We deal with the game. World of Tanks for beginners. Dealing with the game Learning how to play in world of tanks

Wondering how to bend in a random house? You seem to have been playing for a long time, but something doesn't work out.
You can order education world of tanks any direction in the game that causes problems in the game. How to tank, which bushes to occupy, which to punch - a personal trainer will answer everything.

Penetration lessons:

Clarification of problems for different types of tanks and problems with them, bonuses of your tanks and weaknesses of enemy tanks.

We will tell you about penetration zones and corners, as well as teach tricks in the game that will help you to bend. Tankman-mentor will share his experience of the game.

Detailed explanations for each of the elements of successful shooting: the crew and its pumping, aiming, shooting without misses, shooting at vulnerable parts of tanks on the move and when stopping.

You can spend time on both theoretical training and practice. Each case of training is unique and you yourself decide which aspect learning you will take your time.

Tactics lessons:

Answers to questions about maps - problems and relief on the map

Disassembly of each stage of the battle - beginning, middle and end

Place of each type of vehicle on the map and places to attack

Shots and the most probable ways of attacking enemies

Secrets and Tricks from the Best Crayfish Tankers

Team fights - lessons for field commanders and platoon commanders

Command training in team combat
We go into training for 1 hour and tell in detail about the tactics

We also show positions, who should stand and where.

We teach how to play certain tanks (where is it better to stand with your forehead on is3, and where is the reverse rhombus, where is it better to go 50100 to CD, and where to leave a couple of shells, where to put a machine gun on t1, and where is a hole punch)

Let's talk about which set of tanks is best for playing from different respawns.

And also many other points and answers to your questions.

Price for training lessons wot

Minimum order - 1 hour
The cost of 1 hour is 400 rubles.

Training in BOT is suitable for both beginners and intermediate players who want to improve their skills in certain aspects. Our drivers will answer all your questions.

Learn to bend with the RPGcash team, which provides training and stat boosting wot after a few lessons of theory and practice.

Hello my young or not very young friend. This material will try to set you on the right path,

So, you decided to play tanks, downloaded the client, installed it, clicked "BATTLE". So, what is next? And then, in the overwhelming majority of cases, without understanding anything, you will begin to blunt hell, shoot anywhere, but not at enemies, interfere with your allies, or just stand at the base waiting for someone to come to you. On the one hand, this is normal - at the first levels of the game, more than half of the players are just learning, and not always players who have a couple of thousand battles behind them and the tops in the hangar are very different from you. However, on the other hand, you do not want to be branded a noob (cancer, autistic, vegetable - emphasize the necessary) in the eyes of the gaming community? Then turn on your brain and learn to play this game.

For a start, just do not click "INTO BATTLE" at once, but go through the in-game "combat" training and watch the training video. With all its imperfection, it will at least show the very, very basics of the specifics of the game mechanism. You will understand the following: control is carried out, suddenly, with the help of the mouse and keyboard; to hit the target, you have to wait until the circle of information shrinks to its minimum size, and not throw it on the reaction as, for example, in some shooter (hello "contra"!); reloading between shots takes some time; not every hit on the enemy guarantees damage; the game has some kind of physics and the tank will not fly around the battlefield and turn like a racing car.

Don't ignore this button ...



The standard tutorial invites us to ride a medium tank and completely ignores introducing new players to the intricacies of playing on other classes of vehicles, of which we still have four. She does not even explain the basic things: medium tanks (ideally all) should break through the flanks due to their speed and maneuverability, light tanks - play the role of reconnaissance (both active and passive), heavy tanks - to push the direction playing from their armor, AT- SPG and artillery - stand in the bushes and deal damage.

... and don't forget to press this one.



All of the above is, of course, averaged conditional. Each tank needs a separate approach, which depends on its technical characteristics and the style of play that you prefer. Each battle requires a separate approach based on the battle map, team setups, and the capabilities of your vehicles; you need to be able to make decisions during the battle, use the map, battle chat, etc. It turns out to be a vicious circle: to learn how to play tanks, you have to play tanks (yes, a tautology). But, nevertheless, this is not entirely true, you can get experience not only directly through the gameplay.

It is clear that the training mode presented in WoT covers only 0.0001% of what you need to learn to play adequately. Playing without skills is at least not fun (although many players try to prove otherwise). What to do?

Here His Majesty the Internet comes to our rescue with many resources dedicated to this game (the site is one of such, if you are reading this, then you are already on the way to success!) And a dark-darkness of various videos dedicated to the world of tanks. There is an official forum for the game, where experienced players can tell and tell something, there are also training videos from the developers.

Naturally, as in any other game, it has its own "nagging fathers" - players who play better than most. They love to share their experience with others by recording videos, such comrades are called "water makers" (from the abbreviation V ideo O n D emand - "video on demand"). If you get into the habit of watching their channels, you can learn a lot of useful things.

Given the popularity of WoT, you will have to show your analytical skills in order to learn from tons of different information exactly what will be useful for learning to play tanks.

It also does not hurt to have an experienced friend in tank affairs. Such a person can teach something in practice, ride in training or in a platoon, show what to reap where. But, before turning to him for help, be sure to find out the number of fights he has fought and the percentage of victories, otherwise you never know.

I almost forgot one important little thing - remember, World of Tanks is primarily a team game. Even if you learn, like Chuck Norris, to kill a bunch of people yourself, it still does not guarantee success here. The reason is that you are one of 15 players participating in the battle on the side of the “green” (you cannot go for the “red”, don't ask why), and if the team loses, you lose too. Losing - it is negatively reflected on your percentage of victories, and this, believe me, the players love to measure themselves in this game. So you should always try to play for the team, not substitute your allies, but rather help as soon as possible.

Remember: study, study, and study again!

1.Card roll-out. The choice of the direction of attack. Platoon training in the training room

2. Learn to play in platoons with statistics of 65 percent of wins.

Service price RUB 500 per hour. You play on your account with us at random

It is possible to visit the client at home in Moscow and the Moscow region.

In the hangar for good training on the site in the WOT with an extra in a platoon of technicians from 8 to 10 levels.

Silver, additional soldering is required.

Are you looking for a high WOT win rate?

But you want to play on your account in the world of tanks,we will gladly invite you to a platoon with our tanker from the site of tanks and drive with you, while at the same time telling the secrets of the world of tanks.

Learn to play tanks in a platoon with a top player (extra) on the World of tanks website quickly

Now the question of how to increase the percentage of victories in tanks will no longer worry you. Rolling out cards, tanking, siding at the beginning of the battle, etc. etc., all this you can ask our player when playing in a platoon. Learn to play with our site of tanks. Training in tanks takes place at a convenient time for you with a top player (extra), exclusively in a platoon, starting with training rooms and ending with random 2019. You will increase the percentage of victories and efficiency, as well as learn how to fill damage and perform lbz for about 260 and the second company 2.0 Excalibur, Chimera, about 279.

If you want to play with an extra in a platoon, just call us at the service in the world of tanks 2019

Training in tanks and a platoon with extras (top players) call 24 hours

7 968 ​​657 90 13 Kirill Computer Club

It is not easy for a novice WoT player to understand the settings, the many tactics and types of tanks. In the course of the game, one has to deal with large amounts of information - not always useful. WoT training according to a special program for beginners is aimed at those who are more or less familiar with the game. The recruits have many questions and unclear points.

Our WoT tutorials section will help you solve the problem. Here we talk about the most important aspects of the game, focus on the nuances, demonstrate winning tactics, the use of which will easily raise the statistics.

We offer you to easily and quickly adapt to the battlefield, bypassing the thorny path of trial and error. As a result of a simple WoT training, you will learn the advantages and weaknesses of military equipment of different types and different countries, master the styles and modes of play, and comprehend the tactics of combat with a particular vehicle.

With the help of experienced drivers, learn how to easily overcome obstacles and destroy rivals.

Each member of the crew gets experience for participating in battles. The amount of experience for each tanker is equal to the experience earned on the tank in a battle. To this value is added a bonus from the commander's "Mentor" skill and a penalty is deducted if the tanker was wounded in battle. In addition, for elite vehicles it is possible to enable the “Accelerated Crew Training” option. The experience gained by the tanker is used to train skills. After studying the main specialty, you can choose additional skills and abilities. The number of additional skills is not limited. Each subsequent skill requires 2 times more experience than the previous one.

Education

When recruiting a new tanker, you can immediately train a tanker of the main specialty, which will significantly increase the tank's effectiveness in battle. It will be useful to improve skills and tankers who have won several battles.

Tank academy

For 200, a tanker can graduate from a tank academy, after which his skill will improve to 100%.

Regimental school

For 20,000 a tanker can be sent to a regimental school, where he will improve his skills up to 75%.

Accelerated Courses

Free - the initial value of studying the main specialty of a new tanker who has completed accelerated courses is 50%.

Retraining

If a tanker with a specialty on one tank will fight on another, then he will receive a significant penalty to the skill and experience gained (this does not apply to premium tanks of one class). But the tanker can be retrained for a new vehicle. At the same time, he will "forget" his last tank. When retraining, it is impossible to change the main specialty. So, for example, a radio operator cannot become a tank commander. During retraining, a crew member loses part of the experience from the main specialty. Moreover, the loss of experience is a percentage of the percentage of mastering the specialty. So, if you retrain a tanker with 90% of the main specialty for credits, then he will lose 90% * 10% = 9% of the specialty. But this is not a 10% loss of total experience, but about 40%! After all, 90% require 56 311, and 81% only 33 618, since the required experience for each percentage is non-linear. The loss of experience increases if the vehicle class changes, for example, from a heavy tank to a light one. If a tanker has unallocated experience (there is a plus sign for choosing an additional skill), then he goes to replenish the loss of experience in the main specialty.

Note: when using retraining, you can use a little trick and save money - train the crew in battles to 100% of the main specialization and, without taking an additional skill, accumulate 40,000 experience or more. And only after that, retrain the crew at the Regimental School - so you will immediately receive 100% crew and additional working skills. This method is also valid for Crash Courses, but it is too irrational to retrain the crew on Crash Courses.

Paid retraining

Paid retraining works according to the same principles as free training. All the same three options are possible.

Tank academy

For 200, the tanker receives 100% of the basic skill in the new vehicle, regardless of the initial level of proficiency in the specialty.

Regimental school

For 20,000 losses will amount to 10% of the initial level of proficiency in the main specialty when retraining for the same class of equipment and 20% when changing the class of equipment. But the level of proficiency in new equipment will not be lower than 75%.

Accelerated Courses

Free - the losses will amount to 20% of the initial level of proficiency in the main specialty when retraining for the same class of equipment and 40% when changing the class of equipment. Ownership of new equipment will be at least 50%.

Crews for premium vehicles

One of the main features of any premium vehicle (including gift tanks) is the ability to transfer a crew trained to another vehicle of the same class without any penalties. For example, if a player has a Soviet heavy tank IS-6 in the hangar, then it can be freely used as a trainer for crews of other Soviet heavy tanks. Crews from the IS, IS-3, IS-8, IS-4 tanks are ideal for the IS-6. The crews of the remaining Soviet TTs are larger due to the additional radio operator or loader, which leads to their lag in pumping or requires additional fiddling in the hangar.

It can be concluded that keeping crews specially trained for premium vehicles is not profitable.

An exception is tanks with an unusual distribution of roles in the crew. For example, the German heavy tank Pz.Kpfw. B2 740 (f), operated by a commander, a mechanic and two radio operators. Most German TTs have a classic crew of 5-6 people, which means Pz.Kpfw. The B2 740 (f) is not well suited for the role of a tank simulator.

Thus, the composition of the crew of a premium tank is an important aspect to consider when purchasing.

Experience

Teaching both the main specialty and additional skills is non-linear. Each subsequent percentage requires more experience than the previous one. The required amount of experience is presented in the experience table.

  • To study from 50% to 100% of the main specialty, 95,484 experience is required.
  • To learn the 1st additional skill 210,060 experience is required.
  • To learn the 2nd additional skill 420 120 experience is required.
  • To learn the 3rd additional skill, 840,240 experience is required.
  • To learn the 4th additional skill, 1,680,480 experience is required.
  • To learn the 5th additional skill, 3,360,960 experience is required, etc.

Accelerated Crew Training

For elite tanks it is possible to enable the "Accelerated Crew Training" option. Then the tanker with the least amount of experience gets double experience (the one that used to go to the tank for pumping modules is added). In the interface, this tanker is distinguished by a golden "Tank Academy" badge. Since different tanks have a different number of crew members, the average experience gain from this option will be different. It will be most noticeable on tanks with a small crew.

  • For 2 tankers, the increase in experience per person will be 50% on average.
  • For 3 tankers, the increase in experience per person will increase by a third on average.
  • For 4 tankers, the increase in experience per person will be 25% on average.
  • For 5 tankers, the increase in experience per person will be 20% on average.
  • For 6 tankers, the increase in experience per person will increase by an average of 1/6.

Pumping formula

The formula for crew pumping was developed experimentally. The formula corresponds to the given experimental data with deviations of no more than one percent.

  • SL(Skill Level) - the level of proficiency in the current additional skill (in percentage),
  • TE(Total Experience) - the total experience of the tanker, including all bonuses (first victories of the day, accelerated training, promotions),
  • SN(Skill Number) - the serial number of the current skill (for the main specialty SN = 0).

An inverse formula that allows you to calculate the experience required to learn a skill:

Read more about obtaining formulas and algorithms for training tankers in the forum. There you can also download a small program that allows you to roughly calculate the time for pumping from the current state to the desired skill.

Influence of skills and abilities on experience gain

Mentor(skill)

The Mentor skill increases the experience gained for all crew members (except for the commander) by 10% (at maximum research). Accordingly, the more tankers there are in the crew, the more benefit from the "Mentor". Without active accelerated learning, the real gain in experience will be distributed as follows:

  • For 2 tankers, the increase in experience per person will be 5% on average.
  • For 3 tankers, the increase in experience per person will increase by 6.7% on average
  • For 4 tankers, the increase in experience per person will be 7.5% on average.
  • For 5 tankers, the increase in experience per person will be 8% on average.
  • For 6 tankers, the increase in experience per person will increase by 8.3% on average.

Please note that in the case of accelerated crew training, the gain of this accelerated training is also increased by the "Mentor". However, it should be understood that the more experience all tankers get, except for the commander (due to the "Mentor" skill), the more often accelerated training "falls" on the commander himself. Because of this, the real gain decreases slightly. Below are the values ​​of the gain in experience (in brackets - in comparison with accelerated learning):

  • For 2 tankers, the increase in experience per person will average 54.762% (+ 4.762%).
  • For 3 tankers, the increase in experience per person will increase by an average of 39.785% (+6.452%).
  • For 4 tankers, the increase in experience per person will average 32.317% (+7.317%).
  • For 5 tankers, the increase in experience per person will average 27.843% (+7.843%).
  • For 6 tankers, the increase in experience per person will increase on average by 24.863% (+ 8.197%).

The Brotherhood of War(skill)

Since the "Combat Brotherhood" skill improves the level of mastery of all skills, this also applies to the "Mentor" skill, and, accordingly, also gives an increase to the crew leveling speed. Without active accelerated learning, the real gain would be:

  • For 2 tankers, the increase in experience per person will be 5.3% on average.
  • For 3 tankers, the increase in experience per person will increase by an average of 7%.
  • For 4 tankers, the increase in experience per person will be 7.9% on average.
  • For 5 tankers, the increase in experience per person will be 8.4% on average.
  • For 6 tankers, the increase in experience per person will increase by an average of 8.8%.

With accelerated learning active, the gains will be distributed as follows (in brackets - compared to accelerated learning without the Mentor skill):

  • For 2 tankers, the increase in experience per person will average 54.988% (+ 4.988%).
  • For 3 tankers, the increase in experience per person will increase on average 40.097% (+6.763%).
  • For 4 tankers, the increase in experience per person will average 32.674% (+7.674%).
  • For 5 tankers, the increase in experience per person will average 28.227% (+ 8.227%).
  • For 6 tankers, the increase in experience per person will increase on average by 25.266% (+ 8.6%).

Reset additional skills

There is a system of "reset" skills, which works similarly to the current system for retraining tankers. Only instead of the main specialty, additional skills are reset. If the main specialty is not 100% studied, then the experience will first of all go to it.

Tank academy

Over 200 - all learned skills and abilities are "reset". The experience spent on their study is fully translated into the "free" experience of the tanker and can be spent on the study of other skills and abilities.

Regimental school

For 20,000 - all learned skills and abilities are "reset". 90% of the experience spent on their study is translated into the "free" experience of the tanker and can be spent on the study of other skills and abilities.

Accelerated Courses

Free - all learned skills and abilities are "reset". 80% of the experience spent on their study is translated into the "free" experience of the tanker and can be spent on the study of other skills and abilities.