Passage of the game to survive until dawn. Getting a good ending with saving all the heroes Walkthrough until dawn everyone survived

If you are having problems with Walkthrough of the game Until Dawn, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Until Dawn. In the most difficult places, we add pictures that can help you. Walkthrough Until Dawn read on our website.

Prologue

Look around you. Take the bottle and then read the note on the table. You will have a choice - follow the others or wake up Josh. The action will switch to Beth. Press quickly on the buttons that will appear on the screen. Choose the path you want to follow next. Climb down, then you must choose the path to follow the tracks or follow the noise. Watch the video. Unlock your phone. Shine in the dark with the included flashlight. Go straight ahead, take the Totem that is on the ground. Examine it. Find Hannah, watch the video. Make a choice - to help or not to help the girl. Again video, communicate with Dr. Hill. Take a photo, say what you feel when you look at it. Pass a small test, watch the game's opening video.

Memento Mori

Go outside, you will meet a new main character. Study everything on your way, including inscriptions with tablets and notes. At the end you will meet Chris. You will manage it. Get your gun, shoot the cans. Then you will see a squirrel, try to kill it, watch the scene. Examine the plaque, get to the station, talk to Sam. Now you will control Jessica. Open the door. Ask to give the letter or calmly respond to the conflict. Watch the video. Next, you will play Matt. Make two choices, chat with Emily. Let's switch to Ashley. Watch the video, wait for the appearance of Michael. Be jealous of the guy, look through binoculars. Let's switch to Jessica. Play snowballs.

ghosts

Take out the ouija board, have a seance and chat with the ghost. Move towards the hut, a hard path awaits you, so be careful. Play as Ashley, follow Chris. Look at the bookshelves. Press the button, then you have to play as Chris. Go straight, turn left and take a photo. You will also find a note, you can show it to Ashley or hide it. Continue the path with her, knock out the door. At the end, you will have to talk to Dr. Hill.

Devotion

Follow the known route. Jump over the destroyed bridge. Take a rifle, use the scope to find Jesse. Make up your mind. Quickly press the buttons that will appear on the screen. Watch the cutscene, you will find Jessica dead. Shoot at the enemy, then go upstairs. Ammo runs out, watch the video. Now you have to manage Chris. Go straight ahead, take the wallet that will be on your left. Go through the double doors, look at the bloody footprints. Go outside, go down the stairs. Approach the tree that glows. Examine the scarecrow that weighs on it. Take the totem. Return to the main road, turn right. You will find Ashla and Josh tied up. Save one of them, return to the camp and talk to your friends. Answer questions.&

Fear

We play for Michael. Walk around the resort. Find some useful clues and weapons. You will stumble upon the trail of a maniac, follow him, because you have a weapon. You will play as Matt. Get an ax, you can use it to break the door or help the girl climb through the window. Follow the girl, take the totem. Let's switch to Sam. Get down. Move along the white arrows that can be seen on the walls and other interiors. Get to the basement, there you will meet the killer. Run away from him or try to hide. If you choose the first option, then you will have to break open one door on the way, and then choose the path at the fork. Watch the video, which depends on your decision.

Revenge

Matt and Emily were surrounded by deer. Talk to the girl, then attack the deer. Click on the buttons that will appear on the screen. Hide from the enemy, help Matt. Watch the video. Now you will play as Emily. Follow the path up. You will see a radio tower, climb it up the fire escape. Enter the room, look around. Check all the items, at some point your radio will work. Go to the printer, print out a photo of the girl. Turn on the radio, watch the video. Next, you have to play for Matt. Choose what to say to Emily. A cutscene follows, then Emily dies. Run away from the monster. Let's switch to Ashley. Take a photo, study it, and then follow the arrows that are on the balls. Find Chris in the basement, talk to him. You will meet a ghost, he will drop the painting. Examine it, find the key. Follow the ghost, open the door with the key and find the diary. Study it, follow Chris further. Look around with a friend all around, find some evidence and a corpse. The chapter will end for Chris. You will have to commit suicide or kill Ashley. You can do nothing and just be silent, then the screen will switch to Dr. Hill.

Violence

Push the chair to the window. Get to Mike, he will help get rid of the ropes on his hands. Then burn the rest of the rope. Talk to Mike. Exit through the door, turn right. You will meet friends and Maniac without a mask. Watch the video. Emily did not die, she managed to grab the rope. Now, you will play as her. Climb up, then follow the path and turn right. Enter the train, drive slightly forward, stop it with the lever. Leave the elevator, go right. Activate the flashlight on your smartphone, break the boards on your way. Climb the rock, take the torch. Follow through the cave, you will come across an ice rock, you will not be able to climb it. Walk through the forest, find some clues. Get to the doors that will be in front of you. Go into the room where the elevator is located. Enter the elevator, activate the lever. You will meet an unknown, he has a flamethrower in his hands. Stand still, then run away from the enemy, make an important choice, after which a cutscene will follow. Play as Chris. Make a few choices, attack Michael.

exposure

In this chapter, you will play as Emily. Swipe your finger on the touchpad, light the saber. Examine the table, take it and study it. Then go to the cliff, go down, turn right. Watch the video. A demon will attack you, run away from it, turn right and enter the elevator. Press the lever, sit quietly. Then run again, throw objects at the monster, jump over a special crushing technique. Slide down the rope, watch the cutscene. The action will switch for Chris. Talk to Emily, choose the dialogue options of your choice. Then make an important decision. Shoot the Wendigo at the right moment, watch the cutscene. Switch to Mike. Shoot Emily or let her go. Let's switch to Ashley. Read all the magazines, get useful information. After that, you can tell the truth to Sam or lie, but calm her down. Continue the conversation, watch the video.

Karma

Go straight, then turn right at the first opportunity. Climb up the stairs to your left. Enter the temple, inspect it, and then continue along the red steps, they are at the end of the hall on the right. Once on the balcony, jump down. Take the found items and the torch, go back, go to the left side of the hall. Open the door. Get out through the opening, inspect the crosses, pick up evidence, and then return to the temple. Take a sawn-off shotgun, use it to break the lock. Follow the wolf, get to the house. Go into it, inspect the walls, find the lever. Go through the grate, go downstairs, find a note that will be a very important piece of evidence. Go to wing B. There you will be attacked by a monster, shoot him in the chest. Close the door behind you. Continue the path, a monster will attack you, run away from it. Shoot him in the chest to slow him down, and most importantly, close the doors behind you to slow him down. Get to the castle, open it with a shot. Keep going, jump down. Then after the cutscene you will control Ashley. Calm down Chris, then a cutscene will follow and you will find yourself in a tunnel. Reach the dead end, open the hatch, it leads to the sewer. Use the pipe to open another hatch. Go downstairs, do not forget to close the door behind you. Go through the cave, make a choice. Let's switch to Sam. Choose one of the rock actions. There is a ladder on the right, climb up, and then go forward. Take the pipe that is near the wall. Open the gate on your way. Go through the forest on the right side, cross the bridge and change direction on the left side. As a result, you will find yourself near the house, remove the boards that block the passage. Hit the monster several times, watch the cutscene.

denouement

There was one hour left before dawn. Drive Josh to the left, then try to go to the right, go down and attack the pig. Watch the video, after playing for Sam, go forward. Totem will be on your right, take it. Approach the ledge, jump from it into the water. Follow Mike, you will get out of the water, press the lever and watch the video, then you will have to control Josh for a short time. Follow Mike, go down to the pond, watch the cutscene. You will again control Sam. Leave the mines in QTE, then go through the forest until you reach a pond. Jump into it, swim in the other direction. Get out on the shore, go straight, and then jump down. You will reach the house, take the stone. Throw in his window, open the closed door. Follow Michael, run away from the Wendigo. Do whatever Mike asks, otherwise you will die.

endings

In the first ending, you can save Michael or run straight to the switch, but if you choose the second option, only two people will survive in this game. In the second ending, you must save Mike, and then interact with the switch, then you get the final with three survivors. Despite the above actions, you can ensure that you get five survivors by the end of the game. Save Mike. Then you will have the opportunity to hide behind a pillar, use it. Don't move, then run over to another pillar. Wait until Mike leaves the house. Sam will run to the switch, and then the finale will follow. Watch the end credits.

The game has six slightly different endings. It all depends on how many characters are left alive. There is even an option when all the heroes of the game die.

So, in total, eating eight friends and more bass you will find out how to enroll in one situation or another in order to save their existence.

Let's start the Until Dawn mini-guide on stopgame.ru.

Ashley

In one of the episodes of the game, you are waiting to choose who to kill - Josh or Ashley. Choose the option: kill Josh (the young lady will still survive equally, but if you make a different choice, then later she will not save Chris). During the passage of the ninth chapter, you do not need to speak to the rumble, but move with another group. But even if you go to the rumble, then you don’t need to show the hatch from which the sounds come.
Ashley. Chris

During the passage of the sixth chapter, it is not necessary to point the weapon at Ashley. Choose the option to shoot yourself in the head. Pull the trigger. In the eighth chapter, shoot all the enemies with weapons, after which Ashley will allow you to pass inside the house. A very interesting fact: if you try to kill Ashley and not Josh in the sixth chapter, the young lady will still survive, but in the eighth chapter she will not open the door for Chris.
Chris. Emily

In the eighth chapter, escape from the upper room, and in any case, do not skip the QTE actions. Press all buttons correctly.
Emily. Jessica

In the fourth chapter, at the moment when Mike is trying to be in time to save Jessica, take a more risky route. There will be several choices - you must follow the shortest route (do not bypass anything, etc.).

In the tenth chapter of the century, choose the "hide" option (when the creature is in the mine), and also do not skip QTE actions. Press all buttons correctly.
Jessica. Josh

Josh, on his own from your deeds, will live until the tenth episode. And then ... Find all the clues of the twins (20 objects), or Josh will not be able to find that the Wendigo's right hand has the same tattoo as one of the dead sisters. If Josh doesn't find the tattoo, the Wendigo will crush his skull.
Josh. Matt

In the sixth chapter, when Mike and Emily are surrounded by animals, do not hit anyone. Once you're on the radio tower, take a "safe jump" and under no circumstances come forward to help Emily. In order to support Emily, you must have a flare gun.
Matt. Mike

Mike, independently from your deeds, will live until the tenth episode. Playing as Sam, you will be prompted to make a choice (in the coffin of the game): save Mike or run to the switch and turn on the light. Rescue Mike, and later pour in the light.
Mike. Sam

Sam, independently from your deeds, will live until the tenth episode. Don't miss out on QTEs while playing and successfully hide from the Wendigo.
Sam and the mysterious murderer (in the background). Other great choices

1. In the first episode, don't hit the squirrel.
2. In the fourth episode, befriend the wolf.
How to find all 20 twin collectibles

In order for Josh to stay alive, he must identify the tattoo on the Wendigo's right hand. To do this, it is absolutely necessary to concentrate all 20 collectible objects, one way or another looking at the twins.

We continue the Until Dawn mini-guide on stopgame.ru.

At the time, as if you are turning Chris, flow out along the dark corridor. A canvas hangs on the wall from the wrong side. Examine it to get the first clue.

On the first floor of the house, speaking for the same Chris, check the table on the left. There's a card to eat from graduation evening. Take it away and look at returnable Palestine. This is the second clue.

Go down to the basement, near the stairs to eat a stand with a card. You will need to pick up this card during the playthrough of the game in one of the available episodes. This is the initial chance to pick up the card. Even if you do not take it now, you can return here later. The third clue is found or may be found later.

Go around the mansion and follow the path to the gazebo. Look at the point where you found the second clue. There is another one on the shelf. The fourth clue has been found.

After the sequence with Mike, control will pass to Sam, who will be in the mansion. Leave the bathroom and enter the bedroom, lit by purple rays of light. Opposite the bed will be a business card. This is the fifth clue.

Enter the large closet behind the bed. On the bottom shelf on the right and to eat you will see a shining dot. This is the sixth clue.

Playing as Mike, you will reach a dark office. Don't light the fireplace just yet. Instead, go up the corridor on the right. Go past the open door and see a tennis-related image on the counter. This is the seventh clue.

You will turn Ashley around in the mansion's library. From the starting point, you need to roll out and check the corridor on the left side. If you pass by, which is quite likely, you will overlook one of the not easily catchy clues. This is the eighth clue.

Playing as Matt, go through the cable station and exit up the walkway. Matt's girlfriend will step forward, lighting the track with a flashlight. You will need to turn left, towards the cliff. Here to eat a barn. Go inside it. Matt must trip over something. Raise the boards and take the evidence. This is the tenth clue.

Climb the stairs to the tower, and then open the locker from the wrong side. Examine the missing person poster on the inner door of Palestine. This is the eleventh clue.

Activate feeding in the tower and return to the main room. Here, eat a printer with a green light. Use it to print the newly minted evidence. This is the twelfth clue.

In the mines, Emily should see an exit at the top of an icy mountain. She can't ascend there, so explore the area around this place. From the wrong side, eat wooden boards, in the background. Check the hollow (the corner of the bottom left bar). This is the thirteenth clue.

Go around the boards to the left in order to envy the scattered wood. Move there in order to see the numbers on the stone wall. This is the fourteenth clue.
Continue to move to the left of the found evidence. The cave should lead you to a forgotten wooden cross. This is the fifteenth clue.

In the foreground, a couple of chestnut barrels are eating. On one of the barrels there is a card that needs to be studied. This is the sixteenth clue.

The road to the right is the main one for continuing the storyline. Ignore it and continue on the back path until you reach a barrel with another clue. Make sure you open the medallion and find the seventeenth clue.

The last piece of evidence in this chapter will be behind the rusty gate, salvo after finding the previous clue. Do not turn right, but step forward and open the door. Ahead you envy the doll. Explore it to get the eighteenth clue.

In the dungeon, you do not need to jump into the water until you fully explore the location. There is an additional path going to the left. She will lead you to the nineteenth clue.

The twins' final clue can be found when Sam and his buddy jump into the water. Stick to the wrong side. To the left of the water wheel there will be a ledge with the rest of the clue. Climb this ledge and turn up the dilapidated notebook from the ground. Be sure to completely flip through the book in order to get the twentieth clue. The Until Dawn mini-guide on stopgame.ru comes to kaput. After that, Josh will definitely survive!

So, as usual, everything starts with an introductory video. At some point, control passes to you, and you can carefully examine everything around you. First, inspect the bottle, after going around the table. By the way, the bottle still has to be examined, not even taking into account the fact that Josh has already sucked everything out of it. But in any case, after examining the bottle, move to the door and take a note there, on the table (on the left side), to read what is written there. After reading the note, you will need to make a choice: 1 - go look for the others, that is, by going through the doors; 2 - or try to somehow wake up drunk Josh.

Choice - 1: Find the rest

You will play the role of Beth. Buttons will appear on your screen, so click on the buttons that will be shown to you. At some point, you once again have to make a choice: 1 - go to the right side along a safe path; 2 - either run to the left along the short route.

Choice - 2: Fast Route

Press the key that will be indicated on your screen so that in the end Beth jumps down as accurately as possible. And by the way, soon you will have another choice: 1 - go to the left side in the footsteps; 2 - either go to the right side and move further along the noise coming from ahead.

Choice - 3: Follow the tracks

Rather, unlock your smartphone. To do this, swipe the hero's finger on the touchpad (as it will be shown to you on the screen). If you do everything right, then you can turn on the flashlight. Next, use the right analog stick so you can direct the light from the flashlight. Try to hold the button - "L1" so that Beth can also run. After a couple of steps, you will find the "Totem of Death" on the left side. After taking this item, turn it over and look at the inside. As a result, a short cut-scene will begin. Once you find Hannah, then you have to make another choice. And in any case, Beth will fall down from the cliff.

It all starts with the fact that you do not see who Dr. Hill is talking to. But you are able to control this unknown person. First, lift up the photo, then rotate it to see the house. Next, you have to say what you feel when looking at this photo: 1 - the photo makes you happy; 2 - the photo makes you feel awkward. After that, other answers will follow, where it is up to you to decide what to answer. In any case, after all this, an introductory video will follow.

Chapter - 1: Remember death

Sam - The road to the cable station

The game begins in the role of Sam - the best friend of the deceased Hannah. Start moving the right analog stick to quickly get comfortable with camera control. There will be a note on the gate - read it. Get over the fence, using the active point on the left side of the adjacent gates. Soon, as usual, you will be presented with two options for passing: 1 - safe; 2 - classic.

Having chosen a quick option, press the indicated key, after which you will need to choose what to do next: either jump or climb. Having chosen the option "to climb", again press the indicated key, which will appear on your screen. At some point, a very interesting detail of the game will appear: in those episodes of the game when you are completely forbidden to move, you must keep your joystick as calm as possible and not pull it. You will need to do the same with the squirrel so that the animal takes the nut from Sam's hand. As soon as you succeed, then move further along the narrow path and soon you will come across a sign that you will need to study very carefully. By the way, “Totem with recommendations” will be lying near the sign. Totems will predict the future, but only one option will be presented from all available, so it's up to you to decide what your future fate will be. In the end, click on the button - "R1" to view your collection of collected totems.

Go through the fence and move to the sign, where it will be written: "The past is out of your control." Move to the house on the right side and carefully inspect the backpack, which will lie on the bench. At some point, Chris' phone will ring. At this moment, you can either get the phone or not.

If you decide to close the bag, then the butterfly effect will work. The appearance of white butterflies means that your decision has changed the plot. It is these actions in the game that will be called the “butterfly effect”. In the end, Chris will suddenly come to you, so follow him, because he found something very interesting.

Chris - Rope station

Move the right stick so that you can aim, then press the button - "R2". In the end, you shoot. You will need to shoot at cans and bags, so be careful. As soon as you break the bottle that is on the barrel, a squirrel will suddenly appear. At this point in the game, you have another choice: you can either shoot the bag or the squirrel.

By shooting at the bag, that is, without shooting the squirrel, the butterfly effect will work. When you walk near the house, then pay attention to the poster, where the word "WANTED" will be written. If you find this poster, then look for the clue - the "Wanted" poster. In order for you to unravel all the mysteries of the game, you will need to collect such evidence, which will also increase your chances of survival. So, after this discovery, click on the button - "R1" so that you can view all the previously found evidence.

At the station, approach the doors and break them open. As soon as you find yourself inside the premises, then carefully examine the poster "Hotel and Sanatorium". Next, turn your attention to the TV, as it will show the video signal from the surveillance cameras that are placed throughout the station. After examining everything, go to Sam. As soon as the funicular arrives before you, go inside.

The action of the game now shifts to Jess, who is Mike's new girlfriend. First of all, press the button to open the door for you. At some point, Chris takes the letter from Jess, so at this point you have to make a choice: 1 - you can insist that Chris give you the letter; 2 - you can explain that Jess is dating Mike right now. If you insisted and still selected the letter, then a cut-scene will start.

Matt - Washington Manor Lands

Matt is Emily's current boyfriend. Once control is in your hands, move forward and soon meet up with Mike, who is Emily's ex-boyfriend. When you talk to him, you have to make a choice: 1 - you can threaten to make Matt fuck off; 2 - you can support by saying that you are all friends. Having chosen the second option, then you have to talk with Emily and make a choice: you can insist that you do not leave the girl alone, or agree.

Ashley - Washington Manor Lands

Soon control passes to Ashley. Ashley sees Emily with Mike. Matt soon appears and asks to look through the binoculars. At this point, you can either agree or refuse his offer. If you decide to refuse, then after a few phrases you again have to choose: agree or refuse. If you refuse again, then there will be a butterfly effect.

Jessica - Upper Cable Station

Jessica will sit on a bench and you will immediately be offered a choice of further actions: read a book or check your phone. If you decide to check the phone, then in the process of talking with Mike, you will soon have to make a choice: run away to the bench or take snowballs. If you decide to take snowballs, then throw a snowball at Mike, after aiming at the guy. You just need to play with Mike in this children's game. And by the way, it’s better for a couple to do nothing at all for the plot, so when Mike knocks Jessica to the ground, you can throw a snowball at him, or kiss him. After kissing the guy, you again find yourself in the therapist's room, so you again have to make a choice when a new question is announced (there will be two in total). Once you have answered all the questions, talk to Dr. Hill.

Chapter - 2: Darkness

At the beginning of this chapter, you will meet another new hero - Josh. Josh is the brother of the dead girls. You can either express your concerns to Josh or try to gossip with him. After talking to Emily and Matt, you will need to talk to Josh and then to Ashley. In a conversation, you can show both indecision and confidence. If you have shown indecision, then after talking with Josh and support him, or else refute his words. If you are going to hold him, then you will need to agree with him twice.

Move further along the path. After going to the back side of the house, you will find a box that is designed for an ax. If you found this object, then you will get one more piece of evidence. A little further along the wall you can find a green cabinet - you need to move it along with Josh. If you do everything right, then you can climb inside the house.

Once Josh leaves, turn around and move forward. Near the bike (on the floor) you can find the Lost Totem. If you found this item, then look inside. Next, you need to move to the left side of the room. Along the way, you will come across doors that are on the right and left sides. You need to go through the doors on the left side to get to the utility room. Inside this room, carefully look around, as there is a piece of newspaper. After finding this item, you will receive a new piece of evidence - a newspaper fragment from the article "Former janitor convicted of arson."

So, now it's time to go back to the corridor and go through the door on the right side. You will find yourself in a new corridor, so move forward. At some point, you will pass the portrait on the left side - pay attention to it. The portrait will become a new piece of evidence. In the end, after going to the very end of the corridor, move from there to the lobby. In the foyer, inspect the doors that are located opposite. The front door will be locked, but through the windows you can see the girls. To unlock the doors you will need to find a deodorant that you can set on fire and thus melt the frozen lock.

Stand with your back to the front doors and go through the doors on the left side. As soon as you find yourself in the hall, then climb the stairs to the second floor and, turning twice to the right side, go to the stairs next door. You will find yourself in the corridor, where at the very end there will be a door. After passing through these doors and ending up in a new room, carefully inspect the nightstand. Inside the bedside table, you finally find the deodorant you need. Taking the object, a dog suddenly rushes at Chris.

Matt - Washington Manor

Suddenly, Jessica and Emily start fighting. You are also given the role of Matt, so you will need to choose: defuse this escalating situation, or hurt Jessica.

Mike - Washington Manor Lands

Go down below and chat with Jessica, who wants to take a photo together. You will need to take this photo. To get started, point the camera to the right place, then press the button - "R2". After the photo, follow Jessica into the woods. As soon as Jessica stops again, then she will talk about Emily. You can both agree with her words and refute her words.

If you don't agree, then as the conversation progresses, you can still make the choice to agree with Jessica or not. In any case, open the gate and press the button. Move to the right side, soon you will come across a “Totem of Danger” along the way on the left side of the doors. As soon as you manage to get inside this house, open the lid on the generator panel and click again on the indicated buttons. In the end, you will be able to start the generator.

Having done everything, you can open the previously locked gate, which is located near the house with the generator. Either way, follow Jessica. Along the way, you can ask what Jessica thinks about all this.

Follow the small path until you reach the mine. Soon you will have to talk with the fallen Jessica and decide how to proceed: be careful or heroic. If you were heroic and told Jessica that Mike was about to come down, then the butterfly effect would work.

Move the trolley forward and continue to follow Jess in the same way. At some point, you will need to stop another cart, which will suddenly go straight for you. Move further along the corridor and at the fork, go to the right side, where you can take the Totem of Fortune. Now it's time to go back and go along the fork to the left. Climbing up the stairs, a beam suddenly falls. After that, take a couple of steps deeper into the room and carefully examine the card on the table on the right side. You will find a new piece of evidence there - "a mine map with dangerous places."

It's time to get out of the mine and therefore rise a little higher. Jess will find binoculars in this place. Look carefully through binoculars. Stepping back a little with binoculars, you will be able to notice a wooden gate. Open the gate and move along the path. When the birds appear, you will be able to show either your wit or your irritation. If you've been witty, talk to Jess and watch the cutscene.

Sam - Washington Manor

Go to the right side and there move along the corridor. Move forward until you find yourself in Hanna's room. Once inside, carefully inspect the cabinet with a mirror - here is Hannah's music box. Moving away from the cabinet a little to the left and a little back, you will find yourself in a large room. There will be a piece on the floor. A piece of evidence will be a new piece of evidence. After finding this item, exit Hanna's room and turn left at the fork, but keep in mind that for the heroine it will be the right side. After passing through the wooden doors into the corridor, you can overhear the conversation of two guys (Chris and Josh). After listening to everything they say, turn into the hall, to the right side and go to the stairs. Go down the stairs.

After you talk to your friends, follow Josh straight to the basement where you can turn on the boiler together. When the conversation with Josh comes, you can flatter him, but this is entirely up to you. As soon as he leaves, then carefully examine the photo that lies on the table (behind the place where the owner of this house once stood). If you do everything right, then you can find another piece of evidence. Go to the left side to Josh and talk to him again to express hope, but as usual it's up to you, you can choose another course of action.

Going down the stairs, go to Josh, who opened the locker. Coming closer to the locker, which was opened by the guy, take the bat there and carefully inspect it. Here you have a choice: to show your serious attitude, or to joke. If you take it seriously, then there will be a butterfly effect.

While Josh is doing something in the locker, you will have to not move. Turn the toggle switch on the panel and, by the way, try to remember the place where the arrow stops. You will need to press the white button at the moment when the arrow rises again to the desired mark. A corresponding button will appear on your screen, so click on it. In a conversation with Josh, say that there is something behind him, but this is your choice as usual. You can also choose to say that Josh allegedly got to know you.

As soon as you hear barely audible knocks, then immediately inform Josh about it, you can say that you need to be careful (optional). As soon as you meet your enemy, then quickly run away from him and a cut-scene will soon begin. At some point, you again find yourself in Dr. Hill's office. A question from the doctor will soon follow about “do you share this feeling?”, But how to answer is up to you.

Chapter - 3: Ghosts

The guys came up with the idea to use the Ouija board. Accordingly, you have to make a choice: 1 - take this idea seriously; 2 - show your frivolity. If you are serious about this undertaking, then ask the ghost that appears who exactly needs help.

Try turning to Hannah and asking if this is really her? As usual, this action is your choice. In any case, ask what exactly happened to her. You need to try to find out from the girl who is behind her murder.

Mike - Way to the cabin

Move forward. Soon you will be near the car, so you can look inside. By the way, you can tell Jess that she supposedly won, but that's optional. In any case, keep moving forward along the road. Go through the bridge and climb up the stairs. You can throw either a stone or a snowball at a tree (this will need to be done in a limited time). As soon as you get to the house, then go inside. Inside you will find a mask that lies on a table near the window (right side). By the way, the mask will be another piece of evidence. In addition, you can also show this mask to Jess, but this is your choice as usual.

After the found object, it's time to leave this house and move to the right side. As soon as you find yourself at a fork, then go up the path above (the path is on the left side). You can ignore a deer that suddenly jumped out. At the end of the path, you find a wounded beast, so you have to decide what to do with it: kill or console.

If you decide to comfort a poor animal, then an enemy will suddenly appear and you need to run away from him as quickly as possible. During the escape, you have to decide which route is best to run: short and risky, or long and safe.

Having set off on a proven path, it soon happens that Jess is in trouble, so you have to choose: help the girl, or take the key and dump. In any case, there will be a butterfly effect. There will be a fireplace near the fireplace in the house - turn it on by first clicking on everything that will be shown on the screen. When you look inside the fireplace, throw a couple of logs in there. Next, you will have to find matches. To do this, go to the right wall, where there will be lockers. In one of the lockers, you suddenly find a rifle. You can show the rifle to the girl, but as usual it all depends on your decision (you may not show it). You will find matches on the table, which stands behind the girl (near the window). In general, finding matches, take them and kindle a fire in the fireplace. After that, you can either seduce the girl or just try to calm her down.

If you decide to calm her down and ask what's wrong, then get up and close the shutters that are on the doors. By the way, you can support the girl that she is very hot. In any case, the butterfly effect is triggered by the decision made. As soon as a strange noise reaches you, then go to the farthest part of the house and pick up a mobile phone there on the floor. Eventually, a cutscene will play.

Ashley - Washington Manor Library

Go down after Chris and go into the room, which is filled with books. As soon as control returns to you, click on the indicated button. And since Ashley is afraid to go first, control passes to Chris.

Chris - Washington Manor Library

Go inside and turn immediately to the left side and pick up the photo that lies on the table. Taking a photo, you find another piece of evidence. You can read the threats by turning this photo over. Thus, you find another piece of evidence - "Letter of Threats". In addition, you can hide the found note from Ashley or show it to her.

If you decide to show her the found note, then she will look. After that, go out into the corridor. At this point, doors will open on the right side - go through these doors. You find yourself in a corridor, so move forward all the way to the doors at the very end. Don't forget to talk to Ashley along the way. The door will be locked, so you have to knock it out. After knocking down the doors, a cut-scene begins. The chapter, as expected, ends with you talking to Dr. Hill, so you will need to answer the question he posed.

Chapter - 4: Devotion

Mike - Hut

Follow the already proven route. Soon you will come across a broken bridge, so you will need to jump over it. After that, use the rifle to find Jess through the scope, who, it turns out, is crawling through the snow. You also have to make a decision: jump down or go around.

If you decide to jump down, then press the appropriate button to hook on the branch. Next, click on the buttons that will continue to appear on your screen. If you do everything right, then you will avoid hitting the logs. At some point, you will be able to jump onto a ledge (you have to choose). In any case, go along the chosen route, soon you will have to enter the building. Inside, go down the stairs, which is located on the right side. You will find yourself in a mine, so moving forward at some point, you will come across a fork. At the fork, turn left and find yourself near the lift. At this point in the game, the butterfly effect kicks in.

Soon you find (spoiler) Jessica dead. At the same moment, you will be shown a video in which you are moving along a safe path. You can save Jessica if you slide down the slope. In any case, the game will continue.

Shoot the head of the enemy above. Then, rather, run higher, carefully climb the wall, choosing a route that is safe in your opinion. Try to catch up with the killer and shoot him. It soon turns out that your rifle is out of ammo.

Chris - Estate - Washington

After going a little further, on the floor on the left side you can find a wallet - take it. Next, go through the double doors and carefully examine the traces of blood that are on the wall. It's time to go outside. When you reach the threshold, go down the stairs. Go further along the path, turn left and go to the glowing tree. At some point, a scarecrow will appear from under the snow. Examine the scarecrow carefully. Go around the scarecrow and examine the pig's head under a nearby growing tree. As a result, you will find a new piece of evidence - "Pig's Head". In addition, in the very depths of the screen, a little to the left of the tree, in the snow, you can also find the Death Totem. Picking up this item will trigger a cutscene.

It's time to go back to the main road and from there go to the right. At the very end of the path you will come across a hut. Come inside and go deep into this house. And that's where you find Ashley tied up along with Josh. Now you have to decide who to save: a guy or a girl. In any case, saving one, you thereby substitute the other, as the saw simply changes its direction. Our choice fell on Ashley. After that, you need to talk with the rest of the group of friends. After that, you again find yourself near Dr. Hill and answer his next question.

Chapter - 5: Fear

Mike - Sanatorium Lands

Go to the main exit (forward). After passing near it, go down a little lower and move the panel, which was previously examined by a stranger in one of the cut-scenes. Soon Mike will climb inside this building. Inside, go to the right side, as the door on the left side will be blocked. Further, after passing through the grate, near the far wall you can find the "Lost Totem". Move the barrel into the room and follow it further up to the ledge above. After passing through a narrow grate, climb onto the generator, and from it get over to the first floor of the house.

Moving on, you will soon reach the doors. Looking through the hole in the door, you will see the same stranger, but with dogs. The door will be closed, so you have to go the other way. Turn left and go to the admin room. In the room, go all the way to the left. Take a fotik on a small locker. Thus, you find another piece of evidence - "Broken Camera". Now it's time to get out of here. There are doors at the other end of the room - go there. After passing through these doors, you will find yourself in a corridor.

In the corridor, go straight and at the very end turn left. Right there, if you are attentive, you can find a newspaper that lies on the table. Taking the newspaper, you find another piece of evidence. Now go back to the corridor and go back a little, where you will need to turn right. At some point ahead, you will come across an open doorway. But for now, turn into the only room that is on the right side. Pay attention to the table that stands in this room. There is a sheet on the table. The leaf will be another piece of evidence. In addition, on the back of the sheet you can find a hidden message. In any case, exit back into the corridor and this time go to the very end. Going down the stairs, open the doors on the right side and try to pull out the knife from the table.

Now go to the farthest part of the room and take a few steps to the right side, where you will come across two passages. First, go into the room on the right side - here you will find a telegram on the table. The telegram will turn out to be evidence. Leave this room and now go to the corridor on the left side. Moving to the very depths of the screen, go to the operating room. After examining the moving hand, Mike is suddenly trapped. Now you have to decide what to do in this situation: 1 - cut off the guy's fingers; 2 - open the trap.

If you decide to open the trap, then nothing will work and you will again have to make a decision. And as you already understood, now there is only one option - to cut off the fingers. In addition, the butterfly effect will also work. After going forward through the doors, carefully inspect the cone with a small head (shelf on the right side). This will be a new piece of evidence - "Strange Skull". In another part of the room are the freezing chambers of corpses. In this place, you will need to open the left active chamber and get a cart with a corpse lying there. You will need to take a pass ticket from the corpse. Now it's time to open the adjacent camera and pick up the document. Taking the documents, you find another piece of evidence - "Death Certificate". It's time to open the last chamber, where you will find a tag, which is another piece of evidence.

On the right side is a door. You will need to insert the previously found ticket into the device located there. And after that you will be able to go through the doors. Climbing up the stairs, you run into a dog, so you have to quickly run away. Go to the right side and jump down there. Next, go to the right side to the doors. You have been to this place before. This is the door that was once locked. Using the previously found coupon, you find yourself in the temple. When a dog attacks you, hit it. The butterfly effect works again.

Go to the middle of the hall and take a cigar on a nearby barrel. You have found new evidence. If you are careful, then in the background you can see a white chest standing. Get the bone from the chest. Now go back to the dog and get as close as possible so that Mike passes the bone. The butterfly effect is back.

Now it's time to go back to the barrel where you found the cigar earlier. Go to the right side through the grate. There is also an active stand - inspect it. You find another piece of evidence - "The wall with clippings." Now go out into the hall and go a little to the left. There is a door, near which there will also be a sign with the inscription - "EXIT". After examining these doors, you will definitely notice the lock. In order to open the doors, you will now need to find the key. Go back and go along the fence. Having taken a couple of steps to the right side of the passage (behind which hangs the same stand). You stumble upon the next doors, which are also impossible to open, but here you can take a jacket hanging on the fence. In addition, try to get a gun. To do this, you will need to tilt the shelf support.

Once you've got your weapon, go back to the locked doors and take it down with your weapon. Now you can follow the maniac chasing you. Turn into the room on the left side and go down the stairs. When you get to the next door, move the barrel and shoot at the lock hanging there.

Matt - Upper Cable Station

Attempts to open the door will not give anything - the doors are locked. Go downstairs for Emily. Together go already to the doors of the house and pull out the ax that sticks out there. The ax will be new evidence. Next, you have to make a choice: 1 - break the front doors; 2 - help the girl get inside using the window.

If you decide to help Emily get in through the window, then you still have to kick down the doors. Once inside, hang the previously fallen card on the wall. Next, go to the panel, which is located in the background and carefully inspect it. The key you need will not be there, so you won’t be able to call the funicular. Next, the girl offers you a way out, so you have to either agree with her idea or refuse.

In any case, help Emily down the stairs. Follow the girl, go around the building together and climb a little higher up the slope. In the end, just follow Emily. As soon as you pass the wooden bridge, you can find the Totem of Fortune near the tree. After that, after going to the cliff, a cut-scene will begin.

Sam - Washington Manor

As soon as you exit the bathroom, go through the doors on the right side and go down to the first floor. If you pay attention, you will notice white arrows on the red balloons. These arrows will show you the direction of movement. As soon as a maniac appears in the room where the projector is located, you need to immediately run away. It's best not to hide under the bed. It's best to jump over the bed, but again, it's up to you. When you find yourself in the basement, you will again be offered to either run away or hide.

If you chose the option - to run, then in the corridor do not try to break open the doors, as it is useless. Immediately it is better to overturn the boxes with bottles. At some point, Sam picks up the fallen handle. Rather, close the doors with a bolt and slide the shutter at the window. Having done everything, quickly go to the doors next door. These doors need to be broken down. As soon as you find yourself at a fork, then you have to decide how to proceed further: hide or run away. In any case, after your choice, a cut-scene will start.

Chapter - 6: Revenge

Matt - At the top of the cliff

There are five hours left until dawn. Matt, along with Emily, was surrounded by a whole herd of deer, so you have to decide how to proceed: reprimand or try to calm the girl. After making a decision, hit the deer as soon as a target appears on it. The result is a butterfly effect. Next, you need to press the indicated keys that will help you get upstairs. When there is a choice to grab the ledge, or climb past, then choose to climb past. After that, jump up. Soon Emily helps Matt get out of this trouble and the butterfly effect works again.

Emily - At the top of the cliff

Now the further passage begins as Emily. You need to follow the path up. There, at some point, you will notice a radio tower. Immediately before the steps on the left, somewhere in the snow, there will be a “Totem with recommendations”. Climb up the stairs and use the fire escape there to get to the top. Upstairs, on the table on the left side, turn on the radio. In addition, you can also check the printer, which lies on the table on the right side, but it turns out that it also does not work. Everything does not work for one simple reason - there is no electricity. Go through the doors on the right side and open the box that is responsible for the fuses. There is a box on the left side. Inside, you will need to switch the toggle switch. After these steps, the radio will finally work.

Go back inside the radio tower and go to the printer. On the printer, press the button, and then see what he printed. Thus, you find a new piece of evidence - "The Missing Beth Poster". Now it's time to turn on the radio. An officer will contact you. Further options will follow to choose from, you can say that your name is Emily and you will die soon. But in any case, after that, a cut-scene will begin.

Matt - Mines

The game will start with you having to choose what to say to Emily. You can tell her that everything will be fine. Either way, the butterfly effect will work. Soon you again have to make a choice between dialogues. Telling Emily not to move won't help either. You will need to move forward until the monster grabs you. After all this, the butterfly effect is triggered.

Ashley - Washington Manor

Having taken a few steps forward, a candle suddenly lights up. After that, go to the bedside table, on which there is a candle. As you get closer, you find a photograph. The photograph will be new evidence. Now go down the stairs and, guided by the arrows on the balloons, the butterfly effect will soon work. Continuing to move around the house, go to the very end of the corridor. At the very end, the door suddenly opens. You will be given several lines to choose from, you can tell Chris that you supposedly saw a ghost.

Follow Chris to the basement and stop in the center of the room. If you go to the right side, then soon you will find yourself in a very narrow corridor with bottles. By the way, Sam was running right there once. After examining the doors, you see that there is no handle. After learning that the road is blocked further, go back to the steps and from there go to Chris. Having reached him, you can notice a ghost behind the guy, but Chris, as expected, will turn around at the moment when it will be too late.

After the ghost appears and you talk about this topic with Chris, the picture will suddenly fall. Go to the place where the painting fell and carefully inspect the wall. Under the picture you will find the key. Take the key and go back to your place, where you will once again notice the ghost. Turning to the left side, carefully inspect the house with toys. By inserting the key into the keyhole, and turning it clockwise, the roof of the house will open, and you can take the diary from there. The diary will need to be carefully studied. After examining the diary, follow Chris and open the doors. You need to keep following the guy until he just stops. At this stage, you will start a dialogue with him. You will have several replicas to choose from. You can, for example, say that you allegedly put Hannah in an awkward position.

In any case, after the conversation, keep moving forward. As soon as the guy slows down again, then you will have to turn into the room on the right side and there you will find a small pile of newspapers. If you are careful, you can find a new piece of evidence - "Fake Newspapers". After you have found the evidence, go back to Chris and with him go further to the stairs. At some point, you will either have to show courage, or show that you are afraid.

If you have shown courage and offered to find Sam, then you have to go down with Chris. Once at the bottom, he will stop again and you have to talk to him. After the conversation, keep going forward. At some point, you will need to turn to the left. Soon you notice sparks in the foreground of the screen. Coming closer to the sparks, you find two batteries, which in turn charge incomprehensible devices. After examining everything more carefully, you find a new piece of evidence - "Batteries and Timers". It's time to keep moving on. When you reach the fork, turn left and go forward. After passing through the doors, they suddenly close behind you and the butterfly effect is triggered again.

Move forward. If you come across a stand with pictures on the wall, carefully study it. At the stand you can find a new piece of evidence. After finding, again continue to move after the guy. Chris will stop once again, but this will already happen near the doors, so you have to choose: 1 - follow Chris further; 2 - see who is behind the wall.

If you follow the guy, the butterfly effect is triggered again. Moving forward, you find a corpse. After examining the hanging corpse, open the doors behind you. After leaving the corridor, go forward until you reach the first room on the left side. Seeing and looking at Sam, a maniac suddenly appears and puts the heroes to sleep.

Chris - Old Hotel

Chris and Ashley will be tied to chairs. In addition, a saw will gradually descend below, which can kill both a guy and a girl. But Chris has a gun, so he has to make a choice who to shoot: himself or Ashley. If one dies, the other will live. We decided not to take any action, and the screen went dark, after which Ashley's screams were heard. What happened there, you can find out a little later. Soon you again find yourself in the office of the old doctor Hill, who, it turns out, scolds the maniac.

Chapter - 7: Violence

Sam - Washington Estate Basement

There are four hours left until dawn. The game starts as Sam. Rather, push the chair towards the window, behind which Mike is already standing. When he gets to Mike, he burns the rope that has pulled the girl's hands together. At the same place, the butterfly effect is triggered. Then you can burn the rope on the girl's legs yourself. Once you're free, you'll have to talk to Mike. You may ask how he ended up in this place. In any case, after a short conversation, exit through the doors and go forward. Soon you will see a door on the left side - open it. After passing through the doors, you see Chris, Ashley and the same maniac who will take off his mask this time.

Emily - Mines

It turns out that Emily did not crash, but is still hanging on a rope. You, in the role of Emily, will now swing and press the button that will appear shortly on your screen. Thus, you will soon get out of this scrape. Move further forward and turn right as soon as possible. Going down below, on the right side you will see a huge gate made of wood. Don't go to them right away. You need to climb the slope to the left. Here you will see a trolley - go to it. In the trolley, you will need to switch the lever that is responsible for the brake. As a result, the trolley will roll down and break through the gate. After that, go to the elevator and pull the lever, which will not work.

Exit the elevator and go to the right side. Examine carefully the device on which the active point is located. The device itself will be located on a wooden fence. If you do everything right, then find a new piece of evidence - "Clock". Go to the right side and there you will find a ladder. Climb up this ladder. In the end, Emily falls down. You will need to unlock your smartphone at this moment and turn on the flashlight. Walk forward. You will stumble upon wooden planks - break them, as they block your further path. Going further, climb higher on the rock. In the future, you can both jump and climb - the main thing is to press the buttons that pop up on your screen. Now go to the path where the torch will lie - pick it up. In addition, there will be a toggle switch not far from you, so pull it. Thanks to the toggle switch, you will finally resume the supply of electricity. After that, go back and go back down the stairs. Near the table will be lying "Totem of danger" - take it.

Move on through the cave until you can see the exit from here. It soon turns out that Emily is unable to climb the ice cliff. At this point, go to the barrels that are located in front, you will find a new piece of evidence - "Tattoo Photo". Now go further and on the right side near the foot of the cliff find sticks made of wood. When you find the sticks, turn them over and examine them carefully. In the end, you find another piece of evidence. Now go back and turn to the left, then climb the slope. As soon as you stumble upon the mesh doors on the right side, then move them away. Having done this, go forward and carefully inspect the doll that will lie here. Thus, you will find another piece of evidence.

Move to the doors ahead. There will be a bolt on the doors - move it and go into the room with the elevator. Go to the elevator and pull the lever, what will happen here. Now, going upstairs, you suddenly see a stranger, in whose hands is a flamethrower. Try not to move. When you start to run away from him, then click on the buttons that will pop up on your screen. At some point, you will be able to set fire to an oil puddle. After that, and a bit of running around, Emily finds herself at a dead end. Here you are given a choice, and you can hide in the structure on the right side. In any case, after your choice, a cut-scene will start.

Chris - Washington Manor Lands

At the very beginning, you are given several options for replicas to choose from, you can, for example, tell the maniac to shut his mouth. Further, you can emphasize that you can no longer trust him. After that, you can once again threaten to shut him up. In the end, knock the weapon out of Mike's hands.

Chapter - 8: Exposure

Emily - Mines

It's already three hours before dawn. The game now starts as Emily. To get started, swipe the girl's finger on the touchpad to light up the signal checker. Move forward. On the table on the right side you can find a photo. Turning this photo over, it turns out that this is generally a postcard. In the end, you find evidence. Move to the cliff, and then jump down. Go forward. At some point, you have to make your way through the gorge ahead. Suddenly, an incomprehensible creature will start chasing you. When running away from this monster, choose the path that will lead to the right side. You will reach the elevator, so when you go inside, immediately pull the lever. When the monster starts hitting the elevator, you should just not move and be extremely quiet. Soon you have to run away from the monster again. When you run away, try to throw everything that comes in your way on the ground. At some point, you will need to jump over the crushing equipment and lock the doors behind you. At this point in the game, the butterfly effect is triggered once again. Eventually, jumping forward and sliding down the rope triggers a cutscene.

Chris - Washington Manor

After meeting with Emily, ask her about what monster she is talking about, but this is a choice, you can choose another answer. In any case, having asked what happened, the situation with the choice of actions arises again. You can tell Mike that you are going to open the doors. After opening the doors, you will need to follow the stranger. When they tell you not to move, then don't move. At some point, you will need to shoot at the Wendigo, after which you will bend down and shoot one more time.

Mike - Old Hotel

After a very long conversation, you need to make a choice: shoot Emily or do nothing. Our choice fell on inaction, so we didn't shoot the girl.

Ashley - Old Hotel

It all starts with evidence: "Journal: Cannibalism", "Journal: History", "Journal: Battle", "Journal: Bite". After reviewing all the information, Sam contacts you. Now you have to decide: you can calm her down, or hide the information from the found journal.

We decided to hide the information, so we said that there was nothing in the log. At this point in the game, the butterfly effect kicks in. This chapter is coming to an end, so the action is transferred back to Dr. Hill's office. Hill will be asking you questions as usual, so you have to answer again. This time there will be only one question, so by answering the question, a new chapter will begin.

Chapter - 9: Karma

Mike - Sanatorium

Only an hour is left before dawn. Go forward along the corridor and at the first opportunity turn to the right. There, go up the stairs on the left side. There will be a temple in front of you - go into it. You have probably already been to this place, but still, something has already changed since your last visit. In general, in the temple, go to the right side to the other end of the hall. Climb up the red steps. When you find yourself at the end of the balcony, then jump through the hole down. There will be a table, and on it a sawn-off shotgun and a torch - take everything. Next, open the doors and move to the opposite side of this hall. In the left corner of the far side of this room is a screen door - go there and open it.

Now you need to get out through the hole in the wall that is in front of you. Having got out, carefully inspect the grave crosses. In this place, you find a new piece of evidence. After that, enter the house and return back to the temple. After a thorough inspection, use a cutoff to knock down the lock on the doors. Next, follow the dog (or wolf). Soon you get to the building - go inside. Once inside, carefully inspect the wall, as there will be a lever there. Lowering the lever, make your way through the lattice doors. Go further, soon you will need to go down the stairs below. At the bottom, immediately turn into the room on the left side and on the table, which is located there, carefully study the leaflet. As a result, you find a new piece of evidence - "Doctor's Conclusion".

Go now in the opposite direction. Along the way, you come across the corpse of another dog. Turn to the right side and move with the dog to the "B" wing. As soon as you hear some strange sounds, you will be given the opportunity to shoot, but we recommend that you do not do this. You need to shoot when the monster jumps out at you to hit him right in the chest.

When you find yourself at a fork, you will have a choice of where to go. We recommend going straight ahead and not to the left. At some point, you will have to close the doors behind you, so don't forget. Further, having shot at the next monster, the torch suddenly goes out. Open the same doors. At a certain point, you will need to take a few shots at the monster and then knock over the cabinet. After that, the enemy will need to be hit with a knife and rather run into the room next door, locking the doors behind him. At this stage, you will need to not move, so as not to attract unnecessary attention of the monster. At some point, you will have the opportunity to catch the bottle. Having taken it, go forward and shoot the monster, which will be behind bars. After that, you will have to click on the buttons that pop up on your screen. At certain seconds, you will need to knock over the barrel and roll it towards the monsters, then shoot. Once you've done that, lock the doors behind you.

Move to the passage on the right side. Soon you will run into the doors, which are locked, so shoot through the lock to get out of the monster as soon as possible. After that, you will have several options for action, for example, barricade the doors. In any case, you will then need to jump down and shoot two monsters.

Ashley - Sanatorium Tunnel

For starters, it's best to reassure Chris by saying that you won't leave him alone. At this stage, the butterfly effect also works. Follow the tunnel with your friends. As soon as you find yourself at a dead end, then carefully inspect the hatch that leads to the sewer. Having picked up the pipe nearby, move the hatch. Now that the hatch is open, go downstairs and be sure to push the hatch behind you. Having passed further along an unknown cave, you soon have to make a choice: check your voice, or reunite with friends. In any case, after your action, the butterfly effect is triggered.

Sam - Mines

Now you start playing again as Sam, by the way, who is trying to climb a rock. You have to immediately decide on further actions: jump, climb or climb.

On the right side is a staircase. Climb up the stairs and go forward. Next, go to the left side and jump over the hole. There will be a pipe near the wall - take it. After taking a few more steps forward, get down from the ledge down. Go forward now up to the gate - open the gate. Now follow the forest, but to the right. At some point, you will have to cross the bridge and turn left. Here you will come across a locked gate - knock it out to get into the courtyard.

Go to the door and remove the board there that blocks the way. At this point, a monster will attack you, so you will need to hit it well a couple of times. After you fight back, a cutscene starts.

Chapter - 10: Decoupling

Josh - Mines

There is one hour left before dawn. As Josh, go to the left side. Next, try going to the right. Next, go down and beat the pig. A cutscene will start shortly.

Sam - Mines

Walk forward a little. Be careful, because along the way you will come across the "Totem of Fortune", which should fall on the right side. There will be a ledge nearby, so jump down and plunge into the water. Follow Mike's heels and soon you will get out of the reservoir at the other end. Lowering the lever, open the doors. Finally, you find Josh.

Josh - Mines

Follow Mike. Get down to the reservoir and continue to move on. Soon the cut-scene starts.

Sam - Mines

Select their mines by clicking on the buttons that will be indicated on your screen. Move through the forest until you reach a pond. There, go down into the water and swim to the other side, where you already grab onto the ledge. After climbing up, go along the path, at some point you will need to jump down. At the bottom, bend down and jump over the object that will roll on the ground. Soon you find yourself right next to the house. Use the stone to break the glass and open the doors.

Get down, follow Mike below. Then run away from the arrived Wendigo together with your friends. At some point, Mike will tell you not to move. You do everything he tells you to do. As soon as Sam takes one step back, freeze again.

endings

First ending

Two survivors. So, you will have a choice: save the guy (Mike), or immediately rush to the switch. If you rushed to the switches, then only two heroes of the game survive in the future.

Second ending

Three survivors. First you need to save Mike, then run to the switch.

Third ending

Five survivors. As usual, we save Mike first. After that, as soon as the monster approaches you, you will have to not move. At some point, you will have the opportunity to hide behind a pillar - do it. Now freeze again. At some point, you will have the opportunity to hide on the right side and after that, you will again have to not move until the guy (Mike) gets out of the house. As soon as this happens, Sam immediately runs to the switch and the finale comes.

Dear friends, this walkthrough of the game has come to an end, and you can now follow the final credits. If you have any comments or suggestions, then write it in the comments, and we will definitely answer you!

In the horror movie Until Dawn, released on PS4, players are given 8 unique heroes to control and, depending on your actions, not all of them will be able to survive to the end. For this reason, we decided to write a guide detailing how to save all the characters in order to get the best ending in the game. In addition, you will be able to open 4 trophies at once (3 gold and 1 silver).

Note: The guide contains spoilers for the plot, so if you do not want to know anything about it, then we advise you to refrain from reading the article or read only snippets of text about the characters you are interested in.

First of all, we will give you some useful recommendations that will help you keep all the heroes alive and get a good ending:

  • Try your best to make sure Jessica, Matt and Josh don't die before the end of Episode 10, as it depends on which ending you get.
  • During the denouement, make sure that Sam, Emily, Ashley and Mike are inside the house.
  • In the last scene, order Sam to help Mike, and then click on the "Hide" option, giving the opportunity to escape to the heroes who are in the building. Do not click on the "Switch" option, as the girl will blow up the building in this case. When everyone gets out of the house, a cut-scene will begin, in which it will be shown how Sam runs out of the house and blows it up along the way.

How not to let Jessica die


To save Jessica, you will have to perform several important actions at an accelerated pace. So, as soon as she is kidnapped from the guest house through the window, you need to immediately run after her and point out the most dangerous routes, not forgetting to slide down the hill. The next time the girl will make herself felt only in the 9th episode in the mine.


When playing as Jessica, you will have to save her life twice. The first time you should hide from the Wendigo, and not try to run away from him. The second time the "run" or "go ahead" options appear, select the last option.


How not to let Josh die

To save Josh, you have to find absolutely all the evidence in the twins' case. In this case, this character will be able to easily identify the tattoo on the handle of the sister. His life will also depend on whether Sam managed to find Hannah's diary while underground. However, Josh will become a Wendigo as a result.


How not to let Emily die

If you do not want the girl to go to the forefathers, then in the 8th episode, when escaping from the mines, you must activate the elevator and go upstairs. Otherwise, you will see how her eyes are pierced. The sight is not pleasant.


However, this is not the only condition. They also include the following actions:

  • You should complete all QTEs in the above chase without a single error, which will end after jumping to the conveyor. Otherwise, the girl's eyes will be pierced again.
  • Rolling along the conveyor belt, you should again press the gamepad buttons correctly so as not to end up in the crusher.
  • In the same episode, if Emily is bitten by a monster, Mike decides to shoot her. You can pull the trigger or save the girl's life.
  • In the last chapter, her life will depend on the actions of Sam - if she activates the switch without waiting for the right moment, then the house where Emily is located will blow up.

How to keep Matt alive

After taking control of Matt, don't shoot the animals in episode 6 and don't try to help Emily hanging from the Fire Tower, which is about to fall. If you do not know what to do, then just jump away from the building to a safe place.


Have you decided to save the girl? In this case, the boy will fall into the mine and meet face to face with the Wendigo. However, all is not lost for him - he will be able to get out of trouble if he has a flare gun (Emily can give it to him at the Fire Tower) with at least one charge (no need to shoot it earlier while on the tower).

In episode 10, Matt will be able to survive if he decides to go straight, hiding from the Wendigo. The rest of the options most often end in the death of a guy.

How not to let Chris die

In episode 7, Chris will be able to find a gun and he will have to choose who to shoot - himself or Ashley. Point to yourself. You will fire a shot, but nothing will happen because the ammo will be empty. This action is necessary so that in the 8th episode the girl decides to let the guy into the house when the monster is chasing him (otherwise she will give him to be torn to pieces by the monster). By the way, be sure to shoot the Wendigo during the chase, otherwise Chris will die.


In episode 9, Ashley will hear Jessica's voice in the mine. If she decides to find out what happened and opens the hatch, she will immediately die. Chris will follow the girl and find her hat covered in blood. If you send him to study the hatch, he will die. Try to run away - he will die anyway (the monster will attack the guy from the ceiling). Therefore, you need to prevent the girl from opening this ill-fated hatch and keep Chris from him as far as possible.

How not to let Sam die

Throughout the game, Sam will play the role of a real lucky one, that is, she will not be able to die with any option you choose. The only time her life would hang in the balance would be at the very end. Hiding from the monster in the House, stand still and press all the buttons correctly - in this case, the girl will survive. If you make at least one movement, then immediately throw back the fins.


How not to let Ashley die

When playing as Chris, at some point you will have to choose who exactly to waste - Ashley or Josh. Cut the last one.


In chapter 9, while playing as Ashley, you will hear strange sounds in the mine, which will come from the hatch on the floor. Ignore them and keep going after other heroes. If you decide to check the hatch, then immediately die at the hands of Windigo.

In the 10th episode, the girl's life will depend entirely on Sam. If she decides to activate the switch ahead of time, then the house will blow up with Ashley.

How not to let Mike die

Another lucky man who is not able to die until the very end, regardless of your choice. In the 10th episode, you need to correctly press all the buttons on the gamepad without a single mistake. In addition, when Sam has the choice of "help Mike" or "tap the switch" you need to choose the first option. The girls are no longer alive? Then Mike will automatically decide to sacrifice himself and blow up the building.

If you follow all of our tips and manage to save every single character in this quirky horror game, you can have the best ending in Until Dawn.

Passage of horror Survive until dawn

Attention! Video walkthrough is different from text!

Prologue

Old friends gather in a country house a year after the tragic death of two girls

After the video, we examine the bottle on the table. We approach the door and take a note from the table. After that, you need to make a choice to look for the others or wake Josh.

First choice is to find the rest

Press the buttons that pop up on the screen. We choose a short or safe path.

The second choice is the fast route

We go down and choose to follow the tracks or the noise.

The third choice is to follow in the footsteps

Unlock the phone (slide your finger on the touchpad) and control the light of the flashlight using the right stick. On the road on the left side we find the totem of death, which will show us a fragment of the future. Now we have another choice, but in any case, death cannot be avoided.

Dr. Hill

We look at the photo and answer the questions. We choose - "it makes me happy", then we choose "yes, it was" and, finally, we choose that we would be afraid to stay in this house for a long time.

Chapter 1

We play for Sam and go to the gate, there we read a note. We go to the left and, pressing the buttons, climb over the fence.

First choice - fast

We press the button and immediately choose to jump or climb.

The second choice is to climb

To feed the squirrel, hold the joystick motionless. We go along the path and read the sign on the pedestal. We learn about the colors of totems and find a totem with a recommendation nearby. We go further and find the inscription "the past is out of your control." We approach the house and find a backpack on a bench. We make a choice to watch the phone or not.

The third choice is to close the bag (butterfly effect)

Chris appears, follow him. In the shooting range we shoot at targets. A squirrel will appear a little later, here you have to choose to shoot at it or a bag.

Fourth choice - shoot the bag (butterfly effect)

On the way to the house we find a poster "wanted" - this is evidence. We break open the lock and examine the poster "hotel and sanatorium". Then we find the TV and go to Sam. We get on the funicular.

For Jess, press the button to unlock the door. After Chris takes the letter from Jess, we make a choice.

Fifth choice - insist and select the letter

Emily. We go ahead and find Mike, make a choice.

Sixth choice - we are all friends here

We speak with Emily and choose again.

Seventh choice is to insist that we don't let her go alone.

Ashley. We see Mike and Emily, and when Mike appears, we choose to look through binoculars or not.

Eighth choice - mislead

After the dialogue, the choice will need to be repeated.

Ninth choice - no (butterfly effect)

Jessica sits on a bench and waits. Immediately choose to read or watch the phone.

Tenth choice - look at the phone

Mike will appear.

Eleventh choice - take snowballs

We play snowballs aiming and throwing. After Mike knocks Jessica to the ground, choose.

Twelfth Choice - Kiss Mike

Dr. Hill

We choose a woman, a plane, a height, a snake, a knife, a snake, a clown and blood. Second batch: snake, blood, zombies and blood (two times).

Chapter 2

We meet Josh (the brother of the dead girls) and make a choice to worry or gossip.

First choice - talking about Matt and Emily

We speak with Ashley, choose confidence or indecision.

The second choice is indecision

We speak with Josh and make a choice twice.

Third and fourth choice - agree

We pass along the path and on the back wall of the house we find a stand for an ax. We move the cabinet and climb into the window. Inside, near the bike, we find a totem. We go to the left and look around. Through the door on the left we get into the back room, then we take the newspaper. We go back and go into the door on the right. On the way to the left we find a family portrait. We pass to the end and get into the foyer. To open locked doors you need to find deodorant. We rise to the second floor along the stairs and at the end of the corridor we find the desired room. In the drawer we take deodorant (do not be alarmed).

Emily and Jessica begin to swear, we make a choice.

Fifth and sixth choices - defuse the situation (butterfly effect)

Below we speak with Jessica and take a photo. We go into the forest and make a choice.

Seventh and Eighth Choices - Disagree and then Agree

We are trying to open the gate. We go to the right and find the totem of danger. Inside, open the cover of the generator and press the buttons. We start the generator. Open the gate and follow Jessica.

Ninth Choice - Ask About Memories

We pass along the path to the mine. We speak with Jessica and choose.

Tenth Choice - Show Heroism (Butterfly Effect)

We move the trolley and go further, then we slow down another one. At the fork we go right and find the totem of good luck. Now go back and turn left. we go along the steps and pass the falling beam. On the table we find a map of the mine. We climb up the mountain, leaving the mine. We look through the binoculars and go to the gate. After the appearance of the bird, choose.

Eleventh choice - show wit

Michael and Jessica head to the guest house after a little fight with friends.

We speak with Jessica.

Sam. We go along the corridor and find Hannah's room. On the cabinet we examine the music box. We go into the next room and find a piece on the floor. We go into the corridor and hear the conversation between Josh and Chris. We go down. We speak with friends and go down with Josh.

Choice 12 - Flatter Josh

We look at the photo on the table (you need to turn it). We go to Josh and make a choice in the conversation.

Thirteenth Choice - Expressing Hope

We go down and find the bat.

Fourteenth Choice - Severity (Butterfly Effect)

We don't move while Josh inspects the closet. We turn the switch. Then we press the button at the same mark. We speak with Josh and choose.

Fifteenth choice - we say that there is something behind him

Sixteenth choice - we say that Josh has seen us through

Seventeenth choice - tell Josh to be careful

We run away from the appeared enemy.

Dr. Hill

We answer negatively about feelings. Then we choose sympathy, no, devotion and devotion again.

Chapter 3

It's time for the ouija board and then the choice to do it seriously or frivolously.

The first choice is to take it seriously

Second choice - ask the ghost who needs help

We speak with Hannah and make a choice.

The third choice is whether she does it

We ask about the killer. Mike. We pass forward and inspect the car.

Fourth choice - we say that Jessica won

We cross the bridge and go up. We throw a snowball at a tree. We go into the house and find a mask on the table.

Fifth choice - show the mask to Jessica

We leave the house to the right and go up the path to the left. We find a wounded deer.

The sixth choice is to comfort the deer

We run away from the enemy and choose between a fast or safe route.

Seventh choice - proven route

We run to the house and choose between helping Jessica and the key.

Eighth Choice - Help (Butterfly Effect)

We find a lantern near the fireplace and turn it on, fulfill the requirements. We examine the fireplace and throw firewood. We find matches. To the right of the door we examine the cabinets and find a rifle.

Ninth choice - show rifle

We light the fireplace, the matches are behind Jessica on the table.

Tenth choice - appease Jessica

We close the shutters and again we make a choice.

Choice Eleven - Compliment Jessica (butterfly effect)

After you hear the noise, go to the back of the room and pick up the phone.

Michael searches for Jessica in the mine, and Chris has a tough choice to make.

Ashley. We go down after Chris and switch to him. We go in and turn left. on the table we take a photograph and read the threats. You can show this note to Ashley.

Twelfth choice - answer honestly

We leave into the corridor and go to the opened door. We pass to the end of the corridor and open another door. We speak with Ashley and break the door.

Dr. Hill

Choose Sam, Matt, Ashley, Mike, Josh, Chris and Emily. Dr. Hill is trying to get to know your least favorite character.

Chapter 4

First choice - proven route

We jump over the bridge. We look into the scope of the rifle at Jessica. We choose how to get there.

Second choice is to jump down

We go down the mountain by pressing the indicated buttons.

The third choice is to jump onto the ledge

The Fourth Choice - The Proven Path

We go into the building and go down the stairs to the right. At the fork in the mine turn left. find the lift (butterfly effect). We go down, but Jessica has already died. After the video, we shoot at the enemy. We run further and climb the wall.

Fifth Choice - Safe Route

We are trying to catch up with the enemy, but there are no cartridges.

Chris. We go forward and on the left we find a wallet. We pass the double door and find traces of blood. We go down the street. Turn left along the path and go to the smoking tree. We find a scarecrow and examine it. Under the tree we find the head of a pig. A little further we find the totem of death. We go to the main road and turn right. We find a hut. Through the bars we see tied Josh and Ashley.

Sixth choice - save Ashley

Move the lever to the right. We release Ashley and talk with friends.

Dr. Hill

We choose: “no, it’s not like that”, “who are you?”, “You annoy me”, “you are real”.

Chapter 5

Mike. We go forward and go down. We move the panel and climb into the building. We go to the right and pass the grate, in the distance we find the totem. We move the barrel and rise to the ledge. We go along the grate and climb onto the generator, and then to the first floor.

We go forward and look into the hole. We go back and find a room with the inscription "admin". We pass to the left and take the camera on the cabinet. Through the door on the other side we pass into the corridor.

Now straight ahead and to the left. read a newspaper on the table. Again into the corridor, a little back and through the door on the right. First, we go to the room on the right. We find the medical report on the table. We go further and go down the stairs. Open the door on the right and take the knife.

There will be two passages ahead. First we go to the right and on the table we find a telegram. We go to the left and pass into the operating room. We examine the hand and fall into a trap.

First choice - open the trap

Nothing comes out.

The second choice is to chop off the fingers (butterfly effect)

We pass further and examine the strange skull. On the other hand, we examine the freezers for corpses. In the pocket we find a pass ticket. In other chambers, a document and a tag. We open the door with the pass found. We rise up and run away from the dogs. We go to the right and jump down, we find the door on the right. Here again we use the pass.

The third choice is to hit the dog (butterfly effect)

In the center of the hall we find a cigarette case. Take the bone from the white chest.

Fourth choice - give the dog a bone (butterfly effect)

Now we go to the right through the bars. We examine the wall. We find doors with the inscription "exit", here we need a key. We go a little back and take a jacket on the fence.

Fifth choice - take out the gun

We open those doors by shooting at the lock with a pistol. We go forward and to the left, we go down. We move the barrel and shoot at another castle.

Matt and Emily make their way to the tower while Ashley and Chris encounter a ghost

Matt. The doors do not open, so we follow Emily. We find an axe.

Fifth choice - helping Emily

We knock out the door and in the room we hang a map on the wall. We examine the panel - there is no key.

Sixth choice - agree with Emily

We lower the ladder and go down. We go up the slope. After the bridge we find the totem of good luck.

Sam. We leave the bathroom and go downstairs. After the appearance of the enemy, we make a choice.

Seventh choice - run

Eighth choice - jump over the bed

Ninth choice - run

Tenth choice - knock over the box

We close doors and windows. We break another door and choose.

Eleventh choice - run

Chapter 6

Matt. We meet a lot of deer.

First Choice - Reassure Emily

The second choice is to hit the deer (butterfly effect)

The third choice is not to grab the ledge

We jump up so that Emily helps Mat get out (butterfly effect).

Emily. We go along the path to the radio tower. Before the steps we find a totem. We climb up the fire escape. We are trying to turn on the radio and check the printer. We go to the right, we find a box with fuses and turn on the toggle switch. Turn on the printer and look at the printout. We talk on the radio.

Fourth choice - introduce yourself

Fifth choice - we say that we will die soon

Sixth choice - soothe Emily (butterfly effect)

Choice 7 - Asking Emily not to move

Eighth and ninth choices - trying to save Emily (butterfly effect)

Ashley. We examine the photo lying on the cabinet with candles. We go down, guided by the arrows (butterfly effect). We go to the door.

Tenth choice - we say that we saw a ghost

I'm going to the basement. On the right there will be a corridor with bottles along which Sam ran. We follow Chris and see a ghost. We find a locked door and a picture on the wall. We return to Chris. After the fall of the picture, we examine the wall under it. We take the key and go back, again we see the ghost. On the left we examine the toy house. Insert the key into the keyhole and turn it clockwise. We examine the diary. We follow Chris and open the door, go down.

Eleventh choice - we say that everyone put Hannah in an awkward position

When Chris stops, go right. We find a pile of newspapers and go to the stairs.

Twelfth choice - suggest finding Sam

We go down and talk to Chris. We go forward and to the left. We approach the sparks and inspect the batteries. We go further and at the fork we go to the left. The doors will slam shut behind you (butterfly effect).

Ahead we examine the stand with photographs. We approach the door.

Thirteenth Choice - Follow Chris (butterfly effect)

Chris and Ashley are tied to chairs and have to be sawn apart by a saw. We do nothing.

Chapter 7

Sam runs away from a maniac, and Josh reveals secrets

Sam. We push the chair and free Sam (butterfly effect). We burn the rope.

First choice - ask Mike

We go out and open the doors with a bolt. A little further we find Chris and Ashley.

Emily. Swinging to save Emily. We go forward and to the right, we go down. We do not approach the large wooden gate, but go up to the left. We switch the lever near the trolley. We pass and pull the lever.

From the elevator we go to the right. We find the clock on the fence. We go to the right and find the stairs. After Emily falls, turn on the flashlight. We break boards on the way. We climb up. We go along the road and find a torch. We turn on the electricity and go back. We go down the stairs and find the totem.

We pass through the cave to the exit. We examine the barrels and find a photo. On the right at the foot of the mountain we find sticks. Climb up the slope and move the grate. We examine the doll. We go forward and open the doors. We go into the elevator and pull the lever. We go upstairs and see a man with a flamethrower, do not move, and then run away by pressing the buttons. We set fire to the puddle.

Second choice - hide

The third choice - we ask the maniac to shut up

Fourth Choice - We Say We Can't Trust

Fifth choice - threaten and ask to be silent

We knock out the weapon from Mike's hands.

Chapter 8

Emily. We light the signal box. On the table on the right we find a photo. We jump off the cliff and go forward. We run to the right. We go into the elevator and lower the lever. When the enemy attacks us, we do not move. We run and throw everything we find to block his path. We jump over the car and close the door (butterfly effect). Let's jump forward.

First choice - ask about the monster

Second choice - open the door

We follow the stranger and listen to him, do not move when he speaks. We shoot.

Mike. After talking, we choose to shoot Emily or not.

The third choice is to do nothing

Ashley. We find a magazine and leaf through it.

Fourth choice - hide information (butterfly effect)

Dr. Hill

We say that no one was hurt.

Chapter 9. Karma

Mike looks around the hospital while the others try to find him.

Mike. We go along the corridor, to the right and up the stairs. In the temple, we go to the right and climb the red steps. We jump into the hole down. On the table we take a torch and a sawn-off shotgun. Open the door and go to the other side. We open the door from the grid.

We get out and examine the crosses. We return to the temple. We find a door with a lock and shoot at it. We follow the dog and go into the building. We go to the left and pull the lever. We squeeze between the doors. We go down. On the table in the room on the left we find a sheet.

On the other side we find the corpse of a dog. Let's go after the dog. When you hear strange sounds, you can shoot.

First choice - do nothing

Second choice - you shoot the monster

Third choice - go straight at the fork

We close the door and shoot the monster. We open the door and shoot again several times, drop the cabinet. We attack the enemy and run into another room, close the door with a bolt. We don't move. We grab a bottle. We pass forward and shoot the monster through the bars. We press the buttons and shoot back. We drop the barrel and push it. We shoot at the barrel. We lock the door. We go to the right, we shoot at the lock on the door.

Fourth choice - barricade the door

We jump down and shoot at the monsters.

Fifth choice is to calm Chris down (butterfly effect)

We go through the tunnel and reach a dead end. We examine the hatch. We move the hatch aside with a pipe. We get down and return the hatch to its place. Let's go ahead and choose.

Sixth choice - rejoin the group (butterfly effect)

Sam. We climb the rock choosing the necessary actions.

Seventh choice - climb, climb, jump

On the right we find the stairs and go forward. We jump over the hole and take the pipe. We get down from the ledge down. We move the gate and go through the forest to the right. Cross the bridge and turn left. we break the gate. We approach the door and remove the board. We attack the enemy.

Chapter 10

Josh. We examine the passages to the left and to the right. We go down and beat the pig.

Sam. We go forward and find the totem of good luck. We jump down and go into the water. We follow Mike and go to the other end. We pull the lever and find Josh.

Josh. We follow Mike into the pond.

Sam. We get out of the mine. We pass the forest and go to the pond. We go down into the water and climb onto the ledge. We follow the path and go down. We bend down and jump over the object on the ground. We break the glass with a stone and go in. We go down for Mike.

The first choice is to run after friends without closing the door

When Mike says not to move, we do it. After Sam retreats, repeat.

The second choice is to run to the switch

There will only be two survivors.

The second choice is to save Mike and run to the switch

There will be three survivors.

The second choice is to save Mike

When there is a monster nearby - do not move

The third choice is to hide behind a pillar

Don't move again.

Fourth choice - hide on the right

Don't move until Mike leaves the house.