants. Further into the depths there will still be a giant and a rise upward. This is the path to the boss.

The boss is very handsome and weak, he will fly and shoot magic, sometimes in small flashes, then in large ones. The only dangerous one is the beam, roll over so as not to get hit by it. If you are a mage or have bombs, the fight will be short. Otherwise, wait for her to sit on the flower, at that moment start hitting her. Also, for help, you can call - Witch Beatrice, she is in the bushes under the stairs. When you kill the butterfly, go further and go upstairs, there you will take the ember for the blacksmith and the key.

Northern Sanctuary of the Undead - Rusty Iron Ring

After killing a butterfly, you can go kill hydra, but for this you need to return to the starting location and there take a ring for fast movement on water or other uneven surfaces. Come back to Fire temple, take the elevator up, but not all the way. Having risen a little, jump down, we pass to the right and jump onto the beam, further up the stairs, do not forget the key from the grate. Next, approach the nest and sit down, you will have to wait a little, after a while the crow will take you to Northern sanctuary Undead... Enemies here have become stronger, do not run at them headlong, lure them out one by one. Run to the hall where you fought the first boss. If you stand in the center, you will fall to the boss - he is much more difficult than his brother, and after the fall you will have little health - it is not necessary to defeat him. If you don't fight the boss, we run into the hall through the door on the right, there will be a knight, we kill him, then you will meet the knight, who was at the beginning, but now he will attack you. By killing him, you will receive Shield with emblem... Climb the stairs opposite, with it a stone will be thrown on you again. Dodge him, and then deal with the hollow, then go further past the place where you jumped to the boss. Kill two hollows and take Rusty iron ring, it will allow you to navigate uneven surfaces.

One of them is fat and slow with a huge sledgehammer, and the other is thin and fast with an electric spear. If you are with a phantom, then it seems that the battle is not so difficult, but for one it is not so easy, when one of the bosses dies, the other will acquire his abilities. It is better to kill a thin one, a fat opponent is slower and easier to handle. As you kill, get a ring, at the end of the hall, go up the screw elevator, activate a fire there. Talk to the princess nearby, she will give you The Great Chalice, it must be placed on a pedestal. It's in Fire Temple, jump down near the snake's head. After that, all the passages will open into a yellow fog, this is somewhere in the catacombs, when to go to Nito, in ruins and in the archives, if you've seen them before. Also, you can kill the princess and the day will change to night, from the fire near the princess go down to the hall, go out there a couple of new warriors, then from the hall to the street, down the stairs and take the lift down to the fire. There was a monument behind the fire, now it is gone, go downstairs, go through the fog to the boss -.

The Virgo will shoot magic: sometimes with small charges, you can hide from them behind the columns along the edges, then large ones, from which you can only dodge. Run not straight, but diagonally, it is better to dress easier for fast movement, after overtaking her, attack, and so on until you win.

The painted world of Ariamis

We go to the hall where the picture is, there will be killers, try to lure them out one by one. If the chandelier was cut down, pick up Great weapon of magic, and on the corpse near the picture - Black Iron Set, if the doll is with you, go to the picture (you cannot leave the location until you finish the quest). There is a bonfire right at the beginning of the location. We go from the fire, the gates are closed, we go around (the path is hollow), there will be a platform, we go not to the stairs where the archer stood, but to the left. There we go upstairs, as you go up, a pair of winged demons will fly in, when they are preparing to jump, run back or dodge to the side, otherwise they will jump and kill you. Jump down to the balcony and pick up Dried toe we jump down and go further, there will be some fingers, they shoot fire, when you kill them, they can hang a toxin on you. Go through the bridge, there is an archer and these fiery fingers. Here, cut down the corpse, go up to the ceiling, there we jump over to the corpse and go down the vertical stairs. Take in the chest Guardian Painter Set... After that we leave, to the left you can see the bridge and the tower. A dragon will fly to the bridge, the same as it was in the valley of dragons, where they took the sword. If you kill him, you get Bloody shield, if you run to the end of the bridge, then there is a petrified dragon, hit him in a jump and open the road. If you jump down from the bridge, then we get directly to the boss. We go down, in the tower we go out on phalanx, they are slow and kill well, right behind them we open the gate to the fire. If you are in the form of a man, then you leave from the fire directly into the gate, and there will be a cemetery on the right, examine. A phantom will invade this place Yellow-skinned King Jeremiah, kill and get it Spiked whip... When you leave this location where the boss is, take him Yellowskin Set... From the fire we go to the left building, go up and cut down the corpse on the rope, we go down back and to the left, there will be a vertical staircase down to the basement. There are very dangerous opponents here - Skeleton wheel, they need to be lured out one by one, so do not rush. A corpse is visible in the hall, near it is a lever, you need to open a large gate in the tower to the boss. Next to the corpse, knock on the wall, and a passage will open, so as not to get lost, do not break all the passages at once. If you go straight and turn into the first opening to the left, then there will be an exit to the street through the well, we go to the second, to the left, and then to the right. Climb up, kill the hollow and take Fiery jet... Now we break the first opening from the hall, where we entered, there will be a key to the neighboring building. You can go out through the well to the street. We go into the adjacent building. Open the door, go straight, kill the hollows, go downstairs and pick up the dark coal. Going back, as you came out here, break the boards, and there on the corpse there will be Rapier Welky... If you want, go up the stairs, here you will be bombarded by a hollow. Exit to the tower, there on the corpse Velky Black Set for the cleric. Next we go to the boss, there will be a hollow and a knight.

Go through the fog, right behind him is waiting for you - you can talk to her and leave the location without a fight. If you get involved in a battle, then it will disappear and will be invisible. Look at the snow, you can see traces on it, so you can track its movement. To make it visible, you need to inflict two or three strong blows. If you manage to chop off her tail, you get Dagger of Priscilla. After the victory, climb the steps and leave the location.

Catacombs

To get into Catacombs, go down the trail to Fire Temple... Exit to the skeleton graveyard. To kill skeletons, you need heavenly weapons, who do not have - you need to kill necromancers who resurrect them. Explore the cemetery, and pick up from the corpses Winged spear and Two-handed sword... There are also binoculars here, maybe they will be useful to someone. Then we go down the stairs along the mountain and enter the catacombs. Here, in addition to skeletons, exploding heads and statues-traps fly. We go down the vertical stairs down and to the left (there is a group of skeletons in the opening), we reach the iron door, it is closed, we dive into the opening in the wall, on the left there will be a fire and the first necromancer. They shoot with fire, but are easily killed. Here turn the lever and open the door. Enter the door, kill the necromancer, he is in the building next to the waterfall, he will be visible from here. We go into the building, kill the skeletons, in the right room Lucerne hammer, further, where the archer is, to the right and go out to the bridge, it must be turned over, we go to the right and activate the lever. As you go to the bridge, a necromancer will be seen in the tunnel. As you pass, there will be a room on the right, there you will fall down, there is titanite (guarded by snakes).

Exit the stairs again to the bridge, we pass further, and there is a spiral staircase down, there is another necromancer. As you activated, go back a little and go into the opened passage, we see a bridge and a passage into the fog. We go back along the cliff, hit the wall near the statue, there is a fire. We go back from the fire, but not to the bridge, but into the opening from where we came out, we go down the circular staircase to the very end, there is still a corpse visible, we need to jump to the very bottom in order to find the blacksmith Vamosa, he will then break through the wall in the mountain, and you will be able to go to him in a short and simple way. We leave from the blacksmith into the broken opening, there will be many skeletal wheels, so do not rush. You can here from the blacksmith to the right and run directly to the boss -.

Jump down, the boss teleports from place to place and creates copies of himself that attack with magic projectiles. The True Vortex also carries out such attacks. At first, he will create 2 copies of himself, but during the battle he will make 6-8 copies. After killing, get Rite of Incineration- increases the level of the bonfire for humanity. Climb up the vertical stairs at the end and enter Crypt of the Giants.

Crypt of the Giants

A very dark location, the light in which is visible only from the lava in the distance (this Demon Ruins) and glowing stones. On the way to the boss (from where you can see Ash Lake) still comes in daylight. If you have a spell or item that gives light, this won't be a problem. We go to the first light, then another one is visible directly, turn right from it and cross the gully across the abyss, then there will be a giant skeleton, as you kill him, move straight, but slowly, you come to the edge. Carefully look down, a corpse will be visible, there will be a skeleton next to it, lure it out of there, and then jump to the corpse. Below there will be another corpse, we jump there, a light will be seen well, to the left there is a ladder to the fire, there is still a man who will push you into the pit.

Activate the fire, from the fire along the vertical stairs and there is a man on the left, approach him and talk to him. He will ask you to look down, and then he will push you. Pick up at the bottom Skull Lantern on the corpses and take it in your hand, it is not convenient that during a fight you have to remove it, choosing a weapon or a shield. There will be pillars of skeletons, you will also meet Rhea of ​​Thorolund, it took place in our main camp with two escorts. Talk to her, and then save her by killing the escorts. Next, we rise along the vertical stairs, open the secret wall and go to the right to the one that pushed us into Patchwork... Talk to him and then kill, you will receive humanity and an ax. We go back past the fire, from where we left the pit, and we come to the tomb, you can climb up along it, there will be an archer and a skeleton with a sword. Further along the vertical stairs, here you can pick up things or souls from corpses. But we jump down into the tomb (into the hatch). There are a bunch of skeletons, but if you need coal, you have to kill everyone, after that you can pick up the coal. We go further, from the fire to the left, be careful here (there will be skeletons, giant dogs), the fog will be visible from here, if you look down near it to the left, there is a fire. We pass into the fog, at once, perhaps, a knight will come running, and the archer will also shoot. After the archer, we go down, there will be a small area, go to the right and pick up the shield on the corpse. We go to the tier below to the left there will be a fire, and if to the right, there will be a road to the boss. As we leave the fire, a corpse is visible, on it Silver serpent ring - gives an increase of 20% to the received souls. After that, we go higher, where the archer was. We go from the fire below, carefully, there are skeletal dogs, as you enter the tunnel, beat the snake, and if you are in the form of a human and did not kill the boss, a phantom will invade Paladin Leroy after killing, get his shield and weapons. We run further, we will leave to the magicians, shooting balls, at the top there will be a passage to the boss -.

Outwardly, it looks like a large skeleton, covered with smaller skeletons. As you fall, do not run around the arena, but stand here, first a couple of three skeletons will come running. Kill them with divine weapons so that they do not resurrect, and one Nito is no longer so dangerous. When he lets out a cry, he hits the ground, after which swords will stick out of the ground, they can hang the toxin. He also makes an explosion, run back, and then hit him, do not run to the other end of the hall, there will be skeletons that will only add to the hassle. Kill, light a fire here and pick up Paladin Set.

The Duke's Archives and the Crystal Grotto

We move to the fire in Anor Londo, in the square to the left, past the guards. We go along the earthen path and enter a long corridor, inside there are two Fanged Boars (from one again the Boar Helmet fell out), after them there is a fire. From the fire we will come to the crystal dragon and there we will have to die, so if you have souls, spend it. We rise on the lift, there you will be greeted by the hollow and the magician. We go to the second tier and go upstairs on the lift. Then we go along the aisle, there will be a snake and a knight, and then a crystal dragon. We won't be able to kill him now, so we just die. Later you will wake up in a cell, there is a fire and a key from the guard who is sleeping. We open the cell and go down, examine all the cameras, in one you can jump down a little lower, there is a key, then we go down. Here you need to turn off the gramophone. Sitting at the very bottom behind bars Logan Big Hat, while there is no key, climb up the vertical stairs here. Kill the kites and open the chest with the door key to leave the hall. Now we go to the left from the fire and climb the long vertical stairs up, when we go up, an open chamber will be visible, jump down there from above, if you need Maiden's Cape and White perfume ring giving one slot of wonders. We open the door and we pass through the street into another hall, in this hall below there is a fire. There is a passage to the right of the fire, but it is now closed, we go upstairs again, to the next hall to the transferring staircase, switch it and on another level we go back to the hall, jump to the same staircase, switch it, go down below, we see the archer. Kill him and go down the vertical stairs. We activate the lever, the passage to the fire will open. Here, inspect the rooms, in one chest lie Medium set, coal and the key to the cage with the magician. Activate the lever, the passage will open down, kill the hollow and take Soul of the Keeper of Fire, for pumping a flask. We pass into the fog and go out into the street, deal with the golems. Save the magician and talk to him.

We run from the fire to the street through the clearing, below, where a couple of golems are visible, along the beam to a small ledge and down to the right there is still a golem, then to the very end, we jump down and run along the edge all the way, look to the left, there is a continuous abyss, but here you can run between the butterfly and a luminous column to the right of it, further along the beam there will be a golem, we kill and there will be a patch, from this patch you can see the corpse below, so the road through the abyss is just above the corpse and closer to you, where you are standing. As you go through the abyss, you will get to the shells and, in fact, the boss. A huge beautiful dragon. Immediately run behind Sith's back and destroy the original crystal that gives him immortality. Run up to him close, and start to bring him down, you can keep a little to the right, he will turn, do not fall under his tentacles, try not to be in the crystals that he scatters, otherwise you will be cursed.

Ruins of New Londo and the Abyss

We go down the elevator from the fire in the Temple of Fire, as you go down, you will go out to the Ruins of New Londo. Take a little to the right, there will be a staircase down, there is a blacksmith behind the bars Rickert of Vinheim... Having seen him, we go along the bridges, as you pass the second one, kill the ghosts, go to the right into the passage, there you can see a corpse with With the soul of the keeper of fire, for pumping a flask. We go further, go up the steps, across the bridge, then go down the spiral staircase and go right to the fog. We go upstairs (carefully, there are ghosts under the bridge), here knock down the stairs, we pass along the passage and go to the building, the building is full of ghosts. Further, in the hall with a fireplace, we go upstairs, in general we go to Ingward, take the key from the door from him to drain the water. We go down from it (if someone did not take the ring from the curse, it is in this building, you need to go around below), go from the hall to the right and down the stairs, go out into the street, there we go up the stairs and come to the tower, open the gate and drain the water ... A passage to the valley of dragons will open. Where did we leave the building from Ingward if you look, you can see the fog from here, this is the way to The abyss and to the boss - Four Kings, do not forget to wear the ring that you took from Seth.

Since the water has been drained, the lower part can be examined. If you go to the valley and kill the dragons, you can take Bandit Set and a shield, as well as a ring on the tower. Now, as we came here, we pass through the buildings into the building. Be careful, there are strong warriors here, do not run into the hall, lure them out one by one, there will be a demon in the hall. As you kill everyone, here in the depression there are two stairs, go up the right, there you can find coal. Another exit from the hall is the closest path to the camp, there is also a secret wall, strike, there is a warrior, and there is a titanite in the chest. Well, actually, we go to the boss. You can summon to battle Witch Beatrice... We put on the ring, we pass into the fog and jump down.

Boss - Four Kings... The boss deals relatively little damage to you, which increases with the appearance of all four Kings. It is necessary to fight not with all at the same time, but in turn, quickly destroying them. Dragging out the fight will lead to your death. Tactics are very effective: we make ourselves a lot of protection, take fast and powerful weapons and just ram the boss, periodically pauses for treatment.

Demon Ruins

We go from Beautiful Lady(where you killed Kveleg) down and go to the location with lava, then activate the fire. We go from the fire a little lower and to the right through the passage, we pass into the fog to the boss - Tireless Warrior, a huge boss, he will not attack until you take it at the end of the location Daughters of Chaos Set.

As you take it, the boss will start attacking, to make it easier to kill him, there is a rock and a passage in the middle of the location, run to the beginning of the location, let the boss come here, and then run to the passage between the rock and the mountain, stand up to see the boss, in this passage, he will start ranged attacks with his pincers, run back behind the rock, his blows are very strong. After hitting him, hit his pincer. After killing, we go down from the boss and go even lower along the cliff, there will be capri demons (there are many of them here), going down the corpse will be visible below, jump there, there is a worm, and behind it there is a fire, you can get around. The fog is clearly visible from the fire, we need to go there, go through the demons and aggressive statues. Before the fog, go to the left, there are bulls, and at the end there is a chest with coal. If you are in human form, then a phantom will invade - knight Kirk... After killing him, we pass into the fog to the boss - Wise Fire Demon... This is another type of training demon, only now it is fiery, and branches from trees will interfere with the movement on the site. There should be no problem here.

As we kill, we go to another exit, we go downstairs and there we activate the fire. From the fire, if you go up to the very top, there will be a lift to the spider. Further from the fire, again we pass into the fog, there is lava and the boss Demon Stonog.


The centipede demon is immune to fire, it is better to have a weapon with magic or electric. As you enter, he will come running to you, do not stand in front of him, he can grab you and chew you, and under him a bunch of his legs can also inflict damage on you, roll from his attacks. How do you kill, we get Orange ring, which makes it possible to run on lava. Further we pass through the lava a little to the left, there will be a passage and a fire.

Forgotten Izalith and the Crucible of the First Flame

You will meet near the fire Solera, further from the fire you will go to the location where there is one lava. There will be demons of the isolate, there are many of them here and are hard to kill. They inflict strong blows with their legs and tail, you can aggro them about three or four, and let them beat each other. If you need Soler in a fight with the last boss, then you will have to talk to him near the fire. You can also open a shortcut from the spider, for this you can feed her 30 humanity and be a member of her covenant. If you spoke with Soler, then you will have to face nine house mistakes, you need to kill all nine, otherwise your partner will go crazy and be hostile, but at the same time, after killing him, you will receive his uniform, talisman and armor - it's up to you. Walking from the fire straight along the location, in the middle there will be two buildings, in the first of them there is an open opening - the only place where you can hide from demons, in the second, if you go up the log, there is a corpse with humanity and a fire if you need it. If you entered the first building, then looking from it a little to the right, a piece of pipe is visible, we need to get there in order to rise higher. Next, go to the fork, go down, there is a hall on the left where you can fall down and a long passage opposite, there will be a demon, and behind him Soler

Well, in fact, from the fork we come straight to the stairs. Here, if you are in human form, the knight Kirk will invade, and the pyromancer will also attack you. After killing him, go into the fog to your left. There will be a passage to the boss - Chaos bed... We roll down and see the site with the boss, this is a huge tree. We see glowing balls to the left and to the right of him, run to the right first to one, there kill his appendage, then the boss will start hitting with strong attacks, because of them the floor will fall through. In the meantime, you need to run to another, there is the same thing, and then from the place where we started, run straight through the arena that has fallen in the middle to the boss's heart. The fight is not difficult, considering that by destroying one appendage and dying, he will not restore them, so even if you died you will come, and he has no appendage.

Well, let's go to Fire temple to the head of the snake (Frampt), he will bring you down again, the head has a brother (Kaas), but in order to meet him, you need to talk to Ingward, after receiving Of the Great Chalice to take the key to the abyss and fight the 4 kings, talk to him there. If you join him, you will be given the Black Pyromancer Set. Raise the Great Chalice on the Altar of Fire and donate to it the Great Souls - the Bed of Chaos and Nito, as well as the Shards of the Great Souls - the Four Kings and the Naked Sith. The passage to the final boss will open - Gwynne, Lord of Ash.
There will be knights on the way to the boss, here you can collect stones from them for pumping, although they are no longer needed if you are not going to play the game a second time. A boss with a huge fiery sword that he waves without stopping. If you can't catch him on counter-strikes, then you will be in trouble. The shield will not help you, you have to step back and wait for the moment to strike, mainly when he tries to grab you. With a phantom, the fight would certainly be easier. As you kill the boss, the game will start again, so if there are any unfinished business, do not go to the boss, but finish them first. After defeating the boss, choose an ending:

  • Light a fire - you will give light to this world again;
  • Put out the fire - you will emerge as the lord of darkness, and in the meantime it will cover the whole world.

Traveling around the world of Dark Souks, you will come across a wide variety of locations - from flowering gardens to snow-covered fortresses, from magnificent buildings to dilapidated ruins, from impenetrable places to lava-flooded areas. The game with all its locations will make the player both admire the beauty of the opening views, and fiercely hate areas of the terrain.
In total, there are 34 locations in the game - 27 main and 7 from the add-on Artorias of the abyss ... In the image below, you will see the location of all locations and how they are related to each other.

Description
The Northern Sanctuary of the Undead is the starting location for all players in the world of Lordran. Those who were marked with the Sign of Darkness were sent here. - its owners are endowed with the curse of immortality. Having lost their humanity and intelligence, the prisoners became undead (hollow). It is here, in a prison cell, that the adventures of the Chosen Dead begin. The unknown knight throws off the key from the prisoner's camera, thereby helping him to get out of captivity. Wandering around the location, your character will come across messages left by the developers, which describe the basic mechanics of the game - movement, combat, interaction with objects, etc.
When you re-visit the location, the number of enemies and their type will change and new mini-bosses and one optional boss will appear.

Transitions from this location

Characters (edit)

  • Oscar from Astora- a knight in the set of an elite knight, thanks to which you can leave the camera. It is he who throws off the corpse with the key and later will guide you on further adventures.
  • Snuggly Crow- an invisible creature with a squeaky voice. Lives in a nest and can be exchanged with it, leaving an item in the nest.
  • Huge Crow- a creature thanks to which the player can leave the location. In the future, thanks to this character, it is possible to move between the locations of the Northern Refuge of the Undead and the Temple of Fire.

Opponents

  • Bosses
    • Demon of Refuge.
    • Wandering Demon (appears after re-visiting the location).
  • Mini bosses
    • Black Knight (appear after re-visiting the location).
    • Oscar from Astora (appears after re-visiting the location).
  • Privates
    • Hollow (all five types).
    • Hollow warrior.
    • Hollow soldier.

Description
The Temple of Fire is a dilapidated ancient temple, which is a kind of refuge for the Chosen Dead and most of the characters he meets on his way. All of them will come to the Temple of Fire as soon as they are found, saved or fulfilled a certain condition. You will return to this location more than once, as there are many paths from it to other parts of the world of Lordran.
In the future, it will be possible to move to the Temple of Fire with the help of a fire.

Transitions from this location

Characters (edit)

  • Huge Crow- a creature thanks to which the player was able to leave the location of the Northern Refuge of the Undead. It will be located at the highest point of the location. In the future, thanks to this character, it is possible to move between the locations of the Northern Refuge of the Undead and the Temple of Fire.
  • Dejected Warrior- a character in a chain mail, who usually sits in front of the location's bonfire. In conversation with him, he will give further instructions for the Chosen Dead. He will also supply you with information about a particular character.
  • Anastasia from Astora- the keeper of the fire of the location of the Temple of Fire. You can find it locked one level below the fire. When presenting her with souls, the Keeper of Fire will increase the effectiveness of flasks with estus.
  • Petrus of Thorolund- sells miracle spells and some items needed to use spells. After talking with him, it is possible to join the White Path covenant.
  • Rhea of ​​Thorolund will appear in the Fire Temple only after the Chosen Dead hits one of the Bells of Awakening. Soon he will go with his bodyguards to the location of the Catacombs to find the Rite of Incineration. The next meeting with her will take place in the Crypt of the Giants location.
  • Vince of Thorolund- Rhea's bodyguard and childhood friend. Will only appear in the Fire Temple after the Chosen Dead hits one of the Bells of Awakening. Soon he will go with the members of the covenant (Rhea, Niko and Petrus) to the location of the Catacomb to find the Rite of Incineration. The next meeting with him will take place in the Crypt of the Giants location.
  • Niko of Thorolund like Vince, Rhea's bodyguard and childhood friend. Will only appear in the Fire Temple after the Chosen Dead hits one of the Bells of Awakening. Soon he will go with the members of the covenant (Rhea, Vince and Petrus) to the location of the Catacomb to find the Rite of Incineration. The next meeting with him will take place in the Crypt of the Giants location.
  • Lautrec of Karim will appear in the location, regardless of whether the Chosen Dead frees him from the imprisonment of the Church of the Undead County when he tries to ring the Bell of Awakening. After ringing the bell, in any case, he will appear in the location opposite the fire keeper Anastasia. During the passage of the game, the next meeting with him will take place in the location of Anor Londo.
  • Griggs of Winham will arrive at the Fire Temple after rescuing him from a locked house at the bottom of the Undead City location. When he appears in a location, it is possible to purchase magic spells and magic items from him. It will be located in front of the steps that lead to the location of the City of Undead.
  • Lawrence of the Great Swamp- pyromancer, which can be saved at the beginning of the Depth location (if you enter from the side of the City of Undead). Later will appear in the Fire Temple near the bonfire. You can buy spells of pyromancy from him, get the item flame of pyromancy and improve it from him.
  • Frampt Royal Seeker will appear in the location under the Huge Crow after receiving the Great Chalice.
  • Domhnall of Xena Is an equipment merchant who will appear in the Fire Temple after the Chosen Dead strikes both Bells of Awakening. Will dwell under the sewer bridge that leads to the City of Undead.
  • Logan Big Hat- the great sorcerer who will appear in the location after rescuing him from the cage in the Seine Fortress. When he appears in a location, it is possible to purchase magic spells and magic items from him. He will be near Griggs, but not for long, as he will go on a journey. The next meeting with him will take place in the location of the Duke's Archives.
  • Patchwork- an equipment merchant who will appear in front of the entrance to the graveyard after completing his quest storyline.
  • Ingward- one of the sorcerers who long ago arrived in New Londo to seal all the evil that fell into the Darkness. After defeating the boss of the location and talking with him, he will appear in the Temple of Fire near Petrus.
  • Sigmeier of Katarina will appear briefly in front of the fire when completing its quest storyline.
  • Sieglinde of Katarina will appear briefly in front of the campfire when she and her father Sigmeier are completing the quest storyline.

Opponents

  • Privates
    • Hollow warrior.
    • Hollow soldier.
    • Rat
    • Skeleton.
    • Skeleton giant.

Description
The City of Undead is located near the Fire Temple. Conventionally, this location can be divided into upper and lower levels. Depending on the level, the opponents that the Chosen Dead will meet on its way will also change. Initially, the path to the lower level of the Undead City is closed (the entrance is in front of the bridge with the Red Wyvern mini-boss). To gain access, you need to take the Basement Key from the corpse in front of the Undead County Church or open it with a lockpick (if it was chosen as an initial gift). Exploring the lower level of the location, you can open a cut to the Temple of Fire.

Transitions from this location

Characters (edit)

  • Undead merchant will be located in front of the first bonfire of this location and it is possible to purchase items from him that will be very useful at the beginning of the game.
  • Soler of Astora- a knight and a member of the Warriors of Light covenant, who will help the Chosen Dead more than once in the most difficult moments in battles against bosses. The first meeting with him will take place on the balcony in front of the bridge with a mini-boss. As the game progresses, it will travel to Lordran.
  • Griggs of Winham- one of the students of the Winheim Dragon School. Will be locked in a house room at the bottom of the location. After being freed, she will move to the Fire Temple and sell magic spells and magic items.
  • Undead Trader will be located on the cut in the sewers between the Temple of Fire and the lower part of the City of Undead location. You can purchase items from her that may be relevant throughout the game.

Opponents

  • Bosses
    • Demon Taurus.
    • Demon Capra.
  • Mini bosses
    • Black Knight.
    • Red Wyvern.
  • Privates
    • Hollow soldier.
    • Hollow warrior.
    • Hollow.
    • Hollow dog.
    • Hollow thief.

Description
The Altar of Light is a small area under the Red Wyvern mini-boss between the City of Undead and Undead County locations. If required, you can join the Warriors of Light covenant by praying at the destroyed statue.
In the future, it will be possible to move to the location of the Altar of Light with the help of a fire.

Transitions from this location

Characters (edit)

  • Soler of Astora- here the third meeting will take place with him.

Opponents

  • Privates
    • Hollow (passive and will not pay attention to the player).

Description
Undead County will make your character actually die, die, and die over and over again for the first time. At this location, the Chosen Dead will meet really strong opponents who not only pose a great threat, but arrange traps and traps. At initial levels and equipment, it is advisable not to engage in fights with the Fanged Boar and Black Knight mini-bosses (located at the beginning of the location - in the turret at the end of the spiral staircase) - they can simply punish you for your insolence. During the passage, be sure to find a fire (it will be to the right in the building from the church) and a cut to the location of the Temple of Fire (it is an elevator and is located under the stairs on the first floor of the church).
In the future, it will be possible to move to the location of the Undead County using a fire.

Transitions from this location

  • Altar of Light (if you managed to run through the Red Wyvern mini-boss and raise the gate).

Characters (edit)

  • Andre from Astora- a blacksmith, who is one level below the fire. You can purchase equipment from him, repair and improve it. Also, it is mandatory to buy the Symbol of Artorias from him, thanks to which you will open the door to the Garden of Dark Roots location.
  • Lautrec of Karim- will be confined in the church on the upper floors. The entrance to it will be covered by a dilapidated wooden door. To release him from the cell, you must have a master key or a mysterious key. Once free, he will appear in the Fire Temple opposite Anastasia.
  • Oswald of Karim- Seller of Indulgence and servant of the goddess Velka. Will appear in the bell tower of the church after the character defeats the boss of the location and hits the Bell of Awakening. You can purchase various items from him, break treaties with the covenants without consequences and forgive sins.
  • Rhea of ​​Thorolund will appear in the church on the first floor after being rescued from the Crypt of the Giants location. From that moment on, she will sell miracle spells, magic items, and when talking to her, you can join the White Path covenant.

Opponents

  • Bosses
    • Gargoyle.
  • Mini bosses
    • Black Knight.
    • Fanged boar.
    • Knight of Berenice.
    • Medium.
    • Titanite Demon.
  • Privates
    • Hollow warrior.
    • Hollow soldier.
    • Rat.
    • Hollow.
    • Balder knight.

Description
Depths is a location that is a sewer system for the City and County of Undead. For pioneers, it may turn out to be a rather confusing labyrinth, but over time, it can be quite easy to navigate here. Very dangerous of the creatures that live here. It is worth not only looking around during the passage, but also at the ceilings - there enemies will also be waiting for you. This location is optional and you can simply skip it (if you have a master key). To access it, you need to defeat the boss of the City of Undead location and get the Key to the Depths from him. The entrance to the location is located at the bottom of the Undead City.

Transitions from this location

Characters (edit)

  • Lawrence of the Great Swamp- pyromancer, which will be in the conclusion. You can find it literally from the very beginning of the location. After his release, he will move to the Temple of Fire.
  • Domhnall of Xena- equipment merchant. Meet him near the entrance to the Plague City location. Later, after the Chosen Dead strikes two Bells of Awakening, it will move to the Fire Temple under the sewer bridge that leads to the City of Undead.
  • Kirk the Spiked Knight will invade your world in the form of a red phantom near the boss of the location, provided that the character is in human form and the boss of the location is alive.

Opponents

  • Bosses
    • Wide-ranging Dragon.
  • Mini bosses
    • Butcher.
    • Undead giant rat.
    • Medium.
  • Privates
    • Hollow.
    • Hollow Dog.
    • Slug.
    • Rat.
    • Basilisk.

Description
Plague City is one of two locations, which, with their terrain and creatures, present a difficult passage for the player. Several positions of opponents will interfere with the Chosen Dead, as much as the terrain itself - the location is rather dark, which is why you do not notice enemies in time, and the possibility of falling or being thrown down is very high. At the lower level, there is a swamp, which not only slows down the player's movement, but also fills the poisoning scale. Plague City can be accessed in two ways. The first one - through the location of the Depths, and the second - through the Valley of Dragons, provided that the initial gift was chosen as a master key or the initial class of your hero is a thief (to use this cut, you need to go down from the Temple of Fire down the elevator to the Ruins of New Londo and find a locked grate nearby, which we open with a lockpick). Before going to the location, it is highly recommended to purchase the "Spell of Light" magic spell and Rusty iron ring.

Transitions from this location.

Characters (edit)

  • Quilana of Izalith- one of the children of the Witch Izalith. She is a merchant of pyromancy spells and is capable of enhancing the player's pyromancy flame. It is usually located near the entrance to the Quileg Estate location near the pillar. Its appearance depends on how intensified the pyromancy flame of the Chosen Dead is.
  • Cannibal Mildred will invade your world in the form of a red phantom, provided that the character is in human form and the boss of the location is alive. It will appear in the swamps near the second location bonfire.
  • Shiva from the East- an equipment merchant who appears in the location near the spinning wheel after the player joins the Forest Hunters covenant.
  • Lawrence of the Great Swamp will appear in the location in the form of a hollow (will be hostile), provided that the player, having previously bought spells from Quilana from Izalith, told him where the Chosen Dead acquired them.
  • Sigmeier of Katarina will appear near a huge tree on the lower level, provided that its storyline is fulfilled.

Opponents

Description
The Quileg possession is an area of ​​enormous spider clutches. Conventionally, this location can be divided into 3 levels. The first level is the place of the battle with the boss (literally at the very beginning), the second is the Bell of Awakening and the third is the habitat of the Beautiful Lady with her servant Engi (all two will be behind the illusory wall to the right of the entrance to the Demon Ruins location) and a bonfire.
In the future, it will be possible to move to the location of the Possession of Quileg with the help of a fire.

Transitions from this location

Characters (edit)

  • Engi- a loyal subject of the Beautiful Lady. Servants of Chaos will sell pyromancy spells upon joining the covenant.
  • Beautiful Lady- Sister Quileg. When talking to her, you can join the Servant of Chaos covenant.

Opponents

  • Bosses
    • Quileg the Witch of Chaos.
  • Privates
    • Hatchling eggs (not aggressive towards Chosen Dead).
    • Disgusting larva (will appear under the condition under which the player attacked the hatching eggs and killed them).

Description
The cavity is one of three secret locations in the world of Lordran. It is a huge hollow tree, inside which there are a considerable number of tree roots, along which it is necessary to go down. During the descent, the Chosen Dead will meet on its way not only treasures, which are not always an easy task to pick up, but also dangerous opponents who can easily send the player to the last bonfire. But the greatest danger is the very process of descent down to the base of the tree - one careless step can lead to a fall and death. In order to find the Cavity, you need to find a huge tree in the swamp in the Plague City location (located on the opposite side of the Quileg Possession), climb up the root and there will be two illusory walls - we destroy them and find ourselves in the place we need. Here you can also farm chunks of titanite from crystal lizards - in this location they are restored after death.

Transitions from this location

Opponents

  • Privates
    • Basilisk.
    • Mushroom baby.
    • Mushroom parent.

Description
Ash Lake is one of the three secret locations in the world of Lordran and is located at the end of the descent of the Cavity location. It is an endless lake, in the middle of which there is a sandy ford with several huge hollow trees. Here, on the shore, lie the remains of giants. At the end of Ash Lake is the Path of the Dragon covenant leader.
In the future, it will be possible to move to the Ash Lake location with the help of a fire (to the one in the Stone Dragon shelter).

Transitions from this location.

Characters (edit)

  • Sigmeier of Katarina will appear at the very beginning of the location near the fire, provided that its storyline is fulfilled.
  • Sieglinde of Katarina will appear at the very beginning of the location near the fire, provided that its storyline is fulfilled.
  • Stone dragon is the head of the Path of the Dragon covenant and is located at the very end of the location.

Opponents

  • Mini bosses
    • Hydra
  • Privates
    • Basilisk.
    • Giant clam.
    • Mushroom parent.

Dragon Valley is a kind of refuge for the descendants of dragons - blue wyverns (hence the name). You can get to this location in 4 ways. First, when choosing a lockpick as an initial gift, go down from the Fire Temple to the Ruins of New Londo and from there, without crossing the wooden bridge, find an iron grate - use the lockpick and you will find yourself in the Dragon Valley location. The second is leaving the Plague City location through the elevator (be sure to pick up the Key to the Ruins of New Londo from the chest on the upper level so that later you can open the iron grate between the Valley of the Dragons and the Ruins of New Londo). The third is through the lower level of the Darkroot Lake location. During the passage, the player will open a slice to the Dragon Valley from the Ruins of New Londo.
In Dragon Valley you will not find any bonfires or any characters.

Transitions from this location

Opponents

  • Mini bosses
    • Dragon undead.
  • Privates
    • Blue wyvern.

Description
The Dark Root Garden is a forest location with quite a few old trees. Occasionally, the Chosen Dead will meet dilapidated buildings. But even here you should not lose your vigilance - enemies can attack literally from under the ground. Conventionally, this location can be divided into two regions. The first is if you go from the mysterious door to the right to the dilapidated tower. The second, in fact, behind the same mysterious door (opens with the Symbol of Artorias, which can be purchased from the blacksmith Andre from Astora in the Undead County location).

Transitions from this location

Characters (edit)

  • Alvina- a huge mysterious cat who is the head of the Forest Hunters covenant. You can find it behind the door of Artorias in the window of a dilapidated building.
  • Shiva from the East- Member of the Forest Hunters covenant. When joining his covenant, he will appear in the Plague City location near the elevator and will trade with the Chosen Dead.
  • Shiva's bodyguard- a member of the covenant "Forest Hunters" and the guard of Shiva from the East. Like Shiva, he will appear in the Plague City location after joining the covenant.

Opponents

  • Bosses
    • Moonlight Butterfly.
    • Seth the Great Wolf.
  • Mini bosses
    • Obsessed tree.
    • Black cat.
  • Privates
    • Mushroom baby.
    • Mushroom parent.
    • Wood lizard.
    • Stone Knight.
    • Red frog.
    • Members of the Forest Hunters covenant, provided that you are not a member of the same covenant - there will be 7 of them in total (4 are restored and 3 are not restored after death).

Description
Darkroot Lake boasts beautiful scenery such as a waterfall and a huge lake. No matter how you look, but this location can be considered a direct continuation of the Garden of Dark Roots (no wonder where the name came from). Although the location is not obligatory for passing, but it is here that the path of the Chosen Dead begins to the world from the past called Olachil.

Transitions from this location

  • Sacred Garden (a number of conditions must be met).

Characters (edit)

  • Zarya Olachila- a girl from the past, a trader in spells and magic items. It will appear inside the Golden Crystal Golem literally at the very end of the lake after the mini-boss Hydra is defeated (for the golem to appear, you need to re-enter the game or sit at the fire). After being freed from the golden golem, her summoning sign will appear at the beginning of the lake near a stone with a corpse.

Opponents

  • Mini bosses
    • Black Knight.
    • Hydra.
    • Golden Crystal Golem.
  • Privates
    • Crystal golem.

Description
The Seine Fortress is a fort that was built to protect the entrance to Anor Londo. Here you will meet amazing opponents in the most uncomfortable places. But the most important danger during the passage for the Chosen Dead are traps, which will be punished more than once for carelessness or haste. This location will become available after the player hits both Bells of Awakening (when opening the entrance to the location, the corresponding video will start).

Transitions from this location

Characters (edit)

  • Sigmeier of Katarina- it is here that the first meeting with him will take place. In this location, he can be found twice: for the first time he will be in front of the gates to the location before hitting both Bells of Awakening; in the second - not far from the descent of stone boulders.
  • Logan Big Hat- it is here that the first meeting with him will take place. Will be imprisoned in one of the cages behind a destructible wall. In order to get to him, you need to move the boulder feed lever to the sleeping soldier snake and then go there and free Logan from the cage. After that, he will go to the location of the Temple of Fire.
  • Dejected merchant lives on the upper level in one of the towers of the location. To get to it, you need to jump from one edge to the other of the destroyed bridge. The Dejected Merchant sells equipment and listens to some lore.
  • Griggs of Vinheim will appear in the location in the form of a hollow (will be hostile), provided that the player previously bought all the spells and items from him in the Temple of Fire, and Logan Big Hat went to the Duke's Archives.

Opponents

  • Bosses
    • Iron Golem.
  • Mini bosses
    • Titanite Demon.
    • Mimic.
    • Giant (falling boulders will regenerate after death).
    • Undead Prince Ricard.
  • Privates
    • Serpent soldier.
    • The serpent magician.
    • Balder knight.

Description
Anor Londo was once the abode of Gwyn the Ashlord, his family and subjects. After he left the city with his knights to kindle the flames and continue the Era of Fire, the location remained virtually without inhabitants. Only his son Gwindolin Dark Sun, daughter Guinevere Princess of Light, a small handful of Silver Knights and a few confidants for the guards remained here. To get to the location, the Chosen Dead will have to hit both Bells of Awakening, go through the Fortress of the Sena and use the service of winged demons to fly to the sunny city.
In the future, it will be possible to move to the Anor Londo location using a fire.

Transitions from this location

Characters (edit)

  • Knight of Blades- Keeper of the initial bonfire of the location and part-time member of the "Blades of the Dark Moon" covenant.
  • Soler of Astora will wait for the player to arrive near the second bonfire of the location, provided that his storyline is fulfilled.
  • Sigmeier of Katarina will appear in the castle near the second bonfire of the location, provided that its storyline is fulfilled.
  • Blacksmith Giant lives near the boss battle arena. Without going down to the two royal guards in the castle, go around them on the second floor and find the stairs leading down - this is where the blacksmith will sit. From him you can purchase equipment and make weapons from the souls of bosses.
  • Guinevere Sun Princess- daughter of Gwyn and head of the Princess Stages covenant. You can find it in the hall on the second floor behind the door after defeating the boss of the location. It is from her that you can get the Great Cup.

Opponents

  • Bosses
    • Ornstein the Dragon Slayer and Executioner Smaug.
  • Mini bosses
    • Gargoyle.
    • Mimic.
    • Titanite Demon.
  • Privates
    • Guardian.
    • Stages of paintings.
    • Demon bat.
    • Silver knight.
    • Royal Guard.

Description
Like the Altar of Light, the Darkmoon Crypt is a small area and is part of Anor Londo. Finding this area is not so difficult - it is enough to go down on the controlled elevator to the very bottom and thus you will find yourself in the crypt. If you have and equipped the Ring of the Dark Moon (you can get it behind a destructible wall from the sarcophagus in the Catacomb location), the central statue of Gwyn the Lord of Ash will disappear and a secret passage will open where Gwindolin the Dark Sun lives.
In the future, it will be possible to move to the location of the Crypt of the Dark Moon using a fire.

Transitions from this location

Characters (edit)

  • Gwindolin Dark Sun- the son of Gwyn the Lord of Ash and the head of the Blades of the Dark Moon covenant.

Opponents

  • Bosses
    • Gwindolin Dark Sun.

Description
The painted world of Ariamis is one of the three secret locations in the world of Lordran, moreover, it is the only location with a winter climate. This location is a place of imprisonment of creatures that were considered dangerous to the world. In order to get to the world of Ariamis, you need a Strange Doll, which can be found when you visit the Northern Refuge of the Undead location again in the cell where the Chosen Dead began his journey. When you have a doll, you need to find a huge painting in the Guinevere Cathedral of the Princess of Light on the first floor of the Anor Londo location. When interacting with the painting, it will drag the player into the Painted World of Ariamis.
In the future, it will be possible to move to the location The Painted World of Ariamis with the help of a fire. But keep in mind, in order to get out of this world, you need to get to the location of the boss of the location.

Transitions from this location.

Characters (edit)

  • Priscilla Half-Blood was imprisoned in the picture as one of those creatures that could threaten the world.
  • King Jerimiah will invade your world in the form of a red phantom, provided that the character is in human form and the boss of the location is alive. Will appear in a place with stone furnaces, similar to a crematorium.

Opponents

  • Bosses
    • Priscilla Half-Blood (you don't have to kill).
  • Mini bosses
    • Dragon undead.
    • Knight of Berenice (recovered after death).
  • Privates
    • Demon crow.
    • Hollow.
    • Swollen zombie.
    • Skeleton wheel.
    • Snow rat.
    • Phalanx.

Description
The Altar of Fire is a small area in which you need to install the Great Chalice to remove the golden fog from the habitats of bosses with great souls. To get to the altar, you need to talk to Frampt the Royal Seeker in the Fire Temple or Kaas the Dark Hunter in the Abyss, after which one of them will transport you. You can also just jump into the Frampt pit. As soon as the Chosen Dead has obtained all the great souls and fills the established cup with them, the entrance to the Crucible of the First Flame will be opened.

Transitions from this location

  • Fire Temple (if you talk to Frampt or jump into his pit).
  • Abyss (if you talk to Kaas).

Characters (edit)

  • Frampt Royal Seeker
  • Kaas the Dark Hunter one of the two primordial serpents. Will be in the location if the player decides to build the Great Chalice with his help.

Description
The location of the Catacombs is a huge area with burials and crypts. Traveling, you will encounter opponents who will constantly resurrect. Also, the passage will be hampered by areas of darkness, the visibility in which is virtually zero - because of this, you will often die from unexpected attacks of enemies. To get to the location, you need to find a cemetery in the location of the Temple of Fire and go down the path to the very bottom.

Transitions from this location

Characters (edit)

  • Vamos Is a skeleton blacksmith and equipment vendor that can be found after the first activated bridge. It is enough, after crossing the bridge, to find the stairs down and carefully jump down to it. Keep in mind that this is not so easy to do.
  • Patchwork can be found in front of the second activated bridge in the event that you go to the location before the campaign of Rhea from Thorolund with her subjects and before the boss of the location is defeated. Later, if successfully completed his storyline, he will appear in the Fire Temple as an equipment merchant.

Opponents

  • Bosses
    • Vortex.
  • Mini bosses
    • Necromancer.
    • Titanite Demon.
    • Black Knight.
  • Privates
    • Wisp.
    • Skeleton.
    • Skeleton giant.
    • Skeleton wheel.

Description
The Crypt of the Giants is a continuation of the Catacomb location. Here you will meet terrible creatures, and the impenetrable darkness in virtually the entire location will make it difficult to move and allow opponents to catch the player by surprise. Also, due to poor visibility, it is quite easy to fall off a cliff. Therefore, before visiting and passing the Crypt of the Giants, it is highly recommended to get equipment or a spell that will illuminate the path.
In the future, it will be possible to move to the location of the Crypt of the Giants using a fire.

Transitions from this location

Characters (edit)

  • Patchwork will be near the first bonfire of the location. Later, if successfully completed his storyline, he will appear in the Fire Temple as an equipment merchant.
  • Rhea of ​​Thorolund will also be near the first location bonfire. You can find her very easily - just talk to Patchwork, and he will "escort" you to her. After helping her, she will go to the Undead County Church.
  • Vince of Thorolund- Rhea's bodyguard and childhood friend. After failing to find Obrada Ignite, we meet him already in the form of a hollow (will be hostile).
  • Niko of Thorolund like Vince, Rhea's bodyguard and childhood friend. After failing to find Obrada Ignite, we meet him already in the form of a hollow (will be hostile).
  • Paladin Lyroy will invade your world in the form of a red phantom, provided that the character is in human form and the boss of the location is alive. It will appear at the end of the location on a narrow fork.

Opponents

  • Bosses
    • Nito the Lord of the Graves.
  • Mini bosses
    • Black Knight.
    • Servant Whirlwind.
  • Privates
    • Skeleton beast.
    • Skeleton giant.
    • Bone Tower.
    • Skeleton child.

Description
The Ruins of New Londo location was previously a huge and beautiful city that was inhabited by a large number of people. As the rulers of New Londo fell into Darkness, the city was engulfed in the power of the Abyss. To contain its spread and save the world from dark spirits and the Four Kings, a group of sorcerers decided to flood the city. It is in this form that this location appears before the Chosen Dead - half-flooded ruins in which the souls of the dead and the faithful servants of Darkness - the dark spirits - live. To get to the Ruins of New Londo, you need to go down from the Temple of Fire by an elevator, which is located literally under the fire of the location (you need to go down the stairs). Later, after draining the water from the lower level, a cut will be available to the lower part of the location through the Valley of the Dragons.

Transitions from this location

Characters (edit)

  • Rickert of Vinheim- a blacksmith-mage, from whom you can purchase magic items and spells, as well as create weapons of magic and weapons of enchantment. You can find it literally at the very beginning of the location, and for this you need to get out of the elevator of the Temple of Fire, go down the steps and then go to the right and start going down the stairs. Before reaching the cliff, we look to the left and find Rickert behind the bars.
  • Dejected Warrior can be found in a location in the form of a hollow (will be hostile), provided that you talked to him after the appearance of Frampt Royal Seeker in the Temple of Fire location. You can find it in front of the wooden bridge.
  • Ingward- one of the three sorcerers of the Keepers of the Seal, who were sent to the location to contain the power of the Abyss and the inhabitants enslaved by it. You can find it on the roof of the destroyed church. You can buy various types of equipment and spells from him. He also needs to get the Key to the Seal, thanks to which you can drain the water from the lower level of the location and get to the owners of the shard of the great soul.

Opponents

  • Mini bosses
    • Mass of Souls.
  • Privates
    • Banshee.
    • Wisp.
    • Hollow (passive and do not attack).
    • Ghost.
    • Dark spirit.

Description
The Abyss is a product of the soul of the first man - Manus the Father of the Abyss. There is nothing here but an all-consuming darkness that will consume anyone who dares to get here. It is here that a meeting with the owners of a particle of a great soul will take place, which is necessary to open the passage to the final location - the Crucible of the First Flame. To safely be in the location and take the fight from the boss, you need to get and equip the Ring of Artoris (issued after defeating Sif the Great Wolf in the Garden of Dark Roots location).
In the future, it will be possible to move to the Abyss location using a fire.

Characters (edit)

  • Kaas the Dark Hunter- One of the two primordial serpents and the head of the Dark Spirits covenant. It will appear after defeating the boss of the location, provided that the Chosen Dead did not speak with Frampt the Royal Seeker and, moreover, did not place the Great Chalice with his help.

Opponents

  • Bosses
    • Four Kings.

Description
For his help in destroying the dragons, Gwyn the Lord of Ash bestowed the title of duke on Naked Sith and a huge castle at his disposal. It is this castle that is the Duke's Archives. Here the Naked Sith conducted his experiments in the search for immortality. This location can be conditionally divided into two levels - a huge library and a prison section. In each of the parts of the location, there are corresponding opponents - the fruits of Sith's experiments. To gain access to the Duke's Archives, you need to get the Great Chalice and place it in the Altar of Fire location.
In the future, it will be possible to move to the Duke's Archives using a fire.

Transitions from this location

Characters (edit)

  • Logan Big Hat... Here you will meet him several times - first, locked in the prison part of the location, then after liberation near the last fire of the location (at this moment you can buy more advanced magic spells and magic items from him) and at the place of the first meeting with the Nagy Sith when performing certain conditions.
  • Sieglinde of Katarina- the daughter of the same Sigmeier from Katarina. Like the Dawn of Olachil, it will be inside the Golden Crystal Golem. In order for the golem to appear in the location, it is necessary to complete the Sigmeyer storyline (meet with him, talk and help in the Sena Fortress, Anor Londo and Plague City locations).

Opponents

  • Bosses
    • Naked Sith.
  • Mini bosses
    • Golden Crystal Golem.
    • Fanged boar.
    • Crystal General.
    • Medium.
    • Mimic.
  • Privates
    • The serpent magician.
    • Serpent soldier.
    • Crystal golem.
    • Undead Crystal Warrior.
    • Jellyfish.

Description
The Crystal Grotto is the abode of the last dragon and traitor of its kind - the Naked Sith. Here, after the first meeting with him in the Duke's Archives, the final battle with the boss will take place. To get to it, the player will have to go through the entire location, meeting on his way the fruits of Sith's experiments and overcome paths invisible at first glance - you can find them by the falling crystals on them.
In the future, it will be possible to move to the Crystal Grotto with the help of a fire.

Transitions from this location

Opponents

  • Bosses
    • Naked Sith.
  • Mini bosses
    • Golden Crystal Golem.
  • Privates
    • Giant clam.
    • Crystal Butterfly.
    • Crystal golem.

Description
The Demon Ruins are the remains of structures and lava that are inhabited by terrible creatures - the spawn of the Lodge of Chaos. To get to the location, after defeating Quileg the Chaos Witch, go downstairs and find a passage to the location. When passing the terrain, you can find an elevator cut to the Domain of Quileg and a cut bridge to Forgotten Izalith, which is located to the right of the fog to the second boss of the location (to open the cut, you must join the Servant of Chaos covenant and present the head of faction 30 with humanity in free form ).

Transitions from this location

Characters (edit)

  • Kirk the Spiked Knight will invade your world in the form of a red phantom, provided that the character is in human form and the boss of the location is alive. Will appear after defeating the first location boss on the stairs and attacks from behind.

Opponents

  • Bosses
    • Tireless Warrior.
    • A wise demon of Fire.
    • Demon moaning.
  • Privates
    • Hatching eggs.
    • Demon Taurus.
    • Demon Capra.
    • Demonic statue.
    • Chaos beetle.
    • Stone worm.
    • Disgusting larva.

Description
Once Forgotten, Izalit was a beautiful place with stately architecture. But over time, it was flooded with lava, and the failure of the Witch of Izalith to create the First Flame gave rise to a huge number of mutants and demonic creatures. You can get to the location by killing two bosses of the Demon Ruins location, the Wise Fire Demon and the Moaning Demon (from the latter, we get a ring that reduces the damage received while walking on the lava) and get to the location along the lava. You can also open the slice from the Demon Ruins, which is located to the right of the Wise Fire Demon boss (you must join the Servant of Chaos covenant and present the leader of the faction with 30 humanity in free form).

Transitions from this location

Characters (edit)

  • Soler of Astora will wait near the first bonfire of the location under the conditions that you entered the location without the help of a cut and followed the storyline of this hero.
  • Sigmeyer and Katarina will appear in a location near the entrance to the boss of the location, provided that his storyline was previously completed.
  • Kirk the Spiked Knight will invade your world in the form of a red phantom in front of the entrance to the boss of the location, provided that the character is in human form and the boss of the location is alive.

Opponents

  • Bosses
    • Chaos Bed.
  • Mini bosses
    • Daughter of Chaos.
    • Limited demon of Izalith.
    • Titanite Demon.
  • Privates
    • Demonic statue.
    • Chaos Eater.
    • Chaos beetle.

Description
The Sacred Garden is the first of seven locations in the expansion. Artorias of the abyss and consists of only two parts - a tunnel of tree roots and a boss battle arena. To get to the location, you must complete.
In the future, it will be possible to move to the Sacred Garden with the help of a fire.

Transitions from this location

Opponents

  • Bosses
    • Guardian of the Sanctuary (after killing Artorias the Voidwalker, two mini-versions of the Guardian of the Sanctuary will appear in the location).

Description
The Sanctuary of Olachil represents a safe haven for all travelers who find themselves in the Kingdom of Olachil. In fact, throughout the location, there are stone statues that resemble people. Given that the expansion takes place 300 years before the events of Dark Souls, it can be assumed that the Sanctuary of Olachil is part of the current location of the Garden of Dark Roots, where Sif the Great Wolf lives.
In the future, it will be possible to move to the Sanctuary of Olachil with the help of a fire.

Transitions from this location

Characters (edit)

  • Elizabeth- a huge talking mushroom, guardian of the Sanctuary of Olachil and the godmother of Zarya Olachil. You can buy various equipment and Sorcery spells from her, as well as get useful information.

Description
The Royal Forest is the Garden of Dark Roots in the past. The forest is inhabited by dangerous creatures that you can't immediately notice, and most of the dilapidated structures are elevators between terrain levels or completely cuts between locations. The exception is the huge arena of the amphitheater, where one of the two bosses of the location lives.

Transitions from this location

Characters (edit)

  • Wonderful Chester- a mysterious wanderer who, like the Chosen Dead, was drawn from another time. You can buy various types of equipment from him. You can find Chester near the arena of the battle with one of the location bosses.
  • Sirin Blade of the Overlord is one of the Four Knights of Gwynne and a loyal friend of Artorias the Voidwalker. Will appear in the arena where the battle with Artorias took place after re-entering the game or sitting down at the fire.
  • Goh Hawkeye- one of the Four Knights of Gwyn and an equipment vendor. It can be found locked in a tower near the amphitheater (to open the door, you need to get the key from the mimicry in the Olacil Village location).

Opponents

  • Bosses
    • Artorias the Voidwalker.
    • Black Dragon Calamit.
  • Privates
    • Stone Guardian.
    • Hound of the Abyss.
    • Scarecrow.

Description
As you know, Dark Souls is not only hardcore in passing, but also PVP battles between players. This is exactly what the location of the Hall of Stoicism from the add-on is intended for. Artorias of the abyss ... Here players can show their fighting skills against other players by choosing one of the available modes, namely: duel (two players fight against each other), team duel (2v2) and deathmatch (all 4 players fight against each other). To get to the location and take part in the battles, you need to find a corridor in the amphitheater (located on the left, if you enter the arena from the Village of Olacil), where the battle with the boss Artorias the Voidwalker took place earlier.

Transitions from this location

Description
The village of Olacil is an abandoned city in which life was once in full swing. Due to the fact that the humanity of its inhabitants got out of control, they were turned into terrible creatures that still roam the area. Not far from the beginning of the location, you can find an elevator, which is literally a cut to the end of the village.
In the future, it will be possible to move to the Village of Olachil with the help of a fire.

Transitions from this location

  • Dungeon of the Village of Olachil.

Characters (edit)

  • Wonderful Chester will invade your world in the form of a red phantom on a narrow bridge in front of the tower with a chest, provided that the character is in human form and the boss is alive (meaning Manus the Father of the Abyss).

Opponents

  • Mini bosses
    • Mimic.
  • Privates
    • Bloated-headed sorcerer.
    • Bloated head.
    • Bound prisoner.

Olacil Village Dungeon

Description
The Olacil Village Dungeon is the smallest location in the entire game, which consists of a corridor with cells for prisoners. Here the player can take a breath, since there is not a single enemy in the location.
In the future, it will be possible to move to the Dungeon of the Village of Olachil using a fire.

Transitions from this location

Description
Like the Crypt of the Giants, the Void Gorge is surrounded by utter darkness, in which dangerous creatures hide. The first man with a dark soul dwells here - Manus the Father of the Abyss, because of whom the catastrophe in Olachil occurred and it was thanks to him that we ended up here.

Transitions from this location

  • Dungeon of Olachil.

Characters (edit)

  • Alvina- the one that lives in the location of the Garden of Dark Roots. This time, she appears before the Chosen Dead in the form of a ghost, which escorts him to his friend Artorias.
  • Seth the Great Wolf. Here we meet young Seth, surrounded by the phantoms of humanity, from which his faithful friend Artorias the Traveler of the Abyss tried to save him, covering him with his magic shield. You can find the young Seth behind the illusory wall to the right of the cut in the Royal Forest location.
  • Zarya Olachila will appear on the arena of the battle with Manus the Abyssal Father after defeating him.

Opponents

  • Bosses
    • Manus Father of the Abyss.
  • Privates
    • Bloated-headed sorcerer.
    • Bloated head.
    • Phantom of humanity.

Description
The Crucible of the First Flame is the final location in the game. Earlier in this place was the First Fire, which the gods and their followers surrounded the temple. It is here that the battle with the last boss, Gwyn the Lord of Ash, will take place. To gain access to the location, you must defeat the owners of the Great Souls (the Bed of Chaos and Nito the Lord of the Graves), the Shards of the Great Souls (the Four Kings and the Naked Sith) and put them all in the Great Chalice in the Altar of Fire location.

Transitions from this location

Opponents

  • Bosses
    • Gwyn the Lord of Ash.
  • Mini bosses
    • Black Knight.

The Dark Souls series are dark enough games in which there is a place for vile creatures, dark dungeons, deadly traps and other places that you hardly want to visit in reality. But sometimes you can see such places that amaze with their splendor. And the editorial office SIMHOST picked up the most beautiful of them.

The article contains small spoilers of the plot of the games, as well as some locations and bosses. Therefore, we read at our own peril and risk.

Ash Lake


Have you ever thought while looking at the endless sea or high mountain, that the world is really very huge? Approximately the same feeling arises when you find yourself in the Ash Lake location in the first Dark souls... We see the same huge trees that used to be inhabited by the oldest dragons. By the way, we will see one here.


The majestic creature is called the Stone Dragon, and he is a descendant of those very immortal ancient dragons, and with his help you can join the covenant "Path of the Dragon." And for the majesty and beauty of the Ash Lake, which has retained its original appearance from antiquity, as well as for the impressive dragon, we award this location 5th place.

Anor Londo


Anor Londo is a great city of the gods that looks no less majestic. Up to this point, we had to be in dark and disgusting dungeons, and when we come to Anor Londo, the game is somehow transformed. Just look at the first screenshot of this place - only From Software.


True, it soon turns out that the gods, except one, left this once great city long ago, and only the faithful knights remained to defend this architectural masterpiece forever, and the deity Gwindolin Dark Sun imposed an illusion on the city, because of which it seems that everyone is in Anor Londo in order. If you dispel the illusion of Gwindolin's sister - Guinevere, then you will see the real Anor Londo, in which the sun has long gone out, and some of the city's defenders, being also an illusion, will disappear. And then admiration will most likely be replaced by sadness about the dying world of Dark Souls.

Lothric


Perhaps From Software has not yet made more majestic places than a huge city called Lothric. High walls, gothic towers, a castle practically among the clouds. True, the greatness of the city was replaced by destruction, mountains of corpses, disgusting creatures, and guards that became hollow.


But even in this state, the city is incredibly impressive in its detail and elaboration. A huge number of secrets and secrets, entrances and exits. Now we walk along the wall, then we find ourselves among the destroyed buildings, then we travel through the castle itself and we need to climb to the very top. After playing Dark souls 3 you will never forget this magnificent city.

Dragon Temple


No matter how they condemn the second part, perhaps one of the most beautiful and majestic places was made here. Imagine you are taking an elevator somewhere, leaving a dark building, and above the clouds you see peaks of mountains where wyverns nest, dozens of them fly in the air, and in the distance you can see a majestic and Gothic castle, in which there are even more impressive surprises ...


This location does not even bring any sadness and contrasts strongly against the background of what we usually saw before. But at the same time, this place is still deadly, and you still have to face some wyverns and other dangerous opponents. It will be very difficult to forget the Dragon Temple, for which we award this location the second place.

Irithyll of Coldvale


When you see Irithyll of the Cold Valley for the first time from afar, you simply won't believe that such beauty is possible in Dark Souls, and you will involuntarily want to walk through it, even though the place is deadly and a lot of evil dwells in it. The Ice City, lit by the moon and stars, is a truly impressive place.


By the way, this city is built around Anor Londo, and in the third part you will be able to visit this great city of the past again. Only you will see it in a very ruined state, and therefore, as usual in Dark Souls, and it happens, majestic places not only delight, but also make you feel sad. Irithyll of the Boreal Valley is the most spectacular and beautiful location From Software has ever done. Even, probably, one of the most beautiful locations in the entire gaming industry. For this, we are awarding first place to Irithyll of the Cold Valley in this top.

There is still an addition ahead of us. The ringed city, which will finally close the history of Dark Souls 3, and perhaps show us even more impressive places. But we will find out only in March, when the add-on itself is released.