Get carried away by playing with children to break through. The meaning of the word get carried away. Gaming with paid content is dangerous

get carried away

get carried away, get carried away, get carried away, pros. carried away, carried away by owls. (to get carried away), with something and without additional.

    Feeling sympathy, desire, wholeheartedly, to surrender to something. (business, passion), become an adherent of someone. Where it is about the people, there I am ready to get carried away first. Nekrasov. I am ashamed: I was carried away by a warlike vagabond in my old age. Pushkin. Get carried away with work. Get carried away with chess or playing chess.

    Do something. entirely, without thinking about something else (colloquial). The speaker got carried away and talked for an hour.

    Fall in love with smb. You were carried away by me and you thought that you met your ideal in me. Chekhov.

Explanatory dictionary of the Russian language. S.I.Ozhegov, N.Yu.Shvedova.

get carried away

Bite, -yes, -wash; -xia, -classed; -Look; -washed; - having taken it; owls.

    with what. Completely surrender to some kind. idea, occupation, feeling. W. book. W. favorite work.

    by whom. Feel the attraction of the heart, fall in love. U. a beautiful girl.

    nonsov. get carried away, -I-I-I-you-you.

New explanatory and derivational dictionary of the Russian language, T. F. Efremova.

Examples of the use of the word get carried away in literature.

From the 4th grade I was an excellent student and early carried away aircraft modeling, performed in many competitions, set a number of All-Union records and even once exceeded the World achievement.

Noticing that the elf is so carried away that completely stopped paying attention to my presence, I neatly lay down on my belly and crawled along the reed thickets, trying to get closer to the scoundrel.

Amankul and horsemen so carried away conversations that they did not notice how akyn Nurym entered the yurt.

I, for example, carried away aerobic and anaerobic metabolism of the muscular system of a thoroughbred horse.

Garner and Andersen carried away the game on the external view screen: the scattered points in the rectangle had to be connected with lines.

He got excited, waving his arms, and Art remained calm, not allowing himself to relax for a moment and get carried away fight.

Essentially he is carried away the organization of legal punishment for Ferrant in the afterlife, that he chose to follow his afterlife and for the time being leave Lilya in the storm.

A few days later, Belshazzar Klaas was looking for the hand of the twenty-five-year-old Josephine Temnink, with whom he immediately carried away.

All these laws of social development operated in the Nikolaev era, and by virtue of their action, the youth of the Nikolaev era carried away second-rate, false ideas, the ancestor of which was Voltaire and Freemasonry, and did not become the ideological heir of the treasures left by Pushkin, Gogol and the Slavophils.

I know: you renounced the Motherland And you mention the king in vain, You are easy gain carried away, You trade in piracy and robbery.

Tyko Vylko carried away hunting and, as he later admitted, did not even think to load the rifle in time.

He fought magnificently and put the enemy to flight, but too carried away pursuit and this inappropriate ambition ruined the victory, for Demetrius himself, having returned, was no longer able to unite with the infantry - in the meantime the enemy elephants had managed to block his way - and the phalanx was left without cover, which, of course, did not hide from the gaze of Seleukos, who, however, he did not attack the infantrymen, but only pressed them, threatening them with an attack and, as it were, urging them to go over to his side.

This time lunch in the Red house took place a little later than usual and, being in the form of lunch, in essence was rather a dinner: the hospitable owner himself lingered in the state field, it was almost impossible to get the baroness out of her beloved ancient storage, and the major was like that. carried away the development of a new tsar-city defense concept that I completely forgot about lunch.

Thinking about this and that, Zubrilka is so carried away her thoughts that she stumbled and almost flew off the cliff into the water.

Perhaps he carried away and I forgot about everything, or maybe I realized: then I will remember that he advised me to do Jim Iber even when Iber was out of reach, which he, it turns out, did not know at that moment.

Modern youth every day is more and more fond of computer games and game consoles. Everyone has their own reasons for this. Some want to show their skills in handling the keyboard in front of classmates and friends. Others try to assert themselves in this way. Still others lack impressions, and games allow at least a virtual look at something new. Still others, playing computer games, want to acquire skills and abilities that can be useful to them in life. And for the fifth, it turned into a real mania: as soon as another novelty appears, the gamer will not calm down until he passes it. But why? "EasyUseful" will help you figure it out.

Are there any benefits from computer games

It is impossible to give an unambiguous answer to this question. It is believed that computer games develop reactions and fine motor skills. Unfortunately, this is not entirely true. The only thing a player can learn is to accurately hit the keys without looking at the keyboard or gamepad (the remote for the game). However, only developers, and even people who are engaged in public passing for money - the so-called "letsplayers" and "streamers", derive practical benefit from their hobby.

The time has passed when a fashionable game could be copied from a friend to your disk or downloaded on the Internet as a pirated version. Today, only the simplest games or outdated versions can be obtained this way. To protect themselves from cyber pirates, developers put their freshly advertised creations up for sale on major marketplaces in the gaming industry, such as Steam, GOG and some others. It is enough for a company to spend money on good anti-hacker protection - and thousands of players, deprived of pirated versions, will go to buy a new product.

Here's another way for manufacturers to make money: you can add a store to the game, where for virtual money the player gets access to various closed features of the gameplay. These can be additional artifacts, new locations or so-called skins - design options. If the in-game currency is not enough, the gamer can buy an additional one by paying quite real rubles.

In addition to manufacturers, professional players make money on games. "Lettersplayers" play various games at the popular request of the audience and shoot it on video. "Streamers" do the same, but at the same time directly during the process they communicate with their viewers, as if they are reporting. In both cases, viewers are unobtrusively invited to support the player financially (in slang - "donate", from English donate - to donate money), and he will release more videos in return. Sometimes letplayers and streamers contract with developers and play games for advertising purposes in order to raise their popularity.

There is a myth that an ordinary player can also benefit from playing, for example, in an online casino. Alas, for the most part, such establishments, like real casinos, only lure money from a gullible person, after which they block access to the site under one pretext or another.

Games and mental disorders

There are hundreds of thousands of "toys" on sale. Some of them - logical or for attention - do not harm the players if they do not spend long hours in front of the screen. Many games, on the other hand, develop the logical thinking and outlook of the player. There are games that do not increase a person's knowledge, but help in the development of imaginative thinking, teach you to focus on the little things.

Unfortunately, many people, especially teenagers and young people, often find such games boring and ask for spectacular shows, speed, and shooting. Not everyone will like to perform monotonous actions, collecting a puzzle. Because of this, various kinds of horror (from the English horror - horror), shooters (from the English shoot - to shoot) and thrillers (from the English thrill - trembling, awe) appear - video games, the plot of which is designed to put maximum pressure on the psyche of the player.


Many young people will be skeptical: they have heard more than once talk about shooters turning people into serial killers, but they refuse to believe it. Indeed, in a psychologically stable, prosperous, sane person, terrible and bloody games will not cause a desire to go and kill people. However, in society there are many people from the risk group: disadvantaged, victims of violence, people suffering from nervous and mental illnesses. For them, the carnage on the screen can provoke an exacerbation, and the consequences can be dire.

Games are time-consuming

Even for mentally healthy people, computer games pose a number of subtle threats. Here is an example from real life: a person often plays an online "toy" (an online game with the ability to play against real opponents), participates in various virtual events. For his activity, he is offered free access to previously hidden opportunities.

The gamer, of course, agrees, after which the conditions of the action are sent to him. Most often they say that a person must win a certain number of victories in a strictly allotted time. Otherwise, he will be able to try out the update for a certain amount, which is required for the purchase - full or partial. The conditions of the promotion are always harsh: the player is forced to either abandon his venture, or play literally for days on end.

However, not only avid gamers are spending hours of their lives in the online world. Ordinary players also spend a lot of time passing the next level. Even if you play an hour or two a day, a week it is already 14 hours, and a month - 60. It turns out that you give almost three days to the game. It's worth it?

Gaming with paid content is dangerous

Games with paid content are especially dangerous: even an adult player will not resist the temptation to "pump" his character for a small amount, and there is no need to talk about children. Not wanting to lag behind classmates who have already bought all the best artifacts, the student can spend pocket money or take the parents' money without asking.

However, not every child dares to get into the parental wallet, but many, as practice shows, willingly agree to the offer of strangers on the Internet to "earn a little extra money." Of course, such offers come from criminals, and the earnings are to make "bookmarks" (hiding places) with prohibited substances or send their photographs in the nude. When such outrageous cases are revealed, parents are amazed to the core that their quiet excellent student or athlete-discharger would agree to such a monstrous income in order to buy virtual nonsense in the game.

How to get rid of gambling addiction

If you feel that your passion for computer games is turning into addiction, try to break this vicious circle at the first dangerous signs. As soon as the games lose their appeal, you can return to them again, but this time as a winner. They have lost their power over you, now you and only you are the master of your life.

What is the root cause of this morbid addiction to computer games? Most often, a person is fond of them in such cases:

  • when bored;
  • with a lack of communication;
  • with the inability or unwillingness to build normal relationships.

In the first case, a sharp rejection of games will help. Other hobbies, sometimes completely unexpected ones, can fill the resulting void. Are you so passionate about the game that you began to perceive its characters as real people? Perfectly! And what happened to them after you left? Take a thick notebook and a pen (for this period it is very important to generally minimize the use of any technical devices) and sketch out the plot. Oh, this is already interesting! Well, let's add details ... "Look, I had no idea that they could arrange this ..." After a while you will have a unique fanfiction (a fanfiction based on a book or a game), incomparably more exciting than any game.

In the second case, there is only one cure - to find friends and a new circle of friends outside the world of games. Today there are many interest groups on social media and in the real world. It will be useful to sign up for training, dancing, right-hemisphere painting classes or in a programming circle. All these classes are conducted for both adults and children, so they will be useful to former gamers of any age. Spend more time with family and friends, or better yet, become a volunteer and help people and animals in trouble. Once you feel what you need in the real world, you no longer want to go back to the virtual one.

In the third case, to get rid of the addiction to games, you need a good psychologist and a change of team. This is a long and no doubt difficult process, at the end of which you will be surprised at the changes that have happened to you.

Why is the game so attractive? In it, you can always pause, replay an unsuccessful episode, and if all else fails, remove the hated disc out of sight. The habit of playing freedom often leads to the fact that real life seems too complicated, and a person becomes isolated in the world of play. Do not be afraid to go to a psychologist: this does not put the stigma of a mentally ill on you. A competent specialist will help you during conversations, therapeutic tasks and, by the way, games, but not computer games, - to regain self-confidence and interest in life.

Does an intellectual need to humble his thought on the path to God, how to respect human freedom, whether heresies exist today and why not everyone will be saved, argues a professor at the Moscow Theological Academy, patrologist Alexei SIDOROV.

Recently, in an interview with the author of the Smithsonian magazine, a professor at the Harvard Theological School, Karen King, expressed a judgment that she, in principle, does not recognize the term "heretical" and is ready to consider the Gnostic sects of the 1st - 4th centuries. as a trend in Christianity. Is it fair to say that there were many different denominations in the days of the ancient Christians?

- What attracts in Gnosticism today? Mystic? Nice titles? Immoralism?

First of all, about immoralism or immorality. In Gnosticism there were sects of both the libertinist and the purely ascetic plan, which categorically denied everything corporeal; the latter, as far as I can tell, were more. But both that and the other extreme are alien to Orthodoxy, in whose moral teaching great attention has always been paid to the body and the bodily, as the creation of God. At the same time, it is prescribed to treat sin very harshly, which, after the Fall, mixed with the fleshly principle in man, corrupting at the same time his spiritual principle. Therefore, Orthodox asceticism and Gnostic “hyperaceticism” are not only purely different categories, but also radically opposite.

As for the interest in Gnosticism, today there is indeed an increased interest in this ancient heresy, however, it seems to me, it is noticeable among the relatively few and, in general, marginal intellectuals. In my time, unfortunately, I also paid tribute to this intellectual flattery(that is, "super-flattery", lies), having read more than one hundred works in different languages, interpreting various aspects of this heretical movement. I see the main reason for this interest in the fact that the human vain mind, which has lost the main reference point of being as a result of the Fall, always wants something “like that”, instead of striving for God, it is carried away by the “whirling of thoughts”, which gave rise to ancient Gnosticism. But the same "whirling of thoughts" captivates the modern person: he is happy to indulge in the "glass bead game". You can play this game all your life, but it completely obscures the main question of our earthly and quickly passing earthly life: how to be saved? And if we do not ask such a question and do not give an answer to it, then the whole life here is lived in vain by us and loses all its meaning. And the answer to this main question of human life is found only in Orthodoxy, where the unity of "theory" (that is, speculation) and "practice" (that is, moral life) is an unshakable postulate. I am this hard and by experience I know, because I myself was "spinning my thoughts" for a long time.

Christ the triumphant tramples on the viper, basilisk, lion and serpent. Salary of the Gospel, approx. 800 years. Oxford, Bodleian Library

What forms should apologetics take today? Should it more “harshly” affirm the Orthodox point of view or, on the contrary, call for dialogue and clarification of positions?

The Church cannot exist without apologetics, and Orthodox thinking is always apologetic to some extent. After all, the Orthodox Church has always lived, lives and will live either in an indifferent or hostile world. After all, the Lord Himself said: "Do not be afraid of the small flock." There are always very few Orthodox Christians and they are surrounded by the ever-changing sea of ​​life. And how it will change sometimes depends on us: on our apologetics, both in life and in word. It is important what forms this apologetics takes. Personally, I do not accept the word "harshness". Of course, heresies and delusions should be exposed, but they should be exposed primarily with love and meekness. Naturally, it happens that those who are mistaken stubbornly do not want to deviate from their error, and then it is hardly necessary to “throw pearls in front of pigs”. However, if there is an opportunity to turn a person to repentance, that is, to change the whole way of his life and thinking, then "rigidity" can only harm. It should always be remembered that adherence to principles and rigidity are different things. Both in history and at present, there have been and are meeting, for example, confessors, both strict and affectionate, but both are principled, and therefore many are converted to repentance. Likewise, the apologist can be strict or soft, but he must always be principled. Undoubtedly, it is necessary to denounce heresies, both present and past. Although in the strict sense of the word "past" heresies almost never exist: they have a steady tendency to always be reborn, albeit in a somewhat new guise. In particular, the same Gnosticism, which in modern times is being reborn in various forms of anthroposophy and theosophy. Origenism is also akin to him (especially, the doctrine of "apocatastasis" - the salvation of all), which is trying to revive in modern times. The apologist must clearly realize that the new guise of the old heresy does not in the least change its essence.

What books would you recommend to a modern intellectual who is skeptical or even hostile towards the Church, but does not know the Church?

Although this is not entirely correct, I would like to answer the question with a question: are there drugs that are suitable for everyone? We do not know through which book the Voice of God will call us (if it does). Plotinus, a very refined and "elite" philosopher, with whom I was actively involved in, was my exploit in due time to the study of Christianity. Then a big role was played by the book of Father Pavel Florensky "The Pillar and the Establishment of Truth" and "Confession" of Blessed Augustine. All these thinkers are very different, but apparently for some reason it was through them that it was required to convert me to Orthodoxy. And another person can be led to the only Truth by a very simple book: he will reveal, for example, the "Law of God" - and his life will change. The main thing is that a person - whether an intellectual, or "not very intellectual" - would sincerely seek this Truth; even if he is mistaken, the Lord will lead him on the right path. The necessary books will come by themselves. And if he does not seek, but simply admires his intellect and therefore questions everything, then this is the case about which the Lord said: "Leave the dead to bury their dead." Each person has a great gift of God - free will. And if the Lord respects her and does not overstep human freedom, then all the more we must respect her in every possible way.

The best point-and-click computer games.

One of the most beloved and memorable computer games are graphic adventures. They can take on various forms, vary greatly in quality, but the stories, puzzles, and sense of humor in these games tend to be top notch.

The following games are the best combination of all three, whether you're investigating a sinister occult murder in New Orleans or chasing a killer clown all over Paris.

Broken Sword: The Shadow of the Templars

George Stobbart, an American tourist in Paris, nearly died in a cafe blast. He undertakes to catch the culprit and, together with the journalist Nicole Collard, is involved in a conspiracy involving an ancient cult.

This atmospheric adventure ingeniously weaves a captivating real story into a gripping storyline with clever puzzles, a lovable hero, and a fun scenario. Broken Sword is the perfect start for getting into this genre of games.

The secret of monkey island

Guybrush Threepwood is a charming, energetic and slightly goofy guy who wants to become a pirate, and you will need to help make this dream a reality.

This classic adventure from Lucasfilm Games is filled with colorful characters, absurd puzzles and dialogue that can be disassembled into quotes, so that many consider this game one of the best representatives of its genre. And the insult swordfighting mini-game, in which you exchange ridiculous insults with rival pirates, is worth a separate mention.

Gabriel Knight: Sins of the Fathers

Despite the humor, the first part of Gabriel Knight's adventures is the most serious of all the games I mentioned earlier. As an award-winning knight voiced by Tim Curry, you investigate a series of sinister occult murders in New Orleans.

The game has an amazing neo-noir, and the further the knight plunges into the investigation, the stranger things become. Just don't touch the remake, but play the original version.

Day of the Tentacle

This adventure takes place in three different eras: colonial America, "our" days (circa 1993) and a distant future ruled by evil tentacles. Each of these eras has an impact on puzzle design.

Three playable characters can change something in the past to change the future, and trade items over time. But be careful: the game can be insanely difficult, it will force you to follow the guide. But humor is great for keeping anger at bay.

Thimbleweed park

Developed by veteran adventure game Ron Gilbert, this epic, multi-character adventure takes place entirely in the fictional city of Thimbleweed Park. An open structure means that you can step back from the puzzle you were having trouble with and try another.

This allows you to enjoy the leisurely pace of the game. In addition, the puzzles are incredibly enjoyable to solve, avoiding the powerful brainstorming that most even good adventure games provoke.

This adventure not only contains puzzles, but also tells one of the best gaming stories in recent years. This is a story about a girl with the ability to turn back time, which she uses for something insignificant, like fixing a small mistake, and for more serious things, like saving her city from destruction.

The last express

Set in the Orient Express in 1914 on the eve of the outbreak of World War I, this adventure takes you back in time. It covers the political and social issues of the time, and also presents an intriguing riddle for you to solve.

The interface and way of navigating the train are a little confusing, and the fact that the game unfolds in real time sometimes makes you feel overwhelmed, so this game is for experienced adventurers.

Avoid this game

Police Quest: Open Season

There's something special about Sierra's Police Quest series that gives you the option to play as a police officer, but Open Season is the part to be avoided.

Despite the interesting backstory - you're a detective from Los Angeles investigating a series of murders in the city - everything is too clumsy and poorly drawn, and also badly written. The idea of ​​following police procedures is funny at first, but soon you forget about it. The game is not worth attention, even with the innovations.

V b travel visa, in b juvenile animal, in b curly hair, snowy in b south, railway ra s ride, with b movie size, sky b flashing glass, times b fierce look, n b luscious aroma, by d crane, creative b unity, about b objective assessment, large volume b eat, carry away b playing with children, break through b in enemy defense, come late at night b yu, feel the fal b NS b, open the door wide open b, return b Xia only at dawn, time after midnight b, blush like kumach _ , attract b everyone's attention.

Answer:

V b driving (visa) - dividing b e ,

v b juvenile (animal) - here at the root of the word is written a dividing b before the letter NS ,

v b dividing (hair) - here the separator is written at the root of the word b before the letter NS ,

(snowy) in b south - here at the root of the word is written a dividing b before the letter NS ,

(rail) ra h ride - dividing b e ,

with b caps (film) - dividing b here it is written after a prefix consisting of one consonant, before the initial root letter e ,

the sky b dividing (glass) - here a dividing line is written at the root of the word b before the letter NS ,

once b fierce (kind) - dividing b here it is written after a prefix ending in a consonant, before the initial root letter I am ,

NS b enchanting (aroma) - here at the root of the word is written a dividing b before the letter I am ,

on d removable (crane) - separating b here it is written after a prefix ending in a consonant, before the initial root letter e ,

(creative) about b unity - dividing b here it is written after a prefix ending in a consonant, before the initial root letter e ,

about b objective (assessment) - dividing b here it is written after a prefix ending in a consonant, before the initial root letter e ,

(big) about b em - dividing b here it is written after a prefix ending in a consonant, before the initial root letter e ,

carried away b sya (playing with children) - b after hissing it serves as an indicator of the indefinite form of the verb,



(punch) bresh b(in enemy defense) - b

(come late) night b yu - here, after the root, a separator is written b before the letter NS ,

(feel) the halyard b NS b - b after l denotes the softness of this sound, b after a hissing one serves as an indicator of the femininity of the noun,

open the door wide b - b after a hissing one serves as an indicator of an adverb,

return b Xia (only at dawn) - b after the hissing one serves as an indicator of the shape of the 2nd person unit. numbers of the verb bud. vr.,

(time past) midnight b - b after a hissing one serves as an indicator of the femininity of the noun,

blush like redhead _ - absence b after a hissing one serves as an indicator of a masculine noun,

attract b(everyone's attention) - b after a hissing one serves as an indicator of the indefinite form of the verb.

Exercise. Arrange the words into groups according to the spelling rules b and b. Insert the missing letters.

Sub..jective approach, service sub..coordination, volumetric model, hell..utant's uniform, intergame training, inter..tier space, take countermeasures, l..washer water, the newest computer ..uther, market conditions..uncture, over ... natural heat, beware .. take care, over ... active substance, modern youth .., bring accusation, unite .. to join efforts, it is necessary to teach. .sya, trans..american highway, inter..er lobby, intravenous .. injection, double..tank undergrowth, trans..european express, arctic coast..e, with..immountable tool, timely clarification , unnecessary luxury .., permission to ... ride, in ... curly hair, with ... shriveled fabric, b..wiggly butterfly, to ... go to the gorge ... e, p .. ..jectivity, friendly attitudes, unnecessary in ... toughness, ar..guard fights, appoint..that time, in..south night, failed counter..attack, government chicken..er, sand pit ..er, travel around half the world, hell..utant of the marshal, international al..yans, ar..guard of the column, tar fny bar..ery, shooting battal..on, chicken bul..on, ox..er for young animals, published interval..yu, deep canon..on, gold medal ... he, ob..objective decision, prepare .. get ready for the exam, exhibition pavilion .. he, laid out pass .. yans, theatrical premiere, saf .. new boots, wire-haired ter .. er, fel .. concrete style, fast feld .. ranger, captivate ..with a game, pre..jubilee competition, pre..provide a pass, pre ... morning fog, with ... saved material.

Answer:

1) Sub b an objective approach, about b compact model, hell b yutant uniform, between b tiered space, market con b juncture, over b natural heat, before b bring charges against b join forces, intravenous injection b section, trans b European express, with b capacious tool, timely time b clarification, permission to b rides, s b shriveled tissue, in b go to the gorge b e, full about b ejectivity, friendly b something unnecessary in b acridity, about b ride half the world, hell b marshal's jutant, about b efficient decision, quick feld b huntsman, before b anniversary competition, before b show a pass,

2) two b tiered undergrowth,

3) service chain, inter-game training, take countermeasures, overactive substance, trans-American highway, failed counterattack, early morning fog, material saved,

4) l b running water, the latest computer b uter, inter b er lobby, arctic coast b e, in b curly hair, b b nascent butterfly, n b luscious aroma, in b southern night, government chickens b ep, sandy pit b ep, international al b yans, ar b yergard columns, tariff bar b ery, ox b young cattle ep published by the Inter b yu, laid out pass b jans, theatrical premiere b era, saf b yan boots, wire-haired ter b ep, fel b concrete style,

shooting battle b he chicken bul b he, deep kan b he, the gold medal b he, exhibition hall b he,

5) should be protected b Xia, it is necessary to teach b Xia, carried away b with a game,

6) modern youth b unnecessary luxury b,

7) appointment b those times are prepared b go to the exam.