Dark Souls 3 Way of Dead Passage. The passage of Dark Souls III - Road of Sacrifices is the path of the victims. Irityill Cold Valley

Going down on the elevator in which you will sit inside the tower, you go out in Road of Sacrifices / Path Victims. Between the fire and you will get the only opponent - Outrider Knight. This is a reduced version Wordt - It is in the same way quickly moving on all fours, and despite the small size, it is able to hurt you. Do not pay attention to the glowing in the Lout room ( Ember.), you first need to be divided with the enemy. Usually he likes to carry out a combination of three attacks, which completes another strong blow. He is able to get a goal from a big distance, so I wonder how he would not hook you if you decide to jump back to be. As an option you can get up and spinning near one of the columns, which will allow you to protect yourself from the sudden knight jumps.

Kill it, getting Irithyll Straight Sword.And open the door behind which you will find a bonfire and continue your way. Resting and running away, you will come across the new enemy - Corvian"A. Throwing a look at them from afar, you may seem that they are harmless, but you should come closer, as opponents begin to scream and grow wings, turning into deft creatures, which are especially dangerous in the flocks. Therefore, try to kill them before they have time Complete the transformation. Run and rub them to the maximum using a strip of endurance. Behind the first enemy will follow the second slightly. Kill it and pick it up Shriving Stonewhich he guarded.

Take the path, which leads to the left, and finish off another enemy standing just below. Return to the main road, and you will pass by the broken wagons, where two more Corvian"OV I. Corvian Shaman.That will let the gas cloud in you and hollow with fire when you come too close. He is also able to publish a cry, after which the remaining opponents are instantly transformed and rushed at you. Submire Soul of An. Unknown Traveler. And kill enemies. It is better to run immediately to the shaman on the left edge so that he does not have time to shout or release the poison cloud. Two more mutants you will meet in a cave located above the main path, the rest will meet you next.

Jump from a small ledge and pay attention to the footpath on the left. You have no need to go on it yet. If you did not kill opponents who called on the shaman, they will wait for you in a small cave on the other side - climb the stairs and go the bridge. Submire Titanite ShardJump down and get ready to fight another interesting enemy. Below the leisure of the left footpath you will meet the half-lit Madwoman. in a hat and with a huge Tesacian. Do not let it break through your defense, its critical strikes have a very big damage. Kill her (wait for her impact from afar, make your series, or a powerful blow, and then immediately go back) and take away Butcher Knife.. This is an excellent and fairly fast cleaver, which at the expense of Mana temporarily restores you health during attacks. Take a little further and you will pick up a set Brigand Set.including Brigand Axe, Brigand Hood, Brigand Armor, Brigand Gauntlets, Brigand Trusers and Brigand twindaggers..

In the next zone, an ambush awaits you. On the path is worth Corvian and shaman. As soon as you come closer, the shaman will cause enemies growing in the bushes, and they will try to attack you with the whole code. If this happens, kill those that will stand closer, and then run back. Kill them as they will run up. Having understood with everyone, go back and kill the shaman. Pick up on the place where he stood Ember.. Now go back to the bridge and look down near its foundation. Jump there and you lose some health. Now look at the path, proceeding along which you will encounter two dogs - they guard the cave in which you can find BRAILLE DIVINE TOME OF CARIM and Morne "S Ring. We hope you have managed to save Irina From the dungeon in the tower. She will come in handy folitan with spells. Return to the main road and get to the next fire.

Near the fire you will meet two more allies - Anri of Astoria. And his companion Horace The Hushed.. Talk to both, they will teach you gestures and give you a talisman covenant Blue Sentinels..

Leaving Halfway FortressYou will begin to delve into a huge swamp. In this location you are waiting for a large number of dangers. In addition to the enemies, the inconvenience you will deliver poisonous couples and a thick quagger, slowing your movement. Going down to the swamp, you will meet the peasants with pointed trees that they will try to hit you as if spears. Finding almost the very edge of the swamps, you will see even more peasants on the hilly on the left. The go to the right will be the path of the path, on which you push the dog, another peasant and pick up Titanite Shard. Right in front of you will be the swamp itself. Before go ahead, pick up the right and jump onto the platform with Soul of An Unknown Traveler. Jumping even lower, you will find yourself among the insectoral enemies who know how to put poisonous gas, and a crucified dead man with red eyes.

A crucified enemy with a cross on his back loves to carry out sharp attacks, trying to raise you with claws, and when it grabs, starts to nibble, taking a lot of health. Fight him very carefully. Behind the tree will wait another crucifice. The third opponent will be near the fortress wall, if you continue to go on the left side. Requer to the wall, pay attention to the locked door to the right and look down on a huge swamp. Sitting through a small hall, you will meet a black knight, quietly waiting for everyone who wants to pass by him. This guy knows how to beat very pain and get very far away, but if you cautiously and attentive, you can catch the moment when it will open. Just now - when he will drag the sword on the ground, get ready for blowing to the bottom. Killing him, go through a little right, on the balcony where lies set of mercenaryincluding Sellsword Trusers, Sellsword Helm, Sellsword Armor and SELLSWORD GAUNTLET.. From the bottom from the place where you agreed in battle with a black knight, you will pick up Sellsword TwinBladeS.. At the very end of the passage you will be waiting for a dead end and a corpse from which you can remove Farron Coals.. With this subject Kuznets Andre. will be able improve your weapon and insert magic stones into it.

It is time to return to the other side of the swamps, where the peasants are. If you run along the rock, you will push the corpse with Titanite Shard. Among the large trees can be found TWIN DRAGON GREATSHIELD., one more body near the big arch keeps Fading Soul.. But be careful, among the trees there are peasants and a dog.

After the arch, go to the right before the stop until you find a fire. A giant crab will be shook in the swamp. You will kill him and his young later, while you go further to the very ruins, in the wall you will find the passage and call sign - carefully, with the help of signs you can call and evil phantom. Further on the left there will be a few more peasants with stakes, but first you better kill the crucified standing near the burning bunch. Go to the right of the ruins and pick up Soul of An Unknown Traveler. The second crucified waiting to the right of the fire. Submire Ember. and Estus Shard in the corner.

In the swamp itself, several items are lying on, but you should carefully sees to them - you should take a step, as giant crabs recognize about your presence - in this part of the swamp goes as many as two pieces. They are able to run quickly, make a big damage to the claws and can be foam, which will slow down your movements. Try to beat on your feet - so you can knock them out of equilibrium, and after the crab holds your attack from two blows, try to approach the weapon directly into the face. At the extreme case, hop the crab closer to the stairs, then jump on it from above, or try to call it where the trees are. Crabs are often stuck in the trunks, allowing you to kill them without any problems. The joke is that the crab can dive into the ground at any time and run away, and later to nourish somewhere on the other end of the location with full health.

Under the tree in the swamp you can find GRASS CREST SHIELD.. Running past two trees to the right, you can find Bloodred Moss Clump and 4 Green blossom. Where deeper, between the path on the right and the main island, you can find Set Conjurator."A, including Conjurator Hood, Conjurator Robe, Conjurator Manchettes, Conjurator Boots and Great Swamp PyromanCy Tomewho is useful Korniksu. On the left shore, the island can be found seth Fallen Knight"A, including Fallen Knight Helm, Fallen Knight Armor, Fallen Knight Gauntlets and Fallen Knight Trusers.. Do not go too far, otherwise you will attract the attention of two guards. Near the ruins on the left can be found 2 Green blossom.

Faced / running the guards, you will fall into Farron Keep / Farrone Citadel, and choosing the way to left, you will go to, in front of which you will wait for the boss The Crystal Sage / Crystal Char Extension.

How to get to Boss The Crystal Sage / Expert of crystal char

If you go from the fire to the left, towards the ruins, you will find a hole in the wall. Go through the hole, and you will find yourself in the room where the guy is behind the first floor with a lantern and a few sleeping enemies, and on the second there is a sorcerer, allowing rays. Quickly finish off the enemy with a lantern - if he wakes the peasants, you will have to be bad. Kill this opponent and the magician, which by the time it will certainly fall down. The rest of the bots can not be touched, they will remain in the same position. In the corner you can find Heretic "s STAFF.

Follow the stone bridge, in the next room to the right of the entrance will stand the enemy with a shield and a spear. If you go straight, you will find yourself in another hall, at the end of which will stand sorcerer, the way to the left will lead you to the stairs, overcoming you will meet the character Orbeck of Vinheimwhere you can learn spells if you come up according to statistics parameters, otherwise it will refuse to teach you. Speak with him only if you make sure you have at least 10 points Intelligence. He will go to FireLink Shrine.. Do not forget to inspect a broken staircase on the contrary - there you will find the corpse with 2 Blue Bug Pellet. Blieves along the way, which leads to the right, you will pass along the corridor with a crystal lizard, which will run forward, where opponents will be waiting for you. Kill the lizard to get Crystal Gem.

You will find yourself in the room connected to the swamp of the series of steps. From above are sorcerer and one enemy with a shield. Go away from the sight of the sorcerer so that he could not annoy the spells, and kill the enemy with the shield. Now raise and kill the second enemy. Having selected on the ledge, you will find on the edge GOLDEN FALCON SHIELD.. Pay attention to the small open area from the bottom from the ruins. Carefully go on it, you will be crucified. Killing him, pick set Sorcerer"And which includes Sorcerer Hood, Sorcerer Robe, Sorcerer Gloves and Sorcerer Trusers.. Right hand from you lies the ring Sage Ring. Return to the stairs, climb on the top and jump onto the bottom balcony where you will pick up Ring of Sacrifice.. It's time to get to another room with enemies and kill two sorcerers and enemies easier. Laundize them individually and donate from charges. Go forward, into a narrow pass between the rocks, there is another sorcerer. Killing him, you will find yourself among the ruins where the fight with the boss will occur The Crystal Sage. / Expert of crystal char . Before entering, near one of the columns you can find a call sign Eyegon."but.

Boss: The Crystal Sage / Expert of crystal char

As soon as you enter the arena, the boss will appear on the opposite end of you and start shooting all sorts of spells. He can throw a sphere that, as soon as it turns out to be on you, will start to pour you on the head of the crystal wreckage, applying a big damage. The boss can create a semicircle from lights over himself, which will turn into magic charges in a few seconds and one after another will fly into you. Run themselves from the beam, which the boss will be allowed, after reviewing his magic ball in front of him, and from spikey flying areas. Right to the boss as soon as possible and as close as possible, select your most strong rack and hit several times before the boss leaves into the ground.

While the boss did not appear elsewhere, stand in the very center of the arena, from where it will be easier to run until the next place. While the boss is spinning, choosing from under the ground, run up to it and continue to strike.

After a couple of attempts, the boss starts to create clones. Most often, they can be determined by the method of their attack - the main boss will create a semicircle lightWhile clones will take advantage of all other types of attacks. Clones will also disappear from one blow. But you should not be dedicated - despite your disembodied shell, clones are able to apply you not less than the boss damage itself. As soon as they begin to appear, try to kill them as quickly as possible. In this you can use throwing knives (you can buy them Geirat."And which you meet in FireLink Shrine / Fire TempleIf before this you saved it from the dungeon in location HIGH WALL OF LOTHRIC).

Rather, throw knives, kill the clones and continue to beat the main boss and you will kill him. You'll get SOUL OF A Crystal Sage And the fire will appear in front of you.

Further you can choose the road to the left that will lead you to Cathedral of the Deep / Depth Templeor return to the swamp, go through the gate that guard two guards with batons, and find yourself in Farron Keep / Farrone Citadel.

IN Dark Souls 3 Way - a gloomy bog, covered with the ruins of locks and a network of narrow paths. The enemies that will meet there, mainly impose on the player the effects of poisoning or bleeding, and also apply a rather big magic damage. Before entering the location, it is worth checking out its equipment on the resistance and the presence of objects that increase resistance to these effects.

Enemies

Several enemies deserve special attention:

  1. Demon-raven. Alone, these enemies are quite harmless, because to disclose their potential, they need to straighten your wings. If you meet a group of such demons, then either try to deal with them at once, or wear them one by one, otherwise try to retreat.
  2. Werewolves. Cunning enemies pretending to the corpses like to attack an ambush. Try either to keep them in the Machina, or bypass from behind (they do not react much much).
  3. Giant crabs. Very strong and movable enemy, despite the seeming bulkness. If it is impossible to kill them, you can lure them to the narrow and low arches and calmly shoot from the bow or with the help of spells.

Boss location

Also who is a mini-boss forbidden archive. Basically, his attacks consist of spells of school spell, from which it is enough just to dodge, so it is recommended to stay closer towards him. After the connoisseur receives some damage, it can disappear from the arena for a while, and instead of it, exploding crystals will begin to appear in the arena. There is one interesting feature that allows you to assume where the boss moves: the crystals do not explode near it.

The boss also has a second stage, he calls his copies (dying from one strike, regardless of his strength), imposing spells, mainly - Spear Soul. They are easy to dodge them, besides, copies of a blue spell, and the boss is purple, so it will not be so easy to make a mistake.

You can avoid the disappearance of the boss / creation of copies, if you keep in constant stalk. The weapons at high speed of attack, superimposing various negative effects.

In addition, the battle with the boss can be called on Agonon from Karim, after liberation from the dungeon and conversation with the knight himself.

Characters

In location, near the second fire, the "unfinished fortress" can be first met and accompanying her / it. This meeting launches a quest chain with learning Henri, which can end with a sacrifice.

Here you can also meet a killer expelled, and now - the merchant spells of the School of Char. It is not far from the boss. On the way to the boss from the fire of the forest of torment, do not go into the corridor with the hollow, and go around it from the left for an inconspicuous path and climb upstairs. There will be an orbeck you will wait for you, just agrees to move to the temple of the fire after you expand the desire to go to it in the students (with an intelligence of at least 10).

With igvard from catarina

With this character you will meet for almost the entire game. The hero is closed in heavy armor Knights of the catharina, which you can later get.

I. For the first time you will get acquainted with Sigvard in the settlement of Negotia, in the tower, at the top of which is a giant with onions (formerly you have already felt the beauty of his arrows).

From the bottom there is a strong ice rival from which the sword of Iritilla falls. Sigvard himself goes down to you on the elevator as soon as you go to the tower.

Talk to him several times (after a conversation with any character, do not forget to re-interact with it until it starts to repeat the same replica) and get up on the lifting platform.

The elevator here is two, now you need the one that goes up. When the platform is raised, you will notice that in the middle there is an additional floor. Calculate the moment and jump there, then go out.

Sigvard from Catharina will wait for you sitting on the edge - talk to him. Now go down to the courtyard to the fiery demon and get ready for the battle. Sigvard joins you, so wait until he causes a few blows to the enemy so that he switched to our friend.

For the victory, Sigvard will give you a Sigbra - an item that can be exchanged from the "Pick-Pi" on the armor of the Sun Warrior. Talk to him a few times to get two new gestures.

II. For the second time you will meet Sigvard in the location of the depth temple. After the path of the victims, do not go to the location of the catacombs, if you want to fully perform a sigvard chain, and step in the temple.

Before entering the chapel, on the left, there is a well. It turns out that Sigvard sits inside, which threw a flap there, pre-staging his armor.

For their return there are two options:

1) Buy the key from the tower in the fire church for the 20,000 shower and go to it. You will be trapped - the flap climbs the door behind you. Select out and find a break in the temple. Here you can buy a sigvard armor.

2) Being in the depth temple, raise all the bridges at the lower level, where there are two giants. Go up and find Sigvard, standing at the entrance on one of these bridges (in fact it will be a disguised flap).

Go to the bridge, and then the flasuit will lower it. To find it and revenge, follow the path to the arches of the chapel (for a complete description, look at the guide "", "").

Finally, kill the offender and take the armor. If you wear them now, the chain will stop. To continue, go back to the well and give the armor to Sigvard.

III. For the third time, Sigvard will wait for you in the kitchen location anore boat. The pathway lies through the sewer, full of spider-shaped women. Here you must meet Sigvard before the killing of the giant Jorma. Talk to him.

IV. In the location of the Iritille dungeon, you will find a Cigvard from the catarinate in the cage; At the lowest levels, where the standing giant sleeps, and there are many rats under it. Talk to Sigvard through the grille.

It takes a key that is in one of the chests, which is not far from the giant in the sewer.

The way to prison Sigvard lies through otherlocation called a deficiencies in the capital. Two ways go from it: one to yorma, and the other to the church with toxic waters. Passing on a wooden extension, jump into the water and run to the vertical staircase.

Close up, then go to the left, to conventional stairs. Here be careful and do not miss the tiled roof where you can easily jump. It will wait for you to wait for the opponent-magazine. Kill him and, from running out, jump in the window. The direct path will lead you to the Cigvard cage.

Now, if you have not yet killed Oldrik, Sigvard from Catharina will join you in the battle with the Giant Yorma, after which his chain ends. Armor Knight Catharina will lie at the throne if you did everything right.

A NRY from Astora

This NPC is an essential character for the plot of Dark Souls 3, which nevertheless can be easily skipped. Paul Henri is changed to your mirror, but in addition to the appeal, no significant difference brings it.

The fate of this hero may affect the ending of the game, and the usurpation of fire (the 4th version of the final) is impossible to spend without it.

For the usurpation of fire first, squeeze Yoel from Londor, which can be found near the first fire of the location. Settlement of undead. He will be among the bodies of his pilgrims-fellow - talk to him, and then go to the temple of fire.

Joel will already wait for you, and not with empty hands. Pilgrim will suggest you to raise the level - do it five times (in the inventory you will have five dark tags).

Before each increase, you must die at least 2 times, keep in mind. After that, Yoel will die, and no less mysterious Yuri from Londora will appear next to his corpse. Speaking with her, go to the location of the victims.

Once there for the first time, you will meet two knights: Henri and Horace. Talk to her / with him here and continue the journey.

The next time (after the murder of deacons depths), Henri will wait for you in the Fire Temple, where he will tell that he goes to the catacombs of the Kartus. Already there you will find Henri twice and is the Horace once. The first time Henri will stand in one of the corridors, next to which the wheel of the bones ride.

The second is a long wooden bridge behind stalagmites.

Horace you will find nearby, descending along the same bridge (before it must be broken). Having understood from the bottom with the crossbow and the snake-driller, find a small passage where Horace is. Kill it, and return to Henri.

You can not report about the overall / he, next time you will meet in the Iritille of the Cold Valley before the battle with Pontiff Sivann by the fire in the Church of Yorers.

Return to the temple of the fire and achieve from Yuri a replica with the reference that the spouse / spouse is ready for the ritual. Go to the Anor Londo and use the spinning tower with the bridge to get to the tomb.

Inside you will meet Pilgrim, who will give you a ritual sword. Go further and watch the screensaver - the Henri quest is completed.

But Horace can not be killed, from where there are other plot peripetics:

1) In this case, neither Yoel nor Yuri is important to promote the line, so "suck the force" is optional.

After a conversation with Henri by the fire in the Church of Yorers, do not return to the temple of the fire, but come to the statues that stand in the same place in one of the corners. Stand in front of them and use the gesture to wave, after which a spy of Londor will be released because of the statues.

His murder will force Yuri to leave you forever, respectively, no one will kidnap Henri and the ritual in the tomb will not happen. In Anor Londo, go to the Boss Aldrick. In front of it, use the call of the call (sign Henri - Stone) to help Henri kill him in her world (you will be phantom). Returning to the Temple, take Henri Courneda Sword at Ludlet.

2) If you leave Horace alive, but not to tell Henri about it, then after the ending of the previous version, visit the smoldering lake again (the location to which you go on the bridge in the catacombs) and look at the same place where it was necessary to fight it . In place you will find the grave of Henri and the living Horace, which will immediately attack you.

3) Having killed Horace and told the Henri, at the site of the battle with Horace you will find his grave and living Henri, which will pounce on you.

1, 2 and 3 options close the 4th ending usurpation of fire, but, one way or another, the storyline of Henri is completed.

With irrises from nonsense land

This is one of the active heroes of Dark Souls, which you can help at a difficult moment. As in the case of other quests, this chain can be easily lost.

The first time the character will visit the temple of fire after your conversation with Henri in the location of the victims. Next - after issuing a dreamer as a dreamer of the Temple's maid, find which is possible behind the hidden wall, which next to the Covenant Watching Farrone. In the future, Sirris may be designed by you in battles with the keepers of the abyss, princes, Dragon-Building armor and deacons depths.

To promote its chain, it is necessary to strictly follow this list:

I. It is impossible to join the Covent fingers of the Rosary, otherwise Sirris will become your enemy and attack you at the first meeting.

II. Returning the servant ashes of the dreamer, talk to Sirris to get a new gesture - loyalty to the dark moon, with the help of which you can join the Covenant clins of the dark moon.

III. On the bridge, which leads to the Iritille of the Cold Valley, kill the Salivan Crank and return to the fire. Reboot to the game or several times teleport into the temple of the fire so that at the end of this bridge, Sirris call appears. Agree to help her and defend the Kreiton's red phantom. In a sign of appreciation, she will prevent you (in the temple) consecrated portracereher and a silver cat ring.

For a complete victory over Creuton, you must kill him in your own world. He will invade you from the Cemetery of Iritlass, not far from the Church of Yorshik. After that, you can get his armor on the same bridge, where they fought with Salivan Crank.

IV. Split Aldrik, return to the place of battle with the damned great tree. Activate its sign and kill the righteous knight of Homerik together. After that, Sirris will swear in the eternal service in the temple of fire. Take the shield of the sunset from the grave of Homrica, which is located between the temple and the Hunder judgment, near the cliff cliff. At the end, Sirris will help you in the battle with Lotrik and Lorian.

Riya from Londor

The key character DARK SOULS III, on which the fourth ending depends on. However, as with the chain of the tasks of Henri from Astora, the quests of Yuria can also be performed otherwise.

For Yuri in general came to the temple of fire, Joel from Londor - Pilgrim, which you found next to the first bonfire of the location of the undead settlement, must die.

You need to take five black tags from Yoel, that is, to increase the level five times. It is important that these tags cannot be removed; The cleansing stone should also not be used; Get the fifth mark is needed before visiting the catacomb of the card.

The heroine leaves you if you get rid of black labels, or if Henri from Astor will die (what is needed for the 4th finals), or if you kill the mercenary in the Church of Yoresh, which hides behind the statues.

If you correctly fulfill its orders, then on the battle with the final boss you can call on the pale shadow of Londor. By the way, after the completion of the storyline, Yuriu will leave and leave you a sword of a dark course. It can be obtained before, if you kill it, but then the chain will break.

But besides this, Yuri has another quest when she sends you to kill orbecas, as he can break her plans. The goal itself is on poisonous swamps, where the battle is coming with the boss of the crystal char.

By passing the staircase and bridge, turn left to the hole in the wall. Pass a little further until you find book stacks - Orbeck will be among them.

If you kill it and bring the ashes of Yuria, then get a quartz blade as a reward, whose attack grows in proportion to your health.

And Rina from Karim

A blinded woman who can replace an existing fire custodian. It can also translate the Sacred Foliants Magic Miracles, which will greatly need those who play through magic.

I. Pow to Irina is located in the settlement of Negotia. For the starting point, take Agonon - a man with a hammer that sits in front of the church, where you first meet Sigvard from Catarina.

To get to Irina in two ways:

1. A small cleft is seen right behind the EIG. With activated carbon and middle health strip, you can gently jump there, spending, though up to 90% of health.

2. A less painful way goes through the door that in sewage with several small and one large rats. From the third campfire of the settlement, find the bridge (it is right away from the fire), but initially the local door will be closed.

First of all, find the short way that is to the right of another one, but the smallest bridge, which leads to Sigvard and the Eight (it is guarded by two hollows with saws and chains).

The door near the bridge kill the dog and go into the sewer. In the middle of the way, you will find the right door leading to Irina, at the end of the way - the door that is initially closed (to the right of the third fire).

However, before going to search, for this option, you will also have to capture the grave key, bought it from the maid in the temple. In one of the tunnels you will find a sitting Irina. You can decide which option is simpler.

II. If you agree to take Irina, it will move to the temple of the fire. Having killed her, then you will have to fight her defender EIGON, respectively, the girl herself will no longer rise. It is interesting that the development of the fate of Irina depends on the foliants that you will give it (light or dark).

In order for the Irina from Karima to become a fire custodian, you must give her only bright foliants. As a keeper, she will move to the nearest tower (the one that opens with a key for 20k shower), and it will increase your level there.

After you kill the boss of the Armor of the Dragon Coast (and if Irina has already settled in the tower), Eygon will kill himself. From his body you can pick up an ammunition of Morne.

Dark folites will gradually reduce Irina crazy. Having bought at least one dark spell, you will make Eigon with your enemy, and he will go down with the girl. You can meet them again in the arena, where the battle with the Hundir judgment was held.

Kill Eigone and talk twice with Irina. She will agree to return to the temple, after which he will ask you to touch her. But before this purpose, the versions of Morna, mined from Eigon. Your touch will kill Irina, and her dust will open you new items in the maid.

Video: How to run all quests from NPC in Dark Souls 3


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Passage of Location "Abandoned Graves" in Dark Souls 3. Secrets, Collectible Items, Opponents, Tips on Tactics

Full passage

  • Cemetery of ash
  • Temple of fire
  • High wall lottica
  • Settlement Nezholi
  • The path of the victims
  • Temple of Depth
  • Citadel Farrone
  • Catacombs Kartus
  • Lake smoldering
  • Irityill Cold Valley
  • Anor Londo
  • Dungeon Iriitla
  • Desecrated capital
  • Lotka Castle
  • The garden of the cathedral of the king
  • Abandoned graves
  • Great Archive
  • Peak of the ancient Dragons
  • Ashes of Ariandel: Snow Prost
  • Ashes of Ariandel: Painting subsoil
  • Ashes Of Ariandel: Voronov settlement
  • Ashes of Ariandel: Snow-covered Pass

Abandoned graves (UNTENDED Graves) - hidden and optional location in Dark Souls 3.access to which opens after victory over Oceiros (Oceiros, The Consumed King) in location "Cancer King's Garden" (Consumed King's Garden).

This guide will help you find useful items to cope with the most dangerous enemies and not get lost in the dark in the territory of abandoned graves.

How to get on abandoned graves

Despite the fact that in its device this location is exactly repeated by starting cemetery of ASH"Abandoned graves" are considerable interest in many ways thanks to local mythology.

To get into the "Abandoned graves", hit the wall behind the far chest in the hall after the battle with the Otsearos and jump to the fire.

Cemetery study

Location map "Abandoned graves"

Feature sHRIVING STONE) Not far from the fire, turn left, to the grave from which the main character rose at the very beginning of the game. On this side you will find a group of several corvian Demons (Corvian) and surveyor (Corvian Storyteller). In large quantities, these opponents met in location "ROAD OF SACRIFICES".

As you can see, "abandoned graves" stand out against the background of the "Cemetery of ash" also lack of lighting

First of all, we will deal with Shaman so that he does not have time to wake his wards, then try to kill the remaining demons before their transformation. Crashing with nonhumans, pick up ashen Estus Ring ashen Estus Ring - It increases the restoration of concentration glasses (blue scale) when using the corresponding flask with Estus.

Return to the main road and on the way forward raise off the corpse near the big bowl soul of the Depressed Knight (Soul Of A CrestFallen Knight). The following section patrol keepers Grave (Cathedral Grave Warden). In order to avoid unnecessary problems, we advise you to deal with them before going further.

Turn left - an aggressive dog is waiting for you around the corner. Crashing with her, pick up from the corpse nearby titanite Chip (Titanite Chunk) And come back to the fork. On the right there will be a group of five sleeping hounds - kill them before they have time to wake up, and pick up one more chip Titanita.

As you probably remember, to the right of the main path there is a branch that will lead to a gigantic crystal lizard. The bad news is that now there are two of them and they attack them almost simultaneously. If you are not sure about your abilities, try to make monsters in different directions to fight only against one of them. For each killed reptile you will get two titanite Scale (Titanite Scale).

To rest before the battle with the boss will not work: at the place where there used to be a fire "Cemetery of ash" this time awaits you a NPC invasion performed daughters of Crystal Crystal Kriemhild). As you can guess by her name, the sorceress will use crystal magic against you. Near it is not so terrible, because it is protected only by their rapiir. Do not let it create spells or treat yourself - and the fight will pass like oil.

The remaining part of the location is up to the battle of the battle with the boss inhabit only slightly stronger than before, Cemetery Cemers in Hoods. In addition, on the left side near the Big Coffin (where it was used to be a shard titanite) "attached" hidden Blessing (Hidden Blesing).

Champion Gundir

Champion Gundyr (Champion Gundyr) - reinforced and much more aggressive version of the very first boss in Dark Souls 3. As well as sudya Gundyr (iudex Gundyr) Before him, the champion will expect in the center of the Big Arena.

If you killed masters Swords (Sword Master) near FireLink ShrineHis call sign will be right from the entrance to the Arena of the battle.

Champion Gundir

Dark temple of fire

Glef black knight

Okole Boss, pick up black Knight Glaive Gleb (Black Knight Glaive Near the cliff and discover the gate leading to the temple of the fire. Instead of weak hollow entrance to the building this time will protect Black Knight (Black Knight)with which you could already meet in locations " The path of the victims " and "Smoldering Lake" (Smouldering Lake).

On the way directly to the temple you are waiting for one knight with an ax and a two-handed sword. Is it worth talking, but to deal with them better than aunt-a-tet. As in the case of other major opponents, it is very easy to get from behind.

Khaos blade

To the left of the entrance to the temple (where the master sword was stood) lies chaos Blade (Chaos Blade) - Katana with the highest weapons of its class by basic damage. Be careful if you are not looking forward to pick it up, another black knight will attack from the back.

Crashing with him, climb on a small staircase, where the knight went down, and move along the building counterclockwise to discover near the wall soul depressed knight. Near the grave where you could meet Hawkwood (Hawkwood)will stand another black knight that guards ring with Hornet Ring, increasing the strength of critical attacks.

In the temple itself at the fireplace you will find fragment of the tweeted sword (Coiled Sword Fragment)which has identical to the back of return functionality (i.e. returns you to the last control point or in the temple of fire) and an unlimited amount of applications., - eyes keeper Fire (necessary to obtain one of the ending item).

NG ++.: Behind the throne king lotric you will find +3 version ring Ring (Life Ring).

If a Yoel of Londor (Yoel of Londor) died before you collected 5 dark tags for Yuria (Yuria)then in place where this character stood, you will find hallow's ashes). Give it to the maid at the temple to get access to new products:

  • The stone of purification - reduces the level of "devastation" of the hero
  • Poisoned throwing knife
  • Sacrificial Ring

Under the tree to the right of the temple, as in the usual version of this location, you can find giant Tree Seed (Seed Of A Giant Tree).

Steel Protection Ring +1

NG +.: On the right side of the tower, from the door of which you bought the key for 20 thousand souls, is +1 version steel Protection Rings (Ring Of Steel Protection).

More in this location you have nothing to do - go back to the fire in the battle arena against the Gundira Champion or, even better, use the fetal sword found fragment. Your next task will be conquered great Archive (Grand Archives) Or, if you feel confident in yourself, - Peak of Ancient Dragons (Archdragon Peak). The choice is yours.