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I don't really like to nostalgate, but for the warrior I began to play back in Vanilla, and went to all raids right up to Naxramas for 40 people, so that without exaggeration we can say that I know something about how this class was then .

So what is the difference between classic and modern warriors? To be honest, the most strange for modern players who will begin to play for the warrior on classic servers will be the need for an equipping of leather and chain armor and daggers. This is not a joke, you did not hear. You will have all this to wear if you do not want to get stuck in the tank image.

It is difficult to say something about the classics, as it lasted as much as two years and saw a lot of patches. Everything changed as new raids released and new equipment. But let's try. This is how the warrior looks like a tank and DPS "and in those days.

Remember talent trees?

Talant trees were full of all the rubble, which had to take to get to something worthwhile. Oddly enough, but one of the most sought-after talents only increased the chance of a critical strike, raising it by 1% with each attached point. Because of this, players had to spend as much as 5 talents to get just 5% chance of Crete. But thanks to this talent, it was not necessary to raise Crete at the expense of equipment, but to use its possibilities for generating a rage. It was the era of template builds, for example, 31/5/15 to specialize protection, 31/20/0 for weapons, or 3/46/5 for fury.

You did not choose talents based on customization or on what you wanted to be good. They were chosen either to increase damage, or to obtain other talents in the future. The weapon was also selected on the basis of the requirements: an ax with a critical strike bonus, a sword with a chance to scroll another swing, crushing weapons with a stunion (from which there was little time before the appearance of a storming in Burning Crusade) or alabard, accurately with the same bonuses as the ax (That is, it used only when the fatal saw was obtained).

Pumping

You could be pumped like DPS, or with comfort and not killing anyone.

Pumping warrior protection was easier to wait until the mobs would die from old age than to kill them themselves, and the impossibility of healing everyone only aggravated. Even "victorious rage". If you were warrior protection, then a car attack and a "powerful shield" used damage. The "split armor" did not cause any damage, and the "crushing" was not yet, as well as the "reflections of spells" and "interventions". Hero's strike, "Revenge" and "Powerful Strong" were the main talents, and the "thunder blow" hit only four goals.

Nevertheless, some warriors managed to pump a specialization of protection, but there were very few of them. Even in the raids, most tanks had other specializations. Most tanks invested 31 points in the weapon specialization tree for the death blow, 5 points in fury, and 15 - in defense.

Personally, I preferred to a tank with a specialization of fury using the DPS of the Bild "Interference" with two-handed weapons and good generation of rage. Regardless of the specialization, all the warriors needed to replenish the stock of bandages and food, since they practically did not have self-herial. "Bloodthirsty" and "blood mania" was present ... If you omit all the curses, they were not too effective. Thus, regardless of the specialization, after each clash, the warrior had to do a lunch break. Even the warrior of protection, since the murder of mobs occupied so much time that by the time you killed the second, the first had already managed to dust again.

Back in those days there was a weapon skill, because of which I had to wear chain gloves (sometimes even tanks). And when you received a weapon, much better than the current, because of the weapon skill, it initially became useless, since you very often missed the goal.

But there were good moments. "Jerk" did not work during the battle, but outside the battle, he worked simply amazing. It was a great way to start a battle, but it was unpleasant when the enemy agreed before the use of the skill of the enemy and the button was inactive.

At the end, all the warriors were tanks

That's what happened at the end of the classics. First you needed to reach the sixtieth level, and this is not a task from the lungs. Then the dungeons began. Very much dungeons. You had to constantly wash in the "Forgotten city" to get "Surrar's" Kel ". Then the many passes of Stratholma, Non-Mountain, the upper and lower part of the Black Mountain Peak in the pursuit of" Captive Armor ". To at least a day, for several months I Radied the upper and bottom of the peak of the Black Mountain.

And in all these dungeons, the warrior always played the role of a tank. The DPS of the Warriors were also, but not a single group wanted to take them (unless the bands are 10-15 players who raid the top of the peak of the Black Mountain, and even then, they are mostly tank). It was the warriors tanks that were in demand in all the dungeons of late classics. Everything has changed only with the arrival of The Burning Crusade, where the paladins and druids came to replace them. In Vanilla Warriors were tanks regardless of their desire. And the tank in Vanilla is: the lack of the ability to intercept the Agra of a few mobs, a complete dependence on the crowd control, and a huge number of three in each pool, with which you need to deal with you - everything is what you do for a decade.

But honestly, I consider the time spent in the classics for the warrior-tank with the best playful experience of those days. And for this there was no need to have a specialization of protection. I was tank and warrior of frenzy, and warrior weapons, and never experienced any problems with it. And after some time, the experience of the dungeons passed by me helped to get to the guild, which raid the fiery subsoil, tank in the raid with Onysia and in the lair of the Wing of Darkness.

It was then that I found that only a few other warriors fight with me with me, and realized that for most battles with bosses do not need six to eight tanks. It was a strange period of life for warriors. You put on your tank armor and continued our way to the next boss, but depending on the situation, a different set of equipment could wear, in which it looked as if the paints were drunk and took the most huge twin. Or put on their own chain gloves, leather shouting, hat and naked two daggers. Then the warriors were very strange.

Oh, and get ready to fight with robbers and equipment hunters. Most of the equipment for agility had the parameter "Attack Power", which was useful for the warrior - the attack strength gave damage, and agility - Crete. Most DPS Warriors wore "Battle Gauntlets Virtuos Mostius" and everything else - out of the skin, until they collected some brass DPS Seth in fiery departures, the lair of the wing of darkness, Zul "Gurube or An" Kiyege. And they looked like these walled sets, to put it mildly, colorful and terrible.

Warriors - gods pvp

Let's just recognize it. War I just needed to get a fateful saw of the black tube or the arcanic renunus. After that, it was possible to go on the battlefield and crumble there to the left and right. Of course, sometimes you died. But only when a whole crowd attacked you, seeing how you did 5-6 murders before. As soon as the weapon of the commander-in-chief / supreme leader fell into the hands and some decent armor, they all started to die with packs around you.

I liked PvP in the classics. Was I good in it? Not quite ... I was not the best, but was not the worst. My warrior tauren spoke everyone in a row. I changed the "fatal saw" on the "insurmountable force", and a little later, her place was taken by the "big sword of the Supreme Wish." Although I often died, but PVP still delivered a bunch of pleasure. Which cost one "awesome cry", who forced the command of the enemy to run away in fear. I always managed to kill at least one before I died myself. Usually two or three. Once we, together with the priest alone, kept sawing up from the alliance, while the Horde team ran around, capturing everything else. That was awesome.

What is the result?

The return of the classic warrior will be the revival of the fact that we have long lost: equipment with a protection bonus, weapon skill (which needs to be pumped for each weapon), missing talents (or incorrectly working), tanks without relevant skills, constant lunch breaks and DPS equipment ( Which more resembled a costume for Halloween, not armor for warrior). DPS of the warriors looked stupid long before everyone began to complain about their clown costumes in The Burning Crusade.

And despite all this, the warrior will still be one of the best classes in the game. I guarantee it.

Warriors - class focused on melee weapons. They are strong and hardy, as well as masters of weapons and tactics. Special warrior abilities are focused on battle. Unlike warriors in other games, in WoW, the warrior has many different skills and abilities that can be used directly in battle.

Warrior parameters
When creating a new character, the player does not have the ability to choose the initial parameters. They will depend only on the choice of race and class

Strength (power) - increases damage in melee. Strength does not affect the chance of applying critical strikes. The force does not affect the chance to block the impact, but affects the absorption of damage during the block. This value is partially dependent on force, and partly from the properties of the shield.
- Agility (dexterity) - increases distance damage, increases the chance to apply a critical blow, they are attached to the chance of passage (Dodge), and the value of protection and armor (Defense and Armar) directly depends on it.
- Stamina (endurance) - increases the character's life (Health Points). Intellect (Intellect) - increases the value of mana and affects the chance of applying critical damage to magical spells. Intellect affects the chance of increasing melee skills (Dodge, Parry, Block).
- Spirit (Spirit) - increases the speed of mana and life regeneration. This parameter also allows you to increase the skill of the ownership of a certain weapon. * Damage to distillation affects dexterity, both agility and power are affected by damage in the near battle.

Benefits:
1. The warrior can wear any armor and use almost all types of weapons.
2. Warrior withstands more damage than any other class.
3. It has good combat skills in close distance.
4. Large selection of uniforms.
5. Easy straightens with monsters.
6. It can be well to lure (pulling), take an attack on yourself (tanking) and damage due to various combat racks.
7. It has a variety of abilities to distract opponents on themselves.

Disadvantages:
1. Without having treatment skills, relies on food, recovery potions and other players.
2. It is very dependent on the armored and weapons used.
3. Limited abilities, for attack from far distance.
4. A small number of group buffs.

Accessible races:
man, dwarf, night elf, gnome, orc, tauren, undead, troll

Standard bars:
Health / Growney

Available uniforms:
- Rag clothes (Cloth),
- leather armor,
- Mail Armor (Mail),
- Plate Armor (Plate),
- Shields (Shields)

Available weapon: - one-handed and two-handed axes (One and Two-Handed Axes),
- swords (Swords), hammers (Maces),
- Daggers (Daggers) and
- Throwing Weapon (Thrown)

Anger (Rage):
The warrior has a red bar of anger (strip, it is like a mana panel, in magicians.). He is recruited during the battle. The more damage you are delivering, you skip or prevent, the more anger is gained. Warrior also has special abilities to gain anger. Anger is needed to use the abilities inaccessible outside the battle. Accordingly, for each special attack, a certain amount of anger is needed. If the battle is over, the anger begins to crawl to 0. Also the warrior will lose all the accumulated anger if the battle is changed.

Stands (stances):
Warrior has different racks for fighting, they will determine the abilities that will be available in battle. There are special buttons for switching racks. If you switch the racks during the battle, your entire accumulated anger will fly away. Usually during the battle there is no need to switch racks, as all of them are intended for different situations:

Battle Stance (battle stand) is mainly used for solo battles, as it increases the level and speed of attack.
- Defensive Stance (Protective Stand) gives a smaller number of attack skills, but gives the warrior a large number of protection. This is primarily used if the role of "tank" has fallen in the group.
- Berserker Stance (berserka stand) increases the chance to a critical strike on the enemy, but using it you get more damage. Good to use in the group, if there is another warrior tank (Defense Specialization).

Panel Special. Attacks (Action Bar):
Each stand has its own panel special attacks. When switching the rack, the panel of the special attacks changes.

Bounds of strikes:
Using a shield (Shield Bash) / Shield (Shield Block), and then use Revenge (Revenge) skill.

Training of weapons skills:
It is very helpful to improve your possession of different types of weapons so that you can easily switch to another type of weapon if this weapon will be better than yours. Wears with you weapons of different types (swords, axes, hammers, etc.), from time to time, use them to enhance your skills of owning them.

Class role
Warrior can play the role of a defender or tank, to make serious damage or alternately do both. The capabilities of the warriors are designed mainly to the near battle, but they can be used in completely different situations and groups. If we talk in general, the class of warriors is designed primarily for those who cannot live without a meleal-combat weapon.

Advice:
1. Combine in groups with classes that are able to treat (priest (Priest), Shaman (Shaman), Druid (Druid), Paladin (Paladin)).
2. Learn to use one or two types of two-handed weapons. (For example, two-handed axes (Two-Handed Axes) and two-handed swords (Two-Handed Swords))
3. Learn to manage your anger (Rage)! If you kill with a caster, save anger, in order for you at the right time you could interrupt its powerful spell or spell treatment with your skill skills (Shield Bash) or knock down (Pummel). One extra heroic strike (Heroic Strike), of course, will apply an additional damage, but the monster will be able to pass himself and, one can say, the battle will begin with the beginning.
4. Test and plan the distribution of your talents in advance. If you want to make a fierce near Warrior with a large number of health glasses (Hit Points), you must stop your option to endurance (Stamina) and select Protective Talents. If you decide to become an attacker fighter, try to increase the power parameter (Strength) and the talents of specialization in weapons.
5. Protect your allies in the group. Priest (Priest) or Mage (Mage) will not be able to withstand several attacks monster, so use your skill skills (TAUNT), causing a cry (challenging shout) or a teasing (mocking blow) to make monsters attack you.

Trade skills
o Ore mining (Mining) and blacksmith (blacksmithing) - will allow warriors to make weapons and armor for yourself, and at the same time get the necessary ore for this.
o Herbalism (Herbalism) and Alchemy (Alchemy) - the warrior will be able to create drinks that will increase its parameters and fill its lifestyle glasses.
o First Aid (First Aid) - the warrior does not know how to treat himself, so this skill will allow him to fill his glasses of life even in battle.
o Fishing (fishing) and cooking (cooking) - warrior has no congenital treatment skills, so it is very useful to use this bundle for cooking that fills you life and saves time to rest between battles.

Martial skills
Matting skills are purchased from special coaches for money. Every skill can only be bought from a certain level. Also, most skills have several ranks. Each rank increases the effect of skill. If you have, for example, Heroic Strike 1st Rank, then you will not be able to purchase Heroic Strike 3rd rank until you have this skill of the 2nd rank. There are also a few skills that you get as a quest reward or get for free when creating a character.

During the war, the heroes of each of the peoples wanted to master the art of combat. Warriors are strong, possess excellent leadership qualities and perfectly know how to handle weapons and armor. All these qualities help warriors with ease of crushing enemies in glorious battles. Some warriors prefer to fight on the front line, hiding behind the shields and holding back the enemies while the allies reaching the allies will not form those crucia or arrow. Others do not use the shield and fight in hand-to-hand for their deadly weapons.

Warriors - Mighty Middle Fight Fighters, chained in armor with legs to head. Growing rage during battles fills them with force. If you like to rush right into battle without unnecessary maneuvers and go to opponents to the right and left, this class is perfect for you. This review will help you better understand the features of the game of warriors, but you need to consider that it is not absolutely described about everything. You will be able to learn more when you themselves start the game for the warrior.

Basics
Warriors - the class of characters fighting in the near battle and able to play the role of both tanks and fighters. They can use in battle many varieties of weapons, but novice players should come from the specialization of the character and characteristics of objects when they choose weapons in the shower.

Selecting the equipment, it is best to use rolling armor, and at the achievement of the 40th level you will be available to lats. The most important characteristic for warriors is strength, and the second place in importance firmly holds endurance (although warriors with the specialization of "protection" may prefer precisely on endurance). Warriors are generally quite strong guys (in all senses), therefore it is worth increasing the corresponding characteristics. Other characteristics, such as agility, can also be useful, but if you create an armored car for killings, then nothing will replace old good strength and endurance. The secondary characteristics like the accuracy, speed, skill, the indicator of critical strike and the art are unspecified, and at higher levels many items allow you to get a tangible increase. However, even a small increase to these characteristics can significantly increase the power of your character at low levels.

All soldiers have three specializations, one of which can be selected at the 10th level:

"Protection": Classic characters, followed by as a stone wall. These warriors are an uncomplicable barrier between their comrades and the forces of darkness. Warriors with a specialization "Protection" are always rushed into the smallest of combat, where they are constantly stunning opponents and take on strikes to protect not such powerful associates until they damage and heal the wounds. Tanks must withstand a huge incoming damage and reduce it, therefore, to use many capabilities of warriors with a specialization "Protection" requires a shield. That's why such warriors prefer one-handed weapon with a shield, so if you chose this specialization, but do not use a combination of a shield and a sword (or ax, or the cloth), then you are incorrect.

You can take a look at key features if you choose the desired specialization on the "Specialization and Talents" tab. By choosing a specialization "Protection", you will receive the ability listed below at the 10th level:

"Powerful blow shield":how cool it happens to embed the enemy to face with a heavy piece of metal! When you get this ability, it will affect you with your power, since the damage caused does not depend on the selected weapons. This is a major blow that allows a warrior with a specialization "Protection" to damage. In addition, the "powerful blow of the shield" fills the margin of rage, which will be required to apply other abilities. You can apply a powerful blow to the shield every 6 seconds.

"Resistant Warrior":this passive ability increases the endurance indicator that affects the maximum health supply of your warrior. Also, this ability reduces the likelihood of obtaining a critical damage, increases the increase to the armor indicator, which the items give, and reduces the costs of rage on the use of the ability to "blow thunder", which you get a little later (it is very useful for tanks).

"Revenge":all the characters who choose the specialization of the tank receive this passive ability. It is very important, as it allows you to maintain a high level of threat, sufficient so that opponents attacked you, while not so live healers and fighters are engaged in their affairs. In addition, it allows you to raise the damage applied if you play alone. Part of the resulting damage is converted by force of attack while you are in a defensive rack. The more the power of the attack, the greater the damage causes your abilities.

What awaits me if I choose the specialization of "defense"?

Character development
The tasks will be leaving a little more time than the gamers-fighters. On the other hand, if, as the character develops, you will often visit the dungeons, compete with you because of the items obtained as mining, other players will be infrequent ... In this case, the specialization "Protection" will justify himself on a hundred. In addition, it will be possible to fight with a group of several opponents immediately, because the character is very hardy, and put a tangible damage very difficult. Nevertheless, in general, for victory over the opponents, a little more time will be required than soldiers with specializations "Weapons" or "Fury". .

Dungeon
In the dungeons of warriors with a specialization "Protection" take on the role of tanks. This means that you will always go in the front rows, and disturbed bosses and ordinary monsters attracted by the highest threat, focus on you. The demand for tanks is always great, so you hardly have to wait for your turn to once again go to the dungeon. True, it is worth considering that such a character must be guided in the dungeons and know tactics for different fights.

High-level game
Having achieved the maximum level, you will find that the help of a warrior-tank with a specialization "Protection" is required in a wide variety of situations. The same applies to the characters-tanks of other classes. Most of the total tanks are needed in raids in the usual and heroic mode, as well as in flexible raids and those that can be found using the raid search system. If you like to perform an important role and be in the center of events, the specialization "Protection" is what you need! Play such a character is sometimes not easy, but very interesting and pleasant. However, the warrior will not fight only in the dungeons, so do not forget about other features of this specialization.

"Fury": want to sparkle in the cabbage everything falls on the way? You perfectly suitable specialization "fury." These warriors are ferocious berserki, which are famous for carrying two-handed weapons, and in each hand. They apply a huge damage and apply various abilities, rapidly restoring rage, which allows soldiers more often to use them, accumulating even more rage and causing even greater damage! Warriors with a specialization "fury" are busy both hands, and it's worth getting the ability of Titan's grip, how they can keep a huge two-handed crushing weapon, two-handed axes and swords in one hand!

You can take a look at key features if you choose the desired specialization on the "Specialization and Talents" tab. By choosing a specialization "Fury", you will receive the ability listed below at the 10th level:

"Bloodthirstness":this attack with a low recovery time, which causes a certain damage plus some percentage of arms damage. In addition, this ability allows you to restore health a little, doubles the likelihood of critical damage and fumbles rage.

"Lyuty Berserk":this passive ability allows you to more effectively fight with weapons in each hand. It increases damage from the autoatak, and also significantly increases the damage applied by weapons in the left hand.

What awaits me if I choose the specialization of "fury"?

Character development
Specialization "Fury" is great for the rapid development of a warrior, as you can defeat opponents faster and spend less time to perform tasks. And you still have the opportunity to restore your health, although it is not as effective compared to other classes and specializations.

Dungeon
Like many other classes, warriors with a specialization "fury" can effectively carry out the tasks of fighters during trips to the dungeon. Although they have certain abilities to make damage in the area, it is best for them to apply the damage of one goal, which is very useful in battle with bosses. If something goes wrong, they can take a shield in the left hand and try to reverse the course of the fight. Unlike warriors with a specialization "Weapon", which are not too quickly attacking with one weapon, owners of specialization "fury" prefer to use both hands and strikes more often. Fast attacks provide consistently high damage, which is very useful in PVE battles.

High-level game
The maximum level of warriors with a specialization "fury" crawled monsters in raids and dungeons. This specialization is also very popular as a spare option during tasks.

"Weapons": If you want to apply the NPC high damage and thumb out other players in PvP, then it is worth a closer look at the "weapon" specialization. Warriors with this specialization use two-handed weapons, damage large damage in a very short time and can apply their branded ability called "fatal blow" to quickly straighten with opponents and apply deep wounds that interfere with healing. Warriors with a specialization "Weapon" typically use one powerful two-handed weapon.

You can take a look at key features if you choose the desired specialization on the "Specialization and Talents" tab. By choosing a "weapon" specialization, you will receive the ability listed below at the 10th level:

"Death blow":it can be used every 6 seconds. This lightning powerful blow causes damage from the use of ability, as well as an enlarged arms damage. In addition, you are a little restore the rage and impose a negative effect of "fatal injury", which reduces the effectiveness of any healing, until its action is over.

"Skill Warrior":this passive ability significantly increases the damage applied by two-handed weapons, and reduces the cost of using the ability of the "whirlwind" that you get a little later.

What awaits me if I choose the "weapon" specialization?

Character development
Specialization "Weapons" is also perfect for the development of the character. All enemies that dare to get up on the way, fall under the squall of powerful blows.

Dungeon
As in the case of the specialization, "fury", warriors with a specialization of "weapons" are involved in campaigns to the dungeon as fighters. They can apply a high damage to two targets simultaneously thanks to the ability of "squeezed blows", as well as to damage the area with the help of the ability of the "vortex". And you can always be a tank for a while, taking one-handed weapon and shield into the hands, if the combat situation becomes too dangerous.

High-level game
Warriors with a specialization "Weapon" are not tanks and do not cause high damage with the same constancy as their comrades in class with a specialization "fury." Nevertheless, they can apply a very large damage in short periods of time and is able to reduce the effectiveness of the opponent's healing. Add to this vitality, mobility on the battlefield and the ability to independently interrupt the effect of some control effects - in one word, all these qualities make warriors with a specialization of the "weapon" with an excellent choice for PVP. Warriors with this specialization became the cornerstone of many extremely successful arosets.

Warrior's ability to level 10
To make it easier to understand what is expected at the very beginning of the game for a warrior, we list the first abilities that will open as the character level growth increases. Of course, this is only a small part of those abilities that will be available during the game.

In the 1st level, the following abilities listed below are available to the warriors:

"Combat rack":warriors can change racks for each of which there are their bonuses and effects. From the very beginning you will be available "battle rack", which allows you to quickly restore rage at the expense of melee attacks. .
"Him Hero":
this is the first ability to apply damage. In the future, it will be a good means of spending an extra rage, but at the beginning of the game "Him Hero" - the main combat ability. .
"Paring" (passive):
all warriors initially know how to reflect the strikes of the enemy in the near battle with their weapons. This passive ability (it does not need to be activated, it acts constantly) increases the likelihood of blocking opponents' attacks in the near battle.
"Throw":this ability allows the warrior to attract the attention of the enemy to himself or provoke enemies from the distance. When applying this ability, the character makes a small dagger to the target. "Throw" does not cause high damage, but this is a great way to take possession of the admission, while the recovery time "jerk" has not ended, and other abilities should not be used for some reasons.

"Jerk" (3rd level):thanks to this ability, you will have one of the most efficient ways of starting the battle. "Jerk" will allow you to get closer to the enemy, stun it and accumulate some number of rage units, which is very useful at the beginning of the battle.

"Victory Razh" (5th level):this ability will allow you to put yourself in order after a hard battle and cause damage. By defeating the enemy, you can apply the ability of the "victorious rage". Attack will damage (without rage costs) and partially restore your health. By killing one enemy, try to get closer to another with the help of "jerk" and apply a "victory rage" to cause damage and restore health for the next battle.

"Execution" (7th level):this ability allows you to quickly deal with the goal; It is especially useful in battle with strong opponents. This particular attack can only be used against those goals that have no more than 20% of the maximum health stock, but it causes a huge damage, and with its help you can quickly finish the battle.

"Defensive Stand" (9th level):this is the second available warrior rack, which allows you to reduce the resulting damage and fills the margin of rage in battle. In addition, it becomes much easier to provoke opponents that you attack. This rack is primarily intended for tanks, but it can also help out if you have little health left or if you need to immediately retreat.

Summarizing
Now you know what is waiting for a player who created a warrior character. A wide range of abilities, the ability to apply a high damage or gain stunning vitality. And the warriors can wear and use the coolest objects of Azeroth!

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So welcome to my big hyde Woow Warrior For such a wonderful class, as a warrior! I hope my knowledge outlined in an affordable form. Hyde WoW Warrior is outlined in two parts: PVP and PVE. Choose what you taste more. And if you firmly decided with a class choice, you will not be wait for going to the arena and to fill the rating, as well as destroy the most dangerous bosses - let's start!

1.1 Selection of race

1.2 Pumping

1.3 Choice of professions

2.1 Command equipment

2.2 Talents and Rotation

3.1 Weapon

  • 3.1.1 Swords
  • 3.1.2 Dreaming weapon
  • 3.1.3 Axes

3.2 Armor

  • 3.2.1 Stones. Increased power
  • 3.2.2 Inchants
  • 3.2.3 Pobesta
  • 3.2.4 Total Stats

4.1 Fonts

4.2 Addons

4.3 bindings



1.1 Selection of race

1.2 Talents

1.3 profession

2.1 Talents and Rotation

3.1 Features

3.2 Used food and potions

3.3 Charas

3.4 Stones

3.5 Pobesta

4.1 Help Medication

4.2 Help Tank

At first, a little characteristic of the Vara in PvP. Vary can take a huge amount of both specifically on it aimed and Aoe damage. Weakly depends on finding the enemy in space. He will excellence the goal (PVP is one of its main functions). Wonderfully knocks down the caste. It practically does not depend on Kuldaunov, which gives him a good chance of survival (game on an outlast in PvP). But! With all these advantages of war, the war is imizonny dismon (disarming), which requires heil of not weak survivability. Var cannot constantly control the enemy. You can try to use the combinations of the ability to control, but one incorrect pressing in this business can deprive you winnings. For this you need a partner who can protect itself during the critical moment, for example, Paladin.

This class was needed to all over the first versions of WORLD OF WARCRAFT 'A. At one time they were the only tanks and the strongest fighters in the battlefields, if there is a spinner leakage. At the same time, the warrior is an energetic class in terms of gameplay. Vara is difficult to kill, he criticizes well and that the worst for the enemy - can put a debuff that reduces the HP received by the enemy from Heil. This class is not difficult to master. But to play well - the task is not from the lungs.

The initial stats of the Special role in the future game are not playing. But racial abilities can be very easy to simplify life in battle. From the most pleasant I can allocate "Everyone for myself" of a person, "ease of darkness" of Vorodov, "The will of the renounced" undead and "Bloody frenzy" Orcs. it personally, my conclusions After a long time PvP. So the conclusion: the Alliance - man, Vorgen; Horde - undead, orc.

1.2 Pumping

I deviate a little from the topic, forgive me for it, but I will try to convey important information for those who do not know about the most fast quality. So, in order to most quickly take the greatest level, no Quest needs helpers, guides (especially paid), and other tinsel. All you need from you - swing in a tank branch. And that's it. Share solely searching the dungeons (available from 15 levels). Pati for the tank is from three seconds to five minutes. Of course, the Twinkovsky set from the schump would not prevent.

Here is a tank build for pumping. http://ru.wowhead.com/talent#lmzhbbzcfgdorrdbu:ov0bkvk0o

The choice of the main professions is large, but at the 85th level, the help of them will be only in the form of passive bonuses (engineering does not count). So we take with the calculation of it. My choice is freshness (removal of the skins) and engineering. Removing the skins gives an "anatomy connoisseur", which slightly increases the rating of a critical strike. Trifle, and can save. Engineering must be taken because of various PvP buns. This is "nitro-duplicaters" and "violating rocket launcher", and "rapid bombs", etc. Of the minor, I advise you to take "first aid." It is quite rare to use it in the PVP process, but still swing this and have a couple of stacks of bandages with you

Wary can not learn to play in a short period of time. The best players became the best only after a long time of training, battlefields and several seasons arena. They received their skill and skill from each battle, which were not small. The main thing in the knowledge of the class is to be perfected. If now your isna rating is not high - no need to fall in spirit. If desired and frequent training, your rating will soar in the tops. To comprehend the class of war, as it should, advise you to think about the battle in your free time. If you want to achieve success in this matter, it is not necessary to deal with a round-the-clock seat in the game and do business that do not require absolutely voltage of your brains. After each of your battle, think why the enemy yuzal is these abilities. What happened exactly the battle of the battle? Why did the enemy leakage stayed alive, with all your efforts to finish it?

2.1 Command equipment

Previously, on the first versions of Honoring, the construction of a setup required the creation of some harmony of classes in the team. The warrior was supposed to think about what advantages he would give a team and what advantages would give him a team. Right nowBlizzard In this regard, everyone facilitated. Now the most successful complete set of the team 3N3 became Setup "Attacking Far Fight - Attacking Melee - Leak", for example "Magic \\ Var \\ Druzh," Lok \\ Var \\ priest "and so on. In general, my advice to you, if you are a beginner in terms of the game Vary, do not bother in the choice of a complete set of the team. Any experience is important for you. Sampling and error experience.

2.2 Talents and Rotation

Optimal build forPVP, in my opinion, it looks like this: http://ru.wowhead.com/talent#lrrffrorurkhbzo:cmrf0mm0z.

It is most balanced. This build allows you to be practically immune to the mill, regenerate HP and to use the "execution" about three times. This option is ideal for teams from Milishnikov and Paladin in the Light branch. Also, this build is ideal for battles 5N5.

3.1. Weapons

If you want to be a successful breach in the branch of the weapon, you probably faced the choice of equipment.

  • 3.1.1 Swords .

Perfect choice for cutting and unexpected attack. It is also suitable in cases where it is simple to constantly sit on targets. It is simply unrealistic because the UR is not more than 1 sort / 6 seconds. After the first progress, as a rule, the rate of rage is filled, and there you can already merge it into various useful debaphs. It is advisable to attack in the back to avoid block or parring.

  • 3.1.2 Dreaming weapon .

I speak immediately - the option is extremely bad. It gives only 15% of the ignoring of armor. In a practically no one is not used by anyone. The crushing weapon is absolutely not popular among professionals. It seems to me that you can achieve a much larger damage.

  • 3.1.3 Axes .
Perfect weapon for a fight with one goal. The axes make it possible to increase the critical damage to large numbers. Extremely good choice for the "weapon" branch. The ax is great for the ability of "deep wounds". Allows you to keep it at the level. The only one, perhaps, the disadvantage is a bit slower than the swords are filled with rage.

3.2 Armor

There is no such class in the game, which is so dependent on armor as a warrior. One of the main comprehensive Success Vara inPvp. - Competently chosen armor ("Medallion of the foggy gladiator", of course, also does not hurt) and competently selected stones and intents on it. There are several options for the investment of certain stats in the gear, and now I will describe the highest-quality of them.

  • 3.2.1 Stones .

In my opinion, the most successful solution of stones insert looks like this:

Red nest-"Relief Eye Hummer"\ "Relief Infernal Ruby"

Blue nest - "Drangled Emerald Dream"

Yellow nest - "Crashing eye chimera"\ "Warning amber gem"

Special nest - "Mighty Moleny Diamond"\\ "Mysterious Military Diamond"

Colorless socket - I advise you to insert stones for strength.

Also, if you have a pumped engineering - I advise you on the head to wear "reinforced bio-optical safety glasses", for there are nests for gear wheels, in which you can insert a "durable gear wheel" and "cramped gear", or "durable gear Wheel »A pair with a" smooth gear "here is already a matter of taste.

  • 3.2.2 Inchants
  • 3.2.3 Pobesta
  • 3.2.4 Total Stats

At the time of writing, Guide is tenth season. On average, a well-dressed breach, stats at the moment look like:

Power - 4200.

Stamina - 5500.

Damage - 4500-5500

DPS - 1400.

Attack power - 8900

Mastery - 19.

4. Screen

Qualitatively configured interface - key success inPvp. . You must see completely space in which you move. At the same time, the Abinoxes should be in a prominent place to see all the CD and Proc. Also changing the rack \\ weapons should not cause you difficulties. Everything should be most accessible as possible, with a minimum of climbing visible space.

4.1 Font

Blinds tried very well over the native game interface. Everything looks beautiful and high quality. But for the bestPvp. It is better to sacrifice it. First, it is necessary to change the fonts to the simplest. Without any unnecessary roundings and serifs.

Change fonts in the voyage is easier than simple. The main thing is to download such to support your customer language. First go to the folderWow / fonts. And delete all the contents (it is better to pre-save in a separate folder). Then we find the font fit us in the format.tTF. . And rename the downloaded font in any of the following:

1) arialn.ttf - responsible for the login / password input font, character name font.

2) FRIZQT __. TTF is the primary font of the game interface.

3) Morpheus.ttf - font letters, quest texts.

4) Skurri.ttf - digits of Crit.

Picked up optimal, in my opinion, assembling fonts. More specifically font. The font is changing to optimal, readable. The contents of the archive just throw in the folderWow.

You can download

4.2 Addons

World leaders are played without addons. Their level of the game destroys the need for them. We are not them, so I collected for you a brief assembly of the most necessary.

1.Prolg

In this part of the guide, consider two DD-Specka War inPVE . "Weapons" and "Fury". I'm closer to the "weapon" soul, because the game is more interesting to this spec. Spesh Arms is more mobile than a furine and at straight hands you can safely overtake on DPS of other DD-Varov in the raid.

I think for the alliance an ideal solution would be a night elf. The ability to "merge with the shadow" is well suitable for accidentally torn Agro. At the Horde, I would give preference to Orcs or Andandam. For the organizing reduced time of the mill and the Anded "will of the rejected".

1.2. Pumping

Here is still the same as inPvp. Parts. Take this one ( http://ru.wowhead.com/talent#lmzhbbzcfgdorrdbu:ov0bkvk0o. ) Spell, and swing in the dungeons.

1.3. Professions

Personally, I give preference to alchemy (affordable potions for strength) and leather skin (chunta on the eyelid to strength).

I have already said that with the latest rotation patch, it was greatly reduced and played more easily. But it is impossible not to say that everything is also needed to follow Agro and Debuffs. For this we will help addons. But about them later.

2.1. Talents and rotations

Spec "Fury" - http://ru.wowhead.com/talent#lg0czcrrszkmfd:kzmrwcmz0.

Spec "Weapon" - http://ru.wowhead.com/talent#lubcfrmrurzcrzh:mcmrr0z0k

  • 2.1.1. Rotation in frenzy