How do I get to the Heroic WoW Dungeon? Underdark How to get into the underworld wwii

Dungeons in World of Warcraft are a type of 5-player PvE content. It's perfect for those gamers who don't have the time or inclination to take on larger raid runs.

Raids often require a special schedule to be followed by the rest of the daily routine, which may be unacceptable to some people. In dungeons (at least in the vast majority of cases), you can play it this way and at the pace that suits you best. To get into the dungeon in WoW, you can use different methods provided by the game developers. First, there is the Group Search mode. It's very simple: you choose your role and also choose the dungeon mode: Normal or Heroic. If necessary, you can also select a specific instance, say, the Darkheart Thicket, if you need to go there on a quest or want to get a certain loot. Then we just wait for the game to invite you and automatically transport you inside.

Random dungeons have the advantage that for completing them, a bonus reward is given, sometimes quite significant. For those who want more hardcore and cooler rewards, Mythic modes are invented. In this format, you must already assemble a fairly balanced group of 5 people on your own, since the bosses in Mythic dungeons are very strong, and trash can cause a lot of inconvenience. You will also have to get to the place with your own “legs”. And a particularly powerful format is Mythic + instances. In them, HP and damage of enemies increase with each +1, not to mention very insidious and nasty modifiers, such as enrage mobs with low HP, an increase in the number of creatures in packs, etc.

Thus, you decide what type of content for 5 people is right for you, starting from your equipment, playing skills, desires and time available at the moment!

Dungeons in classic World of Warcraft are a great place to grab some good gear. Now we will tell you where they are and how to get through them.

To get your hands on the best equipment you can find, you need to go to the dungeon. Dungeons (also called "dungeons" or "instances") in WoW Classic are designed for small groups of players from 5 to 10 people. By killing bosses in them and completing tasks, you will not only get a lot of experience and money, but you can also get good equipment for your character.

The weapons, armor and accessories that you will find when completing the dungeon will not only help you successfully complete tasks in the open world, but also prepare you for raids (huge dungeons designed for a group of 40 people).

Most WoW Classic dungeons can be completed by five (one tank, one healer, and three damage dealers). However, some of them, such as Blackrock Depths, Scholomance and Stratholme, will require more people to participate (they can be played in a group of up to 10 people). In the classic version of WoW, there is no tool for automatic search and selection of a group, so you will have to search for yourself a group in either the location chat, or (most often) in the trade chat of some capital city.

It is worth noting that the battles with classic bosses are much easier than the bosses from the latest additions. For example, Outlaw Redhook from Siege of Boralus (a BfA dungeon) in Classic realities could easily be a raid boss. The mechanics of the fight with him are quite complicated, because you need to dodge bombs, plant a boss in them when he focuses on you, avoid receiving damage from adds, etc. However, get to the dungeon, take tasks for them and find out how to go through it, WoW Classic is much more complex than more modern expansions.

Unlike BfA, where you can take all the necessary quests at the very entrance to the dungeon, in Classic many tasks you need are scattered throughout the map. In order to take some of them, you will have to first complete a large chain of pre-missions. And only after you complete the entire chain, you can take the last task, which will lead you to the dungeon.

By the way, the entrance to the desired dungeon is not always easy to find. Some entrances are hidden within the mountain (such as the Wailing Caverns or Blackrock Depths), or are located behind areas teeming with hostile creatures.

The time it takes to complete the instance depends on how high the level of your group is compared to the level of the dungeon you are in. The number of bosses inside this dungeon also plays a significant role. Some instances are relatively short (for example, the Scarlet Monastery Cemetery). And for other dungeons, it is better to stock up on food, because their passage can take more than one hour (The Depths of the Black Mountain say hello to you).

Below we will tell you about all WoW Classic dungeons and the minimum requirements required to complete them.

Please note: Some dungeons are subdivided into parts, which are also called "wings". Dungeon wings differ in the level of creatures that inhabit it, as well as in the number of bosses. In addition, players may need additional items to complete some of the dungeons. Usually, if one player has such an item, then, as soon as he opens the necessary gates or doors, everyone else can simply go after him.

Fiery Chasm (RAGEFIRE CHASM)
Minimum level10
OP or RFC (eng)
Where isRight in the middle of Orgrimmar
Additional subjectsNo
Number of bosses and wingsOne wing, 4 bosses
Deadmines (THE DEADMINES)
Minimum level10
What people call this dungeon in chatMK or DM (eng)
Where isThe entrance is located inside the hut, in Lunorechie in the Western Highlands.
Additional subjectsNo
Number of bosses and wingsOne wing, 7 bosses (one additional rare monster)
Blackfathom Deeps (BLACKFATHOM DEEPS)
Minimum level15
What people call this dungeon in chatBlackfathom Deeps or BFD
Where isUnderwater in ruins on the coast in the western part of Ashenvale
Additional subjectsNo
Number of bosses and wingsOne wing, 8 bosses
Prison (THE STOCKADE)
Minimum level15
What people call this dungeon in chatPrison or Stocks (eng)
Where isIn the center of Stormwind
Additional subjectsNo
Number of bosses and wings
Gnomeregan (GNOMEREGAN)
Minimum level19
What people call this dungeon in chatGnomeregan or Gnomer (eng)
Where isIn a gnomish building northwest of Dun Morogh, north of Ironforge
Additional subjectsNo, but the Workshop Key will allow you to enter through the back door, which will greatly speed up the passage of the inst. Horde players can complete the quest to teleport from Booty Bay directly to Gnomeregan
Number of bosses and wingsOne wing, 5 bosses + 1 rare monster
Scarlet Monastery (SCARLET MONASTERY)
Minimum level21
What people call this dungeon in chatMonastery or SM (eng)
Where isIn the large cathedral northeast of the Undercity and Brill, at the top of the hill
Additional subjectsYes, the Scarlet Key unlocks 2 dungeon wings: the Armory and the Cathedral. In addition, this key must be saved to open the door to the Stratholme dungeon in order to complete it.
Number of bosses and wingsFour wings: Cemetery (2 bosses, 3 rare monsters), Library (2 bosses), Armory (1 boss), Cathedral (three bosses)
Needlehide's Labyrinths (RAZORFEN KRAUL)
Minimum level25
What people call this dungeon in chatLabyrinths or RFK (eng)
Where isAt the southern border of the Barrens, west of the Golden Route
Additional subjectsNo
Number of bosses and wingsOne wing, 6 bosses + 2 rare monsters
Maraudon (MAURADON)
Minimum level30
What people call this dungeon in chatMaraudon or Maura (eng)
Where isThe entrance is hidden on a hill on the southwest coast of the Wasteland
Additional subjectsNo, but if you collect the Scepter of Celebras, you can create a portal to the second part of Maraudon and skip the battle with the last bosses
Number of bosses and wings4 wings: Defiled Grotto (2 bosses), Fetid Cave (2 bosses), Poison Falls (1 boss and 1 rare monster) and Singing Falls (3 bosses)
Uldaman
Minimum level30
What people call this dungeon in chatUlda, Uldaman or Ulda, Uldaman (eng)
Where isThe entrance is hidden in the center of the northern part of the Badlands
Additional subjectsNo
Number of bosses and wingsOne wing, 7 bosses + 1 boss for Horde players only
Razorfen Mounds (RAZORFEN DOWNS)
Minimum level35
What people call this dungeon in chatMounds or RFD (eng)
Where isAt the southern border of the Barrens, east of the Golden Way, directly opposite the Needlehide Labyrinths
Additional subjectsNo
Number of bosses and wingsOne wing, 5 bosses + 1 rare monster
Temple of Atal'Hakkar (TEMPLE OF ATAL'HAKKAR)
Minimum level45
What people call this dungeon in chatSunken Temple or ST (from Sunken temple)
Where isUnderwater in the middle of a lake in the center of the Swamp of Sorrows
Additional subjectsNo, but if you want to kill Avatar Hakarr, then you need to have the Ye'kinya Scroll with you
Number of bosses and wingsTwo floors that can be walked apart from each other. There are 7 bosses on the first floor. and on the second there are 8 bosses.
Blackrock Depths
Minimum level48
What people call this dungeon in chatGCHG or BRD (eng)
Where isInside the Black Mountain in the Smoldering Gorge (follow the chain down to the Sami bottom, and then go through the mine to find the entrance to the dungeon)
Additional subjectsNo, but the Shadowforge's key (which you get for a quest while in the spirit, i.e. when you are dead) will open all the inner doors to the dungeon for you, thanks to which subsequent passage of this instance will be faster
Number of bosses and wingsThe dungeon is divided into sections in which you will find a total of 22 bosses and one rare monster
Forgotten City (DIRE MAUL)
Minimum level48
What people call this dungeon in chatForgotten City or DM
Where isIn an ancient ogre ruin in the center of Feralas
Additional subjectsYes, you need the Sickle Key to open the doors in the north and west wings
Number of bosses and wingsThree wings: Eastern (5 bosses), Western (5 bosses + one rare monster) and Northern (7 bosses)
The upper part of the Black Mountain Peak (UPPER BLACKROCK SPIRE)
Minimum level48
What people call this dungeon in chatUBRS (eng)
Where isIn the same place as the lower part of Blackrock Peak, but to open the upper part, you need a special item
Additional subjectsYes, at least one member of your party must have the Seal of Ascension Ring to open the entrance to the dungeon
Number of bosses and wingsOne wing, 7 bosses + 1 rare monster
Stratholme (STRATHOLME)
Minimum level48
What people call this dungeon in chatStrath, Stratholme or Strath (eng)
Where isIn the northern part of the Eastern Plaguelands
Additional subjectsNo, but by killing one of the bosses in the Scourge area, you will receive the Key to the City, which is needed to open the West Entrance
Number of bosses and wingsTwo wings: Wing of the Living (8 bosses, one of which must be summoned, + 2 rare monsters), Wing of the Dead (6 bosses + 1 rare monster)

This is a complete list of all World of Warcraft Classic dungeons currently available in the game. Going into a dungeon is a serious undertaking, so you should pay due attention to both the choice of the dungeon itself and the selection of your group, especially if you want to go there to pump your character.

Underdark(Eng. Deepholm) - a massive continent that includes most of the land area of ​​the Abode of the Elements. This is a world ruled by Terazan the Rock Mother and her descendants, the earth elementals.

In the center of the continent rises the Temple of the Earth, in which the Pillar of Peace is preserved - an ancient stone created by the titans and bringing together all the elemental and magnetic energies of the Underdark.

Description

The source of information in this section is - board game guides across the Warcraft universe.

The surface of the earth is covered with cracks and craters, it constantly shakes due to earthquakes. From the world of fire, located below, the troops of Ragnaros break through, then huge volcanoes appear on the surface. Until now, the servants of Terazan, the elementals of the earth, have successfully repelled all attempts to attack the creatures of fire.

The underground is riddled with many caves, tunnels and endlessly long passages. There are many worms, burrowing animals and other underground creatures. The ore contains all kinds of gems, even ones that have never been found in Azeroth. Terazan considers all the treasures of the earth to be his property and cruelly suppresses all attempts to extract rocks. Some scholars believe that some of the Underdark gemstones carry great magical powers, but so far no one has been able to prove or disprove this theory.

The surface of the earth is not well suited for life, but some resistant plants and animals drag out their existence here. Their life is short and hard, but Terazan sometimes helps the few inhabitants of his kingdom. The fastest way to conquer her hatred is to destroy those she considers her children.

In some places, the surface of the Underdark resembles the deserts of Azeroth, and few visitors to the Elemental Plane can rest here if they endure the constant tremors of the earth and other dangers that lie in wait at every turn, such as landslides and landslides.

Cataclysm

Source of information in this section - add-on Cataclysm to World of Warcraft.

When the Dragon Aspects prevailed over Deathwing, he took refuge in the Underdark, where the Twilight's Hammer cultists helped him recuperate. After healed, the Aspect of Death used the energies of the Earth Temple to return to Azeroth, causing both worlds to shake. The Pillar of Peace was shattered into three parts by Deathwing's actions, and the Earthen Ring rushed to the Underdark to rebuild it.

Terazan and her descendants refused to join the black dragon and continued to fight the cultists of the Twilight's Hammer, later accepting the help of the Earthen Ring, who summoned the adventurers of the Alliance and Horde.

The dungeons in the later levels of WoW Classic have a lot of interesting quests and valuable loot, so you will likely be playing them quite often. But first you need to get there.

Zul "Farrak in Tanaris (levels 44-54) it is quite easy to find. Head west from Gadgetzan. The dungeon will be on the right, along the mountains. If you hit the Un "Goro Crater, then you've gone too far.

Maraudon in the Wastelands (levels 46-55) holds the honorary title of the largest dungeon. As the Horde, travel to Night Hunter Village and run east until you see a rift in the centaur hills to your left. Now head north to find Maraudon. As the Alliance, run south from Nigel's Heights towards the kodo graveyard (it will be difficult to find it the first time) In the southwest corner of the graveyard, you will see a couple of centaurs guarding the entrance to the centaur zone. You will find the entrance to the dungeon in the west.

Temple of Atal "Hakkara"(Levels 55-60) The Swamp of Sorrows rivals Maraudon in terms of size. Playing as the Horde, run east of Camenor and swim to the dungeon entrance. As the Alliance, escape Darkshire through Deadwind Pass and continue east through the Swamp of Sorrows. The entrance is in a large lake in the eastern middle of the zone.

Blackrock Depths(levels 52-60) are (as the name implies) Blackrock Mountain, which encompasses Searing Gorge and Burning Steppes. You will find a variety of quests here, ranging from regular one-off quests to a line of quests to prepare for the trip to Onyxia. As the Horde, head west from Flamecrest in the Burning Barrens, then follow the southern ramp. As the Alliance, run south of Cape Thorium. Both factions must learn to climb the chain to reach the central pillar. Once you get to the center, go downstairs, and then get to the entrance on the next circuit. There will also be an entrance to Molten Core when they become available.


Lower part of Black Mountain peak(levels 55-60). When you find yourself inside Blackrock Mountain, run along the path to the entrance just behind the chain, along which you got to the central column. There you will see a passage that leads to the NCHPCHG, as well as to its companion dungeon, The upper part of the Black Mountain peak(levels 55-60). You will have to kill a lot of trash along the way. Another way to get to the dungeon is to find the chain that leads down to the central core. You need to climb up it and jump to the platform at the entrance to the NCHPCHG.

Scholomance(Levels 58-60). My favorite classic WoW dungeon. It is located in Caer Darrow in the Western Plaguelands. As the Alliance, head north from Chillwind Camp until you reach a river and turn right. Run past the undead in the graveyard. The dungeon will be visible from afar. If you move along the southern bank of the river, which turns into a huge lake, you will find a bridge that will lead you to the city. As the Horde, you must flee to the eastern end of Tirisfal Glades through the western Plaguelands. After passing the Ruins of Andorhal, head south to southeast until you reach water. You can swim to the island or run along the south side of the lake to the bridge that takes you into town.


Stratholme(levels 58-60) is found in the Eastern Plaguelands. You need to run through the Plagued Forest killing undead until you get the key to the service entrance. Then, head west from Light's Hope Chapel. Here you can turn southwest and exit onto the road. Keep in mind that there are patrols moving along it, meeting with which it is better to avoid. Heading west along the main road, you will find yourself in the Plagued Forest. The second right on this road will lead to Stratholme. Alternatively, you can follow the same path as the Scholomance, but follow the river that flows out of the lake to the north. On the east bank, not far from, you will find a cave full of monsters that will lead you north of Dread Valley, from where you can reach Stratholme by heading east. Both options are lengthy and quite dangerous.

Please note that after entering through the main entrance, you will not be able to go back (this feature was added later). You can leave the dungeon by getting the key and opening the "dead" side.

After obtaining the service entrance key as you head west from Light's Hope Chapel, walk around the hills along the north side of the zone. The entrance is located to the west of the elven area (Kel Litien Gatehouse), behind a descending grate.

And finally, Forgotten city in Feralas (levels 55-60). This dungeon will not be available until Phase 2 of WoW Classic. This is another long, three-winged dungeon that's easy to get lost in. As the Alliance, use the boat to reach the mainland from Feathermoon Keep. Climb the hill to the road and head east. The dungeon is so large that you will see its silhouette on the left after entering the area. As the Horde, head west along the road from Camp Mojache. You will see a dungeon to your right. Once you get to the central courtyard, you can enter any of its wings: the Krivodrev Quarter, known as the East of the Forgotten City, the Central Gardens, also known as the West of the Forgotten City, and the Chambers of Gordok to the north.

This information will be useful if you started your acquaintance with WoW with the "modern" version of it and do not know where the old dungeons are, or have only visited them through a group search. Good luck!


It is always great if a character does not stand in one place, but continues to develop and from ordinary dungeons eventually switches to heroic ones. As soon as a sufficient level of things is obtained, you can go to more serious ones, which will temper your character even more. But to get into these heroic dungeons, you need to dress up properly, but where can you do that? A couple of useful tips for beginners:

Reputation with factions

A good reputation with various factions of Outland, Northrend or Cataclysm (depending on which one you play on) will provide you with more or less decent equipment with purple and blue things. You can fully dress up the character in this way, having achieved the minimum level of equipment required for heroic dungeons. Putting on things, at the appropriate level, will raise not only your characteristics, but also your reputation, which your guildmates and random players will use in the future, knowing that you are ready to complete the next ones. It is worth knowing that each faction is not able to fully dress your character, but only gives certain things to a certain cell, so get ready to meet many representatives of the distant lands.

Dungeons are cool!

Of course, preparation for heroic dungeons is low difficulty dungeons, which will give you equipment even higher than what you need for heroics. It's perfectly okay to go a long way towards the goal if you only collect things using dungeons of simple difficulty. Before going into the dungeon, make sure that it contains the items your character needs. Take into account the fact that the thing can be played not only between you, but also your groupmates for their own purposes. For example, a paladin can take cloth shoulders to enchant them. This is absolutely normal, but if the paladin is normal and sees that the shoulders are more necessary for you, then he will not fight for the thing. Be polite in the process and don't pick up gear that you don't need at all, because it's not cool.

Professions

Partially equipment can be obtained from various professions, for example, in blacksmithing, dozens of plate items are made in a variety of cells. Of course, this can result in a pretty penny or a huge investment of time - the choice is yours.

Auction

A huge number of things are contained in the auction. This method is just as effective as with professions. If you could not agree with a person to buy things directly, then you can use the auction. This is the fastest, but also the most expensive way, because here players can set the most unimaginable prices. Be that as it may, and this method and the previous one will significantly increase the general level of things.

Improve your progress!

In the end, I just want to say that if you want to pump your character to the desired level and put on the appropriate equipment, then keep playing! Work on your reputation, go through dungeons and pump professions. The golden rule of quickly leveling any hero is to keep working.