Final Fantasy XIV game review. Overview of the game "Final Fantasy XIV. A REALM REBORN. " Who can play

That bright day came when Square enix pleased the PC players appearing a full PC version FF. True, without Ogrekhov, it was still quite peculiar universe FF, not everyone likes, although the game is simply gorgeous for many, for many the game will seem somewhat unusual. There is no special Grend, and Lout falls pretty poorly and pumping "solo" is very slow. However, about everything in order.

Jerzi-Jorzy!

In the world of Yorzy, there are serious changes that, from the point of view, the plot looks somewhat strange. For example, the Garlean Empire has not attacked the world, and therefore many soldiers and mercenaries remained not at work and retrained into adventure seekers, uniting in the guild. A strange military world in which there was no place for warriors. It somehow smacks an unhealthy pacifism, which is not categorically welcomed by the players-fans of the knees.

The game has five races. Regardless of the race, you can choose one of the four disciplines in which the game classes are offered. Enikesy abandoned the classic level-progression pumping system in favor of the innovation "skill-based-progression", in fact it means that the players will have to pump not so much a character as his skills. Not the most ideal solution for the game.

In addition, the developers decided to compare everyone with one measure, limiting the number of hours for pumping by one character. This means that the player swings only 15 hours a week, and everything else is moving along the plot (cat-scene, Muviki, everything is there). This is generally against all the rules MMORPG, but where is the pumping? Where is the sea of \u200b\u200bLuta and long Grind autumn evenings? The controversial decision, very controversial.

The world of Jerzi will be returned to Chokobo-Riding Birds Mounts. Hardly it will replace full quality with various skills and the possibility of express pumping characters.

Hello, monster, I came.

Final Fantasy 14 will offer players already familiar to FF 11 pumping method. We run in open spaces, performing quests and mission, we see a monster, attack, Yuzazy Sillas and get our share of universal respect, Luta and any other joys. The Japanese seriously sharpened the game under the team tactics. Some quests and even mission can not be done alone. We will have to run in search of opplyings, unite into alliances and destroy thousands of nasty hosts of the world of Jorzi. Cool? Yes, only already visible more than once. The system, however, is working.

In Final Fantasy, all tasks are divided into missions that move you along the plot and for quests that can be performed alone or in the group. The separation is pleasant, during when they do not give it, you can run, performing plot missions to deal with the world of Jorers. Immediately I speak those who do not know who Vincent, why the Garlean Empire wanted to attack at all and never seen a sefirot, there will be serious problems with understanding the plot. It would be better to give quality.

There is a pretty pleasant chip in the game, namely: the ability to throw the enemy of additional damage with the help of combo chains from skills or spells. It is very nice to watch for those who like to beat the rubbish from the monsters in effect, clearly showing a soulless car "PC", as it should be destroyed by the enemies of the proletariat in the face of the player.

The game provides for quite a lot of other chips associated with the synthesis system (an analog of "crafting" in other games), as well as the ability to sell any item obtained by synthesis at auction or through Bazaar. It's nice that there is a bazaar, but the lack of "human" luth strains very strongly, I want to knock out a mega-gun and that money flew. You can, however, without money, but the mega-gun must be mandatory.

Again the beauty of virtual worlds.

Probably the only one, for which it is categorically impossible to scold the FF series, so this is for the graph. Special effects, details, landscapes, textures - all this is done with traditional sucrosis and looks just great. In all this, there is one minus in all this - there are too many design elements here. Too much of the world, rhinestones, kavoyny smiles, long independent hairstyles and huge grotesque swords with some kind of magical rubbing. Too strains his eyes and gives the computer to understand that he is already outdated for eight hundred and it's time to change it for a long time.

Game will like everyone who generally loves Japanese design stylistics and graphics. Do you like manga and Japanese 3D animation? At the address, the remaining schedule will not be assessed, as Sailor Moon and Totoro did not appreciate the beauty.

Better b xii.

To be honest, the MMORPG project was waiting for me from Square Enix, I was still hoping that the game would be a classic JRPG, because the game FF 11 I didn't like at all. Yet it is difficult for me to understand Asian MMORPG, very beautiful, but some are incomprehensible to those who are not in the subject. This is not a TV series "House m.d.", where from any series can be looked to start, here you need to know what happened in FF 1 and why it reflected in the story in FF 7.

In general, the game is not for everyone.

We did not have time to wake up from the exit, as, after a few months, Square was reported by a new roller through the Final Fantasy XIV universe. All would be nothing, "Online" appeared at his end. Waiting for a cool ordinary finite was disappeared, but there were expectations for something else. Fortunately, we already have, with what to compare.

First impressions:

It can be understood in different ways, but, nevertheless, Final Fantasy XIV Online has ever been released, although it turns out to be "output" with an incredible effort. The thing is probably in my perception of MMORPG, which I since ancient do not regret. Well, who needs, those will continue to play, who would not say, well, and I only look very closely to each such project, going out in one of my favorite Final Fantasy series. Fortunately, it is not often to look. But only once came out, but we have already figured out with her, and here as a thunder among the clear sky, the first Final Fantasy XIV trailer is very soon after the release of the 13th part!

Do not think anything, the MEGA trailer himself is a beautiful and awesome with militant races and ambitious landscapes, but when at the end, under the inscription, the word "Online" was floating, I got sick somewhere there, under the spoon. Honestly, we are waiting for the Final Fantasy Versus XIII is already a hopeless cloud of time, so also the 14th part will be MMORPG. At such moments, you want to tear your hair on your head, but it's better to warm up health. Actually, the new Final Fantasy should become a kind of heir, and 2 game universes will exist separately from each other. True, the beta test was promised to allow several players from and those who possessed the promotional code by purchasing FFXIII (I also possessed the code, but I was not lucky, the choice passed by).


But it turned out exactly the opposite. The game was not ready for release even on PC (this is the first case when Final Fantasy was generally launched primarily on the PC platform, and not on consoles). Large, but the same locations, interesting, but the buggy combat system and the funny images practically set the cross on the game, but Final Fantasy XIV did not surrender, but just took a 2-year time out. What went awry and at what stage? Why did not happen to repeat the success of ffxi, because the company had a giant experience in this business? At the moment, the game is hastily restored for the release on PS3 and salary with permanent patches and poppipes. No elements are added to it, professions, but everyone is waiting for one single patch version 2.0, which will revive the universe ever. So it was called "A Realm Reborn". I hope that the game everything will be favorably (we will learn about this in the winter of 2012), but for now we have introduced a wonderful opportunity to disassemble the Square Enix errors, which she or looked or did not want to notice for the first time.

Aspect of time:

You probably agree with me that in MMORPG games you often have to live every day, from week a week, etc., spending in them from 3 to 18 hours a day. If you live, then live, for sure, I want comfortable. Fortunately, the choice among such fun is much larger than in 2002, when Final Fantasy Xi came out. This is the first moment. The number of players in online games is though growing, but not the way it once began at the beginning. Therefore, it is hardly the only way to take the audience from the neighboring game becomes - the presence of more favorable and comfortable conditions for gemina. Developers from Square did not take into account the influence of the time and development of other companies over the past decade, deciding that players will move towards them in the universe simply because it is Final Fantasy. Annually, but it is not. Though though they rule the rapid reflexes, but they are able to think independently, and there was no one herd that would have unexpectedly rushed into a ready-to-settlement world.

Aspect of history:

For what Square can really say thank you so, it is that she is trying to suck the story constituent into the world of the game, and not for some excuse, but in the form of the goal of the game. It is not so often found in other games, as you might think, and due to this item, they are floating with players who are important to the story. Therefore, it is worth considering what is going on in the world of FF XIV.

That's just done it is impossible. The story, which was conceived by the company, is completely neoconated. No one releases the MMORPG game immediately with a completed history if it is going to milk it for a long time. In fact, creating a character and starting them the game, you will not divelly, what is happening (Final Fantasy XIII with his attack on the train and unexpectedly unfolded on your eyes the war and the death of the hole - now will be revealed in terms of filing the plot). What is there, the story, it is not clear even how to go home, after you were killed (it's all a pair of mouse clicks, but since no tutorial explains this, there are completely ridiculous confulas). Looks like a face aspect # 2.

In general, if you seriously look at this case, then you can hardly expect something new on the story. We will have to accept the fact that we are invited to participate in religious conspirs, blind faith, hard political repression and war in such an incredible world like Iziza (Eorzea). A threat of a highly advanced race is also possible, well, or Koya considers itself so. Alone does not save the world, so we combine into some guilds, from where the world is already shining, located outside the window.

What we were lucky, so this is that the plot component of the game develops through the Cat scenes. They are voiced and it's nice. Dialogues with NPS are standard and do not seek much importance if they do not send you to quests or you are not interested in the stories about the environment. One important distinguishing feature is that the game has 3 possible ties. They differ depending on the cities where you decide to start the game. Each story has unique quests that are divided into: plot, Livi Quests (Levequest) and other Events (BEHEST).

Promotion on history is carried out with a set of rank (reminds the system from FFXI). As soon as the required rank or level will be recruited, access to new plot quests will open. It is clear, it is done to increase the duration of the game, but restricting the heroes access to the scenery ... well, why was it. All available zones of the game you can enhance, as the world is not yet very big. In general, the game will not prevent the increase in plot quests.

Examples of plot quests: Find the necessary person in your region, complete the first battle. The second, mostly tied on hunting or crafting of the desired subject (the reward is obtained by the customer). For obvious reasons, it can be performed repeatedly, which means items obtained for them too. That's just a limit is installed on them - no more than 8 livi quests per day (you can imagine how hardcore players have been hung). Even if you dare or not be able to execute Liva Quest, it will all go in the good test of the torn quests. Fale # 3. To take part in more advanced quests associated with your specialization, you will have to increase the skills of the profs with the help of special guilds.

But the bichests are unlimited. Begin hourly in the camps in which you must register under the guise of a party in order to take part. Their meaning is to gain more glasses for murdering monsters than other players groups. However, if you spend at a computer or PS3 no more than 2-3 hours a day, it is unlikely that you can often take part in such events.

Be my hero:

Everyone remembers the famous phrase of Captain Lunned: "How do you call the ship, so he saves"? I can add here to the following: "As a character you will create, so you will be the rest of the game." Almost any MMORPG game begins with the fact that you are inventing yourself a hero (although it is difficult to call it difficult to name) in the character editor of the pre-installed options. We are given a choice of several races, the floor of the character, appearance, faces, colors. It is important to try to create a hero that will easily distinguish between in the crowd to your brethren in misfortune. (An option is particularly well working with the creation of a high-ended ambulance with a stupid expression on the face and idiotic appearance - know, you do not confuse you with anyone - do not translate your view on the name of this paragraph, and then still turns ...)


The starting area is subject to choice (option 3, as mentioned above). Do not be afraid to miss anything from the story, since Square assures that the differences will be minimal, and you don't miss anything really fateful. Your class will also be appointed now, although it can be changed without any special problems in the game itself. This is definitely good news for those who love to be frozen in different specializations. You have an appointment of the name and surname to the character, and FFXI players can import their nicknames from there.

Go - Work:

The game has a fairly extensive choice of specializations and for those who like to fight, just engage in craftting and other related manipulations with objects. If you don't like it, you can switch to another specialization, without losing the abilities earned at all. In fact, the death instrument depends on your profession that you will keep in your hands. It can be changed completely without any restrictions. In the coupe with the ability to simultaneously use the abilities of other professions, and not just that you now, you can imagine what fun begins. In my understanding, this is a positive step, because it does not have to suffer before choosing a profession, leaving the techniques and the magic of others overboard. Want to play a knight in shining armor? You are welcome. Wish to try on Lord's mantle? Black magician at your service.

Each profusion is pumped separately. To do this, there are points of skills (Skill Points) issued for the successful use of the technician of this professional. Its level is not related to the level of the character himself, which we raise the standard for role-playing games by the accumulation of ExP. Especially to deepen this does not make sense, just know the higher the level of your profession, the more abilities you can use, it also affects HP and MP Hero, wearable equipment and quests to which we get access. But here he shows the limiting mechanism. Unfortunately, more than 8 hours a week to accumulate SP for one profession will not be released. In fact, it is not quite nonsense, as it may seem at first glance. The developers made it so that all the categories of players (hardcore and casual) felt more or less comfortable on the same locations. Well, no one forbids you switch to another profession after the expiration and accumulate SP there.

Battery:

This is one of the most important elements of any game. It was here that Final Fantasy XIV should not be completely no jambs, because the company already has an unprecedented successful experience with the 1st part. In fact, there is Faile on Fale.

Now that you are ready for the worst, let's start slowly to restore the reputation. The aiming system is unequivocally lame, as it is sometimes difficult to hit the enemy of a good admission. This is especially unpleasant during responsible battles and missions. Another cant is associated with spell delay. When you need a tremendous or attacking spell, and the magician will hang out waiting, more than once, remember who usually recall in such cases.

But there are good moments. Serious opponents without preparing and a certain strategy storming do not take, and the sharply moved directly from FFXI. The game gives a good scatter for tactics in particular when you use skills from the list (shorts of Kati), which is included in your combat menu (Action Bar). Since not all techniques and skills can be assigned directly to this menu, you have to think about filling it even before the start of the battle and even the mission (I do not think that you will decide to change the profession right in its full swing).

You should not forget about the skills that you borrow from other professions you are. In the battle, their proper application will play on the arm, and it has a great influence on the Battle Strategy itself. Tactical points (TACTICAL POINTS) again in the go. They allow you to use the skills attached to the weapon that you keep in your hands. While there is a battle, they will dig with each blow. Attacking enemies with side and behind, bring them more damage. It works in the opposite direction towards us. If you attack the right-hand side of the monster, then sometimes a hand falls off, so he will not be able to use specialists with his weapon. HP is slowly restored if you enter passive mode (remove the weapon into the sheath), which cannot be said about MR. Fortunately, there are abilities restoring MR.

It cannot be said that monsters that you meet on the way, very wooden palls. AI quite squeezedly manage them, supporting them in constant movement. They are included in the zone of your attack, then come out of it, try to attack you from the back and generally run away. There are even such copies that disappear from the zone of your review, burning into the ground or deserted high in the clouds (will have to aim). You are required not to yawn, to respond to their tactics in a timely manner and may begin to prosecute. But what if you play a magician? Panic away. Unlike most other MMORPG Mages from FFXIV do not stand still, but move during a spell caste. You can perform successfully in battles under any combat professional. They are still that seven: 2 magic (Thaumaturge and Conjurer) and 5 physical (Gladiator, Marauder, Pugilist, Lancer and Archer). It should be noted that further replenishment is expected in the future.

Hesterns in the shop:

Gathering in the world of FFXIV received a new step in development. First of all, the game takes entire professions under this case (who played Star Ocean - there were similar specializations), with each of its unique skills and opportunities. The search process and resource extraction process now reminds the prey of mana from the Atelier series, but, in view of the variety of technician, much more interesting. Well, he himself resembles a mini game. To start, you specify a place where you are going to start learning resources, then trying to use your tools as closely as possible (a special scale serves to you with a hint), well, at the end you receive a message how successful your attempt was. "You Feel Something Promising" - There is something nearby, "You Feel Nothing Near" - there is nothing nearby, "Getting Further from the Mark" - you left from the alleged site of the excavation in general in the deaf debris and "you" ve almost got IT, Only One More Attempt Required, "says that you have found an ideal place.

That's just there is one small nuance with this business. In the process of attempts, another scale appears, which slowly devoid. When it completely disappears, you will not be able to continue the excavation. Theoretically, this means that you broke the subject that they tried to get. Such a small complexity does not greatly harm the production of objects, and it makes the event itself even more exciting. While there are 3 professions specializing in resource extraction: Botanist, Miner and Fisher. It is quite logical that with fishing networks and a collection of herbarium in real battles, it is better not to join, so their lots are passive.

Krafts:

Prof., which can show the skill of possession of this art, much more than the previous ones. There are only eight of them: Carpenter, Blacksmith, Armorer, Goldsmith, Tanner, Weaver, Alchemist and Culinarian. You probably see some of them for the first time. Let them not particularly help us in the battle, but those things that can be created with their help will be the key to our combat force. The crafting process is no less interesting to the resource production process. Also represents a mini game where you need to follow 3 scales: Durability Bar, Progress Bar (Progress Bar) and Quality Bar.

The scale of attempts is exactly the same as in extracting resources, the more attempts have been done, the less chance to maintain the subject. The progress scale displays how successfully the crafting process (each action fills it and 100% means a successful synthesis of the subject). Quality scale reports the quality of the final product. During crafting, you can apply actions: normal (Normal), effective (efficient) and cautious (Careful). Each of them reduces the scale of attempts, while providing various growth in the parameters of progress and quality. However, the entire system is just a nightmare number of other nuances (Color Sparks in the process, time of day). Plus it is necessary to possess special books, knowledge, skills, level of profession and the ability to work with a bunch of materials to synthesize even the simplest objects. Do not choose these profes, newcomers. This is Fail.

Quests:

Most of the quests give you a guild in which sooner or later you will have to join if you are going to raise your professional level. In FFXI quests were issued by ordinary NPS. Krafts for crafting are in the usual synthesis of the required objects, while the customer provides you with the necessary ingredients. Quests for gathering also not far away - you only need to collect the necessary number of objects or find all the resources in the zone where you are sent. For example, I note that we send us far from the safest zones, so the enemies can attack our botany without warning. At such moments there will be additional combat skills, intended in another professional. The remaining part of quests is associated with a hunt for a certain number of opponents or their LUT. At the same time, if the mint will be able to escape from your environment and run away to the nearest conifers, you will have to deal with everyone.

All regional quests are limited in time. These include gathering (gives 30 minutes for execution) and hunting (ranked depending on the chosen complexity - only 5 levels). The level of complexity also defines the number of EPAN, SP and the LUT obtained from the quest. Local quests (crafting) are not limited in time, but also those and others can be taken no more than 8 per day. The next limit, this time is absolutely unreasonable.

Well, at least, despite the impaintity of ideas with quests, they do not bother them. First, you study the ability to different professions, secondly, commit all these actions in a friendly company, thirdly, simply explore the beautiful world (with monotonous locations) around yourself. And this world will only improve and expand. What will bring the update "A Realm Reborn" to the game difficult to say. Developers argue that this will be a completely new game. Perhaps this is not so far from the truth, but we will witness only after the snow will turn off our roads.

Business - such a business:

Trade takes a new round of development in FFXIV, since this time the dealers have been added to the game, which the player can transfer to 80 of its items for sale so that they pushed them to players. The system itself is quite useful (do not look for buyers yourself), just find the right subject among hundreds of people in dozens of market rooms almost unreal! Everyone has its own set for sale, and the characters are changing from time to time. In addition, to reveal the list of items, it is necessary to click on each merchant, while the menu opens only a second later. It infuriates. By the way, in the inventory there is no opportunity to sort things. This is the 6th Fale!

Ati Bati walked soldiers:

At the time of the release of the game, Chokobo has not yet been added, but that this should soon happen, it was possible to guess for small cocobo stalls in the starting areas of the world. Moving Peshkarus on familiar territories ceases to deliver after several tens of hours of the game, so that a new high-speed vehicle is simply necessary. Due to the fact that the game was not subjected to oblivion immediately after the release, but continued to support patches until the upcoming remastering, this option already hovers in the air.

However, this is not one global innovation that make patches. In the future, travel between cities will be carried out, as in FFXI, through aircraft travel. Also in the game there are vessels for traveling by maritime stages, and speeding the character, you can study a special ability. It is impossible not to note another useful option - teleport. We will move to any local location visited by us, where a special AETHERIAL NODE device is located. It is worth this trick 4 Anima (the initial number of these points 100 and they are filled with 6 points in 24 hours). In fact, this option is similar to teleportation crystals from FFXII. Here the new Fale pops up. The recovery rate is clearly small. When you open new zones to whom walking for hours, you will just start breaking.

Alliances:

Pretty strange, if in the extensive MMORPG you are going to play solo. Most likely, you will not work seriously and have to turn to the help of benevolent neighbors. Actually, it is imposed on the genre of the game. The party is better to look for people so that people play at one time with you, their characters had the abilities that you still have no, and one more wish is due to the fact that you can find a common language and to communicate and to fulfill quests.

To invite another player to himself in the party, it must be within visibility on the screen, that is, you first have a friendly meeting ....xm, rather unusual. At the very beginning of the review, I mentioned the blasphemy of the aiming system, so this is fully manifested if you are not alone in the party. Fale # 7.

Graphics and music:

There is, somewhere justice is that the game is named after FF, then it manifests itself in the fact that the graphic filling of the game is gorgeous. Not every game will be able to stand in the competition for this parameter with FFXIV. Landscapes encountered on the path of magnetic: Each object discards the plausible shadows, the leaves in the trees live their own life, the stars are lit in heaven, and the sandy storms periodically begin in dry areas and deserts. If you find yourself next to the ocean, check out the purest surface of the water with small ripples running along it. All these beauty is quite expensive to your PC (unlike PS3, which is designed for more than the load, but has not yet acquired its version of the game). Option Disable or lower Settings is present, but you are denying a real quality that is able to give a game.

Nature is filled with sounds, whether it is a wolf drum or a knock of a cobblestone. And it fits the effect of presence, that is, the closer you are to the sound, the clearer he sounds and vice versa. Musical accompaniment to the level no worse than the 11th part was. The tracks are not so much, but now there are several compositions of Battle Theme. Over music, the returned Matcher of the Industry of the Wamatsu, who personally, did not even expect to see for the conductor in the new FINAL Fantasy after FFX. Recently, a new trailer came out to reboot the game, in addition to the chic animation and staged scenes in it, the melodic composition in the Spirit of Final Fantasy sounded. When every corner of the game is filled with such a sound, no one will have a doubt about the game that has risen the head.

Conclusion:

I want to note that the universes FFXIV and FFXI are the only online projects (well, more Ragnarok Online), to which I managed to touch from all the abundance of MMORPG, which is now. The point is not that I am a demanding or inept player. Just me, first of all, attracts the world with familiar monsters, recognizable professions, high-quality locations, like everything in the games of the series, and, of course, a good plot. FFXIV toy is still far from the final. In fact, it is only at the stage of either nucleation, or on the way to school. In short, living her still live, learn and learn. But if some place in the virtual universe can be called a house where it is pleasant to be, communicate with friends and spend hours in a funny company, it will definitely be here and may already be very soon.

Final Words:

This review completes the series of descriptions that I wanted to set out on SF on the Final Fantasy series. I know that it has not covered all the games, but the greatest part of them and, I hope, thereby brought the benefit of those who are not familiar with the numerous game universe of this wonderful series. Regarding Final Fantasy XIV I have nothing more to add. The output of the game a couple of years ago was a heavy test, both for the company and hoped for a great project of players. After 2 years of languid expectations, I want to believe that the PS3 version of the game will be much better than the predecessor. Thanks to all!

Several beautiful arts finally:

The game is perfect for even the gamers for which online fun are associated with endless jerk of simple quests and raids to the dungeon. After all, a lot of attention is paid to the plot with an abundance of unexpected turns and Katszen.

Addon Final Fantasy XIV Stormblood

Final Fantasy 14, after its release back in 2010, I remember players as one of the worst online games in history. Uyma bugs, doppoplary graphics, small amount of content and stupid system of a set of experience, where it was allowed to pump the character only for 8 hours a week - all this buried the game and made a large spot on the reputation of the Great Series.

Subsequently, the developers even brought a public apology in front of the players and swore that in future additions they reanimate the game and make it a worthy line of license plate Final Fantasy. With our joy, Square Enix is \u200b\u200bnot just so scattered with the words and in 2017 released the third addition - StormBlood, which allowed the game to climb the best MMORPG on the Olymp.

MMORPG Scene-Oriented

To begin with, it is worth saying that the Final Fantasy XIV Online continues the traditions of the JRPG series and focused on the plot. Therefore, expect an abundance of katszen, dialogues and unexpected scenario turns. There is no need to know the events of previous additions or past parts of the series. The game, as it believes every new release Final Fantasy, offers a new universe, ENT and characters, so it will be able to plunge into the plot to be equally as fans of the series and new players.

In addition to the usual additions of locations, the players will visit the Kugan, home and Asimian lands in Addon. All locations are stylized under medieval Asian countries and differ in both nature and customs of the peoples that they live in them. There is even an underwater city with a detailed marine landscape and ecosystem.


The plot in the Final Fantasy XIV really fascinates and presents new mechanics every time, like stels-missions, where it will be necessary to throw back in opponents of the darts. Only one important note: in Final Fantasy XIV there is no Russian localization. Of course, it can cause problems, but will provide a friendly and adult community, where every counter player does not threaten to bring your mom to the movies.

How to play Final Fantasy XIV

The gameplay online finals will be habitual for all players who once launched MMORPG. Initially, you need to choose one of 6 races, pick up the appropriate appearance with tens of sliders and most importantly - to determine the class. In total, 8 classes are available, among which 5 cause damage with weapons, and the rest prefer to deal with enemies of magic. The choice of class also defines the available quests and the location with which the player starts.


The combat system occurs in real time and is different for PVP and PVE battles, but in general is based on building a long combo. A total of several types of blows are available: ordinary attacks with weapons with a rollback of 2.5 seconds, magical and special abilities. In battle, you have to constantly monitor the scales of filling attacks and choose the skills suitable under certain opponents. At the same time, the chosen class affects the type of attack, so in battles against large mobs it is better to select a variety of team.

In Final Fantasy Xiv Stormblood, developers decided to expand the combat system. For each class, individual strips with the accumulation of unique ability, which depends on the type of combat rack. In general, the milk though it looks cumbersome, but with all the variability is easy to assimilate and offers a fan, but at the same time tactful violence with enemies.


Final Fantasy 14 - World of Cat and Opportunities


The game will soon be 8 years old, so it is ready to provide you with hundreds of hours of fascinating content. Main, additional quests, Danza, Instance, Faita (random events in the world of games), PVP-arena, hundreds of possible crafting options, the murder of bosses that change the form during the battle ... You can tell about the number of available features. One character editor of what is worth.


Final Fantasy XIV is a wonderful alternative to the wow boning and, perhaps, the best PVE online RPG in the world. The creation of Japanese developers is harmoniously combined by a continuous story company with a typical MMO game Grindom, which sues the time as a vacuum cleaner. Download Final Fantasy 14you can official site Square Enix, just keep in mind that the game is available on the subscription fee.

If you prefer more single entertainment, we advise you to get acquainted with the article, where we tell about.

I played in Final Fantasy since her debut in North America. Two of the main topics that are the core of any game of this series are excellent sound and beautiful nature. Realm Reborn includes both of these items. The original soundtrack to ARR could be the best soundtrack in the MMO history.

Realm Reborn demonstrates a beautiful environment. Wandering around the area Black Shroud I wanted to go there in reality. Jogging past the streams in the search for aquatic elementals injured childhood memories. Limsa Lominsa with his hills are a miracle for contemplation. Hilly green fields separate with white granite walls, creating a wonderful visual contrast. These species call on you to go and look for what can be hidden behind the next hill. The game really makes it desire to study it and find everything there. I only wanted the environment to be more open and possible for more in-depth study. Character and armor models are performed gorgeous, and the effects of spells are excited by their beauty.

Gameplay is the largest insinuator in Final Fantasy XIV: Realm Reborn. The question that was raised in the beta version and remained unresolved, there were delays in the game. Most enemies make it clear that they are going to spend a special type of attack or maneuver. When they do this, the skill scales appears and highlights the area that will be attacked. Players begin to flee from this area and still fall under the spell.

Most people can get used to it for a certain period of time. But this is not what the players need to get used to. This is what developers must correct. It is not permissible that MMO released in 2013 suffered from the impossibility to solve such problems.

One month after the release of the game, there are still other problems associated with the gameplay. Automatic search for the Duty Finder group is an unpleasant lobe on the Square Enix eye. You have to defend a long queue to reserve the instance server to start one of these dungeons.

The storyline is one of the most attractive stories that I saw in MMO Games. It is not only good according to MMO standards, it is so good that the game has deserved the right to be called the truth of the epic fantasy game. At the moment, a large number of diverse content is planned to be released in the coming months. Some of these innovations will develop the main storyline, and others will finally focus on adding the battlefield player to the player (PVP).

Dungeons are a huge part of Leveling. Most of them consist of killing almighty bosses. These battles are one of the most difficult and rewarded. They were designed specifically to verify the level of skill of the hero, concentration, teamwork, not being too difficult for casual players.

Final Fantasy XIV: Realm Reborn is a very social game and has a number of systems to support this approval. The game requires from its players to explore group content in order to take part in the main storyline. Active dynamic events FATE, unique events that give the dynamics of global battles and adventures, (similar to events in Rift and Guild Wars 2) are made specifically to motivate the game in the group ...

Players can unite in "Free Companies", analogies with traditional guilds, for joint participation in the adventures, fast games "Guildleves" and "Guildhests", implemented in the form of events, as well as for hiking in interesting "instances" (dungeons) in which you can Collect the raid, trying to find reasonable treasures.

But it should be noted that there is nothing really evolution in the game. The ability to pump several selected classes with one character, currently rarity, but in fact represents the usual Final Fantasy XI remote with minor changes. The gun system is just a new face of the old class binding system to a certain type of weapons. Use Chokobo as a companion in battles, a convenient function, but there is nothing new. The hard mode of the battle with bosses has existed a long time ago. True, fast games are a new turn in the old quest design. Now one person acts as a whole concentrator. Even the crafting system, a bright spot in the game, does not offer anything that has not yet been done before. That Square Enix really did and did very well, this is what she connected in one project all traditional systems familiar to us from other MMOs, and brought them almost to perfection that rarely can be seen now. This is what we see from Blizzard, and what has done World of Warcraft.so successful.

MMO creation is not a small feat. An attempt to remake the game and give her the second life is that not everyone. Final Fantasy XIV: Realm Reborn, perhaps, one of the best MMOs, for recent times, and I would even say, better guild Wars 2. This is a fun, interesting and great game.

Final Fantasy XIV is an online game in the Final Fantasy Universe.

About the Final Fantasy series heard everything. Yes all. Yes, even those who do not like anime at all, manga and Japanese computer games. And by the number of outgoing parts, this series can be attributed to both the record holders of the game industry.

Well, well, we are not talking about the whole series, but about the part for which the first time developers had to apologize. Even the delicate of critics could not characterize the 14th part of the finals otherwise as "very mediocre and uncomfortable MMO." By closing it, they exhaled, they found the comrade named Yosido Nassaki and put the task before him to repeat the attempt, just this time successfully. He scratched in the back of the head (probably) and agreed. Now we have before our eyes the fruits of his works and his team.

We must admit, this time online final fantasy came out much better. And just it was necessary that to make the world from scratch, leave a couple of good finds from the old version (like multiple classes for one character) and throughout the development process, do not forget that MMORPG is done, and not just another part of the series .

As a result, it turned out a very worthy MMO, which was first taken suspiciously, but quickly won popularity and today it is already very simple on the legs in anticipation of additions, even more expanding its content. True, it already has a lot of interesting things. Interesting? Then let's start ...

A little about the world

The atmosphere of the Middle Ages, originating in another 11 parts of the series, gave way to "high fantasy".

Before closing the first "version" of this game, the developers hinted on a kind of meteorite, which will split this continent to his continent's grandmother. Obviously, a new team, when creating, decided to play the role of this meteorite. The continent they were called noble. From the initial geography there is almost nothing left. A couple of old names, however, remained, but everything else is radically new. Apparently, this meteorite not only reanged themselves, but also collapsed and increased the previous area for many times. Now, instead of monotonous "tunnel" locality there are extensive colorful spaces that can be studied by hours.

A lot is built on the plot here. Up to most game features. However, do not be afraid, no one will constantly go for the handle. On the contrary, the main points you will open relatively quickly, after which no one will restrain you again. Moreover, the Sandbox mode is very curious here, and you will also go to his development a lot of interesting hours.

But back to the plot. There will be no tears from you, instead there is a well-meted dose of epic ("not mixed and not sick," as they say). No, seriously, the plot is made so fascinating that in the first passage, you and thoughts do not arise to switch to something outsider.

In addition, the developers clearly remembered that MMOs make, so a lot of plot tasks are tied to the command passage of the set of dungeons. By the way, the latter are made here, on the one hand, according to the classic scheme ("Cut to the boss and kill it"), on the other, the enemies here are so smart, especially the bosses that they do not give it too.

Therefore, it is necessary to work well in advance with your team in advance, and only then you will have every chance of victory. All this makes the passage of the plot even more interesting, believe me.

Who can play?

In the world of the fourteenth "last fantasy", much more technologies surrounding the world of stalk more modern, and races, although remained similar to predecessors, also evolved.

At the beginning of the article it was already mentioned that one character may, in principle, master all classes and professions. Yes, by the way, professions are also varieties of classes, with an absolutely separate splitting and gameplay (in both as). And how many of them are here, these very classes and professions? As Zadornov says "they scored all the air ... Ready?" So ... seventeen classes and ten prestige classes. Not impressive? And how do you like this moment, that, pumping the second class, you can attach any skills from the first (third, fifth, tenth) to it. The unlable field for builds is evaporated, right?

Combat classes are divided into followers of war, which are six species, and followers of magic, koi only three. Peaceful professions are divided into followers of hand, which are eight species, and followers of land, which are still three. Well, there are still ten prestige of classes. Although they, rather, should be called multi-classes, because to master them, you need to bring at least two other "basic" class to a certain level.

At first glance, everything looks somewhat confusing, but this system is not only very interesting and unusual, but also (that rarity) it works. That is, it is not so difficult to figure it out. Much more difficult to choose your own way. But in the same and all interest, right?

Video Final Fantasy 14

What is the result?

The second attempt to withdraw Final Fantasy on MMO-Arena came out much more successful. It is already clear that this is quite an independent, working and interesting project that can not only resist, but also to start actively competing with many Mastodones of the modern MMO World. He has everything to do this for this, and the developers do not intend to dwell on what is reached. So, if you missed good and interesting MMORPG - Final Fantasy XIV: A Realm Reborn - for sure for you! Good luck!