Games tasks for the development of communication. Communication games. Hues of partner perception

MADOU "Kindergarten - No. 371" City of Perm

The process of adaptation of a child in a preschool educational institution has been and remains an urgent problem for teachers and parents. It is important for parents that the baby quickly and painlessly get used to kindergarten, while educators are interested in resolving the contradictions between the child’s capabilities and the new environment for him to serve as a source for the further development of children, a factor in acquiring new social experience.

The first positive relationships with peers are formed during the game. It is connected with the emergence of interest in the games of other children, the desire to get involved in the game, the first joint games, the ability to reckon with the interests of others. The more diverse and interesting the games of kids, the richer and wider the world around them becomes, the brighter and more joyful life is.

When kids are lonely in a new, unusual environment, it is games with peers under the skillful guidance of an adult that can brighten up the first time in kindergarten.

First, these are games for children to get to know each other: "Bell" , "Echo?" , "Whose voice?" other)

Then it is recommended to use the simplest games in which pupils act simultaneously and in the same way. The commonality of movements and playing interests enhances joyful experiences and emotional upsurge. In addition, children learn to coordinate their actions with each other and focus on the spatial conditions of movements. (games "Ribbon" , "Dwarf and House" , "Funny hands" , "Big feet" , "Carousels" , "Catch-Catch" , "Firework" , "We chop cabbage" ) .

Then it is possible to use more complex games in which you need to act in turns, in small groups. "I'm walking down the hill" , "Curl, cabbage" , "Snake" , "Ball Passing" , "Locomotive" . These games lay the foundation for children's independence and friendships.

Thus, the use of communicative games during the period of adaptation to the preschool educational institution is invaluable for creating a cheerful mood for kids and a good relationship with each other.

The game "Bell"

Let's greet each other with a bell. Children, calling the name of a neighbor in an affectionate form, pass the bell to each other. For instance:

Hello, Nastenka! Ding dong dong!

Hello Sashenka! Ding dong dong! (and so on until the bell goes around the whole circle).

Game - greeting

Meeting children with a glove puppet (put on the hand of the teacher)

Who's come? The lady has arrived!

Oh, how good Zhenya I love,

I'll look at Zhenechka, I'll look at a good one! Hello Zhenechka!

Greeting Echo"

Each child pronounces and slams his name, and all the other children, like an echo, repeat it.

Greetings

A sparrow walked on the roof,

Gathered my friends

Many, many, many of us

Tanechki will get up (Vanechki, etc.) now…

The game "Ribbon"

Purpose: development of communication skills; creative abilities.

Purpose for the child: to dance with a partner.

Didactic activities: children sit on chairs. A child with a ribbon in his hands walks in front of them and sings to the tune of a Russian folk song "Like ours at the gate" :

I walk in circles

And I'll show everyone the tape.

Sachet (Light, Masha ...) I'll tie a ribbon.

And I’ll invite you to a dance (he ties or throws a ribbon around the neck of the chosen child, brings him to the center, dances with him, the rest clap.

The game "Dwarf and House"

The goal for the child: memorize the text, perform movements at a general pace.

Didactic actions: children, standing in a circle, together with the teacher pronounce the words and show the corresponding movements.

Once upon a time there was a cheerful dwarf.

He built ... a house in the forest.

A smaller dwarf lived nearby.

He built ... a house in the forest.

The game "Funny hands"

Purpose: development of communication skills, attention.

The goal for the child is to pronounce the text and act on the words.

Didactic actions: the children stand facing in a circle, their hands are stretched forward with their palms up, the leader walks in a circle and slaps his hands on the palms of the children.

Funny palms

Run along the path

And they ran to the guys, right? (on word "Yes" the child who had the palms of the leader becomes the leader, now two children walk in the middle of the circle and spank the palms of the children ... - so until the last child).

The game "We chop cabbage..."

Purpose: team building, removal of bodily clamps.

Didactic actions: (children stand in a circle one after another)

We chop cabbage, chop (children tap on the back of the child in front of them with the edge of their palms)

We three carrots, three (cams "tinder" back of the child in front)

We salt cabbage, salt (fingers tap the back of the person in front)

We press cabbage, press ("press" hands behind the person in front)

Then all the children turn in the circle in the opposite direction, and the game is repeated.

The game "We lived under a cheerful roof"

Purpose: development of cooperation skills, overcoming tactile barriers.

The goal for the child: remember the text, repeat actions and words after the leader.

Didactic actions: the leader is chosen, he holds his hand palm down ("roof" ) . Children stick their fingers ("mouse tails" ) under the palm of the child and pronounce the text:

Under a cheerful roof

Lived - there were mice.

The host pinches the fingers of those children who did not have time to remove their finger with their palm ("cat caught" )

The game "A goat was walking through the forest..."

Purpose: development of empathy, communication skills.

Purpose for the child: repeat words, movements after the leader.

Didactic actions: children repeat words, movements after the leader:

A goat walked through the forest, through the forest, through the forest (children jump in jumps along different paths, find a friend for themselves, hold hands "boat" .

Come on, goat, let's jump, let's jump (jump).

Legs kick up, kick up (throw legs forward).

Let's clap our hands, clap our hands (clapping),

Let's stomp our feet, we'll stomp (stomp)

The game "Firework"

Goal: relieve stress, create positive emotions.

The goal for the child is to express himself and get attention.

Didactic activities: children choose material for themselves (colored paper, napkins), within a few minutes, tear it into small pieces (or use scissors) preparing material for fireworks. Then, having heard his name, he tosses his pieces - depicts his salute, the rest clap for him.

The game "Snake"

Purpose: to develop the ability to act in concert.

Goal for the child: to hold out as long as possible in "snake" without disengaging hands.

Didactic actions: choose a driver, he stands at the head "snakes" , which is formed by the players, becoming in a row facing in one direction. The driver runs, making turns and twisting "snake" . Those who last the longest win "snake" .

The game "Play the tambourine"

Purpose: development of the ability to concentrate attention, a sense of rhythm.

Goal for the child: hit the tambourine when the turn comes.

Didactic actions: children sit on chairs, the teacher with a tambourine, singing, walks in a circle, letting them take turns hitting the tambourine:

Clap, clap, clap!

More fun clap, clap!

Hit the tambourine clearly

If you want - play! (gives the tambourine to the child in front of whom he stopped. The child plays, shaking it, the rest of the children clap).

The game "Curl, cabbage"

Purpose: to develop the ability to work in a team.

Purpose for the child: repeat words, movements after the leader.

Didactic activities: children stand in a circle, holding hands.

Curl, cabbage

Curl big.

Become like this, like this tight (children follow the leader, he twists them clockwise - "curls cabbage" ) .

Develop, cabbage, develop big.

Be like this (the last child becomes the leader and leads the children in the opposite direction ( "develops cabbage" ) ; should be a big circle.

The game "I'm walking down the hill"

Purpose: to develop the ability to coordinate their actions.

Purpose for the child: to work together.

Didactic actions:

I'm walking up the hill (children walk at a calm pace along different paths)

I will find a dear friend (find, stop in front of him)

Here you (clap their hands on the palms of a friend 2 times).

Here I am (point to themselves and clap hands 2 times).

Here is my company (take each other under right arms and spin)

The game "Beads of Friendship"

Purpose: the formation of a positive attitude towards peers.

Goal for the child: take the hand, form a circle of friends.

Didactic actions: the child puts beads on his neck, says the text:

Often I wear beads

From beads and from stones.

And today I will collect

Beads from your friends (takes his hand, gathers his friends, they form a circle)

Look, here are

Beads of friendship turned out (lead a round dance)

A variant of the game with complication: the selected children slam their names.

The game "Locomotive" ("a train" )

Purpose: development of skills of collective interaction.

Goal for the child: "wagons" the train should not be uncoupled.

Game actions: children line up in a column, holding each other by the waist, move forward slowly at first, then faster, making a sound "choo-choo-choo" . Gradually slow down and stop.

Option with complication: a) "a train" makes stops along the way (children go for a walk: pick flowers, berries, mushrooms, cones; when they hear the beep, they run to their place (you need to remember it); b) "a train" rides on the bridge (drawn lines, laid cords, boards, gymnastic bench (if a bench is used - children move without traction).

v) "Gift Train" :

The ship has arrived!

What did he bring with him?

He is tired, he is deaf and dumb, he brought a trailer ...

With stompers (stomp)

with crackers (clapping)

With flashing lights (blink eyes)

With smiles (smile)

With chants (shouting)

With hugs (hugs)

And the trailer ... with silence (silence)

The game "Jolly Train"

Purpose: unity of the children's team.

Goal for the child: say a kind word to yourself, overcome "obstacles" without disengaging hands.

Didactic actions: the leader is chosen ("locomotive" ) , children - "wagons" . "Locomotive" one by one drives up to each, gets acquainted with him (when calling his name, the child comes up with one good word for himself).

I am Lena, a cheerful little train, and who are you?

And I'm a beautiful train Sasha.

Go!

So they collect everything "wagons" .

Complication: in this position, various obstacles are overcome: "moved over the mountains" - get up and get off the bench

"entered the tunnel" - crawl with a table

"we make our way through the dense forest"

“Quietly quietly drove through the enchanted forest” - so as not to fall into the clutches of wild animals ... At the end of the teacher's resume: “The locomotive, the wagons were very attentive, took care of each other, so no one got lost along the way”

The game "Find yourself a mate"

Purpose: development of auditory attention, skills "join" to another child.

Goal for the child: find a mate (by flag color).

Didactic activities: the teacher distributes colored flags to the children (there should be 2 flags of the same color). Each child receives one flag. At the signal of the teacher (beat on a tambourine, clap, whistle ...) The children run around the group. On another signal (two beats on a tambourine, two beeps or words "find a mate" ) children with the same flags stand next to each other (children should keep their flags up).

The game "Find Your Color"

Purpose: group cohesion, development of the ability to act in concert.

Goal for the child: find their group according to the color of the flag.

Didactic actions: the child receives a flag of a certain color, finds his group by the color of the flag, group 4-6 people in the corners of the group. The teacher puts a colored flag on a stand in each corner. On signal "Go for a walk" - children disperse in a group, on a signal " "Find Your Color" - children run to the flag of the corresponding color.

A variant of the game with complication: each group dances around its flag.

The game "Together let's jump over the stream"

Purpose: development of the ability to act in concert, unity of the children's group.

Goal for the child: jump over "streamlet" without disengaging hands.

Didactic actions: drawn with chalk, laid out with cords "streamlet" narrow at one end, and then wider and wider (from 10 to 40 cm). Children are invited, holding hands, to jump over "streamlet" first where it is narrow, and then where it is wider, and finally where it is widest.

The game "Presents"

Purpose: group cohesion; children have a chance to express themselves.

"toy" .

Didactic actions: the leader is chosen, the children stand in a round dance, go in a circle to the right side and say:

We brought gifts to everyone

Whoever wants it will take it.

Here's a doll with a bright ribbon,

Horse, top and plane.

With the end of the words, the children stop, and the one standing in the circle calls which of the listed gifts he wants to receive. If he calls the horse, the children depict how the horse is galloping: they run in a circle one after another, raising their legs high, arms forward, the body is slightly tilted back; if a doll, they dance in place facing the center of the circle to any dance tune; if a spinning top - spin in place, then sit down, slightly leaning to one side, like a spinning top; if an airplane, they imitate the flight and landing of an airplane: spreading their arms to the sides, they run smoothly one after another in a circle; at the signal of the teacher "Stop" - slow down and squat down with a smooth movement. Depicting this or that toy, children say the corresponding words:

Our horse gallops, choke, choke, choke,

The sound of fast feet is heard.

Doll, doll, dance

Wave the red ribbon.

This is how the top spins

He buzzed and lay down on his side.

The plane is flying, flying

A brave pilot sits in it.

A child standing in a circle chooses a toy - one of the participants in the game. The one chosen goes to the middle of the circle, the game is repeated.

The game "Ball Passing"

Purpose: development of the muscles of the hand and fingers, the ability to act in concert.

The goal for the child is to pass the ball without dropping it.

Didactic actions: children stand in a circle, the teacher passes one ball to the children, then another.

The game "Inflate, Bubble"

Purpose: development of a sense of cohesion, development of attention.

The goal for the child is to act in concert in accordance with the text of the game.

Didactic actions: children stand in a circle very closely - this "blown bubble" . Then they inflate it: they blow into the fists, placed one on top of the other, as if into a pipe. Take a step back after each exhalation "bubble" increases; after taking a few breaths, everyone joins hands and walks in a circle, saying:

Inflate, bubble, inflate big,

Stay like this, but don't burst! (makes a big circle)

The host says: "Clap!" - “The bubble bursts, everyone runs to the center ("bubble deflated" ) or run around the room (bubbles burst).

The game "Owl"

Purpose: to develop the ability to act in concert.

Goal for the child: to act in accordance with the rules of the game.

Didactic actions: chosen by counting rhyme "owl" , she sits on a chair in the center, the rest stand in a round dance, walk in a circle, holding hands, and pronounce the text:

1st option:

It's dark in the forest

Everyone has been sleeping for a long time.

All the birds are sleeping (depict sleeping birds).

One owl does not sleep

Flying, screaming (owl scares children).

2nd option:

Owl - owl - big head,

Sitting on a bitch, shaking his head

("owl" performs actions according to the text)

Looking in all directions

Yes, suddenly how to fly! (children run in different directions, "owl" catches up)

The game "Bunny"

Purpose: team building.

The goal for the child is to perform actions in a coordinated manner.

Didactic actions: selected "Bunny" , he sits in the center of the circle and "asleep" . Children, holding hands, walk in a circle, sing a song:

Bunny, Bunny, what's wrong with you?

You are sitting very sick.

You don't want to play

Dance with us?

Bunny, Bunny, dance

And find another (children stop, clap their hands, "Bunny" gets up, chooses a child, puts him in his place, he stands in a circle).

The game is repeated).

The game "Beasts"

Purpose: creation of an emotionally safe microclimate in the group; development of listening skills, the ability to perform imitative movements.

Didactic actions: children stand in a circle and perform movements corresponding to the text of the poem.

We are not guys today

And funny kittens (alternately put their hands out smoothly - "paws" forward.

Show everyone claws

They are very sharp (squeeze and unclench fingers).

We are not guys today

And funny ducks (step from foot to foot, hands down along the body, palms turned perpendicular to the body).

We follow the duck

We are not far behind her. (walk in a circle on straight legs, slightly waddling from side to side).

We are not guys today

And funny puppies (pressing bent arms to their chest, lowering their hands freely down.

We can wag our tail (waggle)

And growl softly (growl showing upper teeth).

We are not guys today

In funny goats (put index fingers to the head, showing the horns).

We love to butt horns,

Run, jump and push (tilt head, lightly push neighbors).

We are not goats today (hold hands),

Not ducklings, but guys.

We will find our friends

Let's start our round dance (start a round dance).

The game "Checkbox"

Purpose: to increase the interest of participants to be active in the game; strengthening self-confidence; development of the ability to navigate in space.

Purpose for the child: to make a choice of a peer.

Didactic activities: children sit on chairs, the selected child (teacher, according to the counting rhyme) walks with a flag under the song:

I have a flag in my hand.

It burns like fire.

I'm walking with a flag

I sing a song.

I will give the flag to a friend

And I'll sit in my place (gives the flag to another child, sits down in his place). The game is repeated. Then all the children are given flags, the children perform a dance with the flags.

A variant with complication: after passing the flag, the child sits in the place of the one to whom he gave it.

The game "Smile"

Purpose: the formation of friendly relations between children, the development of the ability to be aware of oneself in a group.

Goal for the child: to convey a smile in a circle.

Didactic actions: the leader is selected. Children, holding hands, walk in a circle, singing:

We don't buy anything

We don't sell anything

We collect only smiles

And we distribute to passers-by.

The driver turns to the child standing to his right, presses his palms to his lips, then claps his palms on his palms and, smiling, turns to him:

Roma (Vova, Tanya…), smile!

To the Light (Masha, Alyosha ...) turn around!

The named child turns to the next and gives him his smile. The game continues until the smile goes around the circle (you can end the game by singing a song about friendship or dancing to a song "Smile" music V. Shainsky, sl. M.Plyatskovsky).

The game "Cow"

Purpose: creation of a benevolent emotional background in the group; developing a tolerant attitude towards physical contact.

Purpose for the child: expressively portray "cow" .

Didactic activities: children sit on chairs in a circle. walks in front of them "cow" with horns - fingers with the words:

I am a cow, I am a cow

I am a boisterous cow

I walk in the meadow

I sing a song out loud

And whom I butt

He will also say: "Moo!"

Whom he butts, he mumbles and also stands in a circle. Next time in a circle already 2

cows”, then 4, etc.

The game "Merry round dance"

Purpose: increasing self-confidence, awareness of the importance of addressing a child by name, development of creative abilities.

Goal for the child: to expressively dance with the sultans, standing in the center of the circle.

Didactic actions: children stand in a circle, the teacher is in the center with sultans. Children, holding hands, walk in a circle; the teacher - in the opposite direction, shaking the sultans under the words:

A cheerful round dance rings.

The circle is getting wider.

And the one who enters this circle,

We will dance now.

The teacher gives the sultans to any child, calling him by name:

Kolya (Masha, Sasha…) dance for us now.

Kolya, Kolya will start dancing (the named child takes the sultans from the teacher, goes to the middle of the circle and dances, the rest of the children clap. Then the child becomes the driver.

The game "Naughty ball"

Purpose: development of the ability to perform movements in accordance with the text at a general pace, strengthening self-confidence.

The goal for the child is to perform movements at a general pace in accordance with the text.

Didactic actions: children stand in a circle, in the center the driver performs movements with the ball under the text:

Ball, naughty ball (pulls ball to chest),

Play with me (puts it in front of him, showing it to the children).

Turn right - turn left (turns the ball to the right and left with a half squat),

Show yourself to all the guys.

Jump along the path (ball hitting the floor),

Find a new friend.

One two Three!

Sveta (child's name), catch the ball (turns to face the child to whom he wants to throw the ball, throws. The named participant tries to catch the ball (if he catches it, he becomes the leader, if not, the leader is chosen by the rhyme).

The game "Saw"

Goal: getting positive emotions from performing joint actions, developing attention, a sense of rhythm.

Purpose for the child: expressively perform movements in pairs in accordance with the text.

Didactic actions: children stand in pairs, holding their right hand and putting their right foot forward. start "to nag" firewood, alternating forward and backward tilts: one child leans back, bending his arm, while the second leans forward, straightening his arm and stretching it forward. The movements are accompanied by the words:

One-two! One-two!

We will cut wood.

Get in, get in! Get in, get in!

Hold on tight to the saw!

At the last word, the movement stops. Then the children change hands and the exercise is repeated.

The game "Thrush"

(Russian folk game)

Purpose: to develop the ability to interact in pairs.

Goal for the child: to perform movements in accordance with the text.

Didactic actions: children walk in a circle to calm music, stop with the end of the music, turn to face each other and say:

I am a thrush (point to themselves) and you are a thrush (pointing to friend).

I have a nose (touch their nose) and you have a nose (to the nose of a friend).

I have smooth cheeks (stroking their cheeks in a circular motion),

And your cheeks are smooth (stroke partner's cheeks in a circular motion).

I have sweet lips (index fingers touch the corners of their mouth),

And you have sweet lips (point to partner's lips).

I am your friend (Put both hands on your chest),

And you (with open palms of both hands point to a friend)- a friend of mine.

We feel good together (hugs).

The game "Thread"

Purpose: team building.

The goal for the child: to move after the teacher, without disengaging his hands, changing the direction of movement.

Didactic actions: the teacher tells the children: "I am the needle and you are the thread" . Children stand behind the teacher, hold hands, go with the words:

Thread, thread behind the needle stretches,

A needle will never be left without a thread.

The teacher stops and says:

I took the thread

The thin thread broke! (children raise their clasped hands up and sharply lower them to the last syllable, disengaging).

The game "My hands are good, but my neighbor's is better"

Purpose: formation of a positive attitude towards peers, group cohesion.

The goal for the child: to touch the named part of the body, first with his own, and then with a friend.

Didactic actions: children stand in pairs and touch the named part of the body, first with their own, and then with the words: "My hands (show) good, but the neighbor's is better (take a friend by the hand). My legs are good, but my neighbor's is better" . Parts of the body are listed: nose, shoulders, ears, elbows, knees, heels, back.

The game "Top - top!"

Goal: creating a joyful mood, uniting the children's team.

Goal for the child: to perform movements in accordance with the text.

Didactic actions: children act in accordance with the words:

Top-top-topotushki (alternate movements with raised palms (how to wave)

Dancing bunny on the edge ("bunny paws" )

Dancing hedgehog on a stump (cross fingers of both hands - "hedgehog's needles" )

Dancing chizhik on a knot ("beak" )

Dancing dog on the porch (show fingers "doggie" ) .

Dancing cat near the stove ("washes with a paw" )

Dancing mouse near the mink ("ears" )

Dancing goat on a hill ("horns" )

Dancing horns and tails (depict horns with one hand, tail with the other)

What are you standing (feign confusion)

Swim and you! (fingers "dance" )

The game "Clapperboard"

Goal: creating a joyful mood, developing the ability to interact in a group.

Goal for the child: remove hands in time.

Didactic activities: children and teacher stand in a circle (stretch your arms forward, put your palms on the palm of the teacher (it turns out "slide" ) , on command "One, two, three - lift this slide up (raise the hill) up). On command "One two Three" (to these words raise your hands and pull them up). On word "clap" the clapperboard claps to everyone's joy - hands quickly spread apart "fountain" ).

Communicative didactic games of a training nature help to overcome difficulties in communication. It is only important to rely on the activity of the child himself, to give him the opportunity to acquire his own, unique life experience, trying new ways of social behavior and experimenting with them.

"Dragon"

The purpose of the communicative didactic game: give children the idea that in each problem or conflict situation there are several options (or styles) of behavior, teach them to find a way out of various situations, flexibly changing the style of behavior.

Equipment: toy Serpent Gorynych.

The Serpent Gorynych (soft toy) flies to the children. This is an unusual Serpent Gorynych, all his heads are different. One head is very kind - Dobrulya, the other is very angry - Zlyuka, and the third head - Zadavaka, because she loves to ask children questions.

During the game, the teacher offers the children various problematic and conflict situations that Dobrul and Zlyuk resolve in different ways, and Zadavaka asks the children questions, finds out how they would act in this situation. It is important that children not only describe their actions, but demonstrate them, show what and how they will do. Situations, for example, may be as follows.

Situation 1. Two children quarrel over a new toy. Dobrulya says that she would give the toy to another child, because he wants to play so much. Zlyuka claims that she would never give in, because she herself also really likes the toy and wants to play with it. The asshole asks the question: “What would you do?”

Situation 2. Children are brushing their teeth, and one child does not have a toothbrush ...

Dobrulya would give her toothbrush to this child.”

In no case would Zlyuka give away the brush, she herself needs it, and besides, the toothbrush is an item for individual use. So never and never! Zadavaka finds out from the children what they would do.

Over time, the roles of Dobruli, Zlyuki and Zadavaki can be played by children. You can even organize a team game. Dobruli, Zlyuki and, for example, Mudruli teams discuss and express their points of view, demonstrate actions.

"Broken phone"

Target: teach children to apply the norms of speech etiquette.

Option 1. The players are divided into two teams that sit opposite each other. The facilitator calls for a “telephone operator” from each team and quietly speaks polite words (greeting, farewell, requests, apologies, etc.) in their ear, which they pass on. The winner is the team that will convey the words faster and without distortion.

Option 2. "Telephonists" transmit words of their choice in accordance with the task of the educator. For example: greeting a friend, teacher, parents in the morning, afternoon, evening.

Communicative didactic game "Request"

Equipment: toys.

Option 1. Children stand in a circle, and one child with a toy in his hands is in the center of the circle. The children take turns asking him to let them play with the toy. The toy is received by the one who, in the opinion of the driver, best made the request. At the same time, the driver must explain why he gave the toy to this particular child.

Option 2. Children are divided into pairs. One has a toy, and the second must persuade him to let him play with it. Then the children change pairs and roles. Next, you need to find out why someone was not given a toy.

"Refusal"

Target: to form in children the skills of conflict-free behavior, to teach them to find a polite form of refusal.

Children stand or sit in a circle. In turn (in a circle), they ask a neighbor for a toy or thing that they need for work (the mosaic pattern has not yet been laid out, the drawing has not been completed, etc.). The child should politely refuse the requester and ask the neighbor for the favor himself.

It is necessary to learn to refuse in a polite way, trying not to repeat the answers of other children.

"Invitation"

Target: to teach children ways to establish contacts, invitations to joint activities. Form a conflict-free style of behavior.

Children are divided into pairs at will. The first partner thinks of a place where he would like to go (to the forest, park, river, cinema, circus, theater, stadium, ice cream parlor, etc.). The second tries to guess this place, inviting a partner to go with him. For example, "Masha, I want to invite you to the theater." - "Thank you, but I have already watched this performance." Continue the game until the second participant guesses the place that the first one guessed. Then the partners switch roles.

"In the circle of sympathy"

Target: develop the ability to see the positive qualities of peers and give them compliments

Equipment: ball.

B. Okudzhava's song "Let's compliment each other." Sounds. For children standing or sitting in a circle, the teacher explains the rules of the game: the player, throwing the ball, compliments the one who catches him. The one who catches the ball thanks for this and throws the ball further, saying the next compliment, etc.

"Magic Chair"

Target: teach children to see the dignity of others and express their own to them.

Equipment:"magic chair"

Children take turns sitting on the "magic chair". As soon as the child sits down in a chair, his virtues, external and internal, are “highlighted”. Children describe the good qualities of the child (in turn), expressing their kind attitude in such expressions as “I like that ...”, “I am always glad to see her because ...”, “I am pleased when she ...”, etc.

"Record player"

Target: to form the ability in a benevolent form to express wishes to other people, taking into account their individuality, desires, aspirations.

Equipment: record player.

Players express their wishes to peers, relatives, friends, acquaintances, characters of fairy tales and cartoons (Little Red Riding Hood, Gray Wolf, Dunno, Karabas Barabas, Carlson, Malysh, etc.) in order to record them on a tape recorder and send them to the addressee.

"Congratulations and wishes"

Target: to cultivate the desire to bring joy to others with their congratulations and wishes; express them, observing the norms of speech etiquette.

Option 1. The participants of the game are divided into two teams. The players of one team will be "congratulating", the players of the other - "wishing". They form pairs. On a signal, the first player pronounces congratulations, and the second completes it with a wish. For example, “Happy New Year!”, - “I wish you happiness in the New Year!”

Congratulations and wishes are pronounced in pairs in turn. You can choose the most successful congratulations and wishes, because everyone should come up with something of their own, without repeating.

Option 2. A concert is held by request. Each couple, after congratulations and wishes, performs a concert number for someone: children sing, dance, read poetry.

"Help"

Target: develop the ability to see those in need of help and offer it, observing all the rules of speech etiquette.

Children walk one after another in a circle with the words:

On the ground from end to end

The boy walks Help.

Helped everyone and everyone

Help in any way you can.

One of the children - Help - walks inside the circle in the opposite direction. At the end of the text, the children stop. The child, next to whom Help stopped, demonstrates some kind of action (sweeps the floor, hammers nails, carries a heavy bucket, does laundry, waters the beds, paints the fence, etc.). Help must guess what he is doing and offer his help, addressing the child by name and adhering to the rules of politeness. The child gratefully accepts the help and becomes himself. We help.

"Magic Thickets"

Target: to form the ability to achieve their goals in acceptable ways of communication, verbal and non-verbal.

Each participant (in turn) tries to penetrate into the center of the circle formed by the "magic algae" (by all the other participants in the game) that are closely pressed against each other. "Algae" understand human speech and feel touch, they can move apart and let the participant into the center of the circle if he says good words, or they may not miss if they are "asked badly." This is followed by a discussion of when and why the algae parted, who was missed and who was not.

A.V. Borgul Games 02 Sep 2016

For children of preschool age, games are of exceptional importance: the game for them is study, the game for them is work, the game for them is a serious form of education. The game for preschoolers is a way of knowing the environment. N. K. Krupskaya

"Name Yourself"

Target: To form the ability to present oneself to a group of peers.

The child is offered to introduce himself by calling his name the way he likes best, how he would like to be called in the group.

"Call it sweetly"

Target: to cultivate a friendly attitude of children towards each other.

The child is offered to throw the ball or pass the toy to his favorite peer (optional) affectionately calling him by name.

"Magic Chair"

Target: to cultivate the ability to be affectionate, to activate gentle, affectionate words in the speech of children.

One child sits in the center on the “magic chair”, and the rest say kind, affectionate words about him.

"Magic wand"

Target: continue to cultivate the ability to be affectionate.

Children stand in a circle. One child passes the wand to the person standing next to him and affectionately calls him.

Freeze

Target: develop listening skills, develop organization.

The meaning of the game is in the simple team of the educator “Freeze”, which can be heard at the moments of children's activity, in a variety of situations.

"Brook"

Target: develop the ability to work together and learn to trust and help those with whom you communicate.

Before the game, the teacher talks with the children about friendship and mutual assistance, about how any obstacles can be overcome. The children stand one after another and hold on to the shoulders of the person in front. In this position, they overcome any obstacles.

Go around the lake, crawl under the table, etc.

"Magic wand"

Target: the formation of ideas about the capabilities of one's own and peers.

One names the fairy tale, the other its characters, and so on.

"Polite Word Store"

Target: develop goodwill, the ability to establish contact with peers.

Educator: I have polite words on the shelf in my store: greetings (hello, good morning, good afternoon, etc.); affectionate appeals (dear mother, dear mother, etc.).

I will offer you various situations, and you buy the right words from me.

Situation. Mom brought apples from the store. You really want to, but mom said that you need to wait for dinner.

How do you ask her to give you an apple after all?

« Body"

Target: continue to reinforce polite words.

The children sit around a table with a basket on it. The teacher addresses the child: "Here's a box for you, put a polite word in it."

"That's what a grandmother"

Purpose: to develop respect for elders, to consolidate affectionate words.

Each child in turn tells the name of the grandmother, how affectionately she can be called.

"Wonderful bag"

Target: expansion of the volume of the dictionary, development of tactile perception and ideas about the features of objects.

Children alternately recognize the object by touch, name it and take it out of the bag.

"Good words"

Target: develop the ability to use kind words in speech.

Children choose kind words. Show the children a picture where the children are working. How can you call children who work? (Hardworking, active, kind, noble, etc.)

"Rug of Reconciliation"

Target: develop communication and conflict resolution skills.

Arriving from a walk, the teacher informs the children that two boys quarreled over toys. He invites you to sit down opposite each other on the "mat of reconciliation" to find out the cause of the contention and find a way to peacefully resolve the problem. Discuss how to share a toy.

"How to be, what to do?"

Target: to awaken initiative, independence, intelligence, responsiveness of children, readiness to look for the right solution.

Create a situation: there are no paints of individual colors, there is not enough plasticine for modeling. Children are looking for solutions on their own.

"Package"

Target: expansion of the vocabulary, development of coherent speech.

The child receives a parcel from Santa Claus and begins to describe his gift without naming or showing it. The item is presented after it is guessed by the children.

"That's what Santa Claus"

Target: develop respect, reinforce affectionate words.

The child tells what gifts Santa Claus brought, how he thanked him, how you can affectionately call him.

"Without a mask"

Target: develop the ability to share their feelings, experiences, build unfinished sentences.

The teacher says the beginning of the sentence, the children must finish.

What I really want is………….

I especially like it when…………………………

One day I was very scared that ………………..

"Day Night"

Target: develop the ability to cooperate, to achieve the desired result.

After the words "The day is coming - everything comes to life" The participants in the game move randomly, jump. When the teacher says: “The night is coming, everything freezes,” the children freeze in bizarre poses.

"Listen outside the window, behind the door"

Target: develop auditory attention.

On the instructions of the teacher, all children focus their attention on the sounds and rustles of the corridor. Then they take turns listing and explaining what they heard.

"Who will praise better"

Target: be able to name the signs of animals according to the model of an adult, develop attention, the ability to describe.

The teacher takes a bear for himself, and gives the child a bunny.

And starts: "I have a bear." Child: "And I have a hare." etc.

"Who am I talking about"

Target: develop observation, the ability to focus on the main features of the described object.

The teacher describes the child sitting in front of him, naming his details of clothing and appearance. For example: “This is a girl, she is wearing a skirt and a blouse, her hair is blond, the bow is red. She loves to play with the doll Tanya.”

"That's what dad."

Target: develop respect for dad, reinforce affectionate words.

The child tells what his father's name is, how he plays with him, how he affectionately calls him.

"Describe a friend."

Target: develop attentiveness and the ability to describe what you saw.

Children stand with their backs to each other and take turns describing the hairstyle, clothes, face of their partner. Then the description is compared with the original and a conclusion is made about how accurate the child was.

"That's what mom is."

Target: develop love for mom, consolidate affectionate words.

Each child in turn tells the name of his mother, how she takes care of him, how she can be affectionately called.

"What changed?".

Target: attentiveness and observation necessary for effective communication.

The leader leaves the group. During his absence, several changes are made in the group (in the hair of children, in clothes, you can move to another place), but no more than two or three changes.

"Gift for all"

Target: develop a sense of team, the ability to make friends, make the right choice to cooperate with peers.

The children are given the task: “If you were a magician and could work miracles, what would you give now to all of us together?”.

"Why".

Target: to develop the ability to be friends, to be polite.

For example, if a girl is offended, she will cry.

If you accidentally pushed, then…………...

You were given a toy, then……………

"Play out the transformation"

Target: to cultivate trust in each other, a sense of responsibility for the other.

The teacher in a circle passes the object (ball, cube), calling them by conventional names. Children act with them as if they were objects named by an adult. For example, a ball is passed around in a circle. The host calls it "Apple" - the children "wash", "eat", "sniff", etc.

"Living Toys"

Target: to form a culture of communication in children.

Educator. You have probably been told or read fairy tales about how toys come to life at night. Please close your eyes and imagine your favorite toy, imagine what it does at night when it wakes up. Represented? Then I suggest you play the role of your favorite toy. And we will try to guess what kind of toy you portrayed.

"Edible - inedible"

Target: development of auditory attention, development of the ability to highlight the essential features of an object (edibility, animation).

The leader pronounces the word and throws a ball to one of the children and names the object. If edible, the player catches the ball, and if inedible, dodges the ball.

"Magic wand".

Target: the formation of ideas about the capabilities of one's own and peers, to consolidate the signs of spring.

Children pass the wand and name the signs of spring.

"Let's say hello."

Target: create a psychologically relaxed atmosphere in the group.

The teacher and children talk about different ways of greeting, real and comic. Children are invited to greet with their shoulder, back, hand, nose, cheek and come up with their own way of greeting.

"What can happen?".

Target: develop imagination, consolidate the ability to complete a sentence, the ability to listen to each other.

What can happen if……….

"All fairy-tale heroes will come to life."

"The rain will keep falling."

Galina Morozova
Communication games for preschoolers

Block of interactive games for cohesion, cooperation

Goals and main tasks:

Develop relationships built on equality or willingness (capabilities) constructively deal with issues related to their position (status) in a group, to help children feel togetherness with others.

Develop openness, the ability to express interest in each other and their attitude towards others.

Show children what mutual recognition and respect means.

Develop communicative skills and ability to resolve conflicts without violence.

Generate interest in a common goal.

Develop a willingness to contribute to the common cause.

Develop a willingness to go towards each other.

Learn to be patient with the shortcomings of others.

The game "Good Animal" (N. L. Kryazheva, 1997)

Target: to promote the rallying of the children's team, to teach children to understand the feelings of others, to provide support and empathy.

move games. Leading in a quiet mysterious voice is talking: “Please stand in a circle and hold hands. We are one big kind animal. Let's hear how it breathes. Now let's breathe together! On the inhale we take a step forward, on the exhale we take a step back. And now on the inhale we take two steps forward, on the exhale - two steps back. So not only does the animal breathe, its big kind heart beats just as evenly and clearly, a knock is a step forward, a knock is a step back, etc. We all take the breath and beat of the heart of this animal to ourselves.

The game "Engine"

Target: creating a positive emotional background, uniting the group, developing arbitrary control, the ability to obey the rules of others.

move games. Children are built one after another, holding on to their shoulders. "Engine" lucky "wagon" overcoming various obstacles.

mobile game "Dragon bites its tail"

Target: group bonding.

move games. The players stand one behind the other, holding on to the waist in front of the one standing. The first child is the head of the dragon, the last is the tip of the tail. To the music, the first player tries to grab the last one - "the Dragon" catches his "tail". The rest of the children hold tightly to each other. If the dragon does not catch his tail, then next time for the role "dragon heads" another child is assigned.

The game "Bug"

Target: disclosure of group relations.

move games. The children line up behind the leader. The driver stands with his back to the group, putting out from under his arms

his hand with an open palm. The driver must find out which of the children touched his hand, and drives

until you guess correctly. The driver is chosen with the help of a rhyme.

After three lessons in a group, 5 spontaneous roles can be distinguished according to observations;

2. comrade leader ( "henchman");

3. non-aligned oppositionist;

4. submissive conformist ( "ram");

5. "scapegoat".

The game "Embrace"

Target: to teach children the physical expression of their positive feelings, thereby contributing to the development of group cohesion. The game can be played in the morning, when the children gather in a group, for her "warm up". The teacher must show his desire to see in front of him a single close-knit group that unites all children, regardless of their level of sociability.

move games. The teacher invites the children to sit in one large circle.

Educator. Children, how many of you still remember what he did with his soft toys to express his attitude towards them? That's right, you took them in your arms. I want you all to treat each other well and be friends with each other. Of course, sometimes you can argue with each other, but when people are friendly, it is easier for them to endure insults or disagreements. I want you to express your friendly feelings towards the rest of the children by hugging them. Perhaps there will be a day when one of you does not want to be hugged. Then let us know what you want, for now you can just watch, but not participate in the game. Then everyone else will not touch this child. I'll start with a light little hug and I hope you can help me turn this hug into a stronger and friendlier one. When the hug reaches you, then any of you can add enthusiasm and friendliness to it. Children in a circle begin to hug each other, each time, if the neighbor does not mind, intensifying the hug. After games asking questions:

Did you like the game?

Why is it good to hug other children?

How do you feel when another child hugs you?

Do they take you home? How often does this happen?

The game "Applause in a circle"

Target: the formation of group cohesion.

Game progress.

Educator. Guys, which of you can imagine how the artist feels after a concert or performance

Standing in front of your audience and listening to the thunder of applause? Perhaps he feels these applause not only with his ears. Perhaps he receives applause with all his body and soul. We have a good group, and each of you deserves an applause. I want to play a game with you in which the applause is quiet at first and then gets louder and louder. Get in a general circle, I'll start.

The teacher approaches one of the children. She looks into his eyes and gives her applause, clapping her hands with all her might. Then, together with this child, the teacher chooses the next one, who also receives his portion of applause, then the trio chooses the next applicant for a standing ovation. Each time the one who was applauded chooses the next one, the game continues until the last participant games did not receive applause from the whole group.

A block of games for learning effective ways of communication

The game "Ask for a toy"

Target: development communication skills.

move games. A group of children is divided into pairs, one of the participants in the pair (with a blue identification mark (flower) picks up an object, such as a toy, notebook, pencil, etc. Other (№ 2) must ask for this item. Instruction to participant No. 1 : “You are holding a toy that you really need, but your friend needs it too. He will ask you for it. Try to keep the toy with you and give it away only if you really want to do it. Instruction to the participant No. 2 : "Choosing the right words, try to ask for a toy so that they give it to you." Then the participants switch roles.

The game "Good friend"

Target: develop the skill of building friendships.

move games. For games will need paper, pencil, felt-tip pens for each child. The teacher invites the children to think about their good friend and clarifies that this can be a real person or you can just imagine him. The following are then discussed. questions: What do you think of this man? What do you like to do together? What does your friend look like? What do you like the most about it? What are you doing to make your friendship grow stronger? The teacher offers to draw the answers to these questions on paper. Further discussion:

How does a person find a friend?

Why are good friends so important in life?

Do you have a friend in the group?

The game "I like you"

Target: development communicative skills and good relationships between children. move games. For games you will need a ball of colored wool. At the request of the teacher, the children sit in a common circle.

Educator. Guys, let's all together make one big colored web that connects us together. When we weave it, each of us can express his good thoughts and feelings that he has for his peers. So, wrap the free end of the woolen thread twice around your palm and roll the ball towards one of the guys, accompanying your movement. words: “Lena (Dima, Masha! I like you because. (you are a lot of fun to play different games) ».

Lena, having listened to the words addressed to her, wraps her palm with a thread so that "web" was more or less tight. After that, Lena must think and decide who to pass the ball to next. Passing it on to Dima, she also utters kind words. the words: "Dima! I like you because you found my bow that I lost yesterday. And so the game continues until all the children are entangled "spider web". The last child who received the ball begins to wind it in the opposite direction, while each child winds his part of the thread around the ball and says the words spoken to him and the name of the speaker, giving him the ball back. Further discussion:

Is it easy to say nice things to other children?

Who ever said anything nice to you before games?

Are the children friendly in the group?

Why is every child worthy of love?

Did anything surprise you about this game?

The game "Investigation"

Target: develop attention, memory, communication and analytical skills, observation.
slightly sheer curtain.
Game progress:
All participants close their eyes, and the leader chooses one of them and puts him behind the curtain. Then everyone opens their eyes and the facilitator explains the task. The guys should find out who is behind the curtain (or just analyze who is missing among them). Then they must remember as many of his features as possible (the color of his eyes, what he is wearing, what kind of hair he has, etc.), i.e., they must give as accurate a portrait of him as possible. When the guys have expressed all their assumptions, the player hidden behind the curtain can go out, and everyone else can see how languid their description was.
If the participants in the game are very young, then the rules of the game can be explained before they close their eyes. So they can already purposefully analyze each other's appearance and remember much more distinctive qualities.

The game "Cheerful centipede»

Target: develop communication skills, coordination, attention, observation.
Required materials and visual aids: funny music.
Game progress:
This game is played by at least 6 people. More players are welcome.
All participants should stand one behind the other and put their hands on the shoulders of the person in front. The player who will be the first will be guiding and leading. The guys should watch the driver and follow strictly in his footsteps. With the help of music, you can speed up and slow down the movement. If the guys cope with this task, it can be complicated. The leader can show not only the direction, but also some intricate movements. For example, moving on one leg, moving in the rhythm of a lambada (music will help with this), some kind of hand manipulation, etc. Those participants who have not completed the task are eliminated from the chain.

The game "Leaf"

Target: to teach a child to instantly concentrate on one subject, to develop sociability, attention, coordination.
Necessary materials and visual aids: several blank sheets of paper and soft but cheerful music.

Game progress:
This game requires an even number of players. After the guys are divided into pairs, they are given blank sheets of paper and explain the rules of the game. They are as follows: each pair needs to overcome a certain distance, while they must carry a sheet of paper, which is clamped by the foreheads of the participants. In this case, hands should be kept behind the back and not support the sheet with them.
The winner is the pair that will pass the distance first and without errors. This game is ideal for various holidays, as it is very exciting and uplifting for everyone.

The game "Zhmurki"

Target: stress relief, increased emotional tone; initiation of tactile contacts.

Didactic material: scarf.

Task description. A blindfolded child must catch an adult (or another child).

The game "Shadow"

Target: development of observation, memory, inner looseness and freedom.

Game progress:

The soundtrack of calm music sounds. Two children are selected from the group. The rest are spectators. One child is a "traveler", and the other is his "shadow".

The "traveler" goes, performing various movements, and the "shadow" tries to repeat them exactly.

The game "Who quickly?"

Target: the development of habitual actions brought to automatism, subordinated to a certain, clearly realized goal. Task time varies by age (15 min.)

Game progress:

Children are invited to cross out a letter in a column of any text as quickly and accurately as possible. The success of the execution is evaluated by the time of its execution and the number of errors made - missing letters: the smaller the value of these indicators, the higher the success.

At the same time, it is necessary to encourage success and stimulate interest.

The game "Snake"

Target: develop coordination of movements, team spirit, attention, ingenuity.
soft but cheerful music.

Game progress:

At the beginning of the game, a leader is chosen. Subsequently, it can be replaced by another participant. Then the guys line up one after another and put their hands on the waist of the person in front. The leader becomes the very first, he will direct the whole snake. The rest of the participants must follow him exactly. At the same time, the main goal of the leader is to catch his “tail”, i.e., the last member of the snake. If he catches, he becomes the last in the chain, and the participant standing behind him takes his place.

The game "Help Grandpa"

Goals: teach the child to be attentive to the people around him, Required materials and visual aids: stopwatch, soft music.

Game progress:
It is better to play this game outdoors or in a large room. The number of participants in it must be a multiple of 2. This game can be played both in a team and at speed, if there are no more than 7 participants. If this is a team game, then first you also need to split into 2 teams.
First, the facilitator invites all participants to divide into pairs and find out which of them will play the role of grandfather and who will help him. Then the “grandfathers” are blindfolded (the children need to be explained that the grandfather sees very poorly) and with the rest of the guys they come up with a route along which the “blind grandfather” will need to be guided.

It is desirable that it does not pass in a straight line. It will be better if you have to bypass trees, bushes in nature or some furniture in the apartment. Couples get up at the start and, at the whistle of the host, set off. The winner is the pair that quickly and without errors will overcome this path.
This game can be complicated by a new rule, when it will be impossible to touch the “grandfather” and you can only control his movement with words.

The game "Scouts»

Target: development of observation, memory, communication and organizational skills.

Game progress:

A "scout" and a "commander" are selected from a group of children. The rest are "squad". The chairs in the room are arranged randomly. "Scout" passes between the chairs from different sides. The "commander" observes the actions of the "scout". Then he leads the "detachment" along the path that was indicated to him by the "scout".

Game "Mirror"

Target:
Game progress:

An adult, having gathered children around him, says: “Probably, each of you has a mirror at home. Otherwise, how can you know how you look today, whether a new suit or dress suits you? But what to do if there is no mirror at hand? There is a warm-up before the start of the game. The adult stands in front of the children and asks to repeat his movements as accurately as possible. He demonstrates light physical exercises, and the children reproduce his movements. After that, the children are divided into pairs, and each pair takes turns performing in front of the others. In each pair, one performs an action, for example, claps his hands, or raises his hands, or tilts to the side, and the other tries to reproduce it as accurately as possible, the movement, as in a mirror. Each pair decides for itself who will show and who will reproduce the movements. Everyone else evaluates how well the mirror works. Indicators of the correctness of the mirror is the accuracy and simultaneity of movements. If the mirror distorts or is late, it is damaged (or crooked). A couple of children are invited to practice and fix a broken mirror. After showing two or three movements, a couple of children sit down, and the next one demonstrates its mirror image. When all the mirrors work normally, the teacher invites the children to do what people usually do in front of a mirror: wash, comb their hair, do exercises, dance. “The mirror should simultaneously repeat all the actions of a person. You just need to try to do it very accurately, because there are no inaccurate mirrors! Ready? Then let's try." The teacher pairs up with one of the children and copies all his movements, showing the rest by example. Then he invites the children to play on their own. At the same time, he monitors the course of the game and approaches couples who are not getting something.

Pass the motion game

Target: develop in children a sense of empathy, empathy.
Game progress:

Children stand in a circle and close their eyes. An adult, being in a general circle, comes up with some kind of movement (for example: combing his hair, washing his hands, catching a butterfly, etc.), then wakes up his neighbor and shows him his movement, he wakes up the next one and shows him, and so on circle until all the children wake up, and the turn comes to the last. The game continues until everyone has guessed their move and passed it around.

The game "Forbidden movement"

Target: develop in children a sense of empathy, empathy.
Game progress:

Children stand in a semicircle. The teacher stands in the center and says: “Watch my hands. You must exactly repeat all my movements, except for one: down. As soon as my hands go down, you must raise yours up. And all the rest of my movements, repeat after me. An adult makes various movements with his hands, periodically lowering them down, and makes sure that the children follow the instructions exactly. If the children like the game, you can invite anyone who wants to be instead of a teacher in the role of a leader.

The game "From seed to tree"

Target: develop in children a sense of empathy, empathy.
Game progress:

Children stand in a circle. The teacher stands in the center and invites the children to turn into a small wrinkled seed (shrink into a ball on the floor, remove their heads and cover them with their hands). An adult (gardener) treats the seeds very carefully, waters them (strokes the head, body), takes care of them. With a warm spring sun, the seed begins to grow slowly (children-seeds slowly rise). His leaves open (hands rise), the stalk grows (the body stretches), twigs with buds appear (hands to the sides, fingers clenched). A joyful moment comes and the buds burst (the fists open sharply), and the sprout turns into a beautiful strong flower. Summer is coming, the flower is getting prettier, admiring itself (examine itself), smiling at the neighboring flowers, bowing to them, lightly touching them with its petals (reaching the neighbors with your fingertips). But then the wind blew, autumn comes. The flower sways in different directions, struggles with bad weather (swinging with arms, head, body). The wind rips off the petals and leaves (arms and head fall), the flower bends, leans towards the ground and lies on it. He is sad. But then came the winter snow. The flower again turned into a small seed (curl up on the floor). The snow wrapped the seed, it is warm and calm. Soon spring will come again, and it will come to life. The teacher walks between the children, shows them the movements. After the children curl up on the floor, an adult approaches each child and strokes them.

Game "Centipede"

Target:

Game progress:

The teacher sits the children on the floor and says: “Imagine how difficult it is for a centipede to live, because it has as many as 40 legs! There is always the danger of confusion. Let's play centipede. Get on all fours one after another and put your hands on the shoulders of a neighbor. Ready? Then we start moving forward. Slowly at first so as not to get confused. Now, a little faster." The teacher helps the children line up one after another, directs the movement of the centipede. Then the teacher says: Oh, how tired our centipede is, she literally falls from fatigue. The children, still holding their neighbors by the shoulders, fall onto the carpet.

The game "On the path"

Target:

Game progress:

A narrow strip is drawn on the floor or on the asphalt. The teacher draws the attention of the children to the strip: “This is a narrow path on a snowy road, only one person can walk along it at a time. Now you will be divided into pairs, each of you will stand on different sides of the path. Your task is to go towards each other at the same time and stand on the opposite side of the path, never stepping over the line. It is useless to talk at the same time: a blizzard is blowing, your words are carried away by the wind, and they do not reach a comrade. The teacher helps the children to break into pairs and, together with the rest of the children, watches how the next couple passes along the path. Successful completion of this task is possible if one of the partners gives way to his friend.

Bridge game

Target: teach the child to coordinate their own behavior with the behavior of other children; development of the ability to focus on the needs and interests of others, the development of communication skills, a sense of empathy, empathy, voluntary attention.

Game progress:

The task is the same as in the previous game, only one of the children in the pair is blindfolded by the teacher, and the other child must guide him so that his blind partner does not fall into the water.

Game "Labyrinth"

Target: teach the child to coordinate their own behavior with the behavior of other children; development of the ability to focus on the needs and interests of others, the development of communication skills, a sense of empathy, empathy, voluntary attention.

Game progress:

From chairs turned back to each other, the teacher arranges an intricate labyrinth with narrow passages on the floor. Then he says: “Now you have to go through the whole maze. But this is not a simple labyrinth: it can be passed together only by turning to face each other. If you ever turn around or unhook your arms, the doors will slam shut and you won't be able to get out again." Children are divided into pairs, face each other, hug and begin to slowly go through the maze. In this case, the first child walks, as it were, with his back, turning to face his partner. After the first pair has passed the entire maze, the second pair begins to move. Children, along with an adult, monitor the progress of the game.

Game "Putanka"

Target: teach the child to coordinate their own behavior with the behavior of other children; development of the ability to focus on the needs and interests of others, the development of communication skills, a sense of empathy, empathy, voluntary attention.

Game progress:

Children stand in a circle holding hands. The teacher says: “Hold each other's hands very tightly and in no case take your hands away. Now you close your eyes, and I will confuse you. You will have to unravel without ever breaking your circle." Children close their eyes, an adult confuses them: turns the children with their backs to each other, asks them to step over the clasped hands of their neighbors, etc. Thus, when the children open their eyes, instead of a circle, a “heap is small” is obtained. Children should unravel without taking their hands apart.

Keep moving game

Target: teach the child to coordinate their own behavior with the behavior of other children; development of the ability to focus on the needs and interests of others, the development of communication skills, a sense of empathy, empathy, voluntary attention.

Game progress:

Children stand in a circle. The teacher invites one of them to be the leader. “Now the presenter will start to make some kind of movement. At my clap, he will freeze, and his neighbor will pick up and continue this movement. And so, in a circle. The adult invites the leader to start any movement (raise hands, squat, turn around, etc.). After the clap, the leader should freeze, and his neighbor should continue this movement. So the movement goes through the whole circle and returns to the leader. The game continues until everyone has been the host.

Ladybug game

Target: teach the child to coordinate their own behavior with the behavior of other children; development of the ability to focus on the needs and interests of others, the development of communication skills, a sense of empathy, empathy, voluntary attention.

Game progress:

An adult gathers the children around him and says: “Let's pretend that we have caught a ladybug. Here she is in my hands. Would you like to see? I can pass it on to my neighbor, and he to his. But this is not a simple ladybug, but a magical one. Each time it is passed to another, it doubles in size. So when we pass her around, she. it will already be so big. Be very careful with her, stroke her wings, caress her, try not to hurt her, but remember that every time she gets bigger and bigger, harder and harder. The teacher holds an imaginary ladybug in his hands, strokes it, shows it to the other children, then passes it to a neighbor. The ladybug is passed around in a circle, the adult reminds the children all the time that it is increasing. After the ladybug falls into the hands of the last child, the teacher is surprised how the ladybug grew in the hands of the children, goes with them to the window and releases it into the street.

Game "Snake"

Target: teach the child to coordinate their own behavior with the behavior of other children; development of the ability to focus on the needs and interests of others, the development of communication skills, a sense of empathy, empathy, voluntary attention.
Game progress:

Children stand next to each other. The teacher invites them to play snake: “I will be the head, and you will be the body. Follow me carefully and exactly repeat my movements. When I jump over the pits, let each of you, when you reach it, jump over just like me. Ready? Then they crawled." When the children have mastered the exercises, the teacher goes into the tail of the snake, and the child who was behind him becomes the leader. Then, at the command of the educator, he is replaced by a new leader, and so on - until all the children take turns being the leader.

Game "Inflatable Doll"

Target: teach the child to coordinate their own behavior with the behavior of other children; development of the ability to focus on the needs and interests of others, the development of communication skills, a sense of empathy, empathy, voluntary attention.
Game progress:

The teacher divides the children into pairs. One - an inflatable doll, from which the air is released, lies on the floor in a relaxed position (knees and arms are bent, head is down). Another - pumps the doll with air using a pump: rhythmically leans forward, exhales, says: "S-s-s." The doll slowly fills with air, straightens, hardens - it is inflated. Then the doll is blown off, gently pressing on her stomach, the air gradually leaves her with the sound “ssss”, she falls again. Then the children switch roles.

Storm game

Target:

Game progress:

To play, you need a large piece of cloth so that you can cover the children with it. The teacher gathers the children around him and says: “The trouble is for the ship that will be at sea during a storm: huge waves threaten to turn it over, and the wind throws the ship from side to side. But the waves in a storm are a pleasure: they frolic, buzz, compete with each other, who will rise higher. Let's pretend you are waves. You can hum joyfully, hiss ominously, raise and lower your arms, turn in different directions, change places, etc. Make sure you all stay underwater. An adult, together with children, climbs under a piece of fabric, jumps, hisses, buzzes, and waves his arms.

The game "Mice in a mousetrap"

Target: games are aimed at experiencing common emotions. Uniting children not only through movements, but also by a common mood, a common playful way. Develop a desire to support each other.

Game progress:

The game requires cloth bags or cloth so that, having climbed into them, children can move around the room. An adult informs the children that they will play mice today: “Mice lived in one house. They lived quietly and amicably, did not interfere with anyone, only sometimes they climbed into the master's cellar and dragged cheese from there, because they had to eat something. Of course, the owner of the house was not happy with such a neighborhood, and one day he decided to destroy the mice. To do this, he bought a lot of mousetraps and placed them throughout the cellar. And the unsuspecting mice in the evening, as always, went for cheese. And of course they ended up in mousetraps.” The teacher helps the children, two by two, climb into the bags so that they can only stick their heads out. “So you got it! You were so frightened and confused that at first you could only, hugging tightly, squeak plaintively. The teacher approaches each pair of children and strokes them. "To be saved, you must get to your mink before the arrival of the owner." An adult opens the bedroom door, "Crawl slowly and silently, help each other." When all the children crawl to the bedroom, the teacher says: “Now help each other get out of the mousetraps. Got out? Let's hug each other, sing a victory hymn and dance the dance of little mice. The teacher, together with the children, hugs other mice, squeaks happily, helps the children, holding hands, create a circle, dances with them.

The game "Storm and calm"

Target: games are aimed at experiencing common emotions. Uniting children not only through movements, but also by a common mood, a common playful way. Develop a desire to support each other.

Game progress:

A large piece of tulle or any other transparent fabric is taken. Children take the fabric by the edges around the perimeter. All actions are performed at the signal of the leader. First, one ball is placed in the middle, and at the “Storm” command, the children begin to roll the ball strongly “as if in the depths of the sea” around the entire perimeter of the fabric, while trying not to drop the ball, at the “calm” command, the actions slow down, it is necessary to act in concert to help each other to a friend so that the ball does not fall, then the teacher adds the balls in turn (it is preferable that the game be played with crumb balls).

Game "Magic Carpet"

Target: games are aimed at experiencing common emotions. Uniting children not only through movements, but also by a common mood, a common playful way. Develop a desire to support each other.

Game progress:

A piece of beautiful fabric is placed on the floor - a “magic carpet”. The adult says: “You need to stand on the “magic carpet” so that everyone fits on it.” The children get up. Then the children take a step back, the “magic carpet” is folded in half, and the children are again invited to stand on the carpet, and so on, until it becomes very small and it will be possible to fit on it only by clinging to each other. Support each other so that everyone has enough space.

Game "Compliments"

Target:

Game progress:

Sitting in a circle, the children hold hands. Looking into the eyes of a neighbor, one must say a few kind words to him, praise him for something. For example, you have such beautiful slippers; or it's so good to play with you; or you can sing and dance better than anyone. The recipient of the compliment nods his head and says: “Thank you, I am very pleased!”. He then gives a compliment to his neighbor. The exercise is carried out in a circle.

The game "Binding thread"

Target: teach children to see and emphasize the positive qualities and dignity of other children.

Game progress:

Children sit in a circle, passing a ball of thread to each other so that everyone who already holds the ball takes up the thread. The transfer of the ball is accompanied by statements about what the children would like to wish others. An adult starts, thereby showing an example. Everyone takes turns expressing wishes to each other, when the ball of thread returns to the leader, the children, at the request of the leader, pull the thread and close their eyes, imagining that they are one whole, that each of them is important and significant in this whole.

Game "If I were a king"

Target: teach children to see and emphasize the positive qualities and dignity of other children.

Game progress:

Children sit in a circle, and the teacher says: “Do you know that kings can do everything? Let's imagine what we would give our neighbor if we were kings. Come up with? Then let everyone in a circle say what gift he would give. Start with the words: "If I were a king, I would give you ...". Come up with such gifts that could really please your neighbor, because what boy will be happy if they give him a beautiful doll, but if a flying ship ... Yes, by the way, do not forget to thank the king for the gift, after all, only after then you can become king yourself and give your next neighbor your own gift.”

Game "Glue Creek"

Target: develop the ability to act jointly and exercise self- and mutual control over activities; learn to trust and help those with whom you communicate.

Game progress:

Before the game, the teacher talks with the children about friendship and mutual assistance, that together you can overcome any obstacles.

Children stand one after another and hold on to the shoulders of the person in front of them. In this position, they overcome various obstacles.

1. Get up and get off the chair.

2. Crawl under the table.

3. Go around the “wide lake”.

4. Get through the "dense forest".

5. Hide from wild animals.

An indispensable condition for the guys: throughout the game they should not unhook from each other.

Game "The Blind Man and the Guide"

Target: develop the ability to trust, help and support fellow communicators.

Game progress:

Children are divided into pairs: "blind" and "guide". One closes his eyes, and the other leads him around the group, makes it possible to touch various objects, helps to avoid various collisions with other couples, gives appropriate explanations regarding their movement. Commands should be given standing behind your back, at some distance. Then the participants switch roles. Each child, therefore, goes through a certain “school of trust”.

At the end of the game, the teacher asks the children to answer who felt safe and confident, who had the desire to completely trust their friend. Why?

Game "Magic seaweed"

Target: removal of bodily barriers, develop the ability to achieve goals in acceptable ways of communication.

Game progress:

Each participant (in turn) tries to penetrate the circle formed by the children. Algae understand human speech and feel touch and can relax and let the circle pass, or they may not miss it if they are badly asked.

Game "Polite words"

Target: development of respect in communication, the habit of using polite words.

Game progress:

The game is played with the ball in a circle. Children throw the ball to each other, calling polite words. Name only the words of greeting (hello, good afternoon, hello, we are glad to see you, glad to meet you); thanks (thank you, thank you, please be kind); apologies (sorry, sorry, sorry, sorry); farewell (goodbye, goodbye, good night).

Game "Gift for all"

Target: develop the ability to make friends, make the right choice, cooperate with peers, team feelings.

Game progress:

The children are given the task: “If you were a magician and could work miracles, what would you give now to all of us together?” or “If you had a Flower-Semitsvetik, what wish would you make?”. Each child makes one wish by tearing off one petal from the common flower.

Fly, fly petal, through the west to the east,

Through the north, through the south, come back, make a circle,

As soon as you touch the ground, to be, in my opinion, led.

Lead to…

At the end, you can hold a competition for the best wish for everyone.

The game "Magic Bouquet of Flowers"

Target: Learn to show attention to others, establish friendly relations, notice the positive qualities of others and express it in words, make compliments.

Equipment: Green fabric or cardboard, cut out petals for each child.

Game progress:

The teacher points to a piece of fabric lying on the floor. This is a green field. What mood do you have when you look at this clearing?

Children. Sad, sad, boring.

Educator. What do you think it lacks?

Children. Colors.

Educator. Not a fun life in such a clearing. This is how it is between people: life without respect and attention turns out to be gloomy, gray and sad. And would you like to please each other now? Let's play compliments.

Children take turns taking one petal at a time, complimenting any peer and laying it out in the clearing. Kind words should be said to every child.

Children. Cheerful, happy.

Game "Games-situations"

Target: develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express their thoughts using facial expressions and pantomime.

Game progress:

Children are encouraged to act out a series of situations

1. Two boys quarreled - reconcile them.

2. You really want to play the same toy as one of the guys in your group - ask him.

3. You found a weak, tortured kitten on the street - have pity on him.

4. You offended your friend very much - try to ask him for forgiveness, make peace with him.

5. You came to a new group - meet the children and tell us about yourself.

6. You have lost your car - go up to the children and ask if they have seen it.

7. You came to the library - ask the librarian for the book you are interested in.

8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?

9. Children are playing, one child does not have a toy - share it with him.

10. The child is crying - soothe him.

11. You can't tie your shoelace - ask a friend to help you.

12. Guests have come to you - introduce them to your parents, show them your room and your toys.

13. You came from a walk hungry - what do you say to your mother or grandmother.

14. Children have breakfast. Vitya took a piece of bread and rolled it into a ball. Looking around so that no one would notice, he threw and hit Fedya in the eye. Fedya clutched his eye and cried out. - What can you say about Viti's behavior? How should bread be handled? Is it possible to say that Vitya was joking.

The game "Hands meet, hands quarrel, hands make up"

Target: develop the ability to express their feelings and understand the feelings of another person.

Game progress:

The game is performed in pairs with their eyes closed, the children sit opposite each other at arm's length. The teacher gives tasks:

Close your eyes, stretch your hands towards each other, get to know your hands, try to get to know your neighbor better, lower your hands; stretch your arms forward again, find your neighbor's hands, your hands are quarreling, lower your hands; your hands are looking for each other again, they want to make up, your hands make up, they ask for forgiveness, you part as friends.

Educator. Look guys, what beautiful flowers have grown from your words in this clearing. What is your mood now?

Children. Cheerful, happy.

The teacher thus leads to the idea that you need to be more attentive to each other and speak good words.

The game "Rug of reconciliation"

Target: Develop communication and conflict resolution skills.

Game progress:

Arriving from a walk, the teacher informs the children that two boys had a fight on the street today. Invites opponents to sit opposite each other on the “Rug of Reconciliation” in order to find out the cause of contention and find a way to peacefully resolve the problem. This game is also used when discussing "How to share a toy."

The game "Depict a proverb"

Target: develop the ability to use non-verbal means of communication.

Game progress:

Children are invited to depict any proverb with the help of gestures, facial expressions:

“The word is not a sparrow - it will fly out, you won’t catch it”

"Tell me who your friend is and I'll tell you who you are"

"There is no friend - look for, but if you find - take care"

"As it comes around, it will respond"

The game "Conversation through the glass"

Target: develop the skill of facial expressions and gestures.

Game progress:

Children stand opposite each other and perform the game exercise "Through the Glass". They need to imagine that there is thick glass between them, it does not let sound through. One group of children will need to be shown (for example, “You forgot to put on a hat”, “I'm cold”, “I'm thirsty ...”), and the other group will need to guess what they saw.

Game "Squiggle"

Target: Develop respect in communication. Consider the interests of other children.

Game progress:

The teacher offers the children a magic marker that turns simple squiggles into different objects, animals, plants. The first player takes a felt-tip pen and draws a small squiggle on the sheet. Then he offers this sheet to the next player, who will complete the squiggle so that some object, or animal, or plant is obtained. Then the second player draws a new squiggle for the next player, and so on. At the end, the winner of the game is determined

Game "Press Conference"

Target: develop the ability to politely answer questions of interlocutors, briefly and correctly formulate the answer; develop speech skills.

Game progress:

All children of the group participate in a press conference on any topic (for example: “Your day off”, “Excursion to the zoo”, “Friend's birthday”, “At the circus”, etc.).

One of the participants in the press conference “guest” (the one who will be asked all the questions) sits in the center and answers any questions from the children.

Game "Understand me"

Target: develop the ability to navigate in the role positions of people and communicative situations.

Game progress:

The child comes forward and comes up with a speech from 4-5 sentences, Children must guess who is speaking (tour guide, journalist, educator, literary hero) and in what situation such words are possible. For example, “And so everyone went to the start. 5,4,3,2,! - start! (The situation is a competition of athletes, says a sportscaster).