Dragon age inquisition specialization quest. Quests for obtaining specializations. Dragon Age Inquisition Gameplay Walkthrough

Today we have prepared for you a review of the game dragon age inquisition, it is the brainchild of the famous Canadian studio BioWare, and Electronic Arts took over the publisher's role. The Inquisition was released on November 18, 2014 for owners of PCs, consoles from Microsoft and Sony. The dragon age inquisition game (the final part of the trilogy) will plunge the user into a beautiful and open world with almost complete free action.

Dragon Age Inquisition Gameplay Walkthrough

Events take place several years after the end of the story of the second part. At the meeting of the conclave of magicians and templars, a catastrophe occurs that caused a split in the fabric of the universe and opened the way for hordes of demons to the world of Thedas. The user will have to revive the ancient order of the Inquisition, collect many allies under their banners and act as a united front against the evil that threatens all living things.

In the process of passing the storyline, you will meet dozens of characters (both old acquaintances and new ones) who will need to be attracted to your side. A huge open world with its own secrets will constantly throw up a variety of tasks (sometimes requiring urgent solutions).

Inquisitor

First of all, you need to make a choice in the race and field of your future protagonist, this will determine not only the reason why he got to the Conclave, but also at later stages will open access to unique (racial quests). Available for selection:

A man - the heir of a noble house, from an early age was introduced to the ministry of the church and the templars. If you choose a magician class, then the story will remain the same, with the only difference that the hero was trained by the spellcasters of the Circle.

The gnome is a smuggler and a member of a criminal organization. A landlord who was born in the Free Marches and has no connection with his ancestor Clan.

The elf is a native of the Lavelan nomadic tribe. A universal race, since whichever class is chosen, you will have an excellent bonus to the profile characteristics.

Kossith is a member of a gang of mercenaries who rejected the Qunari covenants. We are hated by our relatives and wears the offensive nickname tal-vasgot (infidel).

There are only three classes (warrior, mage, robber), but each has a wide branch of development of passive and active skills that allows you to make your own build. Having received a new level of dragon age inquisition skill twice in all the time, you can, having special books in stock, choose a multi class.

What's in store for us?

You have to not only see, but also take a direct part in a huge number of significant events for the world, build your own castle and, of course, lead the Order into battle. Various companions will help you with this - Cassandra Pentagast (the last of the seekers of truth), Blackwall (a veteran of the gray guards), Cole (an otherworldly spirit in the guise of a young boy) and non-playable personalities - Hawk (the hero of DA2, who was originally supposed to become the head of the Inquisition ), Morrigan (a well-known witch from the first part of the series), Alistair (depending on the choice, he can be either a king or a simple guard) and many others.

System requirements

Operating system - Windows Vista / 7/8 (64 bit) and newer

Processor - IntelCore i3 (similar from AMD) with a frequency of at least 2GHz

Video card - GeForce 8800 GT

RAM - 4GB

Dragon Age has six story additions, the last of which "Outsider" was released on September 8, 2015 and provides an opportunity not only to save the world once again, but also to determine the path of your organization for many centuries to come.

Video

NS then one of the most abstruse and delusional long gathering quests in the game - they are all open, but initially only a bare cross is available to you, and the actual panel and decorative elements like the crown-top must be found in the vastness of Thedas. Moreover, the items you are looking for may be in the darkest corner and the last chest, so I personally could not find everything.

Designer Notes: At the last moment, a foreign video was found on the Internet with explanations of the location of all the details of the banners, but, unfortunately, I have no time to get into the game. So there will be no screenshots yet.

Skyhold - Sky Holding

Skyhold - Sky Holding

Inquisition Banner

Cloth - capture the first fortress (any);

Top - Capture all three fortresses.

Circle of Mages Banner

The Banner - After choosing the side of the mages and finding yourself in Radcliffe Castle under interesting circumstances, you will find a banner in a triangular chest almost in front of the final hall.

Top - Place a Circle of Mages in your Main Tower when building a fortress

Orlais Banner

Cloth - during the story quest in the Winter Palace, you need to get into the room from the garden with a fountain (you need 3 galla figurines) ”;

Top - Emerald Graves, Morel Estate.

Templar Banner

Cloth - choosing the side of the templars while protecting the main hall from demons, you need to climb through the rooms of senior officers to the second level of this hall. In the back of the balcony there will be a chest containing the banner;

Top - Unlock the Tower of the Templars while rebuilding the fortress.

Tevinter Empire Banner

Cloth - Western Boundary, Windless Ruins, behind a locked beast (requires a robber and skillful hands perk);

Top - go almost north from the camp in the Canyon, at the end, slightly taking away to the right. Walk for a long time, approximately to the level of the Oasis, until you stumble upon the Venatori camp, in the chest you will find the desired top.

Gray Wardens Banner

Cloth - during the siege of Adamant, if you complete Cullen's additional quest to clear the fortress walls from demons - the banner will be in the chest near the second siege point;

Top - Forbidden Oasis, take the left from the starting camp. After two or three stairs and walkways, you will need to go around a large rock, and without going into the mines, carefully jump down to the right - on a small ledge there will be a barrel with the desired one (it can be seen from the opposite edge of the canyon).

Banner of the Church

Cloth - Sacred Plains, East Barricades. After defeating the witchcraft horror, go up to the round tower, the banner will be on the top floor;

Top - Create a churchyard (instead of a garden).

Dolyi banner

Cloth - Emerald Graves, Argon's hut - in one of the nooks in a barrel.

Top - Sacred Plains, after completing the operation at the rate to rebuild the bridge in the northwest of the map, you need to complete the quest "For the Empire" (it takes a long and tedious way to clear the fortress du Corbeau from the dead). Other rewards include accessories for the banner.

Dwarven Banner

Designer Notes: It can be collected twice and is not a bug. This is done so that even without having received the banner and / or the top of the banner of the magicians and / or templars (since they exclude each other), you could somehow complete the quest to collect all 22 parts of the banners.

Slab 1 - a tomb in a canyon not far from a shop without a seller (it also contains one of the keys to Firerel's tomb);

Slab 2 - The Hinterlands, Valammaar, in the Vaults (one of the farthest rooms, teeming with the creatures of Darkness. The banner will be in a large vase);

Top 1 - Whistling Wastes, tomb to the south of the camp near Logging (along with one of the pieces of the key to the tomb of Fairel);

Top 2 - Stormlands, Daerwyn's Estuary, there will be a small room on the left in the first hall.

Ferelden's Banner

Cloth - The Hinterlands, Velikolesskaya Manor (in the chest);

Top - to the northeast of Kaer Bronak, there will be a landmark "Fisherman's Hut" near the astarium. In it she lies.

Free Brand Banner

Cloth - Hinterland, Horsemaster Dennett's home on the second floor;

Top - Storm Coast, Astarium Cave. You need to complete all three constellations for it to open.

Automatically spawns when you first enter Skyhold. With your back to the throne, go left to the basement. There will be a blacksmith. The door to the command headquarters is located on the right, if you stand with your back to the throne and a little closer to the exit from the building. We pass right to the very dead end by Josephine and run into a large door to the headquarters of the command. We go into it and complete the quest.

Inquisition paraphernalia

Automatically spawns when you first enter Skyhold. Go down to the basement to the left of the throne, if you stand with your back to it. At the far end of it, near the parapet, there will be the required machine. We activate it and complete the quest.

Rune-making

Activated when you first enter Skyhold. It is necessary to perform the "Arrival of the Enchantress" operation on the table of the command headquarters. Upon her arrival, go to the basement to the blacksmith. After a short cutscene, talk to the enchantress (who played Dragon age: origins will be pleasantly surprised). Next, go to the weapons crafting table and look at the runes tab. You can even not make anything to complete the quest, you can just look.

The trial is coming

From time to time you will have to try on the skin of a judge. Usually, new defendants appear after completing the main quests at a location. Your decision can both improve and worsen the attitude of the companions towards you. You can also get new agents for the Inquisition.

A new level of skill

Activated after entering the basement for the first time after the arrival of the enchantress. There are two things to do. First, make an excellent item. To do this, go to the table for making armor or weapons and activate them. To create such a thing, a special rare ingredient is needed, which is inserted into a special slot on top, and the success of creating an excellent thing is not 100%. Therefore, it is better to save before trying to create such a thing. The second point that should be completed is to insert the rune into the weapon. To do this, go to the weapon upgrade machine and, having selected an item where you can insert a rune, add it to the appropriate cell. Remember that you will not be able to get the rune, you can replace it, while the previous rune will disappear. After that, the quest will complete Xia.

Oh, in my garden

The quest is activated by reading the note on the table in the Inquisitor's private quarters in Skyhold. If there is a sufficient amount of the necessary resources, the Skyhold garden can be improved and expanded, for this we go to the quartermaster of the fortress and execute the request on his desk. Then we go to the garden and there we already choose which improvement to make: either build a Church garden, or Herbal.

Model courtyard

The quest is activated by reading the note on the table in the Inquisitor's private quarters in Skyhold. If there is a sufficient amount of necessary resources, the courtyard of Skyhold can be improved and expanded, for this we go to the quartermaster of the fortress and execute the request on his desk. After that, on the stairs leading to the main hall of the fortress, we approach the stylized level and choose which improvement to make: the Infirmary or the Battleground.

Higher and higher and higher

The quest is activated by reading the note on the table in the Inquisitor's private quarters in Skyhold. If you have a sufficient amount of the necessary resources, you can restore and improve the main watchtower of Skyhold, for this we go to the quartermaster of the fortress and execute the request on his desk. Then we climb the fortress wall, activate the level and choose who will be located in this tower: Mages or Templars.

Reading Skyhold

The quest can be activated by talking to Leliana's assistant three times in the library, which appears only when the "Advanced Research" perk is taken in the Inquisition specifics in the "Secrets" section. It turns out that Varric's story "Difficult Life in the Upper City" is much more popular than he thinks. The Skyhold library is missing 48 copies of this book. You need to collect all of them, and for this you have to search all the nooks and crannies both inside the fortress and outside.


Dragon Age: Inquisition - What You Need to Know About Skyhold (GameInformer)


During your stay as Inquisitor, you will travel to different distant lands, fight exotic monsters and explore ancient buildings. However, at the end of all these adventures, you and your Inquisition will need a place to regroup - a place that could be called home... V Dragon age: inquisition this house will look like a castle called Skyhold.

While it serves as a glue for many of the gameplay elements that are important to the Inquisition, Skyhold is more than just a utilitarian hub. During a visit to the studio BioWare in Edmonton, creative director Mike Laidlaw and producer Cameron Lee shared with me some curious details about the unique features that the castle serves and how Skyhold gives players an immense sense of the power and development of the Inquisition.

Mend and patch up

Skyhold will not be your base of operations from the start of the game. At the beginning of the adventure - before even the Inquisition is properly formed - you and your allies will gather in Haven village... And later, when you get to Skyhold, the castle will not look at all presentable.

Quote: Laidlaw

When you get to Skyhold for the first time, its condition will be far from perfect. There will be holes in the roof, the castle itself is damaged, you will not even be able to completely bypass it from the inside, because it has not yet been cleared of the collapsed masonry.


As your Inquisition grows and grows stronger, buildings and conditions will improve. By the way, looking around your castle, you can determine the level of your progress. In addition to this, since you will be able to specify exactly how you will need to rebuild and decorate the premises, the team BioWare wanted you to have a sense of ownership his "version" of Skyhold.

Quote: Laidlaw

Over time, as you progress through the story, you will see it rebuilt and with more open space. It will go from "ruined castle" to "your castle". The walls have been repaired. The soldiers patrol around him. You will see how the number of service personnel will increase several times. Merchants will arrive and open shops. You will get the feeling that it is becoming a grandiose structure, a real castle of the Inquisition.


You choose the look

Before in the Dragon Age series, we had always been superficial about the idea of ​​building a base; in addition to Dragon age: origins, Dragon age: awakening, there was a fortress Vigil Tower which was converted to Bulwark of the Gray Wardens... Of course, you could fortify the defenses of the Tower of Vigil, but its customization options were limited.

Quote: Cameron Lee

The Tower of Vigil changes were more reactive than proactive. In Skyhold, everything will change: "how I rebuild it and how I change it will only be my decision."


Is not Sims where you fuss over every detail of your dream home. The location of Skyhold is generally standard, but the Inquisitor makes decisions about the decor and other elements during the transformation. For example, if a tower needs to be rebuilt, you can decide whether it will be equipped to accommodate mages or templars, depending on who you are more loyal to. Or, if your character is Dalish Elf, you can decorate the castle with Dalish wood carvings.

Quote: Cameron Lee

As you explore the world, complete various quests and explore side content, you gain access to, say, various options for thrones that you can install in your castle, as well as a variety of decorations, heraldry and symbols. So you can remodel and expand your castle based on your own choice and taste.


You can freely choose what you like because Skyhold customization does not apply to the statistics of the Inquisitor.

Quote: Laidlaw

Otherwise, we would have faced the problem of complicating the mechanics of this gameplay element. If we were to create a system where “this look does this and that is the best option,” you would have to use it to the detriment of the gameplay. Thus, it doesn't matter which banner or decor you choose, it shouldn't affect the gameplay. As you can imagine, we do not want you to feel that we are forcing you to do something. In other words, the reward for customization will be solely in the appearance of your base, which will correspond to the decisions and preferences you make, but this does not mean that Skyhold will not have enough ways to make you stronger.

Three options for decor and furniture in the main hall of Skyhold:

Your abode of strength

In addition to your literal seat of the throne, Skyhold is also the place where it is determined where and how your Inquisition will grow. Using military table, you can determine where the attention of the Inquisitor is most needed, and you can also choose which location to open and where to send your agents.

Quote: Laidlaw

The military desk is your command post. You will have a better understanding of the things you do, from "throwing little stones in a pond to throwing boulders." Every now and then the war table will tell and clearly show you the history of the formation of the Inquisition, as well as help you, as a commander, make decisions ... You will begin to feel that you have a huge influence on the world, moreover, you will receive reports from your advisers confirming your speculations.


When the time comes to expand your Inquisition, you will need to develop in three different directions at once... The first is influence, which, in fact, is Inquisition experience points that grow as you progress on your adventures and completing tasks. When the Inquisition reaches a new level, you can spend points on global improvements such as: the ability to carry more items or the ability to collect additional materials for the craft. The second direction is power... While influence is constantly growing, power is “ currency"Which is earned and spent. Power is used to progress through the main storyline as well as unlock additional territories on the military table. The third direction is time... The Inquisitor does not personally deal with every problem, so special missions called operations(unlocking also with the help of the power level), allow you to send agents to complete them in real time. After a certain amount of time has passed (some operations may take a whole day or more), the mission will be completed and you will receive your reward. Some operations will have several components that will require the intervention of the Inquisitor in resolving the situation when the dust of battle settles, etc.

Earning and spending these three resources forms the backbone of the Inquisition's organization. Whether you complete side quests, collect materials for crafting, explore different territories - all this is part of your overall progress.

All here

Since Skyhold is the place where are going all members of the Inquisition, you can, while wandering around the neighborhood, meet all your allies. They will all find nooks and crannies to settle down; Leliana can be found in the courtyard, while Sir feels more comfortable at the bar.

Quote: Laidlaw

You will see how the characters' places of residence really become their homes - they kind of personify them. Some degree of their behavior will show through, for example, in Doriana there will be a massive armchair with a leather back.


These characters will not only hang around, but the player's interaction with them will be deeper than it was in Dragon age ii.

Quote: Laidlaw

A lot of our fans missed the ability to interact with their teammates and close friends who just said, “Hi. How are you?". This was the case in Dragon Age: Origins. Many fans will be delighted to know that interaction is making a comeback in full in Skyhold. You come up and say, “Hi Varric, how are you? Tell me about Kirkwall. " This will allow you to better study the character of the characters, to understand the true essence.


In some cases, your main interaction with the character will be romantic interest... Your advisors Cullen and Josephine will not travel with you as fighting companions, but they will be potential targets for your love claims. How you use your time with them in Skyhold will shape your relationship.

Your word is law

The throne in Skyhold's main hall isn't just there for decoration. Sitting on it you will have the opportunity to take part in litigation- scenes depicting how the Inquisitor, in essence, administers justice and makes decisions regarding the future fate of someone.

Quote: Laidlaw

Litigation has two purposes. The first is to feel like a commander, and the second is that they give us a way to complete some unfinished business. Such proceedings are not always random. Because you did X, or because you dealt with Y, and then these characters appear before you. As a result, you already have a context (situations). You've dealt with these guys - or confronted them on many occasions - and now they're standing in front of you.


Each of these scenarios is intentional, so you won't have an endless stream of repetitive situations. Since there will not be many of them in the game, the proceedings that you see should be imprinted in your memory.

Quote: Laidlaw

My favorite is definitely the goat situation. The father of the clan chief you killed in Fallow mire, suddenly appears in your castle and besieges it with the carcass of a dead goat. He hits it against the walls in a ritual insult. You have options to choose from, but I think you could nominate him as ambassador.

I like those characters who, depending on your actions in the game, can almost always be persuaded, instead of getting involved in an open conflict with them. This is a kind of social victory. I do not want to go into details, but such characters can be brought to you for judgment. Subsequently, it may turn out that a person owns a mass of information and will be able to work with your spies, making them more effective. Also, depending on your mood, you can sentence him to the position of a permanent jester at your court.


While Lee and Laidlaw enjoy discussing the "easy" examples, not all court hearings end in fun. You can banish the character or execute him, and even in one of the cases, sentence the magician to pacification.

Court and War Table - Everything in Skyhold is designed so that control is in the hands of the player.

Quote: Laidlaw

The most important thing about the Inquisition's job is to be a leader.


Quote: Cameron Lee

Skyhold is where you make your plans and amplify your power.



Translation: GrimHunter (specially for site) Computer game in the RPG genre, the third part of the series Dragon age, was developed by the Canadian company BioWare. Published by Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedasa plunges into the abyss of internecine wars and political intrigue. In addition, unusual rifts open in different parts of the world, allowing demons to penetrate Thedas. The protagonist receives a mark and after closing several faults in Temple of the Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Skyhold

Fortress Skyhold becomes a new base for Inquisition, The Messenger receives the status of Inquisitor for his services. At this stage, a certain number of locations on the map will become available for the player to explore, but there are several tasks in the fortress that require the attention of the protagonist.

Welcome to Skyhold

The fortress must be surveyed, the Messenger must visit smithy and talk to the blacksmith (in the cave, you can customize the appearance of some elements of the fortress). Further, the main character should convene war council.

Forgotten boy

While the protagonist was busy solving problems Cole disappeared and is hiding in Skyhold. A conversation with other members of the order awaits the protagonist near the target mark, Vivienne again proposes to get rid of the unusual companion (the player needs to make a decision). Solas speculates about the nature of Cole, assuming that the Inquisition is dealing with a spirit.


In Skyhold, the Inquisition has established a new headquarters and is now poised to make its mark around the world. On the fortress wall of the Bulletin awaits a meeting with Hawk, Defender of Kirkwall (protagonist of the second part of the game). The main character can get some information about his opponent by finding a member of the Order of the Gray Wardens (Quest There lies an abyss).


After speaking with Varric, the Inquisitor should speak with Josephine(you can find the NPC in the lobby, next to the headquarters). The ambassador asks to prevent a possible attack on Empress Celina, the Messenger will receive an invitation to the ball to personally meet with a possible victim and warn of the danger (Quest Evil Eyes and Evil Hearts).


Skyhold Prison has prisoners who are awaiting a court verdict. We are located in the hall on the throne of the Inquisitor and begin to consider the proposed cases. For example, the first thing will be the crime of the leader of the Avars Movran Poddaty who sprinkled the blood of a goat on the building of the Inquisition. However, the leader makes it clear about his arrogant attitude towards his son, who was killed by the Inquisitor. The decision to arm the Avars and send them to Tevinter will allow to get the approval of several companions of the protagonist, and in the Inquisition there will also be one more recruited agent.


Next, the Herald is to pass judgment on the Knight Templar Denamou... In this case, it would be more expedient to send the captain to trial in the order that he betrayed.

Secret hobby

Cassandra got carried away Varric's books"Swords and Shields", but the dwarf has not finished the last book. You need to convince your colleague to finish the work for the sake of Cassandra. Varric will agree to finish the book only on the condition that he hand it over in person as a sign of reconciliation (the dwarf, in his time, hid Hawk's whereabouts when Cassandra was looking for him).

Tenacity

Commander Calen, being a Templar, accepted lyrium like other members of this order. After Calen joined the Inquisition, he stopped taking lyrium, which in turn led to a breakdown. The main character will have to decide whether Kalen will continue to take lyrium.

Barris' rise

After the death of the false Lord Seeker, the Templars were left without a commander. Barris very successfully carried out several operations, exercising leadership, the results allow us to conclude that a new leader has been found for the Order of the Templars. In the throne room, the Inquisitor can announce his decision (the task can be completed when the throne becomes active, for example, when the condemned appear).

Forward March: Vershel

Sera gives the main character another additional task, it is necessary to make a march in the Vershile area by the forces of the Inquisition in order to intimidate the local nobility. After completing the appropriate task at the command headquarters, we talk with Sera and leave for Crestwood. After a small fight, the task will be completed.


Vow of annihilation

Cassandra asks to find the real Lord Seeker, in the headquarters of the command we carry out the corresponding task. After receiving the report, we go to the new location "Caer Oswin Castle". In the dungeon of the castle, we enter into battle with the Promises (a sect that tries to oppose the Seekers) and get the key. We go to the courtyard and find a letter, from the content of which it follows that the Seekers were handed over to the Promises by the Coryphaeus.


Next, the main characters discover a member of the Seekers named Daniel, who reports that Lucius betrayed the order before the appearance of the demon Envy.


Finally, the Inquisitor meets Lord Seeker, who is completely distraught and did not hide his crimes. We clean the area and return to Skyhold. We talk with Cassandra, who managed to study the secret book of the Seekers.


Do not submit to his will

Cole, after the events in the fortress of Adamant, is concerned about the possibility of spirits being bound against their will (Cole is known to be the spirit of a young man tortured to death). At first, your companion asked Solas to bind him to himself, but the elf refused to do this and offered an alternative - to get an amulet for Cole that would protect the spirit from external influences. At the command headquarters, we carry out the corresponding task and transfer the amulet to Cole. The amulet will not help, since Cole has become too "humanized" (according to Varric's version). The main characters go to Redcliffe, it is here that the person who is involved in the death of Cole lives. The player needs to decide whether Cole will be human or will remain a spirit.


Inquisitor specializations

The main character needs to master new combat skills; at the command headquarters, we carry out the corresponding task. Next, we talk with mentors in the courtyard of Skyhold, after which three more tasks will appear on the Inquisitor's branch.

The mechanic's way

The quest appears after a conversation with a mentor named three-eyed, a description of the corresponding techniques was found in Val Royeaux at a bookseller (or in Varrick's things in the throne room). First you need to get the indicated components (obsidian can be found in the Hinterlands, spinefish should be found in the Western Rim near the Nazer Pass and the canyon).


To complete the assignment, you must complete the corresponding order on the application table and talk to the mentor (the rest of the assignments for specializations cannot be completed).

Left hand of the high priestess

Leliana received a dying letter from Giustinia, the main characters must visit the Temple in Valence. The high priestess left something there for Leliana to see. During the inspection of the church, the main character will have to solve a small riddle by finding three hidden mechanisms (after the cut-scene, the task will be completed).


Western limit

Scouts report a large influx of people in Western limit, it is necessary to accumulate influence and investigate the situation in the region. In the area of ​​the camp on the Rocky Ridge, you can find a large poisonous cloud, at this stage your squad will not be able to overcome the obstacle (you must visit Skyhold).

Breaks in the canyons

After setting up a camp in Western limit, The Bulletin has to close several gaps in the area. Do not forget about the possibility of influencing the portal, after which all the demons are in the "camp" for a few seconds.


Gaps in dust and sand

After the founding of the camp on Stony ridge, the protagonist needs to close several gaps in various areas (Dusty Plain and Giant Stairs).


Griffin Wings Fortress

When exploring the location in the camp area on the Rocky Ridge, you should pay attention not fortress, which is captured by Venatori (in addition to the infantry and archers, at the top of the siege tower, the Herald will have to destroy the caster Venatori Macrinius). After clearing the fortifications, the Inquisition receives a new transshipment base and outpost in the Western End (the player will also receive additional tasks from the outpost captain).


Breaks near the aisle

In the area of ​​the camp in the Nazaire pass active breaks were noticed, the Inquisitor and his squad must suppress the resistance of the demons and close the shadow portals.


On the trail of the church

In the desert, the Messenger finds a small stone monument, church symbol indicates a cache that the main characters need to find. To complete the quest, you must visit the cave in the camp area in the Nazer Pass. Blueprints and rare items can be found inside the cave.


Shards in the West End

The Messenger continues to search for fragments of the artifact, at the location of the oasis there are also several Ocularum which will indicate the location of the component parts.


In red tones

At the location of the Western Boundary there are several deposits of red lyrium (Sandy and Forgotten Mine), which Varric asked to destroy. The squad will be able to get to the Forgotten Cave using Solas' skills in mastering the shadow. Red lyrium deposits can also be found in the Shimmerstone Mine (area - Nazer Pass).


Dragonology

The robbers intercepted and destroyed caravan, which was supposed to deliver material for scientists from the University of Orlais. Judging by the records found, Frederick's camp (it was for him the cargo was intended) is nearby. In the area of ​​the camp (Nazer Pass), we explore the area and find a camp with a red tent. Chatting with Frederick and we transfer the found supplies to the scientist (we get the task of Frederick's life and the Specification of the Inquisition +1).


Frederick's life

The protagonist must survey the designated areas for the presence Frederick's instruments... At this stage, the player needs to look for the camps of the bandits of the "White Claw" grouping, from the bodies of the dead, you can pick up the necessary supplies.


How to lure a dragon

Frederick almost made bait and now it lacks very specific ingredients (phoenix feather and spinefish entrails, animals can often be found in the wasteland, finding ingredients will not be difficult).


Hunting habits

The hunting habits of dragons are almost not studied, Frederick asks to find the victims of the attack in the desert and bring them to him for research (it is necessary to look for the remains of spinefish in the indicated areas).


Break off the "White Claws"

Frederick gives another additional task, you need to deal with the gang "White claws" to eliminate problems with the further stay of scientists in the desert. Your task is to eliminate the bandits in the designated area traps... Further, the main characters are attacked by the gang leader, eliminating him, the player will calm the gang for a while.


This water tastes funny

The well in Griffin's Wings Fortress is in poor condition, as the Venatori dumped the bodies of dead people into it. A new source of water must be found, there is an oasis nearby Lonely key but the area is teeming with vargests. After the destruction of the animals, the task will be completed.


Lustrin: Western Limit

The quartermaster asks to get samples of ores from the Western Reach (the protagonist can find lustrin and lapis lazuli on large stone boulders).


Fauna application

The messenger will have to collect tissue samples from various representatives of the local fauna (hyena skins, phoenix feathers, etc., the material can be found on the bodies of killed animals).

Frederick discovered manuscripts, the content of which is devoted to dragons. It is necessary to find a Tevinter scientific work on luring dragons. After completing the task Relic hunt in one of the rooms in the Viridis trail area (courtyard Windless ruins, located behind the Hall of Silence) we find a large tome, which should be attributed to Frederick.


To complete the task, the ancient manuscript must be translated, you can order this work on the table at the command headquarters.


Relic hunt

The Venatori are searching the Windless Ruins in the Western Reach, it is necessary to investigate the location for any valuable items. The quest will be completed when the leader of Venatori - the caster Lukanus (Viridis path area) is eliminated.


Heart of the Windless Ruins

After eliminating the caster Lucanus, we lift the key-stone from the body of Venatori. The main characters need to find other components of the key in order to get into the laboratory (parts are scattered in different parts of the Viridis path).


Mysterious gap

In the Windless Ruins, the protagonists will find a large number of fighting demons and Venatori, who are frozen in time. It is necessary to remove the mysterious spell and close the gap. After completing the task Heart of the Windless Ruins we remove the staff and return to the main hall, suppress the resistance of the demons and close the gap.


Abyssal High Dragon

After completing the task " Authoritative source", Frederic gives the main character the bait to lure the dragon, which flies over the sky in the Western Limit. After spreading the bait, the main characters will attract the dragon, after which they have to defeat him in battle (the dragon of the 15th level, has a vulnerability to cold and is well protected from After the victory, the scientist joins the Inquisition as an agent.


Troubles with the spawn of darkness

Venatori under the leadership Serbis stumbled upon a tunnel with a spawn of darkness, the main character must examine the designated area for traces. At this stage, the task will not be completed, since the passage is closed by a poisonous cloud, through which the player will not be able to pass. You must visit Skyhold Fortress and find a way to overcome the obstacle (influence required).


It is worth noting that until the Herald returns to command headquarters, he will not be able to pass through Gate of Andorhal(they can only be opened from the inside). One of the captains of the Inquisition proposes to build bridge, which will allow you to get into the old ruins (according to intelligence reports, it is from there that the creatures of darkness are taken). Having overcome the bridge, the main characters find themselves on the old prison road, which will lead the detachment into the ancient ruins.


Next, the Messenger ends up in Koracavus (an old prison that has been invaded by darkness). It is worth paying attention to the cameras on the lower level, in this room there are several boxes and a rune. We move through the hall of guards and close tunnel using the skills of Solas.


We continue to explore the ancient ruins, in the front corridor we find the corpse of Venatori, on whose body is key and note... The message contains information that the Venatori were excavating under the direction of Serbis, but after finding the tunnel, the caster fled. The protagonist must hunt down Serbis in the West End.


In the South Passage, we engage in battle with A giant, after the victory we leave the ruins of the prison and create a camp in the Echo canyon. Outside the camp, the player will have to face another giant.


Moving to Fort Echo and we clean the Venatori camp, after the victory, the Herald can send Serbis to trial in Skyhold, or leave him to die in the desert. In the event of a trial (Quest The trial is in progress), Serbis can be used as an agent of the Inquisition.


In memory of the guards

Blackwall is interested in the artifacts of the Gray Wardens that may have remained in the old camps. In the western limit are two destroyed camps of the order, the first artifact is on a tower in the gap in the old fort. The second artifact (blood of the archdemon) is located in Fort Echo (Serbis' lair).


Breaks in Echo

In Echo Canyon, Inquisition scouts have discovered active rifts that need to be repaired.


Unfinished business

Cassandra asks the Inquisitor to deal with the criminals whose crimes the Seekers have ignored. One of the wanted Leo of Lucienne Bay is located in the Western Reach (camp at the Gate of Thoth).


A service for the first enchantress

Vivien asks the inquisitor to help the circle of magicians and find the plundered books at the location of the Western Reach. The documents are located in the area of ​​the shimmering stone mine in the north of the location.


This article is part of the Dragon Age: Inquisition Walkthrough series

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